diff options
| author | QAston <none@none> | 2010-01-24 18:26:29 +0100 |
|---|---|---|
| committer | QAston <none@none> | 2010-01-24 18:26:29 +0100 |
| commit | 492fe452fd816ed78cea2f7f340ed325a66425de (patch) | |
| tree | bb811042397db86c6a6b8f7aaf4e17e3431832c9 /src/game/Spell.cpp | |
| parent | 8710fe8fa07d569a2f398d75ab34fcefb2324b2f (diff) | |
*Bring back one unintentionally removed check in Aura::UpdateOwner
*Remove not blizzlike hack for Vanish (it should not remove delayed spells from player)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index daa9f71289e..1cc530f5ada 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1292,12 +1292,11 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool if( !m_caster->IsFriendlyTo(unit) ) { - // reset damage to 0 if target has Invisibility or Vanish aura (_only_ vanish, not stealth) and isn't visible for caster + // reset damage to 0 if target has Invisibility and isn't visible for caster // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid // for delayed spells ignore not visible explicit target if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() - && (unit->m_invisibilityMask || m_caster->m_invisibilityMask - || unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH)) + && (unit->m_invisibilityMask || m_caster->m_invisibilityMask) && !m_caster->canSeeOrDetect(unit, true)) { // that was causing CombatLog errors |
