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authormegamage <none@none>2009-04-09 13:39:23 -0500
committermegamage <none@none>2009-04-09 13:39:23 -0500
commit5a71d93bd24880866890f4b5193db60d4aff0c96 (patch)
treea5b208dcae4a99012343aedd0dedcb7479900a6b /src/game/Spell.cpp
parentba4e54f2f7d411eb60c8927e358d2835019a657a (diff)
*Update vehicle code.
*Show correct visual effects to other players. *Do not allow attack players on vehicle. *Only dismiss vehicle when it is summoned. --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index a2c6ae6dfee..c5646311c2d 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3704,7 +3704,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE;
// Not allow casting on flying player
- if (target->isInFlight())
+ if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
return SPELL_FAILED_BAD_TARGETS;
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))