aboutsummaryrefslogtreecommitdiff
path: root/src/game/Spell.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-02-11 11:56:53 -0600
committermegamage <none@none>2009-02-11 11:56:53 -0600
commit651e7c29eb6b73489dd27d4f67c89bf539c8d68a (patch)
treee2fce2c55e341e69161d4137bab7886f69cc5a12 /src/game/Spell.cpp
parent757037ce543b5185946b6b3d89219156c78927f1 (diff)
parent1ff96e6ac2f2b0a7c1e5a05f6f6143cf2ab25a06 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 1f829f763f6..cbde7b7023c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2219,6 +2219,23 @@ void Spell::cast(bool skipCheck)
if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
CalculateDamageDoneForAllTargets();
+ //are there any spells need to be triggered after hit?
+ // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
+ Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
+ for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(m_spellInfo))
+ continue;
+ SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
+ uint32 auraSpellIdx = (*i)->GetEffIndex();
+ if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
+ {
+ // Calculate chance at that moment (can be depend for example from combo points)
+ int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
+ m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount()));
+ }
+ }
+
if(m_customAttr & SPELL_ATTR_CU_CHARGE)
EffectCharge(0);
@@ -2240,23 +2257,6 @@ void Spell::cast(bool skipCheck)
handle_immediate();
}
- //are there any spells need to be triggered after hit?
- // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
- Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
- for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
- {
- if (!(*i)->isAffectedOnSpell(m_spellInfo))
- continue;
- SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
- uint32 auraSpellIdx = (*i)->GetEffIndex();
- if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
- {
- // Calculate chance at that moment (can be depend for example from combo points)
- int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
- m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount()));
- }
- }
-
// combo points should not be taken before SPELL_AURA_ADD_TARGET_TRIGGER auras are handled
if(!m_IsTriggeredSpell)
{