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authormegamage <none@none>2009-05-09 10:48:14 -0500
committermegamage <none@none>2009-05-09 10:48:14 -0500
commit6592e99f4aa8972452ee5fd426893f2cf832e291 (patch)
treec6fff6cda83001d606d4f26ef69539f93da628ab /src/game/Spell.cpp
parent3b4e4b82159eff3411297e8e300cbc9a7bf7a1b5 (diff)
*Some update of spell target selection.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp27
1 files changed, 19 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index d4e2207964b..9f0a5dc0fde 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1597,6 +1597,8 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
break;
}
case SPELL_TARGET_TYPE_CREATURE:
+ if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
+ return m_targets.getUnitTarget();
case SPELL_TARGET_TYPE_DEAD:
default:
{
@@ -1925,7 +1927,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
}
else
- sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
+ {
+ sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
+ Unit *target = NULL;
+ if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
+ target = ObjectAccessor::GetUnit(*m_caster, guid);
+ m_targets.setDestination(target ? target : m_caster);
+ }
break;
case TARGET_DST_HOME:
if(m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -2045,7 +2053,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
else if(pushType)
{
// Dummy, just for client
- if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST)
+ if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
return;
float radius;
@@ -3971,13 +3979,16 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_IN_ARENA;
// zone check
- uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
+ if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
+ {
+ uint32 zone, area;
+ m_caster->GetZoneAndAreaId(zone,area);
- SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
- m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
- if(locRes != SPELL_CAST_OK)
- return locRes;
+ SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
+ m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
+ if(locRes != SPELL_CAST_OK)
+ return locRes;
+ }
// not let players cast spells at mount (and let do it to creatures)
if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&