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authormegamage <none@none>2008-12-06 10:44:53 -0600
committermegamage <none@none>2008-12-06 10:44:53 -0600
commit8ffc1a6e4ce588cdf9b54e26616c4a92729f7ffd (patch)
tree1be374af9055b2497de315cef231632218c1fb7e /src/game/Spell.cpp
parent8685659d6bf6f56805753c1507e025213395b480 (diff)
*Apply range mod also for melee spells.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 307c7770cae..53261ef03ab 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4695,7 +4695,7 @@ uint8 Spell::CheckRange(bool strict)
{
if(range_type == SPELL_RANGE_MELEE)
{
- if(!m_caster->IsWithinMeleeRange(target))
+ if(!m_caster->IsWithinMeleeRange(target, max_range - 2*MIN_MELEE_REACH))
return SPELL_FAILED_OUT_OF_RANGE;
}
else if(!m_caster->IsWithinCombatRange(target, max_range))