diff options
| author | QAston <none@none> | 2009-03-16 23:15:38 +0100 |
|---|---|---|
| committer | QAston <none@none> | 2009-03-16 23:15:38 +0100 |
| commit | 94fe96298212d75b7d484efe32d4ddfcccd26a6b (patch) | |
| tree | 6515e1e5dda8fc8c1ce82e6b75f70219fdf45dba /src/game/Spell.cpp | |
| parent | 0213ad8a1f21de1a76c63e67f35b1f2061f6e7d4 (diff) | |
*Fix dead-loop crash.
*Fix damage shield.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 57bcebcef62..db2b357fc39 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -997,9 +997,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) procEx = createProcExtendMask(&damageInfo, missInfo); procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + // Send blocked amount to spell_proc event if proc can be only from block (Damage Shield) + uint32 ProcAmount = procEx == PROC_EX_BLOCK ? damageInfo.blocked : damageInfo.damage; + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo); + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, ProcAmount, m_attackType, m_spellInfo); caster->DealSpellDamage(&damageInfo, true); |
