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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Spell.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp5115
1 files changed, 5115 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
new file mode 100644
index 00000000000..95e9ac1b745
--- /dev/null
+++ b/src/game/Spell.cpp
@@ -0,0 +1,5115 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "UpdateMask.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "Pet.h"
+#include "Unit.h"
+#include "Spell.h"
+#include "DynamicObject.h"
+#include "SpellAuras.h"
+#include "Group.h"
+#include "UpdateData.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "CellImpl.h"
+#include "Policies/SingletonImp.h"
+#include "SharedDefines.h"
+#include "Tools.h"
+#include "LootMgr.h"
+#include "VMapFactory.h"
+#include "BattleGround.h"
+#include "Util.h"
+
+#define SPELL_CHANNEL_UPDATE_INTERVAL 1000
+
+extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
+
+bool IsQuestTameSpell(uint32 spellId)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ return spellproto->Effect[0] == SPELL_EFFECT_THREAT
+ && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
+}
+
+SpellCastTargets::SpellCastTargets()
+{
+ m_unitTarget = NULL;
+ m_itemTarget = NULL;
+ m_GOTarget = NULL;
+
+ m_unitTargetGUID = 0;
+ m_GOTargetGUID = 0;
+ m_CorpseTargetGUID = 0;
+ m_itemTargetGUID = 0;
+ m_itemTargetEntry = 0;
+
+ m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
+ m_strTarget = "";
+ m_targetMask = 0;
+}
+
+SpellCastTargets::~SpellCastTargets()
+{
+}
+
+void SpellCastTargets::setUnitTarget(Unit *target)
+{
+ if (!target)
+ return;
+
+ m_destX = target->GetPositionX();
+ m_destY = target->GetPositionY();
+ m_destZ = target->GetPositionZ();
+ m_unitTarget = target;
+ m_unitTargetGUID = target->GetGUID();
+ m_targetMask |= TARGET_FLAG_UNIT;
+}
+
+void SpellCastTargets::setDestination(float x, float y, float z)
+{
+ m_destX = x;
+ m_destY = y;
+ m_destZ = z;
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+}
+
+void SpellCastTargets::setGOTarget(GameObject *target)
+{
+ m_GOTarget = target;
+ m_GOTargetGUID = target->GetGUID();
+ // m_targetMask |= TARGET_FLAG_OBJECT;
+}
+
+void SpellCastTargets::setItemTarget(Item* item)
+{
+ if(!item)
+ return;
+
+ m_itemTarget = item;
+ m_itemTargetGUID = item->GetGUID();
+ m_itemTargetEntry = item->GetEntry();
+ m_targetMask |= TARGET_FLAG_ITEM;
+}
+
+void SpellCastTargets::setCorpseTarget(Corpse* corpse)
+{
+ m_CorpseTargetGUID = corpse->GetGUID();
+}
+
+void SpellCastTargets::Update(Unit* caster)
+{
+ m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
+ m_unitTarget = m_unitTargetGUID ?
+ ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
+ NULL;
+
+ m_itemTarget = NULL;
+ if(caster->GetTypeId()==TYPEID_PLAYER)
+ {
+ if(m_targetMask & TARGET_FLAG_ITEM)
+ m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
+ else
+ {
+ Player* pTrader = ((Player*)caster)->GetTrader();
+ if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
+ m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
+ }
+ if(m_itemTarget)
+ m_itemTargetEntry = m_itemTarget->GetEntry();
+ }
+}
+
+bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
+{
+ if(data->rpos()+4 > data->size())
+ return false;
+
+ *data >> m_targetMask;
+
+ if(m_targetMask == TARGET_FLAG_SELF)
+ {
+ m_destX = caster->GetPositionX();
+ m_destY = caster->GetPositionY();
+ m_destZ = caster->GetPositionZ();
+ m_unitTarget = caster;
+ m_unitTargetGUID = caster->GetGUID();
+ return true;
+ }
+ // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
+ if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) )
+ if(!readGUID(*data, m_unitTargetGUID))
+ return false;
+
+ if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
+ if(!readGUID(*data, m_GOTargetGUID))
+ return false;
+
+ if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
+ if(!readGUID(*data, m_itemTargetGUID))
+ return false;
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(data->rpos()+4+4+4 > data->size())
+ return false;
+
+ *data >> m_srcX >> m_srcY >> m_srcZ;
+ if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
+ return false;
+ }
+
+ if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ if(data->rpos()+4+4+4 > data->size())
+ return false;
+
+ *data >> m_destX >> m_destY >> m_destZ;
+ if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
+ return false;
+ }
+
+ if( m_targetMask & TARGET_FLAG_STRING )
+ {
+ if(data->rpos()+1 > data->size())
+ return false;
+
+ *data >> m_strTarget;
+ }
+
+ if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
+ if(!readGUID(*data, m_CorpseTargetGUID))
+ return false;
+
+ // find real units/GOs
+ Update(caster);
+ return true;
+}
+
+void SpellCastTargets::write ( WorldPacket * data )
+{
+ *data << uint32(m_targetMask);
+
+ if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
+ {
+ if(m_targetMask & TARGET_FLAG_UNIT)
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+ else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
+ {
+ if(m_GOTarget)
+ data->append(m_GOTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+ else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
+ data->appendPackGUID(m_CorpseTargetGUID);
+ else
+ *data << uint8(0);
+ }
+
+ if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
+ {
+ if(m_itemTarget)
+ data->append(m_itemTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ *data << m_srcX << m_srcY << m_srcZ;
+
+ if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ *data << m_destX << m_destY << m_destZ;
+
+ if( m_targetMask & TARGET_FLAG_STRING )
+ *data << m_strTarget;
+}
+
+Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
+{
+ ASSERT( Caster != NULL && info != NULL );
+ ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
+
+ m_spellInfo = info;
+ m_caster = Caster;
+ m_selfContainer = NULL;
+ m_triggeringContainer = triggeringContainer;
+ m_deletable = true;
+ m_delayAtDamageCount = 0;
+
+ m_applyMultiplierMask = 0;
+
+ // Get data for type of attack
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE:
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
+ m_attackType = OFF_ATTACK;
+ else
+ m_attackType = BASE_ATTACK;
+ break;
+ case SPELL_DAMAGE_CLASS_RANGED:
+ m_attackType = RANGED_ATTACK;
+ break;
+ default:
+ // Wands
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
+ m_attackType = RANGED_ATTACK;
+ else
+ m_attackType = BASE_ATTACK;
+ break;
+ }
+
+ m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
+
+ if(m_attackType == RANGED_ATTACK)
+ {
+ // wand case
+ if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
+ {
+ if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
+ }
+ }
+
+ if(originalCasterGUID)
+ m_originalCasterGUID = originalCasterGUID;
+ else
+ m_originalCasterGUID = m_caster->GetGUID();
+
+ if(m_originalCasterGUID==m_caster->GetGUID())
+ m_originalCaster = m_caster;
+ else
+ {
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
+ }
+
+ for(int i=0; i <3; ++i)
+ m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
+
+ m_spellState = SPELL_STATE_NULL;
+
+ m_castPositionX = m_castPositionY = m_castPositionZ = 0;
+ m_TriggerSpells.clear();
+ m_IsTriggeredSpell = triggered;
+ //m_AreaAura = false;
+ m_CastItem = NULL;
+
+ unitTarget = NULL;
+ itemTarget = NULL;
+ gameObjTarget = NULL;
+ focusObject = NULL;
+ m_cast_count = 0;
+ m_triggeredByAuraSpell = NULL;
+
+ //Auto Shot & Shoot
+ if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
+ m_autoRepeat = true;
+ else
+ m_autoRepeat = false;
+
+ m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
+ m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
+ m_timer = 0; // will set to castime in preper
+
+ m_needAliveTargetMask = 0;
+
+ // determine reflection
+ m_canReflect = false;
+
+ if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
+ {
+ for(int j=0;j<3;j++)
+ {
+ if (m_spellInfo->Effect[j]==0)
+ continue;
+
+ if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
+ m_canReflect = true;
+ else
+ m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
+
+ if(m_canReflect)
+ continue;
+ else
+ break;
+ }
+ }
+
+ CleanupTargetList();
+}
+
+Spell::~Spell()
+{
+}
+
+void Spell::FillTargetMap()
+{
+ // TODO: ADD the correct target FILLS!!!!!!
+
+ for(uint32 i=0;i<3;i++)
+ {
+ // not call for empty effect.
+ // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
+ if(m_spellInfo->Effect[i]==0)
+ continue;
+
+ // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
+ if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
+ m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
+ m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
+ continue;
+
+ // TODO: find a way so this is not needed?
+ // for area auras always add caster as target (needed for totems for example)
+ if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
+ AddUnitTarget(m_caster, i);
+
+ std::list<Unit*> tmpUnitMap;
+
+ // TargetA/TargetB dependent from each other, we not switch to full support this dependences
+ // but need it support in some know cases
+ switch(m_spellInfo->EffectImplicitTargetA[i])
+ {
+ case TARGET_ALL_AROUND_CASTER:
+ if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
+ m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
+ m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
+ {
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
+ }
+ // Note: this hack with search required until GO casting not implemented
+ // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
+ // currently each enemy selected explicitly and self cast damage
+ else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
+ {
+ if(m_targets.getUnitTarget())
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ }
+ else
+ {
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
+ }
+ break;
+ case TARGET_TABLE_X_Y_Z_COORDINATES:
+ // Only if target A, for target B (used in teleports) dest select in effect
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
+ break;
+ default:
+ switch(m_spellInfo->EffectImplicitTargetB[i])
+ {
+ case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
+ break;
+ default:
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
+ SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
+ break;
+ }
+ break;
+ }
+
+ if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
+ (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
+ {
+ // add here custom effects that need default target.
+ // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_DUMMY:
+ {
+ switch(m_spellInfo->Id)
+ {
+ case 20577: // Cannibalize
+ {
+ // non-standard target selection
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+ float max_range = GetSpellMaxRange(srange);
+
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ WorldObject* result = NULL;
+
+ MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
+ MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
+
+ TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+
+ if(!result)
+ {
+ TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
+ cell_lock->Visit(cell_lock, world_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }
+
+ if(result)
+ {
+ switch(result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ tmpUnitMap.push_back((Unit*)result);
+ break;
+ case TYPEID_CORPSE:
+ m_targets.setCorpseTarget((Corpse*)result);
+ if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
+ tmpUnitMap.push_back(owner);
+ break;
+ }
+ }
+ else
+ {
+ // clear cooldown at fail
+ if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
+
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ data << uint32(m_spellInfo->Id);
+ data << uint64(m_caster->GetGUID());
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+ }
+
+ SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
+ finish(false);
+ }
+ break;
+ }
+ default:
+ if(m_targets.getUnitTarget())
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_PARRY:
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_TRIGGER_SPELL:
+ case SPELL_EFFECT_TRIGGER_MISSILE:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_PROFICIENCY:
+ case SPELL_EFFECT_SUMMON_POSSESSED:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_SELF_RESURRECT:
+ case SPELL_EFFECT_REPUTATION:
+ if(m_targets.getUnitTarget())
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ break;
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
+ {
+ Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
+ if(target)
+ tmpUnitMap.push_back(target);
+ }
+ break;
+ case SPELL_EFFECT_RESURRECT_NEW:
+ if(m_targets.getUnitTarget())
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ if(m_targets.getCorpseTargetGUID())
+ {
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ if(corpse)
+ {
+ Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
+ if(owner)
+ tmpUnitMap.push_back(owner);
+ }
+ }
+ break;
+ case SPELL_EFFECT_SUMMON:
+ if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
+ {
+ if(m_targets.getUnitTarget())
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ }
+ else
+ tmpUnitMap.push_back(m_caster);
+ break;
+ case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
+ case SPELL_EFFECT_SUMMON_WILD:
+ case SPELL_EFFECT_SUMMON_GUARDIAN:
+ case SPELL_EFFECT_TRANS_DOOR:
+ case SPELL_EFFECT_ADD_FARSIGHT:
+ case SPELL_EFFECT_STUCK:
+ case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
+ case SPELL_EFFECT_SUMMON_DEMON:
+ case SPELL_EFFECT_SKILL:
+ tmpUnitMap.push_back(m_caster);
+ break;
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ if(Pet* pet = m_caster->GetPet())
+ tmpUnitMap.push_back(pet);
+ break;
+ case SPELL_EFFECT_ENCHANT_ITEM:
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ case SPELL_EFFECT_DISENCHANT:
+ case SPELL_EFFECT_FEED_PET:
+ case SPELL_EFFECT_PROSPECTING:
+ if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ break;
+ case SPELL_EFFECT_APPLY_AURA:
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ tmpUnitMap.push_back(m_caster);
+ break;
+ default: // apply to target in other case
+ if(m_targets.getUnitTarget())
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ break;
+ }
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
+ // AreaAura
+ if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
+ SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
+ break;
+ case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
+ if(m_targets.getUnitTarget())
+ {
+ tmpUnitMap.push_back(m_targets.getUnitTarget());
+ }
+ else if (m_targets.getCorpseTargetGUID())
+ {
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ if(corpse)
+ {
+ Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
+ if(owner)
+ tmpUnitMap.push_back(owner);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
+ m_needAliveTargetMask |= (1<<i);
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player *me = (Player*)m_caster;
+ for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++)
+ {
+ Unit *owner = (*itr)->GetOwner();
+ Unit *u = owner ? owner : (*itr);
+ if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
+ {
+ me->UpdatePvP(true);
+ me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ break;
+ }
+ }
+ }
+
+ for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
+ {
+ if(!CheckTarget(*itr, i, false ))
+ {
+ itr = tmpUnitMap.erase(itr);
+ continue;
+ }
+ else
+ ++itr;
+ }
+
+ for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
+ AddUnitTarget((*iunit), i);
+ }
+}
+
+void Spell::CleanupTargetList()
+{
+ m_UniqueTargetInfo.clear();
+ m_UniqueGOTargetInfo.clear();
+ m_UniqueItemInfo.clear();
+ m_countOfHit = 0;
+ m_countOfMiss = 0;
+ m_delayMoment = 0;
+}
+
+void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex]==0 )
+ return;
+
+ uint64 targetGUID = pVictim->GetGUID();
+
+ // Lookup target in already in list
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ ihit->effectMask |= 1<<effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target calculate data for him
+
+ // Get spell hit result on target
+ TargetInfo target;
+ target.targetGUID = targetGUID; // Store target GUID
+ target.effectMask = 1<<effIndex; // Store index of effect
+ target.processed = false; // Effects not apply on target
+
+ // Calculate hit result
+ target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
+ if (target.missCondition == SPELL_MISS_NONE)
+ ++m_countOfHit;
+ else
+ ++m_countOfMiss;
+
+ // Spell have speed - need calculate incoming time
+ if (m_spellInfo->speed > 0.0f)
+ {
+ // calculate spell incoming interval
+ float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+ if (dist < 5.0f) dist = 5.0f;
+ target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+
+ // Calculate minimum incoming time
+ if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ m_delayMoment = target.timeDelay;
+ }
+ else
+ target.timeDelay = 0LL;
+
+ // If target reflect spell back to caster
+ if (target.missCondition==SPELL_MISS_REFLECT)
+ {
+ // Calculate reflected spell result on caster
+ target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
+
+ if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
+ target.reflectResult = SPELL_MISS_PARRY;
+
+ // Increase time interval for reflected spells by 1.5
+ target.timeDelay+=target.timeDelay>>1;
+ }
+ else
+ target.reflectResult = SPELL_MISS_NONE;
+
+ // Add target to list
+ m_UniqueTargetInfo.push_back(target);
+}
+
+void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
+{
+ Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
+ if (unit)
+ AddUnitTarget(unit, effIndex);
+}
+
+void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex]==0 )
+ return;
+
+ uint64 targetGUID = pVictim->GetGUID();
+
+ // Lookup target in already in list
+ for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ ihit->effectMask |= 1<<effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target calculate data for him
+
+ GOTargetInfo target;
+ target.targetGUID = targetGUID;
+ target.effectMask = 1<<effIndex;
+ target.processed = false; // Effects not apply on target
+
+ // Spell have speed - need calculate incoming time
+ if (m_spellInfo->speed > 0.0f)
+ {
+ // calculate spell incoming interval
+ float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+ if (dist < 5.0f) dist = 5.0f;
+ target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+ if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ m_delayMoment = target.timeDelay;
+ }
+ else
+ target.timeDelay = 0LL;
+
+ ++m_countOfHit;
+
+ // Add target to list
+ m_UniqueGOTargetInfo.push_back(target);
+}
+
+void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
+{
+ GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
+ if (go)
+ AddGOTarget(go, effIndex);
+}
+
+void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex]==0 )
+ return;
+
+ // Lookup target in already in list
+ for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
+ {
+ if (pitem == ihit->item) // Found in list
+ {
+ ihit->effectMask |= 1<<effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target add data
+
+ ItemTargetInfo target;
+ target.item = pitem;
+ target.effectMask = 1<<effIndex;
+ m_UniqueItemInfo.push_back(target);
+}
+
+void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
+{
+ // Do triggers depends from hit result (triggers on hit do in effects)
+ // Set aura states depends from hit result
+ if (missInfo!=SPELL_MISS_NONE)
+ {
+ // Miss/dodge/parry/block only for melee based spells
+ // Resist only for magic based spells
+ switch (missInfo)
+ {
+ case SPELL_MISS_MISS:
+ if(m_caster->GetTypeId()== TYPEID_PLAYER)
+ ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
+
+ m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
+ break;
+ case SPELL_MISS_RESIST:
+ m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
+ break;
+ case SPELL_MISS_DODGE:
+ if(unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->UpdateDefense();
+
+ // Overpower
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
+ {
+ ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
+ m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
+ }
+
+ // Riposte
+ if (unitTarget->getClass() != CLASS_ROGUE)
+ {
+ unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
+ }
+
+ m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
+ break;
+ case SPELL_MISS_PARRY:
+ // Update victim defense ?
+ if(unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->UpdateDefense();
+ // Mongoose bite - set only Counterattack here
+ if (unitTarget->getClass() == CLASS_HUNTER)
+ {
+ unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
+ unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
+ }
+ else
+ {
+ unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
+ }
+ m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
+ break;
+ case SPELL_MISS_BLOCK:
+ unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
+
+ m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
+ break;
+ // Trigger from this events not supported
+ case SPELL_MISS_EVADE:
+ case SPELL_MISS_IMMUNE:
+ case SPELL_MISS_IMMUNE2:
+ case SPELL_MISS_DEFLECT:
+ case SPELL_MISS_ABSORB:
+ // Trigger from reflects need do after get reflect result
+ case SPELL_MISS_REFLECT:
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void Spell::DoAllEffectOnTarget(TargetInfo *target)
+{
+ if (target->processed) // Check target
+ return;
+ target->processed = true; // Target checked in apply effects procedure
+
+ // Get mask of effects for target
+ uint32 mask = target->effectMask;
+ if (mask == 0) // No effects
+ return;
+
+ Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ if (!unit)
+ return;
+
+ SpellMissInfo missInfo = target->missCondition;
+ // Need init unitTarget by default unit (can changed in code on reflect)
+ // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
+ unitTarget = unit;
+
+ if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ DoSpellHitOnUnit(unit, mask);
+ else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
+ {
+ if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
+ DoSpellHitOnUnit(m_caster, mask);
+ }
+
+ // Do triggers only on miss/resist/parry/dodge
+ if (missInfo!=SPELL_MISS_NONE)
+ doTriggers(missInfo);
+
+ // Call scripted function for AI if this spell is casted upon a creature (except pets)
+ if(IS_CREATURE_GUID(target->targetGUID))
+ {
+ // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
+ ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
+
+ if(((Creature*)unit)->AI())
+ ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
+ }
+}
+
+void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
+{
+ if(!unit || !effectMask)
+ return;
+
+ // Recheck immune (only for delayed spells)
+ if( m_spellInfo->speed && (
+ unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
+ unit->IsImmunedToSpell(m_spellInfo,true) ))
+ {
+ m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
+ return;
+ }
+
+ if( m_caster != unit )
+ {
+ if( !m_caster->IsFriendlyTo(unit) )
+ {
+ // for delayed spells ignore not visible explicit target
+ if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
+ {
+ m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
+ return;
+ }
+
+ // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
+ // TODO: find way to not need this?
+ if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
+ m_spellInfo->SpellFamilyFlags & 0x800LL))
+ {
+ unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+
+ if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
+ {
+ if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNDED))
+ unit->SetStandState(PLAYER_STATE_NONE);
+
+ if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
+ ((Creature*)unit)->AI()->AttackStart(m_caster);
+
+ unit->SetInCombatWith(m_caster);
+ m_caster->SetInCombatWith(unit);
+
+ if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ m_caster->SetContestedPvP(attackedPlayer);
+ }
+ unit->AddThreat(m_caster, 0.0f);
+ }
+ }
+ }
+ else
+ {
+ // for delayed spells ignore negative spells (after duel end) for friendly targets
+ if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
+ {
+ m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
+ return;
+ }
+
+ // assisting case, healing and resurrection
+ if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ m_caster->SetContestedPvP();
+ if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
+ {
+ m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
+ unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
+ }
+ }
+ }
+
+ // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
+ m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
+ m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
+ // Increase Diminishing on unit, current informations for actually casts will use values above
+ if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
+ unit->IncrDiminishing(m_diminishGroup);
+
+ for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
+ {
+ if (effectMask & (1<<effectNumber))
+ {
+ HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
+ if ( m_applyMultiplierMask & (1 << effectNumber) )
+ {
+ // Get multiplier
+ float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
+ // Apply multiplier mods
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
+ m_damageMultipliers[effectNumber] *= multiplier;
+ }
+ }
+ }
+}
+
+void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
+{
+ if (target->processed) // Check target
+ return;
+ target->processed = true; // Target checked in apply effects procedure
+
+ uint32 effectMask = target->effectMask;
+ if(!effectMask)
+ return;
+
+ GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
+ if(!go)
+ return;
+
+ for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
+ if (effectMask & (1<<effectNumber))
+ HandleEffects(NULL,NULL,go,effectNumber);
+
+ // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
+ ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+}
+
+void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
+{
+ uint32 effectMask = target->effectMask;
+ if(!target->item || !effectMask)
+ return;
+
+ for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
+ if (effectMask & (1<<effectNumber))
+ HandleEffects(NULL, target->item, NULL, effectNumber);
+}
+
+bool Spell::IsAliveUnitPresentInTargetList()
+{
+ // Not need check return true
+ if (m_needAliveTargetMask == 0)
+ return true;
+
+ uint8 needAliveTargetMask = m_needAliveTargetMask;
+
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
+ {
+ Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+
+ if (unit && unit->isAlive())
+ needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
+ }
+ }
+
+ // is all effects from m_needAliveTargetMask have alive targets
+ return needAliveTargetMask==0;
+}
+
+// Helper for Chain Healing
+// Spell target first
+// Raidmates then descending by injury suffered (MaxHealth - Health)
+// Other players/mobs then descending by injury suffered (MaxHealth - Health)
+struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
+{
+ const Unit* MainTarget;
+ ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
+ // functor for operator ">"
+ bool operator()(Unit const* _Left, Unit const* _Right) const
+ {
+ return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
+ }
+ int32 ChainHealingHash(Unit const* Target) const
+ {
+ if (Target == MainTarget)
+ return 0;
+ else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
+ ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
+ {
+ if (Target->GetHealth() == Target->GetMaxHealth())
+ return 40000;
+ else
+ return 20000 - Target->GetMaxHealth() + Target->GetHealth();
+ }
+ else
+ return 40000 - Target->GetMaxHealth() + Target->GetHealth();
+ }
+};
+
+class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
+{
+ public:
+ const Unit* MainTarget;
+ ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
+
+ bool operator()(const Unit* Target)
+ {
+ return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
+ }
+};
+
+// Helper for targets nearest to the spell target
+// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
+struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
+{
+ const Unit* MainTarget;
+ TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
+ // functor for operator ">"
+ bool operator()(const Unit* _Left, const Unit* _Right) const
+ {
+ return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
+ }
+};
+
+void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
+{
+ float radius;
+ if (m_spellInfo->EffectRadiusIndex[i])
+ radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ else
+ radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+
+ if(m_originalCaster)
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
+
+ uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
+ if(m_originalCaster)
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
+
+ uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
+ switch(cur)
+ {
+ case TARGET_TOTEM_EARTH:
+ case TARGET_TOTEM_WATER:
+ case TARGET_TOTEM_AIR:
+ case TARGET_TOTEM_FIRE:
+ case TARGET_SELF:
+ case TARGET_SELF2:
+ case TARGET_DYNAMIC_OBJECT:
+ case TARGET_AREAEFFECT_CUSTOM:
+ case TARGET_AREAEFFECT_CUSTOM_2:
+ case TARGET_SUMMON:
+ {
+ TagUnitMap.push_back(m_caster);
+ break;
+ }
+ case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
+ {
+ m_targets.m_targetMask = 0;
+ unMaxTargets = EffectChainTarget;
+ float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
+
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ std::list<Unit *> tempUnitMap;
+
+ {
+ MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
+ MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
+
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }
+
+ if(tempUnitMap.empty())
+ break;
+
+ tempUnitMap.sort(TargetDistanceOrder(m_caster));
+
+ //Now to get us a random target that's in the initial range of the spell
+ uint32 t = 0;
+ std::list<Unit *>::iterator itr = tempUnitMap.begin();
+ while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
+ ++t, ++itr;
+
+ if(!t)
+ break;
+
+ itr = tempUnitMap.begin();
+ std::advance(itr, rand()%t);
+ Unit *pUnitTarget = *itr;
+ TagUnitMap.push_back(pUnitTarget);
+
+ tempUnitMap.erase(itr);
+
+ tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
+
+ t = unMaxTargets - 1;
+ Unit *prev = pUnitTarget;
+ std::list<Unit*>::iterator next = tempUnitMap.begin();
+
+ while(t && next != tempUnitMap.end() )
+ {
+ if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ break;
+
+ if(!prev->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ continue;
+ }
+
+ prev = *next;
+ TagUnitMap.push_back(prev);
+ tempUnitMap.erase(next);
+ tempUnitMap.sort(TargetDistanceOrder(prev));
+ next = tempUnitMap.begin();
+
+ --t;
+ }
+ }break;
+ case TARGET_PET:
+ {
+ Pet* tmpUnit = m_caster->GetPet();
+ if (!tmpUnit) break;
+ TagUnitMap.push_back(tmpUnit);
+ break;
+ }
+ case TARGET_CHAIN_DAMAGE:
+ {
+ if (EffectChainTarget <= 1)
+ {
+ Unit* pUnitTarget = SelectMagnetTarget();
+ if(pUnitTarget)
+ TagUnitMap.push_back(pUnitTarget);
+ }
+ else
+ {
+ Unit* pUnitTarget = m_targets.getUnitTarget();
+ if(!pUnitTarget)
+ break;
+
+ unMaxTargets = EffectChainTarget;
+
+ float max_range;
+ if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
+ max_range = radius; //
+ else
+ //FIXME: This very like horrible hack and wrong for most spells
+ max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
+
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Unit* originalCaster = GetOriginalCaster();
+ if(originalCaster)
+ {
+ std::list<Unit *> tempUnitMap;
+
+ {
+ MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
+ MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
+
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }
+
+ tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
+
+ if(tempUnitMap.empty())
+ break;
+
+ if(*tempUnitMap.begin() == pUnitTarget)
+ tempUnitMap.erase(tempUnitMap.begin());
+
+ TagUnitMap.push_back(pUnitTarget);
+ uint32 t = unMaxTargets - 1;
+ Unit *prev = pUnitTarget;
+ std::list<Unit*>::iterator next = tempUnitMap.begin();
+
+ while(t && next != tempUnitMap.end() )
+ {
+ if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ break;
+
+ if(!prev->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ continue;
+ }
+
+ prev = *next;
+ TagUnitMap.push_back(prev);
+ tempUnitMap.erase(next);
+ tempUnitMap.sort(TargetDistanceOrder(prev));
+ next = tempUnitMap.begin();
+
+ --t;
+ }
+ }
+ }
+ }break;
+ case TARGET_ALL_ENEMY_IN_AREA:
+ {
+ }break;
+ case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+ {
+ // targets the ground, not the units in the area
+ if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+
+ // exclude caster (this can be important if this not original caster)
+ TagUnitMap.remove(m_caster);
+ }
+ }break;
+ case TARGET_DUELVSPLAYER_COORDINATES:
+ {
+ if(Unit* currentTarget = m_targets.getUnitTarget())
+ {
+ m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
+ TagUnitMap.push_back(currentTarget);
+ }
+ }break;
+ case TARGET_ALL_PARTY_AROUND_CASTER:
+ case TARGET_ALL_PARTY_AROUND_CASTER_2:
+ case TARGET_ALL_PARTY:
+ {
+ Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
+ Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
+
+ if(pGroup)
+ {
+ uint8 subgroup = pTarget->GetSubGroup();
+
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
+ {
+ if( m_caster->IsWithinDistInMap(Target, radius) )
+ TagUnitMap.push_back(Target);
+
+ if(Pet* pet = Target->GetPet())
+ if( m_caster->IsWithinDistInMap(pet, radius) )
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
+ if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
+ TagUnitMap.push_back(ownerOrSelf);
+ if(Pet* pet = ownerOrSelf->GetPet())
+ if( m_caster->IsWithinDistInMap(pet, radius) )
+ TagUnitMap.push_back(pet);
+ }
+ }break;
+ case TARGET_RANDOM_RAID_MEMBER:
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
+ TagUnitMap.push_back(target);
+ }break;
+ case TARGET_SINGLE_FRIEND:
+ case TARGET_SINGLE_FRIEND_2:
+ {
+ if(m_targets.getUnitTarget())
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ }break;
+ case TARGET_NONCOMBAT_PET:
+ {
+ if(Unit* target = m_targets.getUnitTarget())
+ if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
+ TagUnitMap.push_back(target);
+ }break;
+ case TARGET_ALL_AROUND_CASTER:
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }break;
+ case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }break;
+ case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }break;
+ // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some sceals, fire shield from imp, etc..)
+ case TARGET_SINGLE_PARTY:
+ {
+ Unit *target = m_targets.getUnitTarget();
+ // Thoses spells apparently can't be casted on the caster.
+ if( target && target != m_caster)
+ {
+ // Can only be casted on group's members or its pets
+ Group *pGroup = NULL;
+
+ Unit* owner = m_caster->GetCharmerOrOwner();
+ Unit *targetOwner = target->GetCharmerOrOwner();
+ if(owner)
+ {
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ if( target == owner )
+ {
+ TagUnitMap.push_back(target);
+ break;
+ }
+ pGroup = ((Player*)owner)->GetGroup();
+ }
+ }
+ else if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
+ {
+ TagUnitMap.push_back(target);
+ break;
+ }
+ pGroup = ((Player*)m_caster)->GetGroup();
+ }
+
+ if(pGroup)
+ {
+ // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
+ if(targetOwner)
+ {
+ if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
+ target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
+ target->GetOwnerGUID()==targetOwner->GetGUID() &&
+ pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
+ {
+ TagUnitMap.push_back(target);
+ }
+ }
+ // 1Our target can be a player who is on our group
+ else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
+ {
+ TagUnitMap.push_back(target);
+ }
+ }
+ }
+ }break;
+ case TARGET_GAMEOBJECT:
+ {
+ if(m_targets.getGOTarget())
+ AddGOTarget(m_targets.getGOTarget(), i);
+ }break;
+ case TARGET_IN_FRONT_OF_CASTER:
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ bool inFront = m_spellInfo->SpellVisual != 3879;
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }break;
+ case TARGET_DUELVSPLAYER:
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(target)
+ {
+ if(m_caster->IsFriendlyTo(target))
+ {
+ TagUnitMap.push_back(target);
+ }
+ else
+ {
+ Unit* pUnitTarget = SelectMagnetTarget();
+ if(pUnitTarget)
+ TagUnitMap.push_back(pUnitTarget);
+ }
+ }
+ }break;
+ case TARGET_GAMEOBJECT_ITEM:
+ {
+ if(m_targets.getGOTargetGUID())
+ AddGOTarget(m_targets.getGOTarget(), i);
+ else if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ break;
+ }
+ case TARGET_MASTER:
+ {
+ if(Unit* owner = m_caster->GetCharmerOrOwner())
+ TagUnitMap.push_back(owner);
+ break;
+ }
+ case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+ {
+ // targets the ground, not the units in the area
+ if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }
+ }break;
+ case TARGET_MINION:
+ {
+ if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
+ TagUnitMap.push_back(m_caster);
+ }break;
+ case TARGET_SINGLE_ENEMY:
+ {
+ Unit* pUnitTarget = SelectMagnetTarget();
+ if(pUnitTarget)
+ TagUnitMap.push_back(pUnitTarget);
+ }break;
+ case TARGET_AREAEFFECT_PARTY:
+ {
+ Unit* owner = m_caster->GetCharmerOrOwner();
+ Player *pTarget = NULL;
+
+ if(owner)
+ {
+ TagUnitMap.push_back(m_caster);
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ pTarget = (Player*)owner;
+ }
+ else if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(Unit* target = m_targets.getUnitTarget())
+ {
+ if( target->GetTypeId() != TYPEID_PLAYER)
+ {
+ if(((Creature*)target)->isPet())
+ {
+ Unit *targetOwner = target->GetOwner();
+ if(targetOwner->GetTypeId() == TYPEID_PLAYER)
+ pTarget = (Player*)targetOwner;
+ }
+ }
+ else
+ pTarget = (Player*)target;
+ }
+ }
+
+ Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
+
+ if(pGroup)
+ {
+ uint8 subgroup = pTarget->GetSubGroup();
+
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
+ {
+ if( pTarget->IsWithinDistInMap(Target, radius) )
+ TagUnitMap.push_back(Target);
+
+ if(Pet* pet = Target->GetPet())
+ if( pTarget->IsWithinDistInMap(pet, radius) )
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else if (owner)
+ {
+ if(m_caster->IsWithinDistInMap(owner, radius))
+ TagUnitMap.push_back(owner);
+ }
+ else if(pTarget)
+ {
+ TagUnitMap.push_back(pTarget);
+
+ if(Pet* pet = pTarget->GetPet())
+ if( m_caster->IsWithinDistInMap(pet, radius) )
+ TagUnitMap.push_back(pet);
+ }
+
+ }break;
+ case TARGET_SCRIPT:
+ {
+ if(m_targets.getUnitTarget())
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ }break;
+ case TARGET_SELF_FISHING:
+ {
+ TagUnitMap.push_back(m_caster);
+ }break;
+ case TARGET_CHAIN_HEAL:
+ {
+ Unit* pUnitTarget = m_targets.getUnitTarget();
+ if(!pUnitTarget)
+ break;
+
+ if (EffectChainTarget <= 1)
+ TagUnitMap.push_back(pUnitTarget);
+ else
+ {
+ unMaxTargets = EffectChainTarget;
+ float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
+
+ std::list<Unit *> tempUnitMap;
+
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+
+ }
+
+ if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
+ tempUnitMap.push_front(m_caster);
+
+ tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
+
+ if(tempUnitMap.empty())
+ break;
+
+ if(*tempUnitMap.begin() == pUnitTarget)
+ tempUnitMap.erase(tempUnitMap.begin());
+
+ TagUnitMap.push_back(pUnitTarget);
+ uint32 t = unMaxTargets - 1;
+ Unit *prev = pUnitTarget;
+ std::list<Unit*>::iterator next = tempUnitMap.begin();
+
+ while(t && next != tempUnitMap.end() )
+ {
+ if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ break;
+
+ if(!prev->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ continue;
+ }
+
+ if((*next)->GetHealth() == (*next)->GetMaxHealth())
+ {
+ next = tempUnitMap.erase(next);
+ continue;
+ }
+
+ prev = *next;
+ TagUnitMap.push_back(prev);
+ tempUnitMap.erase(next);
+ tempUnitMap.sort(TargetDistanceOrder(prev));
+ next = tempUnitMap.begin();
+
+ --t;
+ }
+ }
+ }break;
+ case TARGET_CURRENT_ENEMY_COORDINATES:
+ {
+ Unit* currentTarget = m_targets.getUnitTarget();
+ if(currentTarget)
+ {
+ TagUnitMap.push_back(currentTarget);
+ m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
+ if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
+ {
+ CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }
+ }
+ }break;
+ case TARGET_AREAEFFECT_PARTY_AND_CLASS:
+ {
+ Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
+ ? (Player*)m_targets.getUnitTarget() : NULL;
+
+ Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
+ if(pGroup)
+ {
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
+ targetPlayer->getClass() == Target->getClass() &&
+ !m_caster->IsHostileTo(Target) )
+ {
+ TagUnitMap.push_back(Target);
+ }
+ }
+ }
+ else if(m_targets.getUnitTarget())
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ break;
+ }
+ case TARGET_TABLE_X_Y_Z_COORDINATES:
+ {
+ SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
+ if(st)
+ {
+ if (st->target_mapId == m_caster->GetMapId())
+ m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
+
+ // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
+ if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
+ // Select friendly targets for positive effect
+ if (IsPositiveEffect(m_spellInfo->Id, i))
+ targetB = SPELL_TARGETS_FRIENDLY;
+
+ MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
+
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ cell_lock->Visit(cell_lock, grid_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+ }
+ }
+ else
+ sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
+ }break;
+ case TARGET_BEHIND_VICTIM:
+ {
+ Unit *pTarget = m_caster->getVictim();
+ if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
+ pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
+
+ if(pTarget)
+ {
+ float _target_x, _target_y, _target_z;
+ pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
+ if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
+ m_targets.setDestination(_target_x, _target_y, _target_z);
+ }
+ }break;
+ default:
+ break;
+ }
+
+ if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
+ {
+ // make sure one unit is always removed per iteration
+ uint32 removed_utarget = 0;
+ for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+ if (!*itr) continue;
+ if ((*itr) == m_targets.getUnitTarget())
+ {
+ TagUnitMap.erase(itr);
+ removed_utarget = 1;
+ // break;
+ }
+ }
+ // remove random units from the map
+ while (TagUnitMap.size() > unMaxTargets - removed_utarget)
+ {
+ uint32 poz = urand(0, TagUnitMap.size()-1);
+ for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
+ {
+ if (!*itr) continue;
+ if (!poz)
+ {
+ TagUnitMap.erase(itr);
+ break;
+ }
+ }
+ }
+ // the player's target will always be added to the map
+ if (removed_utarget && m_targets.getUnitTarget())
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ }
+}
+
+void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
+{
+ m_targets = *targets;
+
+ m_spellState = SPELL_STATE_PREPARING;
+
+ m_castPositionX = m_caster->GetPositionX();
+ m_castPositionY = m_caster->GetPositionY();
+ m_castPositionZ = m_caster->GetPositionZ();
+ m_castOrientation = m_caster->GetOrientation();
+
+ if(triggeredByAura)
+ m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
+
+ // create and add update event for this spell
+ SpellEvent* Event = new SpellEvent(this);
+ m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
+
+ //Prevent casting at cast another spell (ServerSide check)
+ if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
+ {
+ SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
+ finish(false);
+ return;
+ }
+
+ // Fill cost data
+ m_powerCost = CalculatePowerCost();
+
+ uint8 result = CanCast(true);
+ if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
+ {
+ if(triggeredByAura)
+ {
+ SendChannelUpdate(0);
+ triggeredByAura->SetAuraDuration(0);
+ }
+ SendCastResult(result);
+ finish(false);
+ return;
+ }
+
+ // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
+ m_casttime = GetSpellCastTime(m_spellInfo, this);
+
+ // set timer base at cast time
+ ReSetTimer();
+
+ // stealth must be removed at cast starting (at show channel bar)
+ // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
+ if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
+ {
+ m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+ m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ }
+
+ if(m_IsTriggeredSpell)
+ cast(true);
+ else
+ {
+ m_caster->SetCurrentCastedSpell( this );
+ m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
+ SendSpellStart();
+ }
+}
+
+void Spell::cancel()
+{
+ if(m_spellState == SPELL_STATE_FINISHED)
+ return;
+
+ m_autoRepeat = false;
+ switch (m_spellState)
+ {
+ case SPELL_STATE_PREPARING:
+ case SPELL_STATE_DELAYED:
+ {
+ SendInterrupted(0);
+ SendCastResult(SPELL_FAILED_INTERRUPTED);
+ } break;
+
+ case SPELL_STATE_CASTING:
+ {
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if( ihit->missCondition == SPELL_MISS_NONE )
+ {
+ Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ if( unit && unit->isAlive() )
+ unit->RemoveAurasDueToSpell(m_spellInfo->Id);
+ }
+ }
+
+ m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
+ SendChannelUpdate(0);
+ SendInterrupted(0);
+ SendCastResult(SPELL_FAILED_INTERRUPTED);
+ } break;
+
+ default:
+ {
+ } break;
+ }
+
+ finish(false);
+ m_caster->RemoveDynObject(m_spellInfo->Id);
+ m_caster->RemoveGameObject(m_spellInfo->Id,true);
+}
+
+void Spell::cast(bool skipCheck)
+{
+ uint8 castResult = 0;
+
+ // update pointers base at GUIDs to prevent access to non-existed already object
+ UpdatePointers();
+
+ // cancel at lost main target unit
+ if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
+ {
+ cancel();
+ return;
+ }
+
+ if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
+ m_caster->SetInFront(m_targets.getUnitTarget());
+
+ castResult = CheckPower();
+ if(castResult != 0)
+ {
+ SendCastResult(castResult);
+ finish(false);
+ return;
+ }
+
+ // triggered cast called from Spell::prepare where it was already checked
+ if(!skipCheck)
+ {
+ castResult = CanCast(false);
+ if(castResult != 0)
+ {
+ SendCastResult(castResult);
+ finish(false);
+ return;
+ }
+ }
+
+ // Conflagrate - consumes immolate
+ if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
+ {
+ // for caster applied auras only
+ Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
+ {
+ if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
+ (*i)->GetCasterGUID()==m_caster->GetGUID() )
+ {
+ m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
+ break;
+ }
+ }
+ }
+
+ // traded items have trade slot instead of guid in m_itemTargetGUID
+ // set to real guid to be sent later to the client
+ m_targets.updateTradeSlotItem();
+
+ // CAST SPELL
+ SendSpellCooldown();
+
+ TakePower();
+ TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
+ FillTargetMap();
+
+ if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
+ return;
+
+ SendCastResult(castResult);
+ SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
+
+ // Pass cast spell event to handler (not send triggered by aura spells)
+ if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
+ {
+ m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
+
+ // update pointers base at GUIDs to prevent access to non-existed already object
+ UpdatePointers(); // pointers can be invalidate at triggered spell casting
+ }
+
+ // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
+ if (m_spellInfo->speed > 0.0f)
+ {
+
+ // Remove used for cast item if need (it can be already NULL after TakeReagents call
+ // in case delayed spell remove item at cast delay start
+ TakeCastItem();
+
+ // Okay, maps created, now prepare flags
+ m_immediateHandled = false;
+ m_spellState = SPELL_STATE_DELAYED;
+ SetDelayStart(0);
+ }
+ else
+ {
+ // Immediate spell, no big deal
+ handle_immediate();
+ }
+}
+
+void Spell::handle_immediate()
+{
+ // start channeling if applicable
+ if(IsChanneledSpell(m_spellInfo))
+ {
+ m_spellState = SPELL_STATE_CASTING;
+ SendChannelStart(GetSpellDuration(m_spellInfo));
+ }
+
+ // process immediate effects (items, ground, etc.) also initialize some variables
+ _handle_immediate_phase();
+
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ // spell is finished, perform some last features of the spell here
+ _handle_finish_phase();
+
+ // Remove used for cast item if need (it can be already NULL after TakeReagents call
+ TakeCastItem();
+
+ if(m_spellState != SPELL_STATE_CASTING)
+ finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
+}
+
+uint64 Spell::handle_delayed(uint64 t_offset)
+{
+ uint64 next_time = 0;
+
+ if (!m_immediateHandled)
+ {
+ _handle_immediate_phase();
+ m_immediateHandled = true;
+ }
+
+ // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if (ihit->processed == false)
+ {
+ if ( ihit->timeDelay <= t_offset )
+ DoAllEffectOnTarget(&(*ihit));
+ else if( next_time == 0 || ihit->timeDelay < next_time )
+ next_time = ihit->timeDelay;
+ }
+ }
+
+ // now recheck gameobject targeting correctness
+ for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
+ {
+ if (ighit->processed == false)
+ {
+ if ( ighit->timeDelay <= t_offset )
+ DoAllEffectOnTarget(&(*ighit));
+ else if( next_time == 0 || ighit->timeDelay < next_time )
+ next_time = ighit->timeDelay;
+ }
+ }
+ // All targets passed - need finish phase
+ if (next_time == 0)
+ {
+ // spell is finished, perform some last features of the spell here
+ _handle_finish_phase();
+
+ finish(true); // successfully finish spell cast
+
+ // return zero, spell is finished now
+ return 0;
+ }
+ else
+ {
+ // spell is unfinished, return next execution time
+ return next_time;
+ }
+}
+
+void Spell::_handle_immediate_phase()
+{
+ // handle some immediate features of the spell here
+ HandleThreatSpells(m_spellInfo->Id);
+
+ m_needSpellLog = IsNeedSendToClient();
+ for(uint32 j = 0;j<3;j++)
+ {
+ if(m_spellInfo->Effect[j]==0)
+ continue;
+
+ // apply Send Event effect to ground in case empty target lists
+ if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
+ {
+ HandleEffects(NULL,NULL,NULL, j);
+ continue;
+ }
+
+ // Don't do spell log, if is school damage spell
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
+ m_needSpellLog = false;
+
+ uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
+ if(m_originalCaster)
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
+
+ // initialize multipliers
+ m_damageMultipliers[j] = 1.0f;
+ if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
+ (EffectChainTarget > 1) )
+ m_applyMultiplierMask |= 1 << j;
+ }
+
+ // initialize Diminishing Returns Data
+ m_diminishLevel = DIMINISHING_LEVEL_1;
+ m_diminishGroup = DIMINISHING_NONE;
+
+ // process items
+ for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ // process ground
+ for(uint32 j = 0;j<3;j++)
+ {
+ // persistent area auras target only the ground
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ HandleEffects(NULL,NULL,NULL, j);
+ }
+}
+
+void Spell::_handle_finish_phase()
+{
+ // spell log
+ if(m_needSpellLog)
+ SendLogExecute();
+}
+
+void Spell::SendSpellCooldown()
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* _player = (Player*)m_caster;
+ // Add cooldown for max (disable spell)
+ // Cooldown started on SendCooldownEvent call
+ if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ {
+ _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
+ return;
+ }
+
+ // init cooldown values
+ uint32 cat = 0;
+ int32 rec = -1;
+ int32 catrec = -1;
+
+ // some special item spells without correct cooldown in SpellInfo
+ // cooldown information stored in item prototype
+ // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
+
+ if(m_CastItem)
+ {
+ ItemPrototype const* proto = m_CastItem->GetProto();
+ if(proto)
+ {
+ for(int idx = 0; idx < 5; ++idx)
+ {
+ if(proto->Spells[idx].SpellId == m_spellInfo->Id)
+ {
+ cat = proto->Spells[idx].SpellCategory;
+ rec = proto->Spells[idx].SpellCooldown;
+ catrec = proto->Spells[idx].SpellCategoryCooldown;
+ break;
+ }
+ }
+ }
+ }
+
+ // if no cooldown found above then base at DBC data
+ if(rec < 0 && catrec < 0)
+ {
+ cat = m_spellInfo->Category;
+ rec = m_spellInfo->RecoveryTime;
+ catrec = m_spellInfo->CategoryRecoveryTime;
+ }
+
+ // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
+ // prevent 0 cooldowns set by another way
+ if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
+ rec = _player->GetAttackTime(RANGED_ATTACK);
+
+ // Now we have cooldown data (if found any), time to apply mods
+ if(rec > 0)
+ _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
+
+ if(catrec > 0)
+ _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
+
+ // replace negative cooldowns by 0
+ if (rec < 0) rec = 0;
+ if (catrec < 0) catrec = 0;
+
+ // no cooldown after applying spell mods
+ if( rec == 0 && catrec == 0)
+ return;
+
+ time_t curTime = time(NULL);
+
+ time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
+ time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
+
+ // self spell cooldown
+ if(recTime > 0)
+ _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
+
+ // category spells
+ if (catrec > 0)
+ {
+ SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
+ if(i_scstore != sSpellCategoryStore.end())
+ {
+ for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
+ {
+ if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
+ continue;
+
+ _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
+ }
+ }
+ }
+}
+
+void Spell::update(uint32 difftime)
+{
+ // update pointers based at it's GUIDs
+ UpdatePointers();
+
+ if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
+ {
+ cancel();
+ return;
+ }
+
+ // check if the player caster has moved before the spell finished
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
+ (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
+ (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
+ {
+ // always cancel for channeled spells
+ if( m_spellState == SPELL_STATE_CASTING )
+ cancel();
+ // don't cancel for melee, autorepeat, triggered and instant spells
+ else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
+ cancel();
+ }
+
+ switch(m_spellState)
+ {
+ case SPELL_STATE_PREPARING:
+ {
+ if(m_timer)
+ {
+ if(difftime >= m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
+
+ if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
+ cast();
+ } break;
+ case SPELL_STATE_CASTING:
+ {
+ if(m_timer > 0)
+ {
+ if( m_caster->GetTypeId() == TYPEID_PLAYER )
+ {
+ // check if player has jumped before the channeling finished
+ if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
+ cancel();
+
+ // check for incapacitating player states
+ if( m_caster->hasUnitState(UNIT_STAT_STUNDED | UNIT_STAT_CONFUSED))
+ cancel();
+
+ // check if player has turned if flag is set
+ if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
+ cancel();
+ }
+
+ // check if there are alive targets left
+ if (!IsAliveUnitPresentInTargetList())
+ {
+ SendChannelUpdate(0);
+ finish();
+ }
+
+ if(difftime >= m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
+
+ if(m_timer == 0)
+ {
+ SendChannelUpdate(0);
+
+ // channeled spell processed independently for quest targeting
+ // cast at creature (or GO) quest objectives update at successful cast channel finished
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
+ {
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ TargetInfo* target = &*ihit;
+ if(!IS_CREATURE_GUID(target->targetGUID))
+ continue;
+
+ Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ if (unit==NULL)
+ continue;
+
+ ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
+ }
+
+ for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
+ {
+ GOTargetInfo* target = &*ihit;
+
+ GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
+ if(!go)
+ continue;
+
+ ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+ }
+ }
+
+ finish();
+ }
+ } break;
+ default:
+ {
+ }break;
+ }
+}
+
+void Spell::finish(bool ok)
+{
+ if(!m_caster)
+ return;
+
+ if(m_spellState == SPELL_STATE_FINISHED)
+ return;
+
+ m_spellState = SPELL_STATE_FINISHED;
+
+ //remove spell mods
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellMods(this);
+
+ // other code related only to successfully finished spells
+ if(!ok)
+ return;
+
+ //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
+ Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
+ for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
+ {
+ SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
+ uint32 auraSpellIdx = (*i)->GetEffIndex();
+ if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
+ {
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ if( ihit->effectMask & (1<<auraSpellIdx) )
+ {
+ // check m_caster->GetGUID() let load auras at login and speedup most often case
+ Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ if (unit && unit->isAlive())
+ {
+ // Calculate chance at that moment (can be depend for example from combo points)
+ int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
+
+ if(roll_chance_i(chance))
+ m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
+ }
+ }
+ }
+ }
+
+ if (IsMeleeAttackResetSpell())
+ {
+ m_caster->resetAttackTimer(BASE_ATTACK);
+ if(m_caster->haveOffhandWeapon())
+ m_caster->resetAttackTimer(OFF_ATTACK);
+ }
+
+ /*if (IsRangedAttackResetSpell())
+ m_caster->resetAttackTimer(RANGED_ATTACK);*/
+
+ // Clear combo at finish state
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
+ ((Player*)m_caster)->ClearComboPoints();
+
+ // call triggered spell only at successful cast (after clear combo points -> for add some if need)
+ if(!m_TriggerSpells.empty())
+ TriggerSpell();
+
+ // Stop Attack for some spells
+ if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
+ m_caster->AttackStop();
+}
+
+void Spell::SendCastResult(uint8 result)
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
+ return;
+
+ if(result != 0)
+ {
+ WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
+ data << uint32(m_spellInfo->Id);
+ data << uint8(result); // problem
+ data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
+ switch (result)
+ {
+ case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
+ data << uint32(m_spellInfo->RequiresSpellFocus);
+ break;
+ case SPELL_FAILED_REQUIRES_AREA:
+ // hardcode areas limitation case
+ if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 )
+ data << uint32(3842);
+ else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 )
+ data << uint32(3905);
+ // normal case
+ else
+ data << uint32(m_spellInfo->AreaId);
+ break;
+ case SPELL_FAILED_TOTEMS:
+ if(m_spellInfo->Totem[0])
+ data << uint32(m_spellInfo->Totem[0]);
+ if(m_spellInfo->Totem[1])
+ data << uint32(m_spellInfo->Totem[1]);
+ break;
+ case SPELL_FAILED_TOTEM_CATEGORY:
+ if(m_spellInfo->TotemCategory[0])
+ data << uint32(m_spellInfo->TotemCategory[0]);
+ if(m_spellInfo->TotemCategory[1])
+ data << uint32(m_spellInfo->TotemCategory[1]);
+ break;
+ case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
+ data << uint32(m_spellInfo->EquippedItemClass);
+ data << uint32(m_spellInfo->EquippedItemSubClassMask);
+ data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
+ break;
+ }
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+ }
+ else
+ {
+ WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4));
+ data.append(m_caster->GetPackGUID());
+ data << uint32(m_spellInfo->Id);
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+ }
+}
+
+void Spell::SendSpellStart()
+{
+ if(!IsNeedSendToClient())
+ return;
+
+ sLog.outDebug("Sending SMSG_SPELL_START id=%u",m_spellInfo->Id);
+
+ uint16 castFlags = CAST_FLAG_UNKNOWN1;
+ if(IsRangedSpell())
+ castFlags |= CAST_FLAG_AMMO;
+
+ Unit * target;
+ if(!m_targets.getUnitTarget())
+ target = m_caster;
+ else
+ target = m_targets.getUnitTarget();
+
+ WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
+ if(m_CastItem)
+ data.append(m_CastItem->GetPackGUID());
+ else
+ data.append(m_caster->GetPackGUID());
+
+ data.append(m_caster->GetPackGUID());
+ data << uint32(m_spellInfo->Id);
+ data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
+ data << uint16(castFlags);
+ data << uint32(m_timer);
+
+ m_targets.write(&data);
+
+ if( castFlags & CAST_FLAG_AMMO )
+ WriteAmmoToPacket(&data);
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendSpellGo()
+{
+ // not send invisible spell casting
+ if(!IsNeedSendToClient())
+ return;
+
+ sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id);
+
+ Unit * target;
+ if(!m_targets.getUnitTarget())
+ target = m_caster;
+ else
+ target = m_targets.getUnitTarget();
+
+ uint16 castFlags = CAST_FLAG_UNKNOWN3;
+ if(IsRangedSpell())
+ castFlags |= CAST_FLAG_AMMO;
+
+ WorldPacket data(SMSG_SPELL_GO, 50); // guess size
+ if(m_CastItem)
+ data.append(m_CastItem->GetPackGUID());
+ else
+ data.append(m_caster->GetPackGUID());
+
+ data.append(m_caster->GetPackGUID());
+ data << uint32(m_spellInfo->Id);
+ data << uint16(castFlags);
+ data << uint32(getMSTime()); // timestamp
+
+ WriteSpellGoTargets(&data);
+
+ m_targets.write(&data);
+
+ if( castFlags & CAST_FLAG_AMMO )
+ WriteAmmoToPacket(&data);
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::WriteAmmoToPacket( WorldPacket * data )
+{
+ uint32 ammoInventoryType = 0;
+ uint32 ammoDisplayID = 0;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
+ if(pItem)
+ {
+ ammoInventoryType = pItem->GetProto()->InventoryType;
+ if( ammoInventoryType == INVTYPE_THROWN )
+ ammoDisplayID = pItem->GetProto()->DisplayInfoID;
+ else
+ {
+ uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
+ if(ammoID)
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
+ if(pProto)
+ {
+ ammoDisplayID = pProto->DisplayInfoID;
+ ammoInventoryType = pProto->InventoryType;
+ }
+ }
+ else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
+ {
+ ammoDisplayID = 5996; // normal arrow
+ ammoInventoryType = INVTYPE_AMMO;
+ }
+ }
+ }
+ }
+ // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
+
+ *data << uint32(ammoDisplayID);
+ *data << uint32(ammoInventoryType);
+}
+
+void Spell::WriteSpellGoTargets( WorldPacket * data )
+{
+ *data << (uint8)m_countOfHit;
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
+ *data << uint64(ihit->targetGUID);
+
+ for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
+ *data << uint64(ighit->targetGUID); // Always hits
+
+ *data << (uint8)m_countOfMiss;
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
+ {
+ *data << uint64(ihit->targetGUID);
+ *data << uint8(ihit->missCondition);
+ if( ihit->missCondition == SPELL_MISS_REFLECT )
+ *data << uint8(ihit->reflectResult);
+ }
+ }
+}
+
+void Spell::SendLogExecute()
+{
+ Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
+
+ WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ data.append(m_caster->GetPackGUID());
+ else
+ data.append(target->GetPackGUID());
+
+ data << uint32(m_spellInfo->Id);
+ uint32 count1 = 1;
+ data << uint32(count1); // count1 (effect count?)
+ for(uint32 i = 0; i < count1; ++i)
+ {
+ data << uint32(m_spellInfo->Effect[0]); // spell effect?
+ uint32 count2 = 1;
+ data << uint32(count2); // count2 (target count?)
+ for(uint32 j = 0; j < count2; ++j)
+ {
+ switch(m_spellInfo->Effect[0])
+ {
+ case SPELL_EFFECT_POWER_DRAIN:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << float(0);
+ break;
+ case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0); // count?
+ break;
+ case SPELL_EFFECT_INTERRUPT_CAST:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0); // spellid
+ break;
+ case SPELL_EFFECT_DURABILITY_DAMAGE:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ break;
+ case SPELL_EFFECT_OPEN_LOCK:
+ case SPELL_EFFECT_OPEN_LOCK_ITEM:
+ if(Item *item = m_targets.getItemTarget())
+ data.append(item->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ case SPELL_EFFECT_CREATE_ITEM:
+ data << uint32(m_spellInfo->EffectItemType[0]);
+ break;
+ case SPELL_EFFECT_SUMMON:
+ case SPELL_EFFECT_SUMMON_WILD:
+ case SPELL_EFFECT_SUMMON_GUARDIAN:
+ case SPELL_EFFECT_TRANS_DOOR:
+ case SPELL_EFFECT_SUMMON_PET:
+ case SPELL_EFFECT_SUMMON_POSSESSED:
+ case SPELL_EFFECT_SUMMON_TOTEM:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_CREATE_HOUSE:
+ case SPELL_EFFECT_DUEL:
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
+ case SPELL_EFFECT_SUMMON_PHANTASM:
+ case SPELL_EFFECT_SUMMON_CRITTER:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
+ case SPELL_EFFECT_SUMMON_DEMON:
+ case SPELL_EFFECT_150:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else if(m_targets.getItemTargetGUID())
+ data.appendPackGUID(m_targets.getItemTargetGUID());
+ else if(GameObject *go = m_targets.getGOTarget())
+ data.append(go->GetPackGUID());
+ else
+ data << uint8(0); // guid
+ break;
+ case SPELL_EFFECT_FEED_PET:
+ data << uint32(m_targets.getItemTargetEntry());
+ break;
+ case SPELL_EFFECT_DISMISS_PET:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ default:
+ return;
+ }
+ }
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendInterrupted(uint8 result)
+{
+ WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
+ data.append(m_caster->GetPackGUID());
+ data << m_spellInfo->Id;
+ data << result;
+ m_caster->SendMessageToSet(&data, true);
+
+ data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
+ data.append(m_caster->GetPackGUID());
+ data << m_spellInfo->Id;
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendChannelUpdate(uint32 time)
+{
+ if(time == 0)
+ {
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
+ }
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
+ data.append(m_caster->GetPackGUID());
+ data << time;
+
+ ((Player*)m_caster)->GetSession()->SendPacket( &data );
+}
+
+void Spell::SendChannelStart(uint32 duration)
+{
+ WorldObject* target = NULL;
+
+ // select first not rsusted target from target list for _0_ effect
+ if(!m_UniqueTargetInfo.empty())
+ {
+ for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
+ {
+ if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
+ {
+ target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
+ break;
+ }
+ }
+ }
+ else if(!m_UniqueGOTargetInfo.empty())
+ {
+ for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
+ {
+ if(itr->effectMask & (1<<0) )
+ {
+ target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
+ break;
+ }
+ }
+ }
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
+ data.append(m_caster->GetPackGUID());
+ data << m_spellInfo->Id;
+ data << duration;
+
+ ((Player*)m_caster)->GetSession()->SendPacket( &data );
+ }
+
+ m_timer = duration;
+ if(target)
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
+}
+
+void Spell::SendResurrectRequest(Player* target)
+{
+ WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4));
+ data << m_caster->GetGUID();
+ data << uint32(1) << uint16(0) << uint32(1);
+
+ target->GetSession()->SendPacket(&data);
+}
+
+void Spell::SendPlaySpellVisual(uint32 SpellID)
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
+ data << m_caster->GetGUID();
+ data << SpellID;
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+}
+
+void Spell::TakeCastItem()
+{
+ if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // not remove cast item at triggered spell (equipping, weapon damage, etc)
+ if(m_IsTriggeredSpell)
+ return;
+
+ ItemPrototype const *proto = m_CastItem->GetProto();
+
+ if(!proto)
+ {
+ // This code is to avoid a crash
+ // I'm not sure, if this is really an error, but I guess every item needs a prototype
+ sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
+ return;
+ }
+
+ bool expendable = false;
+ bool withoutCharges = false;
+
+ for (int i = 0; i<5; i++)
+ {
+ if (proto->Spells[i].SpellId)
+ {
+ // item has limited charges
+ if (proto->Spells[i].SpellCharges)
+ {
+ if (proto->Spells[i].SpellCharges < 0)
+ expendable = true;
+
+ int32 charges = m_CastItem->GetSpellCharges(i);
+
+ // item has charges left
+ if (charges)
+ {
+ (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
+ if (proto->Stackable < 2)
+ m_CastItem->SetSpellCharges(i, charges);
+ m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
+ }
+
+ // all charges used
+ withoutCharges = (charges == 0);
+ }
+ }
+ }
+
+ if (expendable && withoutCharges)
+ {
+ uint32 count = 1;
+ ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
+
+ // prevent crash at access to deleted m_targets.getItemTarget
+ if(m_CastItem==m_targets.getItemTarget())
+ m_targets.setItemTarget(NULL);
+
+ m_CastItem = NULL;
+ }
+}
+
+void Spell::TakePower()
+{
+ if(m_CastItem || m_triggeredByAuraSpell)
+ return;
+
+ // health as power used
+ if(m_spellInfo->powerType == POWER_HEALTH)
+ {
+ m_caster->ModifyHealth( -(int32)m_powerCost );
+ return;
+ }
+
+ if(m_spellInfo->powerType >= MAX_POWERS)
+ {
+ sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
+ return;
+ }
+
+ Powers powerType = Powers(m_spellInfo->powerType);
+
+ m_caster->ModifyPower(powerType, -(int32)m_powerCost);
+
+ // Set the five second timer
+ if (powerType == POWER_MANA && m_powerCost > 0)
+ m_caster->SetLastManaUse(getMSTime());
+}
+
+void Spell::TakeReagents()
+{
+ if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
+ return;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
+ m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
+ return;
+
+ Player* p_caster = (Player*)m_caster;
+
+ for(uint32 x=0;x<8;x++)
+ {
+ if(m_spellInfo->Reagent[x] <= 0)
+ continue;
+
+ uint32 itemid = m_spellInfo->Reagent[x];
+ uint32 itemcount = m_spellInfo->ReagentCount[x];
+
+ // if CastItem is also spell reagent
+ if (m_CastItem)
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if( proto && proto->ItemId == itemid )
+ {
+ for(int s=0;s<5;s++)
+ {
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
+ {
+ ++itemcount;
+ break;
+ }
+ }
+
+ m_CastItem = NULL;
+ }
+ }
+
+ // if getItemTarget is also spell reagent
+ if (m_targets.getItemTargetEntry()==itemid)
+ m_targets.setItemTarget(NULL);
+
+ p_caster->DestroyItemCount(itemid, itemcount, true);
+ }
+}
+
+void Spell::HandleThreatSpells(uint32 spellId)
+{
+ if(!m_targets.getUnitTarget() || !spellId)
+ return;
+
+ if(!m_targets.getUnitTarget()->CanHaveThreatList())
+ return;
+
+ SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
+ if(!threatSpell)
+ return;
+
+ m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
+
+ DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
+}
+
+void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
+{
+ unitTarget = pUnitTarget;
+ itemTarget = pItemTarget;
+ gameObjTarget = pGOTarget;
+
+ uint8 eff = m_spellInfo->Effect[i];
+ uint32 mechanic = m_spellInfo->EffectMechanic[i];
+
+ damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
+
+ sLog.outDebug( "Spell: Effect : %u", eff);
+
+ //Simply return. Do not display "immune" in red text on client
+ if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
+ return;
+
+ if(eff<TOTAL_SPELL_EFFECTS)
+ {
+ //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
+ (*this.*SpellEffects[eff])(i);
+ }
+ /*
+ else
+ {
+ sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
+ if (m_CastItem)
+ EffectEnchantItemTmp(i);
+ else
+ {
+ sLog.outError("SPELL: unknown effect %u spell id %u\n",
+ eff, m_spellInfo->Id);
+ }
+ }
+ */
+}
+
+void Spell::TriggerSpell()
+{
+ for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
+ {
+ Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, this->m_selfContainer);
+ spell->prepare(&m_targets); // use original spell original targets
+ }
+}
+
+uint8 Spell::CanCast(bool strict)
+{
+ // check cooldowns to prevent cheating
+ if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ {
+ if(m_triggeredByAuraSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NOT_READY;
+ }
+
+ // only allow triggered spells if at an ended battleground
+ if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
+ if(bg->GetStatus() == STATUS_WAIT_LEAVE)
+ return SPELL_FAILED_DONT_REPORT;
+
+ // only check at first call, Stealth auras are already removed at second call
+ // for now, ignore triggered spells
+ if( strict && !m_IsTriggeredSpell)
+ {
+ // Cannot be used in this stance/form
+ if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
+ return shapeError;
+
+ if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
+ return SPELL_FAILED_ONLY_STEALTHED;
+ }
+
+ // caster state requirements
+ if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ // cancel autorepeat spells if cast start when moving
+ // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
+ if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
+ {
+ // skip stuck spell to allow use it in falling case and apply spell limitations at movement
+ if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
+ (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
+ return SPELL_FAILED_MOVING;
+ }
+
+ Unit *target = m_targets.getUnitTarget();
+
+ if(target)
+ {
+ // target state requirements (not allowed state), apply to self also
+ if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+
+ if(target != m_caster)
+ {
+ // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
+ if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ // Not allow casting on flying player
+ if (target->isInFlight())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
+ return SPELL_FAILED_LINE_OF_SIGHT;
+
+ // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
+ // this case can be triggered if rank not found (too low-level target for first rank)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
+ {
+ for(int i=0;i<3;i++)
+ {
+ if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ if(target->getLevel() + 10 < m_spellInfo->spellLevel)
+ return SPELL_FAILED_LOWLEVEL;
+ }
+ }
+ }
+
+ // check pet presents
+ for(int j=0;j<3;j++)
+ {
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
+ {
+ target = m_caster->GetPet();
+ if(!target)
+ {
+ if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NO_PET;
+ }
+ break;
+ }
+ }
+
+ //check creature type
+ //ignore self casts (including area casts when caster selected as target)
+ if(target != m_caster)
+ {
+ if(!CheckTargetCreatureType(target))
+ {
+ if(target->GetTypeId()==TYPEID_PLAYER)
+ return SPELL_FAILED_TARGET_IS_PLAYER;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+
+ // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
+ // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
+ if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
+ {
+ // check correctness positive/negative cast target (pet cast real check and cheating check)
+ if(IsPositiveSpell(m_spellInfo->Id))
+ {
+ if(m_caster->IsHostileTo(target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else
+ {
+ if(m_caster->IsFriendlyTo(target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+
+ if(IsPositiveSpell(m_spellInfo->Id))
+ {
+ if(target->IsImmunedToSpell(m_spellInfo,false))
+ return SPELL_FAILED_TARGET_AURASTATE;
+ }
+
+ //Must be behind the target.
+ if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
+ {
+ SendInterrupted(2);
+ return SPELL_FAILED_NOT_BEHIND;
+ }
+
+ //Target must be facing you.
+ if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
+ {
+ SendInterrupted(2);
+ return SPELL_FAILED_NOT_INFRONT;
+ }
+
+ // check if target is in combat
+ if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
+ {
+ return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ }
+ }
+ // Spell casted only on battleground
+ if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(!((Player*)m_caster)->InBattleGround())
+ return SPELL_FAILED_ONLY_BATTLEGROUNDS;
+
+ // do not allow spells to be cast in arenas
+ // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
+ // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
+ if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
+ GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
+ if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
+ if(mapEntry->IsBattleArena())
+ return SPELL_FAILED_NOT_IN_ARENA;
+
+ // zone check
+ if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
+ return SPELL_FAILED_REQUIRES_AREA;
+
+ // not let players cast spells at mount (and let do it to creatures)
+ if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
+ !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
+ {
+ if(m_caster->isInFlight())
+ return SPELL_FAILED_NOT_FLYING;
+ else
+ return SPELL_FAILED_NOT_MOUNTED;
+ }
+
+ // always (except passive spells) check items (focus object can be required for any type casts)
+ if(!IsPassiveSpell(m_spellInfo->Id))
+ if(uint8 castResult = CheckItems())
+ return castResult;
+
+ //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
+ if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
+ {
+ for(uint8 j = 0; j < 3; j++)
+ {
+ if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
+ m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
+ {
+ bool okDoo = false;
+
+ SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
+ SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
+ if(lower==upper)
+ sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
+
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+ float range = GetSpellMaxRange(srange);
+
+ Creature* creatureScriptTarget = NULL;
+ GameObject* goScriptTarget = NULL;
+
+ for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
+ {
+ switch(i_spellST->second.type)
+ {
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ {
+ GameObject* p_GameObject = NULL;
+
+ if(i_spellST->second.targetEntry)
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
+ MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
+
+ TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+
+ if(p_GameObject)
+ {
+ // remember found target and range, next attempt will find more near target with another entry
+ creatureScriptTarget = NULL;
+ goScriptTarget = p_GameObject;
+ range = go_check.GetLastRange();
+ }
+ }
+ else if( focusObject ) //Focus Object
+ {
+ float frange = m_caster->GetDistance(focusObject);
+ if(range >= frange)
+ {
+ creatureScriptTarget = NULL;
+ goScriptTarget = focusObject;
+ range = frange;
+ }
+ }
+ break;
+ }
+ case SPELL_TARGET_TYPE_CREATURE:
+ case SPELL_TARGET_TYPE_DEAD:
+ default:
+ {
+ Creature *p_Creature = NULL;
+
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate(); // Really don't know what is that???
+
+ MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
+ MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
+
+ TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+
+ if(p_Creature )
+ {
+ creatureScriptTarget = p_Creature;
+ goScriptTarget = NULL;
+ range = u_check.GetLastRange();
+ }
+ break;
+ }
+ }
+ }
+
+ if(creatureScriptTarget)
+ {
+ // store coordinates for TARGET_SCRIPT_COORDINATES
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
+ {
+ m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
+
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ AddUnitTarget(creatureScriptTarget, j);
+ }
+ // store explicit target for TARGET_SCRIPT
+ else
+ AddUnitTarget(creatureScriptTarget, j);
+ }
+ else if(goScriptTarget)
+ {
+ // store coordinates for TARGET_SCRIPT_COORDINATES
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
+ {
+ m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
+
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ AddGOTarget(goScriptTarget, j);
+ }
+ // store explicit target for TARGET_SCRIPT
+ else
+ AddGOTarget(goScriptTarget, j);
+ }
+ //Missing DB Entry or targets for this spellEffect.
+ else
+ {
+ // not report target not existence for triggered spells
+ if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ }
+ }
+
+ if(uint8 castResult = CheckRange(strict))
+ return castResult;
+
+ {
+ if(uint8 castResult = CheckPower())
+ return castResult;
+ }
+
+ if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
+ if(uint8 castResult = CheckCasterAuras())
+ return castResult;
+
+ for (int i = 0; i < 3; i++)
+ {
+ // for effects of spells that have only one target
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_DUMMY:
+ {
+ // Execute
+ if(m_spellInfo->SpellIconID == 1648)
+ {
+ if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if (m_spellInfo->Id == 51582)
+ {
+ if(m_caster->IsInWater())
+ return SPELL_FAILED_ONLY_ABOVEWATER;
+ }
+ break;
+ }
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ {
+ // Hammer of Wrath
+ if(m_spellInfo->SpellVisual == 7250)
+ {
+ if (!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ break;
+ }
+ case SPELL_EFFECT_TAMECREATURE:
+ {
+ if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
+ return SPELL_FAILED_HIGHLEVEL;
+
+ CreatureInfo const *cinfo = ((Creature*)m_targets.getUnitTarget())->GetCreatureInfo();
+ if( cinfo->type != CREATURE_TYPE_BEAST )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // use SMSG_PET_TAME_FAILURE?
+ if( !(cinfo->flag1 & 1) || !(cinfo->family) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case SPELL_EFFECT_LEARN_SPELL:
+ {
+ if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
+ break;
+
+ Pet* pet = m_caster->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
+ if(!learn_spellproto)
+ return SPELL_FAILED_NOT_KNOWN;
+
+ if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
+ return SPELL_FAILED_TOO_MANY_SKILLS;
+
+ if(m_spellInfo->spellLevel > pet->getLevel())
+ return SPELL_FAILED_LOWLEVEL;
+
+ if(!pet->HasTPForSpell(learn_spellproto->Id))
+ return SPELL_FAILED_TRAINING_POINTS;
+
+ break;
+ }
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ {
+ Pet* pet = m_caster->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
+ if(!learn_spellproto)
+ return SPELL_FAILED_NOT_KNOWN;
+
+ if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
+ return SPELL_FAILED_TOO_MANY_SKILLS;
+
+ if(m_spellInfo->spellLevel > pet->getLevel())
+ return SPELL_FAILED_LOWLEVEL;
+
+ if(!pet->HasTPForSpell(learn_spellproto->Id))
+ return SPELL_FAILED_TRAINING_POINTS;
+
+ break;
+ }
+ case SPELL_EFFECT_FEED_PET:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Pet* pet = m_caster->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
+ return SPELL_FAILED_WRONG_PET_FOOD;
+
+ if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
+ return SPELL_FAILED_FOOD_LOWLEVEL;
+
+ if(m_caster->isInCombat() || pet->isInCombat())
+ return SPELL_FAILED_AFFECTING_COMBAT;
+
+ break;
+ }
+ case SPELL_EFFECT_POWER_BURN:
+ case SPELL_EFFECT_POWER_DRAIN:
+ {
+ // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(Unit* target = m_targets.getUnitTarget())
+ if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ case SPELL_EFFECT_CHARGE:
+ {
+ if (m_caster->hasUnitState(UNIT_STAT_ROOT))
+ return SPELL_FAILED_ROOTED;
+
+ break;
+ }
+ case SPELL_EFFECT_SKINNING:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
+ return SPELL_FAILED_TARGET_UNSKINNABLE;
+
+ Creature* creature = (Creature*)m_targets.getUnitTarget();
+ if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
+ {
+ return SPELL_FAILED_TARGET_NOT_LOOTED;
+ }
+
+ uint32 skill;
+ if(creature->GetCreatureInfo()->flag1 & 256)
+ skill = SKILL_HERBALISM; // special case
+ else if(creature->GetCreatureInfo()->flag1 & 512)
+ skill = SKILL_MINING; // special case
+ else
+ skill = SKILL_SKINNING; // normal case
+
+ int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
+ int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
+ int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
+ if (ReqValue > skillValue)
+ return SPELL_FAILED_LOW_CASTLEVEL;
+
+ // chance for fail at orange skinning attempt
+ if( (m_selfContainer && (*m_selfContainer) == this) &&
+ skillValue < sWorld.GetConfigMaxSkillValue() &&
+ (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
+ return SPELL_FAILED_TRY_AGAIN;
+
+ break;
+ }
+ case SPELL_EFFECT_OPEN_LOCK_ITEM:
+ case SPELL_EFFECT_OPEN_LOCK:
+ {
+ if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
+ m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
+ break;
+
+ if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
+ // we need a go target in case of TARGET_GAMEOBJECT
+ || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
+ // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
+ || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
+ (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // get the lock entry
+ LockEntry const *lockInfo = NULL;
+ if (GameObject* go=m_targets.getGOTarget())
+ lockInfo = sLockStore.LookupEntry(go->GetLockId());
+ else if(Item* itm=m_targets.getItemTarget())
+ lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
+
+ // check lock compatibility
+ if (lockInfo)
+ {
+ // check for lock - key pair (checked by client also, just prevent cheating
+ bool ok_key = false;
+ for(int it = 0; it < 5; ++it)
+ {
+ switch(lockInfo->keytype[it])
+ {
+ case LOCK_KEY_NONE:
+ break;
+ case LOCK_KEY_ITEM:
+ {
+ if(lockInfo->key[it])
+ {
+ if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it])
+ ok_key =true;
+ break;
+ }
+ }
+ case LOCK_KEY_SKILL:
+ {
+ if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it])
+ break;
+
+ switch(lockInfo->key[it])
+ {
+ case LOCKTYPE_HERBALISM:
+ if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
+ ok_key =true;
+ break;
+ case LOCKTYPE_MINING:
+ if(((Player*)m_caster)->HasSkill(SKILL_MINING))
+ ok_key =true;
+ break;
+ default:
+ ok_key =true;
+ break;
+ }
+ }
+ }
+ if(ok_key)
+ break;
+ }
+
+ if(!ok_key)
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+
+ // chance for fail at orange mining/herb/LockPicking gathering attempt
+ if (!m_selfContainer || ((*m_selfContainer) != this))
+ break;
+
+ // get the skill value of the player
+ int32 SkillValue = 0;
+ bool canFailAtMax = true;
+ if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
+ {
+ SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
+ canFailAtMax = false;
+ }
+ else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
+ {
+ SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
+ canFailAtMax = false;
+ }
+ else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
+ SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
+
+ // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
+ if(m_CastItem)
+ SkillValue = 0;
+
+ // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
+ SkillValue += m_currentBasePoints[i]+1;
+
+ // get the required lock value
+ int32 ReqValue=0;
+ if (lockInfo)
+ {
+ // check for lock - key pair
+ bool ok = false;
+ for(int it = 0; it < 5; ++it)
+ {
+ if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it])
+ {
+ // if so, we're good to go
+ ok = true;
+ break;
+ }
+ }
+ if(ok)
+ break;
+
+ if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
+ ReqValue = lockInfo->requiredlockskill;
+ else
+ ReqValue = lockInfo->requiredminingskill;
+ }
+
+ // skill doesn't meet the required value
+ if (ReqValue > SkillValue)
+ return SPELL_FAILED_LOW_CASTLEVEL;
+
+ // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
+ if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
+ return SPELL_FAILED_TRY_AGAIN;
+
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_DEAD_PET:
+ {
+ Creature *pet = m_caster->GetPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(pet->isAlive())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ break;
+ }
+ // This is generic summon effect now and don't make this check for summon types similar
+ // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
+ // These won't show up in m_caster->GetPetGUID()
+ case SPELL_EFFECT_SUMMON:
+ {
+ switch(m_spellInfo->EffectMiscValueB[i])
+ {
+ case SUMMON_TYPE_POSESSED:
+ case SUMMON_TYPE_POSESSED2:
+ case SUMMON_TYPE_DEMON:
+ case SUMMON_TYPE_SUMMON:
+ {
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+ break;
+ }
+ }
+ break;
+ }
+ // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
+ // These won't show up in m_caster->GetPetGUID()
+ case SPELL_EFFECT_SUMMON_POSSESSED:
+ case SPELL_EFFECT_SUMMON_PHANTASM:
+ case SPELL_EFFECT_SUMMON_DEMON:
+ {
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_PET:
+ {
+ if(m_caster->GetPetGUID()) //let warlock do a replacement summon
+ {
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+
+ if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
+ {
+ if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
+ pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
+ }
+ else
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+ }
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ {
+ if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ if(!((Player*)m_caster)->GetSelection())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
+ if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // check if our map is dungeon
+ if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
+ {
+ InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
+ if(!instance)
+ return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
+ if ( instance->levelMin > target->getLevel() )
+ return SPELL_FAILED_LOWLEVEL;
+ if ( instance->levelMax && instance->levelMax < target->getLevel() )
+ return SPELL_FAILED_HIGHLEVEL;
+ }
+ break;
+ }
+ case SPELL_EFFECT_LEAP:
+ case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
+ {
+ float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
+ float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
+ // teleport a bit above terrain level to avoid falling below it
+ float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
+ if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
+ return SPELL_FAILED_TRY_AGAIN;
+
+ float caster_pos_z = m_caster->GetPositionZ();
+ // Control the caster to not climb or drop when +-fz > 8
+ if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
+ return SPELL_FAILED_TRY_AGAIN;
+
+ // not allow use this effect at battleground until battleground start
+ if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
+ if(bg->GetStatus() != STATUS_IN_PROGRESS)
+ return SPELL_FAILED_TRY_AGAIN;
+ break;
+ }
+ case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
+ {
+ if (m_targets.getUnitTarget()==m_caster)
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ default:break;
+ }
+ }
+
+ for (int i = 0; i < 3; i++)
+ {
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_MOD_POSSESS:
+ case SPELL_AURA_MOD_CHARM:
+ {
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ if(m_caster->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+
+ if(!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if(m_targets.getUnitTarget()->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+
+ if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
+ return SPELL_FAILED_HIGHLEVEL;
+ };break;
+ case SPELL_AURA_MOUNTED:
+ {
+ if (m_caster->IsInWater())
+ return SPELL_FAILED_ONLY_ABOVEWATER;
+
+ if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
+ if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ if (m_caster->GetAreaId()==35)
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ ShapeshiftForm form = m_caster->m_form;
+ if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
+ form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
+ form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
+ form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN )
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+
+ break;
+ }
+ case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
+ {
+ if(!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ // can be casted at non-friendly unit or own pet/charm
+ if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
+ return SPELL_FAILED_TARGET_FRIENDLY;
+ };break;
+ case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
+ case SPELL_AURA_FLY:
+ {
+ // not allow cast fly spells at old maps by players (all spells is self target)
+ if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ {
+ if( !((Player*)m_caster)->isGameMaster() &&
+ GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530)
+ return SPELL_FAILED_NOT_HERE;
+ }
+ };break;
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ {
+ if (!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
+ break;
+
+ if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ default:break;
+ }
+ }
+
+ // all ok
+ return 0;
+}
+
+int16 Spell::PetCanCast(Unit* target)
+{
+ if(!m_caster->isAlive())
+ return SPELL_FAILED_CASTER_DEAD;
+
+ if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interuption by another spellcast
+ return SPELL_FAILED_SPELL_IN_PROGRESS;
+ if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
+ return SPELL_FAILED_AFFECTING_COMBAT;
+
+ if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
+ {
+ //dead owner (pets still alive when owners ressed?)
+ if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
+ return SPELL_FAILED_CASTER_DEAD;
+
+ if(!target && m_targets.getUnitTarget())
+ target = m_targets.getUnitTarget();
+
+ bool need = false;
+ for(uint32 i = 0;i<3;i++)
+ {
+ if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
+ {
+ need = true;
+ if(!target)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+ break;
+ }
+ }
+ if(need)
+ m_targets.setUnitTarget(target);
+
+ Unit* _target = m_targets.getUnitTarget();
+
+ if(_target) //for target dead/target not valid
+ {
+ if(!_target->isAlive())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(IsPositiveSpell(m_spellInfo->Id))
+ {
+ if(m_caster->IsHostileTo(_target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else
+ {
+ bool duelvsplayertar = false;
+ for(int j=0;j<3;j++)
+ {
+ //TARGET_DUELVSPLAYER is positive AND negative
+ duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
+ }
+ if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
+ {
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ }
+ //cooldown
+ if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ return SPELL_FAILED_NOT_READY;
+ }
+
+ uint16 result = CanCast(true);
+ if(result != 0)
+ return result;
+ else
+ return -1; //this allows to check spell fail 0, in combat
+}
+
+uint8 Spell::CheckCasterAuras() const
+{
+ // Flag drop spells totally immuned to caster auras
+ // FIXME: find more nice check for all totally immuned spells
+ // AttributesEx3 & 0x10000000?
+ if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
+ return 0;
+
+ uint8 school_immune = 0;
+ uint32 mechanic_immune = 0;
+ uint32 dispel_immune = 0;
+
+ //Check if the spell grants school or mechanic immunity.
+ //We use bitmasks so the loop is done only once and not on every aura check below.
+ if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
+ {
+ for(int i = 0;i < 3; i ++)
+ {
+ if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
+ school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
+ else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
+ mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
+ else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
+ dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
+ }
+ //immune movement impairement and loss of control
+ if(m_spellInfo->Id==(uint32)42292)
+ mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+ }
+
+ //Check whether the cast should be prevented by any state you might have.
+ uint8 prevented_reason = 0;
+ // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
+ if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
+ prevented_reason = SPELL_FAILED_STUNNED;
+ else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ prevented_reason = SPELL_FAILED_CONFUSED;
+ else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ prevented_reason = SPELL_FAILED_FLEEING;
+ else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ prevented_reason = SPELL_FAILED_SILENCED;
+ else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ prevented_reason = SPELL_FAILED_PACIFIED;
+
+ // Attr must make flag drop spell totally immuned from all effects
+ if(prevented_reason)
+ {
+ if(school_immune || mechanic_immune || dispel_immune)
+ {
+ //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
+ Unit::AuraMap const& auras = m_caster->GetAuras();
+ for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
+ {
+ if(itr->second)
+ {
+ if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
+ continue;
+ if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
+ continue;
+ if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
+ continue;
+
+ //Make a second check for spell failed so the right SPELL_FAILED message is returned.
+ //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
+ switch(itr->second->GetModifier()->m_auraname)
+ {
+ case SPELL_AURA_MOD_STUN:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
+ return SPELL_FAILED_STUNNED;
+ break;
+ case SPELL_AURA_MOD_CONFUSE:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ return SPELL_FAILED_CONFUSED;
+ break;
+ case SPELL_AURA_MOD_FEAR:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ return SPELL_FAILED_FLEEING;
+ break;
+ case SPELL_AURA_MOD_SILENCE:
+ case SPELL_AURA_MOD_PACIFY:
+ case SPELL_AURA_MOD_PACIFY_SILENCE:
+ if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ return SPELL_FAILED_PACIFIED;
+ else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ return SPELL_FAILED_SILENCED;
+ break;
+ }
+ }
+ }
+ }
+ //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
+ else
+ return prevented_reason;
+ }
+ return 0; // all ok
+}
+
+bool Spell::CanAutoCast(Unit* target)
+{
+ uint64 targetguid = target->GetGUID();
+
+ for(uint32 j = 0;j<3;j++)
+ {
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
+ {
+ if( m_spellInfo->StackAmount <= 1)
+ {
+ if( target->HasAura(m_spellInfo->Id, j) )
+ return false;
+ }
+ else
+ {
+ if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
+ return false;
+ }
+ }
+ else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
+ {
+ if( target->HasAura(m_spellInfo->Id, j) )
+ return false;
+ }
+ }
+
+ int16 result = PetCanCast(target);
+
+ if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
+ {
+ FillTargetMap();
+ //check if among target units, our WANTED target is as well (->only self cast spells return false)
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ if( ihit->targetGUID == targetguid )
+ return true;
+ }
+ return false; //target invalid
+}
+
+uint8 Spell::CheckRange(bool strict)
+{
+ float range_mod;
+
+ // self cast doesn't need range checking -- also for Starshards fix
+ if (m_spellInfo->rangeIndex == 1) return 0;
+
+ if (strict) //add radius of caster
+ range_mod = 1.25;
+ else //add radius of caster and ~5 yds "give"
+ range_mod = 6.25;
+
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+ float max_range = GetSpellMaxRange(srange) + range_mod;
+ float min_range = GetSpellMinRange(srange);
+
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
+
+ Unit *target = m_targets.getUnitTarget();
+
+ if(target && target != m_caster)
+ {
+ // distance from target center in checks
+ float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
+ if(dist > max_range)
+ return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
+ if(dist < min_range)
+ return SPELL_FAILED_TOO_CLOSE;
+ if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER &&
+ !IsPositiveSpell(m_spellInfo->Id) && !m_caster->HasInArc( M_PI, target ) )
+ {
+ // Spell-Family Related Checks
+ switch (m_spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_PRIEST:
+ {
+ // Shadow Word: Death, castable without facing
+ if (m_spellInfo->SpellFamilyFlags & 0x200000000LL)
+ return 0; // this is not TARGET_FLAG_DEST_LOCATION so we can return safely
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Holy Shock, require facing
+ if (m_spellInfo->SpellFamilyFlags & 0x200000LL)
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Charge, require facing
+ if (m_spellInfo->SpellFamilyFlags & 1)
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ break;
+ }
+ }
+
+ // Ranged Weapon
+ if (IsRangedSpell())
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+
+ // Melee Combat
+ if (m_spellInfo->rangeIndex == 2)
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+
+ // Missile Effect
+ if (m_spellInfo->speed > 0)
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+
+ // Channeled Spells need facing
+ if (IsChanneledSpell(m_spellInfo))
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+
+ // Direct Damage and charge effects
+ for (uint8 i=0;i<3;++i)
+ {
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_SCHOOL_DAMAGE ||
+ m_spellInfo->Effect[i] == SPELL_EFFECT_POWER_BURN ||
+ m_spellInfo->Effect[i] == SPELL_EFFECT_HEALTH_LEECH ||
+ m_spellInfo->Effect[i] == SPELL_EFFECT_CHARGE)
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ }
+ }
+ }
+
+ if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
+ {
+ float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
+ if(dist > max_range)
+ return SPELL_FAILED_OUT_OF_RANGE;
+ if(dist < min_range)
+ return SPELL_FAILED_TOO_CLOSE;
+ }
+
+ return 0; // ok
+}
+
+int32 Spell::CalculatePowerCost()
+{
+ // item cast not used power
+ if(m_CastItem)
+ return 0;
+
+ // Spell drain all exist power on cast (Only paladin lay of Hands)
+ if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
+ {
+ // If power type - health drain all
+ if (m_spellInfo->powerType == POWER_HEALTH)
+ return m_caster->GetHealth();
+ // Else drain all power
+ if (m_spellInfo->powerType < MAX_POWERS)
+ return m_caster->GetPower(Powers(m_spellInfo->powerType));
+ sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
+ return 0;
+ }
+
+ // Base powerCost
+ int32 powerCost = m_spellInfo->manaCost;
+ // PCT cost from total amount
+ if (m_spellInfo->ManaCostPercentage)
+ {
+ switch (m_spellInfo->powerType)
+ {
+ // health as power used
+ case POWER_HEALTH:
+ powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
+ break;
+ case POWER_MANA:
+ powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
+ break;
+ case POWER_RAGE:
+ case POWER_FOCUS:
+ case POWER_ENERGY:
+ case POWER_HAPPINESS:
+ // case POWER_RUNES:
+ powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
+ break;
+ default:
+ sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
+ return 0;
+ }
+ }
+ SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
+ // Flat mod from caster auras by spell school
+ powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
+ // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
+ if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
+ powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
+ // Apply cost mod by spell
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
+
+ if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
+ powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
+
+ // PCT mod from user auras by school
+ powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
+ if (powerCost < 0)
+ powerCost = 0;
+ return powerCost;
+}
+
+uint8 Spell::CheckPower()
+{
+ // item cast not used power
+ if(m_CastItem)
+ return 0;
+
+ // health as power used - need check health amount
+ if(m_spellInfo->powerType == POWER_HEALTH)
+ {
+ if(m_caster->GetHealth() <= m_powerCost)
+ return SPELL_FAILED_CASTER_AURASTATE;
+ return 0;
+ }
+ // Check valid power type
+ if( m_spellInfo->powerType >= MAX_POWERS )
+ {
+ sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
+ return SPELL_FAILED_UNKNOWN;
+ }
+ // Check power amount
+ Powers powerType = Powers(m_spellInfo->powerType);
+ if(m_caster->GetPower(powerType) < m_powerCost)
+ return SPELL_FAILED_NO_POWER;
+ else
+ return 0;
+}
+
+uint8 Spell::CheckItems()
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return 0;
+
+ uint32 itemid, itemcount;
+ Player* p_caster = (Player*)m_caster;
+
+ if(m_CastItem)
+ {
+ itemid = m_CastItem->GetEntry();
+ if( !p_caster->HasItemCount(itemid,1) )
+ return SPELL_FAILED_ITEM_NOT_READY;
+ else
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(!proto)
+ return SPELL_FAILED_ITEM_NOT_READY;
+
+ for (int i = 0; i<5; i++)
+ {
+ if (proto->Spells[i].SpellCharges)
+ {
+ if(m_CastItem->GetSpellCharges(i)==0)
+ return SPELL_FAILED_NO_CHARGES_REMAIN;
+ }
+ }
+
+ uint32 ItemClass = proto->Class;
+ if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
+ {
+ for (int i = 0; i < 3; i++)
+ {
+ // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
+ continue;
+
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
+ if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
+ return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
+
+ // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
+ return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
+
+ Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
+
+ if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
+ return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
+ }
+ }
+ }
+ }
+ }
+
+ if(m_targets.getItemTargetGUID())
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_ITEM_GONE;
+
+ if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+ // if not item target then required item must be equipped
+ else
+ {
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+
+ if(m_spellInfo->RequiresSpellFocus)
+ {
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ GameObject* ok = NULL;
+ MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
+
+ TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
+
+ if(!ok)
+ return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
+
+ focusObject = ok; // game object found in range
+ }
+
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
+ m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
+ {
+ for(uint32 i=0;i<8;i++)
+ {
+ if(m_spellInfo->Reagent[i] <= 0)
+ continue;
+
+ itemid = m_spellInfo->Reagent[i];
+ itemcount = m_spellInfo->ReagentCount[i];
+
+ // if CastItem is also spell reagent
+ if( m_CastItem && m_CastItem->GetEntry() == itemid )
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(!proto)
+ return SPELL_FAILED_ITEM_NOT_READY;
+ for(int s=0;s<5;s++)
+ {
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
+ {
+ ++itemcount;
+ break;
+ }
+ }
+ }
+ if( !p_caster->HasItemCount(itemid,itemcount) )
+ return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
+ }
+ }
+
+ uint32 totems = 2;
+ for(int i=0;i<2;++i)
+ {
+ if(m_spellInfo->Totem[i] != 0)
+ {
+ if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
+ {
+ totems -= 1;
+ continue;
+ }
+ }else
+ totems -= 1;
+ }
+ if(totems != 0)
+ return (uint8)SPELL_FAILED_TOTEMS; //0x7C
+
+ //Check items for TotemCategory
+ uint32 TotemCategory = 2;
+ for(int i=0;i<2;++i)
+ {
+ if(m_spellInfo->TotemCategory[i] != 0)
+ {
+ if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
+ {
+ TotemCategory -= 1;
+ continue;
+ }
+ }
+ else
+ TotemCategory -= 1;
+ }
+ if(TotemCategory != 0)
+ return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
+
+ for(int i = 0; i < 3; i++)
+ {
+ switch (m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_CREATE_ITEM:
+ {
+ if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
+ {
+ ItemPosCountVec dest;
+ uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
+ if (msg != EQUIP_ERR_OK )
+ {
+ p_caster->SendEquipError( msg, NULL, NULL );
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM:
+ {
+ Item* targetItem = m_targets.getItemTarget();
+ if(!targetItem)
+ return SPELL_FAILED_ITEM_NOT_FOUND;
+
+ if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
+ return SPELL_FAILED_LOWLEVEL;
+ // Not allow enchant in trade slot for some enchant type
+ if( targetItem->GetOwner() != m_caster )
+ {
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return SPELL_FAILED_ERROR;
+ if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ {
+ Item *item = m_targets.getItemTarget();
+ if(!item)
+ return SPELL_FAILED_ITEM_NOT_FOUND;
+ // Not allow enchant in trade slot for some enchant type
+ if( item->GetOwner() != m_caster )
+ {
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return SPELL_FAILED_ERROR;
+ if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_HELD_ITEM:
+ // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
+ break;
+ case SPELL_EFFECT_DISENCHANT:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ // prevent disenchanting in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
+ if(!itemProto)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ uint32 item_quality = itemProto->Quality;
+ // 2.0.x addon: Check player enchanting level agains the item desenchanting requirements
+ uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
+ if (item_disenchantskilllevel == uint32(-1))
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ if(item_quality > 4 || item_quality < 2)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if (!itemProto->DisenchantID)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ break;
+ }
+ case SPELL_EFFECT_PROSPECTING:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //ensure item is a prospectable ore
+ if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //prevent prospecting in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //Check for enough skill in jewelcrafting
+ uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ //make sure the player has the required ores in inventory
+ if(m_targets.getItemTarget()->GetCount() < 5)
+ return SPELL_FAILED_PROSPECT_NEED_MORE;
+
+ if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+
+ break;
+ }
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
+ if( m_attackType != RANGED_ATTACK )
+ break;
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
+ if(!pItem || pItem->IsBroken())
+ return SPELL_FAILED_EQUIPPED_ITEM;
+
+ switch(pItem->GetProto()->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ {
+ uint32 ammo = pItem->GetEntry();
+ if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
+ return SPELL_FAILED_NO_AMMO;
+ }; break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ {
+ uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
+ if(!ammo)
+ {
+ // Requires No Ammo
+ if(m_caster->GetDummyAura(46699))
+ break; // skip other checks
+
+ return SPELL_FAILED_NO_AMMO;
+ }
+
+ ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
+ if(!ammoProto)
+ return SPELL_FAILED_NO_AMMO;
+
+ if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
+ return SPELL_FAILED_NO_AMMO;
+
+ // check ammo ws. weapon compatibility
+ switch(pItem->GetProto()->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
+ return SPELL_FAILED_NO_AMMO;
+ break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
+ return SPELL_FAILED_NO_AMMO;
+ break;
+ default:
+ return SPELL_FAILED_NO_AMMO;
+ }
+
+ if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
+ return SPELL_FAILED_NO_AMMO;
+ }; break;
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ default:
+ break;
+ }
+ break;
+ }
+ default:break;
+ }
+ }
+
+ return uint8(0);
+}
+
+void Spell::Delayed()
+{
+ if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if (m_spellState == SPELL_STATE_DELAYED)
+ return; // spell is active and can't be time-backed
+
+ // spells not loosing casting time ( slam, dynamites, bombs.. )
+ if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
+ return;
+
+ //check resist chance
+ int32 resistChance = 100; //must be initialized to 100 for percent modifiers
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
+ resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
+ if (roll_chance_i(resistChance))
+ return;
+
+ int32 delaytime = GetNextDelayAtDamageMsTime();
+
+ if(int32(m_timer) + delaytime > m_casttime)
+ {
+ delaytime = m_casttime - m_timer;
+ m_timer = m_casttime;
+ }
+ else
+ m_timer += delaytime;
+
+ sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
+
+ WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
+ data.append(m_caster->GetPackGUID());
+ data << uint32(delaytime);
+
+ m_caster->SendMessageToSet(&data,true);
+}
+
+void Spell::DelayedChannel()
+{
+ if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
+ return;
+
+ //check resist chance
+ int32 resistChance = 100; //must be initialized to 100 for percent modifiers
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
+ resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
+ if (roll_chance_i(resistChance))
+ return;
+
+ int32 delaytime = GetNextDelayAtDamageMsTime();
+
+ if(int32(m_timer) < delaytime)
+ {
+ delaytime = m_timer;
+ m_timer = 0;
+ }
+ else
+ m_timer -= delaytime;
+
+ sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
+
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if ((*ihit).missCondition == SPELL_MISS_NONE)
+ {
+ Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ if (unit)
+ {
+ for (int j=0;j<3;j++)
+ if( ihit->effectMask & (1<<j) )
+ unit->DelayAura(m_spellInfo->Id, j, delaytime);
+ }
+
+ }
+ }
+
+ for(int j = 0; j < 3; j++)
+ {
+ // partially interrupt persistent area auras
+ DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
+ if(dynObj)
+ dynObj->Delay(delaytime);
+ }
+
+ SendChannelUpdate(m_timer);
+}
+
+void Spell::UpdatePointers()
+{
+ if(m_originalCasterGUID==m_caster->GetGUID())
+ m_originalCaster = m_caster;
+ else
+ {
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
+ }
+
+ m_targets.Update(m_caster);
+}
+
+bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
+{
+ return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
+}
+
+bool Spell::CheckTargetCreatureType(Unit* target) const
+{
+ uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
+
+ // Curse of Doom : not find another way to fix spell target check :/
+ if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
+ {
+ // not allow cast at player
+ if(target->GetTypeId()==TYPEID_PLAYER)
+ return false;
+
+ spellCreatureTargetMask = 0x7FF;
+ }
+
+ // Dismiss Pet and Taming Lesson skipped
+ if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
+ spellCreatureTargetMask = 0;
+
+ if (spellCreatureTargetMask)
+ {
+ uint32 TargetCreatureType = target->GetCreatureTypeMask();
+
+ return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
+ }
+ return true;
+}
+
+CurrentSpellTypes Spell::GetCurrentContainer()
+{
+ if (IsNextMeleeSwingSpell())
+ return(CURRENT_MELEE_SPELL);
+ else if (IsAutoRepeat())
+ return(CURRENT_AUTOREPEAT_SPELL);
+ else if (IsChanneledSpell(m_spellInfo))
+ return(CURRENT_CHANNELED_SPELL);
+ else
+ return(CURRENT_GENERIC_SPELL);
+}
+
+bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase )
+{
+ // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
+ if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
+ {
+ if (!CheckTargetCreatureType(target))
+ return false;
+ }
+
+ // Check targets for not_selectable unit flag and remove
+ // A player can cast spells on his pet (or other controlled unit) though in any state
+ if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
+ {
+ // any unattackable target skipped
+ if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ return false;
+
+ // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
+ // in case TARGET_SCRIPT target selected by server always and can't be cheated
+ if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
+ m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
+ m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
+ return false;
+ }
+
+ //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
+ if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
+ {
+ if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
+ return false;
+
+ if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
+ return false;
+ }
+
+ //Check targets for LOS visibility (except spells without range limitations )
+ switch(m_spellInfo->Effect[eff])
+ {
+ case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
+ break;
+ case SPELL_EFFECT_DUMMY:
+ if(m_spellInfo->Id!=20577) // Cannibalize
+ break;
+ //fall through
+ case SPELL_EFFECT_RESURRECT_NEW:
+ // player far away, maybe his corpse near?
+ if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
+ {
+ if(!m_targets.getCorpseTargetGUID())
+ return false;
+
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ if(!corpse)
+ return false;
+
+ if(target->GetGUID()!=corpse->GetOwnerGUID())
+ return false;
+
+ if(!corpse->IsWithinLOSInMap(m_caster))
+ return false;
+ }
+
+ // all ok by some way or another, skip normal check
+ break;
+ default: // normal case
+ if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
+ return false;
+ break;
+ }
+
+ return true;
+}
+
+Unit* Spell::SelectMagnetTarget()
+{
+ Unit* target = m_targets.getUnitTarget();
+
+ if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
+ {
+ Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
+ for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
+ {
+ if(Unit* magnet = (*itr)->GetCaster())
+ {
+ if(magnet->IsWithinLOSInMap(m_caster))
+ {
+ target = magnet;
+ m_targets.setUnitTarget(target);
+ break;
+ }
+ }
+ }
+ }
+
+ return target;
+}
+
+bool Spell::IsNeedSendToClient() const
+{
+ return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
+ m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
+}
+
+bool Spell::HaveTargetsForEffect( uint8 effect ) const
+{
+ for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
+ if(itr->effectMask & (1<<effect))
+ return true;
+
+ for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
+ if(itr->effectMask & (1<<effect))
+ return true;
+
+ for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
+ if(itr->effectMask & (1<<effect))
+ return true;
+
+ return false;
+}
+
+SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
+{
+ m_Spell = spell;
+}
+
+SpellEvent::~SpellEvent()
+{
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->cancel();
+
+ if (m_Spell->IsDeletable())
+ {
+ delete m_Spell;
+ }
+ else
+ {
+ sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
+ (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
+ }
+}
+
+bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
+{
+ // update spell if it is not finished
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->update(p_time);
+
+ // check spell state to process
+ switch (m_Spell->getState())
+ {
+ case SPELL_STATE_FINISHED:
+ {
+ // spell was finished, check deletable state
+ if (m_Spell->IsDeletable())
+ {
+ // check, if we do have unfinished triggered spells
+
+ return(true); // spell is deletable, finish event
+ }
+ // event will be re-added automatically at the end of routine)
+ } break;
+
+ case SPELL_STATE_CASTING:
+ {
+ // this spell is in channeled state, process it on the next update
+ // event will be re-added automatically at the end of routine)
+ } break;
+
+ case SPELL_STATE_DELAYED:
+ {
+ // first, check, if we have just started
+ if (m_Spell->GetDelayStart() != 0)
+ {
+ // no, we aren't, do the typical update
+ // check, if we have channeled spell on our hands
+ if (IsChanneledSpell(m_Spell->m_spellInfo))
+ {
+ // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
+ // check, if we have casting anything else except this channeled spell and autorepeat
+ if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
+ {
+ // another non-melee non-delayed spell is casted now, abort
+ m_Spell->cancel();
+ }
+ else
+ {
+ // do the action (pass spell to channeling state)
+ m_Spell->handle_immediate();
+ }
+ // event will be re-added automatically at the end of routine)
+ }
+ else
+ {
+ // run the spell handler and think about what we can do next
+ uint64 t_offset = e_time - m_Spell->GetDelayStart();
+ uint64 n_offset = m_Spell->handle_delayed(t_offset);
+ if (n_offset)
+ {
+ // re-add us to the queue
+ m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
+ return(false); // event not complete
+ }
+ // event complete
+ // finish update event will be re-added automatically at the end of routine)
+ }
+ }
+ else
+ {
+ // delaying had just started, record the moment
+ m_Spell->SetDelayStart(e_time);
+ // re-plan the event for the delay moment
+ m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
+ return(false); // event not complete
+ }
+ } break;
+
+ default:
+ {
+ // all other states
+ // event will be re-added automatically at the end of routine)
+ } break;
+ }
+
+ // spell processing not complete, plan event on the next update interval
+ m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
+ return(false); // event not complete
+}
+
+void SpellEvent::Abort(uint64 /*e_time*/)
+{
+ // oops, the spell we try to do is aborted
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->cancel();
+}