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authorQAston <none@none>2009-04-20 12:38:35 +0200
committerQAston <none@none>2009-04-20 12:38:35 +0200
commit9ddd7cf660fc73f2a3963a0f88c16f7d1d823a41 (patch)
tree5ac69cb495fcd68c21d2ac7d1bc809715529356b /src/game/Spell.cpp
parent8ad26e0db6cd9550373b9b81902e03c232eb9f4d (diff)
Implement attribute flag SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER, fix improved fire nova totem.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index a461d49a554..70d152b9e5b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -908,7 +908,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Fill base trigger info
uint32 procAttacker = m_procAttacker;
uint32 procVictim = m_procVictim;
- uint32 procEx = m_triggeredByAuraSpell? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
+ uint32 procEx = m_triggeredByAuraSpell && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER) ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
+ sLog.outError("%d, %d, %d",m_procAttacker, m_procVictim, procEx);
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target