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authormegamage <none@none>2008-11-15 10:21:37 -0600
committermegamage <none@none>2008-11-15 10:21:37 -0600
commit9ff33852b73ce7934c3f88eef21c81c4c2b1f408 (patch)
tree4d353708ec08f69f4b78a868b871120296125882 /src/game/Spell.cpp
parent5eda9b1ec7c16820af3293971e63d67d9323c2f9 (diff)
[svn] Fix the bug that next melee spells and auto shoot do not work.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5d9c81ea3fc..f2b23484e78 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2142,7 +2142,6 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
m_caster->SetCurrentCastedSpell( this );
m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
SendSpellStart();
- m_caster->addUnitState(UNIT_STAT_CASTING);
}
}