diff options
author | megamage <none@none> | 2009-06-17 18:35:40 -0500 |
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committer | megamage <none@none> | 2009-06-17 18:35:40 -0500 |
commit | a2f10c496fcacbfd3dcb976807c8c23012aba03d (patch) | |
tree | cdc8a358411fcfe4199b1a3628735d763e31103b /src/game/Spell.cpp | |
parent | 7e4fcb17934bfd37a771334e36131ea402559d9b (diff) |
[8030] Fixed spell 64901 work and related target selection code refactoring. Author: VladimirMangos
* Replace 64904 by 64901 in spellbook and action bars.
* Implement proper max mana percent buff
* Implement proper target selection.
* Move group/raid targets seelction code to functions for reuse code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 141 |
1 files changed, 110 insertions, 31 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index a58e56be0fb..adcffee15b7 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -63,54 +63,55 @@ bool IsQuestTameSpell(uint32 spellId) && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; } -class PrioritizeManaWraper +class PrioritizeManaUnitWraper { - friend struct PrioritizeMana; - public: - explicit PrioritizeManaWraper(Unit * unit) : unit(unit) + explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit) { uint32 maxmana = unit->GetMaxPower(POWER_MANA); - percentMana = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101; + i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101; } - Unit* getUnit() const { return unit; } + Unit* getUnit() const { return i_unit; } + uint32 getPercent() const { return i_percent; } private: - Unit* unit; - uint32 percentMana; + Unit* i_unit; + uint32 i_percent; }; struct PrioritizeMana { - int operator()( PrioritizeManaWraper const& x, PrioritizeManaWraper const& y ) const + int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const { - return x.percentMana > y.percentMana; + return x.getPercent() < y.getPercent(); } }; -class PrioritizeHealthWraper -{ - friend struct PrioritizeHealth; +typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue; - public: - explicit PrioritizeHealthWraper(Unit * unit) : unit(unit) - { - uint32 maxhp = unit->GetMaxHealth(); - percentHealth = maxhp ? unit->GetHealth() * 100 / maxhp : 101; - } - Unit* getUnit() const { return unit; } - private: - Unit* unit; - uint32 percentHealth; +class PrioritizeHealthUnitWraper +{ +public: + explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit) + { + i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth(); + } + Unit* getUnit() const { return i_unit; } + uint32 getPercent() const { return i_percent; } +private: + Unit* i_unit; + uint32 i_percent; }; struct PrioritizeHealth { - int operator()( PrioritizeHealthWraper const& x, PrioritizeHealthWraper const& y ) const + int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const { - return x.percentHealth > y.percentHealth; + return x.getPercent() < y.getPercent(); } }; +typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue; + SpellCastTargets::SpellCastTargets() { m_unitTarget = NULL; @@ -2298,13 +2299,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) break; case 57699: //Replenishment (special target selection) 10 targets with lowest mana { - typedef std::priority_queue<PrioritizeManaWraper, std::vector<PrioritizeManaWraper>, PrioritizeMana> TopMana; + typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana; TopMana manaUsers; for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) { if ((*itr)->getPowerType() == POWER_MANA) { - PrioritizeManaWraper WTarget(*itr); + PrioritizeManaUnitWraper WTarget(*itr); manaUsers.push(WTarget); } } @@ -2319,11 +2320,11 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) } case 52759: // Ancestral Awakening { - typedef std::priority_queue<PrioritizeHealthWraper, std::vector<PrioritizeHealthWraper>, PrioritizeHealth> TopHealth; + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; TopHealth healedMembers; for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) { - PrioritizeHealthWraper WTarget(*itr); + PrioritizeHealthUnitWraper WTarget(*itr); healedMembers.push(WTarget); } @@ -2339,13 +2340,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection { - typedef std::priority_queue<PrioritizeHealthWraper, std::vector<PrioritizeHealthWraper>, PrioritizeHealth> TopHealth; + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; TopHealth healedMembers; for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) { if ((*itr)->IsInRaidWith(m_targets.getUnitTarget())) { - PrioritizeHealthWraper WTarget(*itr); + PrioritizeHealthUnitWraper WTarget(*itr); healedMembers.push(WTarget); } } @@ -6234,3 +6235,81 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) break; } } + +void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ) +{ + Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself(); + Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; + + if (pGroup) + { + uint8 subgroup = pTarget->GetSubGroup(); + + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && (raid || subgroup==Target->GetSubGroup()) + && !m_caster->IsHostileTo(Target)) + { + if (Target==m_caster && withcaster || + Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius)) + TagUnitMap.push_back(Target); + + if (withPets) + if (Pet* pet = Target->GetPet()) + if (pet==m_caster && withcaster || + pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } + } + } + else + { + Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf(); + if (ownerOrSelf==m_caster && withcaster || + ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) + TagUnitMap.push_back(ownerOrSelf); + + if (withPets) + if (Guardian* pet = ownerOrSelf->GetGuardianPet()) + if (pet==m_caster && withcaster || + pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } +} + +void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) +{ + FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + + PrioritizeManaUnitQueue manaUsers; + for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) + if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead()) + manaUsers.push(PrioritizeManaUnitWraper(*itr)); + + TagUnitMap.clear(); + while(!manaUsers.empty()) + { + TagUnitMap.push_back(manaUsers.top().getUnit()); + manaUsers.pop(); + } +} + +void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) +{ + FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + + PrioritizeHealthUnitQueue healthQueue; + for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) + if (!(*itr)->isDead()) + healthQueue.push(PrioritizeHealthUnitWraper(*itr)); + + TagUnitMap.clear(); + while(!healthQueue.empty()) + { + TagUnitMap.push_back(healthQueue.top().getUnit()); + healthQueue.pop(); + } +}
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