diff options
| author | megamage <none@none> | 2009-07-30 11:37:08 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-30 11:37:08 +0800 |
| commit | af2d5e3fd4a57147280d265d1bc5ac1c2b70a3a3 (patch) | |
| tree | eddb20436980a4ce6be2d5d623fa25d2a653d653 /src/game/Spell.cpp | |
| parent | 7121d98480d58a4214abcc2e22f678bad76cdecf (diff) | |
[8250] Cleanup code and data for `spell_threat` Author: nos4r2zod
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index f4e992b6a7b..5c1b2fc3687 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4200,13 +4200,14 @@ void Spell::HandleThreatSpells(uint32 spellId) if(!m_targets.getUnitTarget()->CanHaveThreatList()) return; - SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId); - if(!threatSpell) + uint16 threat = spellmgr.GetSpellThreat(spellId); + + if(!threat) return; - m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat)); + m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); - DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat); + DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); } void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) |
