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authormaximius <none@none>2009-10-09 20:48:55 -0700
committermaximius <none@none>2009-10-09 20:48:55 -0700
commitb4c7a2514d9844fccc46fc78aee0b34d1b26161e (patch)
tree6721c91c521fc3aa86dd6786877b1742b77b0e2c /src/game/Spell.cpp
parent3ccc348b099467441bb954147cd997fb42861951 (diff)
*Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker *Halls of Lightning Fixes, by Destalker Volkhan fixes + Achievement Ionar Fix - without this he resets each time he is invisible, spamming sparks Arcing Burn - should be a debuff (and stackable, stackable part NYI :/) *Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom *Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass *Merges by Stryker, thanks to all authors and testers. [8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos [8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos [8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal [8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal [8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy [8536] Fixed spell 62776. By: Ambal [8539] Check pet aura range at area aura update. By: Ambal [8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok [8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok [8561] Replace another auras code call by explicit code [8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 31348dedda9..5301eb4069b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5493,10 +5493,14 @@ SpellCastResult Spell::CheckPower()
sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
return SPELL_FAILED_UNKNOWN;
}
-
- SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
- if(failReason != SPELL_CAST_OK)
- return failReason;
+
+ //check rune cost only if a spell has PowerType == POWER_RUNE
+ if(m_spellInfo->powerType == POWER_RUNE)
+ {
+ SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
+ if(failReason != SPELL_CAST_OK)
+ return failReason;
+ }
// Check power amount
Powers powerType = Powers(m_spellInfo->powerType);