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authormaximius <none@none>2009-10-18 18:38:46 -0700
committermaximius <none@none>2009-10-18 18:38:46 -0700
commitd22768a6b5aa3eae1c58a418425eca08905cd677 (patch)
treed229851a558defcbaf3fb010947a80726d01c8c6 /src/game/Spell.cpp
parent864b3f31e94e46077634ec6bfcad1769f4f2c889 (diff)
*Cleanup
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 14d142e680b..99056c43772 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -630,7 +630,7 @@ void Spell::SelectSpellTargets()
AddUnitTarget(m_caster, i);
break;
case SPELL_EFFECT_SUMMON_PLAYER:
- if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
{
Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
if(target)
@@ -2321,7 +2321,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
else
{
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
finish(false);
@@ -2543,7 +2543,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
// Pet not found - remove cooldown
else
{
- if (modOwner->GetTypeId()==TYPEID_PLAYER)
+ if (modOwner->GetTypeId() == TYPEID_PLAYER)
modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_NO_PET);
finish(false);
@@ -2648,11 +2648,11 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
}
}
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
// Fill cost data (not use power for item casts
m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
SpellCastResult result = CheckCast(true);
@@ -2811,7 +2811,7 @@ void Spell::cast(bool skipCheck)
m_caster->SetInFront(m_targets.getUnitTarget());
// Should this be done for original caster?
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
// Set spell which will drop charges for triggered cast spells
// if not successfully casted, will be remove in finish(false)
@@ -2967,7 +2967,7 @@ void Spell::cast(bool skipCheck)
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
}
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
SetExecutedCurrently(false);
@@ -3015,7 +3015,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
{
UpdatePointers();
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
uint64 next_time = 0;
@@ -3052,7 +3052,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
}
}
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
// All targets passed - need finish phase
@@ -4329,7 +4329,7 @@ void Spell::TriggerSpell()
SpellCastResult Spell::CheckCast(bool strict)
{
// check cooldowns to prevent cheating
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
//can cast triggered (by aura only?) spells while have this flag
if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
@@ -4411,7 +4411,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// cancel autorepeat spells if cast start when moving
// (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
- if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
+ if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
{
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
@@ -4569,13 +4569,13 @@ SpellCastResult Spell::CheckCast(bool strict)
m_caster->GetZoneAndAreaId(zone,area);
SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
- m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
+ m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
if(locRes != SPELL_CAST_OK)
return locRes;
}
// not let players cast spells at mount (and let do it to creatures)
- if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
+ if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
!IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
{
if (m_caster->isInFlight())
@@ -5002,7 +5002,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(m_caster->GetPetGUID()) //let warlock do a replacement summon
{
- if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
{
if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
if(Pet* pet = ((Player*)m_caster)->GetPet())
@@ -5043,7 +5043,7 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
{
//Do not allow to cast it before BG starts.
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
if(bg->GetStatus() != STATUS_IN_PROGRESS)
return SPELL_FAILED_TRY_AGAIN;
@@ -6060,7 +6060,7 @@ bool Spell::CheckTargetCreatureType(Unit* target) const
m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19)
{
// not allow cast at player
- if(target->GetTypeId()==TYPEID_PLAYER)
+ if(target->GetTypeId() == TYPEID_PLAYER)
return false;
spellCreatureTargetMask = 0x7FF;