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authorQAston <none@none>2009-04-18 23:08:34 +0200
committerQAston <none@none>2009-04-18 23:08:34 +0200
commitd362d446bdfd98b68e33c5c90e9a61a78ac384ab (patch)
treef6830791987ce27291bc536f3e6facab783130c7 /src/game/Spell.cpp
parent08976f5c6e8e7f68ca11f1acd218d0aed2e24af4 (diff)
*Fix Alchemist's Stone.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 8d6ae5ba67a..1f31c3d2d88 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -910,7 +910,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Fill base trigger info
uint32 procAttacker = m_procAttacker;
uint32 procVictim = m_procVictim;
- uint32 procEx = m_triggeredByAuraSpell || m_CastItem ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
+ uint32 procEx = m_triggeredByAuraSpell? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target