diff options
author | megamage <none@none> | 2009-03-02 16:59:14 -0600 |
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committer | megamage <none@none> | 2009-03-02 16:59:14 -0600 |
commit | d7d7c3562a9e33f0d655b86572e7a73e0ee384a6 (patch) | |
tree | 07b0541f811a95011b0131824d13309f29a69f71 /src/game/Spell.cpp | |
parent | c6fc7f7bca19eb9acf52a6abac55df84e66ade08 (diff) |
[7364] Really implenent server-side anti-cheating cooldown check for spells with SPELL_ATTR_DISABLED_WHILE_ACTIVE. Author: VladimirMangos
Move apply cooldown for like spells to aura apply (GO registering for owner in GO summon spell case)
Store "infinity" cooldown for like spells, ignore it at save and reapply it at aura loading.
Note: one problem still exist for like spells: at loading/far teleport spell icon lost diabled state at client.
Need sedn some unknown data in SendInitialPacketsBeforeAddToMap or SendInitialPacketsAfterAddToMap for restore it state.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index c70dd4c2c08..1e36ee5e231 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2432,13 +2432,10 @@ void Spell::SendSpellCooldown() return; Player* _player = (Player*)m_caster; - // Add cooldown for max (disable spell) - // Cooldown started on SendCooldownEvent call - if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - { - _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1); + + // have infinity cooldown but set at aura apply + if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) return; - } _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); } |