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authormegamage <none@none>2009-06-10 14:37:30 -0500
committermegamage <none@none>2009-06-10 14:37:30 -0500
commit375641398a43fd9c1c72eba7ae5b7bb4e045b239 (patch)
tree0f82114e2a5f49b2c78bc2eec3a710e19485251b /src/game/Spell.h
parentbb3c1e2eaef10362a0797f4b04a0d60aee42ee42 (diff)
[7983] Make static Spell::SendCastResult accessable from script DLL. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r--src/game/Spell.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 4bf032bbbd7..13a33613fa6 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -423,7 +423,7 @@ class Spell
void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if(!m_targets.HasDst()) m_targets.setDestination(m_caster); }
- static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
+ static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
void SendSpellStart();
void SendSpellGo();