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authorMachiavelli <none@none>2009-06-08 21:19:34 +0200
committerMachiavelli <none@none>2009-06-08 21:19:34 +0200
commit91e9b27449e5ebb0af56b5e7097fbd39462f91e0 (patch)
tree87c24d525690dd9db08f3ca5ddf3861609ea6f9a /src/game/Spell.h
parent065600bdf6b060945869cddf1d42668d38c2877f (diff)
* Fix bug that potions and other energize effects make client display twice as much of a gain, by nos4r2zod.
* Rename 'EffectEnergisePct' to 'EffectEnergizePct' --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r--src/game/Spell.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 5edb414e6ec..9d16a85ebcf 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -354,7 +354,7 @@ class Spell
void EffectStealBeneficialBuff(uint32 i);
void EffectUnlearnSpecialization(uint32 i);
void EffectHealPct(uint32 i);
- void EffectEnergisePct(uint32 i);
+ void EffectEnergizePct(uint32 i);
void EffectTriggerSpellWithValue(uint32 i);
void EffectTriggerRitualOfSummoning(uint32 i);
void EffectKillCredit(uint32 i);