diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/SpellAuraEffects.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuraEffects.cpp')
-rw-r--r-- | src/game/SpellAuraEffects.cpp | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp index c3c64f00beb..4ff5194458c 100644 --- a/src/game/SpellAuraEffects.cpp +++ b/src/game/SpellAuraEffects.cpp @@ -429,7 +429,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster) for (int t=0; t<MAX_SPELL_EFFECTS; t++) if (pEnchant->spellid[t] == m_spellProto->Id) { - amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 ); + amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000); break; } } @@ -1018,7 +1018,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster) // Haunting Spirits if (GetId() == 7057) { - m_amplitude = irand (0 , 60 ) + 30; + m_amplitude = irand (0 , 60) + 30; m_amplitude *= IN_MILISECONDS; } break; @@ -1225,7 +1225,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const uint32 absorb=0; uint32 resist=0; - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); + CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); // ignore non positive values (can be result apply spellmods to aura damage uint32 damage = GetAmount() > 0 ? GetAmount() : 0; @@ -1236,7 +1236,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const // Calculate armor mitigation if it is a physical spell // But not for bleed mechanic spells - if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && + if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED) { uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto()); @@ -1321,7 +1321,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const if (!caster->isAlive()) return; - if ( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && + if (GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && caster->SpellHitResult(target,GetSpellProto(),false)!=SPELL_MISS_NONE) return; @@ -1334,7 +1334,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const uint32 absorb=0; uint32 resist=0; - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); + CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); //uint32 damage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; uint32 damage = GetAmount() > 0 ? GetAmount() : 0; @@ -1464,8 +1464,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const target->SendPeriodicAuraLog(&pInfo); // add HoTs to amount healed in bgs - if ( caster->GetTypeId() == TYPEID_PLAYER ) - if ( BattleGround *bg = caster->ToPlayer()->GetBattleGround() ) + if (caster->GetTypeId() == TYPEID_PLAYER) + if (BattleGround *bg = caster->ToPlayer()->GetBattleGround()) bg->UpdatePlayerScore(caster->ToPlayer(), SCORE_HEALING_DONE, gain); target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto()); @@ -1481,7 +1481,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const caster->DealDamageMods(caster,damage,&absorb); caster->SendSpellNonMeleeDamageLog(caster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false); - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); + CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); caster->DealDamage(caster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true); } @@ -1507,7 +1507,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const if (!caster || !caster->isAlive()) break; - if ( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && + if (GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE) break; @@ -1913,12 +1913,12 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const { // Feeding Frenzy Rank 1 case 53511: - if ( target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35 ) + if (target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35) target->CastSpell(target, 60096, true, 0, this); return; // Feeding Frenzy Rank 2 case 53512: - if ( target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35 ) + if (target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35) target->CastSpell(target, 60097, true, 0, this); return; default: @@ -2027,7 +2027,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const case 27746: if (target->GetPower(POWER_MANA) >= 10) { - target->ModifyPower( POWER_MANA, -10 ); + target->ModifyPower(POWER_MANA, -10); target->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA); } else @@ -2384,7 +2384,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const { if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->RemoveSpellCooldown(spellId); - target->CastSpell(target, spellId, true, NULL, this ); + target->CastSpell(target, spellId, true, NULL, this); } if (spellId2) @@ -2764,7 +2764,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m modelid = target->GetModelForForm(form); // remove polymorph before changing display id to keep new display id - switch ( form ) + switch (form) { case FORM_CAT: case FORM_TREE: @@ -2862,12 +2862,12 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m case FORM_BEAR: case FORM_DIREBEAR: case FORM_CAT: - if (AuraEffect* dummy = target->GetAuraEffect(37315, 0) ) + if (AuraEffect* dummy = target->GetAuraEffect(37315, 0)) target->CastSpell(target,37316,true,NULL,dummy); break; // Nordrassil Regalia - bonus case FORM_MOONKIN: - if (AuraEffect* dummy = target->GetAuraEffect(37324, 0) ) + if (AuraEffect* dummy = target->GetAuraEffect(37324, 0)) target->CastSpell(target,37325,true,NULL,dummy); break; case FORM_BATTLESTANCE: @@ -3042,7 +3042,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, { // for players, start regeneration after 1s (in polymorph fast regeneration case) // only if caster is Player (after patch 2.4.2) - if (IS_PLAYER_GUID(GetCasterGUID()) ) + if (IS_PLAYER_GUID(GetCasterGUID())) target->ToPlayer()->setRegenTimerCount(1*IN_MILISECONDS); //dismount polymorphed target (after patch 2.4.2) @@ -3145,7 +3145,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo if (target->GetTypeId() != TYPEID_PLAYER) return; - if ( apply ) + if (apply) { /* WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); @@ -3277,7 +3277,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode, // This is between the two because there is a check in _ApplyItemMods // we must make sure that flag is always removed when call that function // refer to DurabilityPointsLoss - if (Item *pItem = target->ToPlayer()->GetItemByPos( INVENTORY_SLOT_BAG_0, slot )) + if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) target->ToPlayer()->_ApplyItemMods(pItem, slot, !apply); } @@ -3393,7 +3393,7 @@ void AuraEffect::HandleAuraTrackCreatures(AuraApplication const * aurApp, uint8 if (target->GetTypeId() != TYPEID_PLAYER) return; - target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0 ); + target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0); } void AuraEffect::HandleAuraTrackResources(AuraApplication const * aurApp, uint8 mode, bool apply) const @@ -3406,7 +3406,7 @@ void AuraEffect::HandleAuraTrackResources(AuraApplication const * aurApp, uint8 if (target->GetTypeId() != TYPEID_PLAYER) return; - target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0 ); + target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0); } void AuraEffect::HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8 mode, bool apply) const @@ -3803,7 +3803,7 @@ void AuraEffect::HandlePreventFleeing(AuraApplication const * aurApp, uint8 mode Unit * target = aurApp->GetTarget(); Unit::AuraEffectList const& fearAuras = target->GetAuraEffectsByType(SPELL_AURA_MOD_FEAR); - if ( !fearAuras.empty() ) + if (!fearAuras.empty()) target->SetControlled(!(apply), UNIT_STAT_FLEEING); } @@ -3996,7 +3996,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply); // Dragonmaw Illusion (overwrite mount model, mounted aura already applied) - if ( apply && target->HasAuraEffect(42016,0) && target->GetMountID()) + if (apply && target->HasAuraEffect(42016,0) && target->GetMountID()) target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); } } @@ -4132,14 +4132,14 @@ void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const * aurApp, uin Unit * target = aurApp->GetTarget(); // when removing flag aura, handle flag drop - if ( !(apply) && target->GetTypeId() == TYPEID_PLAYER - && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) ) + if (!(apply) && target->GetTypeId() == TYPEID_PLAYER + && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION)) { if (target->GetTypeId() == TYPEID_PLAYER) { if (target->ToPlayer()->InBattleGround()) { - if ( BattleGround *bg = target->ToPlayer()->GetBattleGround() ) + if (BattleGround *bg = target->ToPlayer()->GetBattleGround()) bg->EventPlayerDroppedFlag(target->ToPlayer()); } else @@ -4178,14 +4178,14 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),(apply)); // remove all flag auras (they are positive, but they must be removed when you are immune) - if ( GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY - && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD ) + if (GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY + && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD) target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else if ((apply) && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY - && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras + && IsPositiveSpell(GetId())) //Only positive immunity removes auras { uint32 school_mask = GetMiscValue(); Unit::AuraApplicationMap& Auras = target->GetAppliedAuras(); @@ -4195,7 +4195,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin if ((GetSpellSchoolMask(spell) & school_mask)//Check for school mask && IsDispelableBySpell(GetSpellProto(),spell->Id, true) && !iter->second->IsPositive() //Don't remove positive spells - && spell->Id != GetId() ) //Don't remove self + && spell->Id != GetId()) //Don't remove self { target->RemoveAura(iter); } @@ -4205,7 +4205,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin } if (GetSpellProto()->Mechanic == MECHANIC_BANISH) { - if ( apply ) + if (apply) target->addUnitState(UNIT_STAT_ISOLATED); else { @@ -4391,7 +4391,7 @@ void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, b for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { - // -1 or -2 is all stats ( misc < -2 checked in function beginning ) + // -1 or -2 is all stats (misc < -2 checked in function beginning) if (GetMiscValue() < 0 || GetMiscValue() == i) { //target->ApplyStatMod(Stats(i), m_amount,apply); @@ -4523,7 +4523,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 { target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply); if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet()) - target->ApplyStatPercentBuffMod(Stats(i), GetAmount(), apply ); + target->ApplyStatPercentBuffMod(Stats(i), GetAmount(), apply); } } @@ -5128,7 +5128,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, } // GetMiscValue() is bitmask of spell schools - // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) + // 1 (0-bit) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands // 127 - full bitmask any damages // @@ -5163,7 +5163,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0) return; - if ( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) + if (GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0) { // wand magic case (skip generic to all item spell bonuses) // done in Player::_ApplyWeaponDependentAuraMods @@ -5215,7 +5215,7 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint } // GetMiscValue() is bitmask of spell schools - // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) + // 1 (0-bit) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand // 127 - full bitmask any damages // @@ -5245,7 +5245,7 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0) return; - if ( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) + if (GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0) { // wand magic case (skip generic to all item spell bonuses) // done in Player::_ApplyWeaponDependentAuraMods @@ -5365,7 +5365,7 @@ void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uin // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost) - if ( !(apply) && GetBase()->GetDuration()==0 && target->ToPlayer()->GetComboTarget()) + if (!(apply) && GetBase()->GetDuration()==0 && target->ToPlayer()->GetComboTarget()) if (Unit* unit = ObjectAccessor::GetUnit(*target,target->ToPlayer()->GetComboTarget())) target->ToPlayer()->AddComboPoints(unit, -GetAmount()); } @@ -5418,7 +5418,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo { case 1515: // Tame beast // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness - if ( caster && target->CanHaveThreatList()) + if (caster && target->CanHaveThreatList()) target->AddThreat(caster, 10.0f); break; case 13139: // net-o-matic @@ -5437,11 +5437,11 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo // set 3 stacks and 3 charges (to make all auras not disappear at once) Aura * owner_aura = target->GetAura(34027,GetCasterGUID()); Aura * pet_aura = pet->GetAura(58914, GetCasterGUID()); - if ( owner_aura ) + if (owner_aura) { owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); } - if ( pet_aura ) + if (pet_aura) { pet_aura->SetCharges(0); pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); @@ -5471,7 +5471,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo target->CastSpell(target,55166,true,NULL,this); // set 3 stacks and 3 charges (to make all auras not disappear at once) Aura * owner_aura = target->GetAura(55166,GetCasterGUID()); - if ( owner_aura ) + if (owner_aura) { // This aura lasts 2 sec, need this hack to properly proc spells // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell @@ -5554,7 +5554,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo // AT REMOVE else { - if ( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && target->isAlive()) + if ((IsQuestTameSpell(GetId())) && caster && caster->isAlive() && target->isAlive()) { uint32 finalSpelId = 0; switch(GetId()) @@ -5648,7 +5648,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo break; case SPELLFAMILY_DRUID: // Lifebloom - if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 ) + if (GetSpellProto()->SpellFamilyFlags[1] & 0x10) { if (!apply) { @@ -5686,7 +5686,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo target->SetReducedThreatPercent(0, 0); break; case SPELLFAMILY_DEATHKNIGHT: - // Summon Gargoyle ( will start feeding gargoyle ) + // Summon Gargoyle (will start feeding gargoyle) if (GetId()==61777) target->CastSpell(target,m_spellProto->EffectTriggerSpell[m_effIndex],true); break; @@ -6009,7 +6009,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mo ItemPosCountVec dest; uint8 msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount); - if ( msg != EQUIP_ERR_OK ) + if (msg != EQUIP_ERR_OK) { count-=noSpaceForCount; plCaster->SendEquipError(msg, NULL, NULL); |