diff options
| author | XTZGZoReX <none@none> | 2010-01-13 18:25:46 +0100 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-01-13 18:25:46 +0100 |
| commit | 53f9e0fba003dca63bdc1aba2d46bfbed756a31e (patch) | |
| tree | bb5e405cd1633b9cf6dfe75937261329bd36d94f /src/game/SpellAuraEffects.cpp | |
| parent | 5a9ef604e20d6ea30fa94a3ddbae6bc4ac6fe93e (diff) | |
| parent | f5998611c33670b9f77b4ca5382203c48f4ca63e (diff) | |
* Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuraEffects.cpp')
| -rw-r--r-- | src/game/SpellAuraEffects.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp index 5373f2aa75c..d9efa1771ed 100644 --- a/src/game/SpellAuraEffects.cpp +++ b/src/game/SpellAuraEffects.cpp @@ -4756,7 +4756,7 @@ void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const * aurApp, return; for (int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i))) + if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i), true)) ((Player*)target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply); // mods must be applied base at equipped weapon class and subclass comparison @@ -5077,7 +5077,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, if(target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i))) + if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i), true)) ((Player*)target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); } @@ -5164,7 +5164,7 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint if(target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i))) + if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i), true)) ((Player*)target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); } |
