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authorthenecromancer <none@none>2010-03-19 08:30:39 +0100
committerthenecromancer <none@none>2010-03-19 08:30:39 +0100
commitf1266ebec3cec67e8f6af569018dd428149b0063 (patch)
tree1a9e53ce4f83c7ed288cc4eeda8277746efc93be /src/game/SpellAuraEffects.cpp
parente67274392eb25a65761dc2a4518c7d0e970de187 (diff)
Update player damage reduction by resilience combat rating
Apply crit damage reduction to periodic crit damage --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuraEffects.cpp')
-rw-r--r--src/game/SpellAuraEffects.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index 4042f5f8af4..f3e607537c7 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -1268,7 +1268,10 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
bool crit = IsPeriodicTickCrit(target, caster);
if (crit)
+ {
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
+ damage -= target->GetSpellCritDamageReduction(damage);
+ }
// only from players
if (IS_PLAYER_GUID(GetCasterGUID()))