diff options
author | megamage <none@none> | 2009-02-08 21:45:31 -0600 |
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committer | megamage <none@none> | 2009-02-08 21:45:31 -0600 |
commit | 11b9bd42f76db238af914112bdc065fc8293451d (patch) | |
tree | 528b63daff3c2539ffa88cc44484e05c9a88e37b /src/game/SpellAuras.cpp | |
parent | a908f8d0024fafc3238201e4c9fa872446b07c04 (diff) |
Fixes and cleanups in loot code. Author: VladimirMangos
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 2fd6bc64a95..55ea69eefb2 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1374,7 +1374,7 @@ void Aura::TriggerSpell() } Loot *loot = &creature->loot; loot->clear(); - loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, NULL); + loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, player, true); for(uint8 i=0;i<loot->items.size();i++) { LootItem *item = loot->LootItemInSlot(i,player); |