diff options
author | QAston <none@none> | 2009-06-16 15:29:07 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-06-16 15:29:07 +0200 |
commit | 2e6db5421eb0132fc84d26b6f0c28c76a6b89a67 (patch) | |
tree | c0da76853de39de1e4c8b8c8c0792e04ce4890e9 /src/game/SpellAuras.cpp | |
parent | 56408648456b8b78d0bfed4aec8d74473ab6b62e (diff) |
*Fix aura type 280.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 027a648cd80..14054b67a66 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -333,7 +333,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap &Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon &Aura::HandleNULL, //279 visual effects? 58836 and 57507 - &Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE + &Aura::HandleModArmorPenetrationPct, //280 SPELL_AURA_MOD_ARMOR_PENETRATION_PCT &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus @@ -5728,7 +5728,7 @@ void AuraEffect::HandleForceMoveForward(bool apply, bool Real, bool /*changeAmou m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); } -void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool /*changeAmount*/) +void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool changeAmount) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -7272,6 +7272,14 @@ void AuraEffect::HandleAuraSafeFall( bool Apply, bool Real , bool /*changeAmount ((Player*)m_target)->ActivateTaxiPathTo(506,GetId()); } +void AuraEffect::HandleModArmorPenetrationPct(bool apply, bool Real, bool changeAmount) +{ + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + + ((Player*)m_target)->RecalculateRating(CR_ARMOR_PENETRATION); +} + void AuraEffect::HandleReflectSpells( bool Apply, bool Real , bool /*changeAmount*/) { // implemented in Unit::SpellHitResult |