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authorQAston <none@none>2009-06-16 15:29:07 +0200
committerQAston <none@none>2009-06-16 15:29:07 +0200
commit2e6db5421eb0132fc84d26b6f0c28c76a6b89a67 (patch)
treec0da76853de39de1e4c8b8c8c0792e04ce4890e9 /src/game/SpellAuras.cpp
parent56408648456b8b78d0bfed4aec8d74473ab6b62e (diff)
*Fix aura type 280.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 027a648cd80..14054b67a66 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -333,7 +333,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleNULL, //279 visual effects? 58836 and 57507
- &Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE
+ &Aura::HandleModArmorPenetrationPct, //280 SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
@@ -5728,7 +5728,7 @@ void AuraEffect::HandleForceMoveForward(bool apply, bool Real, bool /*changeAmou
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
}
-void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool /*changeAmount*/)
+void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool changeAmount)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -7272,6 +7272,14 @@ void AuraEffect::HandleAuraSafeFall( bool Apply, bool Real , bool /*changeAmount
((Player*)m_target)->ActivateTaxiPathTo(506,GetId());
}
+void AuraEffect::HandleModArmorPenetrationPct(bool apply, bool Real, bool changeAmount)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)m_target)->RecalculateRating(CR_ARMOR_PENETRATION);
+}
+
void AuraEffect::HandleReflectSpells( bool Apply, bool Real , bool /*changeAmount*/)
{
// implemented in Unit::SpellHitResult