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authorQAston <none@none>2009-06-18 14:17:11 +0200
committerQAston <none@none>2009-06-18 14:17:11 +0200
commit30d0b2ed5fd5eaf345f720bb1911946f5028be8a (patch)
tree4e9e5bd1ab5a3294ad0fccc2a2b238f033cfe29d /src/game/SpellAuras.cpp
parent56620e0962c7f8bb42d9f9666e9ec6c33b4ab273 (diff)
*Fix raise dead spell - original patch by Astellar, thanks for some help in conversion for Azrael
*Correctly apply spell cooldown for spells with cooldown starting after pet unsummon. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index e33fa8a5b9d..abc0e97206a 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -6924,9 +6924,6 @@ void AuraEffect::PeriodicDummyTick()
caster->CastCustomSpell(m_target, 52212, &m_amount, NULL, NULL, true, 0, this);
return;
}
- // Raise Dead
-// if (spell->SpellFamilyFlags & 0x0000000000001000LL)
-// return;
// Chains of Ice
if (spell->SpellFamilyFlags[1] & 0x00004000)
{