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authorQAston <none@none>2009-06-15 17:15:19 +0200
committerQAston <none@none>2009-06-15 17:15:19 +0200
commit425863abd9e59b55bfaf75fa61ebf9bec69acbc1 (patch)
tree469e677d3ecafec52adf985b8b5a5be3e57ea627 /src/game/SpellAuras.cpp
parentf53b049759b052bf3903ea1daa1893a3b68331a8 (diff)
*Fix dead loop in proc system.
*Fix curse of doom. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp38
1 files changed, 26 insertions, 12 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 2cba7a7344c..bc7c07768d6 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -4593,6 +4593,20 @@ void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount)
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
+ // Curse of Doom
+ // This is a hack - this aura should be handled by passive aura and proc doomguard spawn on kill, however there is no such aura in dbcs
+ if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags.IsEqual(0,0x02,0))
+ {
+ if (Real && !apply && GetParentAura()->GetRemoveMode()==AURA_REMOVE_BY_DEATH)
+ {
+ if (Unit * caster = GetCaster())
+ {
+ if (caster->GetTypeId()==TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target))
+ caster->CastSpell(m_target, 18662, true);
+ }
+ }
+ }
+
// Custom damage calculation after
if (!apply || loading)
return;
@@ -5994,9 +6008,9 @@ void AuraEffect::PeriodicTick()
SpellEntry const* spellProto = GetSpellProto();
// Set trigger flag
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT;
- uint32 procEx = PROC_EX_NORMAL_HIT;
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
@@ -6059,9 +6073,9 @@ void AuraEffect::PeriodicTick()
int32 stackAmount = GetParentAura()->GetStackAmount();
// Set trigger flag
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT;
- uint32 procEx = PROC_EX_NORMAL_HIT;
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
@@ -6184,9 +6198,9 @@ void AuraEffect::PeriodicTick()
}
}
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_HEALING_SPELL;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEALING_SPELL;
- uint32 procEx = PROC_EX_NORMAL_HIT;
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT;
// ignore item heals
if(!haveCastItem)
pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto);
@@ -6381,9 +6395,9 @@ void AuraEffect::PeriodicTick()
pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
// Set trigger flag
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT;
- uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT;
if (damageInfo.damage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;