diff options
author | megamage <none@none> | 2009-04-27 18:36:10 -0500 |
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committer | megamage <none@none> | 2009-04-27 18:36:10 -0500 |
commit | 5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch) | |
tree | 3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/SpellAuras.cpp | |
parent | f9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff) |
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index f1f730242d5..e24f3862c4b 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -3707,19 +3707,19 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real) flag=UNIT_FLAG_DISARMED; slot=EQUIPMENT_SLOT_MAINHAND; attType=BASE_ATTACK; - break; + break; case SPELL_AURA_MOD_DISARM_OFFHAND: field=UNIT_FIELD_FLAGS_2; flag=UNIT_FLAG2_DISARM_OFFHAND; slot=EQUIPMENT_SLOT_OFFHAND; attType=OFF_ATTACK; - break; + break; case SPELL_AURA_MOD_DISARM_RANGED: field=UNIT_FIELD_FLAGS_2; flag=UNIT_FLAG2_DISARM_RANGED; slot=EQUIPMENT_SLOT_RANGED; attType=RANGED_ATTACK; - break; + break; } if(apply) m_target->SetFlag(field, flag); |