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authorspp <none@none>2009-12-14 01:51:12 +0100
committerspp <none@none>2009-12-14 01:51:12 +0100
commit5d988a617f1530f5dda02632bf9de19d12fe17c3 (patch)
tree0519297c19f204dff8bab7d12d3f5353788b321c /src/game/SpellAuras.cpp
parentfa1467e9fe34e78751f984a10ffafc056863ec65 (diff)
Fix Dancing Rune Weapon. By liberate, closes #365
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 2f533e8bfff..85126465edb 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2821,6 +2821,10 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
}
return;
}
+ case 49028:
+ GetParentAura()->SetAuraDuration(GetParentAura()->GetAuraDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10));
+ caster->SetPower(POWER_RUNIC_POWER, 0);
+ break;
case 39850: // Rocket Blast
if(roll_chance_i(20)) // backfire stun
m_target->CastSpell(m_target, 51581, true, NULL, this);