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authorQAston <none@none>2009-05-02 17:43:41 +0200
committerQAston <none@none>2009-05-02 17:43:41 +0200
commit8a05a5b91cf884c87c9ada5b0bd0ab872a3167e0 (patch)
tree17e34b1e90476bd1fbf20fc93c33f01d236f07f4 /src/game/SpellAuras.cpp
parenta1f73a8a0801f217df5fe56cbe7051cd029b5f77 (diff)
Handle spell effects in order from dbcs
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 02fae77f700..5749cb65d35 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -49,8 +49,6 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-class Vehicle;
-
pAuraHandler AuraHandler[TOTAL_AURAS]=
{
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE