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authorQAston <none@none>2010-01-10 01:23:15 +0100
committerQAston <none@none>2010-01-10 01:23:15 +0100
commit8e9d2cdf01929f513e37eccbfdea952aa04e78f6 (patch)
tree54d298a9e7f5b84bd230bf340d76180116008496 /src/game/SpellAuras.cpp
parenta0f7762cab9b759b7d3e7dc25a447b5e43f2048b (diff)
Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp7828
1 files changed, 1002 insertions, 6826 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 36490425400..19d484c0a4b 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -19,1664 +19,469 @@
*/
#include "Common.h"
-#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
-#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
-#include "UpdateMask.h"
-#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
+#include "SpellAuraEffects.h"
#include "SpellId.h"
#include "DynamicObject.h"
-#include "Group.h"
-#include "UpdateData.h"
#include "ObjectAccessor.h"
-#include "Policies/SingletonImp.h"
-#include "Totem.h"
-#include "Creature.h"
-#include "Formulas.h"
-#include "BattleGround.h"
-#include "OutdoorPvP.h"
-#include "OutdoorPvPMgr.h"
-#include "CreatureAI.h"
-#include "ScriptCalls.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "Vehicle.h"
#include "CellImpl.h"
-#define Aura AuraEffect
-pAuraHandler AuraHandler[TOTAL_AURAS]=
+AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura)
+ : m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_needClientUpdate(false), m_removeMode(AURA_REMOVE_NONE), m_canBeRemoved(false)
{
- &Aura::HandleNULL, // 0 SPELL_AURA_NONE
- &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
- &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
- &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
- &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
- &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
- &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
- &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
- &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
- &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
- &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
- &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
- &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
- &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
- &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
- &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
- &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
- &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
- &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
- &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
- &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
- &Aura::HandleAuraModTotalEnergyPercentRegen, // 21 SPELL_AURA_OBS_MOD_POWER
- &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
- &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
- &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
- &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
- &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
- &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
- &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
- &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
- &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
- &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
- &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
- &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
- &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
- &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
- &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
- &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
- &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
- &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
- &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
- &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
- &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
- &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
- &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
- &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
- &Aura::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
- &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
- &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
- &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
- &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
- &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
- &Aura::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
- &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
- &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
- &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
- &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
- &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
- &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
- &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
- &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
- &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
- &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
- &Aura::HandleNULL, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
- &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
- &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
- &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
- &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
- &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
- &Aura::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
- &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
- &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
- &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
- &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
- &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
- &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
- &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
- &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
- &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
- &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
- &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
- &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
- &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
- &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
- &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
- &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
- &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
- &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
- &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
- &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
- &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
- &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
- &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
- &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
- &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
- &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
- &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
- &Aura::HandleNoImmediateEffect, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
- &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
- &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
- &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
- &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
- &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
- &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
- &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
- &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
- &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
- &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
- &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
- &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
- &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
- &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
- &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
- &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
- &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
- &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
- &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
- &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
- &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
- &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
- &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
- &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
- &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
- &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
- &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
- &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
- &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
- &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
- &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
- &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
- &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
- &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
- &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
- &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
- &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
- &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
- &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
- &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
- &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
- &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
- &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
- &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
- &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
- &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
- &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
- &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
- &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
- &Aura::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
- &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
- &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
- &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
- &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
- &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
- &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
- &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
- &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
- &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
- &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
- &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
- &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
- &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
- &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
- &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
- &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
- &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
- &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
- &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
- &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
- &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
- &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
- &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?)
- &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
- &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
- &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
- &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
- &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
- &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
- &Aura::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM
- &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
- &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
- &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
- &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
- &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
- &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school
- &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
- &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
- &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
- &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
- &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
- &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
- &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
- &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
- &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
- &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
- &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
- &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
- &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns
- &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
- &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
- &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
- &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill
- &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
- &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
- &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
- &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
- &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN
- &Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED
- &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
- &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
- &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
- &Aura::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
- &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
- &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
- &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
- &Aura::HandleNULL, //214 Tamed Pet Passive
- &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
- &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
- &Aura::HandleUnused, //217 unused (3.0.8a)
- &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
- &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
- &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
- &Aura::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT
- &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
- &Aura::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
- &Aura::HandleUnused, //224 unused (3.0.8a)
- &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
- &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
- &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
- &Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection
- &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
- &Aura::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
- &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
- &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
- &Aura::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside
- &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
- &Aura::HandleNoImmediateEffect, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
- &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
- &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
- &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
- &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
- &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
- &Aura::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward
- &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182
- &Aura::HandleNULL, //243 faction reaction override spells
- &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
- &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
- &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
- &Aura::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER
- &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
- &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
- &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
- &Aura::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE
- &Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_252 Is there any difference between this and SPELL_AURA_MELEE_SLOW ? maybe not stacking mod?
- &Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
- &Aura::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
- &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
- &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
- &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
- &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
- &Aura::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
- &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
- &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
- &Aura::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
- &Aura::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
- &Aura::HandleUnused, //264 unused (3.0.8a)
- &Aura::HandleUnused, //265 unused (3.0.8a)
- &Aura::HandleUnused, //266 unused (3.0.8a)
- &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
- &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
- &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
- &Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
- &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
- &Aura::HandleNULL, //272 unknown
- &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
- &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
- &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
- &Aura::HandleNULL, //276 mod damage % mechanic?
- &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
- &Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
- &Aura::HandleAuraInitializeImages, //279 SPELL_AURA_INITIALIZE_IMAGES
- &Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
- &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
- &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
- &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
- &Aura::HandleAuraLinked, //284 SPELL_AURA_LINKED 51 spells using
- &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
- &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
- &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
- &Aura::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
- &Aura::HandleUnused, //289 unused (3.2.2a)
- &Aura::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT
- &Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest
- &Aura::HandleNULL, //292 call stabled pet
- &Aura::HandleNULL, //293 2 test spells
- &Aura::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
- &Aura::HandleNULL, //295 unused
- &Aura::HandleNULL, //296 2 spells
- &Aura::HandleNULL, //297 1 spell (counter spell school?)
- &Aura::HandleNULL, //298 unused
- &Aura::HandleNULL, //299 unused
- &Aura::HandleNULL, //300 3 spells (share damage?)
- &Aura::HandleNULL, //301 5 spells
- &Aura::HandleNULL, //302 unused
- &Aura::HandleNULL, //303 17 spells
- &Aura::HandleAuraModInebriation, //304 2 spells
- &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
- &Aura::HandleNULL //306 1 spell
-};
-#undef Aura
-
-Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints, Item* castItem) :
- m_spellProto(spellproto),
- m_target(target), m_sourceGuid(source->GetGUID()), m_casterGuid(caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0),
- m_applyTime(time(NULL)),
- m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
- m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false)
-{
- assert(target);
- assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
-
- m_auraFlags = effMask;
-
- if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
- m_timeCla = 1000;
-
- m_isPassive = IsPassiveSpell(GetId());
-
- m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
-
- //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
- m_maxduration = caster->CalcSpellDuration(m_spellProto);
-
- if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
- m_permanent = true;
- else
- m_permanent = false;
-
- Player* modOwner = caster->GetSpellModOwner();
-
- if(!m_permanent && modOwner)
- {
- modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
- // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
- if (m_maxduration<=0)
- m_maxduration = 1;
- }
-
- m_duration = m_maxduration;
-
- m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
-
- m_procCharges = m_spellProto->procCharges;
- if(modOwner)
- modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
+ assert(GetTarget() && GetBase());
- m_isRemovedOnShapeLost = (caster == target &&
- m_spellProto->Stances &&
- !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
- !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
-
- for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
+ if(GetBase()->IsVisible())
{
- if (m_auraFlags & (uint8(1) << i))
+ // Try find slot for aura
+ uint8 slot = MAX_AURAS;
+ // Lookup for auras already applied from spell
+ if (AuraApplication * foundAura = m_target->GetAuraApplication(m_base->GetId(), m_base->GetCasterGUID()))
{
- if(!(m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints ? currentBasePoints + i : NULL)))
- m_auraFlags &= uint8(~(1<< i)); // correct flags if aura couldn't be created
+ // allow use single slot only by auras from same caster
+ slot = foundAura->GetSlot();
}
else
{
- m_partAuras[i] = NULL;
+ Unit::VisibleAuraMap const * visibleAuras = m_target->GetVisibleAuras();
+ // lookup for free slots in units visibleAuras
+ Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
+ for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
+ {
+ if(itr == visibleAuras->end() || itr->first != freeSlot)
+ {
+ slot = freeSlot;
+ break;
+ }
+ }
}
- }
- // Aura is positive when it is casted by friend and at least one aura is positive
- // or when it is casted by enemy and at least one aura is negative
- bool swap = false;
- if (caster == target) // caster == target - 1 negative effect is enough for aura to be negative
- m_positive = false;
- else
- m_positive = !caster->IsHostileTo(m_target);
-
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i))
+ // Register Visible Aura
+ if(slot < MAX_AURAS)
{
- swap = true;
- break;
+ m_slot = slot;
+ m_target->SetVisibleAura(slot, this);
+ SetNeedClientUpdate();
+ sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot);
}
+ else
+ sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask());
}
- if (!swap)
- m_positive = !m_positive;
-}
+ m_flags |= (_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE) |
+ (GetBase()->GetCasterGUID() == GetTarget()->GetGUID() ? AFLAG_CASTER : AFLAG_NONE);
-Aura::~Aura()
-{
- // free part auras memory
- for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
- if (m_partAuras[i])
- delete m_partAuras[i];
+ m_isNeedManyNegativeEffects = false;
+ if (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) // caster == target - 1 negative effect is enough for aura to be negative
+ m_isNeedManyNegativeEffects = false;
+ else if (caster)
+ m_isNeedManyNegativeEffects = caster->IsFriendlyTo(m_target);
}
-AuraEffect::AuraEffect(Aura *parentAura, uint8 effIndex, int32 *currentBasePoints) :
-m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
-m_target(parentAura->GetTarget()), m_tickNumber(0)
-, m_spellProto(parentAura->GetSpellProto()), m_effIndex(effIndex), m_auraName(AuraType(m_spellProto->EffectApplyAuraName[m_effIndex]))
+void AuraApplication::_Remove()
{
- assert(m_auraName < TOTAL_AURAS);
-
- if(currentBasePoints)
- m_currentBasePoints = *currentBasePoints;
- else
- m_currentBasePoints = m_spellProto->EffectBasePoints[m_effIndex];
-
- Unit *caster = GetParentAura()->GetCaster();
- if(caster)
- m_amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target);
- else
- m_amount = m_currentBasePoints + m_spellProto->EffectBaseDice[m_effIndex];
+ uint8 slot = GetSlot();
- if (int32 amount = CalculateCrowdControlAuraAmount(caster))
- m_amount = amount;
+ if (slot >= MAX_AURAS)
+ return;
- if(!m_amount && caster)
- if(uint64 itemGUID = GetParentAura()->GetCastItemGUID())
- if(Player *playerCaster = dynamic_cast<Player*>(caster))
- if(Item *castItem = playerCaster->GetItemByGuid(itemGUID))
- if (castItem->GetItemSuffixFactor())
+ if (AuraApplication * foundAura = m_target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID()))
{
- ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
- if(item_rand_suffix)
+ // Reuse visible aura slot by aura which is still applied - prevent storing dead pointers
+ if (slot == foundAura->GetSlot())
{
- for (int k=0; k<3; k++)
+ if (GetTarget()->GetVisibleAura(slot) == this)
{
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
- if(pEnchant)
- {
- for (int t=0; t<3; t++)
- if(pEnchant->spellid[t] == m_spellProto->Id)
- {
- m_amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
- break;
- }
- }
-
- if(m_amount)
- break;
+ GetTarget()->SetVisibleAura(slot, foundAura);
+ foundAura->SetNeedClientUpdate();
}
+ // set not valid slot for aura - prevent removing other visible aura
+ slot = MAX_AURAS;
}
}
- Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
- m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
-
- //apply casting time mods for channeled spells
- if (modOwner && m_amplitude && IsChanneledSpell(m_spellProto))
- modOwner->ModSpellCastTime(m_spellProto, m_amplitude);
-
- // Apply periodic time mod
- if(modOwner && m_amplitude)
- modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_amplitude);
-
- // Start periodic on next tick or at aura apply
- if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
- m_periodicTimer += m_amplitude;
-
- m_isApplied = false;
+ // update for out of range group members
+ if (slot < MAX_AURAS)
+ {
+ GetTarget()->RemoveVisibleAura(slot);
+ ClientUpdate(true);
+ }
}
-AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints)
-: AuraEffect(parentAura, effIndex, currentBasePoints)
+bool AuraApplication::_CheckPositive(Unit * caster) const
{
- m_removeTime = FRIENDLY_AA_REMOVE_TIME;
- m_isAreaAura = true;
-
- if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
- m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
- else
- m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
-
- Unit *source = GetSource();
- assert(source);
- if(Player* modOwner = source->GetSpellModOwner()) // source or caster? should be the same
- modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
+ // Aura is positive when it is casted by friend and at least one aura is positive
+ // or when it is casted by enemy and at least one aura is negative
- switch(m_spellProto->Effect[effIndex])
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
- m_areaAuraType = AREA_AURA_PARTY;
- if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem())
- *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
- m_areaAuraType = AREA_AURA_RAID;
- if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem())
- *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
- m_areaAuraType = AREA_AURA_FRIEND;
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
- m_areaAuraType = AREA_AURA_ENEMY;
- if(m_target == source)
- *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; // Do not do any effect on self
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_PET:
- m_areaAuraType = AREA_AURA_PET;
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
- m_areaAuraType = AREA_AURA_OWNER;
- if(m_target == source)
- *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
- break;
- default:
- sLog.outError("Wrong spell effect in AreaAura constructor");
- ASSERT(false);
- break;
+ if((1<<i & GetEffectMask()))
+ {
+ if (m_isNeedManyNegativeEffects == IsPositiveEffect(GetBase()->GetId(), i))
+ return m_isNeedManyNegativeEffects;
+ }
}
+ return !m_isNeedManyNegativeEffects;
}
-PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints)
-: AuraEffect(parentAura, effIndex, currentBasePoints)
+void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
{
- m_isPersistent = true;
-}
+ AuraEffect * aurEff = GetBase()->GetEffect(effIndex);
+ assert(aurEff);
+ assert(HasEffect(effIndex) == (!apply));
+ sLog.outDebug("AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount());
-DynamicObject *PersistentAreaAuraEffect::GetSource() const
-{
- uint64 guid = GetParentAura()->GetSourceGUID();
- if(IS_DYNAMICOBJECT_GUID(guid))
- return ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
- return NULL;
-}
+ Unit * caster = GetBase()->GetCaster();
+ m_flags &= ~(AFLAG_POSITIVE | AFLAG_NEGATIVE);
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints)
-{
- // TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source
- assert(parentAura);
- uint64 sourceGuid = parentAura->GetSourceGUID();
- //assert(source);
- if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex]))
+ if (apply)
{
- //assert(source->isType(TYPEMASK_UNIT));
- assert(IS_UNIT_GUID(sourceGuid));
- if(!parentAura->GetUnitSource())
- {
- // TODO: there is a crash here when a new aura is added by source aura update, confirmed
- sLog.outCrash("CreateAuraEffect: cannot find source " I64FMT " in world for spell %u", sourceGuid, parentAura->GetId());
- return NULL;
- }
- return new AreaAuraEffect(parentAura, effIndex, currentBasePoints);
+ m_flags |= 1<<effIndex;
+ m_flags |=_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
+ GetTarget()->_HandleAuraEffect(aurEff, true);
+ aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true);
}
- else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
- return new AuraEffect(parentAura, effIndex, currentBasePoints);
- else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ else
{
- //assert(source->isType(TYPEMASK_DYNAMICOBJECT));
- // TODO: creature addon or save? may add persistent AA without correct source
- if(IS_DYNAMICOBJECT_GUID(sourceGuid))
- return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints);
- }
- return NULL;
-}
+ m_flags &= ~(1<<effIndex);
+ m_flags |=_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
-Unit* Aura::GetCaster() const
-{
- if(m_casterGuid == m_target->GetGUID())
- return m_target;
+ // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
+ GetTarget()->_HandleAuraEffect(aurEff, false);
+ aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false);
- //return ObjectAccessor::GetUnit(*m_target,m_casterGuid);
- //must return caster even if it's in another grid/map
- return ObjectAccessor::GetObjectInWorld(m_casterGuid, (Unit*)NULL);
+ // Remove all triggered by aura spells vs unlimited duration
+ aurEff->CleanupTriggeredSpells(GetTarget());
+ }
+ SetNeedClientUpdate();
}
-Unit* Aura::GetUnitSource() const
+void AuraApplication::ClientUpdate(bool remove)
{
- if(m_sourceGuid == m_target->GetGUID())
- return m_target;
+ m_needClientUpdate = false;
- return ObjectAccessor::GetObjectInWorld(m_sourceGuid, (Unit*)NULL);
-}
-
-void Aura::Update(uint32 diff)
-{
- // TODO: store pointer to caster in aura class for update/mod handling code
+ WorldPacket data(SMSG_AURA_UPDATE);
+ data.append(GetTarget()->GetPackGUID());
+ data << uint8(m_slot);
- if (m_duration > 0)
+ if(remove)
{
- m_duration -= diff;
- if (m_duration < 0)
- m_duration = 0;
-
- // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
- if(m_timeCla)
- {
- if(m_timeCla > diff)
- m_timeCla -= diff;
- else if(Unit* caster = GetCaster())
- {
- if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel())
- {
- m_timeCla += 1000 - diff;
-
- Powers powertype = Powers(m_spellProto->powerType);
- if(powertype == POWER_HEALTH)
- {
- if (caster->GetHealth() > manaPerSecond)
- caster->ModifyHealth(-manaPerSecond);
- else
- {
- m_target->RemoveAura(this);
- return;
- }
- }
- else
- {
- if (caster->GetPower(powertype) >= manaPerSecond)
- caster->ModifyPower(powertype, -manaPerSecond);
- else
- {
- m_target->RemoveAura(this);
- return;
- }
- }
- }
- }
- }
+ assert(!m_target->GetVisibleAura(m_slot));
+ data << uint32(0);
+ sLog.outDebug("Aura %u removed slot %u",GetBase()->GetId(), m_slot);
+ m_target->SendMessageToSet(&data, true);
+ return;
}
+ assert(m_target->GetVisibleAura(m_slot));
- // Apply charged spellmods for channeled auras
- // used for example when triggered spell of spell:10 is modded
- Spell *modSpell = NULL;
- Player *modOwner = NULL;
- if(IS_PLAYER_GUID(GetCasterGUID()) && (modOwner = (Player*)GetCaster())
- && (modSpell = modOwner->FindCurrentSpellBySpellId(GetId())))
- modOwner->SetSpellModTakingSpell(modSpell, true);
-
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (m_partAuras[i])
- m_partAuras[i]->Update(diff);
+ Aura const * aura = GetBase();
+ data << uint32(aura->GetId());
+ uint32 flags = m_flags;
+ if (aura->GetMaxDuration() > 0)
+ flags |= AFLAG_DURATION;
+ data << uint8(flags);
+ data << uint8(aura->GetCasterLevel());
+ data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1);
- if (modOwner)
- modOwner->SetSpellModTakingSpell(modSpell, false);
-}
+ if(!(flags & AFLAG_CASTER))
+ data.appendPackGUID(aura->GetCasterGUID());
-void AuraEffect::Update(uint32 diff)
-{
- if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent()))
+ if(flags & AFLAG_DURATION)
{
- if(m_periodicTimer > diff)
- m_periodicTimer -= diff;
- else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
- {
- ++m_tickNumber;
-
- // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
- m_periodicTimer += m_amplitude - diff;
-
- if(!m_target->hasUnitState(UNIT_STAT_ISOLATED))
- PeriodicTick();
- }
+ data << uint32(aura->GetMaxDuration());
+ data << uint32(aura->GetDuration());
}
+
+ m_target->SendMessageToSet(&data, true);
}
-void AreaAuraEffect::Update(uint32 diff)
+Aura * Aura::TryCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
{
- // update for the source of the aura
- if(GetParentAura()->GetSourceGUID() == m_target->GetGUID())
+ assert(spellproto);
+ assert(owner);
+ assert(caster || casterGUID);
+ assert(tryEffMask <= MAX_EFFECT_MASK);
+ uint8 effMask = 0;
+ switch(owner->GetTypeId())
{
- Unit *source = m_target;
- Unit *caster = GetCaster();
- if (!caster)
- {
- m_target->RemoveAura(GetParentAura());
- return;
- }
-
- if( !source->hasUnitState(UNIT_STAT_ISOLATED) )
- {
- std::list<Unit *> targets;
-
- switch(m_areaAuraType)
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
{
- case AREA_AURA_PARTY:
- source->GetPartyMemberInDist(targets, m_radius);
- break;
- case AREA_AURA_RAID:
- source->GetRaidMember(targets, m_radius);
- break;
- case AREA_AURA_FRIEND:
- {
- Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(source, caster, m_radius);
- Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(source, targets, u_check);
- source->VisitNearbyObject(m_radius, searcher);
- break;
- }
- case AREA_AURA_ENEMY:
- {
- Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(source, caster, m_radius); // No GetCharmer in searcher
- Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(source, targets, u_check);
- source->VisitNearbyObject(m_radius, searcher);
- break;
- }
- case AREA_AURA_OWNER:
- case AREA_AURA_PET:
- {
- if(Unit *owner = caster->GetCharmerOrOwner())
- if (caster->IsWithinDistInMap(owner, m_radius))
- targets.push_back(owner);
- break;
- }
+ if (IsUnitOwnedAuraEffect(spellproto->Effect[i]))
+ effMask |= 1 << i;
}
-
- for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
+ break;
+ case TYPEID_DYNAMICOBJECT:
+ for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
{
- if(Aura *aur = (*tIter)->GetAura(GetId(), GetCasterGUID()))
- {
- if(aur->HasEffect(GetEffIndex()))
- continue;
- }
- else
- {
- bool skip = false;
- for (Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end(); ++iter)
- {
- if(!spellmgr.CanAurasStack(GetSpellProto(), iter->second->GetSpellProto(), iter->second->GetCasterGUID() == GetCasterGUID()))
- {
- skip = true;
- break;
- }
- }
- if(skip)
- continue;
- }
-
- // Select lower rank of aura if needed
- if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
- {
- int32 newBp = m_currentBasePoints;
- // Check if basepoints can be safely reduced
- if (newBp == m_spellProto->EffectBasePoints[m_effIndex])
- newBp = actualSpellInfo->EffectBasePoints[m_effIndex];
- (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), source, caster, &newBp);
-
- if(m_areaAuraType == AREA_AURA_ENEMY)
- caster->CombatStart(*tIter);
- }
+ if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ effMask |= 1 << i;
}
- }
- AuraEffect::Update(diff);
+ break;
}
- else // aura at non-caster
- {
- // WARNING: the aura may get deleted during the update
- // DO NOT access its members after update!
- AuraEffect::Update(diff);
-
- // Speedup - no need to do more checks
- if (GetParentAura()->IsRemoved())
- return;
-
- // Caster may be deleted due to update
- Unit *caster = GetCaster();
- Unit *source = GetSource();
+ if (uint8 realMask = effMask & tryEffMask)
+ return Create(spellproto,realMask,owner,caster,baseAmount,castItem,casterGUID);
+ return NULL;
+}
- // remove aura if out-of-range from caster (after teleport for example)
- // or caster is isolated or caster no longer has the aura
- // or caster is (no longer) friendly
- bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
- if( !source || !caster ||
- source->hasUnitState(UNIT_STAT_ISOLATED) || !source->HasAuraEffect(GetId(), m_effIndex) ||
- caster->IsFriendlyTo(m_target) != needFriendly
- )
- {
- m_target->RemoveAura(GetParentAura());
- }
- else if (!source->IsWithinDistInMap(m_target, m_radius))
- {
- if (needFriendly && source->isMoving())
- {
- m_removeTime -= diff;
- if (m_removeTime < 0)
- m_target->RemoveAura(GetParentAura());
- }
- else
- m_target->RemoveAura(GetParentAura());
- }
- else
- {
- // Reset aura remove timer
- m_removeTime = FRIENDLY_AA_REMOVE_TIME;
- if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
- {
- if(!m_target->IsInPartyWith(caster))
- m_target->RemoveAura(GetParentAura());
- }
- else if( m_areaAuraType == AREA_AURA_RAID)
+Aura * Aura::TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
+{
+ assert(spellproto);
+ assert(owner);
+ assert(caster || casterGUID);
+ uint8 effMask = 0;
+ switch(owner->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
{
- if(!m_target->IsInRaidWith(caster))
- m_target->RemoveAura(GetParentAura());
+ if (IsUnitOwnedAuraEffect(spellproto->Effect[i]))
+ effMask |= 1 << i;
}
- else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
+ break;
+ case TYPEID_DYNAMICOBJECT:
+ for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
{
- if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
- m_target->RemoveAura(GetParentAura());
+ if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ effMask |= 1 << i;
}
- }
+ break;
}
+ if (effMask)
+ return Create(spellproto,effMask,owner,caster,baseAmount,castItem,casterGUID);
+ return NULL;
}
-void PersistentAreaAuraEffect::Update(uint32 diff)
+Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
{
- /*
- if(Unit *caster = GetParentAura()->GetCaster())
- {
- if(DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex()))
- {
- if(m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
- {
- AuraEffect::Update(diff);
- return;
- }
- }
- }
- */
- if(DynamicObject *dynObj = GetSource())
+ assert(effMask);
+ assert(spellproto);
+ assert(owner);
+ assert(caster || casterGUID);
+ assert(effMask <= MAX_EFFECT_MASK);
+ switch(owner->GetTypeId())
{
- if(m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
- {
- AuraEffect::Update(diff);
- return;
- }
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ return new UnitAura(spellproto,effMask,owner,caster,baseAmount,castItem, casterGUID);
+ case TYPEID_DYNAMICOBJECT:
+ return new DynObjAura(spellproto,effMask,owner,caster,baseAmount,castItem, casterGUID);
+ default:
+ assert(false);
+ return NULL;
}
-
- // remove the aura if its caster or the dynamic object causing it was removed
- // or if the target moves too far from the dynamic object
- m_target->RemoveAura(GetParentAura());
}
-void AuraEffect::ApplyModifier(bool apply, bool Real, bool changeAmount)
+Aura::Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) :
+m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0),
+ m_applyTime(time(NULL)), m_timeCla(0),
+ m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel)
{
- if (GetParentAura()->IsRemoved())
- return;
-
- if (apply)
- HandleAuraEffectSpecificMods(true, Real, changeAmount);
-
- (*this.*AuraHandler [m_auraName])(apply,Real, changeAmount);
+ if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
+ m_timeCla = 1 * IN_MILISECONDS;
- if (!apply)
- HandleAuraEffectSpecificMods(false, Real, changeAmount);
-}
+ Player* modOwner = NULL;
-void AuraEffect::RecalculateAmount(bool applied)
-{
- Unit *caster = GetParentAura()->GetCaster();
- int32 amount = GetParentAura()->GetStackAmount() * (caster ? (caster->CalculateSpellDamage(m_spellProto, GetEffIndex(), GetBasePoints(), NULL)) : (m_currentBasePoints + m_spellProto->EffectBaseDice[m_effIndex]));
- // Reapply if amount change
- if (amount!=GetAmount())
+ if (caster)
{
- // Auras which are applying spellmod should have removed spellmods for real
- if (applied)
- ApplyModifier(false,false,true);
- SetAmount(amount);
- if (applied)
- ApplyModifier(true,false,true);
+ modOwner = caster->GetSpellModOwner();
+ m_maxDuration = caster->CalcSpellDuration(m_spellProto);
}
-}
+ else
+ m_maxDuration = GetSpellDuration(m_spellProto);
-void AuraEffect::CleanupTriggeredSpells()
-{
- uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
- if(!tSpellId)
- return;
+ if(IsPassive() && m_spellProto->DurationIndex == 0)
+ m_maxDuration = -1;
- SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
- if(!tProto)
- return;
+ if(!IsPermanent() && modOwner)
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxDuration);
- if(GetSpellDuration(tProto) != -1)
- return;
+ m_duration = m_maxDuration;
- // needed for spell 43680, maybe others
- // TODO: is there a spell flag, which can solve this in a more sophisticated way?
- if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
- GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
- return;
+ m_procCharges = m_spellProto->procCharges;
+ if(modOwner)
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
- m_target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID());
-}
+ for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
+ {
+ if (effMask & (uint8(1) << i))
+ m_effects[i] = new AuraEffect(this, i, baseAmount ? baseAmount + i : NULL, caster);
+ else
+ m_effects[i] = NULL;
+ }
-void Aura::ApplyAllModifiers(bool apply, bool Real)
-{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
- if (m_partAuras[i])
- m_partAuras[i]->ApplyModifier(apply, Real);
+ m_isSingleTarget = IsSingleTargetSpell(GetSpellProto());
}
-void Aura::HandleAuraSpecificMods(bool apply)
+Aura::~Aura()
{
- //**************************************************************************************
- // Function called after applying all mods from aura or after removing all mods from it
- //**************************************************************************************
+ // free effects memory
+ for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
+ if (m_effects[i])
+ delete m_effects[i];
- //********************
- // MODS AT AURA APPLY
- //********************
- if (apply)
- {
- // Update auras for specific phase
- if(IsAuraType(SPELL_AURA_PHASE))
- {
- SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
- if(saBounds.first != saBounds.second)
- {
- uint32 zone, area;
- m_target->GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- {
- // some auras remove at aura remove
- if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
- m_target->RemoveAurasDueToSpell(itr->second->spellId);
- // some auras applied at aura apply
- else if(itr->second->autocast)
- {
- if( !m_target->HasAura(itr->second->spellId) )
- m_target->CastSpell(m_target,itr->second->spellId,true);
- }
- }
- }
- }
+ assert(m_applications.empty());
+ _DeleteRemovedApplications();
+}
- if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE)
- {
- if (m_spellProto->SpellFamilyFlags[1] & 0x00000002 && m_spellProto->SpellFamilyFlags[2] & 0x00000008)
- {
- // Arcane Potency
- if (Unit * caster = GetCaster())
- {
- if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0))
- {
- if (roll_chance_i(aureff->GetAmount()))
- {
- uint32 spell_id = 0;
+Unit* Aura::GetCaster() const
+{
+ if (GetOwner()->GetGUID() == GetCasterGUID())
+ return GetUnitOwner();
+ if(AuraApplication const * aurApp = GetApplicationOfTarget(GetCasterGUID()))
+ return aurApp->GetTarget();
- switch (aureff->GetId())
- {
- case 31571: spell_id = 57529; break;
- case 31572: spell_id = 57531; break;
- default: return;
- }
- if(spell_id)
- caster->CastSpell(caster,spell_id,true);
- }
- }
- }
- }
- else if (m_spellProto->SpellFamilyFlags[0] & 0x00000001 && m_spellProto->SpellFamilyFlags[2] & 0x00000008)
- {
- // Glyph of Fireball
- if (Unit * caster = GetCaster())
- if (caster->HasAura(56368))
- SetAuraDuration(0);
- }
- else if (m_spellProto->SpellFamilyFlags[0] & 0x00000020 && m_spellProto->SpellVisual[0] == 13)
- {
- // Glyph of Frostbolt
- if (Unit * caster = GetCaster())
- if (caster->HasAura(56370))
- SetAuraDuration(0);
- }
- // Todo: This should be moved to similar function in spell::hit
- else if (m_spellProto->SpellFamilyFlags[0] & 0x01000000)
- {
- Unit * caster = GetCaster();
- if (!caster)
- return;
+ return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID());
+}
- // Polymorph Sound - Sheep && Penguin
- if (m_spellProto->SpellIconID == 82 && m_spellProto->SpellVisual[0] == 12978)
- {
- // Glyph of the Penguin
- if (caster->HasAura(52648))
- caster->CastSpell(m_target,61635,true);
- else
- caster->CastSpell(m_target,61634,true);
- }
- }
- }
- else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST)
- {
- // Devouring Plague
- if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetPartAura(0))
- {
- Unit * caster = GetCaster();
- if (!caster)
- return;
+AuraObjectType Aura::GetType() const
+{
+ return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE;
+}
- // Improved Devouring Plague
- if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 3790, 1))
- {
- int32 basepoints0 = aurEff->GetAmount() * GetPartAura(0)->GetTotalTicks() * GetPartAura(0)->GetAmount() / 100;
- caster->CastCustomSpell(m_target, 63675, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0));
- }
- }
- // Renew
- else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetPartAura(0))
- {
- Unit * caster = GetCaster();
- if (!caster)
- return;
+void Aura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp)
+{
+ assert(target);
+ assert(auraApp);
+ // aura mustn't be already applied
+ assert (m_applications.find(target->GetGUID()) == m_applications.end());
- // Empowered Renew
- if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 3021, 1))
- {
- int32 basepoints0 = aurEff->GetAmount() * GetPartAura(0)->GetTotalTicks() * caster->SpellHealingBonus(m_target, GetSpellProto(), GetPartAura(0)->GetAmount(), HEAL) / 100;
- caster->CastCustomSpell(m_target, 63544, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0));
- }
- }
- }
- else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE)
- {
- // Sprint (skip non player casted spells by category)
- if(GetSpellProto()->SpellFamilyFlags[0] & 0x40 && GetSpellProto()->Category == 44)
- // in official maybe there is only one icon?
- if(m_target->HasAura(58039)) // Glyph of Blurred Speed
- m_target->CastSpell(m_target, 61922, true); // Sprint (waterwalk)
- }
- else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
- {
- // Frost Fever and Blood Plague
- if(GetSpellProto()->SpellFamilyFlags[2] & 0x2)
- {
- // Can't proc on self
- if (GetCasterGUID() == m_target->GetGUID())
- return;
- Unit * caster = GetCaster();
- if (!caster)
- return;
+ m_applications[target->GetGUID()] = auraApp;
- AuraEffect * aurEff = NULL;
- // Ebon Plaguebringer / Crypt Fever
- Unit::AuraEffectList const& TalentAuras = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
- {
- if ((*itr)->GetMiscValue() == 7282)
- {
- aurEff = *itr;
- // Ebon Plaguebringer - end search if found
- if ((*itr)->GetSpellProto()->SpellIconID == 1766)
- break;
- }
- }
- if (aurEff)
- {
- uint32 spellId = 0;
- switch (aurEff->GetId())
- {
- // Ebon Plague
- case 51161: spellId = 51735; break;
- case 51160: spellId = 51734; break;
- case 51099: spellId = 51726; break;
- // Crypt Fever
- case 49632: spellId = 50510; break;
- case 49631: spellId = 50509; break;
- case 49032: spellId = 50508; break;
- default:
- sLog.outError("Unknown rank of Crypt Fever/Ebon Plague %d", aurEff->GetId());
- }
- caster->CastSpell(m_target, spellId, true, 0, GetPartAura(0));
- }
- }
- }
- else
+ // set infinity cooldown state for spells
+ if(caster && caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
{
- switch(GetId())
- {
- case 32474: // Buffeting Winds of Susurrus
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
- break;
- case 33572: // Gronn Lord's Grasp, becomes stoned
- if(GetStackAmount() >= 5 && !m_target->HasAura(33652))
- m_target->CastSpell(m_target, 33652, true);
- break;
- case 48020: // Demonic Circle
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- if(GameObject* obj = m_target->GetGameObject(48018))
- ((Player*)m_target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation());
- break;
- case 60970: // Heroic Fury (remove Intercept cooldown)
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->RemoveSpellCooldown(20252, true);
- break;
- }
+ Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
+ ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
}
}
+}
- //*******************************
- // MODS AT AURA APPLY AND REMOVE
- //*******************************
+void Aura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp)
+{
+ assert(target);
+ assert(auraApp->GetRemoveMode());
+ assert(auraApp);
- // Aura Mastery Triggered Spell Handler
- // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity
- // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity
- // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity
- if (m_spellProto->Id == 19746 || m_spellProto->Id == 31821)
+ ApplicationMap::iterator itr = m_applications.find(target->GetGUID());
+ // aura has to be already applied
+ assert(itr->second == auraApp);
+ m_applications.erase(itr);
+ m_removedApplications.push_back(auraApp);
+
+ // reset cooldown state for spells
+ if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
- if (GetCasterGUID() != m_target->GetGUID())
- return;
- if (apply)
- {
- if ((m_spellProto->Id == 31821 && m_target->HasAura(19746, GetCasterGUID())) || (m_spellProto->Id == 19746 && m_target->HasAura(31821)))
- {
- m_target->CastSpell(m_target,64364,true);
- return;
- }
- }
- else
- {
- m_target->RemoveAurasDueToSpell(64364, GetCasterGUID());
- return;
- }
+ if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ ((Player*)caster)->SendCooldownEvent(GetSpellProto());
}
+}
- // Bestial Wrath
- if (GetSpellProto()->Id == 19574)
+// removes aura from all targets
+// and marks aura as removed
+void Aura::_Remove(AuraRemoveMode removeMode)
+{
+ assert (!m_isRemoved);
+ m_isRemoved = true;
+ for (ApplicationMap::iterator appItr = m_applications.begin() ; appItr != m_applications.end() ;)
{
- // The Beast Within cast on owner if talent present
- if ( Unit* owner = m_target->GetOwner() )
- {
- // Search talent
- if (owner->HasAura(34692))
- {
- if (apply)
- owner->CastSpell(owner, 34471, true, 0, GetPartAura(0));
- else
- owner->RemoveAurasDueToSpell(34471);
- }
- }
+ AuraApplication * aurApp = appItr->second;
+ Unit * target = aurApp->GetTarget();
+ ++appItr;
+ target->_UnapplyAura(aurApp, removeMode);
}
+}
- if (GetSpellSpecific(m_spellProto->Id) == SPELL_PRESENCE)
- {
- AuraEffect *bloodPresenceAura=0; // healing by damage done
- AuraEffect *frostPresenceAura=0; // increased health
- AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery
+void Aura::UpdateTargetMap(Unit * caster)
+{
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if(m_effects[i] && !IsRemoved())
+ UpdateTargetMapForEffect(caster, i);
+}
- // Improved Presences
- Unit::AuraEffectList const& vDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
- {
- switch((*itr)->GetId())
- {
- // Improved Blood Presence
- case 50365:
- case 50371:
- {
- bloodPresenceAura = (*itr);
- break;
- }
- // Improved Frost Presence
- case 50384:
- case 50385:
- {
- frostPresenceAura = (*itr);
- break;
- }
- // Improved Unholy Presence
- case 50391:
- case 50392:
- {
- unholyPresenceAura = (*itr);
- break;
- }
- }
- }
+void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
+{
+ assert(owner == m_owner);
- uint32 presence=GetId();
- if (apply)
- {
- // Blood Presence bonus
- if (presence == SPELL_ID_BLOOD_PRESENCE)
- m_target->CastSpell(m_target,63611,true);
- else if (bloodPresenceAura)
- {
- int32 basePoints1=bloodPresenceAura->GetAmount();
- m_target->CastCustomSpell(m_target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura);
- }
- // Frost Presence bonus
- if (presence == SPELL_ID_FROST_PRESENCE)
- m_target->CastSpell(m_target,61261,true);
- else if (frostPresenceAura)
- {
- int32 basePoints0=frostPresenceAura->GetAmount();
- m_target->CastCustomSpell(m_target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura);
- }
- // Unholy Presence bonus
- if (presence == SPELL_ID_UNHOLY_PRESENCE)
- {
- if(unholyPresenceAura)
- {
- // Not listed as any effect, only base points set
- int32 basePoints0 = unholyPresenceAura->GetSpellProto()->EffectBasePoints[1];
- //m_target->CastCustomSpell(m_target,63622,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura);
- m_target->CastCustomSpell(m_target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura);
- }
- m_target->CastSpell(m_target,49772, true);
- }
- else if (unholyPresenceAura)
- {
- int32 basePoints0=unholyPresenceAura->GetAmount();
- m_target->CastCustomSpell(m_target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura);
- }
- }
- else
- {
- // Remove passive auras
- if (presence == SPELL_ID_BLOOD_PRESENCE || bloodPresenceAura)
- m_target->RemoveAurasDueToSpell(63611);
- if (presence == SPELL_ID_FROST_PRESENCE || frostPresenceAura)
- m_target->RemoveAurasDueToSpell(61261);
- if (presence == SPELL_ID_UNHOLY_PRESENCE || unholyPresenceAura)
- {
- if(presence == SPELL_ID_UNHOLY_PRESENCE && unholyPresenceAura)
- {
- //m_target->RemoveAurasDueToSpell(63622);
- m_target->RemoveAurasDueToSpell(65095);
- }
- m_target->RemoveAurasDueToSpell(49772);
- }
- }
- }
+ Unit * caster = GetCaster();
+ // Apply spellmods for channeled auras
+ // used for example when triggered spell of spell:10 is modded
+ Spell * modSpell = NULL;
+ Player * modOwner = NULL;
+ if(caster)
+ if ((modOwner = caster->GetSpellModOwner())
+ && (modSpell = modOwner->FindCurrentSpellBySpellId(GetId())))
+ modOwner->SetSpellModTakingSpell(modSpell, true);
- //*********************
- // MODS AT AURA REMOVE
- //*********************
+ Update(diff, caster);
- if(!apply)
- {
- // Spell Reflection
- if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x2
- && GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
- {
- if (Unit * caster = GetCaster())
- {
- // Improved Spell Reflection
- if (caster->GetDummyAura(SPELLFAMILY_WARRIOR,1935, 1))
- {
- // aura remove - remove auras from all party members
- std::list<Unit*> PartyMembers;
- m_target->GetPartyMembers(PartyMembers);
- for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr)
- {
- if ((*itr)!= m_target)
- (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
- }
- }
- }
- }
- // Guardian Spirit
- else if(m_spellProto->Id == 47788)
- {
- if (GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
- return;
- Unit *caster = GetCaster();
- if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ UpdateTargetMap(caster);
- Player *player = ((Player*)caster);
- // Glyph of Guardian Spirit
- if(AuraEffect * aurEff = player->GetAuraEffect(63231, 0))
- {
- if (!player->HasSpellCooldown(47788))
- return;
+ // update aura effects
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (m_effects[i])
+ m_effects[i]->Update(diff, caster);
- player->RemoveSpellCooldown(m_spellProto->Id, true);
- player->AddSpellCooldown(m_spellProto->Id, 0, uint32(time(NULL) + aurEff->GetAmount()));
+ // remove spellmods after effects update
+ if (modSpell)
+ modOwner->SetSpellModTakingSpell(modSpell, false);
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
- data << uint64(player->GetGUID());
- data << uint8(0x0); // flags (0x1, 0x2)
- data << uint32(m_spellProto->Id);
- data << uint32(aurEff->GetAmount()*IN_MILISECONDS);
- player->SendDirectMessage(&data);
- }
- }
- // Invisibility
- else if (m_spellProto->Id == 66)
- {
- if (GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
- return;
- m_target->CastSpell(m_target, 32612, true, NULL, GetPartAura(1));
- }
- // Summon Gargoyle
- else if (m_spellProto->Id == 50514)
- {
- m_target->CastSpell(m_target, GetPartAura(0)->GetAmount(), true, NULL, GetPartAura(0));
- }
- // Curse of Doom
- else if (m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x02)
- {
- if (GetRemoveMode()==AURA_REMOVE_BY_DEATH)
- {
- if (Unit * caster = GetCaster())
- {
- if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target))
- caster->CastSpell(m_target, 18662, true, NULL, GetPartAura(0));
- }
- }
- }
- // Improved Fear
- else if (m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x00000400)
- {
- if (Unit * caster = GetCaster())
- {
- if (caster->GetTypeId() != TYPEID_PLAYER)
- {
- if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0))
- {
- uint32 spell_id = 0;
- switch (aureff->GetId())
- {
- case 53759: spell_id = 60947; break;
- case 53754: spell_id = 60946; break;
- default: return;
- }
- if (spell_id)
- caster->CastSpell(caster,spell_id,true);
- }
- }
- }
- }
- }
+ _DeleteRemovedApplications();
}
-void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount)
+void Aura::Update(uint32 diff, Unit * caster)
{
- //***********************************************************************
- // Function called before aura effect handler apply or after it's remove
- //***********************************************************************
-
- if(!Real && !changeAmount)
- return;
-
- Unit* caster = GetCaster();
-
- if (!caster)
- return;
-
- if(apply)
+ if (m_duration > 0)
{
- // prevent double apply bonuses
- if (!m_target->isBeingLoaded())
- if(caster)
+ m_duration -= diff;
+ if (m_duration < 0)
+ m_duration = 0;
+
+ // handle manaPerSecond/manaPerSecondPerLevel
+ if(m_timeCla)
{
- float DoneActualBenefit = 0.0f;
- float BenefitMod = 1.0f;
- switch(m_spellProto->SpellFamilyName)
+ if(m_timeCla > diff)
+ m_timeCla -= diff;
+ else if(caster)
{
- case SPELLFAMILY_GENERIC:
- // Replenishment (0.25% from max)
- // Infinite Replenishment
- if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE)
- m_amount = m_target->GetMaxPower(POWER_MANA) * 20 / 10000;
- break;
- case SPELLFAMILY_MAGE:
- // Mana Shield
- if(m_spellProto->SpellFamilyFlags[0] & 0x8000 && m_spellProto->SpellFamilyFlags[2] & 0x8 && GetAuraName() == SPELL_AURA_MANA_SHIELD)
- {
- // +80.53% from +spd bonus
- DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8053f;;
- }
- // Ice Barrier
- else if(m_spellProto->SpellFamilyFlags[1] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x8 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
- {
- // +80.67% from sp bonus
- DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
- }
- // Frost Ward, Fire Ward
- else if (m_spellProto->SpellFamilyFlags[0] & 0x00000108 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
- {
- //+10% from +spell bonus
- DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
- }
- break;
- case SPELLFAMILY_WARRIOR:
- {
- // Rend
- if (m_spellProto->SpellFamilyFlags[0] & 0x20 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE)
- {
- // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
- float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 mws = caster->GetAttackTime(BASE_ATTACK);
- float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
- float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
- m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
- // "If used while your target is above 75% health, Rend does 35% more damage."
- // as for 3.1.3 only ranks above 9 (wrong tooltip?)
- if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9)
- {
- if (m_target->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster))
- m_amount += int32(m_amount*0.35);
- }
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- // shadow ward
- if(m_spellProto->SpellFamilyFlags[2]& 0x40 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
- {
- // +30% from sp bonus
- DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
- }
- // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage
- else if (m_spellProto->SpellFamilyFlags[0] & 0x00004000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE)
- {
- // if victim is below 25% of hp
- if (m_target->GetMaxHealth() / 4 > m_target->GetHealth())
- m_amount *= 4;
- }
- break;
- case SPELLFAMILY_PRIEST:
- {
- // Power Word: Shield
- if(m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
- {
- //+80.68% from sp bonus
- DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
- // Borrowed Time
- if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1))
- DoneActualBenefit += caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * (aureff->GetAmount() / 100.0f);
- }
- // Lightwell Renew
- else if (m_spellProto->SpellFamilyFlags[2] & UI64LIT(0x4000) && GetAuraName() == SPELL_AURA_PERIODIC_HEAL)
- {
- if (caster->GetTypeId() == TYPEID_PLAYER)
- // Bonus from Glyph of Lightwell
- if (AuraEffect* modHealing = caster->GetAuraEffect(55673, 0))
- m_amount *= (100.0f + modHealing->GetAmount()) / 100.0f;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Rip
- if (m_spellProto->SpellFamilyFlags[0] & 0x00800000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE)
- {
- // 0.01*$AP*cp
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint8 cp = ((Player*)caster)->GetComboPoints();
-
- // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
- if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0))
- m_amount += cp * aurEff->GetAmount();
-
- m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
- }
- // TODO: i do not know what is this for so i simply disable it
- // Lifebloom
- //else if (m_spellProto->SpellFamilyFlags[1] & 0x10 && GetAuraName() == SPELL_AURA_PERIODIC_HEAL)
- // m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE);
- // Innervate
- else if (m_spellProto->Id == 29166 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE)
- m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / (GetTotalTicks() * 100.0f);
- // Owlkin Frenzy
- else if (m_spellProto->Id == 48391 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE)
- m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / 100.0f;
- // Thorns
- else if (m_spellProto->SpellFamilyFlags[0] & 0x100 && GetAuraName() == SPELL_AURA_DAMAGE_SHIELD)
- // 3.3% from sp bonus
- DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.033f;
- break;
- }
- case SPELLFAMILY_ROGUE:
+ if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel())
{
- // Rupture
- if (m_spellProto->SpellFamilyFlags[0] & 0x100000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE)
- {
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
- //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
- //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
- //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
- //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
- //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
- float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
- uint8 cp = ((Player*)caster)->GetComboPoints();
- if (cp > 5) cp = 5;
- m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- // Sacred Shield
- if (m_spellProto->SpellFamilyFlags[1] & 0x80000 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
- {
- // 0.75 from sp bonus
- float koef = 1.0f;
- if (caster->HasAura(53527))
- koef = 1.1f;
- if (caster->HasAura(53530))
- koef = 1.2f;
+ m_timeCla += 1000 - diff;
- DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f * koef;
- }
- break;
- case SPELLFAMILY_SHAMAN:
- // Earth Shield
- if (m_spellProto->SpellFamilyFlags[1] & 0x400 && GetAuraName() == SPELL_AURA_DUMMY)
- m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE);
- break;
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Vampiric Blood
- if(GetSpellProto()->Id == 55233 && GetAuraName() == SPELL_AURA_MOD_INCREASE_HEALTH)
- m_amount = m_target->GetMaxHealth() * m_amount / 100;
- // Icebound Fortitude
- else if (m_spellProto->SpellFamilyFlags[0] & 0x00100000 && GetAuraName() == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
+ Powers powertype = Powers(m_spellProto->powerType);
+ if(powertype == POWER_HEALTH)
{
- if (caster->GetTypeId() == TYPEID_PLAYER)
+ if (caster->GetHealth() > manaPerSecond)
+ caster->ModifyHealth(-manaPerSecond);
+ else
{
- int32 value = int32((m_amount*-1)-10);
- uint32 defva = uint32(((Player*)caster)->GetSkillValue(SKILL_DEFENSE) + ((Player*)caster)->GetRatingBonusValue(CR_DEFENSE_SKILL));
-
- if(defva > 400)
- value += int32((defva-400)*0.15);
-
- // Glyph of Icebound Fortitude
- if (AuraEffect *auradummy = caster->GetAuraEffect(58625,0))
- {
- uint32 valmax = auradummy->GetAmount();
- if(value < valmax)
- value = valmax;
- }
- m_amount = -value;
+ Remove();
+ return;
}
}
- break;
- }
- default:
- break;
- }
-
- if (DoneActualBenefit != 0.0f)
- {
- // Handle SPELL_AURA_ADD_PCT_MODIFIERs
- Unit::AuraEffectList const& AuraPctMmodifiers = caster->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
- for (Unit::AuraEffectList::const_iterator i = AuraPctMmodifiers.begin(); i != AuraPctMmodifiers.end(); ++i)
- {
- if ((*i)->isAffectedOnSpell(m_spellProto) && (*i)->GetMiscValue() == SPELLMOD_ALL_EFFECTS)
- BenefitMod += (*i)->GetAmount() / 100.0f;
- }
-
- DoneActualBenefit *= BenefitMod;
- DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
- m_amount += (int32)DoneActualBenefit;
- }
- }
- }
- else
- {
- if (caster &&
- // Power Word: Shield
- m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
- (m_spellProto->SpellFamilyFlags[0] & 0x00000001) &&
- // completely absorbed or dispelled
- ((m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT && m_amount) || m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE))
- {
- Unit::AuraEffectList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
- {
- SpellEntry const* vSpell = (*itr)->GetSpellProto();
-
- // Rapture (main spell)
- if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
- {
- switch((*itr)->m_effIndex)
+ else
{
- case 0:
- {
- // energize caster
- int32 manapct1000 = 5 * ((*itr)->m_amount + spellmgr.GetSpellRank(vSpell->Id));
- int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
- caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
- break;
- }
- case 1:
+ if (caster->GetPower(powertype) >= manaPerSecond)
+ caster->ModifyPower(powertype, -manaPerSecond);
+ else
{
- // energize target
- if (!roll_chance_i((*itr)->m_amount) || caster->HasAura(63853))
- break;
-
- switch(m_target->getPowerType())
- {
- case POWER_RUNIC_POWER:
- m_target->CastSpell(m_target, 63652, true, NULL, NULL, GetCasterGUID());
- break;
- case POWER_RAGE:
- m_target->CastSpell(m_target, 63653, true, NULL, NULL, GetCasterGUID());
- break;
- case POWER_MANA:
- {
- int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
- m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
- break;
- }
- case POWER_ENERGY:
- m_target->CastSpell(m_target, 63655, true, NULL, NULL, GetCasterGUID());
- break;
- default:
- break;
- }
-
- //cooldwon aura
- caster->CastSpell(caster, 63853, true);
- break;
+ Remove();
+ return;
}
- default:
- sLog.outError("Changes in R-dummy spell???: effect 3");
- break;
}
}
}
@@ -1684,304 +489,66 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
}
}
-void Aura::SendAuraUpdate()
+void Aura::SetDuration(int32 duration, bool withMods)
{
- if (m_auraSlot>=MAX_AURAS)
- return;
- WorldPacket data(SMSG_AURA_UPDATE);
-
- data.append(m_target->GetPackGUID());
- data << uint8(m_auraSlot);
-
- if(!m_target->GetVisibleAura(m_auraSlot))
- {
- data << uint32(0);
- sLog.outDebug("Aura %u removed slot %u",GetId(), m_auraSlot);
- m_target->SendMessageToSet(&data, true);
- return;
- }
-
- data << uint32(GetId());
- data << uint8(m_auraFlags);
- data << uint8(m_auraLevel);
- data << uint8(m_stackAmount > 1 ? m_stackAmount : (m_procCharges) ? m_procCharges : 1);
-
- if(!(m_auraFlags & AFLAG_CASTER))
+ if (withMods)
{
if (Unit * caster = GetCaster())
- data.append(caster->GetPackGUID());
- else
- data << uint8(0);
- }
-
- if(m_auraFlags & AFLAG_DURATION)
- {
- data << uint32(m_maxduration);
- data << uint32(m_duration);
+ if (Player * modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration);
}
-
- m_target->SendMessageToSet(&data, true);
+ m_duration = duration;
+ SetNeedClientUpdateForTargets();
}
-bool Aura::IsVisible() const
+void Aura::RefreshDuration()
{
- // passive auras (except totem auras) do not get placed in the slots
- // area auras with SPELL_AURA_NONE are not shown on target
- //(m_spellProto->Attributes & 0x80 && GetTalentSpellPos(GetId()))
-
- if(!m_isPassive)
- return true;
-
- bool noneAreaAura = true;
+ SetDuration(GetMaxDuration());
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if(m_partAuras[i])
- {
- if(m_partAuras[i]->IsAreaAura())
- {
- if(Unit *source = ((AreaAuraEffect*)m_partAuras[i])->GetSource())
- if(source->isTotem())
- return true;
+ if(m_effects[i])
+ m_effects[i]->ResetPeriodic();
- if(m_partAuras[i]->GetAuraName() != SPELL_AURA_NONE)
- noneAreaAura = false;
- }
- else
- noneAreaAura = false;
- }
- }
-
- if(noneAreaAura)
- return false;
-
- return IsAuraType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
+ m_timeCla = 1 * IN_MILISECONDS;
}
-void Aura::_AddAura()
+void Aura::SetCharges(uint8 charges)
{
- if (!GetId())
- return;
- if(!m_target)
+ if (m_procCharges == charges)
return;
-
- Unit* caster = GetCaster();
-
- // set infinity cooldown state for spells
- if(caster && caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- {
- Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
- ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
- }
- }
-
- if(IsVisible())
- {
- // Try find slot for aura
- uint8 slot = MAX_AURAS;
- // Lookup for auras already applied from spell
- if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))
- {
- // allow use single slot only by auras from same caster
- slot = foundAura->GetAuraSlot();
- }
- else
- {
- Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras();
- // lookup for free slots in units visibleAuras
- Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
- for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
- {
- if(itr == visibleAuras->end() || itr->first != freeSlot)
- {
- slot = freeSlot;
- break;
- }
- }
- }
-
- // Register Visible Aura
- if(slot < MAX_AURAS)
- {
- m_auraFlags |= (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) |
- (GetCasterGUID() == m_target->GetGUID() ? AFLAG_CASTER : AFLAG_NONE) |
- (GetAuraMaxDuration() > 0 ? AFLAG_DURATION : AFLAG_NONE);
- m_auraLevel = (caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
- SetAuraSlot( slot );
- m_target->SetVisibleAura(slot, this);
- m_target->UpdateAuraForGroup(slot);
- SendAuraUpdate();
- sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u",GetId(), GetEffectMask(), slot);
- }
- else
- sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot",GetId(), GetEffectMask());
- }
-
- // Sitdown on apply aura req seated
- if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
- m_target->SetStandState(UNIT_STAND_STATE_SIT);
-
- // register aura diminishing on apply
- if (getDiminishGroup() != DIMINISHING_NONE )
- m_target->ApplyDiminishingAura(getDiminishGroup(),true);
-
- // Apply linked auras (On first aura apply)
- uint32 id = GetId();
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- {
- if(*itr < 0)
- m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true);
- else if(Unit* caster = GetCaster())
- caster->AddAura(*itr, m_target);
- }
- }
-
- HandleAuraSpecificMods(true);
-}
-
-bool Aura::SetPartAura(AuraEffect* aurEff, uint8 effIndex)
-{
- if (IsRemoved())
- return false;
- if (m_auraFlags & (1<<effIndex))
- return false;
- m_auraFlags |= 1<<effIndex;
- m_partAuras[effIndex]=aurEff;
- m_target->HandleAuraEffect(aurEff, true);
- SendAuraUpdate();
- return true;
+ m_procCharges = charges;
+ SetNeedClientUpdateForTargets();
}
-void Aura::_RemoveAura()
+bool Aura::DropCharge()
{
- Unit* caster = GetCaster();
-
- uint8 slot = GetAuraSlot();
-
- if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))
- {
- // allow use single slot only by auras from same caster
- slot = foundAura->GetAuraSlot();
- if(slot < MAX_AURAS) // slot not set
- if (Aura *entry = m_target->GetVisibleAura(slot))
- {
- // set not valid slot for aura - prevent removing other visible aura
- slot = MAX_AURAS;
- }
- }
-
- // update for out of range group members
- if (slot < MAX_AURAS)
- {
- m_target->RemoveVisibleAura(slot);
- m_target->UpdateAuraForGroup(slot);
- SendAuraUpdate();
- }
-
- // unregister aura diminishing (and store last time)
- if (getDiminishGroup() != DIMINISHING_NONE )
- m_target->ApplyDiminishingAura(getDiminishGroup(),false);
-
- // since now aura cannot apply/remove it's modifiers
- m_isRemoved = true;
- // disable client server communication for removed aura
- SetAuraSlot(MAX_AURAS);
-
- // reset cooldown state for spells
- if(caster && caster->GetTypeId() == TYPEID_PLAYER)
- {
- if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
- // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
- ((Player*)caster)->SendCooldownEvent(GetSpellProto());
- }
- uint32 id = GetId();
- // Remove Linked Auras
- if(m_removeMode != AURA_REMOVE_BY_STACK && m_removeMode != AURA_REMOVE_BY_DEATH)
- {
- if(uint32 customAttr = spellmgr.GetSpellCustomAttr(id))
- {
- if(customAttr & SPELL_ATTR_CU_LINK_REMOVE)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
- for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- {
- if(*itr < 0)
- m_target->RemoveAurasDueToSpell(-(*itr));
- else if (m_removeMode != AURA_REMOVE_BY_DEFAULT)
- m_target->CastSpell(m_target, *itr, true, 0, 0, GetCasterGUID());
- }
- }
- if(customAttr & SPELL_ATTR_CU_LINK_AURA)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- {
- if(*itr < 0)
- m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
- else
- m_target->RemoveAurasDueToSpell(*itr);
- }
- }
- }
- }
-
- // Proc on aura remove (only spell flags for now)
- if (caster)
+ if(m_procCharges) //auras without charges always have charge = 0
{
- uint32 procEx=0;
- if (m_removeMode == AURA_REMOVE_BY_ENEMY_SPELL)
- procEx = PROC_EX_AURA_REMOVE_DESTROY;
- else if (m_removeMode == AURA_REMOVE_BY_EXPIRE || m_removeMode == AURA_REMOVE_BY_CANCEL)
- procEx = PROC_EX_AURA_REMOVE_EXPIRE;
- if (procEx)
+ if(--m_procCharges) // Send charge change
+ SetNeedClientUpdateForTargets();
+ else // Last charge dropped
{
- uint32 ProcCaster, ProcVictim;
- if (IsPositive())
- {
- ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- ProcVictim = PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_POSITIVE_SPELL;
- }
- else
- {
- ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
- }
- caster->ProcDamageAndSpell(m_target,ProcCaster, ProcVictim, procEx, m_procDamage, BASE_ATTACK, m_spellProto);
+ Remove(AURA_REMOVE_BY_EXPIRE);
+ return true;
}
}
- HandleAuraSpecificMods(false);
+ return false;
}
void Aura::SetStackAmount(uint8 stackAmount, bool applied)
{
- bool refresh = stackAmount >= m_stackAmount;
if (stackAmount != m_stackAmount)
{
m_stackAmount = stackAmount;
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
- {
- if (AuraEffect * part = GetPartAura(i))
- {
- part->RecalculateAmount(applied);
- }
- }
+ RecalculateAmountOfEffects();
}
-
- if (refresh)
- RefreshAura();
- else
- SendAuraUpdate();
+ SetNeedClientUpdateForTargets();
}
-// TODO: lifebloom should bloom when each stack is dispelled
-bool Aura::modStackAmount(int32 num)
+bool Aura::ModStackAmount(int32 num)
{
// Can`t mod
- if (!m_spellProto->StackAmount)
+ if (!m_spellProto->StackAmount || !GetStackAmount())
return true;
// Modify stack but limit it
@@ -1993,48 +560,27 @@ bool Aura::modStackAmount(int32 num)
m_stackAmount = 0;
return true; // need remove aura
}
+ bool refresh = stackAmount >= GetStackAmount();
// Update stack amount
SetStackAmount(stackAmount);
+
+ if (refresh)
+ RefreshDuration();
+ SetNeedClientUpdateForTargets();
+
return false;
}
-void Aura::SetAuraDuration(int32 duration, bool withMods)
-{
- if (withMods)
- {
- if (Player * modOwner = m_target->GetSpellModOwner())
- modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration);
- }
- m_duration = duration;
- //if (duration<0)
- //m_permanent=true;
- //else
- //m_permanent=false;
- SendAuraUpdate();
-}
-void Aura::SetAuraCharges(uint8 charges)
+bool Aura::IsPassive() const
{
- if (m_procCharges == charges)
- return;
- m_procCharges = charges;
- SendAuraUpdate();
+ return IsPassiveSpell(GetSpellProto());
}
-bool Aura::DropAuraCharge()
+bool Aura::IsDeathPersistent() const
{
- if(m_procCharges) //auras without charges always have charge = 0
- {
- if(--m_procCharges) // Send charge change
- SendAuraUpdate();
- else // Last charge dropped
- {
- m_target->RemoveAura(this, AURA_REMOVE_BY_EXPIRE);
- return true;
- }
- }
- return false;
+ return IsDeathPersistentSpell(GetSpellProto());
}
bool Aura::CanBeSaved() const
@@ -2042,5294 +588,924 @@ bool Aura::CanBeSaved() const
if (IsPassive())
return false;
- if(IsPersistent())
- return false;
-
- if (GetCasterGUID() != m_target->GetGUID())
- if (IsSingleTargetSpell(GetSpellProto()) || IsAreaAura())
+ if (GetCasterGUID() != GetOwner()->GetGUID())
+ if (IsSingleTargetSpell(GetSpellProto()))
return false;
// Can't be saved - aura handler relies on calculated amount and changes it
- if (IsAuraType(SPELL_AURA_CONVERT_RUNE))
+ if (HasEffectType(SPELL_AURA_CONVERT_RUNE))
return false;
return true;
}
-bool Aura::IsPersistent() const
+bool Aura::HasEffectType(AuraType type) const
{
- return IS_DYNAMICOBJECT_GUID(m_sourceGuid);
- /*
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if(m_partAuras[i] && m_partAuras[i]->IsPersistent())
+ {
+ if(m_effects[i] && m_effects[i]->GetAuraType() == type)
return true;
+ }
return false;
- */
}
-bool Aura::IsAreaAura() const
+void Aura::RecalculateAmountOfEffects()
{
+ assert (!IsRemoved());
+ Unit * caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if(m_partAuras[i] && m_partAuras[i]->IsAreaAura())
- return true;
- return false;
+ if(m_effects[i])
+ m_effects[i]->RecalculateAmount(caster);
}
-bool Aura::IsAuraType(AuraType type) const
+void Aura::HandleAllEffects(AuraApplication const * aurApp, uint8 mode, bool apply)
{
+ assert (!IsRemoved());
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if(m_partAuras[i] && m_partAuras[i]->GetAuraName() == type)
- return true;
- }
- return false;
+ if(m_effects[i] && !IsRemoved())
+ m_effects[i]->HandleEffect(aurApp, mode, apply);
}
-void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,int32 charges, uint8 stackamount, int32 * amount)
+bool Aura::IsVisible() const
{
- *const_cast<uint64*>(&m_casterGuid) = caster_guid;
- m_maxduration = maxduration;
+ // Is this blizzlike? show totem passive auras
+ if (GetOwner()->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->isTotem() && IsPassive())
+ return true;
+ return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+}
+
+void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount)
+{
+ m_maxDuration = maxduration;
m_duration = duration;
m_procCharges = charges;
m_stackAmount = stackamount;
+ Unit * caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if(m_partAuras[i])
- m_partAuras[i]->SetAmount(amount[i]);
+ if(m_effects[i])
+ {
+ m_effects[i]->SetAmount(amount[i]);
+ m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<<i));
+ m_effects[i]->CalculatePeriodic(caster);
+ m_effects[i]->CalculateSpellMod();
+ m_effects[i]->RecalculateAmount(caster);
+ }
}
-void AuraEffect::HandleShapeshiftBoosts(bool apply)
+// trigger effects on real aura apply/remove
+void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply)
{
- uint32 spellId = 0;
- uint32 spellId2 = 0;
- uint32 spellId3 = 0;
- uint32 HotWSpellId = 0;
-
- switch(GetMiscValue())
- {
- case FORM_CAT:
- spellId = 3025;
- HotWSpellId = 24900;
- break;
- case FORM_TREE:
- spellId = 34123;
- break;
- case FORM_TRAVEL:
- spellId = 5419;
- break;
- case FORM_AQUA:
- spellId = 5421;
- break;
- case FORM_BEAR:
- spellId = 1178;
- spellId2 = 21178;
- HotWSpellId = 24899;
- break;
- case FORM_DIREBEAR:
- spellId = 9635;
- spellId2 = 21178;
- HotWSpellId = 24899;
- break;
- case FORM_BATTLESTANCE:
- spellId = 21156;
- break;
- case FORM_DEFENSIVESTANCE:
- spellId = 7376;
- break;
- case FORM_BERSERKERSTANCE:
- spellId = 7381;
- break;
- case FORM_MOONKIN:
- spellId = 24905;
- break;
- case FORM_FLIGHT:
- spellId = 33948;
- spellId2 = 34764;
- break;
- case FORM_FLIGHT_EPIC:
- spellId = 40122;
- spellId2 = 40121;
- break;
- case FORM_METAMORPHOSIS:
- spellId = 54817;
- spellId2 = 54879;
- break;
- case FORM_SPIRITOFREDEMPTION:
- spellId = 27792;
- spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
- break;
- case FORM_SHADOW:
- spellId = 49868;
- break;
- case FORM_GHOSTWOLF:
- spellId = 67116;
- break;
- case FORM_GHOUL:
- case FORM_AMBIENT:
- case FORM_STEALTH:
- case FORM_CREATURECAT:
- case FORM_CREATUREBEAR:
- break;
- }
-
- uint32 form = GetMiscValue()-1;
-
- if(apply)
+ Unit * target = aurApp->GetTarget();
+ AuraRemoveMode removeMode = aurApp->GetRemoveMode();
+ // spell_area table
+ SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
+ if(saBounds.first != saBounds.second)
{
- // Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell
- if (spellId)
- {
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player *)m_target)->RemoveSpellCooldown(spellId);
- m_target->CastSpell(m_target, spellId, true, NULL, this );
- }
+ uint32 zone, area;
+ target->GetZoneAndAreaId(zone,area);
- if (spellId2)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player *)m_target)->RemoveSpellCooldown(spellId2);
- m_target->CastSpell(m_target, spellId2, true, NULL, this);
- }
-
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
- if(itr->first==spellId || itr->first==spellId2) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
- if (spellInfo->Stances & (1<<(form)))
- m_target->CastSpell(m_target, itr->first, true, NULL, this);
- }
- // Leader of the Pack
- if (((Player*)m_target)->HasSpell(17007))
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
- if (spellInfo && spellInfo->Stances & (1<<(form)))
- m_target->CastSpell(m_target, 24932, true, NULL, this);
- }
- // Improved Barkskin - apply/remove armor bonus due to shapeshift
- if (((Player*)m_target)->HasSpell(63410) || ((Player*)m_target)->HasSpell(63411))
- {
- m_target->RemoveAurasDueToSpell(66530);
- if (form == FORM_TRAVEL || form == FORM_NONE) // "while in Travel Form or while not shapeshifted"
- m_target->CastSpell(m_target, 66530, true);
- }
- // Heart of the Wild
- if (HotWSpellId)
- {
- Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
- for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
- {
- if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
- {
- int32 HotWMod = (*i)->GetAmount();
- if(GetMiscValue() == FORM_CAT)
- HotWMod /= 2;
-
- m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
- break;
- }
- }
- }
- switch(GetMiscValue())
+ // some auras remove at aura remove
+ if(!itr->second->IsFitToRequirements((Player*)target,zone,area))
+ target->RemoveAurasDueToSpell(itr->second->spellId);
+ // some auras applied at aura apply
+ else if(itr->second->autocast)
{
- case FORM_CAT:
- // Nurturing Instinct
- if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254,0))
- {
- uint32 spellId = 0;
- switch (aurEff->GetId())
- {
- case 33872:
- spellId = 47179;
- break;
- case 33873:
- spellId = 47180;
- break;
- }
- m_target->CastSpell(m_target, spellId, true, NULL, this);
- }
- // Master Shapeshifter - Cat
- if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0))
- {
- int32 bp = aurEff->GetAmount();
- m_target->CastCustomSpell(m_target, 48420, &bp, NULL, NULL, true);
- }
- break;
- case FORM_DIREBEAR:
- case FORM_BEAR:
- // Master Shapeshifter - Bear
- if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0))
- {
- int32 bp = aurEff->GetAmount();
- m_target->CastCustomSpell(m_target, 48418, &bp, NULL, NULL, true);
- }
- // Survival of the Fittest
- if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0))
- {
- int32 bp = m_target->CalculateSpellDamage(aurEff->GetSpellProto(),2,aurEff->GetSpellProto()->EffectBasePoints[2],m_target);
- m_target->CastCustomSpell(m_target, 62069,&bp, NULL, NULL, true, 0, this);
- }
- break;
- case FORM_MOONKIN:
- // Master Shapeshifter - Moonkin
- if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0))
- {
- int32 bp = aurEff->GetAmount();
- m_target->CastCustomSpell(m_target, 48421, &bp, NULL, NULL, true);
- }
- break;
- // Master Shapeshifter - Tree of Life
- case FORM_TREE:
- if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0))
- {
- int32 bp = aurEff->GetAmount();
- m_target->CastCustomSpell(m_target, 48422, &bp, NULL, NULL, true);
- }
- break;
+ if( !target->HasAura(itr->second->spellId) )
+ target->CastSpell(target,itr->second->spellId,true);
}
}
}
- else
- {
- if (spellId)
- m_target->RemoveAurasDueToSpell(spellId);
- if (spellId2)
- m_target->RemoveAurasDueToSpell(spellId2);
-
- // Improved Barkskin - apply/remove armor bonus due to shapeshift
- if (((Player*)m_target)->HasSpell(63410) || ((Player*)m_target)->HasSpell(63411))
- {
- m_target->RemoveAurasDueToSpell(66530);
- m_target->CastSpell(m_target,66530,true);
- }
-
- Unit::AuraMap& tAuras = m_target->GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
- {
- if (itr->second->IsRemovedOnShapeLost())
- m_target->RemoveAura(itr);
- else
- ++itr;
- }
- }
-}
-
-bool AuraEffect::isAffectedOnSpell(SpellEntry const *spell) const
-{
- if (!spell)
- return false;
- // Check family name
- if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
- return false;
-
- // Check EffectClassMask
- if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
- return true;
- return false;
-}
-
-void Aura::UnregisterSingleCastAura()
-{
- if (IsSingleTarget())
- {
- Unit* caster = NULL;
- caster = GetCaster();
- if(caster)
- {
- caster->GetSingleCastAuras().remove(this);
- }
- else
- {
- sLog.outCrash("Couldn't find the caster (guid: "UI64FMTD") of the single target aura %u which is on unit entry %u class %u, may crash later!", GetCasterGUID(), GetId(), m_target->GetEntry(), m_target->getClass());
- assert(false);
- }
- m_isSingleTargetAura = false;
- }
-}
-
-/*********************************************************/
-/*** BASIC AURA FUNCTION ***/
-/*********************************************************/
-void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER || (!Real && !changeAmount))
- return;
-
- uint32 modOp = GetMiscValue();
-
- if(modOp >= MAX_SPELLMOD)
- return;
-
+ // mods at aura apply
if (apply)
{
- SpellModifier *mod = new SpellModifier(GetParentAura());
- mod->op = SpellModOp(modOp);
- mod->value = m_amount;
- mod->type = SpellModType(m_auraName); // SpellModType value == spell aura types
- mod->spellId = GetId();
- mod->mask = m_spellProto->EffectSpellClassMask[m_effIndex];
- mod->charges = GetParentAura()->GetAuraCharges();
-
- m_spellmod = mod;
- }
-
- ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
-
- // Auras with charges do not mod amount of passive auras
- if (GetParentAura()->GetAuraCharges())
- return;
-
- // reapply some passive spells after add/remove related spellmods
- // Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
- switch (modOp)
- {
- case SPELLMOD_ALL_EFFECTS:
- case SPELLMOD_EFFECT1:
- case SPELLMOD_EFFECT2:
- case SPELLMOD_EFFECT3:
+ // Apply linked auras (On first aura apply)
+ if(spellmgr.GetSpellCustomAttr(GetId()) & SPELL_ATTR_CU_LINK_AURA)
{
- uint64 guid = m_target->GetGUID();
- Unit::AuraMap & auras = m_target->GetAuras();
- for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
- {
- Aura * aur = iter->second;
- // only passive auras-active auras should have amount set on spellcast and not be affected
- // if aura is casted by others, it will not be affected
- if (aur->IsPassive() && aur->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aur->GetSpellProto(), m_spellmod))
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(GetId() + SPELL_LINK_AURA))
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
- if (modOp == SPELLMOD_ALL_EFFECTS)
- {
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
- {
- if (AuraEffect * aurEff = aur->GetPartAura(i))
- aurEff->RecalculateAmount();
- }
- }
- else if (modOp ==SPELLMOD_EFFECT1)
- {
- if (AuraEffect * aurEff = aur->GetPartAura(0))
- aurEff->RecalculateAmount();
- }
- else if (modOp ==SPELLMOD_EFFECT2)
- {
- if (AuraEffect * aurEff = aur->GetPartAura(1))
- aurEff->RecalculateAmount();
- }
- else //if (modOp ==SPELLMOD_EFFECT3)
- {
- if (AuraEffect * aurEff = aur->GetPartAura(2))
- aurEff->RecalculateAmount();
- }
+ if(*itr < 0)
+ target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), true);
+ else if(caster)
+ caster->AddAura(*itr, target);
}
- }
}
- default:
- break;
- }
- if (m_spellProto->Id == 11129 && !apply)
- {
- m_target->RemoveAurasDueToSpell(28682);
- }
-}
-
-void AuraEffect::TriggerSpell()
-{
- Unit* caster = GetCaster();
- Unit* target = GetTriggerTarget();
-
- if(!caster || !target)
- return;
-
- // generic casting code with custom spells and target/caster customs
- uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
-
- SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
- SpellEntry const *auraSpellInfo = GetSpellProto();
- uint32 auraId = auraSpellInfo->Id;
-
- // specific code for cases with no trigger spell provided in field
- if (triggeredSpellInfo == NULL)
- {
- switch(auraSpellInfo->SpellFamilyName)
+ switch (GetSpellProto()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
- {
- switch(auraId)
+ switch(GetId())
{
- // Firestone Passive (1-5 ranks)
- case 758:
- case 17945:
- case 17947:
- case 17949:
- case 27252:
- {
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
- Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
- if (!item)
- return;
- uint32 enchant_id = 0;
- switch (GetId())
- {
- case 758: enchant_id = 1803; break; // Rank 1
- case 17945: enchant_id = 1823; break; // Rank 2
- case 17947: enchant_id = 1824; break; // Rank 3
- case 17949: enchant_id = 1825; break; // Rank 4
- case 27252: enchant_id = 2645; break; // Rank 5
- default:
- return;
- }
- // remove old enchanting before applying new
- ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
- item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_amplitude+1000, 0);
- // add new enchanting
- ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
- return;
- }
- // Thaumaturgy Channel
- case 9712: trigger_spell_id = 21029; break;
- case 23170:
- {
- m_target->CastSpell(m_target, 23171, true, 0, this);
- return;
- }
- // Restoration
- case 23493:
- {
- int32 heal = caster->GetMaxHealth() / 10;
- caster->DealHeal(m_target, heal, auraSpellInfo);
-
- int32 mana = caster->GetMaxPower(POWER_MANA);
- if (mana)
- {
- mana /= 10;
- caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
- }
- return;
- }
- // Nitrous Boost
- case 27746:
- {
- if (caster->GetPower(POWER_MANA) >= 10)
- {
- caster->ModifyPower( POWER_MANA, -10 );
- caster->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA);
- } else
- {
- caster->RemoveAurasDueToSpell(27746);
- return;
- }
- } break;
- // Frost Blast
- case 27808:
- caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, (float)m_target->GetMaxHealth()*0.26f, m_target, true, NULL, this);
- return;
- // Detonate Mana
- case 27819:
- if(int32 mana = (int32)(m_target->GetMaxPower(POWER_MANA) / 4))
- {
- mana = m_target->ModifyPower(POWER_MANA, -mana);
- m_target->CastCustomSpell(27820, SPELLVALUE_BASE_POINT0, -mana*4, NULL, true, NULL, this, caster->GetGUID());
- }
- return;
- // Inoculate Nestlewood Owlkin
- case 29528:
- if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
- return;
+ case 32474: // Buffeting Winds of Susurrus
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->ActivateTaxiPathTo(506, GetId());
break;
- // Feed Captured Animal
- case 29917: trigger_spell_id = 29916; break;
- // Extract Gas
- case 30427:
- {
- // move loot to player inventory and despawn target
- if(caster->GetTypeId() ==TYPEID_PLAYER &&
- target->GetTypeId() == TYPEID_UNIT &&
- ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
- {
- Player* player = (Player*)caster;
- Creature* creature = (Creature*)target;
- // missing lootid has been reported on startup - just return
- if (!creature->GetCreatureInfo()->SkinLootId)
- return;
-
- player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
-
- creature->ForcedDespawn();
- }
- return;
- }
- // Quake
- case 30576: trigger_spell_id = 30571; break;
- // Doom
- case 31347:
- {
- m_target->CastSpell(m_target,31350,true, NULL, this);
- m_target->Kill(m_target);
- return;
- }
- // Spellcloth
- case 31373:
- {
- // Summon Elemental after create item
- caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
- return;
- }
- // Flame Quills
- case 34229:
- {
- // cast 24 spells 34269-34289, 34314-34316
- for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
- caster->CastSpell(m_target,spell_id,true, NULL, this);
- for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
- caster->CastSpell(m_target,spell_id,true, NULL, this);
- return;
- }
- // Remote Toy
- case 37027: trigger_spell_id = 37029; break;
- // Eye of Grillok
- case 38495:
- {
- m_target->CastSpell(m_target, 38530, true, NULL, this);
- return;
- }
- // Absorb Eye of Grillok (Zezzak's Shard)
- case 38554:
- {
- if(m_target->GetTypeId() != TYPEID_UNIT)
- return;
-
- caster->CastSpell(caster, 38495, true, NULL, this);
-
- Creature* creatureTarget = (Creature*)m_target;
-
- creatureTarget->ForcedDespawn();
- return;
- }
- // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
- case 39857: trigger_spell_id = 39856; break;
- // Aura of Desire
- case 41350:
- {
- AuraEffect * aurEff = GetParentAura()->GetPartAura(1);
- aurEff->ApplyModifier(false, false, true);
- aurEff->SetAmount(aurEff->GetAmount()-5);
- aurEff->ApplyModifier(true, false, true);
+ case 33572: // Gronn Lord's Grasp, becomes stoned
+ if(GetStackAmount() >= 5 && !target->HasAura(33652))
+ target->CastSpell(target, 33652, true);
break;
- }
- case 46736: trigger_spell_id = 46737; break;
- default:
+ case 60970: // Heroic Fury (remove Intercept cooldown)
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->RemoveSpellCooldown(20252, true);
break;
}
break;
- }
case SPELLFAMILY_MAGE:
- {
- switch(auraId)
- {
- // Invisibility
- case 66:
- // Here need periodic triger reducing threat spell (or do it manually)
- return;
- default:
- break;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(auraId)
+ if (!caster)
+ break;
+ if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000001 && GetSpellProto()->SpellFamilyFlags[2] & 0x00000008)
{
- // Cat Form
- // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
- case 768:
- return;
- default:
- break;
+ // Glyph of Fireball
+ if (caster->HasAura(56368))
+ SetDuration(0);
}
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- switch (auraId)
+ else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000020 && GetSpellProto()->SpellVisual[0] == 13)
{
- // Sniper training
- case 53302:
- case 53303:
- case 53304:
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (((Player*)m_target)->isMoving())
- {
- m_amount = m_target->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,m_target);
- return;
- }
-
- // We are standing at the moment
- if (m_amount > 0)
- {
- --m_amount;
- return;
- }
-
- trigger_spell_id = 64418 + auraId - 53302;
-
- // If aura is active - no need to continue
- if (target->HasAura(trigger_spell_id))
- return;
-
- break;
- default:
- break;
+ // Glyph of Frostbolt
+ if (caster->HasAura(56370))
+ SetDuration(0);
}
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- switch(auraId)
+ // Todo: This should be moved to similar function in spell::hit
+ else if (GetSpellProto()->SpellFamilyFlags[0] & 0x01000000)
{
- // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
- case 28820:
+ // Polymorph Sound - Sheep && Penguin
+ if (GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978)
{
- // Need remove self if Lightning Shield not active
- if (!target->GetAura(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN,0x400))
- target->RemoveAurasDueToSpell(28820);
- return;
+ // Glyph of the Penguin
+ if (caster->HasAura(52648))
+ caster->CastSpell(target,61635,true);
+ else
+ caster->CastSpell(target,61634,true);
}
- // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
- case 38443:
- {
- bool all = true;
- for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
+ }
+ switch(GetId())
+ {
+ case 12536: // Clearcasting
+ case 12043: // Presence of Mind
+ // Arcane Potency
+ if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0))
{
- if(!caster->m_SummonSlot[i])
+ if (roll_chance_i(aurEff->GetAmount()))
{
- all = false;
- break;
+ uint32 spellId = 0;
+
+ switch (aurEff->GetId())
+ {
+ case 31571: spellId = 57529; break;
+ case 31572: spellId = 57531; break;
+ default:
+ sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
+ }
+ if(spellId)
+ caster->CastSpell(caster, spellId, true);
}
}
-
- if(all)
- caster->CastSpell(caster,38437,true, NULL, this);
- else
- caster->RemoveAurasDueToSpell(38437);
- return;
- }
- default:
break;
}
break;
- }
- default:
- break;
- }
-
- // Reget trigger spell proto
- triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
- }
- else
- {
- // Spell exist but require custom code
- switch(auraId)
- {
- // Mana Tide
- case 16191:
- {
- caster->CastCustomSpell(target, trigger_spell_id, &m_amount, NULL, NULL, true, NULL, this);
- return;
- }
- // Negative Energy Periodic
- case 46284:
- caster->CastCustomSpell(trigger_spell_id, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this);
- return;
- // Poison (Grobbulus)
- case 28158:
- case 54362:
- m_target->CastCustomSpell(trigger_spell_id, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000), NULL, true, NULL, this);
- return;
- // Mind Sear (target 76/16) if let m_target cast, will damage caster
- case 48045:
- case 53023:
- // Curse of the Plaguebringer (22/15)
- case 29213:
- case 54835:
- caster->CastSpell(m_target, trigger_spell_id, true, NULL, this);
- return;
- // Ground Slam
- case 33525:
- target->CastSpell(target, trigger_spell_id, true);
- return;
- }
- }
-
- if(triggeredSpellInfo)
- {
- if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
- target = m_target; //for druid dispel poison
- m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID());
- }
- else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
- sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
-}
-
-Unit* AuraEffect::GetTriggerTarget() const
-{
- Unit* target = ObjectAccessor::GetUnit(*m_target, m_target->GetUInt64Value(UNIT_FIELD_TARGET));
- return target ? target : m_target;
-}
-
-void AuraEffect::TriggerSpellWithValue()
-{
- Unit* caster = GetCaster();
- Unit* target = GetTriggerTarget();
-
- if(!caster || !target)
- return;
-
- // generic casting code with custom spells and target/caster customs
- uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
- int32 basepoints0 = this->GetAmount();
-
- caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
-}
-
-/*********************************************************/
-/*** AURA EFFECTS ***/
-/*********************************************************/
-
-void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
-{
- Unit* caster = GetCaster();
-
- // spells required only Real aura add/remove
- if (Real)
- {
- // AT APPLY
- if(apply)
- {
- // Overpower
- if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
- m_spellProto->SpellFamilyFlags[0] & 0x4)
- {
- // Must be casting target
- if (!m_target->IsNonMeleeSpellCasted(false, false, true))
- return;
- if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))
- {
- switch (aurEff->GetId())
+ case SPELLFAMILY_WARLOCK:
+ switch(GetId())
{
- // Unrelenting Assault, rank 1
- case 46859:
- m_target->CastSpell(m_target,64849,true,NULL,aurEff);
- break;
- // Unrelenting Assault, rank 2
- case 46860:
- m_target->CastSpell(m_target,64850,true,NULL,aurEff);
+ case 48020: // Demonic Circle
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ if(GameObject* obj = target->GetGameObject(48018))
+ ((Player*)target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation());
break;
}
- }
- return;
- }
- switch(GetId())
- {
- // Haunting Spirits - perdiodic trigger demon
- case 7057:
- m_isPeriodic = true;
- m_amplitude = irand (0, 60) + 30;
- m_amplitude *= IN_MILISECONDS;
- return;
- case 1515: // Tame beast
- // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
- if( caster && m_target->CanHaveThreatList())
- m_target->AddThreat(caster, 10.0f);
- return;
- case 13139: // net-o-matic
- // root to self part of (root_target->charge->root_self sequence
- if(caster)
- caster->CastSpell(caster,13138,true,NULL,this);
- return;
- case 34026: // kill command
- {
- Unit * pet = m_target->GetGuardianPet();
- if (!pet)
- return;
-
- m_target->CastSpell(m_target,34027,true,NULL,this);
-
- // set 3 stacks and 3 charges (to make all auras not disappear at once)
- Aura* owner_aura = m_target->GetAura(34027,GetCasterGUID());
- Aura* pet_aura = pet->GetAura(58914, GetCasterGUID());
- if( owner_aura )
- {
- owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
- }
- if( pet_aura )
+ break;
+ case SPELLFAMILY_PRIEST:
+ if (!caster)
+ break;
+ // Devouring Plague
+ if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0))
{
- pet_aura->SetAuraCharges(0);
- pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
+ // Improved Devouring Plague
+ if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1))
+ {
+ int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * GetEffect(0)->GetAmount() / 100;
+ caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
+ }
}
- return;
- }
- case 37096: // Blood Elf Illusion
- {
- if(caster)
+ // Renew
+ else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetEffect(0))
{
- switch(caster->getGender())
+ // Empowered Renew
+ if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1))
{
- case GENDER_FEMALE:
- caster->CastSpell(m_target,37095,true,NULL,this); // Blood Elf Disguise
- break;
- case GENDER_MALE:
- caster->CastSpell(m_target,37093,true,NULL,this);
- break;
- default:
- break;
+ int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellHealingBonus(target, GetSpellProto(), GetEffect(0)->GetAmount(), HEAL) / 100;
+ caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
}
}
- return;
- }
- case 55198: // Tidal Force
- {
- m_target->CastSpell(m_target,55166,true,NULL,this);
- // set 3 stacks and 3 charges (to make all auras not disappear at once)
- Aura* owner_aura = m_target->GetAura(55166,GetCasterGUID());
- if( owner_aura )
+ // Power Word: Shield
+ else if (m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetEffect(0))
{
- // This aura lasts 2 sec, need this hack to properly proc spells
- // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell
- GetParentAura()->SetAuraDuration(owner_aura->GetAuraDuration());
- // Make aura be not charged-this prevents removing charge on not crit spells
- owner_aura->SetAuraCharges(0);
- owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
+ // Glyph of Power Word: Shield
+ if (AuraEffect* glyph = caster->GetAuraEffect(55672,0))
+ {
+ // instantly heal m_amount% of the absorb-value
+ int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100;
+ caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, NULL, NULL, true, 0, GetEffect(0));
+ }
}
- return;
- }
- case 49028:
- GetParentAura()->SetAuraDuration(GetParentAura()->GetAuraDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10));
- caster->SetPower(POWER_RUNIC_POWER, 0);
break;
- case 39850: // Rocket Blast
- if(roll_chance_i(20)) // backfire stun
- m_target->CastSpell(m_target, 51581, true, NULL, this);
- return;
- case 43873: // Headless Horseman Laugh
- m_target->PlayDistanceSound(11965);
- return;
- case 46354: // Blood Elf Illusion
- if(caster)
+ case SPELLFAMILY_ROGUE:
+ // Sprint (skip non player casted spells by category)
+ if(GetSpellProto()->SpellFamilyFlags[0] & 0x40 && GetSpellProto()->Category == 44)
+ // in official maybe there is only one icon?
+ if(target->HasAura(58039)) // Glyph of Blurred Speed
+ target->CastSpell(target, 61922, true); // Sprint (waterwalk)
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ if (!caster)
+ break;
+ // Frost Fever and Blood Plague
+ if(GetSpellProto()->SpellFamilyFlags[2] & 0x2)
{
- switch(caster->getGender())
+ // Can't proc on self
+ if (GetCasterGUID() == target->GetGUID())
+ break;
+
+ AuraEffect * aurEff = NULL;
+ // Ebon Plaguebringer / Crypt Fever
+ Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
{
- case GENDER_FEMALE:
- caster->CastSpell(m_target,46356,true,NULL,this);
- break;
- case GENDER_MALE:
- caster->CastSpell(m_target,46355,true,NULL,this);
- break;
- default:
- break;
+ if ((*itr)->GetMiscValue() == 7282)
+ {
+ aurEff = *itr;
+ // Ebon Plaguebringer - end search if found
+ if ((*itr)->GetSpellProto()->SpellIconID == 1766)
+ break;
+ }
+ }
+ if (aurEff)
+ {
+ uint32 spellId = 0;
+ switch (aurEff->GetId())
+ {
+ // Ebon Plague
+ case 51161: spellId = 51735; break;
+ case 51160: spellId = 51734; break;
+ case 51099: spellId = 51726; break;
+ // Crypt Fever
+ case 49632: spellId = 50510; break;
+ case 49631: spellId = 50509; break;
+ case 49032: spellId = 50508; break;
+ default:
+ sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId());
+ }
+ caster->CastSpell(target, spellId, true, 0, GetEffect(0));
}
}
- return;
- case 46699: // Requires No Ammo
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
- return;
- case 62061: // Festive Holiday Mount
- if(m_target->HasAuraType(SPELL_AURA_MOUNTED))
- m_target->CastSpell(m_target, 25860, true, NULL, this); // Reindeer Transformation
- return;
- case 52916: // Honor Among Thieves
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- if (Unit * target = ObjectAccessor::GetUnit(*m_target,((Player*)m_target)->GetComboTarget()))
- m_target->CastSpell(target, 51699, true);
- return;
- }
-
- //Druid, Survival Instincts
- if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 )
- {
- if(!m_target)
- return;
-
- int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100);
- m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
+ break;
}
}
- // AT REMOVE
+ // mods at aura remove
else
{
- if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
+ // Remove Linked Auras
+ if(removeMode != AURA_REMOVE_BY_STACK && removeMode != AURA_REMOVE_BY_DEATH)
{
- uint32 finalSpelId = 0;
- switch(GetId())
+ if(uint32 customAttr = spellmgr.GetSpellCustomAttr(GetId()))
{
- case 19548: finalSpelId = 19597; break;
- case 19674: finalSpelId = 19677; break;
- case 19687: finalSpelId = 19676; break;
- case 19688: finalSpelId = 19678; break;
- case 19689: finalSpelId = 19679; break;
- case 19692: finalSpelId = 19680; break;
- case 19693: finalSpelId = 19684; break;
- case 19694: finalSpelId = 19681; break;
- case 19696: finalSpelId = 19682; break;
- case 19697: finalSpelId = 19683; break;
- case 19699: finalSpelId = 19685; break;
- case 19700: finalSpelId = 19686; break;
- case 30646: finalSpelId = 30647; break;
- case 30653: finalSpelId = 30648; break;
- case 30654: finalSpelId = 30652; break;
- case 30099: finalSpelId = 30100; break;
- case 30102: finalSpelId = 30103; break;
- case 30105: finalSpelId = 30104; break;
- }
-
- if(finalSpelId)
- caster->CastSpell(m_target,finalSpelId,true,NULL,this);
- return;
- }
-
- switch(m_spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- switch(GetId())
+ if(customAttr & SPELL_ATTR_CU_LINK_REMOVE)
{
- case 2584: // Waiting to Resurrect
- {
- // Waiting to resurrect spell cancel, we must remove player from resurrect queue
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- if (BattleGround *bg = ((Player*)m_target)->GetBattleGround())
- bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
- return;
- }
- case 28169: // Mutating Injection
- {
- // Mutagen Explosion
- m_target->CastSpell(m_target, 28206, true, NULL, this);
- // Poison Cloud
- m_target->CastSpell(m_target, 28240, true, NULL, this);
- return;
- }
- case 36730: // Flame Strike
- {
- m_target->CastSpell(m_target, 36731, true, NULL, this);
- return;
- }
- case 44191: // Flame Strike
- {
- if (m_target->GetMap()->IsDungeon())
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)GetId()))
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
- uint32 spellId = ((InstanceMap*)m_target->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 44190 : 46163;
-
- m_target->CastSpell(m_target, spellId, true, NULL, this);
+ if(*itr < 0)
+ target->RemoveAurasDueToSpell(-(*itr));
+ else if (removeMode != AURA_REMOVE_BY_DEFAULT)
+ target->CastSpell(target, *itr, true, 0, 0, GetCasterGUID());
}
- return;
- }
- case 42783: // Wrath of the Astromancer
- m_target->CastSpell(m_target,m_amount,true,NULL,this);
- return;
- case 46308: // Burning Winds casted only at creatures at spawn
- m_target->CastSpell(m_target,47287,true,NULL,this);
- return;
- case 52172: // Coyote Spirit Despawn Aura
- case 60244: // Blood Parrot Despawn Aura
- m_target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this);
- return;
- }
- break;
- case SPELLFAMILY_MAGE:
- // Living Bomb
- if(m_spellProto->SpellFamilyFlags[1] & 0x20000)
- {
- if(caster && (GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL || GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE))
- caster->CastSpell(m_target, GetAmount(), true);
- return;
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Haunt
- if(m_spellProto->SpellFamilyFlags[1] & 0x40000)
- {
- int32 bp0 = GetParentAura()->GetProcDamage() * m_amount / 100;
- if(caster)
- caster->CastCustomSpell(caster, 48210, &bp0, 0, 0, true, NULL, this);
- return;
}
- break;
- case SPELLFAMILY_PALADIN:
- switch (GetSpellProto()->SpellIconID)
- {
- // Blessing of Sanctuary
- // Greater Blessing of Sanctuary
- case 19:
- case 1804:
+ if(customAttr & SPELL_ATTR_CU_LINK_AURA)
{
- if (!caster || !m_target)
- return;
-
- if (apply)
- {
- // Greater Blessing of Sanctuary does not provide strength bonus
- int32 bp1 = 0;
- caster->CastCustomSpell(m_target, 67480, NULL, (GetSpellProto()->SpellIconID == 1804) ? &bp1 : NULL, NULL, true);
- }
- else
- m_target->RemoveAurasDueToSpell(67480);
-
- return;
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(GetId() + SPELL_LINK_AURA))
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ {
+ if(*itr < 0)
+ target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), false);
+ else
+ target->RemoveAurasDueToSpell(*itr);
+ }
}
}
- break;
- case SPELLFAMILY_PRIEST:
- // Vampiric Touch
- if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
+ }
+ switch(GetSpellProto()->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ switch(GetId())
{
- if (AuraEffect const * aurEff = GetParentAura()->GetPartAura(1))
- {
- int32 damage = aurEff->GetAmount()*4;
- // backfire damage
- m_target->CastCustomSpell(m_target, 64085, &damage, NULL, NULL, true, NULL, NULL,GetCasterGUID());
- }
+ case 66: // Invisibility
+ if (removeMode != AURA_REMOVE_BY_EXPIRE)
+ break;
+ target->CastSpell(target, 32612, true, NULL, GetEffect(1));
+ break;
}
- break;
- case SPELLFAMILY_HUNTER:
- // Misdirection
- if(GetId()==34477)
+ if (!caster)
+ break;
+ // Ice barrier - dispel/absorb remove
+ if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[1] & 0x1)
{
- m_target->SetReducedThreatPercent(0, 0);
- return;
+ // Shattered Barrier
+ if (caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0))
+ caster->CastSpell(target, 55080, true, NULL, GetEffect(0));
}
break;
- case SPELLFAMILY_DEATHKNIGHT:
- // Summon Gargoyle ( will start feeding gargoyle )
- if(GetId()==61777)
+ case SPELLFAMILY_WARRIOR:
+ if (!caster)
+ break;
+ // Spell Reflection
+ if (GetSpellProto()->SpellFamilyFlags[1] & 0x2)
{
- m_target->CastSpell(m_target,m_spellProto->EffectTriggerSpell[m_effIndex],true);
- return;
+ if (removeMode != AURA_REMOVE_BY_DEFAULT)
+ {
+ // Improved Spell Reflection
+ if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR,1935, 1))
+ {
+ // aura remove - remove auras from all party members
+ std::list<Unit*> PartyMembers;
+ target->GetPartyMembers(PartyMembers);
+ for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr)
+ {
+ if ((*itr)!= target)
+ (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
+ }
+ }
+ }
}
break;
- default:
- break;
- }
- }
- }
-
- // AT APPLY & REMOVE
-
- switch(m_spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- if (!Real)
- break;
- switch(GetId())
- {
- // Recently Bandaged
- case 11196:
- m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
- return;
- // Unstable Power
- case 24658:
+ case SPELLFAMILY_WARLOCK:
+ if (!caster)
+ break;
+ // Curse of Doom
+ if (GetSpellProto()->SpellFamilyFlags[1] & 0x02)
{
- uint32 spellId = 24659;
- if (apply && caster)
+ if (removeMode == AURA_REMOVE_BY_DEATH)
{
- const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
- if (!spell)
- return;
-
- for (int i=0; i < spell->StackAmount; ++i)
- caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
- return;
+ if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(target))
+ caster->CastSpell(target, 18662, true, NULL, GetEffect(0));
}
- m_target->RemoveAurasDueToSpell(spellId);
- return;
}
- // Restless Strength
- case 24661:
+ // Improved Fear
+ else if (GetSpellProto()->SpellFamilyFlags[1] & 0x00000400)
{
- uint32 spellId = 24662;
- if (apply && caster)
+ if (caster->GetTypeId() == TYPEID_UNIT)
{
- const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
- if (!spell)
- return;
- for (int i=0; i < spell->StackAmount; ++i)
- caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
- return;
+ if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0))
+ {
+ uint32 spellId = 0;
+ switch (aurEff->GetId())
+ {
+ case 53759: spellId = 60947; break;
+ case 53754: spellId = 60946; break;
+ default:
+ sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId());
+ }
+ if (spellId)
+ caster->CastSpell(caster, spellId, true);
+ }
}
- m_target->RemoveAurasDueToSpell(spellId);
- return;
}
- //Summon Fire Elemental
- case 40133:
+ switch(GetId())
{
- if (!caster)
- return;
-
- Unit *owner = caster->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- {
- if(apply)
- owner->CastSpell(owner,8985,true);
- else
- ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
- }
- return;
+ case 48018: // Demonic Circle
+ // Do not remove GO when aura is removed by stack
+ // to prevent remove GO added by new spell
+ // old one is already removed
+ if (removeMode!=AURA_REMOVE_BY_STACK)
+ target->RemoveGameObject(GetId(), true);
+ target->RemoveAura(62388);
+ break;
}
- //Summon Earth Elemental
- case 40132 :
+ break;
+ case SPELLFAMILY_PRIEST:
+ if (!caster)
+ break;
+ // Shadow word: Pain // Vampiric Touch
+ if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellProto()->SpellFamilyFlags[0] & 0x00008000 || GetSpellProto()->SpellFamilyFlags[1] & 0x00000400))
{
- if (!caster)
- return;
-
- Unit *owner = caster->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ // Shadow Affinity
+ if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1))
{
- if(apply)
- owner->CastSpell(owner,19704,true);
- else
- ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ int32 basepoints0 = aurEff->GetAmount() * target->GetCreateMana() / 100;
+ caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
}
- return;
}
- case 57723: // Exhaustion
- case 57724: // Sated
+ // Power word: shield
+ else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[0] & 0x00000001)
{
- switch(GetId())
+ // Rapture
+ if (Aura const * aura = caster->GetAuraOfRankedSpell(47535))
{
- case 57723: m_target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism
- case 57724: m_target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust
+ // check cooldown
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (((Player*)caster)->HasSpellCooldown(aura->GetId()))
+ break;
+ // and add if needed
+ ((Player*)caster)->AddSpellCooldown(aura->GetId(), 0, uint32(time(NULL) + 12));
+ }
+ // effect on caster
+ if (AuraEffect const * aurEff = aura->GetEffect(0))
+ {
+ float multiplier = aurEff->GetAmount();
+ if (aurEff->GetId() == 47535)
+ multiplier -= 0.5f;
+ else if (aurEff->GetId() == 47537)
+ multiplier += 0.5f;
+
+ int32 basepoints0 = (multiplier * caster->GetMaxPower(POWER_MANA) / 100);
+ caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
+ }
+ // effect on aura target
+ if (AuraEffect const * aurEff = aura->GetEffect(1))
+ {
+ if (!roll_chance_i(aurEff->GetAmount()))
+ break;
+
+ int32 triggeredSpellId = 0;
+ switch(target->getPowerType())
+ {
+ case POWER_MANA:
+ {
+ int32 basepoints0 = 2 * (target->GetMaxPower(POWER_MANA) / 100);
+ caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true);
+ break;
+ }
+ case POWER_RAGE: triggeredSpellId = 63653; break;
+ case POWER_ENERGY: triggeredSpellId = 63655; break;
+ case POWER_RUNIC_POWER: triggeredSpellId = 63652; break;
+ }
+ if (triggeredSpellId)
+ caster->CastSpell(target, triggeredSpellId, true);
+ }
}
- return;
}
- case 57819: // Argent Champion
- case 57820: // Ebon Champion
- case 57821: // Champion of the Kirin Tor
- case 57822: // Wyrmrest Champion
+ switch(GetId())
{
- if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 FactionID = 0;
+ case 47788: // Guardian Spirit
+ if (removeMode != AURA_REMOVE_BY_EXPIRE)
+ break;
+ if(caster->GetTypeId() != TYPEID_PLAYER)
+ break;
- if(apply)
- {
- switch(m_spellProto->Id)
+ Player *player = ((Player*)caster);
+ // Glyph of Guardian Spirit
+ if(AuraEffect * aurEff = player->GetAuraEffect(63231, 0))
{
- case 57819: FactionID = 1106; break; // Argent Crusade
- case 57820: FactionID = 1098; break; // Knights of the Ebon Blade
- case 57821: FactionID = 1090; break; // Kirin Tor
- case 57822: FactionID = 1091; break; // The Wyrmrest Accord
+ if (!player->HasSpellCooldown(47788))
+ break;
+
+ player->RemoveSpellCooldown(GetSpellProto()->Id, true);
+ player->AddSpellCooldown(GetSpellProto()->Id, 0, uint32(time(NULL) + aurEff->GetAmount()));
+
+ WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
+ data << uint64(player->GetGUID());
+ data << uint8(0x0); // flags (0x1, 0x2)
+ data << uint32(GetSpellProto()->Id);
+ data << uint32(aurEff->GetAmount()*IN_MILISECONDS);
+ player->SendDirectMessage(&data);
}
- }
- ((Player*)caster)->SetChampioningFaction(FactionID);
- return;
+ break;
}
- // LK Intro VO (1)
- case 58204:
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- // Play part 1
- if(apply)
- m_target->PlayDirectSound(14970, (Player *)m_target);
- // continue in 58205
- else
- m_target->CastSpell(m_target, 58205, true);
- }
- return;
- // LK Intro VO (2)
- case 58205:
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- // Play part 2
- if(apply)
- m_target->PlayDirectSound(14971, (Player *)m_target);
- // Play part 3
- else
- m_target->PlayDirectSound(14972, (Player *)m_target);
- }
- return;
- }
-
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- //if (!Real)
- //break;
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- if (!Real && !changeAmount)
break;
- // Pain and Suffering
- if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId() == TYPEID_PLAYER )
- {
- if(apply)
+ case SPELLFAMILY_DEATHKNIGHT:
+ switch(GetId())
{
- // Reduce backfire damage (dot damage) from Shadow Word: Death
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_DOT;
- mod->value = m_amount;
- mod->type = SPELLMOD_PCT;
- mod->spellId = GetId();
- mod->mask[1] = 0x00002000;
- m_spellmod = mod;
+ case 50514: // Summon Gargoyle
+ if (removeMode != AURA_REMOVE_BY_EXPIRE)
+ break;
+ target->CastSpell(target, GetEffect(0)->GetAmount(), true, NULL, GetEffect(0));
+ break;
}
- ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
- return;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- if (!Real && !changeAmount)
break;
- switch(GetId())
+ }
+ }
+
+ // mods at aura apply or remove
+ switch (GetSpellProto()->SpellFamilyName)
+ {
+ case SPELLFAMILY_ROGUE:
+ // Stealth
+ if (GetSpellProto()->SpellFamilyFlags[0] & 0x00400000)
{
- case 34246: // Idol of the Emerald Queen
- case 60779: // Idol of Lush Moss
+ // Master of subtlety
+ if (AuraEffect const * aurEff = target->GetAuraEffectOfRankedSpell(31221, 0))
{
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(apply)
+ if (!apply)
+ target->CastSpell(target,31666,true);
+ else
{
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_DOT;
- mod->value = m_amount/7;
- mod->type = SPELLMOD_FLAT;
- mod->spellId = GetId();
- mod->mask[1] = 0x0010;
-
- m_spellmod = mod;
+ int32 basepoints0 = aurEff->GetAmount();
+ target->CastCustomSpell(target,31665, &basepoints0, NULL, NULL ,true);
}
-
- ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
- return;
}
- case 61336: // Survival Instincts
+ // Overkill
+ if (target->HasAura(58426))
{
- if (!Real)
- break;
- if(apply)
- {
- if (!m_target->IsInFeralForm())
- return;
-
- int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100);
- m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
- }
+ if (!apply)
+ target->CastSpell(target,58428,true);
else
- m_target-> RemoveAurasDueToSpell(50322);
- return;
+ target->CastSpell(target,58427,true);
}
- }
- // Predatory Strikes
- if(m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
- {
- ((Player*)m_target)->UpdateAttackPowerAndDamage();
- return;
- }
- if (!Real)
break;
- // Lifebloom
- if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 )
- {
- if (!apply)
- {
- // Final heal only on dispelled or duration end
- if (GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
- return;
-
- // final heal
- //if(m_target->IsInWorld())
- // This may be a hack, but we need a way to count healing bonus three times
- //for (uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
- // Update: apparently not anymore, it should only count once, so.. commented out.
- m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
-
- // restore mana
- if (caster)
- {
- int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * GetParentAura()->GetStackAmount() / 2;
- caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
- }
- }
- return;
}
break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- if (!Real)
- break;
- // Sentry Totem
- if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER)
+ case SPELLFAMILY_HUNTER:
+ switch(GetId())
{
- if (apply)
- {
- uint64 guid = caster->m_SummonSlot[3];
- if (guid)
+ case 19574: // Bestial Wrath
+ // The Beast Within cast on owner if talent present
+ if ( Unit* owner = target->GetOwner() )
{
- Creature *totem = caster->GetMap()->GetCreature(guid);
- if (totem && totem->isTotem())
- ((Player*)caster)->CastSpell(totem, 6277, true);
+ // Search talent
+ if (owner->HasAura(34692))
+ {
+ if (apply)
+ owner->CastSpell(owner, 34471, true, 0, GetEffect(0));
+ else
+ owner->RemoveAurasDueToSpell(34471);
+ }
}
- }
- else
- ((Player*)caster)->StopCastingBindSight();
- return;
+ break;
}
break;
- }
- }
-
- if (Real)
- {
- // pet auras
- if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
- {
- if(apply)
- m_target->AddPetAura(petSpell);
- else
- m_target->RemovePetAura(petSpell);
- return;
- }
-
- if(GetEffIndex()==0 && m_target->GetTypeId() == TYPEID_PLAYER)
- {
- SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
- if(saBounds.first != saBounds.second)
+ case SPELLFAMILY_PALADIN:
+ switch(GetId())
{
- uint32 zone, area;
- m_target->GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- {
- // some auras remove at aura remove
- if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
- m_target->RemoveAurasDueToSpell(itr->second->spellId);
- // some auras applied at aura apply
- else if(itr->second->autocast)
+ case 19746:
+ case 31821:
+ // Aura Mastery Triggered Spell Handler
+ // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity
+ // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity
+ // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity
+ // Do effects only on aura owner
+ if (GetCasterGUID() != target->GetGUID())
+ break;
+ if (apply)
{
- if( !m_target->HasAuraEffect(itr->second->spellId,0) )
- m_target->CastSpell(m_target,itr->second->spellId,true);
+ if ((GetSpellProto()->Id == 31821 && target->HasAura(19746, GetCasterGUID())) || (GetSpellProto()->Id == 19746 && target->HasAura(31821)))
+ target->CastSpell(target,64364,true);
}
- }
+ else
+ target->RemoveAurasDueToSpell(64364, GetCasterGUID());
+ break;
}
- }
- }
-}
-
-void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only at real add/remove aura
- if(!Real)
- return;
-
- if(apply)
- {
- CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue());
- if(!ci)
- {
- sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue());
- return;
- }
-
- uint32 team = 0;
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- team = ((Player*)m_target)->GetTeam();
-
- uint32 display_id = objmgr.ChooseDisplayId(team,ci);
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
- if (minfo)
- display_id = minfo->modelid;
-
- //some spell has one aura of mount and one of vehicle
- for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON
- && GetSpellProto()->EffectMiscValue[i] == GetMiscValue())
- display_id = 0;
- m_target->Mount(display_id);
- }
- else
- {
- m_target->Unmount();
- //some mounts like Headless Horseman's Mount or broom stick are skill based spell
- // need to remove ALL arura related to mounts, this will stop client crash with broom stick
- // and never endless flying after using Headless Horseman's Mount
- m_target->RemoveAurasByType(SPELL_AURA_MOUNTED);
- }
-}
-
-void AuraEffect::HandleAuraWaterWalk(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only at real add/remove aura
- if(!Real)
- return;
-
- WorldPacket data;
- if(apply)
- data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
- else
- data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
- data.append(m_target->GetPackGUID());
- data << uint32(0);
- m_target->SendMessageToSet(&data,true);
-}
-
-void AuraEffect::HandleAuraFeatherFall(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only at real add/remove aura
- if (!Real)
- return;
-
- if (!m_target)
- return;
-
- WorldPacket data;
- if (apply)
- data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
- else
- data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
- data.append(m_target->GetPackGUID());
- data << uint32(0);
- m_target->SendMessageToSet(&data, true);
-
- // start fall from current height
- if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
-}
-
-void AuraEffect::HandleAuraHover(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only at real add/remove aura
- if(!Real)
- return;
-
- WorldPacket data;
- if(apply)
- data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
- else
- data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
- data.append(m_target->GetPackGUID());
- data << uint32(0);
- m_target->SendMessageToSet(&data,true);
-}
-
-void AuraEffect::HandleWaterBreathing(bool apply, bool Real, bool /*changeAmount*/)
-{
- // update timers in client
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->UpdateMirrorTimers();
-}
-
-void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmount)
-{
- if(!Real && !changeAmount)
- return;
-
- uint32 modelid = 0;
- Powers PowerType = POWER_MANA;
- ShapeshiftForm form = ShapeshiftForm(GetMiscValue());
- switch(form)
- {
- case FORM_CAT:
- case FORM_GHOUL:
- PowerType = POWER_ENERGY;
- break;
- case FORM_BEAR:
- case FORM_DIREBEAR:
- case FORM_BATTLESTANCE:
- case FORM_BERSERKERSTANCE:
- case FORM_DEFENSIVESTANCE:
- PowerType = POWER_RAGE;
- break;
- case FORM_TRAVEL:
- case FORM_AQUA:
- case FORM_CREATUREBEAR:
- case FORM_GHOSTWOLF:
- case FORM_FLIGHT:
- case FORM_MOONKIN:
- case FORM_FLIGHT_EPIC:
- case FORM_METAMORPHOSIS:
- case FORM_MASTER_ANGLER:
- case FORM_AMBIENT:
- case FORM_SHADOW:
- case FORM_STEALTH:
- case FORM_UNDEAD:
- case FORM_SHADOW_DANCE:
- case FORM_TREE:
- case FORM_SPIRITOFREDEMPTION:
- break;
- default:
- sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue());
- }
- modelid = m_target->GetModelForForm(form);
-
- // remove polymorph before changing display id to keep new display id
- switch ( form )
- {
- case FORM_CAT:
- case FORM_TREE:
- case FORM_TRAVEL:
- case FORM_AQUA:
- case FORM_BEAR:
- case FORM_DIREBEAR:
- case FORM_FLIGHT_EPIC:
- case FORM_FLIGHT:
- case FORM_MOONKIN:
- {
- // remove movement affects
- m_target->RemoveMovementImpairingAuras();
-
- // and polymorphic affects
- if(m_target->IsPolymorphed())
- m_target->RemoveAurasDueToSpell(m_target->getTransForm());
break;
- }
- default:
- break;
- }
-
- if (apply)
- {
- // remove other shapeshift before applying a new one
- if(m_target->m_ShapeShiftFormSpellId)
- m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId);
-
- m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
-
- if (modelid > 0)
- m_target->SetDisplayId(modelid);
-
- if (PowerType != POWER_MANA)
- {
- uint32 oldPower = m_target->GetPower(PowerType);
- // reset power to default values only at power change
- if(m_target->getPowerType() != PowerType)
- m_target->setPowerType(PowerType);
-
- switch (form)
+ case SPELLFAMILY_DEATHKNIGHT:
+ if (GetSpellSpecific(GetId()) == SPELL_SPECIFIC_PRESENCE)
{
- case FORM_CAT:
- case FORM_BEAR:
- case FORM_DIREBEAR:
- {
- // get furor proc chance
- uint32 FurorChance = 0;
- if (AuraEffect const *dummy = m_target->GetDummyAura(SPELLFAMILY_DRUID, 238, 0))
- FurorChance = std::max(dummy->GetAmount(), 0);
+ AuraEffect *bloodPresenceAura=0; // healing by damage done
+ AuraEffect *frostPresenceAura=0; // increased health
+ AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery
- switch (GetMiscValue())
+ // Improved Presences
+ Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ switch((*itr)->GetId())
{
- case FORM_CAT:
+ // Improved Blood Presence
+ case 50365:
+ case 50371:
{
- int32 basePoints = int32(std::min(oldPower, FurorChance));
- m_target->CastCustomSpell(m_target, 17099, &basePoints, NULL, NULL, true, NULL, this);
+ bloodPresenceAura = (*itr);
+ break;
}
- break;
- case FORM_BEAR:
- case FORM_DIREBEAR:
- if (urand(0,99) < FurorChance)
+ // Improved Frost Presence
+ case 50384:
+ case 50385:
{
- int32 basePoints = 100; // Not sure if 100 is correct basePoints, maybe it should be 10?
- m_target->CastCustomSpell(m_target, 17057, &basePoints, NULL, NULL, true, NULL, this);
+ frostPresenceAura = (*itr);
+ break;
}
- default:
+ // Improved Unholy Presence
+ case 50391:
+ case 50392:
{
- uint32 newEnergy = std::min(m_target->GetPower(POWER_ENERGY), FurorChance);
- m_target->SetPower(POWER_ENERGY, newEnergy);
+ unholyPresenceAura = (*itr);
+ break;
}
- break;
}
- break;
}
- default:
- break;
- }
- }
- m_target->m_ShapeShiftFormSpellId = GetId();
- m_target->m_form = form;
- }
- else
- {
- if(modelid > 0)
- m_target->SetDisplayId(m_target->GetNativeDisplayId());
- m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
- if(m_target->getClass() == CLASS_DRUID)
- m_target->setPowerType(POWER_MANA);
- m_target->m_ShapeShiftFormSpellId = 0;
- m_target->m_form = FORM_NONE;
-
- switch(form)
- {
- // Nordrassil Harness - bonus
- case FORM_BEAR:
- case FORM_DIREBEAR:
- case FORM_CAT:
- if(AuraEffect* dummy = m_target->GetAuraEffect(37315, 0) )
- m_target->CastSpell(m_target,37316,true,NULL,dummy);
- break;
- // Nordrassil Regalia - bonus
- case FORM_MOONKIN:
- if(AuraEffect* dummy = m_target->GetAuraEffect(37324, 0) )
- m_target->CastSpell(m_target,37325,true,NULL,dummy);
- break;
- case FORM_BATTLESTANCE:
- case FORM_DEFENSIVESTANCE:
- case FORM_BERSERKERSTANCE:
- {
- uint32 Rage_val = 0;
- // Defensive Tactics
- if (form == FORM_DEFENSIVESTANCE)
- {
- if (AuraEffect const * aurEff = m_target->IsScriptOverriden(m_spellProto,831))
- Rage_val += aurEff->GetAmount() * 10;
- }
- // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
- if(m_target->GetTypeId() == TYPEID_PLAYER)
+ uint32 presence=GetId();
+ if (apply)
{
- PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ // Blood Presence bonus
+ if (presence == SPELL_ID_BLOOD_PRESENCE)
+ target->CastSpell(target,63611,true);
+ else if (bloodPresenceAura)
{
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
- Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
+ int32 basePoints1=bloodPresenceAura->GetAmount();
+ target->CastCustomSpell(target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura);
}
- }
- if (m_target->GetPower(POWER_RAGE) > Rage_val)
- m_target->SetPower(POWER_RAGE,Rage_val);
- break;
- }
- default:
- break;
- }
- }
-
- // adding/removing linked auras
- // add/remove the shapeshift aura's boosts
- HandleShapeshiftBoosts(apply);
-
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->InitDataForForm();
-
- if(m_target->getClass() == CLASS_DRUID)
- {
- if(form == FORM_CAT && apply)
- {
- // add dash if in cat-from
- Unit::AuraMap & auras = m_target->GetAuras();
- for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
- {
- Aura * aur = iter->second;
- if (aur->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && aur->GetSpellProto()->SpellFamilyFlags[2] & 0x8)
- {
- m_target->HandleAuraEffect(aur->GetPartAura(0), true);
- }
- }
- }
- else // remove dash effect(not buff) if out of cat-from
- {
- if(AuraEffect * aurEff =m_target->GetAura(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
- m_target->HandleAuraEffect(aurEff, false);
- }
- }
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- {
- SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
- // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
- for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
- {
- if (!shapeInfo->stanceSpell[i])
- continue;
- if (apply)
- ((Player*)m_target)->AddTemporarySpell(shapeInfo->stanceSpell[i]);
- else
- ((Player*)m_target)->RemoveTemporarySpell(shapeInfo->stanceSpell[i]);
- }
- }
-}
-
-void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (apply)
- {
- // special case (spell specific functionality)
- if(GetMiscValue()==0)
- {
- // player applied only
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- switch (GetId())
- {
- // Orb of Deception
- case 16739:
- {
- uint32 orb_model = m_target->GetNativeDisplayId();
- switch(orb_model)
+ // Frost Presence bonus
+ if (presence == SPELL_ID_FROST_PRESENCE)
+ target->CastSpell(target,61261,true);
+ else if (frostPresenceAura)
{
- // Troll Female
- case 1479: m_target->SetDisplayId(10134); break;
- // Troll Male
- case 1478: m_target->SetDisplayId(10135); break;
- // Tauren Male
- case 59: m_target->SetDisplayId(10136); break;
- // Human Male
- case 49: m_target->SetDisplayId(10137); break;
- // Human Female
- case 50: m_target->SetDisplayId(10138); break;
- // Orc Male
- case 51: m_target->SetDisplayId(10139); break;
- // Orc Female
- case 52: m_target->SetDisplayId(10140); break;
- // Dwarf Male
- case 53: m_target->SetDisplayId(10141); break;
- // Dwarf Female
- case 54: m_target->SetDisplayId(10142); break;
- // NightElf Male
- case 55: m_target->SetDisplayId(10143); break;
- // NightElf Female
- case 56: m_target->SetDisplayId(10144); break;
- // Undead Female
- case 58: m_target->SetDisplayId(10145); break;
- // Undead Male
- case 57: m_target->SetDisplayId(10146); break;
- // Tauren Female
- case 60: m_target->SetDisplayId(10147); break;
- // Gnome Male
- case 1563: m_target->SetDisplayId(10148); break;
- // Gnome Female
- case 1564: m_target->SetDisplayId(10149); break;
- // BloodElf Female
- case 15475: m_target->SetDisplayId(17830); break;
- // BloodElf Male
- case 15476: m_target->SetDisplayId(17829); break;
- // Dranei Female
- case 16126: m_target->SetDisplayId(17828); break;
- // Dranei Male
- case 16125: m_target->SetDisplayId(17827); break;
- default: break;
+ int32 basePoints0=frostPresenceAura->GetAmount();
+ target->CastCustomSpell(target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura);
+ }
+ // Unholy Presence bonus
+ if (presence == SPELL_ID_UNHOLY_PRESENCE)
+ {
+ if(unholyPresenceAura)
+ {
+ // Not listed as any effect, only base points set
+ int32 basePoints0 = unholyPresenceAura->GetSpellProto()->EffectBasePoints[1];
+ //target->CastCustomSpell(target,63622,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura);
+ target->CastCustomSpell(target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura);
+ }
+ target->CastSpell(target,49772, true);
+ }
+ else if (unholyPresenceAura)
+ {
+ int32 basePoints0=unholyPresenceAura->GetAmount();
+ target->CastCustomSpell(target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura);
}
- break;
- }
- // Murloc costume
- case 42365: m_target->SetDisplayId(21723); break;
- default: break;
- }
- }
- else
- {
- CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue());
- if(!ci)
- {
- m_target->SetDisplayId(16358); // pig pink ^_^
- sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
- }
- else
- {
- uint32 model_id;
-
- if (uint32 modelid = ci->GetRandomValidModelId())
- model_id = modelid; // Will use the default model here
-
- // Polymorph (sheep)
- if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978)
- if (Unit * caster = GetCaster())
- if (caster->HasAura(52648)) // Glyph of the Penguin
- model_id = 26452;
-
- m_target->SetDisplayId(model_id);
-
- // Dragonmaw Illusion (set mount model also)
- if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
- m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
- }
- }
-
- // update active transform spell only not set or not overwriting negative by positive case
- if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
- m_target->setTransForm(GetId());
-
- // polymorph case
- if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
- {
- // for players, start regeneration after 1s (in polymorph fast regeneration case)
- // only if caster is Player (after patch 2.4.2)
- if (IS_PLAYER_GUID(GetCasterGUID()) )
- ((Player*)m_target)->setRegenTimerCount(1*IN_MILISECONDS);
-
- //dismount polymorphed target (after patch 2.4.2)
- if (m_target->IsMounted())
- m_target->RemoveAurasByType(SPELL_AURA_MOUNTED);
- }
- }
- else
- {
- // ApplyModifier(true) will reapply it if need
- m_target->setTransForm(0);
- m_target->SetDisplayId(m_target->GetNativeDisplayId());
-
- // re-aplly some from still active with preference negative cases
- Unit::AuraEffectList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
- if (!otherTransforms.empty())
- {
- // look for other transform auras
- AuraEffect* handledAura = *otherTransforms.begin();
- for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i)
- {
- // negative auras are preferred
- if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
- {
- handledAura = *i;
- break;
}
- }
- handledAura->ApplyModifier(true);
- }
-
- // Dragonmaw Illusion (restore mount model)
- if (GetId()==42016 && m_target->GetMountID()==16314)
- {
- if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
- {
- uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
- if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
+ else
{
- uint32 team = 0;
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- team = ((Player*)m_target)->GetTeam();
-
- uint32 display_id = objmgr.ChooseDisplayId(team,ci);
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
- if (minfo)
- display_id = minfo->modelid;
-
- m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
+ // Remove passive auras
+ if (presence == SPELL_ID_BLOOD_PRESENCE || bloodPresenceAura)
+ target->RemoveAurasDueToSpell(63611);
+ if (presence == SPELL_ID_FROST_PRESENCE || frostPresenceAura)
+ target->RemoveAurasDueToSpell(61261);
+ if (presence == SPELL_ID_UNHOLY_PRESENCE || unholyPresenceAura)
+ {
+ if(presence == SPELL_ID_UNHOLY_PRESENCE && unholyPresenceAura)
+ {
+ //target->RemoveAurasDueToSpell(63622);
+ target->RemoveAurasDueToSpell(65095);
+ }
+ target->RemoveAurasDueToSpell(49772);
+ }
}
}
- }
+ break;
}
}
-void AuraEffect::HandleForceReaction(bool apply, bool Real, bool changeAmount)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(!Real && !changeAmount)
- return;
-
- Player* player = (Player*)m_target;
-
- uint32 faction_id = GetMiscValue();
- ReputationRank faction_rank = ReputationRank(m_amount);
-
- player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply);
- player->GetReputationMgr().SendForceReactions();
-
- // stop fighting if at apply forced rank friendly or at remove real rank friendly
- if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
- player->StopAttackFaction(faction_id);
-}
-
-void AuraEffect::HandleAuraModSkill(bool apply, bool Real, bool /*changeAmount*/)
+void Aura::SetNeedClientUpdateForTargets() const
{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
- int32 points = m_amount;
-
- ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_auraName==SPELL_AURA_MOD_SKILL_TALENT);
- if(prot == SKILL_DEFENSE)
- ((Player*)m_target)->UpdateDefenseBonusesMod();
+ for (ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
+ appIter->second->SetNeedClientUpdate();
}
-void AuraEffect::HandleChannelDeathItem(bool apply, bool Real, bool /*changeAmount*/)
+void Aura::_DeleteRemovedApplications()
{
- if(Real && !apply)
+ while(!m_removedApplications.empty())
{
- Unit* caster = GetCaster();
- Unit* victim = m_target;
- if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim)// || m_removeMode!=AURA_REMOVE_BY_DEATH)
- return;
-
- //we cannot check removemode = death
- //talent will remove the caster's aura->interrupt channel->remove victim aura
- if(victim->GetHealth() > 0)
- return;
- // Item amount
- if (m_amount <= 0)
- return;
-
- SpellEntry const *spellInfo = GetSpellProto();
- if(spellInfo->EffectItemType[m_effIndex] == 0)
- return;
-
- // Soul Shard only from non-grey units
- if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
- (victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) ||
- victim->GetTypeId() == TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
- return;
- //Adding items
- uint32 noSpaceForCount = 0;
- uint32 count = m_amount;
-
- ItemPosCountVec dest;
- uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
- if( msg != EQUIP_ERR_OK )
- {
- count-=noSpaceForCount;
- ((Player*)caster)->SendEquipError( msg, NULL, NULL );
- if (count==0)
- return;
- }
-
- Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
- ((Player*)caster)->SendNewItem(newitem, count, true, false);
+ delete m_removedApplications.front();
+ m_removedApplications.pop_front();
}
}
-void AuraEffect::HandleBindSight(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (!Real)
- return;
- Unit* caster = GetCaster();
- if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)caster)->SetViewpoint(m_target, apply);
-}
-
-void AuraEffect::HandleFarSight(bool apply, bool Real, bool /*changeAmount*/)
-{
- //Handled by client
-}
-
-void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 );
-}
-
-void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(GetMiscValue()-1): 0 );
-}
-
-void AuraEffect::HandleAuraTrackStealthed(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
-}
-
-void AuraEffect::HandleAuraModScale(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_amount,apply);
-}
-
-void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount)
+UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
+ : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Recalculate pet tlaent points
- if (Pet *pet = ((Player*)m_target)->GetPet())
- pet->InitTalentForLevel();
-}
+ m_AuraDRGroup = DIMINISHING_NONE;
+ GetUnitOwner()->_AddAura(this);
+};
-void AuraEffect::HandleModConfuse(bool apply, bool Real, bool /*changeAmount*/)
+void UnitAura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp)
{
- if(!Real)
- return;
+ Aura::_ApplyForTarget(target, caster, aurApp);
- //m_target->SetConfused(apply, GetCasterGUID(), GetId());
- m_target->SetControlled(apply, UNIT_STAT_CONFUSED);
+ // register aura diminishing on apply
+ if (DiminishingGroup group = GetDiminishGroup())
+ target->ApplyDiminishingAura(group,true);
}
-void AuraEffect::HandleModFear(bool apply, bool Real, bool /*changeAmount*/)
+void UnitAura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp)
{
- if (!Real)
- return;
+ Aura::_UnapplyForTarget(target, caster, aurApp);
- //m_target->SetFeared(apply, GetCasterGUID(), GetId());
- m_target->SetControlled(apply, UNIT_STAT_FLEEING);
+ // unregister aura diminishing (and store last time)
+ if (DiminishingGroup group = GetDiminishGroup())
+ target->ApplyDiminishingAura(group,false);
}
-void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/)
+void UnitAura::Remove(AuraRemoveMode removeMode)
{
- if(!Real)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
+ if (IsRemoved())
return;
-
- if( apply )
- {
- /*
- WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
- data<<m_target->GetGUID();
- data<<uint8(0);
- m_target->SendMessageToSet(&data,true);
- */
-
- std::list<Unit*> targets;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, m_target->GetMap()->GetVisibilityDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check);
- m_target->VisitNearbyObject(m_target->GetMap()->GetVisibilityDistance(), searcher);
- for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
- {
- if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
- continue;
-
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- {
- if((*iter)->GetCurrentSpell(i)
- && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID())
- {
- (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
- }
- }
- }
- // blizz like 2.0.x
- m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
- // blizz like 2.0.x
- m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
- // blizz like 2.0.x
- m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
-
- m_target->addUnitState(UNIT_STAT_DIED);
- m_target->CombatStop();
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
-
- // prevent interrupt message
- if(GetCasterGUID()==m_target->GetGUID() && m_target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
- m_target->FinishSpell(CURRENT_GENERIC_SPELL, false);
- m_target->InterruptNonMeleeSpells(true);
- m_target->getHostilRefManager().deleteReferences();
- }
- else
- {
- /*
- WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
- data<<m_target->GetGUID();
- data<<uint8(1);
- m_target->SendMessageToSet(&data,true);
- */
- // blizz like 2.0.x
- m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
- // blizz like 2.0.x
- m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
- // blizz like 2.0.x
- m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
-
- m_target->clearUnitState(UNIT_STAT_DIED);
- }
+ GetUnitOwner()->RemoveOwnedAura(this, removeMode);
}
-void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*/)
+void UnitAura::UpdateTargetMapForEffect(Unit * caster, uint8 effIndex)
{
- if (!Real)
- return;
- AuraType type = AuraType(GetAuraName());
-
- //Prevent handling aura twice
- if(apply ? m_target->GetAurasByType(type).size() > 1 : m_target->HasAuraType(type))
- return;
-
- uint32 field, flag, slot;
- WeaponAttackType attType;
- switch (type)
+ if (GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
{
- case SPELL_AURA_MOD_DISARM:
- field=UNIT_FIELD_FLAGS;
- flag=UNIT_FLAG_DISARMED;
- slot=EQUIPMENT_SLOT_MAINHAND;
- attType=BASE_ATTACK;
- break;
- case SPELL_AURA_MOD_DISARM_OFFHAND:
- field=UNIT_FIELD_FLAGS_2;
- flag=UNIT_FLAG2_DISARM_OFFHAND;
- slot=EQUIPMENT_SLOT_OFFHAND;
- attType=OFF_ATTACK;
- break;
- case SPELL_AURA_MOD_DISARM_RANGED:
- field=UNIT_FIELD_FLAGS_2;
- flag=UNIT_FLAG2_DISARM_RANGED;
- slot=EQUIPMENT_SLOT_RANGED;
- attType=RANGED_ATTACK;
- break;
- default:
- return;
- }
-
- if(!apply)
- m_target->RemoveFlag(field, flag);
-
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- {
- // This is between the two because there is a check in _ApplyItemMods
- // we must make sure that flag is always removed when call that function
- // refer to DurabilityPointsLoss
- if(Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
- ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
- }
-
- if(apply)
- m_target->SetFlag(field, flag);
-
- if (m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->GetCurrentEquipmentId())
- m_target->UpdateDamagePhysical(attType);
-}
-
-void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
+ AuraApplication * aurApp = GetApplicationOfTarget(GetOwner()->GetGUID());
+ if (!aurApp || !aurApp->HasEffect(effIndex))
+ GetUnitOwner()->_ApplyAuraEffect(this, effIndex);
return;
-
- if(apply)
- {
- // drop flag at stealth in bg
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
-
- m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
-
- // apply only if not in GM invisibility (and overwrite invisibility state)
- if(m_target->GetVisibility() != VISIBILITY_OFF)
- m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
- }
- else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
- {
- m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
-
- if(m_target->GetVisibility() != VISIBILITY_OFF)
- m_target->SetVisibility(VISIBILITY_ON);
- }
-}
-
-void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(apply)
- {
- m_target->m_invisibilityMask |= (1 << GetMiscValue());
-
- if(Real)
- {
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
-
- // apply glow vision
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
-
- m_target->SetToNotify();
- }
- }
- else
- {
- // recalculate value at modifier remove (current aura already removed)
- m_target->m_invisibilityMask = 0;
- Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- m_target->m_invisibilityMask |= (1 << GetMiscValue());
-
- // only at real aura remove and if not have different invisibility auras.
- if(Real)
- {
- // remove glow vision
- if(!m_target->m_invisibilityMask && m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
-
- m_target->SetToNotify();
- }
- }
-}
-
-void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(apply)
- {
- m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
- else
- {
- // recalculate value at modifier remove (current aura already removed)
- m_target->m_detectInvisibilityMask = 0;
- Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
- }
- if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->SetToNotify();
-}
-void AuraEffect::HandleAuraModSilence(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only at real add/remove aura
- if(!Real)
- return;
-
- if(apply)
- {
- m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
- // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
- for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
- if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
- if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
- // Stop spells on prepare or casting state
- m_target->InterruptSpell(CurrentSpellTypes(i), false);
- }
+ float radius;
+ if (GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
+ radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[effIndex]));
else
- {
- // Real remove called after current aura remove from lists, check if other similar auras active
- if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
- return;
-
- m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
- }
-}
-
-void AuraEffect::HandleModThreat(bool apply, bool Real, bool changeAmount)
-{
- // only at real add/remove aura
- if(!Real && !changeAmount)
- return;
+ radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[effIndex]));
- if (!m_target->isAlive())
- return;
-
- Unit* caster = GetCaster();
+ if (caster)
+ if(Player* modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, radius);
- if (!caster || !caster->isAlive())
- return;
+ // fill up to date target list
+ UnitList targets;
- int level_diff = 0;
- int multiplier = 0;
- if (apply && !m_target->isBeingLoaded())
+ if (!GetUnitOwner()->hasUnitState(UNIT_STAT_ISOLATED))
{
- switch (GetId())
+ switch(GetSpellProto()->Effect[effIndex])
{
- // Arcane Shroud
- case 26400:
- level_diff = m_target->getLevel() - 60;
- multiplier = 2;
+ case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
+ targets.push_back(GetUnitOwner());
+ GetUnitOwner()->GetPartyMemberInDist(targets, radius);
break;
- // The Eye of Diminution
- case 28862:
- level_diff = m_target->getLevel() - 60;
- multiplier = 1;
+ case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
+ targets.push_back(GetUnitOwner());
+ GetUnitOwner()->GetRaidMember(targets, radius);
break;
- }
-
- if (level_diff > 0)
- m_amount += multiplier * level_diff;
- }
-
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
- if (GetMiscValue() & int32(1<<x))
- ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_amount, apply);
-}
-
-void AuraEffect::HandleAuraModTotalThreat(bool apply, bool Real, bool changeAmount)
-{
- // only at real add/remove aura
- if(!Real && !changeAmount)
- return;
-
- if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Unit* caster = GetCaster();
-
- if (!caster || !caster->isAlive())
- return;
-
- float threatMod = apply ? float(m_amount) : float(-m_amount);
-
- m_target->getHostilRefManager().threatAssist(caster, threatMod);
-}
-
-void AuraEffect::HandleModTaunt(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only at real add/remove aura
- if (!Real)
- return;
-
- if (!m_target->isAlive() || !m_target->CanHaveThreatList())
- return;
-
- Unit* caster = GetCaster();
-
- if (!caster || !caster->isAlive())
- return;
-
- if (apply)
- m_target->TauntApply(caster);
- else
- {
- // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
- m_target->TauntFadeOut(caster);
- }
-}
-
-/*********************************************************/
-/*** MODIFY SPEED ***/
-/*********************************************************/
-void AuraEffect::HandleAuraModIncreaseSpeed(bool apply, bool Real, bool changeAmount)
-{
- // all applied/removed only at real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(apply) // Dash wont work if you are not in cat form
- if(m_spellProto->SpellFamilyName==SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[2] & 0x8 && m_target->m_form != FORM_CAT )
- {
- m_target->HandleAuraEffect(this, false);
- return;
- }
-
- m_target->UpdateSpeed(MOVE_RUN, true);
-}
-
-void AuraEffect::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real, bool changeAmount)
-{
- // all applied/removed only at real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(apply)
- {
- // Festive Holiday Mount
- if(m_target->HasAura(62061) && GetSpellProto()->SpellIconID != 1794)
- m_target->CastSpell(m_target, 25860, true, NULL, this); // Reindeer Transformation
- }
-
- m_target->UpdateSpeed(MOVE_RUN, true);
-}
-
-void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real, bool changeAmount)
-{
- // all applied/removed only at real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- // Enable Fly mode for flying mounts
- if (m_auraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
- {
- WorldPacket data;
- if(apply)
- data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
- else
- data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
- data.append(m_target->GetPackGUID());
- data << uint32(0); // unknown
- m_target->SendMessageToSet(&data, true);
-
- //Players on flying mounts must be immune to polymorph
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
-
- if(apply)
- {
- // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
- if(m_target->HasAuraEffect(42016,0) && m_target->GetMountID())
- m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
-
- // Festive Holiday Mount
- if(m_target->HasAura(62061) && GetSpellProto()->SpellIconID != 1794)
- m_target->CastSpell(m_target, 25860, true, NULL, this); // Reindeer Transformation
- }
- }
-
- m_target->UpdateSpeed(MOVE_FLIGHT, true);
-}
-
-void AuraEffect::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real, bool changeAmount)
-{
- // all applied/removed only at real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- m_target->UpdateSpeed(MOVE_SWIM, true);
-}
-
-void AuraEffect::HandleAuraModDecreaseSpeed(bool apply, bool Real, bool changeAmount)
-{
- // all applied/removed only at real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- m_target->UpdateSpeed(MOVE_RUN, true);
- m_target->UpdateSpeed(MOVE_SWIM, true);
- m_target->UpdateSpeed(MOVE_FLIGHT, true);
- m_target->UpdateSpeed(MOVE_RUN_BACK, true);
- m_target->UpdateSpeed(MOVE_SWIM_BACK, true);
- m_target->UpdateSpeed(MOVE_FLIGHT_BACK, true);
-}
-
-void AuraEffect::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real, bool changeAmount)
-{
- // all applied/removed only at real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- m_target->UpdateSpeed(MOVE_RUN, true);
- m_target->UpdateSpeed(MOVE_SWIM, true);
- m_target->UpdateSpeed(MOVE_FLIGHT, true);
-}
-
-/*********************************************************/
-/*** IMMUNITY ***/
-/*********************************************************/
-
-void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (!Real)
- return;
- std::list <AuraType> immunity_list;
- if (GetMiscValue() & (1<<10))
- immunity_list.push_back(SPELL_AURA_MOD_STUN);
- if (GetMiscValue() & (1<<7))
- immunity_list.push_back(SPELL_AURA_MOD_DISARM);
- if (GetMiscValue() & (1<<1))
- immunity_list.push_back(SPELL_AURA_TRANSFORM);
-
- // These flag can be recognized wrong:
- if (GetMiscValue() & (1<<6))
- immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
- if (GetMiscValue() & (1<<0))
- immunity_list.push_back(SPELL_AURA_MOD_ROOT);
- if (GetMiscValue() & (1<<2))
- immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
- if (GetMiscValue() & (1<<9))
- immunity_list.push_back(SPELL_AURA_MOD_FEAR);
-
- // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
- // however not all mechanic specified in immunity
- if (apply && GetId()==46924)
- {
- m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
- m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
- }
-
- if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- {
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
- {
- m_target->RemoveAurasByType(*iter);
- }
- }
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
- {
- m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply);
- }
-}
-
-void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (!Real)
- return;
- uint32 mechanic;
- mechanic = 1 << GetMiscValue();
-
- //immune movement impairment and loss of control
- if(GetId()==42292 || GetId()==59752)
- mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
- // Forbearance
- // in DBC wrong mechanic immune since 3.0.x
- else if (GetId() == 25771)
- mechanic = 1 << MECHANIC_IMMUNE_SHIELD;
-
- if (!mechanic)
- return;
-
- if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- {
- Unit::AuraMap& Auras = m_target->GetAuras();
- for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
- {
- SpellEntry const *spell = iter->second->GetSpellProto();
- if (spell->Id != GetId())
+ case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{
- //check for mechanic mask
- if(GetAllSpellMechanicMask(spell) & mechanic)
- {
- m_target->RemoveAura(iter);
- }
- else
- ++iter;
- }
- else
- ++iter;
- }
- }
-
- m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,GetMiscValue(),apply);
-
- // Demonic Empowerment -- voidwalker -- missing movement impairing effects immunity
- if (GetId() == 54508)
- {
- if (apply)
- m_target->RemoveMovementImpairingAuras();
-
- m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT,apply);
- m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED,apply);
- }
-}
-
-void AuraEffect::HandleAuraModEffectImmunity(bool apply, bool Real, bool /*changeAmount*/)
-{
- // when removing flag aura, handle flag drop
- if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
- && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
- {
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)m_target)->InBattleGround())
- {
- if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
- bg->EventPlayerDroppedFlag(((Player*)m_target));
- }
- else
- sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id);
- }
- }
-
- m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply);
-}
-
-void AuraEffect::HandleAuraModStateImmunity(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- {
- m_target->RemoveAurasByType(AuraType(GetMiscValue()), NULL , GetParentAura());
- }
-
- m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,GetMiscValue(),apply);
-}
-
-void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(apply && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
-
- m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),apply);
-
- // remove all flag auras (they are positive, but they must be removed when you are immune)
- if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
- && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
-
- // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
- if( Real && apply
- && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
- && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
- {
- uint32 school_mask = GetMiscValue();
- Unit::AuraMap& Auras = m_target->GetAuras();
- for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
- {
- SpellEntry const *spell = iter->second->GetSpellProto();
- if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
- && IsDispelableBySpell(GetSpellProto(),spell->Id, true)
- && !iter->second->IsPositive() //Don't remove positive spells
- && spell->Id != GetId() ) //Don't remove self
- {
- m_target->RemoveAura(iter);
- }
- else
- ++iter;
- }
- }
- if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
- {
- if( apply )
- m_target->addUnitState(UNIT_STAT_ISOLATED);
- else
- m_target->clearUnitState(UNIT_STAT_ISOLATED);
- }
-}
-
-void AuraEffect::HandleAuraModDmgImmunity(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(),apply);
-}
-
-void AuraEffect::HandleAuraModDispelImmunity(bool apply, bool Real, bool /*changeAmount*/)
-{
- // all applied/removed only at real aura add/remove
- if(!Real)
- return;
-
- m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), apply);
-}
-
-void AuraEffect::HandleAuraProcTriggerSpell(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
- // Elemental oath - "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage."
- if (m_target->GetTypeId() == TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470))
- {
- if (apply)
- {
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_EFFECT2;
- mod->value = m_target->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], m_target);
- mod->type = SPELLMOD_FLAT;
- mod->spellId = GetId();
- mod->mask[1] = 0x0004000;
- m_spellmod = mod;
- }
- ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
- }
-}
-
-void AuraEffect::HandleAuraModStalked(bool apply, bool Real, bool /*changeAmount*/)
-{
- // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
- if(apply)
- m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
- else
- m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
-}
-
-/*********************************************************/
-/*** PERIODIC ***/
-/*********************************************************/
-
-void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
- if (!apply)
- {
- switch(m_spellProto->Id)
- {
- case 66: // Invisibility
- m_target->CastSpell(m_target, 32612, true, NULL, this);
-
- return;
- case 42783: //Wrath of the Astrom...
- m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
- return;
- default:
- break;
- }
- }
-}
-
-void AuraEffect::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicEnergize(bool apply, bool Real, bool changeAmount)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandleAuraPowerBurn(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- Unit* caster = GetCaster();
-
- SpellEntry const*spell = GetSpellProto();
- switch( spell->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch(spell->Id)
- {
- case 62399: // Overload Circuit
- if(m_target->GetMap()->IsDungeon() && m_target->GetAuras().count(62399) >= (m_target->GetMap()->IsHeroic() ? 4 : 2))
- {
- m_target->CastSpell(m_target, 62475, true); // System Shutdown
- if(Unit *veh = m_target->GetVehicleBase())
- veh->CastSpell(m_target, 62475, true);
- }
- break;
- case 58600: // No fly zone - Dalaran
- if (apply && m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player *)m_target)->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
- break;
- default:
- break;
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- switch (spell->Id)
- {
- // Demonic Circle
- case 48018:
- if (!apply)
- {
- // Do not remove GO when aura is removed by stack
- // to prevent remove GO added by new spell
- // old one is already removed
- if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK)
- m_target->RemoveGameObject(spell->Id,true);
- m_target->RemoveAura(62388);
- }
+ targets.push_back(GetUnitOwner());
+ Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
+ Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targets, u_check);
+ GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Reaping
- // Blood of the North
- // Death Rune Mastery
- if (spell->SpellIconID == 3041 || spell->SpellIconID == 22 || spell->SpellIconID == 2622)
- m_amount = 0;
- break;
- }
- }
-
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicHeal(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicDamagePCT(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicLeech(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicManaLeech(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-/*********************************************************/
-/*** MODIFY STATS ***/
-/*********************************************************/
-
-/********************************/
-/*** RESISTANCE ***/
-/********************************/
-
-void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*changeAmount*/)
-{
- for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
- {
- if(GetMiscValue() & int32(1<<x))
- {
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_amount), apply);
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply);
- }
- }
-}
-
-void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmount*/)
-{
- for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
- {
- if(GetMiscValue() & int32(1<<x))
- {
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply);
- if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_amount > 0,m_amount, apply);
- }
- }
-}
-
-void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only players have base stats
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- {
- //pets only have base armor
- if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
- m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_amount), apply);
- }
- else
- {
- for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
- {
- if(GetMiscValue() & int32(1<<x))
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply);
- }
- }
-}
-
-void AuraEffect::HandleModResistancePercent(bool apply, bool Real, bool /*changeAmount*/)
-{
- for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
- {
- if(GetMiscValue() & int32(1<<i))
- {
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_amount), apply);
- if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- {
- m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_amount, apply);
- m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_amount, apply);
- }
- }
- }
-}
-
-void AuraEffect::HandleModBaseResistance(bool apply, bool Real, bool /*changeAmount*/)
-{
- // only players have base stats
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- {
- //only pets have base stats
- if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
- m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_amount), apply);
- }
- else
- {
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
- if(GetMiscValue() & (1<<i))
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply);
- }
-}
-
-/********************************/
-/*** STAT ***/
-/********************************/
-
-void AuraEffect::HandleAuraModStat(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (GetMiscValue() < -2 || GetMiscValue() > 4)
- {
- sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue());
- return;
- }
-
- for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
- {
- // -1 or -2 is all stats ( misc < -2 checked in function beginning )
- if (GetMiscValue() < 0 || GetMiscValue() == i)
- {
- //m_target->ApplyStatMod(Stats(i), m_amount,apply);
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_amount), apply);
- if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- m_target->ApplyStatBuffMod(Stats(i),m_amount,apply);
- }
- }
-}
-
-void AuraEffect::HandleModPercentStat(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (GetMiscValue() < -1 || GetMiscValue() > 4)
- {
- sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
- return;
- }
-
- // only players have base stats
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- {
- if(GetMiscValue() == i || GetMiscValue() == -1)
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply);
- }
-}
-
-void AuraEffect::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Magic damage modifiers implemented in Unit::SpellDamageBonus
- // This information for client side use only
- // Recalculate bonus
- ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
-}
-
-void AuraEffect::HandleModSpellHealingPercentFromStat(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Recalculate bonus
- ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
-}
-
-void AuraEffect::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Magic damage modifiers implemented in Unit::SpellDamageBonus
- // This information for client side use only
- // Recalculate bonus
- ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
-}
-
-void AuraEffect::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Recalculate bonus
- ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
-}
-
-void AuraEffect::HandleModHealingDone(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- // implemented in Unit::SpellHealingBonus
- // this information is for client side only
- ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
-}
-
-void AuraEffect::HandleModTotalPercentStat(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (GetMiscValue() < -1 || GetMiscValue() > 4)
- {
- sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
- return;
- }
-
- //save current and max HP before applying aura
- uint32 curHPValue = m_target->GetHealth();
- uint32 maxHPValue = m_target->GetMaxHealth();
-
- for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
- {
- if(GetMiscValue() == i || GetMiscValue() == -1)
- {
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_amount), apply);
- if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- m_target->ApplyStatPercentBuffMod(Stats(i), m_amount, apply );
- }
- }
-
- //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
- if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
- {
- // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
- uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
- m_target->SetHealth(newHPValue);
- }
-}
-
-void AuraEffect::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL)
- {
- // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
- // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
- sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
- return;
- }
-
- // Recalculate Armor
- m_target->UpdateArmor();
-}
-
-/********************************/
-/*** HEAL & ENERGIZE ***/
-/********************************/
-void AuraEffect::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_amplitude == 0)
- m_amplitude = 1000;
-
- m_periodicTimer = m_amplitude;
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandleModRegen(bool apply, bool Real, bool /*changeAmount*/) // eating
-{
- if(m_amplitude == 0)
- m_amplitude = 5000;
-
- m_periodicTimer = 5000;
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandleModPowerRegen(bool apply, bool Real, bool changeAmount) // drinking
-{
- if(!Real && !changeAmount)
- return;
-
- Powers pt = m_target->getPowerType();
- if(m_amplitude == 0)
- {
- // Anger Management (only spell use this aura for rage)
- if (pt == POWER_RAGE)
- m_amplitude = 3000;
- else
- m_amplitude = 2000;
- }
-
- m_periodicTimer = 5000;
-
- if (m_target->GetTypeId() == TYPEID_PLAYER && GetMiscValue() == POWER_MANA)
- ((Player*)m_target)->UpdateManaRegen();
-
- m_isPeriodic = apply;
-}
-
-void AuraEffect::HandleModPowerRegenPCT(bool /*apply*/, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Update manaregen value
- if (GetMiscValue() == POWER_MANA)
- ((Player*)m_target)->UpdateManaRegen();
-}
-
-void AuraEffect::HandleModManaRegen(bool /*apply*/, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //Note: an increase in regen does NOT cause threat.
- ((Player*)m_target)->UpdateManaRegen();
-}
-
-void AuraEffect::HandleComprehendLanguage(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(apply)
- m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
- else
- m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
-}
-
-void AuraEffect::HandleAuraModIncreaseHealth(bool apply, bool Real, bool changeAmount)
-{
- if(Real || changeAmount)
- {
- if(apply)
- {
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply);
- m_target->ModifyHealth(m_amount);
- }
- else
- {
- if (int32(m_target->GetHealth()) > m_amount)
- m_target->ModifyHealth(-m_amount);
- else
- m_target->SetHealth(1);
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply);
- }
- }
-}
-
-void AuraEffect::HandleAuraModIncreaseMaxHealth(bool apply, bool Real, bool /*changeAmount*/)
-{
- uint32 oldhealth = m_target->GetHealth();
- double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
-
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply);
-
- // refresh percentage
- if(oldhealth > 0)
- {
- uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
- if(newhealth==0)
- newhealth = 1;
-
- m_target->SetHealth(newhealth);
- }
-}
-
-void AuraEffect::HandleAuraModIncreaseEnergy(bool apply, bool Real, bool /*changeAmount*/)
-{
- Powers powerType = m_target->getPowerType();
- if(int32(powerType) != GetMiscValue())
- return;
-
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
-
- // Special case with temporary increase max/current power (percent)
- if (GetId()==64904) // Hymn of Hope
- {
- if(Real)
- {
- uint32 val = m_target->GetPower(powerType);
- m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply);
- m_target->SetPower(powerType, apply ? val*(100+m_amount)/100 : val*100/(100+m_amount));
- }
- return;
- }
-
- // generic flat case
- m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/, bool /*changeAmount*/)
-{
- Powers powerType = m_target->getPowerType();
- if(int32(powerType) != GetMiscValue())
- return;
-
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
-
- m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/)
-{
- // Unit will keep hp% after MaxHealth being modified if unit is alive.
- float percent = ((float)m_target->GetHealth()) / m_target->GetMaxHealth();
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_amount), apply);
- if (m_target->isAlive())
- m_target->SetHealth(uint32(m_target->GetMaxHealth()*percent));
-}
-
-void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/)
-{
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_amount), apply);
-}
-
-/********************************/
-/*** FIGHT ***/
-/********************************/
-
-void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)m_target)->UpdateParryPercentage();
-}
-
-void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)m_target)->UpdateDodgePercentage();
- //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_amount));
-}
-
-void AuraEffect::HandleAuraModBlockPercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)m_target)->UpdateBlockPercentage();
- //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_amount));
-}
-
-void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)m_target)->UpdateManaRegen();
-}
-
-void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool changeAmount)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // apply item specific bonuses for already equipped weapon
- if(Real || changeAmount)
- {
- for (int i = 0; i < MAX_ATTACK; ++i)
- if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
- ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
- }
-
- // mods must be applied base at equipped weapon class and subclass comparison
- // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
- // GetMiscValue() comparison with item generated damage types
-
- if (GetSpellProto()->EquippedItemClass == -1)
- {
- ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- }
- else
- {
- // done in Player::_ApplyWeaponDependentAuraMods
- }
-}
-
-void AuraEffect::HandleModHitChance(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_target)->UpdateMeleeHitChances();
- ((Player*)m_target)->UpdateRangedHitChances();
- }
- else
- {
- m_target->m_modMeleeHitChance += apply ? m_amount : (-m_amount);
- m_target->m_modRangedHitChance += apply ? m_amount : (-m_amount);
- }
-}
-
-void AuraEffect::HandleModSpellHitChance(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->UpdateSpellHitChances();
- else
- m_target->m_modSpellHitChance += apply ? m_amount: (-m_amount);
-}
-
-void AuraEffect::HandleModSpellCritChance(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->UpdateAllSpellCritChances();
- else
- m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount;
-}
-
-void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
- if (GetMiscValue() & (1<<school))
- ((Player*)m_target)->UpdateSpellCritChance(school);
-}
-
-/********************************/
-/*** ATTACK SPEED ***/
-/********************************/
-
-void AuraEffect::HandleModCastingSpeed(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyCastTimePercentMod(m_amount,apply);
-}
-
-void AuraEffect::HandleModMeleeRangedSpeedPct(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply);
- m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply);
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply);
-}
-
-void AuraEffect::HandleModCombatSpeedPct(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyCastTimePercentMod(m_amount,apply);
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply);
- m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply);
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply);
-}
-
-void AuraEffect::HandleModAttackSpeed(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply);
- m_target->UpdateDamagePhysical(BASE_ATTACK);
-}
-
-void AuraEffect::HandleHaste(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_amount,apply);
- m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_amount,apply);
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount,apply);
-}
-
-void AuraEffect::HandleAuraModRangedHaste(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply);
-}
-
-void AuraEffect::HandleRangedAmmoHaste(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount, apply);
-}
-
-/********************************/
-/*** ATTACK POWER ***/
-/********************************/
-
-void AuraEffect::HandleAuraModAttackPower(bool apply, bool Real, bool /*changeAmount*/)
-{
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraModRangedAttackPower(bool apply, bool Real, bool /*changeAmount*/)
-{
- if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
- return;
-
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraModAttackPowerPercent(bool apply, bool Real, bool /*changeAmount*/)
-{
- //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real, bool /*changeAmount*/)
-{
- if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
- return;
-
- //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- // Recalculate bonus
- if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
- ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
-}
-
-void AuraEffect::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- // Recalculate bonus
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
-}
-
-void AuraEffect::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real, bool /*changeAmount*/)
-{
- // spells required only Real aura add/remove
- if(!Real)
- return;
-
- // Recalculate bonus
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
-}
-/********************************/
-/*** DAMAGE BONUS ***/
-/********************************/
-void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
-{
- // apply item specific bonuses for already equipped weapon
- if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER)
- {
- for (int i = 0; i < MAX_ATTACK; ++i)
- if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
- ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
- }
-
- // GetMiscValue() is bitmask of spell schools
- // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
- // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
- // 127 - full bitmask any damages
- //
- // mods must be applied base at equipped weapon class and subclass comparison
- // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
- // GetMiscValue() comparison with item generated damage types
-
- if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
- {
- // apply generic physical damage bonuses including wand case
- if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
- {
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_amount), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_amount), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_amount), apply);
- }
- else
- {
- // done in Player::_ApplyWeaponDependentAuraMods
- }
-
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_amount > 0)
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply);
- else
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply);
- }
- }
-
- // Skip non magic case for speedup
- if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
- return;
-
- if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
- {
- // wand magic case (skip generic to all item spell bonuses)
- // done in Player::_ApplyWeaponDependentAuraMods
-
- // Skip item specific requirements for not wand magic damage
- return;
- }
-
- // Magic damage modifiers implemented in Unit::SpellDamageBonus
- // This information for client side use only
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_amount > 0)
- {
- for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
{
- if((GetMiscValue() & (1<<i)) != 0)
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply);
+ Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
+ Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targets, u_check);
+ GetUnitOwner()->VisitNearbyObject(radius, searcher);
+ break;
}
- }
- else
- {
- for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ case SPELL_EFFECT_APPLY_AREA_AURA_PET:
+ targets.push_back(GetUnitOwner());
+ case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
{
- if((GetMiscValue() & (1<<i)) != 0)
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply);
+ if(Unit *owner = GetUnitOwner()->GetCharmerOrOwner())
+ if (GetUnitOwner()->IsWithinDistInMap(owner, radius))
+ targets.push_back(owner);
+ break;
}
}
- if(Guardian* pet = ((Player*)m_target)->GetGuardianPet())
- pet->UpdateAttackPowerAndDamage();
}
-}
-void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAmount)
-{
- sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0);
-
- // apply item specific bonuses for already equipped weapon
- if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER)
+ // mark all auras as ready to remove
+ for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); appIter++)
+ if (appIter->second->HasEffect(effIndex))
+ appIter->second->_SetCanBeRemoved(true);
+
+ for (UnitList::iterator appIter = targets.begin(); appIter != targets.end(); appIter++)
{
- for (int i = 0; i < MAX_ATTACK; ++i)
- if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
- ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
- }
+ // add an aura to units new in list
+ ApplicationMap::iterator itr = m_applications.find((*appIter)->GetGUID());
- // GetMiscValue() is bitmask of spell schools
- // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
- // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
- // 127 - full bitmask any damages
- //
- // mods must be applied base at equipped weapon class and subclass comparison
- // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
- // GetMiscValue() comparison with item generated damage types
-
- if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
- {
- // apply generic physical damage bonuses including wand case
- if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
+ if (itr == m_applications.end())
{
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_amount), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_amount), apply);
- }
- else
- {
- // done in Player::_ApplyWeaponDependentAuraMods
- }
- // For show in client
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_amount/100.0f,apply);
- }
-
- // Skip non magic case for speedup
- if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
- return;
-
- if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
- {
- // wand magic case (skip generic to all item spell bonuses)
- // done in Player::_ApplyWeaponDependentAuraMods
-
- // Skip item specific requirements for not wand magic damage
- return;
- }
-
- // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
- // Send info to client
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply);
-}
-
-void AuraEffect::HandleModOffhandDamagePercent(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- sLog.outDebug("AURA MOD OFFHAND DAMAGE");
-
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply);
-}
-
-/********************************/
-/*** POWER COST ***/
-/********************************/
-
-void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- float amount = m_amount /100.0f;
- for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- if(GetMiscValue() & (1<<i))
- m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
-}
-
-void AuraEffect::HandleModPowerCost(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- if(GetMiscValue() & (1<<i))
- m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply);
-}
-
-void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real, bool /*changeAmount*/)
-{
- // spells required only Real aura add/remove
- if(!Real)
- return;
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- flag96 mask;
- Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
- for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
- mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
-
- m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
- m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
- m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
-}
-
-/*********************************************************/
-/*** OTHERS ***/
-/*********************************************************/
-
-void AuraEffect::HandleAuraAllowOnlyAbility(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
- return;
-
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- if (apply)
- m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
- else
- m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
- }
-}
-
-void AuraEffect::HandleAuraEmpathy(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real || m_target->GetTypeId() != TYPEID_UNIT)
- return;
-
- CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
- if(ci && ci->type == CREATURE_TYPE_BEAST)
- m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
-}
-
-void AuraEffect::HandleAuraUntrackable(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (!Real)
- return;
- if(apply)
- m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
- else
- m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
-}
-
-void AuraEffect::HandleAuraModPacify(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- if(apply)
- m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
- else
- m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
-}
-
-void AuraEffect::HandleAuraModPacifyAndSilence(bool apply, bool Real, bool changeAmount)
-{
- // Vengeance of the Blue Flight
- if(m_spellProto->Id == 45839)
- {
- if(apply)
- m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- else
- m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- HandleAuraModPacify(apply,Real, changeAmount);
- HandleAuraModSilence(apply,Real, changeAmount);
-}
-
-void AuraEffect::HandleAuraGhost(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(apply)
- m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
- else
- m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
-}
-
-void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmount*/)
-{
- // all applied/removed only at real aura add/remove
- if(!Real)
- return;
-
- if(m_target->GetTypeId() == TYPEID_UNIT)
- m_target->SetFlying(apply);
-
- if(Player *plr = m_target->m_movedPlayer)
- {
- // allow fly
- WorldPacket data;
- if(apply)
- data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
- else
- data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
- data.append(m_target->GetPackGUID());
- data << uint32(0); // unk
- plr->SendDirectMessage(&data);
- }
-
- //m_target->SendMessageToSet(&data, true);
-}
-
-void AuraEffect::HandleModRating(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
- if (GetMiscValue() & (1 << rating))
- ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_amount, apply);
-}
-
-void AuraEffect::HandleModRatingFromStat(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- // Just recalculate ratings
- for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
- if (GetMiscValue() & (1 << rating))
- ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
-}
-
-void AuraEffect::HandleForceMoveForward(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- if(apply)
- m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
- else
- m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
-}
-
-void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool changeAmount)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
- ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
-}
-
-void AuraEffect::HandleModTargetResistance(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
- // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
-
- // show armor penetration
- if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
- m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_amount, apply);
-
- // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
- if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
- m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_amount, apply);
-}
-
-void AuraEffect::HandleShieldBlockValue(bool apply, bool Real, bool /*changeAmount*/)
-{
- BaseModType modType = FLAT_MOD;
- if(m_auraName == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
- modType = PCT_MOD;
-
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_amount), apply);
-}
-
-void AuraEffect::HandleAuraRetainComboPoints(bool apply, bool Real, bool changeAmount)
-{
- // spells required only Real aura add/remove
- if(!Real && !changeAmount)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *target = (Player*)m_target;
-
- // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
- // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
- if( !apply && GetParentAura()->GetAuraDuration()==0 && target->GetComboTarget())
- if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
- target->AddComboPoints(unit, -m_amount);
-}
-
-void AuraEffect::HandleModUnattackable( bool Apply, bool Real , bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- if(Apply)
- {
- m_target->CombatStop();
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
- }
-
- m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, Apply);
-}
-
-void AuraEffect::HandleSpiritOfRedemption( bool apply, bool Real , bool /*changeAmount*/)
-{
- // spells required only Real aura add/remove
- if(!Real)
- return;
-
- // prepare spirit state
- if(apply)
- {
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- // disable breath/etc timers
- ((Player*)m_target)->StopMirrorTimers();
-
- // set stand state (expected in this form)
- if(!m_target->IsStandState())
- m_target->SetStandState(UNIT_STAND_STATE_STAND);
- }
-
- m_target->SetHealth(1);
- }
- // die at aura end
- else
- m_target->setDeathState(JUST_DIED);
-}
-
-void AuraEffect::PeriodicTick()
-{
- if(!m_target->isAlive())
- return;
-
- switch(GetAuraName())
- {
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- {
- Unit *pCaster = GetCaster();
- if(!pCaster)
- return;
-
- // Consecrate ticks can miss and will not show up in the combat log
- if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- pCaster->SpellHitResult(m_target,GetSpellProto(),false) != SPELL_MISS_NONE)
- return;
-
- // Check for immune (not use charges)
- if (m_target->IsImmunedToDamage(GetSpellProto()))
- return;
+ // check target immunities
+ if ((*appIter)->IsImmunedToSpell(GetSpellProto())
+ || (*appIter)->hasUnitState(UNIT_STAT_ISOLATED))
+ continue;
- // some auras remove at specific health level or more
- if (m_auraName == SPELL_AURA_PERIODIC_DAMAGE)
+ // Allow to remove by stack when aura is going to be applied on owner
+ if (*appIter != GetOwner())
{
- switch (GetId())
+ bool addUnit = true;
+ // check if not stacking aura already on target
+ // this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners
+ for (Unit::AuraApplicationMap::iterator iter = (*appIter)->GetAppliedAuras().begin(); iter != (*appIter)->GetAppliedAuras().end(); ++iter)
{
- case 43093: case 31956: case 38801: // Grievous Wound
- case 35321: case 38363: case 39215: // Gushing Wound
- if(m_target->GetHealth() == m_target->GetMaxHealth())
- {
- m_target->RemoveAurasDueToSpell(GetId());
- return;
- }
- break;
- case 38772: // Grievous Wound
+ Aura const * aura = iter->second->GetBase();
+ if(!spellmgr.CanAurasStack(GetSpellProto(), aura->GetSpellProto(), aura->GetCasterGUID() == GetCasterGUID()))
{
- uint32 percent =
- GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
- pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
- 100;
- if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent)
- {
- m_target->RemoveAurasDueToSpell(GetId());
- return;
- }
- break;
- }
- case 41337: // Aura of Anger
- {
- if (AuraEffect * aurEff = GetParentAura()->GetPartAura(1))
- {
- aurEff->ApplyModifier(false, false, true);
- aurEff->SetAmount(aurEff->GetAmount()+5);
- aurEff->ApplyModifier(true, false, true);
- }
- m_amount = 100 * m_tickNumber;
- break;
- }
- // Brutallus Burn
- case 46394:
- {
- if (m_tickNumber % 11 == 0)
- m_amount *= 2;
+ addUnit = false;
break;
}
- case 31803:
- case 53742:
- {
- float ap = pCaster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 holy = pCaster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
- pCaster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
-
- m_amount = (0.013f * holy + 0.025f * ap) * 6 / 5 * m_tickNumber;
- break;
- }
- default:
- break;
- }
- }
-
- uint32 absorb=0;
- uint32 resist=0;
- CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL );
-
- // ignore non positive values (can be result apply spellmods to aura damage
- //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
- uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0;
-
- if(GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE)
- {
- pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
-
- // Calculate armor mitigation if it is a physical spell
- // But not for bleed mechanic spells
- if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
- GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
- {
- uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto());
- cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor;
- pdamage = pdamageReductedArmor;
- }
-
- // Curse of Agony damage-per-tick calculation
- if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544)
- {
- uint32 totalTick = GetParentAura()->GetAuraMaxDuration() / m_amplitude;
- // 1..4 ticks, 1/2 from normal tick damage
- if(m_tickNumber <= totalTick / 3)
- pdamage = pdamage/2;
- // 9..12 ticks, 3/2 from normal tick damage
- else if(m_tickNumber > totalTick * 2 / 3)
- pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
- // 5..8 ticks have normal tick damage
- }
- // There is a Chance to make a Soul Shard when Drain soul does damage
- if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000))
- {
- if(roll_chance_i(20))
- pCaster->CastSpell(pCaster, 24827, true, 0, this);
}
+ if (!addUnit)
+ continue;
}
- else
- pdamage = uint32(m_target->GetMaxHealth()*pdamage/100);
-
- bool crit = IsPeriodicTickCrit(pCaster);
- if (crit)
- pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
-
- // only from players
- if (IS_PLAYER_GUID(GetCasterGUID()))
- pdamage -= m_target->GetSpellDamageReduction(pdamage);
-
- pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
-
- sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
-
- pCaster->DealDamageMods(m_target,pdamage,&absorb);
-
- Unit* target = m_target; // aura can be deleted in DealDamage
- SpellEntry const* spellProto = GetSpellProto();
-
- // Set trigger flag
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
- uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
- pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
- if (pdamage)
- procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
-
- int32 overkill = pdamage - m_target->GetHealth();
- if (overkill < 0)
- overkill = 0;
-
- SpellPeriodicAuraLogInfo pInfo(this, pdamage, overkill, absorb, resist, 0.0f, crit);
- m_target->SendPeriodicAuraLog(&pInfo);
-
- pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto);
-
- pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
- break;
}
- case SPELL_AURA_PERIODIC_LEECH:
- {
- Unit *pCaster = GetCaster();
- if(!pCaster)
- return;
-
- if(!pCaster->isAlive())
- return;
-
- if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
- return;
- // Check for immune
- if(m_target->IsImmunedToDamage(GetSpellProto()))
- return;
-
- uint32 absorb=0;
- uint32 resist=0;
- CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL );
-
- //uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
- uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0;
- pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
-
- bool crit = IsPeriodicTickCrit(pCaster);
- if (crit)
- pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
-
- //Calculate armor mitigation if it is a physical spell
- if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
- {
- uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto());
- cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor;
- pdamage = pdamageReductedArmor;
- }
-
- // Reduce dot damage from resilience for players.
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
-
- pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
-
- if(m_target->GetHealth() < pdamage)
- pdamage = uint32(m_target->GetHealth());
-
- sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
-
- pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit);
-
- Unit* target = m_target; // aura can be deleted in DealDamage
- SpellEntry const* spellProto = GetSpellProto();
- float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
- int32 stackAmount = GetParentAura()->GetStackAmount();
-
- // Set trigger flag
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
- uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
- pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
- if (pdamage)
- procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
- pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto);
- int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
-
- if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
- if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
- if (spell->m_spellInfo->Id == GetId())
- spell->cancel();
-
- if(Player *modOwner = pCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
-
- uint32 heal = uint32(pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount));
-
- int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
- pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
- break;
- }
- case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: // only three spells
+ if (itr == m_applications.end() || !itr->second->HasEffect(effIndex))
{
- Unit *donator = GetCaster();
- if(!donator || !donator->GetHealth())
- return;
-
- uint32 pdamage = GetAmount() * GetParentAura()->GetStackAmount();
- if(donator->GetHealth() < pdamage)
- pdamage = donator->GetHealth() - 1;
- if(!pdamage)
- return;
-
- Unit* target = m_target; // aura can be deleted in DealDamage
- SpellEntry const* spellProto = GetSpellProto();
- //donator->SendSpellNonMeleeDamageLog(donator, GetId(), pdamage, GetSpellSchoolMask(spellProto), 0, 0, false, 0);
- donator->ModifyHealth(-(int32)pdamage);
- sLog.outDetail("PeriodicTick: donator %u target %u damage %u.", donator->GetEntry(), target->GetEntry(), pdamage);
-
- if(spellProto->EffectMultipleValue[GetEffIndex()] > 0)
- pdamage *= spellProto->EffectMultipleValue[GetEffIndex()];
-
- donator->DealHeal(target, pdamage, spellProto);
- break;
- }
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- {
- Unit *pCaster = GetCaster();
- if(!pCaster)
- return;
-
- // heal for caster damage (must be alive)
- if(m_target != pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL && !pCaster->isAlive())
- return;
-
- if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetHealth()==m_target->GetMaxHealth())
- return;
-
- // ignore non positive values (can be result apply spellmods to aura damage
- //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
- int32 pdamage = GetAmount() > 0 ? GetAmount() : 0;
-
- if(m_auraName==SPELL_AURA_OBS_MOD_HEALTH)
- pdamage = uint32(m_target->GetMaxHealth() * pdamage * GetParentAura()->GetStackAmount() / 100);
- else
- {
- // Wild Growth (1/7 - 6 + 2*ramainTicks) %
- if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
- {
- int32 ticks = GetParentAura()->GetAuraMaxDuration()/m_amplitude;
- int32 remainingTicks = int32(float(GetParentAura()->GetAuraDuration()) / m_amplitude + 0.5);
- pdamage = int32(pdamage) + int32(pdamage)*ticks*(-6+2*remainingTicks)/100;
- }
-
- pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
- }
-
- bool crit = IsPeriodicTickCrit(pCaster);
- if (crit)
- pdamage = pCaster->SpellCriticalHealingBonus(m_spellProto, pdamage, m_target);
-
- sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
-
- int32 gain = m_target->ModifyHealth(pdamage);
-
- SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f, crit);
- m_target->SendPeriodicAuraLog(&pInfo);
-
- // add HoTs to amount healed in bgs
- if( pCaster->GetTypeId() == TYPEID_PLAYER )
- if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
- bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
-
- m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
-
- Unit* target = m_target; // aura can be deleted in DealDamage
- SpellEntry const* spellProto = GetSpellProto();
- bool haveCastItem = GetParentAura()->GetCastItemGUID()!=0;
-
- // Health Funnel
- // heal for caster damage
- if(m_target!=pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL)
- {
- uint32 dmg = spellProto->manaPerSecond;
- if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId() == TYPEID_PLAYER)
- {
- pCaster->RemoveAurasDueToSpell(GetId());
-
- // finish current generic/channeling spells, don't affect autorepeat
- pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
- pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
- }
- else
- {
- uint32 damage = gain;
- uint32 absorb = 0;
- pCaster->DealDamageMods(pCaster,damage,&absorb);
- pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
-
- CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL );
- pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
- }
- }
-
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
- uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT;
- // ignore item heals
- if(!haveCastItem)
- pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto);
- break;
- }
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- {
- if(GetMiscValue() < 0 || GetMiscValue() >= MAX_POWERS)
- return;
-
- Powers power = Powers(GetMiscValue());
-
- // power type might have changed between aura applying and tick (druid's shapeshift)
- if(m_target->getPowerType() != power)
- return;
-
- Unit *pCaster = GetCaster();
- if(!pCaster)
- return;
-
- if(!pCaster->isAlive())
- return;
-
- if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
- return;
-
- // Check for immune (not use charges)
- if(m_target->IsImmunedToDamage(GetSpellProto()))
- return;
-
- // ignore non positive values (can be result apply spellmods to aura damage
- uint32 pdamage = m_amount > 0 ? m_amount : 0;
-
- // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
- // It's mana percent cost spells, m_amount is percent drain from target
- if (m_spellProto->ManaCostPercentage)
- {
- // max value
- uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
- pdamage = m_target->GetMaxPower(power) * pdamage / 100;
- if(pdamage > maxmana)
- pdamage = maxmana;
- }
-
- sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
-
- int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
-
- // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
- if (power == POWER_MANA)
- drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount);
-
- m_target->ModifyPower(power, -drain_amount);
-
- float gain_multiplier = 0;
-
- if(pCaster->GetMaxPower(power) > 0)
- {
- gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
-
- if(Player *modOwner = pCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
- }
-
- SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false);
- m_target->SendPeriodicAuraLog(&pInfo);
-
- int32 gain_amount = int32(drain_amount*gain_multiplier);
-
- if(gain_amount)
- {
- int32 gain = pCaster->ModifyPower(power,gain_amount);
- m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
- }
-
- // Mark of Kaz'rogal
- if(GetId() == 31447 && m_target->GetPower(power) == 0)
- {
- m_target->CastSpell(m_target, 31463, true, 0, this);
- // Remove aura
- GetParentAura()->SetAuraDuration(0);
- }
-
- // Mark of Kazzak
- if(GetId() == 32960)
- {
- int32 modifier = (m_target->GetPower(power) * 0.05f);
- m_target->ModifyPower(power, -modifier);
-
- if(m_target->GetPower(power) == 0)
- {
- m_target->CastSpell(m_target, 32961, true, 0, this);
- // Remove aura
- GetParentAura()->SetAuraDuration(0);
- }
- }
- // Mana Feed - Drain Mana
- if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK
- && m_spellProto->SpellFamilyFlags[0] & 0x00000010)
- {
- int32 manaFeedVal = 0;
- if (AuraEffect const * aurEff = GetParentAura()->GetPartAura(1))
- manaFeedVal = aurEff->GetAmount();
-
- if(manaFeedVal > 0)
- {
- manaFeedVal = manaFeedVal * gain_amount / 100;
- pCaster->CastCustomSpell(pCaster, 32554, &manaFeedVal, NULL, NULL, true, NULL, this);
- }
- }
- break;
- }
- case SPELL_AURA_OBS_MOD_POWER:
- {
- if(GetMiscValue() < 0)
- return;
-
- Powers power;
- if (GetMiscValue() == POWER_ALL)
- power = m_target->getPowerType();
- else
- power = Powers(GetMiscValue());
-
- if(m_target->GetMaxPower(power) == 0)
- return;
-
- if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power))
- return;
-
- uint32 amount = m_amount * m_target->GetMaxPower(power) /100;
- sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
-
- SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
- m_target->SendPeriodicAuraLog(&pInfo);
-
- int32 gain = m_target->ModifyPower(power,amount);
-
- if(Unit* pCaster = GetCaster())
- m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
- break;
- }
- case SPELL_AURA_PERIODIC_ENERGIZE:
- {
- // ignore non positive values (can be result apply spellmods to aura damage
- if(m_amount < 0 || GetMiscValue() >= MAX_POWERS)
- return;
-
- Powers power = Powers(GetMiscValue());
-
- if(m_target->GetMaxPower(power) == 0)
- return;
-
- if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power))
- return;
-
- uint32 amount = m_amount;
-
- SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
- m_target->SendPeriodicAuraLog(&pInfo);
-
- sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
-
- int32 gain = m_target->ModifyPower(power,amount);
-
- if(Unit* pCaster = GetCaster())
- m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
- break;
- }
- case SPELL_AURA_POWER_BURN_MANA:
- {
- Unit *pCaster = GetCaster();
- if(!pCaster)
- return;
-
- // Check for immune (not use charges)
- if(m_target->IsImmunedToDamage(GetSpellProto()))
- return;
-
- int32 pdamage = m_amount > 0 ? m_amount : 0;
-
- Powers powerType = Powers(GetMiscValue());
-
- if(!m_target->isAlive() || m_target->getPowerType() != powerType)
- return;
-
- // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
- if (powerType == POWER_MANA)
- pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
-
- uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
-
- gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
-
- SpellEntry const* spellProto = GetSpellProto();
- //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
- SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
- //no SpellDamageBonus for burn mana
- pCaster->CalculateSpellDamageTaken(&damageInfo, gain, spellProto);
-
- pCaster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
-
- pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
-
- // Set trigger flag
- uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
- uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
- uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT;
- if (damageInfo.damage)
- procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
-
- pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
-
- pCaster->DealSpellDamage(&damageInfo, true);
- break;
- }
- case SPELL_AURA_MOD_REGEN:
- {
- int32 gain = m_target->ModifyHealth(m_amount);
- if (Unit *caster = GetCaster())
- m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
- break;
- }
- case SPELL_AURA_MOD_POWER_REGEN:
- {
- Powers pt = m_target->getPowerType();
- if(int32(pt) != GetMiscValue())
- return;
-
- if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
- {
- // eating anim
- m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
- }
- // Butchery
- else if (m_spellProto->SpellFamilyName==SPELLFAMILY_DEATHKNIGHT
- && m_spellProto->SpellIconID==2664)
- {
- if (m_target->isInCombat())
- m_target->ModifyPower(pt,m_amount);
- }
+ if((*appIter)->IsImmunedToSpellEffect(GetSpellProto(), effIndex))
+ continue;
+ // add new unit to persistent area aura
+ (*appIter)->_ApplyAuraEffect(this, effIndex);
- // Anger Management
- // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
- // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
- if(pt == POWER_RAGE)
- m_target->ModifyPower(pt, m_amount*3/5);
- break;
- }
- case SPELL_AURA_DUMMY:
- {
- // Haunting Spirits
- if (GetId() == 7057)
- {
- m_target->CastSpell((Unit*)NULL , m_amount , true);
- m_amplitude = irand (0 , 60 ) + 30;
- m_amplitude *= IN_MILISECONDS;
- break;
- }
- break;
- }
- // Here tick dummy auras
- case SPELL_AURA_PERIODIC_DUMMY:
- {
- PeriodicDummyTick();
- break;
+ // start combat with targeted enemy
+ if(GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
+ GetUnitOwner()->CombatStart(*appIter);
}
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- {
- Unit *pCaster = GetCaster();
- if (!pCaster)
- return;
-
- if (pCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)pCaster)->isTotem() && ((Totem*)pCaster)->GetTotemType() != TOTEM_STATUE)
- {
- uint32 procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- uint32 procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
- SpellEntry const *spellProto = GetSpellProto();
- if (spellProto->SpellFamilyName == SPELLFAMILY_GENERIC) // SPELLFAMILY_GENERIC proc by triggered spell
- {
- uint32 trigger_spell_id = spellProto->EffectTriggerSpell[m_effIndex];
- SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
- ((Totem*)pCaster)->GetOwner()->ProcDamageAndSpell(pCaster, procAttacker, procVictim, PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, triggeredSpellInfo);
- }
- else
- ((Totem*)pCaster)->GetOwner()->ProcDamageAndSpell(pCaster, procAttacker, procVictim, PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, spellProto);
- }
-
- TriggerSpell();
- break;
- }
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
- {
- TriggerSpellWithValue();
- break;
- }
- default:
- break;
+ itr = m_applications.find((*appIter)->GetGUID());
+ if (itr != m_applications.end())
+ // mark aura of unit already in list to be not removed
+ itr->second->_SetCanBeRemoved(false);
}
-}
-void AuraEffect::PeriodicDummyTick()
-{
- Unit *caster = GetCaster();
- SpellEntry const* spell = GetSpellProto();
- switch (spell->SpellFamilyName)
+ // remove auras which are not in current area
+ for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();)
{
- case SPELLFAMILY_GENERIC:
- switch (spell->Id)
- {
- // Drink
- case 430:
- case 431:
- case 432:
- case 1133:
- case 1135:
- case 1137:
- case 10250:
- case 22734:
- case 27089:
- case 34291:
- case 43182:
- case 43183:
- case 46755:
- case 49472: // Drink Coffee
- case 57073:
- case 61830:
- {
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- // Get SPELL_AURA_MOD_POWER_REGEN aura from spell
- if (AuraEffect * aurEff = GetParentAura()->GetPartAura(0))
- {
- if (aurEff->GetAuraName() !=SPELL_AURA_MOD_POWER_REGEN)
- {
- m_isPeriodic = false;
- sLog.outError("Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", spell->Id);
- }
- else
- {
- // default case - not in arena
- if (!((Player*)m_target)->InArena())
- {
- aurEff->SetAmount(GetAmount());
- ((Player*)m_target)->UpdateManaRegen();
- m_isPeriodic = false;
- }
- else
- {
- //**********************************************
- // This feature uses only in arenas
- //**********************************************
- // Here need increase mana regen per tick (6 second rule)
- // on 0 tick - 0 (handled in 2 second)
- // on 1 tick - 166% (handled in 4 second)
- // on 2 tick - 133% (handled in 6 second)
-
- // Apply bonus for 1 - 4 tick
- switch (m_tickNumber)
- {
- case 1: // 0%
- aurEff->SetAmount(0);
- break;
- case 2: // 166%
- aurEff->SetAmount(GetAmount() * 5 / 3);
- break;
- case 3: // 133%
- aurEff->SetAmount(GetAmount() * 4 / 3);
- break;
- default: // 100% - normal regen
- aurEff->SetAmount(GetAmount());
- // No need to update after 4th tick
- m_isPeriodic = false;
- break;
- }
- ((Player*)m_target)->UpdateManaRegen();
- }
- }
- }
- return;
- }
- // Forsaken Skills
- case 7054:
- {
- // Possibly need cast one of them (but
- // 7038 Forsaken Skill: Swords
- // 7039 Forsaken Skill: Axes
- // 7040 Forsaken Skill: Daggers
- // 7041 Forsaken Skill: Maces
- // 7042 Forsaken Skill: Staves
- // 7043 Forsaken Skill: Bows
- // 7044 Forsaken Skill: Guns
- // 7045 Forsaken Skill: 2H Axes
- // 7046 Forsaken Skill: 2H Maces
- // 7047 Forsaken Skill: 2H Swords
- // 7048 Forsaken Skill: Defense
- // 7049 Forsaken Skill: Fire
- // 7050 Forsaken Skill: Frost
- // 7051 Forsaken Skill: Holy
- // 7053 Forsaken Skill: Shadow
- return;
- }
- case 45472: // Parachute
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- {
- Player *plr = (Player*)m_target;
- if (plr->IsFalling())
- {
- plr->RemoveAurasDueToSpell(45472);
- plr->CastSpell(plr, 44795, true);
- }
- }
- break;
- case SPELL_RESTRICTED_FLIGHT_AREA_58730: // No Fly Zone - Wintergrasp
- case SPELL_RESTRICTED_FLIGHT_AREA_58600: // No fly Zone - Dalaran
- if (m_tickNumber == 10)
- {
- m_target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
- m_target->RemoveAurasByType(SPELL_AURA_FLY);
- }
- break;
- case 58549: // Tenacity
- case 59911: // Tenacity (vehicle)
- GetParentAura()->RefreshAura();
- break;
- case 62292: // Blaze (Pool of Tar)
- // should we use custom damage?
- m_target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
- break;
- default:
- break;
- }
- break;
- case SPELLFAMILY_MAGE:
- {
- // Mirror Image
- if (spell->Id == 55342)
- {
- // Set name of summons to name of caster
- m_target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
- m_isPeriodic = false;
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- switch (spell->Id)
- {
- // Demonic Circle
- case 48018:
- if(GameObject* obj = m_target->GetGameObject(spell->Id))
- {
- if (m_target->IsWithinDist(obj, GetSpellMaxRange(48020, true)))
- {
- if (!m_target->HasAura(62388))
- m_target->CastSpell(m_target, 62388, true);
- }
- else
- m_target->RemoveAura(62388);
- }
- return;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch (spell->Id)
- {
- // Frenzied Regeneration
- case 22842:
- {
- // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
- // Should be manauser
- if (m_target->getPowerType()!=POWER_RAGE)
- return;
- uint32 rage = m_target->GetPower(POWER_RAGE);
- // Nothing todo
- if (rage == 0)
- return;
- int32 mod = (rage < 100) ? rage : 100;
- int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
- int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
- m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
- m_target->SetPower(POWER_RAGE, rage-mod);
- return;
- }
- // Force of Nature
- case 33831:
- return;
- default:
- break;
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- switch (spell->Id)
- {
- // Master of Subtlety
- case 31666:
- if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
- m_target->RemoveAurasDueToSpell(31665);
- break;
- // Killing Spree
- case 51690:
- {
- // TODO: this should use effect[1] of 51690
- std::list<Unit*> targets;
- {
- // eff_radius ==0
- float radius = GetSpellMaxRange(spell, false);
-
- CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
-
- TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
- TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
-
- cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap(), *caster, radius);
- cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap(), *caster, radius);
- }
-
- if(targets.empty())
- return;
-
- std::list<Unit*>::const_iterator itr = targets.begin();
- std::advance(itr, rand()%targets.size());
- Unit* target = *itr;
-
- caster->CastSpell(target, 57840, true);
- caster->CastSpell(target, 57841, true);
- return;
- }
- // Overkill
- case 58428:
- if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
- m_target->RemoveAurasDueToSpell(58427);
- break;
-// default:
-// break;
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- // Explosive Shot
- if (spell->SpellFamilyFlags[1] & 0x80000000)
- {
- if(caster)
- caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, m_target, true, NULL, this);
- return;
- }
- switch (spell->Id)
- {
- // Feeding Frenzy Rank 1
- case 53511:
- if ( m_target->getVictim() && m_target->getVictim()->GetHealth() * 100 < m_target->getVictim()->GetMaxHealth() * 35 )
- m_target->CastSpell(m_target, 60096, true, 0, this);
- return;
- // Feeding Frenzy Rank 2
- case 53512:
- if ( m_target->getVictim() && m_target->getVictim()->GetHealth() * 100 < m_target->getVictim()->GetMaxHealth() * 35 )
- m_target->CastSpell(m_target, 60097, true, 0, this);
- return;
- default:
- break;
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- // Astral Shift
- if (spell->Id == 52179)
- {
- // Periodic need for remove visual on stun/fear/silence lost
- if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
- m_target->RemoveAurasDueToSpell(52179);
- return;
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- switch (spell->Id)
- {
- case 49016: //Hysteria
- uint32 damage = uint32(m_target->GetMaxHealth()*0.01f);
- m_target->DealDamage(m_target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- break;
- }
-
- // Death and Decay
- if (spell->SpellFamilyFlags[0] & 0x20)
- {
- if (caster)
- caster->CastCustomSpell(m_target, 52212, &m_amount, NULL, NULL, true, 0, this);
- return;
- }
- // Chains of Ice
- if (spell->SpellFamilyFlags[1] & 0x00004000)
- {
- // Get 0 effect aura
- if (AuraEffect *slow = GetParentAura()->GetPartAura(0))
- {
- slow->ApplyModifier(false, true);
- slow->SetAmount(slow->GetAmount() + GetAmount());
- if (slow->GetAmount() > 0) slow->SetAmount(0);
- slow->ApplyModifier(true, true);
- }
- return;
- }
- // Summon Gargoyle
- // Being pursuaded by Gargoyle - AI related?
- // if (spell->SpellFamilyFlags[1] & 0x00000080)
- // break;
- // Blood of the North
- // Reaping
- // Death Rune Mastery
- if (spell->SpellIconID == 3041 || spell->SpellIconID == 22 || spell->SpellIconID == 2622)
- {
- if (m_target->GetTypeId() != TYPEID_PLAYER)
- return;
- // Aura not used - prevent removing death runes from other effects
- if (!GetAmount())
- return;
- if(((Player*)m_target)->getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- // Remove death rune added on proc
- for (uint8 i = 0; i < MAX_RUNES && m_amount; ++i)
- {
- if (m_spellProto->SpellIconID == 2622)
- {
- if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH ||
- ((Player*)m_target)->GetBaseRune(i) == RUNE_BLOOD)
- continue;
- }
- else
- {
- if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH ||
- ((Player*)m_target)->GetBaseRune(i) != RUNE_BLOOD)
- continue;
- }
-
- if (!(m_amount & (1<<i)))
- continue;
-
- ((Player*)m_target)->ConvertRune(i,((Player*)m_target)->GetBaseRune(i));
- }
- m_amount = 0;
- return;
- }
- break;
- }
- default:
- break;
+ AuraApplication * aurApp = appIter->second;
+ ++appIter;
+ if (aurApp->_CanBeRemoved())
+ aurApp->GetTarget()->_UnapplyAuraEffect(aurApp, effIndex, AURA_REMOVE_BY_DEFAULT);
}
}
-void AuraEffect::HandlePreventFleeing(bool apply, bool Real, bool /*changeAmount*/)
+DynObjAura::DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
+ : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
- if(!Real)
- return;
-
- Unit::AuraEffectList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
- if( !fearAuras.empty() )
- {
- m_target->SetControlled(!apply, UNIT_STAT_FLEEING);
- /*if (apply)
- m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
- else
- m_target->SetFeared(true);*/
- }
+ GetDynobjOwner()->SetAura(this);
}
-void AuraEffect::HandleArenaPreparation(bool apply, bool Real, bool /*changeAmount*/)
+void DynObjAura::Remove(AuraRemoveMode removeMode)
{
- if(!Real)
+ if (IsRemoved())
return;
-
- if(apply)
- m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
- else
- m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
+ _Remove(removeMode);
}
-/**
- * Such auras are applied from a caster(=player) to a vehicle.
- * This has been verified using spell #49256
- */
-void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAmount*/)
+void DynObjAura::UpdateTargetMapForEffect(Unit * caster, uint8 effIndex)
{
- if(!Real)
- return;
+ float radius = GetDynobjOwner()->GetRadius();
- if(!m_target->IsVehicle())
- return;
+ // fill up to date target list
+ UnitList targets;
- Unit *caster = GetParentAura()->GetUnitSource();
- if(!caster || caster == m_target)
- return;
+ Unit * dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
- if (apply)
+ if(GetSpellProto()->EffectImplicitTargetB[effIndex] == TARGET_DEST_DYNOBJ_ALLY
+ || GetSpellProto()->EffectImplicitTargetB[effIndex] == TARGET_UNIT_AREA_ALLY_DST)
{
- //if(caster->GetTypeId() == TYPEID_PLAYER)
- // if(Pet *pet = ((Player*)caster)->GetPet())
- // pet->Remove(PET_SAVE_AS_CURRENT);
- caster->EnterVehicle(m_target->GetVehicleKit(), m_amount - 1);
+ Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
+ Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targets, u_check);
+ GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
else
{
- if(GetId() == 53111) // Devour Humanoid
- {
- m_target->Kill(caster);
- if(caster->GetTypeId() == TYPEID_UNIT)
- ((Creature*)caster)->RemoveCorpse();
- }
-
- // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
- caster->RemoveAurasDueToSpell(GetId());
- caster->ExitVehicle();
+ Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
+ Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targets, u_check);
+ GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
-}
-void AuraEffect::HandleAuraConvertRune(bool apply, bool Real, bool changeAmount)
-{
- if(!Real && !changeAmount)
- return;
+ // mark all auras as ready to remove
+ for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); appIter++)
+ if (appIter->second->HasEffect(effIndex))
+ appIter->second->_SetCanBeRemoved(true);
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *plr = (Player*)m_target;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- uint32 runes = 0;
- // convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb
- for (uint32 i = 0; i < MAX_RUNES && m_amount; ++i)
+ for (UnitList::iterator appIter = targets.begin(); appIter != targets.end(); appIter++)
{
- if(apply)
+ // add an aura to units new in list
+ ApplicationMap::iterator itr = m_applications.find((*appIter)->GetGUID());
+
+ if (itr == m_applications.end())
{
- if (GetMiscValue() != plr->GetCurrentRune(i))
+ // persistent area aura does not hit flying targets
+ if ((*appIter)->isInFlight()
+ // check target immunities
+ || (*appIter)->IsImmunedToSpell(GetSpellProto())
+ || (*appIter)->hasUnitState(UNIT_STAT_ISOLATED))
continue;
- if(!plr->GetRuneCooldown(i))
- {
- plr->ConvertRune(i, RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]));
- runes |= 1<<i;
- --m_amount;
- }
}
- else
- {
- if(plr->GetCurrentRune(i) == RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]))
- {
- if (m_amount & (1<<i))
- plr->ConvertRune(i, plr->GetBaseRune(i));
- }
- }
- }
- if (apply)
- m_amount = runes;
-}
-
-// Control Auras
-void AuraEffect::HandleAuraModStun(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- m_target->SetControlled(apply, UNIT_STAT_STUNNED);
-}
-
-void AuraEffect::HandleAuraModRoot(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- m_target->SetControlled(apply, UNIT_STAT_ROOT);
-}
-
-// Charm Auras
-
-void AuraEffect::HandleModPossess(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- Unit* caster = GetCaster();
- if(caster && caster->GetTypeId() == TYPEID_UNIT)
- {
- HandleModCharm(apply, Real, false);
- return;
- }
-
- if(apply)
- m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
- else
- m_target->RemoveCharmedBy(caster);
-}
-
-// only one spell has this aura
-void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- Unit* caster = GetCaster();
- if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //seems it may happen that when removing it is no longer owner's pet
- //if(((Player*)caster)->GetPet() != m_target)
- // return;
-
- if(apply)
- {
- if(((Player*)caster)->GetPet() != m_target)
- return;
-
- m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
- }
- else
- {
- m_target->RemoveCharmedBy(caster);
-
- // Reinitialize the pet bar and make the pet come back to the owner
- ((Player*)caster)->PetSpellInitialize();
- if(!m_target->getVictim())
+ if (itr == m_applications.end() || !itr->second->HasEffect(effIndex))
{
- m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, m_target->GetFollowAngle());
- //if(m_target->GetCharmInfo())
- // m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
- }
- }
-}
-
-void AuraEffect::HandleModCharm(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- Unit* caster = GetCaster();
-
- if(apply)
- m_target->SetCharmedBy(caster, CHARM_TYPE_CHARM);
- else
- m_target->RemoveCharmedBy(caster);
-}
-
-void AuraEffect::HandleCharmConvert(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- Unit* caster = GetCaster();
-
- if(apply)
- m_target->SetCharmedBy(caster, CHARM_TYPE_CONVERT);
- else
- m_target->RemoveCharmedBy(caster);
-}
-
-void AuraEffect::HandlePhase(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(!Real)
- return;
-
- // no-phase is also phase state so same code for apply and remove
-
- // phase auras normally not expected at BG but anyway better check
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- {
- // drop flag at invisible in bg
- if(((Player*)m_target)->InBattleGround())
- if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
- bg->EventPlayerDroppedFlag((Player*)m_target);
-
- // GM-mode have mask 0xFFFFFFFF
- if(!((Player*)m_target)->isGameMaster())
- m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
-
- ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
- }
- else
- m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
-
- // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
- if(m_target->GetVisibility()!=VISIBILITY_OFF)
- m_target->SetVisibility(m_target->GetVisibility());
-}
+ if((*appIter)->IsImmunedToSpellEffect(GetSpellProto(), effIndex))
+ continue;
+ // add new unit to persistent area aura
+ (*appIter)->_ApplyAuraEffect(this, effIndex);
-void AuraEffect::HandleAuraInitializeImages( bool Apply, bool Real , bool /*changeAmount*/)
-{
- if (!Real)
- return;
- if (Apply)
- {
- Unit * caster = GetCaster();
- if (!caster)
- return;
- // Set item visual
- if (caster->GetTypeId()== TYPEID_PLAYER)
- {
- if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
- m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, item->GetProto()->ItemId);
- if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, item->GetProto()->ItemId);
- }
- else // TYPEID_UNIT
- {
- m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
- m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
- m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
+ // start combat with targeted enemy
+ if(GetSpellProto()->EffectImplicitTargetB[effIndex] != TARGET_DEST_DYNOBJ_ALLY
+ && GetSpellProto()->EffectImplicitTargetB[effIndex] != TARGET_UNIT_AREA_ALLY_DST)
+ dynObjOwnerCaster->CombatStart(*appIter);
}
- }
- else
- {
- // Remove equipment visual
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- {
- for (uint8 i = 0; i < 3; ++i)
- m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
- }
- else // TYPEID_UNIT
- {
- ((Creature*)m_target)->LoadEquipment(((Creature*)m_target)->GetEquipmentId());
- }
- }
-}
-
-void AuraEffect::HandleAuraCloneCaster( bool Apply, bool Real , bool /*changeAmount*/)
-{
- if (!Real)
- return;
- if (Apply)
- {
- Unit * caster = GetCaster();
- if (!caster)
- return;
- // Set display id (probably for portrait?)
- m_target->SetDisplayId(caster->GetDisplayId());
- m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
+ itr = m_applications.find((*appIter)->GetGUID());
+ if (itr != m_applications.end())
+ // mark aura of unit already in list to be not removed
+ itr->second->_SetCanBeRemoved(false);
}
- else
- {
- m_target->SetDisplayId(m_target->GetNativeDisplayId());
- m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
- }
-}
-void AuraEffect::HandleAuraModCritPct(bool apply, bool Real, bool changeAmount)
-{
- /*
- if(m_target->GetTypeId() != TYPEID_PLAYER)
+ // remove auras which are not in current area
+ for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();)
{
- m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount;
- return;
+ AuraApplication * aurApp = appIter->second;
+ ++appIter;
+ if (aurApp->_CanBeRemoved())
+ aurApp->GetTarget()->_UnapplyAuraEffect(aurApp, effIndex, AURA_REMOVE_BY_DEFAULT);
}
-
- if(Real || changeAmount)
- ((Player*)m_target)->UpdateAllSpellCritChances();
-
- ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- */
- // spells required only Real aura add/remove
- if(!Real)
- return;
-
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
- ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
-
- // included in Player::UpdateSpellCritChance calculation
- ((Player*)m_target)->UpdateAllSpellCritChances();
-}
-
-void AuraEffect::HandleAuraLinked(bool apply, bool Real, bool /*changeAmount*/)
-{
- if (!Real)
- return;
-
- if (apply)
- {
- Unit * caster = GetCaster();
- if (!caster)
- return;
- // If amount avalible cast with basepoints (Crypt Fever for example)
- if (m_amount)
- caster->CastCustomSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex], &m_amount, NULL, NULL, true, NULL, this);
- else
- caster->CastSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex],true, NULL, this);
- }
- else
- m_target->RemoveAura(m_spellProto->EffectTriggerSpell[m_effIndex], GetCasterGUID(), AuraRemoveMode(GetParentAura()->GetRemoveMode()));
-}
-
-int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
-{
- // Damage cap for CC effects
- if (!m_spellProto->procFlags)
- return 0;
-
- if (m_auraName !=SPELL_AURA_MOD_CONFUSE &&
- m_auraName !=SPELL_AURA_MOD_FEAR &&
- m_auraName !=SPELL_AURA_MOD_STUN &&
- m_auraName !=SPELL_AURA_MOD_ROOT &&
- m_auraName !=SPELL_AURA_TRANSFORM)
- return 0;
-
- int32 damageCap = (int32)(m_target->GetMaxHealth()*0.10f);
-
- if (!caster)
- return damageCap;
-
- // Glyphs increasing damage cap
- Unit::AuraEffectList const& overrideClassScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
- {
- if((*itr)->isAffectedOnSpell(m_spellProto))
- {
- // Glyph of Fear, Glyph of Frost nova and similar auras
- if ((*itr)->GetMiscValue() == 7801)
- {
- damageCap += (int32)(damageCap*(*itr)->GetAmount()/100.0f);
- break;
- }
- }
- }
- return damageCap;
-}
-
-bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
-{
- Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
- for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
- {
- if ((*itr)->isAffectedOnSpell(m_spellProto) && pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
- return true;
- }
- return false;
-}
-
-void AuraEffect::HandleAuraModInebriation(bool apply, bool Real, bool /*changeAmount*/)
-{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_target->SetUInt32Value(PLAYER_FAKE_INEBRIATION, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 );
}