diff options
author | QAston <none@none> | 2010-01-10 01:23:15 +0100 |
---|---|---|
committer | QAston <none@none> | 2010-01-10 01:23:15 +0100 |
commit | 8e9d2cdf01929f513e37eccbfdea952aa04e78f6 (patch) | |
tree | 54d298a9e7f5b84bd230bf340d76180116008496 /src/game/SpellAuras.cpp | |
parent | a0f7762cab9b759b7d3e7dc25a447b5e43f2048b (diff) |
Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
* Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
* Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
* Aura data is shared for all units which have AuraApplication of the Aura
* Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
* Remove spell source and AreaAuraEffect classes
* Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
* Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
* AreaAura updates are done in owner _UpdateSpells cycle
* Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
* And you can access area aura target list
* Add basic support for aura amount recalculation
* Save recalculation state and base amount of auras to db
* Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
* Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
* Sort aura effect handlers in SpellAuras.cpp and .h by their use
* Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
* SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
* Send aura application client update only once per unit update - prevent unnecesary packet spam
* Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
* Fix memory leak at player creation (not deleted auras)
* Updated some naming conventions (too many to mention)
* Added Unit::GetAuraOfRankedSpell() function
* Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
* Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
* Implement AURA_INTERRUPT_FLAG_LANDING
* Implement EffectPlayerNotification (thanks to Spp)
* Remove wrong aura 304 handler
* Add better handler for death runes
* Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
* Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
* Add many assert() procection from idiots using some functions in wrong way
* I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 7828 |
1 files changed, 1002 insertions, 6826 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 36490425400..19d484c0a4b 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -19,1664 +19,469 @@ */ #include "Common.h" -#include "Database/DatabaseEnv.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "Opcodes.h" #include "Log.h" -#include "UpdateMask.h" -#include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "Unit.h" #include "Spell.h" +#include "SpellAuraEffects.h" #include "SpellId.h" #include "DynamicObject.h" -#include "Group.h" -#include "UpdateData.h" #include "ObjectAccessor.h" -#include "Policies/SingletonImp.h" -#include "Totem.h" -#include "Creature.h" -#include "Formulas.h" -#include "BattleGround.h" -#include "OutdoorPvP.h" -#include "OutdoorPvPMgr.h" -#include "CreatureAI.h" -#include "ScriptCalls.h" #include "Util.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" -#include "Vehicle.h" #include "CellImpl.h" -#define Aura AuraEffect -pAuraHandler AuraHandler[TOTAL_AURAS]= +AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura) + : m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_needClientUpdate(false), m_removeMode(AURA_REMOVE_NONE), m_canBeRemoved(false) { - &Aura::HandleNULL, // 0 SPELL_AURA_NONE - &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT - &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS - &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE - &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY - &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE - &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM - &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR - &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL - &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED - &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT - &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT - &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN - &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE - &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus - &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage - &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH - &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT - &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY - &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION - &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH - &Aura::HandleAuraModTotalEnergyPercentRegen, // 21 SPELL_AURA_OBS_MOD_POWER - &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE - &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL - &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE - &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY - &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT - &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE - &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult - &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT - &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL - &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED - &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED - &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED - &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH - &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY - &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT - &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY - &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY - &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY - &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY - &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY - &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell - &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor - &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES - &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES - &Aura::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a) - &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT - &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect) - &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT - &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus - &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT - &Aura::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT - &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH - &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE - &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE - &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM - &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE - &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED - &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus - &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE - &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE - &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL - &Aura::HandleNULL, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL - &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH - &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK - &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH - &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM - &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED - &Aura::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist - &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect - &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL - &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT - &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL - &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult - &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE - &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT - &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY - &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED - &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE - &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT - &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT - &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING - &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE - &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN - &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN - &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM - &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus - &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT - &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT - &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE - &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance - &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING - &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE - &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll - &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST - &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget - &Aura::HandleNoImmediateEffect, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist - &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT - &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER - &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell - &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT - &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT - &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK - &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL - &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER - &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER - &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER - &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER - &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT - &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget - &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS - &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim - &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT - &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus - &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING - &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE - &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY - &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT - &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE - &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER - &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus - &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET - &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS - &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS - &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT - &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT - &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT - &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE - &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus - &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE - &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE - &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION - &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE - &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE - &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT - &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE - &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes - &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS - &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE - &Aura::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK - &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS - &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK - &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT - &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED - &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance - &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT - &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL - &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING - &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN - &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI - &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE - &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell - &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT - &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA - &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE - &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell - &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT - &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT - &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus - &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?) - &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK - &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK - &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell - &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus - &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus - &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end - &Aura::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM - &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus - &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus - &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS - &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT - &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school - &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance - &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance - &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING - &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain - &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED - &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE - &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct) - &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist - &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist - &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns - &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance - &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS - &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill - &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode... - &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst - &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage - &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage - &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN - &Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED - &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED - &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED - &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS - &Aura::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS - &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK - &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT - &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage - &Aura::HandleNULL, //214 Tamed Pet Passive - &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION - &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS - &Aura::HandleUnused, //217 unused (3.0.8a) - &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED - &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT - &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT - &Aura::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT - &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast - &Aura::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE - &Aura::HandleUnused, //224 unused (3.0.8a) - &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE - &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY - &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE - &Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection - &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE - &Aura::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2 - &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE - &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration - &Aura::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside - &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration - &Aura::HandleNoImmediateEffect, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult - &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE - &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus - &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus - &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61 - &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE - &Aura::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward - &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182 - &Aura::HandleNULL, //243 faction reaction override spells - &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE - &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL - &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura - &Aura::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER - &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE - &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 - &Aura::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE - &Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_252 Is there any difference between this and SPELL_AURA_MELEE_SLOW ? maybe not stacking mod? - &Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical - &Aura::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND - &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus - &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select - &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select - &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL - &Aura::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus - &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code - &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect - &Aura::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast - &Aura::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask - &Aura::HandleUnused, //264 unused (3.0.8a) - &Aura::HandleUnused, //265 unused (3.0.8a) - &Aura::HandleUnused, //266 unused (3.0.8a) - &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect - &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT - &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage - &Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage - &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus - &Aura::HandleNULL, //272 unknown - &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation) - &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets - &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select - &Aura::HandleNULL, //276 mod damage % mechanic? - &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap - &Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon - &Aura::HandleAuraInitializeImages, //279 SPELL_AURA_INITIALIZE_IMAGES - &Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT - &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor - &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT - &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus - &Aura::HandleAuraLinked, //284 SPELL_AURA_LINKED 51 spells using - &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage - &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick - &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult - &Aura::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst - &Aura::HandleUnused, //289 unused (3.2.2a) - &Aura::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT - &Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest - &Aura::HandleNULL, //292 call stabled pet - &Aura::HandleNULL, //293 2 test spells - &Aura::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power) - &Aura::HandleNULL, //295 unused - &Aura::HandleNULL, //296 2 spells - &Aura::HandleNULL, //297 1 spell (counter spell school?) - &Aura::HandleNULL, //298 unused - &Aura::HandleNULL, //299 unused - &Aura::HandleNULL, //300 3 spells (share damage?) - &Aura::HandleNULL, //301 5 spells - &Aura::HandleNULL, //302 unused - &Aura::HandleNULL, //303 17 spells - &Aura::HandleAuraModInebriation, //304 2 spells - &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED - &Aura::HandleNULL //306 1 spell -}; -#undef Aura - -Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints, Item* castItem) : - m_spellProto(spellproto), - m_target(target), m_sourceGuid(source->GetGUID()), m_casterGuid(caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0), - m_applyTime(time(NULL)), - m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), - m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false) -{ - assert(target); - assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element"); - - m_auraFlags = effMask; - - if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) - m_timeCla = 1000; - - m_isPassive = IsPassiveSpell(GetId()); - - m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto); - - //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target); - m_maxduration = caster->CalcSpellDuration(m_spellProto); - - if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0) - m_permanent = true; - else - m_permanent = false; - - Player* modOwner = caster->GetSpellModOwner(); - - if(!m_permanent && modOwner) - { - modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration); - // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work - if (m_maxduration<=0) - m_maxduration = 1; - } - - m_duration = m_maxduration; - - m_isDeathPersist = IsDeathPersistentSpell(m_spellProto); - - m_procCharges = m_spellProto->procCharges; - if(modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); + assert(GetTarget() && GetBase()); - m_isRemovedOnShapeLost = (caster == target && - m_spellProto->Stances && - !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && - !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); - - for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i) + if(GetBase()->IsVisible()) { - if (m_auraFlags & (uint8(1) << i)) + // Try find slot for aura + uint8 slot = MAX_AURAS; + // Lookup for auras already applied from spell + if (AuraApplication * foundAura = m_target->GetAuraApplication(m_base->GetId(), m_base->GetCasterGUID())) { - if(!(m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints ? currentBasePoints + i : NULL))) - m_auraFlags &= uint8(~(1<< i)); // correct flags if aura couldn't be created + // allow use single slot only by auras from same caster + slot = foundAura->GetSlot(); } else { - m_partAuras[i] = NULL; + Unit::VisibleAuraMap const * visibleAuras = m_target->GetVisibleAuras(); + // lookup for free slots in units visibleAuras + Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); + for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) + { + if(itr == visibleAuras->end() || itr->first != freeSlot) + { + slot = freeSlot; + break; + } + } } - } - // Aura is positive when it is casted by friend and at least one aura is positive - // or when it is casted by enemy and at least one aura is negative - bool swap = false; - if (caster == target) // caster == target - 1 negative effect is enough for aura to be negative - m_positive = false; - else - m_positive = !caster->IsHostileTo(m_target); - - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i)) + // Register Visible Aura + if(slot < MAX_AURAS) { - swap = true; - break; + m_slot = slot; + m_target->SetVisibleAura(slot, this); + SetNeedClientUpdate(); + sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot); } + else + sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask()); } - if (!swap) - m_positive = !m_positive; -} + m_flags |= (_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | + (GetBase()->GetCasterGUID() == GetTarget()->GetGUID() ? AFLAG_CASTER : AFLAG_NONE); -Aura::~Aura() -{ - // free part auras memory - for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i) - if (m_partAuras[i]) - delete m_partAuras[i]; + m_isNeedManyNegativeEffects = false; + if (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) // caster == target - 1 negative effect is enough for aura to be negative + m_isNeedManyNegativeEffects = false; + else if (caster) + m_isNeedManyNegativeEffects = caster->IsFriendlyTo(m_target); } -AuraEffect::AuraEffect(Aura *parentAura, uint8 effIndex, int32 *currentBasePoints) : -m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false), -m_target(parentAura->GetTarget()), m_tickNumber(0) -, m_spellProto(parentAura->GetSpellProto()), m_effIndex(effIndex), m_auraName(AuraType(m_spellProto->EffectApplyAuraName[m_effIndex])) +void AuraApplication::_Remove() { - assert(m_auraName < TOTAL_AURAS); - - if(currentBasePoints) - m_currentBasePoints = *currentBasePoints; - else - m_currentBasePoints = m_spellProto->EffectBasePoints[m_effIndex]; - - Unit *caster = GetParentAura()->GetCaster(); - if(caster) - m_amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); - else - m_amount = m_currentBasePoints + m_spellProto->EffectBaseDice[m_effIndex]; + uint8 slot = GetSlot(); - if (int32 amount = CalculateCrowdControlAuraAmount(caster)) - m_amount = amount; + if (slot >= MAX_AURAS) + return; - if(!m_amount && caster) - if(uint64 itemGUID = GetParentAura()->GetCastItemGUID()) - if(Player *playerCaster = dynamic_cast<Player*>(caster)) - if(Item *castItem = playerCaster->GetItemByGuid(itemGUID)) - if (castItem->GetItemSuffixFactor()) + if (AuraApplication * foundAura = m_target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID())) { - ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId())); - if(item_rand_suffix) + // Reuse visible aura slot by aura which is still applied - prevent storing dead pointers + if (slot == foundAura->GetSlot()) { - for (int k=0; k<3; k++) + if (GetTarget()->GetVisibleAura(slot) == this) { - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]); - if(pEnchant) - { - for (int t=0; t<3; t++) - if(pEnchant->spellid[t] == m_spellProto->Id) - { - m_amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 ); - break; - } - } - - if(m_amount) - break; + GetTarget()->SetVisibleAura(slot, foundAura); + foundAura->SetNeedClientUpdate(); } + // set not valid slot for aura - prevent removing other visible aura + slot = MAX_AURAS; } } - Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; - m_amplitude = m_spellProto->EffectAmplitude[m_effIndex]; - - //apply casting time mods for channeled spells - if (modOwner && m_amplitude && IsChanneledSpell(m_spellProto)) - modOwner->ModSpellCastTime(m_spellProto, m_amplitude); - - // Apply periodic time mod - if(modOwner && m_amplitude) - modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_amplitude); - - // Start periodic on next tick or at aura apply - if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY)) - m_periodicTimer += m_amplitude; - - m_isApplied = false; + // update for out of range group members + if (slot < MAX_AURAS) + { + GetTarget()->RemoveVisibleAura(slot); + ClientUpdate(true); + } } -AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) -: AuraEffect(parentAura, effIndex, currentBasePoints) +bool AuraApplication::_CheckPositive(Unit * caster) const { - m_removeTime = FRIENDLY_AA_REMOVE_TIME; - m_isAreaAura = true; - - if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) - m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); - else - m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); - - Unit *source = GetSource(); - assert(source); - if(Player* modOwner = source->GetSpellModOwner()) // source or caster? should be the same - modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius); + // Aura is positive when it is casted by friend and at least one aura is positive + // or when it is casted by enemy and at least one aura is negative - switch(m_spellProto->Effect[effIndex]) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: - m_areaAuraType = AREA_AURA_PARTY; - if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem()) - *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_RAID: - m_areaAuraType = AREA_AURA_RAID; - if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem()) - *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: - m_areaAuraType = AREA_AURA_FRIEND; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: - m_areaAuraType = AREA_AURA_ENEMY; - if(m_target == source) - *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; // Do not do any effect on self - break; - case SPELL_EFFECT_APPLY_AREA_AURA_PET: - m_areaAuraType = AREA_AURA_PET; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: - m_areaAuraType = AREA_AURA_OWNER; - if(m_target == source) - *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; - break; - default: - sLog.outError("Wrong spell effect in AreaAura constructor"); - ASSERT(false); - break; + if((1<<i & GetEffectMask())) + { + if (m_isNeedManyNegativeEffects == IsPositiveEffect(GetBase()->GetId(), i)) + return m_isNeedManyNegativeEffects; + } } + return !m_isNeedManyNegativeEffects; } -PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) -: AuraEffect(parentAura, effIndex, currentBasePoints) +void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) { - m_isPersistent = true; -} + AuraEffect * aurEff = GetBase()->GetEffect(effIndex); + assert(aurEff); + assert(HasEffect(effIndex) == (!apply)); + sLog.outDebug("AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount()); -DynamicObject *PersistentAreaAuraEffect::GetSource() const -{ - uint64 guid = GetParentAura()->GetSourceGUID(); - if(IS_DYNAMICOBJECT_GUID(guid)) - return ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL); - return NULL; -} + Unit * caster = GetBase()->GetCaster(); + m_flags &= ~(AFLAG_POSITIVE | AFLAG_NEGATIVE); -AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) -{ - // TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source - assert(parentAura); - uint64 sourceGuid = parentAura->GetSourceGUID(); - //assert(source); - if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex])) + if (apply) { - //assert(source->isType(TYPEMASK_UNIT)); - assert(IS_UNIT_GUID(sourceGuid)); - if(!parentAura->GetUnitSource()) - { - // TODO: there is a crash here when a new aura is added by source aura update, confirmed - sLog.outCrash("CreateAuraEffect: cannot find source " I64FMT " in world for spell %u", sourceGuid, parentAura->GetId()); - return NULL; - } - return new AreaAuraEffect(parentAura, effIndex, currentBasePoints); + m_flags |= 1<<effIndex; + m_flags |=_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE; + GetTarget()->_HandleAuraEffect(aurEff, true); + aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true); } - else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA) - return new AuraEffect(parentAura, effIndex, currentBasePoints); - else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA) + else { - //assert(source->isType(TYPEMASK_DYNAMICOBJECT)); - // TODO: creature addon or save? may add persistent AA without correct source - if(IS_DYNAMICOBJECT_GUID(sourceGuid)) - return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints); - } - return NULL; -} + m_flags &= ~(1<<effIndex); + m_flags |=_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE; -Unit* Aura::GetCaster() const -{ - if(m_casterGuid == m_target->GetGUID()) - return m_target; + // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) + GetTarget()->_HandleAuraEffect(aurEff, false); + aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false); - //return ObjectAccessor::GetUnit(*m_target,m_casterGuid); - //must return caster even if it's in another grid/map - return ObjectAccessor::GetObjectInWorld(m_casterGuid, (Unit*)NULL); + // Remove all triggered by aura spells vs unlimited duration + aurEff->CleanupTriggeredSpells(GetTarget()); + } + SetNeedClientUpdate(); } -Unit* Aura::GetUnitSource() const +void AuraApplication::ClientUpdate(bool remove) { - if(m_sourceGuid == m_target->GetGUID()) - return m_target; + m_needClientUpdate = false; - return ObjectAccessor::GetObjectInWorld(m_sourceGuid, (Unit*)NULL); -} - -void Aura::Update(uint32 diff) -{ - // TODO: store pointer to caster in aura class for update/mod handling code + WorldPacket data(SMSG_AURA_UPDATE); + data.append(GetTarget()->GetPackGUID()); + data << uint8(m_slot); - if (m_duration > 0) + if(remove) { - m_duration -= diff; - if (m_duration < 0) - m_duration = 0; - - // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0 - if(m_timeCla) - { - if(m_timeCla > diff) - m_timeCla -= diff; - else if(Unit* caster = GetCaster()) - { - if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel()) - { - m_timeCla += 1000 - diff; - - Powers powertype = Powers(m_spellProto->powerType); - if(powertype == POWER_HEALTH) - { - if (caster->GetHealth() > manaPerSecond) - caster->ModifyHealth(-manaPerSecond); - else - { - m_target->RemoveAura(this); - return; - } - } - else - { - if (caster->GetPower(powertype) >= manaPerSecond) - caster->ModifyPower(powertype, -manaPerSecond); - else - { - m_target->RemoveAura(this); - return; - } - } - } - } - } + assert(!m_target->GetVisibleAura(m_slot)); + data << uint32(0); + sLog.outDebug("Aura %u removed slot %u",GetBase()->GetId(), m_slot); + m_target->SendMessageToSet(&data, true); + return; } + assert(m_target->GetVisibleAura(m_slot)); - // Apply charged spellmods for channeled auras - // used for example when triggered spell of spell:10 is modded - Spell *modSpell = NULL; - Player *modOwner = NULL; - if(IS_PLAYER_GUID(GetCasterGUID()) && (modOwner = (Player*)GetCaster()) - && (modSpell = modOwner->FindCurrentSpellBySpellId(GetId()))) - modOwner->SetSpellModTakingSpell(modSpell, true); - - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (m_partAuras[i]) - m_partAuras[i]->Update(diff); + Aura const * aura = GetBase(); + data << uint32(aura->GetId()); + uint32 flags = m_flags; + if (aura->GetMaxDuration() > 0) + flags |= AFLAG_DURATION; + data << uint8(flags); + data << uint8(aura->GetCasterLevel()); + data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1); - if (modOwner) - modOwner->SetSpellModTakingSpell(modSpell, false); -} + if(!(flags & AFLAG_CASTER)) + data.appendPackGUID(aura->GetCasterGUID()); -void AuraEffect::Update(uint32 diff) -{ - if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent())) + if(flags & AFLAG_DURATION) { - if(m_periodicTimer > diff) - m_periodicTimer -= diff; - else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N - { - ++m_tickNumber; - - // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls) - m_periodicTimer += m_amplitude - diff; - - if(!m_target->hasUnitState(UNIT_STAT_ISOLATED)) - PeriodicTick(); - } + data << uint32(aura->GetMaxDuration()); + data << uint32(aura->GetDuration()); } + + m_target->SendMessageToSet(&data, true); } -void AreaAuraEffect::Update(uint32 diff) +Aura * Aura::TryCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) { - // update for the source of the aura - if(GetParentAura()->GetSourceGUID() == m_target->GetGUID()) + assert(spellproto); + assert(owner); + assert(caster || casterGUID); + assert(tryEffMask <= MAX_EFFECT_MASK); + uint8 effMask = 0; + switch(owner->GetTypeId()) { - Unit *source = m_target; - Unit *caster = GetCaster(); - if (!caster) - { - m_target->RemoveAura(GetParentAura()); - return; - } - - if( !source->hasUnitState(UNIT_STAT_ISOLATED) ) - { - std::list<Unit *> targets; - - switch(m_areaAuraType) + case TYPEID_UNIT: + case TYPEID_PLAYER: + for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { - case AREA_AURA_PARTY: - source->GetPartyMemberInDist(targets, m_radius); - break; - case AREA_AURA_RAID: - source->GetRaidMember(targets, m_radius); - break; - case AREA_AURA_FRIEND: - { - Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(source, caster, m_radius); - Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(source, targets, u_check); - source->VisitNearbyObject(m_radius, searcher); - break; - } - case AREA_AURA_ENEMY: - { - Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(source, caster, m_radius); // No GetCharmer in searcher - Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(source, targets, u_check); - source->VisitNearbyObject(m_radius, searcher); - break; - } - case AREA_AURA_OWNER: - case AREA_AURA_PET: - { - if(Unit *owner = caster->GetCharmerOrOwner()) - if (caster->IsWithinDistInMap(owner, m_radius)) - targets.push_back(owner); - break; - } + if (IsUnitOwnedAuraEffect(spellproto->Effect[i])) + effMask |= 1 << i; } - - for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++) + break; + case TYPEID_DYNAMICOBJECT: + for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { - if(Aura *aur = (*tIter)->GetAura(GetId(), GetCasterGUID())) - { - if(aur->HasEffect(GetEffIndex())) - continue; - } - else - { - bool skip = false; - for (Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end(); ++iter) - { - if(!spellmgr.CanAurasStack(GetSpellProto(), iter->second->GetSpellProto(), iter->second->GetCasterGUID() == GetCasterGUID())) - { - skip = true; - break; - } - } - if(skip) - continue; - } - - // Select lower rank of aura if needed - if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel())) - { - int32 newBp = m_currentBasePoints; - // Check if basepoints can be safely reduced - if (newBp == m_spellProto->EffectBasePoints[m_effIndex]) - newBp = actualSpellInfo->EffectBasePoints[m_effIndex]; - (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), source, caster, &newBp); - - if(m_areaAuraType == AREA_AURA_ENEMY) - caster->CombatStart(*tIter); - } + if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) + effMask |= 1 << i; } - } - AuraEffect::Update(diff); + break; } - else // aura at non-caster - { - // WARNING: the aura may get deleted during the update - // DO NOT access its members after update! - AuraEffect::Update(diff); - - // Speedup - no need to do more checks - if (GetParentAura()->IsRemoved()) - return; - - // Caster may be deleted due to update - Unit *caster = GetCaster(); - Unit *source = GetSource(); + if (uint8 realMask = effMask & tryEffMask) + return Create(spellproto,realMask,owner,caster,baseAmount,castItem,casterGUID); + return NULL; +} - // remove aura if out-of-range from caster (after teleport for example) - // or caster is isolated or caster no longer has the aura - // or caster is (no longer) friendly - bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true); - if( !source || !caster || - source->hasUnitState(UNIT_STAT_ISOLATED) || !source->HasAuraEffect(GetId(), m_effIndex) || - caster->IsFriendlyTo(m_target) != needFriendly - ) - { - m_target->RemoveAura(GetParentAura()); - } - else if (!source->IsWithinDistInMap(m_target, m_radius)) - { - if (needFriendly && source->isMoving()) - { - m_removeTime -= diff; - if (m_removeTime < 0) - m_target->RemoveAura(GetParentAura()); - } - else - m_target->RemoveAura(GetParentAura()); - } - else - { - // Reset aura remove timer - m_removeTime = FRIENDLY_AA_REMOVE_TIME; - if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group - { - if(!m_target->IsInPartyWith(caster)) - m_target->RemoveAura(GetParentAura()); - } - else if( m_areaAuraType == AREA_AURA_RAID) +Aura * Aura::TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) +{ + assert(spellproto); + assert(owner); + assert(caster || casterGUID); + uint8 effMask = 0; + switch(owner->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { - if(!m_target->IsInRaidWith(caster)) - m_target->RemoveAura(GetParentAura()); + if (IsUnitOwnedAuraEffect(spellproto->Effect[i])) + effMask |= 1 << i; } - else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER ) + break; + case TYPEID_DYNAMICOBJECT: + for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { - if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() ) - m_target->RemoveAura(GetParentAura()); + if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) + effMask |= 1 << i; } - } + break; } + if (effMask) + return Create(spellproto,effMask,owner,caster,baseAmount,castItem,casterGUID); + return NULL; } -void PersistentAreaAuraEffect::Update(uint32 diff) +Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) { - /* - if(Unit *caster = GetParentAura()->GetCaster()) - { - if(DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex())) - { - if(m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius())) - { - AuraEffect::Update(diff); - return; - } - } - } - */ - if(DynamicObject *dynObj = GetSource()) + assert(effMask); + assert(spellproto); + assert(owner); + assert(caster || casterGUID); + assert(effMask <= MAX_EFFECT_MASK); + switch(owner->GetTypeId()) { - if(m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius())) - { - AuraEffect::Update(diff); - return; - } + case TYPEID_UNIT: + case TYPEID_PLAYER: + return new UnitAura(spellproto,effMask,owner,caster,baseAmount,castItem, casterGUID); + case TYPEID_DYNAMICOBJECT: + return new DynObjAura(spellproto,effMask,owner,caster,baseAmount,castItem, casterGUID); + default: + assert(false); + return NULL; } - - // remove the aura if its caster or the dynamic object causing it was removed - // or if the target moves too far from the dynamic object - m_target->RemoveAura(GetParentAura()); } -void AuraEffect::ApplyModifier(bool apply, bool Real, bool changeAmount) +Aura::Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) : +m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0), + m_applyTime(time(NULL)), m_timeCla(0), + m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel) { - if (GetParentAura()->IsRemoved()) - return; - - if (apply) - HandleAuraEffectSpecificMods(true, Real, changeAmount); - - (*this.*AuraHandler [m_auraName])(apply,Real, changeAmount); + if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) + m_timeCla = 1 * IN_MILISECONDS; - if (!apply) - HandleAuraEffectSpecificMods(false, Real, changeAmount); -} + Player* modOwner = NULL; -void AuraEffect::RecalculateAmount(bool applied) -{ - Unit *caster = GetParentAura()->GetCaster(); - int32 amount = GetParentAura()->GetStackAmount() * (caster ? (caster->CalculateSpellDamage(m_spellProto, GetEffIndex(), GetBasePoints(), NULL)) : (m_currentBasePoints + m_spellProto->EffectBaseDice[m_effIndex])); - // Reapply if amount change - if (amount!=GetAmount()) + if (caster) { - // Auras which are applying spellmod should have removed spellmods for real - if (applied) - ApplyModifier(false,false,true); - SetAmount(amount); - if (applied) - ApplyModifier(true,false,true); + modOwner = caster->GetSpellModOwner(); + m_maxDuration = caster->CalcSpellDuration(m_spellProto); } -} + else + m_maxDuration = GetSpellDuration(m_spellProto); -void AuraEffect::CleanupTriggeredSpells() -{ - uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()]; - if(!tSpellId) - return; + if(IsPassive() && m_spellProto->DurationIndex == 0) + m_maxDuration = -1; - SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId); - if(!tProto) - return; + if(!IsPermanent() && modOwner) + modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxDuration); - if(GetSpellDuration(tProto) != -1) - return; + m_duration = m_maxDuration; - // needed for spell 43680, maybe others - // TODO: is there a spell flag, which can solve this in a more sophisticated way? - if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL && - GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()]) - return; + m_procCharges = m_spellProto->procCharges; + if(modOwner) + modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); - m_target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID()); -} + for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i) + { + if (effMask & (uint8(1) << i)) + m_effects[i] = new AuraEffect(this, i, baseAmount ? baseAmount + i : NULL, caster); + else + m_effects[i] = NULL; + } -void Aura::ApplyAllModifiers(bool apply, bool Real) -{ - for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) - if (m_partAuras[i]) - m_partAuras[i]->ApplyModifier(apply, Real); + m_isSingleTarget = IsSingleTargetSpell(GetSpellProto()); } -void Aura::HandleAuraSpecificMods(bool apply) +Aura::~Aura() { - //************************************************************************************** - // Function called after applying all mods from aura or after removing all mods from it - //************************************************************************************** + // free effects memory + for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) + if (m_effects[i]) + delete m_effects[i]; - //******************** - // MODS AT AURA APPLY - //******************** - if (apply) - { - // Update auras for specific phase - if(IsAuraType(SPELL_AURA_PHASE)) - { - SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); - if(saBounds.first != saBounds.second) - { - uint32 zone, area; - m_target->GetZoneAndAreaId(zone,area); - - for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) - { - // some auras remove at aura remove - if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) - m_target->RemoveAurasDueToSpell(itr->second->spellId); - // some auras applied at aura apply - else if(itr->second->autocast) - { - if( !m_target->HasAura(itr->second->spellId) ) - m_target->CastSpell(m_target,itr->second->spellId,true); - } - } - } - } + assert(m_applications.empty()); + _DeleteRemovedApplications(); +} - if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE) - { - if (m_spellProto->SpellFamilyFlags[1] & 0x00000002 && m_spellProto->SpellFamilyFlags[2] & 0x00000008) - { - // Arcane Potency - if (Unit * caster = GetCaster()) - { - if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0)) - { - if (roll_chance_i(aureff->GetAmount())) - { - uint32 spell_id = 0; +Unit* Aura::GetCaster() const +{ + if (GetOwner()->GetGUID() == GetCasterGUID()) + return GetUnitOwner(); + if(AuraApplication const * aurApp = GetApplicationOfTarget(GetCasterGUID())) + return aurApp->GetTarget(); - switch (aureff->GetId()) - { - case 31571: spell_id = 57529; break; - case 31572: spell_id = 57531; break; - default: return; - } - if(spell_id) - caster->CastSpell(caster,spell_id,true); - } - } - } - } - else if (m_spellProto->SpellFamilyFlags[0] & 0x00000001 && m_spellProto->SpellFamilyFlags[2] & 0x00000008) - { - // Glyph of Fireball - if (Unit * caster = GetCaster()) - if (caster->HasAura(56368)) - SetAuraDuration(0); - } - else if (m_spellProto->SpellFamilyFlags[0] & 0x00000020 && m_spellProto->SpellVisual[0] == 13) - { - // Glyph of Frostbolt - if (Unit * caster = GetCaster()) - if (caster->HasAura(56370)) - SetAuraDuration(0); - } - // Todo: This should be moved to similar function in spell::hit - else if (m_spellProto->SpellFamilyFlags[0] & 0x01000000) - { - Unit * caster = GetCaster(); - if (!caster) - return; + return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID()); +} - // Polymorph Sound - Sheep && Penguin - if (m_spellProto->SpellIconID == 82 && m_spellProto->SpellVisual[0] == 12978) - { - // Glyph of the Penguin - if (caster->HasAura(52648)) - caster->CastSpell(m_target,61635,true); - else - caster->CastSpell(m_target,61634,true); - } - } - } - else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST) - { - // Devouring Plague - if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetPartAura(0)) - { - Unit * caster = GetCaster(); - if (!caster) - return; +AuraObjectType Aura::GetType() const +{ + return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE; +} - // Improved Devouring Plague - if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 3790, 1)) - { - int32 basepoints0 = aurEff->GetAmount() * GetPartAura(0)->GetTotalTicks() * GetPartAura(0)->GetAmount() / 100; - caster->CastCustomSpell(m_target, 63675, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0)); - } - } - // Renew - else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetPartAura(0)) - { - Unit * caster = GetCaster(); - if (!caster) - return; +void Aura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp) +{ + assert(target); + assert(auraApp); + // aura mustn't be already applied + assert (m_applications.find(target->GetGUID()) == m_applications.end()); - // Empowered Renew - if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 3021, 1)) - { - int32 basepoints0 = aurEff->GetAmount() * GetPartAura(0)->GetTotalTicks() * caster->SpellHealingBonus(m_target, GetSpellProto(), GetPartAura(0)->GetAmount(), HEAL) / 100; - caster->CastCustomSpell(m_target, 63544, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0)); - } - } - } - else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE) - { - // Sprint (skip non player casted spells by category) - if(GetSpellProto()->SpellFamilyFlags[0] & 0x40 && GetSpellProto()->Category == 44) - // in official maybe there is only one icon? - if(m_target->HasAura(58039)) // Glyph of Blurred Speed - m_target->CastSpell(m_target, 61922, true); // Sprint (waterwalk) - } - else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT) - { - // Frost Fever and Blood Plague - if(GetSpellProto()->SpellFamilyFlags[2] & 0x2) - { - // Can't proc on self - if (GetCasterGUID() == m_target->GetGUID()) - return; - Unit * caster = GetCaster(); - if (!caster) - return; + m_applications[target->GetGUID()] = auraApp; - AuraEffect * aurEff = NULL; - // Ebon Plaguebringer / Crypt Fever - Unit::AuraEffectList const& TalentAuras = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) - { - if ((*itr)->GetMiscValue() == 7282) - { - aurEff = *itr; - // Ebon Plaguebringer - end search if found - if ((*itr)->GetSpellProto()->SpellIconID == 1766) - break; - } - } - if (aurEff) - { - uint32 spellId = 0; - switch (aurEff->GetId()) - { - // Ebon Plague - case 51161: spellId = 51735; break; - case 51160: spellId = 51734; break; - case 51099: spellId = 51726; break; - // Crypt Fever - case 49632: spellId = 50510; break; - case 49631: spellId = 50509; break; - case 49032: spellId = 50508; break; - default: - sLog.outError("Unknown rank of Crypt Fever/Ebon Plague %d", aurEff->GetId()); - } - caster->CastSpell(m_target, spellId, true, 0, GetPartAura(0)); - } - } - } - else + // set infinity cooldown state for spells + if(caster && caster->GetTypeId() == TYPEID_PLAYER) + { + if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) { - switch(GetId()) - { - case 32474: // Buffeting Winds of Susurrus - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->ActivateTaxiPathTo(506, GetId()); - break; - case 33572: // Gronn Lord's Grasp, becomes stoned - if(GetStackAmount() >= 5 && !m_target->HasAura(33652)) - m_target->CastSpell(m_target, 33652, true); - break; - case 48020: // Demonic Circle - if(m_target->GetTypeId() == TYPEID_PLAYER) - if(GameObject* obj = m_target->GetGameObject(48018)) - ((Player*)m_target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation()); - break; - case 60970: // Heroic Fury (remove Intercept cooldown) - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->RemoveSpellCooldown(20252, true); - break; - } + Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL; + ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true); } } +} - //******************************* - // MODS AT AURA APPLY AND REMOVE - //******************************* +void Aura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp) +{ + assert(target); + assert(auraApp->GetRemoveMode()); + assert(auraApp); - // Aura Mastery Triggered Spell Handler - // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity - // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity - // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity - if (m_spellProto->Id == 19746 || m_spellProto->Id == 31821) + ApplicationMap::iterator itr = m_applications.find(target->GetGUID()); + // aura has to be already applied + assert(itr->second == auraApp); + m_applications.erase(itr); + m_removedApplications.push_back(auraApp); + + // reset cooldown state for spells + if(caster && caster->GetTypeId() == TYPEID_PLAYER) { - if (GetCasterGUID() != m_target->GetGUID()) - return; - if (apply) - { - if ((m_spellProto->Id == 31821 && m_target->HasAura(19746, GetCasterGUID())) || (m_spellProto->Id == 19746 && m_target->HasAura(31821))) - { - m_target->CastSpell(m_target,64364,true); - return; - } - } - else - { - m_target->RemoveAurasDueToSpell(64364, GetCasterGUID()); - return; - } + if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE ) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + ((Player*)caster)->SendCooldownEvent(GetSpellProto()); } +} - // Bestial Wrath - if (GetSpellProto()->Id == 19574) +// removes aura from all targets +// and marks aura as removed +void Aura::_Remove(AuraRemoveMode removeMode) +{ + assert (!m_isRemoved); + m_isRemoved = true; + for (ApplicationMap::iterator appItr = m_applications.begin() ; appItr != m_applications.end() ;) { - // The Beast Within cast on owner if talent present - if ( Unit* owner = m_target->GetOwner() ) - { - // Search talent - if (owner->HasAura(34692)) - { - if (apply) - owner->CastSpell(owner, 34471, true, 0, GetPartAura(0)); - else - owner->RemoveAurasDueToSpell(34471); - } - } + AuraApplication * aurApp = appItr->second; + Unit * target = aurApp->GetTarget(); + ++appItr; + target->_UnapplyAura(aurApp, removeMode); } +} - if (GetSpellSpecific(m_spellProto->Id) == SPELL_PRESENCE) - { - AuraEffect *bloodPresenceAura=0; // healing by damage done - AuraEffect *frostPresenceAura=0; // increased health - AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery +void Aura::UpdateTargetMap(Unit * caster) +{ + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if(m_effects[i] && !IsRemoved()) + UpdateTargetMapForEffect(caster, i); +} - // Improved Presences - Unit::AuraEffectList const& vDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) - { - switch((*itr)->GetId()) - { - // Improved Blood Presence - case 50365: - case 50371: - { - bloodPresenceAura = (*itr); - break; - } - // Improved Frost Presence - case 50384: - case 50385: - { - frostPresenceAura = (*itr); - break; - } - // Improved Unholy Presence - case 50391: - case 50392: - { - unholyPresenceAura = (*itr); - break; - } - } - } +void Aura::UpdateOwner(uint32 diff, WorldObject * owner) +{ + assert(owner == m_owner); - uint32 presence=GetId(); - if (apply) - { - // Blood Presence bonus - if (presence == SPELL_ID_BLOOD_PRESENCE) - m_target->CastSpell(m_target,63611,true); - else if (bloodPresenceAura) - { - int32 basePoints1=bloodPresenceAura->GetAmount(); - m_target->CastCustomSpell(m_target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura); - } - // Frost Presence bonus - if (presence == SPELL_ID_FROST_PRESENCE) - m_target->CastSpell(m_target,61261,true); - else if (frostPresenceAura) - { - int32 basePoints0=frostPresenceAura->GetAmount(); - m_target->CastCustomSpell(m_target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura); - } - // Unholy Presence bonus - if (presence == SPELL_ID_UNHOLY_PRESENCE) - { - if(unholyPresenceAura) - { - // Not listed as any effect, only base points set - int32 basePoints0 = unholyPresenceAura->GetSpellProto()->EffectBasePoints[1]; - //m_target->CastCustomSpell(m_target,63622,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); - m_target->CastCustomSpell(m_target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); - } - m_target->CastSpell(m_target,49772, true); - } - else if (unholyPresenceAura) - { - int32 basePoints0=unholyPresenceAura->GetAmount(); - m_target->CastCustomSpell(m_target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura); - } - } - else - { - // Remove passive auras - if (presence == SPELL_ID_BLOOD_PRESENCE || bloodPresenceAura) - m_target->RemoveAurasDueToSpell(63611); - if (presence == SPELL_ID_FROST_PRESENCE || frostPresenceAura) - m_target->RemoveAurasDueToSpell(61261); - if (presence == SPELL_ID_UNHOLY_PRESENCE || unholyPresenceAura) - { - if(presence == SPELL_ID_UNHOLY_PRESENCE && unholyPresenceAura) - { - //m_target->RemoveAurasDueToSpell(63622); - m_target->RemoveAurasDueToSpell(65095); - } - m_target->RemoveAurasDueToSpell(49772); - } - } - } + Unit * caster = GetCaster(); + // Apply spellmods for channeled auras + // used for example when triggered spell of spell:10 is modded + Spell * modSpell = NULL; + Player * modOwner = NULL; + if(caster) + if ((modOwner = caster->GetSpellModOwner()) + && (modSpell = modOwner->FindCurrentSpellBySpellId(GetId()))) + modOwner->SetSpellModTakingSpell(modSpell, true); - //********************* - // MODS AT AURA REMOVE - //********************* + Update(diff, caster); - if(!apply) - { - // Spell Reflection - if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x2 - && GetRemoveMode() != AURA_REMOVE_BY_DEFAULT) - { - if (Unit * caster = GetCaster()) - { - // Improved Spell Reflection - if (caster->GetDummyAura(SPELLFAMILY_WARRIOR,1935, 1)) - { - // aura remove - remove auras from all party members - std::list<Unit*> PartyMembers; - m_target->GetPartyMembers(PartyMembers); - for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr) - { - if ((*itr)!= m_target) - (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); - } - } - } - } - // Guardian Spirit - else if(m_spellProto->Id == 47788) - { - if (GetRemoveMode() != AURA_REMOVE_BY_EXPIRE) - return; - Unit *caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; + UpdateTargetMap(caster); - Player *player = ((Player*)caster); - // Glyph of Guardian Spirit - if(AuraEffect * aurEff = player->GetAuraEffect(63231, 0)) - { - if (!player->HasSpellCooldown(47788)) - return; + // update aura effects + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (m_effects[i]) + m_effects[i]->Update(diff, caster); - player->RemoveSpellCooldown(m_spellProto->Id, true); - player->AddSpellCooldown(m_spellProto->Id, 0, uint32(time(NULL) + aurEff->GetAmount())); + // remove spellmods after effects update + if (modSpell) + modOwner->SetSpellModTakingSpell(modSpell, false); - WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); - data << uint64(player->GetGUID()); - data << uint8(0x0); // flags (0x1, 0x2) - data << uint32(m_spellProto->Id); - data << uint32(aurEff->GetAmount()*IN_MILISECONDS); - player->SendDirectMessage(&data); - } - } - // Invisibility - else if (m_spellProto->Id == 66) - { - if (GetRemoveMode() != AURA_REMOVE_BY_EXPIRE) - return; - m_target->CastSpell(m_target, 32612, true, NULL, GetPartAura(1)); - } - // Summon Gargoyle - else if (m_spellProto->Id == 50514) - { - m_target->CastSpell(m_target, GetPartAura(0)->GetAmount(), true, NULL, GetPartAura(0)); - } - // Curse of Doom - else if (m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x02) - { - if (GetRemoveMode()==AURA_REMOVE_BY_DEATH) - { - if (Unit * caster = GetCaster()) - { - if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target)) - caster->CastSpell(m_target, 18662, true, NULL, GetPartAura(0)); - } - } - } - // Improved Fear - else if (m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x00000400) - { - if (Unit * caster = GetCaster()) - { - if (caster->GetTypeId() != TYPEID_PLAYER) - { - if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0)) - { - uint32 spell_id = 0; - switch (aureff->GetId()) - { - case 53759: spell_id = 60947; break; - case 53754: spell_id = 60946; break; - default: return; - } - if (spell_id) - caster->CastSpell(caster,spell_id,true); - } - } - } - } - } + _DeleteRemovedApplications(); } -void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount) +void Aura::Update(uint32 diff, Unit * caster) { - //*********************************************************************** - // Function called before aura effect handler apply or after it's remove - //*********************************************************************** - - if(!Real && !changeAmount) - return; - - Unit* caster = GetCaster(); - - if (!caster) - return; - - if(apply) + if (m_duration > 0) { - // prevent double apply bonuses - if (!m_target->isBeingLoaded()) - if(caster) + m_duration -= diff; + if (m_duration < 0) + m_duration = 0; + + // handle manaPerSecond/manaPerSecondPerLevel + if(m_timeCla) { - float DoneActualBenefit = 0.0f; - float BenefitMod = 1.0f; - switch(m_spellProto->SpellFamilyName) + if(m_timeCla > diff) + m_timeCla -= diff; + else if(caster) { - case SPELLFAMILY_GENERIC: - // Replenishment (0.25% from max) - // Infinite Replenishment - if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) - m_amount = m_target->GetMaxPower(POWER_MANA) * 20 / 10000; - break; - case SPELLFAMILY_MAGE: - // Mana Shield - if(m_spellProto->SpellFamilyFlags[0] & 0x8000 && m_spellProto->SpellFamilyFlags[2] & 0x8 && GetAuraName() == SPELL_AURA_MANA_SHIELD) - { - // +80.53% from +spd bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8053f;; - } - // Ice Barrier - else if(m_spellProto->SpellFamilyFlags[1] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x8 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) - { - // +80.67% from sp bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f; - } - // Frost Ward, Fire Ward - else if (m_spellProto->SpellFamilyFlags[0] & 0x00000108 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) - { - //+10% from +spell bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f; - } - break; - case SPELLFAMILY_WARRIOR: - { - // Rend - if (m_spellProto->SpellFamilyFlags[0] & 0x20 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) - { - // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick - float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 mws = caster->GetAttackTime(BASE_ATTACK); - float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); - float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); - m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f); - // "If used while your target is above 75% health, Rend does 35% more damage." - // as for 3.1.3 only ranks above 9 (wrong tooltip?) - if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9) - { - if (m_target->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster)) - m_amount += int32(m_amount*0.35); - } - } - break; - } - case SPELLFAMILY_WARLOCK: - // shadow ward - if(m_spellProto->SpellFamilyFlags[2]& 0x40 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) - { - // +30% from sp bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f; - } - // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage - else if (m_spellProto->SpellFamilyFlags[0] & 0x00004000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) - { - // if victim is below 25% of hp - if (m_target->GetMaxHealth() / 4 > m_target->GetHealth()) - m_amount *= 4; - } - break; - case SPELLFAMILY_PRIEST: - { - // Power Word: Shield - if(m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) - { - //+80.68% from sp bonus - DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f; - // Borrowed Time - if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1)) - DoneActualBenefit += caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * (aureff->GetAmount() / 100.0f); - } - // Lightwell Renew - else if (m_spellProto->SpellFamilyFlags[2] & UI64LIT(0x4000) && GetAuraName() == SPELL_AURA_PERIODIC_HEAL) - { - if (caster->GetTypeId() == TYPEID_PLAYER) - // Bonus from Glyph of Lightwell - if (AuraEffect* modHealing = caster->GetAuraEffect(55673, 0)) - m_amount *= (100.0f + modHealing->GetAmount()) / 100.0f; - } - break; - } - case SPELLFAMILY_DRUID: - { - // Rip - if (m_spellProto->SpellFamilyFlags[0] & 0x00800000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) - { - // 0.01*$AP*cp - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint8 cp = ((Player*)caster)->GetComboPoints(); - - // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs - if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0)) - m_amount += cp * aurEff->GetAmount(); - - m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); - } - // TODO: i do not know what is this for so i simply disable it - // Lifebloom - //else if (m_spellProto->SpellFamilyFlags[1] & 0x10 && GetAuraName() == SPELL_AURA_PERIODIC_HEAL) - // m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE); - // Innervate - else if (m_spellProto->Id == 29166 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) - m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / (GetTotalTicks() * 100.0f); - // Owlkin Frenzy - else if (m_spellProto->Id == 48391 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) - m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / 100.0f; - // Thorns - else if (m_spellProto->SpellFamilyFlags[0] & 0x100 && GetAuraName() == SPELL_AURA_DAMAGE_SHIELD) - // 3.3% from sp bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.033f; - break; - } - case SPELLFAMILY_ROGUE: + if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel()) { - // Rupture - if (m_spellProto->SpellFamilyFlags[0] & 0x100000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) - { - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs - //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs - //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs - //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs - //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs - float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f}; - uint8 cp = ((Player*)caster)->GetComboPoints(); - if (cp > 5) cp = 5; - m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]); - } - break; - } - case SPELLFAMILY_PALADIN: - // Sacred Shield - if (m_spellProto->SpellFamilyFlags[1] & 0x80000 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) - { - // 0.75 from sp bonus - float koef = 1.0f; - if (caster->HasAura(53527)) - koef = 1.1f; - if (caster->HasAura(53530)) - koef = 1.2f; + m_timeCla += 1000 - diff; - DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f * koef; - } - break; - case SPELLFAMILY_SHAMAN: - // Earth Shield - if (m_spellProto->SpellFamilyFlags[1] & 0x400 && GetAuraName() == SPELL_AURA_DUMMY) - m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE); - break; - case SPELLFAMILY_DEATHKNIGHT: - { - // Vampiric Blood - if(GetSpellProto()->Id == 55233 && GetAuraName() == SPELL_AURA_MOD_INCREASE_HEALTH) - m_amount = m_target->GetMaxHealth() * m_amount / 100; - // Icebound Fortitude - else if (m_spellProto->SpellFamilyFlags[0] & 0x00100000 && GetAuraName() == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN) + Powers powertype = Powers(m_spellProto->powerType); + if(powertype == POWER_HEALTH) { - if (caster->GetTypeId() == TYPEID_PLAYER) + if (caster->GetHealth() > manaPerSecond) + caster->ModifyHealth(-manaPerSecond); + else { - int32 value = int32((m_amount*-1)-10); - uint32 defva = uint32(((Player*)caster)->GetSkillValue(SKILL_DEFENSE) + ((Player*)caster)->GetRatingBonusValue(CR_DEFENSE_SKILL)); - - if(defva > 400) - value += int32((defva-400)*0.15); - - // Glyph of Icebound Fortitude - if (AuraEffect *auradummy = caster->GetAuraEffect(58625,0)) - { - uint32 valmax = auradummy->GetAmount(); - if(value < valmax) - value = valmax; - } - m_amount = -value; + Remove(); + return; } } - break; - } - default: - break; - } - - if (DoneActualBenefit != 0.0f) - { - // Handle SPELL_AURA_ADD_PCT_MODIFIERs - Unit::AuraEffectList const& AuraPctMmodifiers = caster->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER); - for (Unit::AuraEffectList::const_iterator i = AuraPctMmodifiers.begin(); i != AuraPctMmodifiers.end(); ++i) - { - if ((*i)->isAffectedOnSpell(m_spellProto) && (*i)->GetMiscValue() == SPELLMOD_ALL_EFFECTS) - BenefitMod += (*i)->GetAmount() / 100.0f; - } - - DoneActualBenefit *= BenefitMod; - DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto()); - m_amount += (int32)DoneActualBenefit; - } - } - } - else - { - if (caster && - // Power Word: Shield - m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD && - (m_spellProto->SpellFamilyFlags[0] & 0x00000001) && - // completely absorbed or dispelled - ((m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT && m_amount) || m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)) - { - Unit::AuraEffectList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) - { - SpellEntry const* vSpell = (*itr)->GetSpellProto(); - - // Rapture (main spell) - if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1]) - { - switch((*itr)->m_effIndex) + else { - case 0: - { - // energize caster - int32 manapct1000 = 5 * ((*itr)->m_amount + spellmgr.GetSpellRank(vSpell->Id)); - int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000; - caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); - break; - } - case 1: + if (caster->GetPower(powertype) >= manaPerSecond) + caster->ModifyPower(powertype, -manaPerSecond); + else { - // energize target - if (!roll_chance_i((*itr)->m_amount) || caster->HasAura(63853)) - break; - - switch(m_target->getPowerType()) - { - case POWER_RUNIC_POWER: - m_target->CastSpell(m_target, 63652, true, NULL, NULL, GetCasterGUID()); - break; - case POWER_RAGE: - m_target->CastSpell(m_target, 63653, true, NULL, NULL, GetCasterGUID()); - break; - case POWER_MANA: - { - int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100; - m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true); - break; - } - case POWER_ENERGY: - m_target->CastSpell(m_target, 63655, true, NULL, NULL, GetCasterGUID()); - break; - default: - break; - } - - //cooldwon aura - caster->CastSpell(caster, 63853, true); - break; + Remove(); + return; } - default: - sLog.outError("Changes in R-dummy spell???: effect 3"); - break; } } } @@ -1684,304 +489,66 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change } } -void Aura::SendAuraUpdate() +void Aura::SetDuration(int32 duration, bool withMods) { - if (m_auraSlot>=MAX_AURAS) - return; - WorldPacket data(SMSG_AURA_UPDATE); - - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - - if(!m_target->GetVisibleAura(m_auraSlot)) - { - data << uint32(0); - sLog.outDebug("Aura %u removed slot %u",GetId(), m_auraSlot); - m_target->SendMessageToSet(&data, true); - return; - } - - data << uint32(GetId()); - data << uint8(m_auraFlags); - data << uint8(m_auraLevel); - data << uint8(m_stackAmount > 1 ? m_stackAmount : (m_procCharges) ? m_procCharges : 1); - - if(!(m_auraFlags & AFLAG_CASTER)) + if (withMods) { if (Unit * caster = GetCaster()) - data.append(caster->GetPackGUID()); - else - data << uint8(0); - } - - if(m_auraFlags & AFLAG_DURATION) - { - data << uint32(m_maxduration); - data << uint32(m_duration); + if (Player * modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration); } - - m_target->SendMessageToSet(&data, true); + m_duration = duration; + SetNeedClientUpdateForTargets(); } -bool Aura::IsVisible() const +void Aura::RefreshDuration() { - // passive auras (except totem auras) do not get placed in the slots - // area auras with SPELL_AURA_NONE are not shown on target - //(m_spellProto->Attributes & 0x80 && GetTalentSpellPos(GetId())) - - if(!m_isPassive) - return true; - - bool noneAreaAura = true; + SetDuration(GetMaxDuration()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if(m_partAuras[i]) - { - if(m_partAuras[i]->IsAreaAura()) - { - if(Unit *source = ((AreaAuraEffect*)m_partAuras[i])->GetSource()) - if(source->isTotem()) - return true; + if(m_effects[i]) + m_effects[i]->ResetPeriodic(); - if(m_partAuras[i]->GetAuraName() != SPELL_AURA_NONE) - noneAreaAura = false; - } - else - noneAreaAura = false; - } - } - - if(noneAreaAura) - return false; - - return IsAuraType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) + m_timeCla = 1 * IN_MILISECONDS; } -void Aura::_AddAura() +void Aura::SetCharges(uint8 charges) { - if (!GetId()) - return; - if(!m_target) + if (m_procCharges == charges) return; - - Unit* caster = GetCaster(); - - // set infinity cooldown state for spells - if(caster && caster->GetTypeId() == TYPEID_PLAYER) - { - if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - { - Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL; - ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true); - } - } - - if(IsVisible()) - { - // Try find slot for aura - uint8 slot = MAX_AURAS; - // Lookup for auras already applied from spell - if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID())) - { - // allow use single slot only by auras from same caster - slot = foundAura->GetAuraSlot(); - } - else - { - Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras(); - // lookup for free slots in units visibleAuras - Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); - for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) - { - if(itr == visibleAuras->end() || itr->first != freeSlot) - { - slot = freeSlot; - break; - } - } - } - - // Register Visible Aura - if(slot < MAX_AURAS) - { - m_auraFlags |= (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | - (GetCasterGUID() == m_target->GetGUID() ? AFLAG_CASTER : AFLAG_NONE) | - (GetAuraMaxDuration() > 0 ? AFLAG_DURATION : AFLAG_NONE); - m_auraLevel = (caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - SetAuraSlot( slot ); - m_target->SetVisibleAura(slot, this); - m_target->UpdateAuraForGroup(slot); - SendAuraUpdate(); - sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u",GetId(), GetEffectMask(), slot); - } - else - sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot",GetId(), GetEffectMask()); - } - - // Sitdown on apply aura req seated - if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState()) - m_target->SetStandState(UNIT_STAND_STATE_SIT); - - // register aura diminishing on apply - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),true); - - // Apply linked auras (On first aura apply) - uint32 id = GetId(); - if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) - for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) - { - if(*itr < 0) - m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true); - else if(Unit* caster = GetCaster()) - caster->AddAura(*itr, m_target); - } - } - - HandleAuraSpecificMods(true); -} - -bool Aura::SetPartAura(AuraEffect* aurEff, uint8 effIndex) -{ - if (IsRemoved()) - return false; - if (m_auraFlags & (1<<effIndex)) - return false; - m_auraFlags |= 1<<effIndex; - m_partAuras[effIndex]=aurEff; - m_target->HandleAuraEffect(aurEff, true); - SendAuraUpdate(); - return true; + m_procCharges = charges; + SetNeedClientUpdateForTargets(); } -void Aura::_RemoveAura() +bool Aura::DropCharge() { - Unit* caster = GetCaster(); - - uint8 slot = GetAuraSlot(); - - if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID())) - { - // allow use single slot only by auras from same caster - slot = foundAura->GetAuraSlot(); - if(slot < MAX_AURAS) // slot not set - if (Aura *entry = m_target->GetVisibleAura(slot)) - { - // set not valid slot for aura - prevent removing other visible aura - slot = MAX_AURAS; - } - } - - // update for out of range group members - if (slot < MAX_AURAS) - { - m_target->RemoveVisibleAura(slot); - m_target->UpdateAuraForGroup(slot); - SendAuraUpdate(); - } - - // unregister aura diminishing (and store last time) - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),false); - - // since now aura cannot apply/remove it's modifiers - m_isRemoved = true; - // disable client server communication for removed aura - SetAuraSlot(MAX_AURAS); - - // reset cooldown state for spells - if(caster && caster->GetTypeId() == TYPEID_PLAYER) - { - if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE ) - // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) - ((Player*)caster)->SendCooldownEvent(GetSpellProto()); - } - uint32 id = GetId(); - // Remove Linked Auras - if(m_removeMode != AURA_REMOVE_BY_STACK && m_removeMode != AURA_REMOVE_BY_DEATH) - { - if(uint32 customAttr = spellmgr.GetSpellCustomAttr(id)) - { - if(customAttr & SPELL_ATTR_CU_LINK_REMOVE) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id)) - for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) - { - if(*itr < 0) - m_target->RemoveAurasDueToSpell(-(*itr)); - else if (m_removeMode != AURA_REMOVE_BY_DEFAULT) - m_target->CastSpell(m_target, *itr, true, 0, 0, GetCasterGUID()); - } - } - if(customAttr & SPELL_ATTR_CU_LINK_AURA) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) - for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) - { - if(*itr < 0) - m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false); - else - m_target->RemoveAurasDueToSpell(*itr); - } - } - } - } - - // Proc on aura remove (only spell flags for now) - if (caster) + if(m_procCharges) //auras without charges always have charge = 0 { - uint32 procEx=0; - if (m_removeMode == AURA_REMOVE_BY_ENEMY_SPELL) - procEx = PROC_EX_AURA_REMOVE_DESTROY; - else if (m_removeMode == AURA_REMOVE_BY_EXPIRE || m_removeMode == AURA_REMOVE_BY_CANCEL) - procEx = PROC_EX_AURA_REMOVE_EXPIRE; - if (procEx) + if(--m_procCharges) // Send charge change + SetNeedClientUpdateForTargets(); + else // Last charge dropped { - uint32 ProcCaster, ProcVictim; - if (IsPositive()) - { - ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; - ProcVictim = PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_POSITIVE_SPELL; - } - else - { - ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; - } - caster->ProcDamageAndSpell(m_target,ProcCaster, ProcVictim, procEx, m_procDamage, BASE_ATTACK, m_spellProto); + Remove(AURA_REMOVE_BY_EXPIRE); + return true; } } - HandleAuraSpecificMods(false); + return false; } void Aura::SetStackAmount(uint8 stackAmount, bool applied) { - bool refresh = stackAmount >= m_stackAmount; if (stackAmount != m_stackAmount) { m_stackAmount = stackAmount; - for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) - { - if (AuraEffect * part = GetPartAura(i)) - { - part->RecalculateAmount(applied); - } - } + RecalculateAmountOfEffects(); } - - if (refresh) - RefreshAura(); - else - SendAuraUpdate(); + SetNeedClientUpdateForTargets(); } -// TODO: lifebloom should bloom when each stack is dispelled -bool Aura::modStackAmount(int32 num) +bool Aura::ModStackAmount(int32 num) { // Can`t mod - if (!m_spellProto->StackAmount) + if (!m_spellProto->StackAmount || !GetStackAmount()) return true; // Modify stack but limit it @@ -1993,48 +560,27 @@ bool Aura::modStackAmount(int32 num) m_stackAmount = 0; return true; // need remove aura } + bool refresh = stackAmount >= GetStackAmount(); // Update stack amount SetStackAmount(stackAmount); + + if (refresh) + RefreshDuration(); + SetNeedClientUpdateForTargets(); + return false; } -void Aura::SetAuraDuration(int32 duration, bool withMods) -{ - if (withMods) - { - if (Player * modOwner = m_target->GetSpellModOwner()) - modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration); - } - m_duration = duration; - //if (duration<0) - //m_permanent=true; - //else - //m_permanent=false; - SendAuraUpdate(); -} -void Aura::SetAuraCharges(uint8 charges) +bool Aura::IsPassive() const { - if (m_procCharges == charges) - return; - m_procCharges = charges; - SendAuraUpdate(); + return IsPassiveSpell(GetSpellProto()); } -bool Aura::DropAuraCharge() +bool Aura::IsDeathPersistent() const { - if(m_procCharges) //auras without charges always have charge = 0 - { - if(--m_procCharges) // Send charge change - SendAuraUpdate(); - else // Last charge dropped - { - m_target->RemoveAura(this, AURA_REMOVE_BY_EXPIRE); - return true; - } - } - return false; + return IsDeathPersistentSpell(GetSpellProto()); } bool Aura::CanBeSaved() const @@ -2042,5294 +588,924 @@ bool Aura::CanBeSaved() const if (IsPassive()) return false; - if(IsPersistent()) - return false; - - if (GetCasterGUID() != m_target->GetGUID()) - if (IsSingleTargetSpell(GetSpellProto()) || IsAreaAura()) + if (GetCasterGUID() != GetOwner()->GetGUID()) + if (IsSingleTargetSpell(GetSpellProto())) return false; // Can't be saved - aura handler relies on calculated amount and changes it - if (IsAuraType(SPELL_AURA_CONVERT_RUNE)) + if (HasEffectType(SPELL_AURA_CONVERT_RUNE)) return false; return true; } -bool Aura::IsPersistent() const +bool Aura::HasEffectType(AuraType type) const { - return IS_DYNAMICOBJECT_GUID(m_sourceGuid); - /* for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if(m_partAuras[i] && m_partAuras[i]->IsPersistent()) + { + if(m_effects[i] && m_effects[i]->GetAuraType() == type) return true; + } return false; - */ } -bool Aura::IsAreaAura() const +void Aura::RecalculateAmountOfEffects() { + assert (!IsRemoved()); + Unit * caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if(m_partAuras[i] && m_partAuras[i]->IsAreaAura()) - return true; - return false; + if(m_effects[i]) + m_effects[i]->RecalculateAmount(caster); } -bool Aura::IsAuraType(AuraType type) const +void Aura::HandleAllEffects(AuraApplication const * aurApp, uint8 mode, bool apply) { + assert (!IsRemoved()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if(m_partAuras[i] && m_partAuras[i]->GetAuraName() == type) - return true; - } - return false; + if(m_effects[i] && !IsRemoved()) + m_effects[i]->HandleEffect(aurApp, mode, apply); } -void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,int32 charges, uint8 stackamount, int32 * amount) +bool Aura::IsVisible() const { - *const_cast<uint64*>(&m_casterGuid) = caster_guid; - m_maxduration = maxduration; + // Is this blizzlike? show totem passive auras + if (GetOwner()->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->isTotem() && IsPassive()) + return true; + return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); +} + +void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount) +{ + m_maxDuration = maxduration; m_duration = duration; m_procCharges = charges; m_stackAmount = stackamount; + Unit * caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if(m_partAuras[i]) - m_partAuras[i]->SetAmount(amount[i]); + if(m_effects[i]) + { + m_effects[i]->SetAmount(amount[i]); + m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<<i)); + m_effects[i]->CalculatePeriodic(caster); + m_effects[i]->CalculateSpellMod(); + m_effects[i]->RecalculateAmount(caster); + } } -void AuraEffect::HandleShapeshiftBoosts(bool apply) +// trigger effects on real aura apply/remove +void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply) { - uint32 spellId = 0; - uint32 spellId2 = 0; - uint32 spellId3 = 0; - uint32 HotWSpellId = 0; - - switch(GetMiscValue()) - { - case FORM_CAT: - spellId = 3025; - HotWSpellId = 24900; - break; - case FORM_TREE: - spellId = 34123; - break; - case FORM_TRAVEL: - spellId = 5419; - break; - case FORM_AQUA: - spellId = 5421; - break; - case FORM_BEAR: - spellId = 1178; - spellId2 = 21178; - HotWSpellId = 24899; - break; - case FORM_DIREBEAR: - spellId = 9635; - spellId2 = 21178; - HotWSpellId = 24899; - break; - case FORM_BATTLESTANCE: - spellId = 21156; - break; - case FORM_DEFENSIVESTANCE: - spellId = 7376; - break; - case FORM_BERSERKERSTANCE: - spellId = 7381; - break; - case FORM_MOONKIN: - spellId = 24905; - break; - case FORM_FLIGHT: - spellId = 33948; - spellId2 = 34764; - break; - case FORM_FLIGHT_EPIC: - spellId = 40122; - spellId2 = 40121; - break; - case FORM_METAMORPHOSIS: - spellId = 54817; - spellId2 = 54879; - break; - case FORM_SPIRITOFREDEMPTION: - spellId = 27792; - spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation. - break; - case FORM_SHADOW: - spellId = 49868; - break; - case FORM_GHOSTWOLF: - spellId = 67116; - break; - case FORM_GHOUL: - case FORM_AMBIENT: - case FORM_STEALTH: - case FORM_CREATURECAT: - case FORM_CREATUREBEAR: - break; - } - - uint32 form = GetMiscValue()-1; - - if(apply) + Unit * target = aurApp->GetTarget(); + AuraRemoveMode removeMode = aurApp->GetRemoveMode(); + // spell_area table + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); + if(saBounds.first != saBounds.second) { - // Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell - if (spellId) - { - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player *)m_target)->RemoveSpellCooldown(spellId); - m_target->CastSpell(m_target, spellId, true, NULL, this ); - } + uint32 zone, area; + target->GetZoneAndAreaId(zone,area); - if (spellId2) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player *)m_target)->RemoveSpellCooldown(spellId2); - m_target->CastSpell(m_target, spellId2, true, NULL, this); - } - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - if(itr->first==spellId || itr->first==spellId2) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue; - if (spellInfo->Stances & (1<<(form))) - m_target->CastSpell(m_target, itr->first, true, NULL, this); - } - // Leader of the Pack - if (((Player*)m_target)->HasSpell(17007)) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932); - if (spellInfo && spellInfo->Stances & (1<<(form))) - m_target->CastSpell(m_target, 24932, true, NULL, this); - } - // Improved Barkskin - apply/remove armor bonus due to shapeshift - if (((Player*)m_target)->HasSpell(63410) || ((Player*)m_target)->HasSpell(63411)) - { - m_target->RemoveAurasDueToSpell(66530); - if (form == FORM_TRAVEL || form == FORM_NONE) // "while in Travel Form or while not shapeshifted" - m_target->CastSpell(m_target, 66530, true); - } - // Heart of the Wild - if (HotWSpellId) - { - Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE); - for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3) - { - int32 HotWMod = (*i)->GetAmount(); - if(GetMiscValue() == FORM_CAT) - HotWMod /= 2; - - m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this); - break; - } - } - } - switch(GetMiscValue()) + // some auras remove at aura remove + if(!itr->second->IsFitToRequirements((Player*)target,zone,area)) + target->RemoveAurasDueToSpell(itr->second->spellId); + // some auras applied at aura apply + else if(itr->second->autocast) { - case FORM_CAT: - // Nurturing Instinct - if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254,0)) - { - uint32 spellId = 0; - switch (aurEff->GetId()) - { - case 33872: - spellId = 47179; - break; - case 33873: - spellId = 47180; - break; - } - m_target->CastSpell(m_target, spellId, true, NULL, this); - } - // Master Shapeshifter - Cat - if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) - { - int32 bp = aurEff->GetAmount(); - m_target->CastCustomSpell(m_target, 48420, &bp, NULL, NULL, true); - } - break; - case FORM_DIREBEAR: - case FORM_BEAR: - // Master Shapeshifter - Bear - if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) - { - int32 bp = aurEff->GetAmount(); - m_target->CastCustomSpell(m_target, 48418, &bp, NULL, NULL, true); - } - // Survival of the Fittest - if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0)) - { - int32 bp = m_target->CalculateSpellDamage(aurEff->GetSpellProto(),2,aurEff->GetSpellProto()->EffectBasePoints[2],m_target); - m_target->CastCustomSpell(m_target, 62069,&bp, NULL, NULL, true, 0, this); - } - break; - case FORM_MOONKIN: - // Master Shapeshifter - Moonkin - if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) - { - int32 bp = aurEff->GetAmount(); - m_target->CastCustomSpell(m_target, 48421, &bp, NULL, NULL, true); - } - break; - // Master Shapeshifter - Tree of Life - case FORM_TREE: - if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) - { - int32 bp = aurEff->GetAmount(); - m_target->CastCustomSpell(m_target, 48422, &bp, NULL, NULL, true); - } - break; + if( !target->HasAura(itr->second->spellId) ) + target->CastSpell(target,itr->second->spellId,true); } } } - else - { - if (spellId) - m_target->RemoveAurasDueToSpell(spellId); - if (spellId2) - m_target->RemoveAurasDueToSpell(spellId2); - - // Improved Barkskin - apply/remove armor bonus due to shapeshift - if (((Player*)m_target)->HasSpell(63410) || ((Player*)m_target)->HasSpell(63411)) - { - m_target->RemoveAurasDueToSpell(66530); - m_target->CastSpell(m_target,66530,true); - } - - Unit::AuraMap& tAuras = m_target->GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - if (itr->second->IsRemovedOnShapeLost()) - m_target->RemoveAura(itr); - else - ++itr; - } - } -} - -bool AuraEffect::isAffectedOnSpell(SpellEntry const *spell) const -{ - if (!spell) - return false; - // Check family name - if (spell->SpellFamilyName != m_spellProto->SpellFamilyName) - return false; - - // Check EffectClassMask - if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags) - return true; - return false; -} - -void Aura::UnregisterSingleCastAura() -{ - if (IsSingleTarget()) - { - Unit* caster = NULL; - caster = GetCaster(); - if(caster) - { - caster->GetSingleCastAuras().remove(this); - } - else - { - sLog.outCrash("Couldn't find the caster (guid: "UI64FMTD") of the single target aura %u which is on unit entry %u class %u, may crash later!", GetCasterGUID(), GetId(), m_target->GetEntry(), m_target->getClass()); - assert(false); - } - m_isSingleTargetAura = false; - } -} - -/*********************************************************/ -/*** BASIC AURA FUNCTION ***/ -/*********************************************************/ -void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER || (!Real && !changeAmount)) - return; - - uint32 modOp = GetMiscValue(); - - if(modOp >= MAX_SPELLMOD) - return; - + // mods at aura apply if (apply) { - SpellModifier *mod = new SpellModifier(GetParentAura()); - mod->op = SpellModOp(modOp); - mod->value = m_amount; - mod->type = SpellModType(m_auraName); // SpellModType value == spell aura types - mod->spellId = GetId(); - mod->mask = m_spellProto->EffectSpellClassMask[m_effIndex]; - mod->charges = GetParentAura()->GetAuraCharges(); - - m_spellmod = mod; - } - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - - // Auras with charges do not mod amount of passive auras - if (GetParentAura()->GetAuraCharges()) - return; - - // reapply some passive spells after add/remove related spellmods - // Warning: it is a dead loop if 2 auras each other amount-shouldn't happen - switch (modOp) - { - case SPELLMOD_ALL_EFFECTS: - case SPELLMOD_EFFECT1: - case SPELLMOD_EFFECT2: - case SPELLMOD_EFFECT3: + // Apply linked auras (On first aura apply) + if(spellmgr.GetSpellCustomAttr(GetId()) & SPELL_ATTR_CU_LINK_AURA) { - uint64 guid = m_target->GetGUID(); - Unit::AuraMap & auras = m_target->GetAuras(); - for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter) - { - Aura * aur = iter->second; - // only passive auras-active auras should have amount set on spellcast and not be affected - // if aura is casted by others, it will not be affected - if (aur->IsPassive() && aur->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aur->GetSpellProto(), m_spellmod)) + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(GetId() + SPELL_LINK_AURA)) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { - if (modOp == SPELLMOD_ALL_EFFECTS) - { - for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) - { - if (AuraEffect * aurEff = aur->GetPartAura(i)) - aurEff->RecalculateAmount(); - } - } - else if (modOp ==SPELLMOD_EFFECT1) - { - if (AuraEffect * aurEff = aur->GetPartAura(0)) - aurEff->RecalculateAmount(); - } - else if (modOp ==SPELLMOD_EFFECT2) - { - if (AuraEffect * aurEff = aur->GetPartAura(1)) - aurEff->RecalculateAmount(); - } - else //if (modOp ==SPELLMOD_EFFECT3) - { - if (AuraEffect * aurEff = aur->GetPartAura(2)) - aurEff->RecalculateAmount(); - } + if(*itr < 0) + target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), true); + else if(caster) + caster->AddAura(*itr, target); } - } } - default: - break; - } - if (m_spellProto->Id == 11129 && !apply) - { - m_target->RemoveAurasDueToSpell(28682); - } -} - -void AuraEffect::TriggerSpell() -{ - Unit* caster = GetCaster(); - Unit* target = GetTriggerTarget(); - - if(!caster || !target) - return; - - // generic casting code with custom spells and target/caster customs - uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; - - SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); - SpellEntry const *auraSpellInfo = GetSpellProto(); - uint32 auraId = auraSpellInfo->Id; - - // specific code for cases with no trigger spell provided in field - if (triggeredSpellInfo == NULL) - { - switch(auraSpellInfo->SpellFamilyName) + switch (GetSpellProto()->SpellFamilyName) { case SPELLFAMILY_GENERIC: - { - switch(auraId) + switch(GetId()) { - // Firestone Passive (1-5 ranks) - case 758: - case 17945: - case 17947: - case 17949: - case 27252: - { - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK); - if (!item) - return; - uint32 enchant_id = 0; - switch (GetId()) - { - case 758: enchant_id = 1803; break; // Rank 1 - case 17945: enchant_id = 1823; break; // Rank 2 - case 17947: enchant_id = 1824; break; // Rank 3 - case 17949: enchant_id = 1825; break; // Rank 4 - case 27252: enchant_id = 2645; break; // Rank 5 - default: - return; - } - // remove old enchanting before applying new - ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); - item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_amplitude+1000, 0); - // add new enchanting - ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true); - return; - } - // Thaumaturgy Channel - case 9712: trigger_spell_id = 21029; break; - case 23170: - { - m_target->CastSpell(m_target, 23171, true, 0, this); - return; - } - // Restoration - case 23493: - { - int32 heal = caster->GetMaxHealth() / 10; - caster->DealHeal(m_target, heal, auraSpellInfo); - - int32 mana = caster->GetMaxPower(POWER_MANA); - if (mana) - { - mana /= 10; - caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA); - } - return; - } - // Nitrous Boost - case 27746: - { - if (caster->GetPower(POWER_MANA) >= 10) - { - caster->ModifyPower( POWER_MANA, -10 ); - caster->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA); - } else - { - caster->RemoveAurasDueToSpell(27746); - return; - } - } break; - // Frost Blast - case 27808: - caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, (float)m_target->GetMaxHealth()*0.26f, m_target, true, NULL, this); - return; - // Detonate Mana - case 27819: - if(int32 mana = (int32)(m_target->GetMaxPower(POWER_MANA) / 4)) - { - mana = m_target->ModifyPower(POWER_MANA, -mana); - m_target->CastCustomSpell(27820, SPELLVALUE_BASE_POINT0, -mana*4, NULL, true, NULL, this, caster->GetGUID()); - } - return; - // Inoculate Nestlewood Owlkin - case 29528: - if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target - return; + case 32474: // Buffeting Winds of Susurrus + if(target->GetTypeId() == TYPEID_PLAYER) + ((Player*)target)->ActivateTaxiPathTo(506, GetId()); break; - // Feed Captured Animal - case 29917: trigger_spell_id = 29916; break; - // Extract Gas - case 30427: - { - // move loot to player inventory and despawn target - if(caster->GetTypeId() ==TYPEID_PLAYER && - target->GetTypeId() == TYPEID_UNIT && - ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD) - { - Player* player = (Player*)caster; - Creature* creature = (Creature*)target; - // missing lootid has been reported on startup - just return - if (!creature->GetCreatureInfo()->SkinLootId) - return; - - player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true); - - creature->ForcedDespawn(); - } - return; - } - // Quake - case 30576: trigger_spell_id = 30571; break; - // Doom - case 31347: - { - m_target->CastSpell(m_target,31350,true, NULL, this); - m_target->Kill(m_target); - return; - } - // Spellcloth - case 31373: - { - // Summon Elemental after create item - caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0); - return; - } - // Flame Quills - case 34229: - { - // cast 24 spells 34269-34289, 34314-34316 - for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id) - caster->CastSpell(m_target,spell_id,true, NULL, this); - for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id) - caster->CastSpell(m_target,spell_id,true, NULL, this); - return; - } - // Remote Toy - case 37027: trigger_spell_id = 37029; break; - // Eye of Grillok - case 38495: - { - m_target->CastSpell(m_target, 38530, true, NULL, this); - return; - } - // Absorb Eye of Grillok (Zezzak's Shard) - case 38554: - { - if(m_target->GetTypeId() != TYPEID_UNIT) - return; - - caster->CastSpell(caster, 38495, true, NULL, this); - - Creature* creatureTarget = (Creature*)m_target; - - creatureTarget->ForcedDespawn(); - return; - } - // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam - case 39857: trigger_spell_id = 39856; break; - // Aura of Desire - case 41350: - { - AuraEffect * aurEff = GetParentAura()->GetPartAura(1); - aurEff->ApplyModifier(false, false, true); - aurEff->SetAmount(aurEff->GetAmount()-5); - aurEff->ApplyModifier(true, false, true); + case 33572: // Gronn Lord's Grasp, becomes stoned + if(GetStackAmount() >= 5 && !target->HasAura(33652)) + target->CastSpell(target, 33652, true); break; - } - case 46736: trigger_spell_id = 46737; break; - default: + case 60970: // Heroic Fury (remove Intercept cooldown) + if(target->GetTypeId() == TYPEID_PLAYER) + ((Player*)target)->RemoveSpellCooldown(20252, true); break; } break; - } case SPELLFAMILY_MAGE: - { - switch(auraId) - { - // Invisibility - case 66: - // Here need periodic triger reducing threat spell (or do it manually) - return; - default: - break; - } - break; - } - case SPELLFAMILY_DRUID: - { - switch(auraId) + if (!caster) + break; + if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000001 && GetSpellProto()->SpellFamilyFlags[2] & 0x00000008) { - // Cat Form - // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while - case 768: - return; - default: - break; + // Glyph of Fireball + if (caster->HasAura(56368)) + SetDuration(0); } - break; - } - case SPELLFAMILY_HUNTER: - { - switch (auraId) + else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000020 && GetSpellProto()->SpellVisual[0] == 13) { - // Sniper training - case 53302: - case 53303: - case 53304: - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if (((Player*)m_target)->isMoving()) - { - m_amount = m_target->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,m_target); - return; - } - - // We are standing at the moment - if (m_amount > 0) - { - --m_amount; - return; - } - - trigger_spell_id = 64418 + auraId - 53302; - - // If aura is active - no need to continue - if (target->HasAura(trigger_spell_id)) - return; - - break; - default: - break; + // Glyph of Frostbolt + if (caster->HasAura(56370)) + SetDuration(0); } - break; - } - case SPELLFAMILY_SHAMAN: - { - switch(auraId) + // Todo: This should be moved to similar function in spell::hit + else if (GetSpellProto()->SpellFamilyFlags[0] & 0x01000000) { - // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield) - case 28820: + // Polymorph Sound - Sheep && Penguin + if (GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978) { - // Need remove self if Lightning Shield not active - if (!target->GetAura(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN,0x400)) - target->RemoveAurasDueToSpell(28820); - return; + // Glyph of the Penguin + if (caster->HasAura(52648)) + caster->CastSpell(target,61635,true); + else + caster->CastSpell(target,61634,true); } - // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus) - case 38443: - { - bool all = true; - for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) + } + switch(GetId()) + { + case 12536: // Clearcasting + case 12043: // Presence of Mind + // Arcane Potency + if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0)) { - if(!caster->m_SummonSlot[i]) + if (roll_chance_i(aurEff->GetAmount())) { - all = false; - break; + uint32 spellId = 0; + + switch (aurEff->GetId()) + { + case 31571: spellId = 57529; break; + case 31572: spellId = 57531; break; + default: + sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId()); + } + if(spellId) + caster->CastSpell(caster, spellId, true); } } - - if(all) - caster->CastSpell(caster,38437,true, NULL, this); - else - caster->RemoveAurasDueToSpell(38437); - return; - } - default: break; } break; - } - default: - break; - } - - // Reget trigger spell proto - triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); - } - else - { - // Spell exist but require custom code - switch(auraId) - { - // Mana Tide - case 16191: - { - caster->CastCustomSpell(target, trigger_spell_id, &m_amount, NULL, NULL, true, NULL, this); - return; - } - // Negative Energy Periodic - case 46284: - caster->CastCustomSpell(trigger_spell_id, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this); - return; - // Poison (Grobbulus) - case 28158: - case 54362: - m_target->CastCustomSpell(trigger_spell_id, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000), NULL, true, NULL, this); - return; - // Mind Sear (target 76/16) if let m_target cast, will damage caster - case 48045: - case 53023: - // Curse of the Plaguebringer (22/15) - case 29213: - case 54835: - caster->CastSpell(m_target, trigger_spell_id, true, NULL, this); - return; - // Ground Slam - case 33525: - target->CastSpell(target, trigger_spell_id, true); - return; - } - } - - if(triggeredSpellInfo) - { - if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex))) - target = m_target; //for druid dispel poison - m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID()); - } - else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target)) - sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex()); -} - -Unit* AuraEffect::GetTriggerTarget() const -{ - Unit* target = ObjectAccessor::GetUnit(*m_target, m_target->GetUInt64Value(UNIT_FIELD_TARGET)); - return target ? target : m_target; -} - -void AuraEffect::TriggerSpellWithValue() -{ - Unit* caster = GetCaster(); - Unit* target = GetTriggerTarget(); - - if(!caster || !target) - return; - - // generic casting code with custom spells and target/caster customs - uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; - int32 basepoints0 = this->GetAmount(); - - caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this); -} - -/*********************************************************/ -/*** AURA EFFECTS ***/ -/*********************************************************/ - -void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) -{ - Unit* caster = GetCaster(); - - // spells required only Real aura add/remove - if (Real) - { - // AT APPLY - if(apply) - { - // Overpower - if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && - m_spellProto->SpellFamilyFlags[0] & 0x4) - { - // Must be casting target - if (!m_target->IsNonMeleeSpellCasted(false, false, true)) - return; - if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0)) - { - switch (aurEff->GetId()) + case SPELLFAMILY_WARLOCK: + switch(GetId()) { - // Unrelenting Assault, rank 1 - case 46859: - m_target->CastSpell(m_target,64849,true,NULL,aurEff); - break; - // Unrelenting Assault, rank 2 - case 46860: - m_target->CastSpell(m_target,64850,true,NULL,aurEff); + case 48020: // Demonic Circle + if(target->GetTypeId() == TYPEID_PLAYER) + if(GameObject* obj = target->GetGameObject(48018)) + ((Player*)target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation()); break; } - } - return; - } - switch(GetId()) - { - // Haunting Spirits - perdiodic trigger demon - case 7057: - m_isPeriodic = true; - m_amplitude = irand (0, 60) + 30; - m_amplitude *= IN_MILISECONDS; - return; - case 1515: // Tame beast - // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness - if( caster && m_target->CanHaveThreatList()) - m_target->AddThreat(caster, 10.0f); - return; - case 13139: // net-o-matic - // root to self part of (root_target->charge->root_self sequence - if(caster) - caster->CastSpell(caster,13138,true,NULL,this); - return; - case 34026: // kill command - { - Unit * pet = m_target->GetGuardianPet(); - if (!pet) - return; - - m_target->CastSpell(m_target,34027,true,NULL,this); - - // set 3 stacks and 3 charges (to make all auras not disappear at once) - Aura* owner_aura = m_target->GetAura(34027,GetCasterGUID()); - Aura* pet_aura = pet->GetAura(58914, GetCasterGUID()); - if( owner_aura ) - { - owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); - } - if( pet_aura ) + break; + case SPELLFAMILY_PRIEST: + if (!caster) + break; + // Devouring Plague + if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0)) { - pet_aura->SetAuraCharges(0); - pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); + // Improved Devouring Plague + if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1)) + { + int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * GetEffect(0)->GetAmount() / 100; + caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); + } } - return; - } - case 37096: // Blood Elf Illusion - { - if(caster) + // Renew + else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetEffect(0)) { - switch(caster->getGender()) + // Empowered Renew + if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1)) { - case GENDER_FEMALE: - caster->CastSpell(m_target,37095,true,NULL,this); // Blood Elf Disguise - break; - case GENDER_MALE: - caster->CastSpell(m_target,37093,true,NULL,this); - break; - default: - break; + int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellHealingBonus(target, GetSpellProto(), GetEffect(0)->GetAmount(), HEAL) / 100; + caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } } - return; - } - case 55198: // Tidal Force - { - m_target->CastSpell(m_target,55166,true,NULL,this); - // set 3 stacks and 3 charges (to make all auras not disappear at once) - Aura* owner_aura = m_target->GetAura(55166,GetCasterGUID()); - if( owner_aura ) + // Power Word: Shield + else if (m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetEffect(0)) { - // This aura lasts 2 sec, need this hack to properly proc spells - // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell - GetParentAura()->SetAuraDuration(owner_aura->GetAuraDuration()); - // Make aura be not charged-this prevents removing charge on not crit spells - owner_aura->SetAuraCharges(0); - owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); + // Glyph of Power Word: Shield + if (AuraEffect* glyph = caster->GetAuraEffect(55672,0)) + { + // instantly heal m_amount% of the absorb-value + int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100; + caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, NULL, NULL, true, 0, GetEffect(0)); + } } - return; - } - case 49028: - GetParentAura()->SetAuraDuration(GetParentAura()->GetAuraDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10)); - caster->SetPower(POWER_RUNIC_POWER, 0); break; - case 39850: // Rocket Blast - if(roll_chance_i(20)) // backfire stun - m_target->CastSpell(m_target, 51581, true, NULL, this); - return; - case 43873: // Headless Horseman Laugh - m_target->PlayDistanceSound(11965); - return; - case 46354: // Blood Elf Illusion - if(caster) + case SPELLFAMILY_ROGUE: + // Sprint (skip non player casted spells by category) + if(GetSpellProto()->SpellFamilyFlags[0] & 0x40 && GetSpellProto()->Category == 44) + // in official maybe there is only one icon? + if(target->HasAura(58039)) // Glyph of Blurred Speed + target->CastSpell(target, 61922, true); // Sprint (waterwalk) + break; + case SPELLFAMILY_DEATHKNIGHT: + if (!caster) + break; + // Frost Fever and Blood Plague + if(GetSpellProto()->SpellFamilyFlags[2] & 0x2) { - switch(caster->getGender()) + // Can't proc on self + if (GetCasterGUID() == target->GetGUID()) + break; + + AuraEffect * aurEff = NULL; + // Ebon Plaguebringer / Crypt Fever + Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) { - case GENDER_FEMALE: - caster->CastSpell(m_target,46356,true,NULL,this); - break; - case GENDER_MALE: - caster->CastSpell(m_target,46355,true,NULL,this); - break; - default: - break; + if ((*itr)->GetMiscValue() == 7282) + { + aurEff = *itr; + // Ebon Plaguebringer - end search if found + if ((*itr)->GetSpellProto()->SpellIconID == 1766) + break; + } + } + if (aurEff) + { + uint32 spellId = 0; + switch (aurEff->GetId()) + { + // Ebon Plague + case 51161: spellId = 51735; break; + case 51160: spellId = 51734; break; + case 51099: spellId = 51726; break; + // Crypt Fever + case 49632: spellId = 50510; break; + case 49631: spellId = 50509; break; + case 49032: spellId = 50508; break; + default: + sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId()); + } + caster->CastSpell(target, spellId, true, 0, GetEffect(0)); } } - return; - case 46699: // Requires No Ammo - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use - return; - case 62061: // Festive Holiday Mount - if(m_target->HasAuraType(SPELL_AURA_MOUNTED)) - m_target->CastSpell(m_target, 25860, true, NULL, this); // Reindeer Transformation - return; - case 52916: // Honor Among Thieves - if(m_target->GetTypeId() == TYPEID_PLAYER) - if (Unit * target = ObjectAccessor::GetUnit(*m_target,((Player*)m_target)->GetComboTarget())) - m_target->CastSpell(target, 51699, true); - return; - } - - //Druid, Survival Instincts - if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 ) - { - if(!m_target) - return; - - int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100); - m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true); + break; } } - // AT REMOVE + // mods at aura remove else { - if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive()) + // Remove Linked Auras + if(removeMode != AURA_REMOVE_BY_STACK && removeMode != AURA_REMOVE_BY_DEATH) { - uint32 finalSpelId = 0; - switch(GetId()) + if(uint32 customAttr = spellmgr.GetSpellCustomAttr(GetId())) { - case 19548: finalSpelId = 19597; break; - case 19674: finalSpelId = 19677; break; - case 19687: finalSpelId = 19676; break; - case 19688: finalSpelId = 19678; break; - case 19689: finalSpelId = 19679; break; - case 19692: finalSpelId = 19680; break; - case 19693: finalSpelId = 19684; break; - case 19694: finalSpelId = 19681; break; - case 19696: finalSpelId = 19682; break; - case 19697: finalSpelId = 19683; break; - case 19699: finalSpelId = 19685; break; - case 19700: finalSpelId = 19686; break; - case 30646: finalSpelId = 30647; break; - case 30653: finalSpelId = 30648; break; - case 30654: finalSpelId = 30652; break; - case 30099: finalSpelId = 30100; break; - case 30102: finalSpelId = 30103; break; - case 30105: finalSpelId = 30104; break; - } - - if(finalSpelId) - caster->CastSpell(m_target,finalSpelId,true,NULL,this); - return; - } - - switch(m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - switch(GetId()) + if(customAttr & SPELL_ATTR_CU_LINK_REMOVE) { - case 2584: // Waiting to Resurrect - { - // Waiting to resurrect spell cancel, we must remove player from resurrect queue - if (m_target->GetTypeId() == TYPEID_PLAYER) - if (BattleGround *bg = ((Player*)m_target)->GetBattleGround()) - bg->RemovePlayerFromResurrectQueue(m_target->GetGUID()); - return; - } - case 28169: // Mutating Injection - { - // Mutagen Explosion - m_target->CastSpell(m_target, 28206, true, NULL, this); - // Poison Cloud - m_target->CastSpell(m_target, 28240, true, NULL, this); - return; - } - case 36730: // Flame Strike - { - m_target->CastSpell(m_target, 36731, true, NULL, this); - return; - } - case 44191: // Flame Strike - { - if (m_target->GetMap()->IsDungeon()) + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)GetId())) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { - uint32 spellId = ((InstanceMap*)m_target->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 44190 : 46163; - - m_target->CastSpell(m_target, spellId, true, NULL, this); + if(*itr < 0) + target->RemoveAurasDueToSpell(-(*itr)); + else if (removeMode != AURA_REMOVE_BY_DEFAULT) + target->CastSpell(target, *itr, true, 0, 0, GetCasterGUID()); } - return; - } - case 42783: // Wrath of the Astromancer - m_target->CastSpell(m_target,m_amount,true,NULL,this); - return; - case 46308: // Burning Winds casted only at creatures at spawn - m_target->CastSpell(m_target,47287,true,NULL,this); - return; - case 52172: // Coyote Spirit Despawn Aura - case 60244: // Blood Parrot Despawn Aura - m_target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this); - return; - } - break; - case SPELLFAMILY_MAGE: - // Living Bomb - if(m_spellProto->SpellFamilyFlags[1] & 0x20000) - { - if(caster && (GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL || GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)) - caster->CastSpell(m_target, GetAmount(), true); - return; - } - break; - case SPELLFAMILY_WARLOCK: - // Haunt - if(m_spellProto->SpellFamilyFlags[1] & 0x40000) - { - int32 bp0 = GetParentAura()->GetProcDamage() * m_amount / 100; - if(caster) - caster->CastCustomSpell(caster, 48210, &bp0, 0, 0, true, NULL, this); - return; } - break; - case SPELLFAMILY_PALADIN: - switch (GetSpellProto()->SpellIconID) - { - // Blessing of Sanctuary - // Greater Blessing of Sanctuary - case 19: - case 1804: + if(customAttr & SPELL_ATTR_CU_LINK_AURA) { - if (!caster || !m_target) - return; - - if (apply) - { - // Greater Blessing of Sanctuary does not provide strength bonus - int32 bp1 = 0; - caster->CastCustomSpell(m_target, 67480, NULL, (GetSpellProto()->SpellIconID == 1804) ? &bp1 : NULL, NULL, true); - } - else - m_target->RemoveAurasDueToSpell(67480); - - return; + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(GetId() + SPELL_LINK_AURA)) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + { + if(*itr < 0) + target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), false); + else + target->RemoveAurasDueToSpell(*itr); + } } } - break; - case SPELLFAMILY_PRIEST: - // Vampiric Touch - if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL) + } + switch(GetSpellProto()->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + switch(GetId()) { - if (AuraEffect const * aurEff = GetParentAura()->GetPartAura(1)) - { - int32 damage = aurEff->GetAmount()*4; - // backfire damage - m_target->CastCustomSpell(m_target, 64085, &damage, NULL, NULL, true, NULL, NULL,GetCasterGUID()); - } + case 66: // Invisibility + if (removeMode != AURA_REMOVE_BY_EXPIRE) + break; + target->CastSpell(target, 32612, true, NULL, GetEffect(1)); + break; } - break; - case SPELLFAMILY_HUNTER: - // Misdirection - if(GetId()==34477) + if (!caster) + break; + // Ice barrier - dispel/absorb remove + if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[1] & 0x1) { - m_target->SetReducedThreatPercent(0, 0); - return; + // Shattered Barrier + if (caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0)) + caster->CastSpell(target, 55080, true, NULL, GetEffect(0)); } break; - case SPELLFAMILY_DEATHKNIGHT: - // Summon Gargoyle ( will start feeding gargoyle ) - if(GetId()==61777) + case SPELLFAMILY_WARRIOR: + if (!caster) + break; + // Spell Reflection + if (GetSpellProto()->SpellFamilyFlags[1] & 0x2) { - m_target->CastSpell(m_target,m_spellProto->EffectTriggerSpell[m_effIndex],true); - return; + if (removeMode != AURA_REMOVE_BY_DEFAULT) + { + // Improved Spell Reflection + if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR,1935, 1)) + { + // aura remove - remove auras from all party members + std::list<Unit*> PartyMembers; + target->GetPartyMembers(PartyMembers); + for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr) + { + if ((*itr)!= target) + (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); + } + } + } } break; - default: - break; - } - } - } - - // AT APPLY & REMOVE - - switch(m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - if (!Real) - break; - switch(GetId()) - { - // Recently Bandaged - case 11196: - m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply); - return; - // Unstable Power - case 24658: + case SPELLFAMILY_WARLOCK: + if (!caster) + break; + // Curse of Doom + if (GetSpellProto()->SpellFamilyFlags[1] & 0x02) { - uint32 spellId = 24659; - if (apply && caster) + if (removeMode == AURA_REMOVE_BY_DEATH) { - const SpellEntry *spell = sSpellStore.LookupEntry(spellId); - if (!spell) - return; - - for (int i=0; i < spell->StackAmount; ++i) - caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); - return; + if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(target)) + caster->CastSpell(target, 18662, true, NULL, GetEffect(0)); } - m_target->RemoveAurasDueToSpell(spellId); - return; } - // Restless Strength - case 24661: + // Improved Fear + else if (GetSpellProto()->SpellFamilyFlags[1] & 0x00000400) { - uint32 spellId = 24662; - if (apply && caster) + if (caster->GetTypeId() == TYPEID_UNIT) { - const SpellEntry *spell = sSpellStore.LookupEntry(spellId); - if (!spell) - return; - for (int i=0; i < spell->StackAmount; ++i) - caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); - return; + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0)) + { + uint32 spellId = 0; + switch (aurEff->GetId()) + { + case 53759: spellId = 60947; break; + case 53754: spellId = 60946; break; + default: + sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId()); + } + if (spellId) + caster->CastSpell(caster, spellId, true); + } } - m_target->RemoveAurasDueToSpell(spellId); - return; } - //Summon Fire Elemental - case 40133: + switch(GetId()) { - if (!caster) - return; - - Unit *owner = caster->GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER) - { - if(apply) - owner->CastSpell(owner,8985,true); - else - ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); - } - return; + case 48018: // Demonic Circle + // Do not remove GO when aura is removed by stack + // to prevent remove GO added by new spell + // old one is already removed + if (removeMode!=AURA_REMOVE_BY_STACK) + target->RemoveGameObject(GetId(), true); + target->RemoveAura(62388); + break; } - //Summon Earth Elemental - case 40132 : + break; + case SPELLFAMILY_PRIEST: + if (!caster) + break; + // Shadow word: Pain // Vampiric Touch + if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellProto()->SpellFamilyFlags[0] & 0x00008000 || GetSpellProto()->SpellFamilyFlags[1] & 0x00000400)) { - if (!caster) - return; - - Unit *owner = caster->GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER) + // Shadow Affinity + if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1)) { - if(apply) - owner->CastSpell(owner,19704,true); - else - ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); + int32 basepoints0 = aurEff->GetAmount() * target->GetCreateMana() / 100; + caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } - return; } - case 57723: // Exhaustion - case 57724: // Sated + // Power word: shield + else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[0] & 0x00000001) { - switch(GetId()) + // Rapture + if (Aura const * aura = caster->GetAuraOfRankedSpell(47535)) { - case 57723: m_target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism - case 57724: m_target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust + // check cooldown + if (caster->GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)caster)->HasSpellCooldown(aura->GetId())) + break; + // and add if needed + ((Player*)caster)->AddSpellCooldown(aura->GetId(), 0, uint32(time(NULL) + 12)); + } + // effect on caster + if (AuraEffect const * aurEff = aura->GetEffect(0)) + { + float multiplier = aurEff->GetAmount(); + if (aurEff->GetId() == 47535) + multiplier -= 0.5f; + else if (aurEff->GetId() == 47537) + multiplier += 0.5f; + + int32 basepoints0 = (multiplier * caster->GetMaxPower(POWER_MANA) / 100); + caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); + } + // effect on aura target + if (AuraEffect const * aurEff = aura->GetEffect(1)) + { + if (!roll_chance_i(aurEff->GetAmount())) + break; + + int32 triggeredSpellId = 0; + switch(target->getPowerType()) + { + case POWER_MANA: + { + int32 basepoints0 = 2 * (target->GetMaxPower(POWER_MANA) / 100); + caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true); + break; + } + case POWER_RAGE: triggeredSpellId = 63653; break; + case POWER_ENERGY: triggeredSpellId = 63655; break; + case POWER_RUNIC_POWER: triggeredSpellId = 63652; break; + } + if (triggeredSpellId) + caster->CastSpell(target, triggeredSpellId, true); + } } - return; } - case 57819: // Argent Champion - case 57820: // Ebon Champion - case 57821: // Champion of the Kirin Tor - case 57822: // Wyrmrest Champion + switch(GetId()) { - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 FactionID = 0; + case 47788: // Guardian Spirit + if (removeMode != AURA_REMOVE_BY_EXPIRE) + break; + if(caster->GetTypeId() != TYPEID_PLAYER) + break; - if(apply) - { - switch(m_spellProto->Id) + Player *player = ((Player*)caster); + // Glyph of Guardian Spirit + if(AuraEffect * aurEff = player->GetAuraEffect(63231, 0)) { - case 57819: FactionID = 1106; break; // Argent Crusade - case 57820: FactionID = 1098; break; // Knights of the Ebon Blade - case 57821: FactionID = 1090; break; // Kirin Tor - case 57822: FactionID = 1091; break; // The Wyrmrest Accord + if (!player->HasSpellCooldown(47788)) + break; + + player->RemoveSpellCooldown(GetSpellProto()->Id, true); + player->AddSpellCooldown(GetSpellProto()->Id, 0, uint32(time(NULL) + aurEff->GetAmount())); + + WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); + data << uint64(player->GetGUID()); + data << uint8(0x0); // flags (0x1, 0x2) + data << uint32(GetSpellProto()->Id); + data << uint32(aurEff->GetAmount()*IN_MILISECONDS); + player->SendDirectMessage(&data); } - } - ((Player*)caster)->SetChampioningFaction(FactionID); - return; + break; } - // LK Intro VO (1) - case 58204: - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - // Play part 1 - if(apply) - m_target->PlayDirectSound(14970, (Player *)m_target); - // continue in 58205 - else - m_target->CastSpell(m_target, 58205, true); - } - return; - // LK Intro VO (2) - case 58205: - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - // Play part 2 - if(apply) - m_target->PlayDirectSound(14971, (Player *)m_target); - // Play part 3 - else - m_target->PlayDirectSound(14972, (Player *)m_target); - } - return; - } - - break; - } - case SPELLFAMILY_MAGE: - { - //if (!Real) - //break; - break; - } - case SPELLFAMILY_PRIEST: - { - if (!Real && !changeAmount) break; - // Pain and Suffering - if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId() == TYPEID_PLAYER ) - { - if(apply) + case SPELLFAMILY_DEATHKNIGHT: + switch(GetId()) { - // Reduce backfire damage (dot damage) from Shadow Word: Death - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_DOT; - mod->value = m_amount; - mod->type = SPELLMOD_PCT; - mod->spellId = GetId(); - mod->mask[1] = 0x00002000; - m_spellmod = mod; + case 50514: // Summon Gargoyle + if (removeMode != AURA_REMOVE_BY_EXPIRE) + break; + target->CastSpell(target, GetEffect(0)->GetAmount(), true, NULL, GetEffect(0)); + break; } - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - return; - } - break; - } - case SPELLFAMILY_DRUID: - { - if (!Real && !changeAmount) break; - switch(GetId()) + } + } + + // mods at aura apply or remove + switch (GetSpellProto()->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + // Stealth + if (GetSpellProto()->SpellFamilyFlags[0] & 0x00400000) { - case 34246: // Idol of the Emerald Queen - case 60779: // Idol of Lush Moss + // Master of subtlety + if (AuraEffect const * aurEff = target->GetAuraEffectOfRankedSpell(31221, 0)) { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(apply) + if (!apply) + target->CastSpell(target,31666,true); + else { - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_DOT; - mod->value = m_amount/7; - mod->type = SPELLMOD_FLAT; - mod->spellId = GetId(); - mod->mask[1] = 0x0010; - - m_spellmod = mod; + int32 basepoints0 = aurEff->GetAmount(); + target->CastCustomSpell(target,31665, &basepoints0, NULL, NULL ,true); } - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - return; } - case 61336: // Survival Instincts + // Overkill + if (target->HasAura(58426)) { - if (!Real) - break; - if(apply) - { - if (!m_target->IsInFeralForm()) - return; - - int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100); - m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true); - } + if (!apply) + target->CastSpell(target,58428,true); else - m_target-> RemoveAurasDueToSpell(50322); - return; + target->CastSpell(target,58427,true); } - } - // Predatory Strikes - if(m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563) - { - ((Player*)m_target)->UpdateAttackPowerAndDamage(); - return; - } - if (!Real) break; - // Lifebloom - if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 ) - { - if (!apply) - { - // Final heal only on dispelled or duration end - if (GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) - return; - - // final heal - //if(m_target->IsInWorld()) - // This may be a hack, but we need a way to count healing bonus three times - //for (uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i) - // Update: apparently not anymore, it should only count once, so.. commented out. - m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); - - // restore mana - if (caster) - { - int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * GetParentAura()->GetStackAmount() / 2; - caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID()); - } - } - return; } break; - } - case SPELLFAMILY_SHAMAN: - { - if (!Real) - break; - // Sentry Totem - if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER) + case SPELLFAMILY_HUNTER: + switch(GetId()) { - if (apply) - { - uint64 guid = caster->m_SummonSlot[3]; - if (guid) + case 19574: // Bestial Wrath + // The Beast Within cast on owner if talent present + if ( Unit* owner = target->GetOwner() ) { - Creature *totem = caster->GetMap()->GetCreature(guid); - if (totem && totem->isTotem()) - ((Player*)caster)->CastSpell(totem, 6277, true); + // Search talent + if (owner->HasAura(34692)) + { + if (apply) + owner->CastSpell(owner, 34471, true, 0, GetEffect(0)); + else + owner->RemoveAurasDueToSpell(34471); + } } - } - else - ((Player*)caster)->StopCastingBindSight(); - return; + break; } break; - } - } - - if (Real) - { - // pet auras - if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex)) - { - if(apply) - m_target->AddPetAura(petSpell); - else - m_target->RemovePetAura(petSpell); - return; - } - - if(GetEffIndex()==0 && m_target->GetTypeId() == TYPEID_PLAYER) - { - SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); - if(saBounds.first != saBounds.second) + case SPELLFAMILY_PALADIN: + switch(GetId()) { - uint32 zone, area; - m_target->GetZoneAndAreaId(zone,area); - - for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) - { - // some auras remove at aura remove - if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) - m_target->RemoveAurasDueToSpell(itr->second->spellId); - // some auras applied at aura apply - else if(itr->second->autocast) + case 19746: + case 31821: + // Aura Mastery Triggered Spell Handler + // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity + // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity + // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity + // Do effects only on aura owner + if (GetCasterGUID() != target->GetGUID()) + break; + if (apply) { - if( !m_target->HasAuraEffect(itr->second->spellId,0) ) - m_target->CastSpell(m_target,itr->second->spellId,true); + if ((GetSpellProto()->Id == 31821 && target->HasAura(19746, GetCasterGUID())) || (GetSpellProto()->Id == 19746 && target->HasAura(31821))) + target->CastSpell(target,64364,true); } - } + else + target->RemoveAurasDueToSpell(64364, GetCasterGUID()); + break; } - } - } -} - -void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/) -{ - // only at real add/remove aura - if(!Real) - return; - - if(apply) - { - CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue()); - if(!ci) - { - sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue()); - return; - } - - uint32 team = 0; - if (m_target->GetTypeId() == TYPEID_PLAYER) - team = ((Player*)m_target)->GetTeam(); - - uint32 display_id = objmgr.ChooseDisplayId(team,ci); - CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); - if (minfo) - display_id = minfo->modelid; - - //some spell has one aura of mount and one of vehicle - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON - && GetSpellProto()->EffectMiscValue[i] == GetMiscValue()) - display_id = 0; - m_target->Mount(display_id); - } - else - { - m_target->Unmount(); - //some mounts like Headless Horseman's Mount or broom stick are skill based spell - // need to remove ALL arura related to mounts, this will stop client crash with broom stick - // and never endless flying after using Headless Horseman's Mount - m_target->RemoveAurasByType(SPELL_AURA_MOUNTED); - } -} - -void AuraEffect::HandleAuraWaterWalk(bool apply, bool Real, bool /*changeAmount*/) -{ - // only at real add/remove aura - if(!Real) - return; - - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_WATER_WALK, 8+4); - else - data.Initialize(SMSG_MOVE_LAND_WALK, 8+4); - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data,true); -} - -void AuraEffect::HandleAuraFeatherFall(bool apply, bool Real, bool /*changeAmount*/) -{ - // only at real add/remove aura - if (!Real) - return; - - if (!m_target) - return; - - WorldPacket data; - if (apply) - data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4); - else - data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4); - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data, true); - - // start fall from current height - if(!apply && m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ()); -} - -void AuraEffect::HandleAuraHover(bool apply, bool Real, bool /*changeAmount*/) -{ - // only at real add/remove aura - if(!Real) - return; - - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_SET_HOVER, 8+4); - else - data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4); - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data,true); -} - -void AuraEffect::HandleWaterBreathing(bool apply, bool Real, bool /*changeAmount*/) -{ - // update timers in client - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateMirrorTimers(); -} - -void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmount) -{ - if(!Real && !changeAmount) - return; - - uint32 modelid = 0; - Powers PowerType = POWER_MANA; - ShapeshiftForm form = ShapeshiftForm(GetMiscValue()); - switch(form) - { - case FORM_CAT: - case FORM_GHOUL: - PowerType = POWER_ENERGY; - break; - case FORM_BEAR: - case FORM_DIREBEAR: - case FORM_BATTLESTANCE: - case FORM_BERSERKERSTANCE: - case FORM_DEFENSIVESTANCE: - PowerType = POWER_RAGE; - break; - case FORM_TRAVEL: - case FORM_AQUA: - case FORM_CREATUREBEAR: - case FORM_GHOSTWOLF: - case FORM_FLIGHT: - case FORM_MOONKIN: - case FORM_FLIGHT_EPIC: - case FORM_METAMORPHOSIS: - case FORM_MASTER_ANGLER: - case FORM_AMBIENT: - case FORM_SHADOW: - case FORM_STEALTH: - case FORM_UNDEAD: - case FORM_SHADOW_DANCE: - case FORM_TREE: - case FORM_SPIRITOFREDEMPTION: - break; - default: - sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue()); - } - modelid = m_target->GetModelForForm(form); - - // remove polymorph before changing display id to keep new display id - switch ( form ) - { - case FORM_CAT: - case FORM_TREE: - case FORM_TRAVEL: - case FORM_AQUA: - case FORM_BEAR: - case FORM_DIREBEAR: - case FORM_FLIGHT_EPIC: - case FORM_FLIGHT: - case FORM_MOONKIN: - { - // remove movement affects - m_target->RemoveMovementImpairingAuras(); - - // and polymorphic affects - if(m_target->IsPolymorphed()) - m_target->RemoveAurasDueToSpell(m_target->getTransForm()); break; - } - default: - break; - } - - if (apply) - { - // remove other shapeshift before applying a new one - if(m_target->m_ShapeShiftFormSpellId) - m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId); - - m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form); - - if (modelid > 0) - m_target->SetDisplayId(modelid); - - if (PowerType != POWER_MANA) - { - uint32 oldPower = m_target->GetPower(PowerType); - // reset power to default values only at power change - if(m_target->getPowerType() != PowerType) - m_target->setPowerType(PowerType); - - switch (form) + case SPELLFAMILY_DEATHKNIGHT: + if (GetSpellSpecific(GetId()) == SPELL_SPECIFIC_PRESENCE) { - case FORM_CAT: - case FORM_BEAR: - case FORM_DIREBEAR: - { - // get furor proc chance - uint32 FurorChance = 0; - if (AuraEffect const *dummy = m_target->GetDummyAura(SPELLFAMILY_DRUID, 238, 0)) - FurorChance = std::max(dummy->GetAmount(), 0); + AuraEffect *bloodPresenceAura=0; // healing by damage done + AuraEffect *frostPresenceAura=0; // increased health + AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery - switch (GetMiscValue()) + // Improved Presences + Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + { + switch((*itr)->GetId()) { - case FORM_CAT: + // Improved Blood Presence + case 50365: + case 50371: { - int32 basePoints = int32(std::min(oldPower, FurorChance)); - m_target->CastCustomSpell(m_target, 17099, &basePoints, NULL, NULL, true, NULL, this); + bloodPresenceAura = (*itr); + break; } - break; - case FORM_BEAR: - case FORM_DIREBEAR: - if (urand(0,99) < FurorChance) + // Improved Frost Presence + case 50384: + case 50385: { - int32 basePoints = 100; // Not sure if 100 is correct basePoints, maybe it should be 10? - m_target->CastCustomSpell(m_target, 17057, &basePoints, NULL, NULL, true, NULL, this); + frostPresenceAura = (*itr); + break; } - default: + // Improved Unholy Presence + case 50391: + case 50392: { - uint32 newEnergy = std::min(m_target->GetPower(POWER_ENERGY), FurorChance); - m_target->SetPower(POWER_ENERGY, newEnergy); + unholyPresenceAura = (*itr); + break; } - break; } - break; } - default: - break; - } - } - m_target->m_ShapeShiftFormSpellId = GetId(); - m_target->m_form = form; - } - else - { - if(modelid > 0) - m_target->SetDisplayId(m_target->GetNativeDisplayId()); - m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE); - if(m_target->getClass() == CLASS_DRUID) - m_target->setPowerType(POWER_MANA); - m_target->m_ShapeShiftFormSpellId = 0; - m_target->m_form = FORM_NONE; - - switch(form) - { - // Nordrassil Harness - bonus - case FORM_BEAR: - case FORM_DIREBEAR: - case FORM_CAT: - if(AuraEffect* dummy = m_target->GetAuraEffect(37315, 0) ) - m_target->CastSpell(m_target,37316,true,NULL,dummy); - break; - // Nordrassil Regalia - bonus - case FORM_MOONKIN: - if(AuraEffect* dummy = m_target->GetAuraEffect(37324, 0) ) - m_target->CastSpell(m_target,37325,true,NULL,dummy); - break; - case FORM_BATTLESTANCE: - case FORM_DEFENSIVESTANCE: - case FORM_BERSERKERSTANCE: - { - uint32 Rage_val = 0; - // Defensive Tactics - if (form == FORM_DEFENSIVESTANCE) - { - if (AuraEffect const * aurEff = m_target->IsScriptOverriden(m_spellProto,831)) - Rage_val += aurEff->GetAmount() * 10; - } - // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch) - if(m_target->GetTypeId() == TYPEID_PLAYER) + uint32 presence=GetId(); + if (apply) { - PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + // Blood Presence bonus + if (presence == SPELL_ID_BLOOD_PRESENCE) + target->CastSpell(target,63611,true); + else if (bloodPresenceAura) { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139) - Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10; + int32 basePoints1=bloodPresenceAura->GetAmount(); + target->CastCustomSpell(target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura); } - } - if (m_target->GetPower(POWER_RAGE) > Rage_val) - m_target->SetPower(POWER_RAGE,Rage_val); - break; - } - default: - break; - } - } - - // adding/removing linked auras - // add/remove the shapeshift aura's boosts - HandleShapeshiftBoosts(apply); - - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->InitDataForForm(); - - if(m_target->getClass() == CLASS_DRUID) - { - if(form == FORM_CAT && apply) - { - // add dash if in cat-from - Unit::AuraMap & auras = m_target->GetAuras(); - for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter) - { - Aura * aur = iter->second; - if (aur->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && aur->GetSpellProto()->SpellFamilyFlags[2] & 0x8) - { - m_target->HandleAuraEffect(aur->GetPartAura(0), true); - } - } - } - else // remove dash effect(not buff) if out of cat-from - { - if(AuraEffect * aurEff =m_target->GetAura(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8)) - m_target->HandleAuraEffect(aurEff, false); - } - } - if (m_target->GetTypeId() == TYPEID_PLAYER) - { - SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); - // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook - for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i) - { - if (!shapeInfo->stanceSpell[i]) - continue; - if (apply) - ((Player*)m_target)->AddTemporarySpell(shapeInfo->stanceSpell[i]); - else - ((Player*)m_target)->RemoveTemporarySpell(shapeInfo->stanceSpell[i]); - } - } -} - -void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*/) -{ - if (apply) - { - // special case (spell specific functionality) - if(GetMiscValue()==0) - { - // player applied only - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - switch (GetId()) - { - // Orb of Deception - case 16739: - { - uint32 orb_model = m_target->GetNativeDisplayId(); - switch(orb_model) + // Frost Presence bonus + if (presence == SPELL_ID_FROST_PRESENCE) + target->CastSpell(target,61261,true); + else if (frostPresenceAura) { - // Troll Female - case 1479: m_target->SetDisplayId(10134); break; - // Troll Male - case 1478: m_target->SetDisplayId(10135); break; - // Tauren Male - case 59: m_target->SetDisplayId(10136); break; - // Human Male - case 49: m_target->SetDisplayId(10137); break; - // Human Female - case 50: m_target->SetDisplayId(10138); break; - // Orc Male - case 51: m_target->SetDisplayId(10139); break; - // Orc Female - case 52: m_target->SetDisplayId(10140); break; - // Dwarf Male - case 53: m_target->SetDisplayId(10141); break; - // Dwarf Female - case 54: m_target->SetDisplayId(10142); break; - // NightElf Male - case 55: m_target->SetDisplayId(10143); break; - // NightElf Female - case 56: m_target->SetDisplayId(10144); break; - // Undead Female - case 58: m_target->SetDisplayId(10145); break; - // Undead Male - case 57: m_target->SetDisplayId(10146); break; - // Tauren Female - case 60: m_target->SetDisplayId(10147); break; - // Gnome Male - case 1563: m_target->SetDisplayId(10148); break; - // Gnome Female - case 1564: m_target->SetDisplayId(10149); break; - // BloodElf Female - case 15475: m_target->SetDisplayId(17830); break; - // BloodElf Male - case 15476: m_target->SetDisplayId(17829); break; - // Dranei Female - case 16126: m_target->SetDisplayId(17828); break; - // Dranei Male - case 16125: m_target->SetDisplayId(17827); break; - default: break; + int32 basePoints0=frostPresenceAura->GetAmount(); + target->CastCustomSpell(target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura); + } + // Unholy Presence bonus + if (presence == SPELL_ID_UNHOLY_PRESENCE) + { + if(unholyPresenceAura) + { + // Not listed as any effect, only base points set + int32 basePoints0 = unholyPresenceAura->GetSpellProto()->EffectBasePoints[1]; + //target->CastCustomSpell(target,63622,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); + target->CastCustomSpell(target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); + } + target->CastSpell(target,49772, true); + } + else if (unholyPresenceAura) + { + int32 basePoints0=unholyPresenceAura->GetAmount(); + target->CastCustomSpell(target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura); } - break; - } - // Murloc costume - case 42365: m_target->SetDisplayId(21723); break; - default: break; - } - } - else - { - CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue()); - if(!ci) - { - m_target->SetDisplayId(16358); // pig pink ^_^ - sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId()); - } - else - { - uint32 model_id; - - if (uint32 modelid = ci->GetRandomValidModelId()) - model_id = modelid; // Will use the default model here - - // Polymorph (sheep) - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978) - if (Unit * caster = GetCaster()) - if (caster->HasAura(52648)) // Glyph of the Penguin - model_id = 26452; - - m_target->SetDisplayId(model_id); - - // Dragonmaw Illusion (set mount model also) - if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty()) - m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); - } - } - - // update active transform spell only not set or not overwriting negative by positive case - if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm())) - m_target->setTransForm(GetId()); - - // polymorph case - if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed()) - { - // for players, start regeneration after 1s (in polymorph fast regeneration case) - // only if caster is Player (after patch 2.4.2) - if (IS_PLAYER_GUID(GetCasterGUID()) ) - ((Player*)m_target)->setRegenTimerCount(1*IN_MILISECONDS); - - //dismount polymorphed target (after patch 2.4.2) - if (m_target->IsMounted()) - m_target->RemoveAurasByType(SPELL_AURA_MOUNTED); - } - } - else - { - // ApplyModifier(true) will reapply it if need - m_target->setTransForm(0); - m_target->SetDisplayId(m_target->GetNativeDisplayId()); - - // re-aplly some from still active with preference negative cases - Unit::AuraEffectList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM); - if (!otherTransforms.empty()) - { - // look for other transform auras - AuraEffect* handledAura = *otherTransforms.begin(); - for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i) - { - // negative auras are preferred - if (!IsPositiveSpell((*i)->GetSpellProto()->Id)) - { - handledAura = *i; - break; } - } - handledAura->ApplyModifier(true); - } - - // Dragonmaw Illusion (restore mount model) - if (GetId()==42016 && m_target->GetMountID()==16314) - { - if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty()) - { - uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetMiscValue(); - if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id)) + else { - uint32 team = 0; - if (m_target->GetTypeId() == TYPEID_PLAYER) - team = ((Player*)m_target)->GetTeam(); - - uint32 display_id = objmgr.ChooseDisplayId(team,ci); - CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); - if (minfo) - display_id = minfo->modelid; - - m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id); + // Remove passive auras + if (presence == SPELL_ID_BLOOD_PRESENCE || bloodPresenceAura) + target->RemoveAurasDueToSpell(63611); + if (presence == SPELL_ID_FROST_PRESENCE || frostPresenceAura) + target->RemoveAurasDueToSpell(61261); + if (presence == SPELL_ID_UNHOLY_PRESENCE || unholyPresenceAura) + { + if(presence == SPELL_ID_UNHOLY_PRESENCE && unholyPresenceAura) + { + //target->RemoveAurasDueToSpell(63622); + target->RemoveAurasDueToSpell(65095); + } + target->RemoveAurasDueToSpell(49772); + } } } - } + break; } } -void AuraEffect::HandleForceReaction(bool apply, bool Real, bool changeAmount) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(!Real && !changeAmount) - return; - - Player* player = (Player*)m_target; - - uint32 faction_id = GetMiscValue(); - ReputationRank faction_rank = ReputationRank(m_amount); - - player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply); - player->GetReputationMgr().SendForceReactions(); - - // stop fighting if at apply forced rank friendly or at remove real rank friendly - if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY) - player->StopAttackFaction(faction_id); -} - -void AuraEffect::HandleAuraModSkill(bool apply, bool Real, bool /*changeAmount*/) +void Aura::SetNeedClientUpdateForTargets() const { - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex]; - int32 points = m_amount; - - ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_auraName==SPELL_AURA_MOD_SKILL_TALENT); - if(prot == SKILL_DEFENSE) - ((Player*)m_target)->UpdateDefenseBonusesMod(); + for (ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) + appIter->second->SetNeedClientUpdate(); } -void AuraEffect::HandleChannelDeathItem(bool apply, bool Real, bool /*changeAmount*/) +void Aura::_DeleteRemovedApplications() { - if(Real && !apply) + while(!m_removedApplications.empty()) { - Unit* caster = GetCaster(); - Unit* victim = m_target; - if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim)// || m_removeMode!=AURA_REMOVE_BY_DEATH) - return; - - //we cannot check removemode = death - //talent will remove the caster's aura->interrupt channel->remove victim aura - if(victim->GetHealth() > 0) - return; - // Item amount - if (m_amount <= 0) - return; - - SpellEntry const *spellInfo = GetSpellProto(); - if(spellInfo->EffectItemType[m_effIndex] == 0) - return; - - // Soul Shard only from non-grey units - if( spellInfo->EffectItemType[m_effIndex] == 6265 && - (victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) || - victim->GetTypeId() == TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) ) - return; - //Adding items - uint32 noSpaceForCount = 0; - uint32 count = m_amount; - - ItemPosCountVec dest; - uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount); - if( msg != EQUIP_ERR_OK ) - { - count-=noSpaceForCount; - ((Player*)caster)->SendEquipError( msg, NULL, NULL ); - if (count==0) - return; - } - - Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true); - ((Player*)caster)->SendNewItem(newitem, count, true, false); + delete m_removedApplications.front(); + m_removedApplications.pop_front(); } } -void AuraEffect::HandleBindSight(bool apply, bool Real, bool /*changeAmount*/) -{ - if (!Real) - return; - Unit* caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)caster)->SetViewpoint(m_target, apply); -} - -void AuraEffect::HandleFarSight(bool apply, bool Real, bool /*changeAmount*/) -{ - //Handled by client -} - -void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 ); -} - -void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(GetMiscValue()-1): 0 ); -} - -void AuraEffect::HandleAuraTrackStealthed(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply); -} - -void AuraEffect::HandleAuraModScale(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_amount,apply); -} - -void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount) +UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) + : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID) { - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Recalculate pet tlaent points - if (Pet *pet = ((Player*)m_target)->GetPet()) - pet->InitTalentForLevel(); -} + m_AuraDRGroup = DIMINISHING_NONE; + GetUnitOwner()->_AddAura(this); +}; -void AuraEffect::HandleModConfuse(bool apply, bool Real, bool /*changeAmount*/) +void UnitAura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp) { - if(!Real) - return; + Aura::_ApplyForTarget(target, caster, aurApp); - //m_target->SetConfused(apply, GetCasterGUID(), GetId()); - m_target->SetControlled(apply, UNIT_STAT_CONFUSED); + // register aura diminishing on apply + if (DiminishingGroup group = GetDiminishGroup()) + target->ApplyDiminishingAura(group,true); } -void AuraEffect::HandleModFear(bool apply, bool Real, bool /*changeAmount*/) +void UnitAura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp) { - if (!Real) - return; + Aura::_UnapplyForTarget(target, caster, aurApp); - //m_target->SetFeared(apply, GetCasterGUID(), GetId()); - m_target->SetControlled(apply, UNIT_STAT_FLEEING); + // unregister aura diminishing (and store last time) + if (DiminishingGroup group = GetDiminishGroup()) + target->ApplyDiminishingAura(group,false); } -void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/) +void UnitAura::Remove(AuraRemoveMode removeMode) { - if(!Real) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) + if (IsRemoved()) return; - - if( apply ) - { - /* - WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); - data<<m_target->GetGUID(); - data<<uint8(0); - m_target->SendMessageToSet(&data,true); - */ - - std::list<Unit*> targets; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, m_target->GetMap()->GetVisibilityDistance()); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check); - m_target->VisitNearbyObject(m_target->GetMap()->GetVisibilityDistance(), searcher); - for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) - { - if(!(*iter)->hasUnitState(UNIT_STAT_CASTING)) - continue; - - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - { - if((*iter)->GetCurrentSpell(i) - && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID()) - { - (*iter)->InterruptSpell(CurrentSpellTypes(i), false); - } - } - } - // blizz like 2.0.x - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); - // blizz like 2.0.x - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - // blizz like 2.0.x - m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - - m_target->addUnitState(UNIT_STAT_DIED); - m_target->CombatStop(); - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - - // prevent interrupt message - if(GetCasterGUID()==m_target->GetGUID() && m_target->GetCurrentSpell(CURRENT_GENERIC_SPELL)) - m_target->FinishSpell(CURRENT_GENERIC_SPELL, false); - m_target->InterruptNonMeleeSpells(true); - m_target->getHostilRefManager().deleteReferences(); - } - else - { - /* - WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); - data<<m_target->GetGUID(); - data<<uint8(1); - m_target->SendMessageToSet(&data,true); - */ - // blizz like 2.0.x - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); - // blizz like 2.0.x - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - // blizz like 2.0.x - m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - - m_target->clearUnitState(UNIT_STAT_DIED); - } + GetUnitOwner()->RemoveOwnedAura(this, removeMode); } -void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*/) +void UnitAura::UpdateTargetMapForEffect(Unit * caster, uint8 effIndex) { - if (!Real) - return; - AuraType type = AuraType(GetAuraName()); - - //Prevent handling aura twice - if(apply ? m_target->GetAurasByType(type).size() > 1 : m_target->HasAuraType(type)) - return; - - uint32 field, flag, slot; - WeaponAttackType attType; - switch (type) + if (GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA) { - case SPELL_AURA_MOD_DISARM: - field=UNIT_FIELD_FLAGS; - flag=UNIT_FLAG_DISARMED; - slot=EQUIPMENT_SLOT_MAINHAND; - attType=BASE_ATTACK; - break; - case SPELL_AURA_MOD_DISARM_OFFHAND: - field=UNIT_FIELD_FLAGS_2; - flag=UNIT_FLAG2_DISARM_OFFHAND; - slot=EQUIPMENT_SLOT_OFFHAND; - attType=OFF_ATTACK; - break; - case SPELL_AURA_MOD_DISARM_RANGED: - field=UNIT_FIELD_FLAGS_2; - flag=UNIT_FLAG2_DISARM_RANGED; - slot=EQUIPMENT_SLOT_RANGED; - attType=RANGED_ATTACK; - break; - default: - return; - } - - if(!apply) - m_target->RemoveFlag(field, flag); - - if (m_target->GetTypeId() == TYPEID_PLAYER) - { - // This is between the two because there is a check in _ApplyItemMods - // we must make sure that flag is always removed when call that function - // refer to DurabilityPointsLoss - if(Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot )) - ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply); - } - - if(apply) - m_target->SetFlag(field, flag); - - if (m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->GetCurrentEquipmentId()) - m_target->UpdateDamagePhysical(attType); -} - -void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) + AuraApplication * aurApp = GetApplicationOfTarget(GetOwner()->GetGUID()); + if (!aurApp || !aurApp->HasEffect(effIndex)) + GetUnitOwner()->_ApplyAuraEffect(this, effIndex); return; - - if(apply) - { - // drop flag at stealth in bg - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - - m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP); - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000); - - // apply only if not in GM invisibility (and overwrite invisibility state) - if(m_target->GetVisibility() != VISIBILITY_OFF) - m_target->SetVisibility(VISIBILITY_GROUP_STEALTH); - } - else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH - { - m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP); - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000); - - if(m_target->GetVisibility() != VISIBILITY_OFF) - m_target->SetVisibility(VISIBILITY_ON); - } -} - -void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/) -{ - if(apply) - { - m_target->m_invisibilityMask |= (1 << GetMiscValue()); - - if(Real) - { - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - - // apply glow vision - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - - m_target->SetToNotify(); - } - } - else - { - // recalculate value at modifier remove (current aura already removed) - m_target->m_invisibilityMask = 0; - Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); - for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - m_target->m_invisibilityMask |= (1 << GetMiscValue()); - - // only at real aura remove and if not have different invisibility auras. - if(Real) - { - // remove glow vision - if(!m_target->m_invisibilityMask && m_target->GetTypeId() == TYPEID_PLAYER) - m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - - m_target->SetToNotify(); - } - } -} - -void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAmount*/) -{ - if(apply) - { - m_target->m_detectInvisibilityMask |= (1 << GetMiscValue()); } - else - { - // recalculate value at modifier remove (current aura already removed) - m_target->m_detectInvisibilityMask = 0; - Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); - for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - m_target->m_detectInvisibilityMask |= (1 << GetMiscValue()); - } - if(Real && m_target->GetTypeId() == TYPEID_PLAYER) - m_target->SetToNotify(); -} -void AuraEffect::HandleAuraModSilence(bool apply, bool Real, bool /*changeAmount*/) -{ - // only at real add/remove aura - if(!Real) - return; - - if(apply) - { - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); - // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE - for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) - if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i))) - if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - // Stop spells on prepare or casting state - m_target->InterruptSpell(CurrentSpellTypes(i), false); - } + float radius; + if (GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) + radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[effIndex])); else - { - // Real remove called after current aura remove from lists, check if other similar auras active - if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE)) - return; - - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); - } -} - -void AuraEffect::HandleModThreat(bool apply, bool Real, bool changeAmount) -{ - // only at real add/remove aura - if(!Real && !changeAmount) - return; + radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[effIndex])); - if (!m_target->isAlive()) - return; - - Unit* caster = GetCaster(); + if (caster) + if(Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, radius); - if (!caster || !caster->isAlive()) - return; + // fill up to date target list + UnitList targets; - int level_diff = 0; - int multiplier = 0; - if (apply && !m_target->isBeingLoaded()) + if (!GetUnitOwner()->hasUnitState(UNIT_STAT_ISOLATED)) { - switch (GetId()) + switch(GetSpellProto()->Effect[effIndex]) { - // Arcane Shroud - case 26400: - level_diff = m_target->getLevel() - 60; - multiplier = 2; + case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: + targets.push_back(GetUnitOwner()); + GetUnitOwner()->GetPartyMemberInDist(targets, radius); break; - // The Eye of Diminution - case 28862: - level_diff = m_target->getLevel() - 60; - multiplier = 1; + case SPELL_EFFECT_APPLY_AREA_AURA_RAID: + targets.push_back(GetUnitOwner()); + GetUnitOwner()->GetRaidMember(targets, radius); break; - } - - if (level_diff > 0) - m_amount += multiplier * level_diff; - } - - if (m_target->GetTypeId() == TYPEID_PLAYER) - for (int8 x=0; x < MAX_SPELL_SCHOOL; x++) - if (GetMiscValue() & int32(1<<x)) - ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_amount, apply); -} - -void AuraEffect::HandleAuraModTotalThreat(bool apply, bool Real, bool changeAmount) -{ - // only at real add/remove aura - if(!Real && !changeAmount) - return; - - if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER) - return; - - Unit* caster = GetCaster(); - - if (!caster || !caster->isAlive()) - return; - - float threatMod = apply ? float(m_amount) : float(-m_amount); - - m_target->getHostilRefManager().threatAssist(caster, threatMod); -} - -void AuraEffect::HandleModTaunt(bool apply, bool Real, bool /*changeAmount*/) -{ - // only at real add/remove aura - if (!Real) - return; - - if (!m_target->isAlive() || !m_target->CanHaveThreatList()) - return; - - Unit* caster = GetCaster(); - - if (!caster || !caster->isAlive()) - return; - - if (apply) - m_target->TauntApply(caster); - else - { - // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat - m_target->TauntFadeOut(caster); - } -} - -/*********************************************************/ -/*** MODIFY SPEED ***/ -/*********************************************************/ -void AuraEffect::HandleAuraModIncreaseSpeed(bool apply, bool Real, bool changeAmount) -{ - // all applied/removed only at real aura add/remove - if(!Real && !changeAmount) - return; - - if(apply) // Dash wont work if you are not in cat form - if(m_spellProto->SpellFamilyName==SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[2] & 0x8 && m_target->m_form != FORM_CAT ) - { - m_target->HandleAuraEffect(this, false); - return; - } - - m_target->UpdateSpeed(MOVE_RUN, true); -} - -void AuraEffect::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real, bool changeAmount) -{ - // all applied/removed only at real aura add/remove - if(!Real && !changeAmount) - return; - - if(apply) - { - // Festive Holiday Mount - if(m_target->HasAura(62061) && GetSpellProto()->SpellIconID != 1794) - m_target->CastSpell(m_target, 25860, true, NULL, this); // Reindeer Transformation - } - - m_target->UpdateSpeed(MOVE_RUN, true); -} - -void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real, bool changeAmount) -{ - // all applied/removed only at real aura add/remove - if(!Real && !changeAmount) - return; - - // Enable Fly mode for flying mounts - if (m_auraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) - { - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); - else - data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); - data.append(m_target->GetPackGUID()); - data << uint32(0); // unknown - m_target->SendMessageToSet(&data, true); - - //Players on flying mounts must be immune to polymorph - if (m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply); - - if(apply) - { - // Dragonmaw Illusion (overwrite mount model, mounted aura already applied) - if(m_target->HasAuraEffect(42016,0) && m_target->GetMountID()) - m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); - - // Festive Holiday Mount - if(m_target->HasAura(62061) && GetSpellProto()->SpellIconID != 1794) - m_target->CastSpell(m_target, 25860, true, NULL, this); // Reindeer Transformation - } - } - - m_target->UpdateSpeed(MOVE_FLIGHT, true); -} - -void AuraEffect::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real, bool changeAmount) -{ - // all applied/removed only at real aura add/remove - if(!Real && !changeAmount) - return; - - m_target->UpdateSpeed(MOVE_SWIM, true); -} - -void AuraEffect::HandleAuraModDecreaseSpeed(bool apply, bool Real, bool changeAmount) -{ - // all applied/removed only at real aura add/remove - if(!Real && !changeAmount) - return; - - m_target->UpdateSpeed(MOVE_RUN, true); - m_target->UpdateSpeed(MOVE_SWIM, true); - m_target->UpdateSpeed(MOVE_FLIGHT, true); - m_target->UpdateSpeed(MOVE_RUN_BACK, true); - m_target->UpdateSpeed(MOVE_SWIM_BACK, true); - m_target->UpdateSpeed(MOVE_FLIGHT_BACK, true); -} - -void AuraEffect::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real, bool changeAmount) -{ - // all applied/removed only at real aura add/remove - if(!Real && !changeAmount) - return; - - m_target->UpdateSpeed(MOVE_RUN, true); - m_target->UpdateSpeed(MOVE_SWIM, true); - m_target->UpdateSpeed(MOVE_FLIGHT, true); -} - -/*********************************************************/ -/*** IMMUNITY ***/ -/*********************************************************/ - -void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real, bool /*changeAmount*/) -{ - if (!Real) - return; - std::list <AuraType> immunity_list; - if (GetMiscValue() & (1<<10)) - immunity_list.push_back(SPELL_AURA_MOD_STUN); - if (GetMiscValue() & (1<<7)) - immunity_list.push_back(SPELL_AURA_MOD_DISARM); - if (GetMiscValue() & (1<<1)) - immunity_list.push_back(SPELL_AURA_TRANSFORM); - - // These flag can be recognized wrong: - if (GetMiscValue() & (1<<6)) - immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); - if (GetMiscValue() & (1<<0)) - immunity_list.push_back(SPELL_AURA_MOD_ROOT); - if (GetMiscValue() & (1<<2)) - immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); - if (GetMiscValue() & (1<<9)) - immunity_list.push_back(SPELL_AURA_MOD_FEAR); - - // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated. - // however not all mechanic specified in immunity - if (apply && GetId()==46924) - { - m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT); - m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); - } - - if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter) - { - m_target->RemoveAurasByType(*iter); - } - } - for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter) - { - m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply); - } -} - -void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeAmount*/) -{ - if (!Real) - return; - uint32 mechanic; - mechanic = 1 << GetMiscValue(); - - //immune movement impairment and loss of control - if(GetId()==42292 || GetId()==59752) - mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; - // Forbearance - // in DBC wrong mechanic immune since 3.0.x - else if (GetId() == 25771) - mechanic = 1 << MECHANIC_IMMUNE_SHIELD; - - if (!mechanic) - return; - - if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - Unit::AuraMap& Auras = m_target->GetAuras(); - for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) - { - SpellEntry const *spell = iter->second->GetSpellProto(); - if (spell->Id != GetId()) + case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: { - //check for mechanic mask - if(GetAllSpellMechanicMask(spell) & mechanic) - { - m_target->RemoveAura(iter); - } - else - ++iter; - } - else - ++iter; - } - } - - m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,GetMiscValue(),apply); - - // Demonic Empowerment -- voidwalker -- missing movement impairing effects immunity - if (GetId() == 54508) - { - if (apply) - m_target->RemoveMovementImpairingAuras(); - - m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT,apply); - m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED,apply); - } -} - -void AuraEffect::HandleAuraModEffectImmunity(bool apply, bool Real, bool /*changeAmount*/) -{ - // when removing flag aura, handle flag drop - if( !apply && m_target->GetTypeId() == TYPEID_PLAYER - && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) ) - { - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)m_target)->InBattleGround()) - { - if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() ) - bg->EventPlayerDroppedFlag(((Player*)m_target)); - } - else - sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id); - } - } - - m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply); -} - -void AuraEffect::HandleAuraModStateImmunity(bool apply, bool Real, bool /*changeAmount*/) -{ - if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - m_target->RemoveAurasByType(AuraType(GetMiscValue()), NULL , GetParentAura()); - } - - m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,GetMiscValue(),apply); -} - -void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real, bool /*changeAmount*/) -{ - if(apply && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL) - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - - m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),apply); - - // remove all flag auras (they are positive, but they must be removed when you are immune) - if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY - && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD ) - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - - // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else - if( Real && apply - && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY - && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras - { - uint32 school_mask = GetMiscValue(); - Unit::AuraMap& Auras = m_target->GetAuras(); - for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) - { - SpellEntry const *spell = iter->second->GetSpellProto(); - if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask - && IsDispelableBySpell(GetSpellProto(),spell->Id, true) - && !iter->second->IsPositive() //Don't remove positive spells - && spell->Id != GetId() ) //Don't remove self - { - m_target->RemoveAura(iter); - } - else - ++iter; - } - } - if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH ) - { - if( apply ) - m_target->addUnitState(UNIT_STAT_ISOLATED); - else - m_target->clearUnitState(UNIT_STAT_ISOLATED); - } -} - -void AuraEffect::HandleAuraModDmgImmunity(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(),apply); -} - -void AuraEffect::HandleAuraModDispelImmunity(bool apply, bool Real, bool /*changeAmount*/) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), apply); -} - -void AuraEffect::HandleAuraProcTriggerSpell(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - // Elemental oath - "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage." - if (m_target->GetTypeId() == TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470)) - { - if (apply) - { - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_EFFECT2; - mod->value = m_target->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], m_target); - mod->type = SPELLMOD_FLAT; - mod->spellId = GetId(); - mod->mask[1] = 0x0004000; - m_spellmod = mod; - } - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - } -} - -void AuraEffect::HandleAuraModStalked(bool apply, bool Real, bool /*changeAmount*/) -{ - // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND - if(apply) - m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT); - else - m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT); -} - -/*********************************************************/ -/*** PERIODIC ***/ -/*********************************************************/ - -void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; - if (!apply) - { - switch(m_spellProto->Id) - { - case 66: // Invisibility - m_target->CastSpell(m_target, 32612, true, NULL, this); - - return; - case 42783: //Wrath of the Astrom... - m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true); - return; - default: - break; - } - } -} - -void AuraEffect::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicEnergize(bool apply, bool Real, bool changeAmount) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandleAuraPowerBurn(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - Unit* caster = GetCaster(); - - SpellEntry const*spell = GetSpellProto(); - switch( spell->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch(spell->Id) - { - case 62399: // Overload Circuit - if(m_target->GetMap()->IsDungeon() && m_target->GetAuras().count(62399) >= (m_target->GetMap()->IsHeroic() ? 4 : 2)) - { - m_target->CastSpell(m_target, 62475, true); // System Shutdown - if(Unit *veh = m_target->GetVehicleBase()) - veh->CastSpell(m_target, 62475, true); - } - break; - case 58600: // No fly zone - Dalaran - if (apply && m_target->GetTypeId() == TYPEID_PLAYER) - ((Player *)m_target)->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE); - break; - default: - break; - } - break; - } - case SPELLFAMILY_WARLOCK: - { - switch (spell->Id) - { - // Demonic Circle - case 48018: - if (!apply) - { - // Do not remove GO when aura is removed by stack - // to prevent remove GO added by new spell - // old one is already removed - if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK) - m_target->RemoveGameObject(spell->Id,true); - m_target->RemoveAura(62388); - } + targets.push_back(GetUnitOwner()); + Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); + Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targets, u_check); + GetUnitOwner()->VisitNearbyObject(radius, searcher); break; } - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Reaping - // Blood of the North - // Death Rune Mastery - if (spell->SpellIconID == 3041 || spell->SpellIconID == 22 || spell->SpellIconID == 2622) - m_amount = 0; - break; - } - } - - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicHeal(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicDamagePCT(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicLeech(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicManaLeech(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -/*********************************************************/ -/*** MODIFY STATS ***/ -/*********************************************************/ - -/********************************/ -/*** RESISTANCE ***/ -/********************************/ - -void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*changeAmount*/) -{ - for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) - { - if(GetMiscValue() & int32(1<<x)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply); - } - } -} - -void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmount*/) -{ - for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) - { - if(GetMiscValue() & int32(1<<x)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_amount > 0,m_amount, apply); - } - } -} - -void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*changeAmount*/) -{ - // only players have base stats - if(m_target->GetTypeId() != TYPEID_PLAYER) - { - //pets only have base armor - if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_amount), apply); - } - else - { - for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) - { - if(GetMiscValue() & int32(1<<x)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply); - } - } -} - -void AuraEffect::HandleModResistancePercent(bool apply, bool Real, bool /*changeAmount*/) -{ - for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) - { - if(GetMiscValue() & int32(1<<i)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - { - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_amount, apply); - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_amount, apply); - } - } - } -} - -void AuraEffect::HandleModBaseResistance(bool apply, bool Real, bool /*changeAmount*/) -{ - // only players have base stats - if(m_target->GetTypeId() != TYPEID_PLAYER) - { - //only pets have base stats - if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_amount), apply); - } - else - { - for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) - if(GetMiscValue() & (1<<i)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply); - } -} - -/********************************/ -/*** STAT ***/ -/********************************/ - -void AuraEffect::HandleAuraModStat(bool apply, bool Real, bool /*changeAmount*/) -{ - if (GetMiscValue() < -2 || GetMiscValue() > 4) - { - sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue()); - return; - } - - for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) - { - // -1 or -2 is all stats ( misc < -2 checked in function beginning ) - if (GetMiscValue() < 0 || GetMiscValue() == i) - { - //m_target->ApplyStatMod(Stats(i), m_amount,apply); - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatBuffMod(Stats(i),m_amount,apply); - } - } -} - -void AuraEffect::HandleModPercentStat(bool apply, bool Real, bool /*changeAmount*/) -{ - if (GetMiscValue() < -1 || GetMiscValue() > 4) - { - sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); - return; - } - - // only players have base stats - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) - { - if(GetMiscValue() == i || GetMiscValue() == -1) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply); - } -} - -void AuraEffect::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Magic damage modifiers implemented in Unit::SpellDamageBonus - // This information for client side use only - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void AuraEffect::HandleModSpellHealingPercentFromStat(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void AuraEffect::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Magic damage modifiers implemented in Unit::SpellDamageBonus - // This information for client side use only - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void AuraEffect::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void AuraEffect::HandleModHealingDone(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - // implemented in Unit::SpellHealingBonus - // this information is for client side only - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void AuraEffect::HandleModTotalPercentStat(bool apply, bool Real, bool /*changeAmount*/) -{ - if (GetMiscValue() < -1 || GetMiscValue() > 4) - { - sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); - return; - } - - //save current and max HP before applying aura - uint32 curHPValue = m_target->GetHealth(); - uint32 maxHPValue = m_target->GetMaxHealth(); - - for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) - { - if(GetMiscValue() == i || GetMiscValue() == -1) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatPercentBuffMod(Stats(i), m_amount, apply ); - } - } - - //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag) - if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10)) - { - // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed - uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue; - m_target->SetHealth(newHPValue); - } -} - -void AuraEffect::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL) - { - // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update - // and include in UpdateResistence same code as in UpdateArmor for aura mod apply. - sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!"); - return; - } - - // Recalculate Armor - m_target->UpdateArmor(); -} - -/********************************/ -/*** HEAL & ENERGIZE ***/ -/********************************/ -void AuraEffect::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real, bool /*changeAmount*/) -{ - m_isPeriodic = apply; -} - -void AuraEffect::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_amplitude == 0) - m_amplitude = 1000; - - m_periodicTimer = m_amplitude; - m_isPeriodic = apply; -} - -void AuraEffect::HandleModRegen(bool apply, bool Real, bool /*changeAmount*/) // eating -{ - if(m_amplitude == 0) - m_amplitude = 5000; - - m_periodicTimer = 5000; - m_isPeriodic = apply; -} - -void AuraEffect::HandleModPowerRegen(bool apply, bool Real, bool changeAmount) // drinking -{ - if(!Real && !changeAmount) - return; - - Powers pt = m_target->getPowerType(); - if(m_amplitude == 0) - { - // Anger Management (only spell use this aura for rage) - if (pt == POWER_RAGE) - m_amplitude = 3000; - else - m_amplitude = 2000; - } - - m_periodicTimer = 5000; - - if (m_target->GetTypeId() == TYPEID_PLAYER && GetMiscValue() == POWER_MANA) - ((Player*)m_target)->UpdateManaRegen(); - - m_isPeriodic = apply; -} - -void AuraEffect::HandleModPowerRegenPCT(bool /*apply*/, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Update manaregen value - if (GetMiscValue() == POWER_MANA) - ((Player*)m_target)->UpdateManaRegen(); -} - -void AuraEffect::HandleModManaRegen(bool /*apply*/, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - //Note: an increase in regen does NOT cause threat. - ((Player*)m_target)->UpdateManaRegen(); -} - -void AuraEffect::HandleComprehendLanguage(bool apply, bool Real, bool /*changeAmount*/) -{ - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG); -} - -void AuraEffect::HandleAuraModIncreaseHealth(bool apply, bool Real, bool changeAmount) -{ - if(Real || changeAmount) - { - if(apply) - { - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply); - m_target->ModifyHealth(m_amount); - } - else - { - if (int32(m_target->GetHealth()) > m_amount) - m_target->ModifyHealth(-m_amount); - else - m_target->SetHealth(1); - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply); - } - } -} - -void AuraEffect::HandleAuraModIncreaseMaxHealth(bool apply, bool Real, bool /*changeAmount*/) -{ - uint32 oldhealth = m_target->GetHealth(); - double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth(); - - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply); - - // refresh percentage - if(oldhealth > 0) - { - uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)); - if(newhealth==0) - newhealth = 1; - - m_target->SetHealth(newhealth); - } -} - -void AuraEffect::HandleAuraModIncreaseEnergy(bool apply, bool Real, bool /*changeAmount*/) -{ - Powers powerType = m_target->getPowerType(); - if(int32(powerType) != GetMiscValue()) - return; - - UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); - - // Special case with temporary increase max/current power (percent) - if (GetId()==64904) // Hymn of Hope - { - if(Real) - { - uint32 val = m_target->GetPower(powerType); - m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply); - m_target->SetPower(powerType, apply ? val*(100+m_amount)/100 : val*100/(100+m_amount)); - } - return; - } - - // generic flat case - m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_amount), apply); -} - -void AuraEffect::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/, bool /*changeAmount*/) -{ - Powers powerType = m_target->getPowerType(); - if(int32(powerType) != GetMiscValue()) - return; - - UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); - - m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply); -} - -void AuraEffect::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/) -{ - // Unit will keep hp% after MaxHealth being modified if unit is alive. - float percent = ((float)m_target->GetHealth()) / m_target->GetMaxHealth(); - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_amount), apply); - if (m_target->isAlive()) - m_target->SetHealth(uint32(m_target->GetMaxHealth()*percent)); -} - -void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/) -{ - m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_amount), apply); -} - -/********************************/ -/*** FIGHT ***/ -/********************************/ - -void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateParryPercentage(); -} - -void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateDodgePercentage(); - //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_amount)); -} - -void AuraEffect::HandleAuraModBlockPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateBlockPercentage(); - //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_amount)); -} - -void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateManaRegen(); -} - -void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool changeAmount) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // apply item specific bonuses for already equipped weapon - if(Real || changeAmount) - { - for (int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) - ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply); - } - - // mods must be applied base at equipped weapon class and subclass comparison - // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask - // GetMiscValue() comparison with item generated damage types - - if (GetSpellProto()->EquippedItemClass == -1) - { - ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - } - else - { - // done in Player::_ApplyWeaponDependentAuraMods - } -} - -void AuraEffect::HandleModHitChance(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_target)->UpdateMeleeHitChances(); - ((Player*)m_target)->UpdateRangedHitChances(); - } - else - { - m_target->m_modMeleeHitChance += apply ? m_amount : (-m_amount); - m_target->m_modRangedHitChance += apply ? m_amount : (-m_amount); - } -} - -void AuraEffect::HandleModSpellHitChance(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateSpellHitChances(); - else - m_target->m_modSpellHitChance += apply ? m_amount: (-m_amount); -} - -void AuraEffect::HandleModSpellCritChance(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateAllSpellCritChances(); - else - m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount; -} - -void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school) - if (GetMiscValue() & (1<<school)) - ((Player*)m_target)->UpdateSpellCritChance(school); -} - -/********************************/ -/*** ATTACK SPEED ***/ -/********************************/ - -void AuraEffect::HandleModCastingSpeed(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyCastTimePercentMod(m_amount,apply); -} - -void AuraEffect::HandleModMeleeRangedSpeedPct(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply); -} - -void AuraEffect::HandleModCombatSpeedPct(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyCastTimePercentMod(m_amount,apply); - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply); -} - -void AuraEffect::HandleModAttackSpeed(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply); - m_target->UpdateDamagePhysical(BASE_ATTACK); -} - -void AuraEffect::HandleHaste(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_amount,apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_amount,apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount,apply); -} - -void AuraEffect::HandleAuraModRangedHaste(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply); -} - -void AuraEffect::HandleRangedAmmoHaste(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount, apply); -} - -/********************************/ -/*** ATTACK POWER ***/ -/********************************/ - -void AuraEffect::HandleAuraModAttackPower(bool apply, bool Real, bool /*changeAmount*/) -{ - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_amount), apply); -} - -void AuraEffect::HandleAuraModRangedAttackPower(bool apply, bool Real, bool /*changeAmount*/) -{ - if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; - - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_amount), apply); -} - -void AuraEffect::HandleAuraModAttackPowerPercent(bool apply, bool Real, bool /*changeAmount*/) -{ - //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_amount), apply); -} - -void AuraEffect::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real, bool /*changeAmount*/) -{ - if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; - - //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_amount), apply); -} - -void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - // Recalculate bonus - if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS)) - ((Player*)m_target)->UpdateAttackPowerAndDamage(true); -} - -void AuraEffect::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - // Recalculate bonus - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateAttackPowerAndDamage(false); -} - -void AuraEffect::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real, bool /*changeAmount*/) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - // Recalculate bonus - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateAttackPowerAndDamage(false); -} -/********************************/ -/*** DAMAGE BONUS ***/ -/********************************/ -void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount) -{ - // apply item specific bonuses for already equipped weapon - if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER) - { - for (int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) - ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); - } - - // GetMiscValue() is bitmask of spell schools - // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) - // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands - // 127 - full bitmask any damages - // - // mods must be applied base at equipped weapon class and subclass comparison - // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask - // GetMiscValue() comparison with item generated damage types - - if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0) - { - // apply generic physical damage bonuses including wand case - if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) - { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_amount), apply); - } - else - { - // done in Player::_ApplyWeaponDependentAuraMods - } - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if(m_amount > 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply); - else - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply); - } - } - - // Skip non magic case for speedup - if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0) - return; - - if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) - { - // wand magic case (skip generic to all item spell bonuses) - // done in Player::_ApplyWeaponDependentAuraMods - - // Skip item specific requirements for not wand magic damage - return; - } - - // Magic damage modifiers implemented in Unit::SpellDamageBonus - // This information for client side use only - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if(m_amount > 0) - { - for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) + case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: { - if((GetMiscValue() & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply); + Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher + Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targets, u_check); + GetUnitOwner()->VisitNearbyObject(radius, searcher); + break; } - } - else - { - for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) + case SPELL_EFFECT_APPLY_AREA_AURA_PET: + targets.push_back(GetUnitOwner()); + case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: { - if((GetMiscValue() & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply); + if(Unit *owner = GetUnitOwner()->GetCharmerOrOwner()) + if (GetUnitOwner()->IsWithinDistInMap(owner, radius)) + targets.push_back(owner); + break; } } - if(Guardian* pet = ((Player*)m_target)->GetGuardianPet()) - pet->UpdateAttackPowerAndDamage(); } -} -void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAmount) -{ - sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0); - - // apply item specific bonuses for already equipped weapon - if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER) + // mark all auras as ready to remove + for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); appIter++) + if (appIter->second->HasEffect(effIndex)) + appIter->second->_SetCanBeRemoved(true); + + for (UnitList::iterator appIter = targets.begin(); appIter != targets.end(); appIter++) { - for (int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) - ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); - } + // add an aura to units new in list + ApplicationMap::iterator itr = m_applications.find((*appIter)->GetGUID()); - // GetMiscValue() is bitmask of spell schools - // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) - // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand - // 127 - full bitmask any damages - // - // mods must be applied base at equipped weapon class and subclass comparison - // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask - // GetMiscValue() comparison with item generated damage types - - if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0) - { - // apply generic physical damage bonuses including wand case - if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) + if (itr == m_applications.end()) { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_amount), apply); - } - else - { - // done in Player::_ApplyWeaponDependentAuraMods - } - // For show in client - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_amount/100.0f,apply); - } - - // Skip non magic case for speedup - if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0) - return; - - if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) - { - // wand magic case (skip generic to all item spell bonuses) - // done in Player::_ApplyWeaponDependentAuraMods - - // Skip item specific requirements for not wand magic damage - return; - } - - // Magic damage percent modifiers implemented in Unit::SpellDamageBonus - // Send info to client - if(m_target->GetTypeId() == TYPEID_PLAYER) - for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply); -} - -void AuraEffect::HandleModOffhandDamagePercent(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - sLog.outDebug("AURA MOD OFFHAND DAMAGE"); - - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply); -} - -/********************************/ -/*** POWER COST ***/ -/********************************/ - -void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - float amount = m_amount /100.0f; - for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) - if(GetMiscValue() & (1<<i)) - m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply); -} - -void AuraEffect::HandleModPowerCost(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) - if(GetMiscValue() & (1<<i)) - m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply); -} - -void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real, bool /*changeAmount*/) -{ - // spells required only Real aura add/remove - if(!Real) - return; - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - flag96 mask; - Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE); - for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i) - mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex]; - - m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]); - m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]); - m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]); -} - -/*********************************************************/ -/*** OTHERS ***/ -/*********************************************************/ - -void AuraEffect::HandleAuraAllowOnlyAbility(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY)) - return; - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if (apply) - m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); - else - m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); - } -} - -void AuraEffect::HandleAuraEmpathy(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real || m_target->GetTypeId() != TYPEID_UNIT) - return; - - CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry()); - if(ci && ci->type == CREATURE_TYPE_BEAST) - m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply); -} - -void AuraEffect::HandleAuraUntrackable(bool apply, bool Real, bool /*changeAmount*/) -{ - if (!Real) - return; - if(apply) - m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE); - else - m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE); -} - -void AuraEffect::HandleAuraModPacify(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); -} - -void AuraEffect::HandleAuraModPacifyAndSilence(bool apply, bool Real, bool changeAmount) -{ - // Vengeance of the Blue Flight - if(m_spellProto->Id == 45839) - { - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - HandleAuraModPacify(apply,Real, changeAmount); - HandleAuraModSilence(apply,Real, changeAmount); -} - -void AuraEffect::HandleAuraGhost(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real || m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(apply) - m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); - else - m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); -} - -void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmount*/) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() == TYPEID_UNIT) - m_target->SetFlying(apply); - - if(Player *plr = m_target->m_movedPlayer) - { - // allow fly - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); - else - data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); - data.append(m_target->GetPackGUID()); - data << uint32(0); // unk - plr->SendDirectMessage(&data); - } - - //m_target->SendMessageToSet(&data, true); -} - -void AuraEffect::HandleModRating(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) - if (GetMiscValue() & (1 << rating)) - ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_amount, apply); -} - -void AuraEffect::HandleModRatingFromStat(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Just recalculate ratings - for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) - if (GetMiscValue() & (1 << rating)) - ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply); -} - -void AuraEffect::HandleForceMoveForward(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real || m_target->GetTypeId() != TYPEID_PLAYER) - return; - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); -} - -void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool changeAmount) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateExpertise(BASE_ATTACK); - ((Player*)m_target)->UpdateExpertise(OFF_ATTACK); -} - -void AuraEffect::HandleModTargetResistance(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage - - // show armor penetration - if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_amount, apply); - - // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy - if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_amount, apply); -} - -void AuraEffect::HandleShieldBlockValue(bool apply, bool Real, bool /*changeAmount*/) -{ - BaseModType modType = FLAT_MOD; - if(m_auraName == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT) - modType = PCT_MOD; - - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_amount), apply); -} - -void AuraEffect::HandleAuraRetainComboPoints(bool apply, bool Real, bool changeAmount) -{ - // spells required only Real aura add/remove - if(!Real && !changeAmount) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - Player *target = (Player*)m_target; - - // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler - // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost) - if( !apply && GetParentAura()->GetAuraDuration()==0 && target->GetComboTarget()) - if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget())) - target->AddComboPoints(unit, -m_amount); -} - -void AuraEffect::HandleModUnattackable( bool Apply, bool Real , bool /*changeAmount*/) -{ - if(!Real) - return; - - if(Apply) - { - m_target->CombatStop(); - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - } - - m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, Apply); -} - -void AuraEffect::HandleSpiritOfRedemption( bool apply, bool Real , bool /*changeAmount*/) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - // prepare spirit state - if(apply) - { - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - // disable breath/etc timers - ((Player*)m_target)->StopMirrorTimers(); - - // set stand state (expected in this form) - if(!m_target->IsStandState()) - m_target->SetStandState(UNIT_STAND_STATE_STAND); - } - - m_target->SetHealth(1); - } - // die at aura end - else - m_target->setDeathState(JUST_DIED); -} - -void AuraEffect::PeriodicTick() -{ - if(!m_target->isAlive()) - return; - - switch(GetAuraName()) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - // Consecrate ticks can miss and will not show up in the combat log - if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA && - pCaster->SpellHitResult(m_target,GetSpellProto(),false) != SPELL_MISS_NONE) - return; - - // Check for immune (not use charges) - if (m_target->IsImmunedToDamage(GetSpellProto())) - return; + // check target immunities + if ((*appIter)->IsImmunedToSpell(GetSpellProto()) + || (*appIter)->hasUnitState(UNIT_STAT_ISOLATED)) + continue; - // some auras remove at specific health level or more - if (m_auraName == SPELL_AURA_PERIODIC_DAMAGE) + // Allow to remove by stack when aura is going to be applied on owner + if (*appIter != GetOwner()) { - switch (GetId()) + bool addUnit = true; + // check if not stacking aura already on target + // this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners + for (Unit::AuraApplicationMap::iterator iter = (*appIter)->GetAppliedAuras().begin(); iter != (*appIter)->GetAppliedAuras().end(); ++iter) { - case 43093: case 31956: case 38801: // Grievous Wound - case 35321: case 38363: case 39215: // Gushing Wound - if(m_target->GetHealth() == m_target->GetMaxHealth()) - { - m_target->RemoveAurasDueToSpell(GetId()); - return; - } - break; - case 38772: // Grievous Wound + Aura const * aura = iter->second->GetBase(); + if(!spellmgr.CanAurasStack(GetSpellProto(), aura->GetSpellProto(), aura->GetCasterGUID() == GetCasterGUID())) { - uint32 percent = - GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ? - pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) : - 100; - if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent) - { - m_target->RemoveAurasDueToSpell(GetId()); - return; - } - break; - } - case 41337: // Aura of Anger - { - if (AuraEffect * aurEff = GetParentAura()->GetPartAura(1)) - { - aurEff->ApplyModifier(false, false, true); - aurEff->SetAmount(aurEff->GetAmount()+5); - aurEff->ApplyModifier(true, false, true); - } - m_amount = 100 * m_tickNumber; - break; - } - // Brutallus Burn - case 46394: - { - if (m_tickNumber % 11 == 0) - m_amount *= 2; + addUnit = false; break; } - case 31803: - case 53742: - { - float ap = pCaster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 holy = pCaster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) + - pCaster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target); - - m_amount = (0.013f * holy + 0.025f * ap) * 6 / 5 * m_tickNumber; - break; - } - default: - break; - } - } - - uint32 absorb=0; - uint32 resist=0; - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); - - // ignore non positive values (can be result apply spellmods to aura damage - //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; - uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0; - - if(GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) - { - pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount()); - - // Calculate armor mitigation if it is a physical spell - // But not for bleed mechanic spells - if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && - GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED) - { - uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto()); - cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor; - pdamage = pdamageReductedArmor; - } - - // Curse of Agony damage-per-tick calculation - if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544) - { - uint32 totalTick = GetParentAura()->GetAuraMaxDuration() / m_amplitude; - // 1..4 ticks, 1/2 from normal tick damage - if(m_tickNumber <= totalTick / 3) - pdamage = pdamage/2; - // 9..12 ticks, 3/2 from normal tick damage - else if(m_tickNumber > totalTick * 2 / 3) - pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks - // 5..8 ticks have normal tick damage - } - // There is a Chance to make a Soul Shard when Drain soul does damage - if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000)) - { - if(roll_chance_i(20)) - pCaster->CastSpell(pCaster, 24827, true, 0, this); } + if (!addUnit) + continue; } - else - pdamage = uint32(m_target->GetMaxHealth()*pdamage/100); - - bool crit = IsPeriodicTickCrit(pCaster); - if (crit) - pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); - - // only from players - if (IS_PLAYER_GUID(GetCasterGUID())) - pdamage -= m_target->GetSpellDamageReduction(pdamage); - - pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); - - pCaster->DealDamageMods(m_target,pdamage,&absorb); - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - - // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; - uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; - pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist); - if (pdamage) - procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; - - int32 overkill = pdamage - m_target->GetHealth(); - if (overkill < 0) - overkill = 0; - - SpellPeriodicAuraLogInfo pInfo(this, pdamage, overkill, absorb, resist, 0.0f, crit); - m_target->SendPeriodicAuraLog(&pInfo); - - pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); - - pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true); - break; } - case SPELL_AURA_PERIODIC_LEECH: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - if(!pCaster->isAlive()) - return; - - if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && - pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) - return; - // Check for immune - if(m_target->IsImmunedToDamage(GetSpellProto())) - return; - - uint32 absorb=0; - uint32 resist=0; - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); - - //uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; - uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0; - pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount()); - - bool crit = IsPeriodicTickCrit(pCaster); - if (crit) - pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); - - //Calculate armor mitigation if it is a physical spell - if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL) - { - uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto()); - cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor; - pdamage = pdamageReductedArmor; - } - - // Reduce dot damage from resilience for players. - if (m_target->GetTypeId() == TYPEID_PLAYER) - pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage); - - pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); - - if(m_target->GetHealth() < pdamage) - pdamage = uint32(m_target->GetHealth()); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); - - pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit); - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1; - int32 stackAmount = GetParentAura()->GetStackAmount(); - - // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; - uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; - pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist); - if (pdamage) - procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; - pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); - int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false); - - if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false)) - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) - if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i))) - if (spell->m_spellInfo->Id == GetId()) - spell->cancel(); - - if(Player *modOwner = pCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); - - uint32 heal = uint32(pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount)); - - int32 gain = pCaster->DealHeal(pCaster, heal, spellProto); - pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto); - break; - } - case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: // only three spells + if (itr == m_applications.end() || !itr->second->HasEffect(effIndex)) { - Unit *donator = GetCaster(); - if(!donator || !donator->GetHealth()) - return; - - uint32 pdamage = GetAmount() * GetParentAura()->GetStackAmount(); - if(donator->GetHealth() < pdamage) - pdamage = donator->GetHealth() - 1; - if(!pdamage) - return; - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - //donator->SendSpellNonMeleeDamageLog(donator, GetId(), pdamage, GetSpellSchoolMask(spellProto), 0, 0, false, 0); - donator->ModifyHealth(-(int32)pdamage); - sLog.outDetail("PeriodicTick: donator %u target %u damage %u.", donator->GetEntry(), target->GetEntry(), pdamage); - - if(spellProto->EffectMultipleValue[GetEffIndex()] > 0) - pdamage *= spellProto->EffectMultipleValue[GetEffIndex()]; - - donator->DealHeal(target, pdamage, spellProto); - break; - } - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_OBS_MOD_HEALTH: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - // heal for caster damage (must be alive) - if(m_target != pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL && !pCaster->isAlive()) - return; - - if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetHealth()==m_target->GetMaxHealth()) - return; - - // ignore non positive values (can be result apply spellmods to aura damage - //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; - int32 pdamage = GetAmount() > 0 ? GetAmount() : 0; - - if(m_auraName==SPELL_AURA_OBS_MOD_HEALTH) - pdamage = uint32(m_target->GetMaxHealth() * pdamage * GetParentAura()->GetStackAmount() / 100); - else - { - // Wild Growth (1/7 - 6 + 2*ramainTicks) % - if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864) - { - int32 ticks = GetParentAura()->GetAuraMaxDuration()/m_amplitude; - int32 remainingTicks = int32(float(GetParentAura()->GetAuraDuration()) / m_amplitude + 0.5); - pdamage = int32(pdamage) + int32(pdamage)*ticks*(-6+2*remainingTicks)/100; - } - - pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount()); - } - - bool crit = IsPeriodicTickCrit(pCaster); - if (crit) - pdamage = pCaster->SpellCriticalHealingBonus(m_spellProto, pdamage, m_target); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - - int32 gain = m_target->ModifyHealth(pdamage); - - SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f, crit); - m_target->SendPeriodicAuraLog(&pInfo); - - // add HoTs to amount healed in bgs - if( pCaster->GetTypeId() == TYPEID_PLAYER ) - if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() ) - bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain); - - m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - bool haveCastItem = GetParentAura()->GetCastItemGUID()!=0; - - // Health Funnel - // heal for caster damage - if(m_target!=pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL) - { - uint32 dmg = spellProto->manaPerSecond; - if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId() == TYPEID_PLAYER) - { - pCaster->RemoveAurasDueToSpell(GetId()); - - // finish current generic/channeling spells, don't affect autorepeat - pCaster->FinishSpell(CURRENT_GENERIC_SPELL); - pCaster->FinishSpell(CURRENT_CHANNELED_SPELL); - } - else - { - uint32 damage = gain; - uint32 absorb = 0; - pCaster->DealDamageMods(pCaster,damage,&absorb); - pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); - pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true); - } - } - - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; - uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT; - // ignore item heals - if(!haveCastItem) - pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); - break; - } - case SPELL_AURA_PERIODIC_MANA_LEECH: - { - if(GetMiscValue() < 0 || GetMiscValue() >= MAX_POWERS) - return; - - Powers power = Powers(GetMiscValue()); - - // power type might have changed between aura applying and tick (druid's shapeshift) - if(m_target->getPowerType() != power) - return; - - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - if(!pCaster->isAlive()) - return; - - if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && - pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) - return; - - // Check for immune (not use charges) - if(m_target->IsImmunedToDamage(GetSpellProto())) - return; - - // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = m_amount > 0 ? m_amount : 0; - - // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana) - // It's mana percent cost spells, m_amount is percent drain from target - if (m_spellProto->ManaCostPercentage) - { - // max value - uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100; - pdamage = m_target->GetMaxPower(power) * pdamage / 100; - if(pdamage > maxmana) - pdamage = maxmana; - } - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - - int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); - - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (power == POWER_MANA) - drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount); - - m_target->ModifyPower(power, -drain_amount); - - float gain_multiplier = 0; - - if(pCaster->GetMaxPower(power) > 0) - { - gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()]; - - if(Player *modOwner = pCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier); - } - - SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false); - m_target->SendPeriodicAuraLog(&pInfo); - - int32 gain_amount = int32(drain_amount*gain_multiplier); - - if(gain_amount) - { - int32 gain = pCaster->ModifyPower(power,gain_amount); - m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto()); - } - - // Mark of Kaz'rogal - if(GetId() == 31447 && m_target->GetPower(power) == 0) - { - m_target->CastSpell(m_target, 31463, true, 0, this); - // Remove aura - GetParentAura()->SetAuraDuration(0); - } - - // Mark of Kazzak - if(GetId() == 32960) - { - int32 modifier = (m_target->GetPower(power) * 0.05f); - m_target->ModifyPower(power, -modifier); - - if(m_target->GetPower(power) == 0) - { - m_target->CastSpell(m_target, 32961, true, 0, this); - // Remove aura - GetParentAura()->SetAuraDuration(0); - } - } - // Mana Feed - Drain Mana - if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK - && m_spellProto->SpellFamilyFlags[0] & 0x00000010) - { - int32 manaFeedVal = 0; - if (AuraEffect const * aurEff = GetParentAura()->GetPartAura(1)) - manaFeedVal = aurEff->GetAmount(); - - if(manaFeedVal > 0) - { - manaFeedVal = manaFeedVal * gain_amount / 100; - pCaster->CastCustomSpell(pCaster, 32554, &manaFeedVal, NULL, NULL, true, NULL, this); - } - } - break; - } - case SPELL_AURA_OBS_MOD_POWER: - { - if(GetMiscValue() < 0) - return; - - Powers power; - if (GetMiscValue() == POWER_ALL) - power = m_target->getPowerType(); - else - power = Powers(GetMiscValue()); - - if(m_target->GetMaxPower(power) == 0) - return; - - if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power)) - return; - - uint32 amount = m_amount * m_target->GetMaxPower(power) /100; - sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId()); - - SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false); - m_target->SendPeriodicAuraLog(&pInfo); - - int32 gain = m_target->ModifyPower(power,amount); - - if(Unit* pCaster = GetCaster()) - m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); - break; - } - case SPELL_AURA_PERIODIC_ENERGIZE: - { - // ignore non positive values (can be result apply spellmods to aura damage - if(m_amount < 0 || GetMiscValue() >= MAX_POWERS) - return; - - Powers power = Powers(GetMiscValue()); - - if(m_target->GetMaxPower(power) == 0) - return; - - if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power)) - return; - - uint32 amount = m_amount; - - SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false); - m_target->SendPeriodicAuraLog(&pInfo); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId()); - - int32 gain = m_target->ModifyPower(power,amount); - - if(Unit* pCaster = GetCaster()) - m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); - break; - } - case SPELL_AURA_POWER_BURN_MANA: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - // Check for immune (not use charges) - if(m_target->IsImmunedToDamage(GetSpellProto())) - return; - - int32 pdamage = m_amount > 0 ? m_amount : 0; - - Powers powerType = Powers(GetMiscValue()); - - if(!m_target->isAlive() || m_target->getPowerType() != powerType) - return; - - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powerType == POWER_MANA) - pdamage -= m_target->GetSpellCritDamageReduction(pdamage); - - uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage)); - - gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]); - - SpellEntry const* spellProto = GetSpellProto(); - //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG - SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask); - //no SpellDamageBonus for burn mana - pCaster->CalculateSpellDamageTaken(&damageInfo, gain, spellProto); - - pCaster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); - - pCaster->SendSpellNonMeleeDamageLog(&damageInfo); - - // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; - uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT; - if (damageInfo.damage) - procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; - - pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto); - - pCaster->DealSpellDamage(&damageInfo, true); - break; - } - case SPELL_AURA_MOD_REGEN: - { - int32 gain = m_target->ModifyHealth(m_amount); - if (Unit *caster = GetCaster()) - m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto()); - break; - } - case SPELL_AURA_MOD_POWER_REGEN: - { - Powers pt = m_target->getPowerType(); - if(int32(pt) != GetMiscValue()) - return; - - if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED ) - { - // eating anim - m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT); - } - // Butchery - else if (m_spellProto->SpellFamilyName==SPELLFAMILY_DEATHKNIGHT - && m_spellProto->SpellIconID==2664) - { - if (m_target->isInCombat()) - m_target->ModifyPower(pt,m_amount); - } + if((*appIter)->IsImmunedToSpellEffect(GetSpellProto(), effIndex)) + continue; + // add new unit to persistent area aura + (*appIter)->_ApplyAuraEffect(this, effIndex); - // Anger Management - // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3 - // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec - if(pt == POWER_RAGE) - m_target->ModifyPower(pt, m_amount*3/5); - break; - } - case SPELL_AURA_DUMMY: - { - // Haunting Spirits - if (GetId() == 7057) - { - m_target->CastSpell((Unit*)NULL , m_amount , true); - m_amplitude = irand (0 , 60 ) + 30; - m_amplitude *= IN_MILISECONDS; - break; - } - break; - } - // Here tick dummy auras - case SPELL_AURA_PERIODIC_DUMMY: - { - PeriodicDummyTick(); - break; + // start combat with targeted enemy + if(GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) + GetUnitOwner()->CombatStart(*appIter); } - case SPELL_AURA_PERIODIC_TRIGGER_SPELL: - { - Unit *pCaster = GetCaster(); - if (!pCaster) - return; - - if (pCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)pCaster)->isTotem() && ((Totem*)pCaster)->GetTotemType() != TOTEM_STATUE) - { - uint32 procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - uint32 procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; - SpellEntry const *spellProto = GetSpellProto(); - if (spellProto->SpellFamilyName == SPELLFAMILY_GENERIC) // SPELLFAMILY_GENERIC proc by triggered spell - { - uint32 trigger_spell_id = spellProto->EffectTriggerSpell[m_effIndex]; - SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); - ((Totem*)pCaster)->GetOwner()->ProcDamageAndSpell(pCaster, procAttacker, procVictim, PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, triggeredSpellInfo); - } - else - ((Totem*)pCaster)->GetOwner()->ProcDamageAndSpell(pCaster, procAttacker, procVictim, PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, spellProto); - } - - TriggerSpell(); - break; - } - case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE: - { - TriggerSpellWithValue(); - break; - } - default: - break; + itr = m_applications.find((*appIter)->GetGUID()); + if (itr != m_applications.end()) + // mark aura of unit already in list to be not removed + itr->second->_SetCanBeRemoved(false); } -} -void AuraEffect::PeriodicDummyTick() -{ - Unit *caster = GetCaster(); - SpellEntry const* spell = GetSpellProto(); - switch (spell->SpellFamilyName) + // remove auras which are not in current area + for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();) { - case SPELLFAMILY_GENERIC: - switch (spell->Id) - { - // Drink - case 430: - case 431: - case 432: - case 1133: - case 1135: - case 1137: - case 10250: - case 22734: - case 27089: - case 34291: - case 43182: - case 43183: - case 46755: - case 49472: // Drink Coffee - case 57073: - case 61830: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Get SPELL_AURA_MOD_POWER_REGEN aura from spell - if (AuraEffect * aurEff = GetParentAura()->GetPartAura(0)) - { - if (aurEff->GetAuraName() !=SPELL_AURA_MOD_POWER_REGEN) - { - m_isPeriodic = false; - sLog.outError("Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", spell->Id); - } - else - { - // default case - not in arena - if (!((Player*)m_target)->InArena()) - { - aurEff->SetAmount(GetAmount()); - ((Player*)m_target)->UpdateManaRegen(); - m_isPeriodic = false; - } - else - { - //********************************************** - // This feature uses only in arenas - //********************************************** - // Here need increase mana regen per tick (6 second rule) - // on 0 tick - 0 (handled in 2 second) - // on 1 tick - 166% (handled in 4 second) - // on 2 tick - 133% (handled in 6 second) - - // Apply bonus for 1 - 4 tick - switch (m_tickNumber) - { - case 1: // 0% - aurEff->SetAmount(0); - break; - case 2: // 166% - aurEff->SetAmount(GetAmount() * 5 / 3); - break; - case 3: // 133% - aurEff->SetAmount(GetAmount() * 4 / 3); - break; - default: // 100% - normal regen - aurEff->SetAmount(GetAmount()); - // No need to update after 4th tick - m_isPeriodic = false; - break; - } - ((Player*)m_target)->UpdateManaRegen(); - } - } - } - return; - } - // Forsaken Skills - case 7054: - { - // Possibly need cast one of them (but - // 7038 Forsaken Skill: Swords - // 7039 Forsaken Skill: Axes - // 7040 Forsaken Skill: Daggers - // 7041 Forsaken Skill: Maces - // 7042 Forsaken Skill: Staves - // 7043 Forsaken Skill: Bows - // 7044 Forsaken Skill: Guns - // 7045 Forsaken Skill: 2H Axes - // 7046 Forsaken Skill: 2H Maces - // 7047 Forsaken Skill: 2H Swords - // 7048 Forsaken Skill: Defense - // 7049 Forsaken Skill: Fire - // 7050 Forsaken Skill: Frost - // 7051 Forsaken Skill: Holy - // 7053 Forsaken Skill: Shadow - return; - } - case 45472: // Parachute - if (m_target->GetTypeId() == TYPEID_PLAYER) - { - Player *plr = (Player*)m_target; - if (plr->IsFalling()) - { - plr->RemoveAurasDueToSpell(45472); - plr->CastSpell(plr, 44795, true); - } - } - break; - case SPELL_RESTRICTED_FLIGHT_AREA_58730: // No Fly Zone - Wintergrasp - case SPELL_RESTRICTED_FLIGHT_AREA_58600: // No fly Zone - Dalaran - if (m_tickNumber == 10) - { - m_target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); - m_target->RemoveAurasByType(SPELL_AURA_FLY); - } - break; - case 58549: // Tenacity - case 59911: // Tenacity (vehicle) - GetParentAura()->RefreshAura(); - break; - case 62292: // Blaze (Pool of Tar) - // should we use custom damage? - m_target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true); - break; - default: - break; - } - break; - case SPELLFAMILY_MAGE: - { - // Mirror Image - if (spell->Id == 55342) - { - // Set name of summons to name of caster - m_target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true); - m_isPeriodic = false; - } - break; - } - case SPELLFAMILY_WARLOCK: - { - switch (spell->Id) - { - // Demonic Circle - case 48018: - if(GameObject* obj = m_target->GetGameObject(spell->Id)) - { - if (m_target->IsWithinDist(obj, GetSpellMaxRange(48020, true))) - { - if (!m_target->HasAura(62388)) - m_target->CastSpell(m_target, 62388, true); - } - else - m_target->RemoveAura(62388); - } - return; - } - break; - } - case SPELLFAMILY_DRUID: - { - switch (spell->Id) - { - // Frenzied Regeneration - case 22842: - { - // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health. - // Should be manauser - if (m_target->getPowerType()!=POWER_RAGE) - return; - uint32 rage = m_target->GetPower(POWER_RAGE); - // Nothing todo - if (rage == 0) - return; - int32 mod = (rage < 100) ? rage : 100; - int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); - int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000; - m_target->CastCustomSpell(m_target, 22845, ®en, 0, 0, true, 0, this); - m_target->SetPower(POWER_RAGE, rage-mod); - return; - } - // Force of Nature - case 33831: - return; - default: - break; - } - break; - } - case SPELLFAMILY_ROGUE: - { - switch (spell->Id) - { - // Master of Subtlety - case 31666: - if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) - m_target->RemoveAurasDueToSpell(31665); - break; - // Killing Spree - case 51690: - { - // TODO: this should use effect[1] of 51690 - std::list<Unit*> targets; - { - // eff_radius ==0 - float radius = GetSpellMaxRange(spell, false); - - CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check); - - TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); - TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); - - CellLock<GridReadGuard> cell_lock(cell, p); - - cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap(), *caster, radius); - cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap(), *caster, radius); - } - - if(targets.empty()) - return; - - std::list<Unit*>::const_iterator itr = targets.begin(); - std::advance(itr, rand()%targets.size()); - Unit* target = *itr; - - caster->CastSpell(target, 57840, true); - caster->CastSpell(target, 57841, true); - return; - } - // Overkill - case 58428: - if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) - m_target->RemoveAurasDueToSpell(58427); - break; -// default: -// break; - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Explosive Shot - if (spell->SpellFamilyFlags[1] & 0x80000000) - { - if(caster) - caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, m_target, true, NULL, this); - return; - } - switch (spell->Id) - { - // Feeding Frenzy Rank 1 - case 53511: - if ( m_target->getVictim() && m_target->getVictim()->GetHealth() * 100 < m_target->getVictim()->GetMaxHealth() * 35 ) - m_target->CastSpell(m_target, 60096, true, 0, this); - return; - // Feeding Frenzy Rank 2 - case 53512: - if ( m_target->getVictim() && m_target->getVictim()->GetHealth() * 100 < m_target->getVictim()->GetMaxHealth() * 35 ) - m_target->CastSpell(m_target, 60097, true, 0, this); - return; - default: - break; - } - break; - } - case SPELLFAMILY_SHAMAN: - { - // Astral Shift - if (spell->Id == 52179) - { - // Periodic need for remove visual on stun/fear/silence lost - if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))) - m_target->RemoveAurasDueToSpell(52179); - return; - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - switch (spell->Id) - { - case 49016: //Hysteria - uint32 damage = uint32(m_target->GetMaxHealth()*0.01f); - m_target->DealDamage(m_target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - break; - } - - // Death and Decay - if (spell->SpellFamilyFlags[0] & 0x20) - { - if (caster) - caster->CastCustomSpell(m_target, 52212, &m_amount, NULL, NULL, true, 0, this); - return; - } - // Chains of Ice - if (spell->SpellFamilyFlags[1] & 0x00004000) - { - // Get 0 effect aura - if (AuraEffect *slow = GetParentAura()->GetPartAura(0)) - { - slow->ApplyModifier(false, true); - slow->SetAmount(slow->GetAmount() + GetAmount()); - if (slow->GetAmount() > 0) slow->SetAmount(0); - slow->ApplyModifier(true, true); - } - return; - } - // Summon Gargoyle - // Being pursuaded by Gargoyle - AI related? - // if (spell->SpellFamilyFlags[1] & 0x00000080) - // break; - // Blood of the North - // Reaping - // Death Rune Mastery - if (spell->SpellIconID == 3041 || spell->SpellIconID == 22 || spell->SpellIconID == 2622) - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Aura not used - prevent removing death runes from other effects - if (!GetAmount()) - return; - if(((Player*)m_target)->getClass() != CLASS_DEATH_KNIGHT) - return; - - // Remove death rune added on proc - for (uint8 i = 0; i < MAX_RUNES && m_amount; ++i) - { - if (m_spellProto->SpellIconID == 2622) - { - if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH || - ((Player*)m_target)->GetBaseRune(i) == RUNE_BLOOD) - continue; - } - else - { - if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH || - ((Player*)m_target)->GetBaseRune(i) != RUNE_BLOOD) - continue; - } - - if (!(m_amount & (1<<i))) - continue; - - ((Player*)m_target)->ConvertRune(i,((Player*)m_target)->GetBaseRune(i)); - } - m_amount = 0; - return; - } - break; - } - default: - break; + AuraApplication * aurApp = appIter->second; + ++appIter; + if (aurApp->_CanBeRemoved()) + aurApp->GetTarget()->_UnapplyAuraEffect(aurApp, effIndex, AURA_REMOVE_BY_DEFAULT); } } -void AuraEffect::HandlePreventFleeing(bool apply, bool Real, bool /*changeAmount*/) +DynObjAura::DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) + : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID) { - if(!Real) - return; - - Unit::AuraEffectList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR); - if( !fearAuras.empty() ) - { - m_target->SetControlled(!apply, UNIT_STAT_FLEEING); - /*if (apply) - m_target->SetFeared(false, fearAuras.front()->GetCasterGUID()); - else - m_target->SetFeared(true);*/ - } + GetDynobjOwner()->SetAura(this); } -void AuraEffect::HandleArenaPreparation(bool apply, bool Real, bool /*changeAmount*/) +void DynObjAura::Remove(AuraRemoveMode removeMode) { - if(!Real) + if (IsRemoved()) return; - - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); + _Remove(removeMode); } -/** - * Such auras are applied from a caster(=player) to a vehicle. - * This has been verified using spell #49256 - */ -void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAmount*/) +void DynObjAura::UpdateTargetMapForEffect(Unit * caster, uint8 effIndex) { - if(!Real) - return; + float radius = GetDynobjOwner()->GetRadius(); - if(!m_target->IsVehicle()) - return; + // fill up to date target list + UnitList targets; - Unit *caster = GetParentAura()->GetUnitSource(); - if(!caster || caster == m_target) - return; + Unit * dynObjOwnerCaster = GetDynobjOwner()->GetCaster(); - if (apply) + if(GetSpellProto()->EffectImplicitTargetB[effIndex] == TARGET_DEST_DYNOBJ_ALLY + || GetSpellProto()->EffectImplicitTargetB[effIndex] == TARGET_UNIT_AREA_ALLY_DST) { - //if(caster->GetTypeId() == TYPEID_PLAYER) - // if(Pet *pet = ((Player*)caster)->GetPet()) - // pet->Remove(PET_SAVE_AS_CURRENT); - caster->EnterVehicle(m_target->GetVehicleKit(), m_amount - 1); + Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius); + Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targets, u_check); + GetDynobjOwner()->VisitNearbyObject(radius, searcher); } else { - if(GetId() == 53111) // Devour Humanoid - { - m_target->Kill(caster); - if(caster->GetTypeId() == TYPEID_UNIT) - ((Creature*)caster)->RemoveCorpse(); - } - - // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them - caster->RemoveAurasDueToSpell(GetId()); - caster->ExitVehicle(); + Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius); + Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targets, u_check); + GetDynobjOwner()->VisitNearbyObject(radius, searcher); } -} -void AuraEffect::HandleAuraConvertRune(bool apply, bool Real, bool changeAmount) -{ - if(!Real && !changeAmount) - return; + // mark all auras as ready to remove + for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); appIter++) + if (appIter->second->HasEffect(effIndex)) + appIter->second->_SetCanBeRemoved(true); - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - Player *plr = (Player*)m_target; - - if(plr->getClass() != CLASS_DEATH_KNIGHT) - return; - - uint32 runes = 0; - // convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb - for (uint32 i = 0; i < MAX_RUNES && m_amount; ++i) + for (UnitList::iterator appIter = targets.begin(); appIter != targets.end(); appIter++) { - if(apply) + // add an aura to units new in list + ApplicationMap::iterator itr = m_applications.find((*appIter)->GetGUID()); + + if (itr == m_applications.end()) { - if (GetMiscValue() != plr->GetCurrentRune(i)) + // persistent area aura does not hit flying targets + if ((*appIter)->isInFlight() + // check target immunities + || (*appIter)->IsImmunedToSpell(GetSpellProto()) + || (*appIter)->hasUnitState(UNIT_STAT_ISOLATED)) continue; - if(!plr->GetRuneCooldown(i)) - { - plr->ConvertRune(i, RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex])); - runes |= 1<<i; - --m_amount; - } } - else - { - if(plr->GetCurrentRune(i) == RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex])) - { - if (m_amount & (1<<i)) - plr->ConvertRune(i, plr->GetBaseRune(i)); - } - } - } - if (apply) - m_amount = runes; -} - -// Control Auras -void AuraEffect::HandleAuraModStun(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - m_target->SetControlled(apply, UNIT_STAT_STUNNED); -} - -void AuraEffect::HandleAuraModRoot(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - m_target->SetControlled(apply, UNIT_STAT_ROOT); -} - -// Charm Auras - -void AuraEffect::HandleModPossess(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - Unit* caster = GetCaster(); - if(caster && caster->GetTypeId() == TYPEID_UNIT) - { - HandleModCharm(apply, Real, false); - return; - } - - if(apply) - m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS); - else - m_target->RemoveCharmedBy(caster); -} - -// only one spell has this aura -void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - Unit* caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - //seems it may happen that when removing it is no longer owner's pet - //if(((Player*)caster)->GetPet() != m_target) - // return; - - if(apply) - { - if(((Player*)caster)->GetPet() != m_target) - return; - - m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS); - } - else - { - m_target->RemoveCharmedBy(caster); - - // Reinitialize the pet bar and make the pet come back to the owner - ((Player*)caster)->PetSpellInitialize(); - if(!m_target->getVictim()) + if (itr == m_applications.end() || !itr->second->HasEffect(effIndex)) { - m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, m_target->GetFollowAngle()); - //if(m_target->GetCharmInfo()) - // m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); - } - } -} - -void AuraEffect::HandleModCharm(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - Unit* caster = GetCaster(); - - if(apply) - m_target->SetCharmedBy(caster, CHARM_TYPE_CHARM); - else - m_target->RemoveCharmedBy(caster); -} - -void AuraEffect::HandleCharmConvert(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - Unit* caster = GetCaster(); - - if(apply) - m_target->SetCharmedBy(caster, CHARM_TYPE_CONVERT); - else - m_target->RemoveCharmedBy(caster); -} - -void AuraEffect::HandlePhase(bool apply, bool Real, bool /*changeAmount*/) -{ - if(!Real) - return; - - // no-phase is also phase state so same code for apply and remove - - // phase auras normally not expected at BG but anyway better check - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - // drop flag at invisible in bg - if(((Player*)m_target)->InBattleGround()) - if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) - bg->EventPlayerDroppedFlag((Player*)m_target); - - // GM-mode have mask 0xFFFFFFFF - if(!((Player*)m_target)->isGameMaster()) - m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false); - - ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL); - } - else - m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false); - - // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases) - if(m_target->GetVisibility()!=VISIBILITY_OFF) - m_target->SetVisibility(m_target->GetVisibility()); -} + if((*appIter)->IsImmunedToSpellEffect(GetSpellProto(), effIndex)) + continue; + // add new unit to persistent area aura + (*appIter)->_ApplyAuraEffect(this, effIndex); -void AuraEffect::HandleAuraInitializeImages( bool Apply, bool Real , bool /*changeAmount*/) -{ - if (!Real) - return; - if (Apply) - { - Unit * caster = GetCaster(); - if (!caster) - return; - // Set item visual - if (caster->GetTypeId()== TYPEID_PLAYER) - { - if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) - m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, item->GetProto()->ItemId); - if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, item->GetProto()->ItemId); - } - else // TYPEID_UNIT - { - m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); - m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); - m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); + // start combat with targeted enemy + if(GetSpellProto()->EffectImplicitTargetB[effIndex] != TARGET_DEST_DYNOBJ_ALLY + && GetSpellProto()->EffectImplicitTargetB[effIndex] != TARGET_UNIT_AREA_ALLY_DST) + dynObjOwnerCaster->CombatStart(*appIter); } - } - else - { - // Remove equipment visual - if (m_target->GetTypeId() == TYPEID_PLAYER) - { - for (uint8 i = 0; i < 3; ++i) - m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0); - } - else // TYPEID_UNIT - { - ((Creature*)m_target)->LoadEquipment(((Creature*)m_target)->GetEquipmentId()); - } - } -} - -void AuraEffect::HandleAuraCloneCaster( bool Apply, bool Real , bool /*changeAmount*/) -{ - if (!Real) - return; - if (Apply) - { - Unit * caster = GetCaster(); - if (!caster) - return; - // Set display id (probably for portrait?) - m_target->SetDisplayId(caster->GetDisplayId()); - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE); + itr = m_applications.find((*appIter)->GetGUID()); + if (itr != m_applications.end()) + // mark aura of unit already in list to be not removed + itr->second->_SetCanBeRemoved(false); } - else - { - m_target->SetDisplayId(m_target->GetNativeDisplayId()); - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE); - } -} -void AuraEffect::HandleAuraModCritPct(bool apply, bool Real, bool changeAmount) -{ - /* - if(m_target->GetTypeId() != TYPEID_PLAYER) + // remove auras which are not in current area + for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();) { - m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount; - return; + AuraApplication * aurApp = appIter->second; + ++appIter; + if (aurApp->_CanBeRemoved()) + aurApp->GetTarget()->_UnapplyAuraEffect(aurApp, effIndex, AURA_REMOVE_BY_DEFAULT); } - - if(Real || changeAmount) - ((Player*)m_target)->UpdateAllSpellCritChances(); - - ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - */ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); - - // included in Player::UpdateSpellCritChance calculation - ((Player*)m_target)->UpdateAllSpellCritChances(); -} - -void AuraEffect::HandleAuraLinked(bool apply, bool Real, bool /*changeAmount*/) -{ - if (!Real) - return; - - if (apply) - { - Unit * caster = GetCaster(); - if (!caster) - return; - // If amount avalible cast with basepoints (Crypt Fever for example) - if (m_amount) - caster->CastCustomSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex], &m_amount, NULL, NULL, true, NULL, this); - else - caster->CastSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex],true, NULL, this); - } - else - m_target->RemoveAura(m_spellProto->EffectTriggerSpell[m_effIndex], GetCasterGUID(), AuraRemoveMode(GetParentAura()->GetRemoveMode())); -} - -int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) -{ - // Damage cap for CC effects - if (!m_spellProto->procFlags) - return 0; - - if (m_auraName !=SPELL_AURA_MOD_CONFUSE && - m_auraName !=SPELL_AURA_MOD_FEAR && - m_auraName !=SPELL_AURA_MOD_STUN && - m_auraName !=SPELL_AURA_MOD_ROOT && - m_auraName !=SPELL_AURA_TRANSFORM) - return 0; - - int32 damageCap = (int32)(m_target->GetMaxHealth()*0.10f); - - if (!caster) - return damageCap; - - // Glyphs increasing damage cap - Unit::AuraEffectList const& overrideClassScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr) - { - if((*itr)->isAffectedOnSpell(m_spellProto)) - { - // Glyph of Fear, Glyph of Frost nova and similar auras - if ((*itr)->GetMiscValue() == 7801) - { - damageCap += (int32)(damageCap*(*itr)->GetAmount()/100.0f); - break; - } - } - } - return damageCap; -} - -bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const -{ - Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT); - for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr) - { - if ((*itr)->isAffectedOnSpell(m_spellProto) && pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto))) - return true; - } - return false; -} - -void AuraEffect::HandleAuraModInebriation(bool apply, bool Real, bool /*changeAmount*/) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - m_target->SetUInt32Value(PLAYER_FAKE_INEBRIATION, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 ); } |