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authormegamage <none@none>2009-05-08 00:49:02 -0500
committermegamage <none@none>2009-05-08 00:49:02 -0500
commit979073cebdb7fdaea910f610c996bd5a53c04fe7 (patch)
tree9e7fcde3540f952d639980e9d5cde3fe211fe42e /src/game/SpellAuras.cpp
parente8474f32911ace12cc5fe11421c74dc7945f0e20 (diff)
*Update some spell attr flag. Use better way to check IsRangedSpell and UnaffectedByInvulnerability
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 4e3f60a18d3..f7f13acc3f8 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -6585,10 +6585,8 @@ void AuraEffect::PeriodicDummyTick()
// Explosive Shot
if (spell->SpellFamilyFlags[1] & 0x80000000)
{
- if (!caster)
- return;
- int32 damage = m_amount;
- caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
+ if(caster)
+ caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, m_target, true, NULL, this);
return;
}
switch (spell->Id)