diff options
| author | megamage <none@none> | 2008-11-08 11:26:44 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-11-08 11:26:44 -0600 |
| commit | bc0164355f6db1fc1b6dae997b01b19f0349f156 (patch) | |
| tree | 0ccd846277b3d3595ca6e1ac754885a8fb8d6dce /src/game/SpellAuras.cpp | |
| parent | 4f59e96806a65ad759c51876370802b5497cd6c7 (diff) | |
[svn] Fix: DOT and HOT only proc effects when hit, but not on every tick (I know there is a proc flag patch, but this is a very quick fix).
Change the structure of customattrmap. Use bit flag instead of uint32 for every attribute.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
| -rw-r--r-- | src/game/SpellAuras.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 1d7df27a76f..8a2eb28ceed 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -5623,7 +5623,7 @@ void Aura::PeriodicTick() // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura) - pCaster->ProcDamageAndSpell(target, PROC_FLAG_HIT_SPELL, PROC_FLAG_TAKE_DAMAGE, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), GetSpellSchoolMask(spellProto), spellProto); + pCaster->ProcDamageAndSpell(target, PROC_FLAG_NONE, PROC_FLAG_TAKE_DAMAGE, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), GetSpellSchoolMask(spellProto), spellProto); break; } case SPELL_AURA_PERIODIC_LEECH: @@ -5736,7 +5736,7 @@ void Aura::PeriodicTick() // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura) - pCaster->ProcDamageAndSpell(target, PROC_FLAG_HIT_SPELL, PROC_FLAG_TAKE_DAMAGE, new_damage, GetSpellSchoolMask(spellProto), spellProto); + pCaster->ProcDamageAndSpell(target, PROC_FLAG_HEALED, PROC_FLAG_TAKE_DAMAGE, new_damage, GetSpellSchoolMask(spellProto), spellProto); if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false)) { for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) @@ -5839,7 +5839,7 @@ void Aura::PeriodicTick() // ignore item heals if(procSpell && !haveCastItem) - pCaster->ProcDamageAndSpell(target,PROC_FLAG_HEAL, PROC_FLAG_HEALED, pdamage, SPELL_SCHOOL_MASK_NONE, spellProto); + pCaster->ProcDamageAndSpell(target,PROC_FLAG_NONE, PROC_FLAG_HEALED, pdamage, SPELL_SCHOOL_MASK_NONE, spellProto); break; } case SPELL_AURA_PERIODIC_MANA_LEECH: |
