diff options
| author | n0n4m3 <none@none> | 2009-12-26 09:43:39 +0100 | 
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-26 09:43:39 +0100 | 
| commit | cd9f84aae50e9d05bb432a42629965e5eff9222f (patch) | |
| tree | 7b88af77b396c262df03c0b79f4fd02b958398c7 /src/game/SpellAuras.cpp | |
| parent | 3796af3658a6c70ce0209ede98dea2b5b326ed8f (diff) | |
Implement expected combat stop with friendly faction. by VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
| -rw-r--r-- | src/game/SpellAuras.cpp | 8 | 
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index faa8c3407dc..f3352d015a2 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -3925,10 +3925,14 @@ void AuraEffect::HandleForceReaction(bool apply, bool Real, bool changeAmount)      Player* player = (Player*)m_target;      uint32 faction_id = GetMiscValue(); -    uint32 faction_rank = m_amount; +    ReputationRank faction_rank = ReputationRank(m_amount); -    player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply); +    player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply);      player->GetReputationMgr().SendForceReactions(); + +    // stop fighting if at apply forced rank friendly or at remove real rank friendly +    if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY) +        player->StopAttackFaction(faction_id);  }  void AuraEffect::HandleAuraModSkill(bool apply, bool Real, bool /*changeAmount*/)  | 
