diff options
| author | megamage <none@none> | 2009-04-20 20:28:19 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-20 20:28:19 -0500 |
| commit | fc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch) | |
| tree | 1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/SpellAuras.cpp | |
| parent | b4046ddf884871ec6d99df27c9f62370aa54036c (diff) | |
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
| -rw-r--r-- | src/game/SpellAuras.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 09ad6501c4d..f928b8fd8bd 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2697,7 +2697,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real) uint64 guid = caster->m_SummonSlot[3]; if (guid) { - Creature *totem = ObjectAccessor::GetCreature(*caster, guid); + Creature *totem = caster->GetMap()->GetCreature(guid); if (totem && totem->isTotem()) ((Player*)caster)->CastSpell(totem, 6277, true); } |
