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authormegamage <none@none>2009-05-16 15:28:37 -0500
committermegamage <none@none>2009-05-16 15:28:37 -0500
commit09407c8757f26c3585efa7d3cc5874bd3be90ebe (patch)
tree440e906c712c3df7050d5e68772bddf1f81a47bb /src/game/SpellEffects.cpp
parente4456ae9f8347a32c39fdfc3fd6cef2279996cd0 (diff)
*Do not allow taunt affect passive creatures.
*Fix build. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 39d2c3796b8..27196aa9a7a 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4067,7 +4067,7 @@ void Spell::EffectTaunt(uint32 /*i*/)
unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat);
}
- if(((Creature*)unitTarget)->IsAIEnabled)
+ if(((Creature*)unitTarget)->IsAIEnabled && !((Creature*)unitTarget)->HasReactState(REACT_PASSIVE))
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}