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authorQAston <none@none>2009-02-19 00:27:30 +0100
committerQAston <none@none>2009-02-19 00:27:30 +0100
commit13fd0ed366d250c59b46825628e0507e6dc21489 (patch)
treeed2d4eab5563aa63f52489b9d8295fdd3602e9a7 /src/game/SpellEffects.cpp
parentd344d4b6e9f6fef6592405ecf039b400fad55162 (diff)
*Try to fix enormous amount of some ap related spells. This may not fix all issues.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 73677ccc15f..1686c8b607f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2264,7 +2264,7 @@ void Spell::EffectApplyAura(uint32 i)
//mod duration of channeled aura by spell haste
if (IsChanneledSpell(m_spellInfo))
- m_caster->ModSpellCastTime(m_spellInfo, duration);
+ caster->ModSpellCastTime(m_spellInfo, duration);
// if Aura removed and deleted, do not continue.
if(duration== 0 && !(Aur->IsPermanent()))