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authormegamage <none@none>2009-03-10 15:26:17 -0600
committermegamage <none@none>2009-03-10 15:26:17 -0600
commit167ca565d044915f01ead4b189754ab1c44cc981 (patch)
tree84fce28796ad726f1a0d629444741c7ff8ffb4cf /src/game/SpellEffects.cpp
parentfec6be8a7428cdf3328f0480f6b85a56f283b79d (diff)
*Update bind sight spells code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2e4e6cdecb4..aac198d088e 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3648,8 +3648,8 @@ void Spell::EffectAddFarsight(uint32 i)
dynObj->GetMap()->Add(dynObj); //grid will also be loaded
// Need to update visibility of object for client to accept farsight guid
- ((Player*)m_caster)->UpdateVisibilityOf(dynObj);
- ((Player*)m_caster)->SetFarsightTarget(dynObj);
+ ((Player*)m_caster)->SetSeer(dynObj);
+ //((Player*)m_caster)->UpdateVisibilityOf(dynObj);
}
void Spell::EffectSummonWild(uint32 i)