diff options
author | megamage <none@none> | 2009-03-10 15:26:17 -0600 |
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committer | megamage <none@none> | 2009-03-10 15:26:17 -0600 |
commit | 167ca565d044915f01ead4b189754ab1c44cc981 (patch) | |
tree | 84fce28796ad726f1a0d629444741c7ff8ffb4cf /src/game/SpellEffects.cpp | |
parent | fec6be8a7428cdf3328f0480f6b85a56f283b79d (diff) |
*Update bind sight spells code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 2e4e6cdecb4..aac198d088e 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3648,8 +3648,8 @@ void Spell::EffectAddFarsight(uint32 i) dynObj->GetMap()->Add(dynObj); //grid will also be loaded // Need to update visibility of object for client to accept farsight guid - ((Player*)m_caster)->UpdateVisibilityOf(dynObj); - ((Player*)m_caster)->SetFarsightTarget(dynObj); + ((Player*)m_caster)->SetSeer(dynObj); + //((Player*)m_caster)->UpdateVisibilityOf(dynObj); } void Spell::EffectSummonWild(uint32 i) |