diff options
author | Spp <none@none> | 2010-04-07 19:12:44 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:12:44 +0200 |
commit | 182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (patch) | |
tree | eaad3fb4d60703db8df6a94a197321c7125f58ef /src/game/SpellEffects.cpp | |
parent | b27ce42704c33e292bda390265bb8fd01a433505 (diff) |
Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 71067e8f5d9..6ff98b977a2 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -554,7 +554,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) else if (m_caster->m_form == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000)) { Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER); - for(Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i) { if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && ((*i)->GetSpellProto()->SpellIconID == 95)) @@ -1908,7 +1908,7 @@ void Spell::EffectDummy(uint32 i) Unit::AttackerSet attackers = unitTarget->getAttackers(); // selected from list 3 - for(int i = 0; i < std::min(size_t(3),attackers.size()); ++i) + for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i) { Unit::AttackerSet::iterator aItr = attackers.begin(); std::advance(aItr, rand() % attackers.size()); @@ -4180,7 +4180,7 @@ void Spell::EffectEnchantItemTmp(uint32 i) } - for(int j = BASE_ATTACK; j <= OFF_ATTACK; ++j) + for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j) { if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j))) { @@ -7372,7 +7372,7 @@ void Spell::EffectActivateRune(uint32 eff_idx) uint32 count = damage; if (count == 0) count = 1; - for(uint32 j = 0; j < MAX_RUNES && count > 0; ++j) + for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j) { if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx])) { @@ -7387,7 +7387,7 @@ void Spell::EffectActivateRune(uint32 eff_idx) if (eff_idx != 0) return; - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) { if(plr->GetRuneCooldown(i) && (plr->GetCurrentRune(i) == RUNE_FROST || plr->GetCurrentRune(i) == RUNE_DEATH)) plr->SetRuneCooldown(i, 0); @@ -7657,7 +7657,7 @@ void Spell::EffectRechargeManaGem(uint32 i) if (Item* pItem = player->GetItemByEntry(item_id)) { - for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) pItem->SetSpellCharges(x,pProto->Spells[x].SpellCharges); pItem->SetState(ITEM_CHANGED,player); } |