diff options
author | QAston <none@none> | 2009-05-24 22:54:13 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-05-24 22:54:13 +0200 |
commit | 1c505261bc13585924e553eeea7b7a14232eb08f (patch) | |
tree | 5cadb31ffd26cab61782ae8beccbf3ac9c9ebacc /src/game/SpellEffects.cpp | |
parent | db834e7c7d10b7738830c2c732414da9933e0ae6 (diff) |
*Remove auras with duration lower than 30 sec on arena start.
*Do not remove rougue poisons and dk runes on arena start.
*Apply healing bonus for healing stream totem.
*Do not duplicate damage bonus in code with the one in db for Seal of Vengenance/Corruption
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 22 |
1 files changed, 1 insertions, 21 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 1049234f4d7..19b451a9040 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -657,28 +657,8 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } case SPELLFAMILY_PALADIN: { - // Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target - if((m_spellInfo->SpellFamilyFlags[1] & 0x400000) && m_spellInfo->SpellIconID==2292) - { - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) + - m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget); - damage+=int32(ap * 0.14f) + int32(holy * 22 / 100); - // Get stack of Holy Vengeance/Blood Corruption on the target added by caster - uint32 stacks = 0; - Unit::AuraEffectList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) - if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==m_caster->GetGUID()) - { - stacks = (*itr)->GetParentAura()->GetStackAmount(); - break; - } - // + 10% for each application of Holy Vengeance/Blood Corruption on the target - if(stacks) - damage += damage * stacks * 10 /100; - } // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - else if(m_spellInfo->SpellFamilyFlags[0] & 0x4000) + if(m_spellInfo->SpellFamilyFlags[0] & 0x4000) { float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); damage += int32(ap * 0.07f); |