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authorn0n4m3 <none@none>2009-12-19 18:46:51 +0100
committern0n4m3 <none@none>2009-12-19 18:46:51 +0100
commit1d79bc51ea857070c5f23782c84dca5892c9edb2 (patch)
tree63d5c441e5517cff0403f38cab0cf282b7d8cbaf /src/game/SpellEffects.cpp
parent5f0c623f8aaa7a2fc8b6b8a51f35c4370ece7b86 (diff)
Implement player's pet resilience, also fix DoT case. by VladimirMangos and thx tali
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 709aefa2b4e..217497820c4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2646,8 +2646,8 @@ void Spell::EffectPowerDrain(uint32 i)
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage;
- if ( drain_power == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER )
- power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power);
+ if (drain_power == POWER_MANA)
+ power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage;
if(curPower < power)
@@ -2712,8 +2712,8 @@ void Spell::EffectPowerBurn(uint32 i)
uint32 power = damage;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
- if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER )
- power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power);
+ if (powertype == POWER_MANA)
+ power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage = (curPower < power) ? curPower : power;