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authormegamage <none@none>2009-01-08 21:48:38 -0600
committermegamage <none@none>2009-01-08 21:48:38 -0600
commit2377f49ea86b5c6a7f29b5d1949cd90b1594b660 (patch)
treed0d62dd56391544b4a09d0be189d28fefd339769 /src/game/SpellEffects.cpp
parentb57516e170cb3dd09ee7d4335dee0f8bbbc4a1df (diff)
*Update charm and possess code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index fc9f132e23d..4c2c28e64e4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3704,7 +3704,7 @@ void Spell::EffectSummonPossessed(uint32 i)
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_OR_DEAD_DESPAWN;
Creature* c = m_caster->SummonCreature(creatureEntry, px, py, pz, m_caster->GetOrientation(), summonType, duration);
- ((Player*)m_caster)->Possess(c);
+ if(c) c->SetCharmedOrPossessedBy(m_caster, true);
}
void Spell::EffectTeleUnitsFaceCaster(uint32 i)