diff options
author | thenecromancer <none@none> | 2010-03-08 17:20:25 +0100 |
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committer | thenecromancer <none@none> | 2010-03-08 17:20:25 +0100 |
commit | 2cc15aee31e36d408114ab2d90efe05f92c8041f (patch) | |
tree | ab1ce96717a5ca19e6c12f076172861190e956f5 /src/game/SpellEffects.cpp | |
parent | 887583bf092bf3956db493c259d7c5c14c2b5eff (diff) |
Fix crash in AuraEffect::HandleShapeshiftBoosts
Add check to Spell::EffectSanctuary before casting
(ensuring all appearances of "(Player *)" (whitespace incl.) are correct)
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index ce10e276b55..523ca6691ab 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6148,7 +6148,9 @@ void Spell::EffectSanctuary(uint32 /*i*/) unitTarget->CombatStop(); unitTarget->getHostilRefManager().deleteReferences(); // stop all fighting // Vanish allows to remove all threat and cast regular stealth so other spells can be used - if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH)) + if(m_caster->GetTypeId() == TYPEID_PLAYER + && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE + && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH)) { ((Player *)m_caster)->RemoveAurasByType(SPELL_AURA_MOD_ROOT); // Overkill |