aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellEffects.cpp
diff options
context:
space:
mode:
authorthenecromancer <none@none>2010-03-08 17:20:25 +0100
committerthenecromancer <none@none>2010-03-08 17:20:25 +0100
commit2cc15aee31e36d408114ab2d90efe05f92c8041f (patch)
treeab1ce96717a5ca19e6c12f076172861190e956f5 /src/game/SpellEffects.cpp
parent887583bf092bf3956db493c259d7c5c14c2b5eff (diff)
Fix crash in AuraEffect::HandleShapeshiftBoosts
Add check to Spell::EffectSanctuary before casting (ensuring all appearances of "(Player *)" (whitespace incl.) are correct) --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index ce10e276b55..523ca6691ab 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6148,7 +6148,9 @@ void Spell::EffectSanctuary(uint32 /*i*/)
unitTarget->CombatStop();
unitTarget->getHostilRefManager().deleteReferences(); // stop all fighting
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
- if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
+ if(m_caster->GetTypeId() == TYPEID_PLAYER
+ && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
+ && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
{
((Player *)m_caster)->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
// Overkill