diff options
author | megamage <none@none> | 2008-11-12 16:21:08 -0600 |
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committer | megamage <none@none> | 2008-11-12 16:21:08 -0600 |
commit | 379bc3682cd3c5635bac2f30165539d89102c0c4 (patch) | |
tree | f0fe34fc9500f1bd124147d0619802109db7441c /src/game/SpellEffects.cpp | |
parent | e3a9de2d847ab1b3d643e36ac335e07b59d6e041 (diff) |
[svn] Fix a bug that players cannot hear others talking.
Provide script support for type 10 gameobject.
Add some missing script sql.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 5061edfc547..7b093b1922e 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -56,6 +56,7 @@ #include "SocialMgr.h" #include "Util.h" #include "TemporarySummon.h" +#include "ScriptCalls.h" // for goober gameobject script pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -2807,6 +2808,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if(player->GetQuestStatus(gameObjTarget->GetGOInfo()->goober.questId) != QUEST_STATUS_INCOMPLETE) return; + Script->GOHello(player, gameObjTarget); gameObjTarget->AddUniqueUse(player); gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); |