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authorKingPin <none@none>2008-10-28 08:10:44 -0500
committerKingPin <none@none>2008-10-28 08:10:44 -0500
commit3ea64f75812b7cdf81d9bc404ee9f50f16054b6c (patch)
treef94744dca627c05971268a19f5eb381eacfd6653 /src/game/SpellEffects.cpp
parentf724227f2478f8755ad22af9be6e0367d109fdd0 (diff)
[svn] * Prevent crash at access to deleted social data for player. Remove social data at logout instead - source mangos
* Fixed subcommands list output at console. - source mangos * Rename scripts update. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 4783724d025..90dc40c89fc 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4898,7 +4898,7 @@ void Spell::EffectDuel(uint32 i)
Player *target = (Player*)unitTarget;
// caster or target already have requested duel
- if( caster->duel || target->duel || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) )
+ if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) )
return;
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)