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authormegamage <none@none>2009-07-16 10:21:54 +0800
committermegamage <none@none>2009-07-16 10:21:54 +0800
commit3f39ae98757e4f7d44865a35faf34e336649befd (patch)
tree865b44b3acecdef2a4fb002f575bb111d4d8ab74 /src/game/SpellEffects.cpp
parent43ac2c4cb44fb211fdd3142ec45fea9e53308ccd (diff)
[8173] Fixes for 1822 and ranks base at spell_check detection Author: VladimirMangos
* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later. * Better spell selction to avoid unrelated spells for AP bonuses --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 33ab0ae98ca..11dc66f8777 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -521,8 +521,9 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100);
}
// Rake
- else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000)
+ else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000 && m_spellInfo->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
{
+ // $AP*0.01 bonus
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
}
// Swipe