diff options
author | megamage <none@none> | 2009-07-16 10:21:54 +0800 |
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committer | megamage <none@none> | 2009-07-16 10:21:54 +0800 |
commit | 3f39ae98757e4f7d44865a35faf34e336649befd (patch) | |
tree | 865b44b3acecdef2a4fb002f575bb111d4d8ab74 /src/game/SpellEffects.cpp | |
parent | 43ac2c4cb44fb211fdd3142ec45fea9e53308ccd (diff) |
[8173] Fixes for 1822 and ranks base at spell_check detection Author: VladimirMangos
* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later.
* Better spell selction to avoid unrelated spells for AP bonuses
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 33ab0ae98ca..11dc66f8777 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -521,8 +521,9 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100); } // Rake - else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000) + else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000 && m_spellInfo->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS) { + // $AP*0.01 bonus damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); } // Swipe |