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authormegamage <none@none>2009-08-14 22:25:12 -0500
committermegamage <none@none>2009-08-14 22:25:12 -0500
commit43d35de4ffb224ec4061636e8783c06e68a8bc88 (patch)
tree30056f11a02d5ab1c48bc09a700161653c09fbdc /src/game/SpellEffects.cpp
parentb8222df247c312cae1a3adcf7a3249c420cd3e99 (diff)
*Fix the bug that summoner cannot attack summoned creatures. This bug was introduced in 4481. Note the difference between "summoner" and "owner".
*Valkyr script updated. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 89c75e4d563..94352859334 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3424,9 +3424,11 @@ void Spell::EffectSummonType(uint32 i)
TempSummon * summon = m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
if (!summon)
continue;
- summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
if (properties->Category == SUMMON_CATEGORY_ALLY)
+ {
+ summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
summon->setFaction(m_originalCaster->getFaction());
+ }
}
break;
}