aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellEffects.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-03-04 00:19:55 +0100
committerQAston <none@none>2009-03-04 00:19:55 +0100
commit454f882cf238506bc12f593de71e97cd27e961e8 (patch)
treedae20ad72d86a58cdd786156d14a56e57550b318 /src/game/SpellEffects.cpp
parentd06e75e0a8a55f8a001ee77bc5cf6f1f3afc4a34 (diff)
*Fix Death Strike.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b3f997d249f..ba063c20da4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1830,6 +1830,16 @@ void Spell::EffectDummy(uint32 i)
return;
}
break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Death strike dummy aura apply
+ // Used to proc healing later
+ if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
+ {
+ spell_id=45469;
+ m_caster->CastSpell(m_caster,spell_id,true);
+ return;
+ }
+
}
//spells triggered by dummy effect should not miss