diff options
| author | click <none@none> | 2010-06-05 21:22:47 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-05 21:22:47 +0200 |
| commit | 455bfb01645510c677b88c693e0092244e1901e4 (patch) | |
| tree | f9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/SpellEffects.cpp | |
| parent | a2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff) | |
Move core/realm files to new subdirectory
--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 7990 |
1 files changed, 0 insertions, 7990 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp deleted file mode 100644 index 2f7486d53d9..00000000000 --- a/src/game/SpellEffects.cpp +++ /dev/null @@ -1,7990 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "Opcodes.h" -#include "Log.h" -#include "UpdateMask.h" -#include "World.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Player.h" -#include "SkillExtraItems.h" -#include "Unit.h" -#include "Spell.h" -#include "DynamicObject.h" -#include "SpellAuras.h" -#include "SpellAuraEffects.h" -#include "Group.h" -#include "UpdateData.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "SharedDefines.h" -#include "Pet.h" -#include "GameObject.h" -#include "GossipDef.h" -#include "Creature.h" -#include "Totem.h" -#include "CreatureAI.h" -#include "BattleGroundMgr.h" -#include "BattleGround.h" -#include "BattleGroundEY.h" -#include "BattleGroundWS.h" -#include "OutdoorPvPMgr.h" -#include "Language.h" -#include "SocialMgr.h" -#include "Util.h" -#include "VMapFactory.h" -#include "TemporarySummon.h" -#include "CellImpl.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "SkillDiscovery.h" -#include "Formulas.h" -#include "Vehicle.h" -#include "ScriptMgr.h" - -pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= -{ - &Spell::EffectNULL, // 0 - &Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL - &Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE - &Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY - &Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused - &Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS - &Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA - &Spell::EffectEnvirinmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE - &Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN - &Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH - &Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL - &Spell::EffectBind, // 11 SPELL_EFFECT_BIND - &Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL - &Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused - &Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused - &Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused - &Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE - &Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL - &Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT - &Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS - &Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge - &Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND) - &Spell::EffectParry, // 22 SPELL_EFFECT_PARRY - &Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block - &Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM - &Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON - &Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense - &Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA - &Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON - &Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP - &Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE - &Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE - &Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE - &Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK - &Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM - &Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY - &Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL - &Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND) - &Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL - &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE - &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD - &Spell::EffectJump, // 41 SPELL_EFFECT_JUMP - &Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2 - &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER - &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP - &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related - &Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN we must spawn pet there - &Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL - &Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth - &Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect - &Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR - &Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused - &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot - &Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM - &Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY - &Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE - &Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET - &Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL - &Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE - &Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot - &Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY - &Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT - &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN - &Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT - &Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL - &Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID - &Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID) - &Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH - &Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST - &Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT - &Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move - &Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET - &Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT - &Spell::EffectUnused, // 73 SPELL_EFFECT_UNTRAIN_TALENTS - &Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH - &Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit - &Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD - &Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT - &Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK - &Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY - &Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS - &Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST) - &Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT - &Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL - &Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK - &Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER - &Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT - &Spell::EffectWMODamage, // 87 SPELL_EFFECT_WMO_DAMAGE - &Spell::EffectWMORepair, // 88 SPELL_EFFECT_WMO_REPAIR - &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE - &Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person - &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash - &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM - &Spell::EffectForceDeselect, // 93 SPELL_EFFECT_FORCE_DESELECT - &Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT - &Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING - &Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE - &Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a) - &Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK - &Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT - &Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE - &Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET - &Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET - &Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION - &Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 - &Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 - &Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 - &Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 - &Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC - &Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET - &Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS - &Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE - &Spell::EffectUnused, //112 SPELL_EFFECT_112 - &Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW - &Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME - &Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT - &Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags... - &Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal - &Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more - &Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET - &Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test - &Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG - &Spell::EffectUnused, //122 SPELL_EFFECT_122 unused - &Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id) - &Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster) - &Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT - &Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect? - &Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell - &Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND - &Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY - &Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT - &Spell::EffectPlayerNotification, //131 SPELL_EFFECT_PLAYER_NOTIFICATION - &Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc) - &Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization - &Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry - &Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET - &Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT - &Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT - &Spell::EffectJump2, //138 SPELL_EFFECT_LEAP_BACK Leap back - &Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID) - &Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST - &Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed? - &Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE - &Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER - &Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_2 Spectral Blast - &Spell::EffectPlayerPull, //145 SPELL_EFFECT_145 Black Hole Effect - &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE - &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail - &Spell::EffectUnused, //148 SPELL_EFFECT_148 unused - &Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop - &Spell::EffectUnused, //150 SPELL_EFFECT_150 unused - &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2 - &Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend - &Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry - &Spell::EffectNULL, //154 unused - &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal. - &Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC - &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item - &Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling - &Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again - &Spell::EffectNULL, //160 SPELL_EFFECT_160 unused - &Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert) - &Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec - &Spell::EffectNULL, //163 - &Spell::EffectNULL, //164 cancel's some aura... -}; - -void Spell::EffectNULL(uint32 /*i*/) -{ - sLog.outDebug("WORLD: Spell Effect DUMMY"); -} - -void Spell::EffectUnused(uint32 /*i*/) -{ - // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY -} - -void Spell::EffectResurrectNew(uint32 i) -{ - if (!unitTarget || unitTarget->isAlive()) - return; - - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - if (!unitTarget->IsInWorld()) - return; - - Player* pTarget = unitTarget->ToPlayer(); - - if (pTarget->isRessurectRequested()) // already have one active request - return; - - uint32 health = damage; - uint32 mana = m_spellInfo->EffectMiscValue[i]; - pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); - SendResurrectRequest(pTarget); -} - -void Spell::EffectInstaKill(uint32 /*i*/) -{ - if (!unitTarget || !unitTarget->isAlive()) - return; - - // Demonic Sacrifice - if (m_spellInfo->Id == 18788 && unitTarget->GetTypeId() == TYPEID_UNIT) - { - uint32 entry = unitTarget->GetEntry(); - uint32 spellID; - switch (entry) - { - case 416: spellID = 18789; break; //imp - case 417: spellID = 18792; break; //fellhunter - case 1860: spellID = 18790; break; //void - case 1863: spellID = 18791; break; //succubus - case 17252: spellID = 35701; break; //fellguard - default: - sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry); - return; - } - - m_caster->CastSpell(m_caster, spellID, true); - } - - if (m_caster == unitTarget) // prevent interrupt message - finish(); - - m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); -} - -void Spell::EffectEnvirinmentalDMG(uint32 i) -{ - uint32 absorb = 0; - uint32 resist = 0; - - // Note: this hack with damage replace required until GO casting not implemented - // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support - // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc - damage = m_spellInfo->CalculateSimpleValue(i); - - m_caster->CalcAbsorbResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo); - - m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage); -} - -void Spell::EffectSchoolDMG(uint32 /*effect_idx*/) -{ -} - -void Spell::SpellDamageSchoolDmg(uint32 effect_idx) -{ - bool apply_direct_bonus = true; - - if (unitTarget && unitTarget->isAlive()) - { - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - // Meteor like spells (divided damage to targets) - if (m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE) - { - uint32 count = 0; - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1<<effect_idx)) - ++count; - - damage /= count; // divide to all targets - } - - switch(m_spellInfo->Id) // better way to check unknown - { - // Positive/Negative Charge - case 28062: - case 28085: - case 39090: - case 39093: - if (!m_triggeredByAuraSpell) - break; - if (unitTarget == m_caster) - { - uint8 count = 0; - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->targetGUID != m_caster->GetGUID()) - if (Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID)) - if (target->HasAura(m_triggeredByAuraSpell->Id)) - ++count; - if (count) - { - uint32 spellId = 0; - switch (m_spellInfo->Id) - { - case 28062: spellId = 29659; break; - case 28085: spellId = 29660; break; - case 39090: spellId = 39089; break; - case 39093: spellId = 39092; break; - } - m_caster->SetAuraStack(spellId, m_caster, count); - } - } - - if (unitTarget->HasAura(m_triggeredByAuraSpell->Id)) - damage = 0; - break; - // Consumption - case 28865: - damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250); - break; - // percent from health with min - case 25599: // Thundercrash - { - damage = unitTarget->GetHealth() / 2; - if (damage < 200) - damage = 200; - break; - } - // arcane charge. must only affect demons (also undead?) - case 45072: - { - if (unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON - && unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD) - return; - break; - } - // gruul's shatter - case 33671: - { - // don't damage self and only players - if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); - if (!radius) return; - float distance = m_caster->GetDistance2d(unitTarget); - damage = (distance > radius) ? 0 : int32(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius)); - break; - } - // TODO: add spell specific target requirement hook for spells - // Shadowbolts only affects targets with Shadow Mark (Gothik) - case 27831: - case 55638: - if (!unitTarget->HasAura(27825)) - return; - break; - // Cataclysmic Bolt - case 38441: - { - damage = unitTarget->GetMaxHealth() / 2; - break; - } - // Tympanic Tantrum - case 62775: - { - damage = unitTarget->GetMaxHealth() / 10; - break; - } - // Gargoyle Strike - case 51963: - { - // about +4 base spell dmg per level - damage = (m_caster->getLevel() - 60) * 4 + 60; - break; - } - } - break; - } - case SPELLFAMILY_WARRIOR: - { - // Bloodthirst - if (m_spellInfo->SpellFamilyFlags[1] & 0x400) - damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100); - // Shield Slam - else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209) - damage += m_caster->ApplyEffectModifiers(m_spellInfo,effect_idx,int32(m_caster->GetShieldBlockValue())); - // Victory Rush - else if (m_spellInfo->SpellFamilyFlags[1] & 0x100) - { - damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); - m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false); - } - // Shockwave - else if (m_spellInfo->Id == 46968) - { - int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); - if (pct > 0) - damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100); - break; - } - break; - } - case SPELLFAMILY_WARLOCK: - { - // Incinerate Rank 1 & 2 - if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128) - { - // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff. - // Check aura state for speed but aura state set not only for Immolate spell - if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE)) - { - if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0)) - damage += damage/4; - } - } - // Conflagrate - consumes Immolate or Shadowflame - else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE) - { - AuraEffect const* aura = NULL; // found req. aura for damage calculation - - Unit::AuraEffectList const &mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); - for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) - { - // for caster applied auras only - if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK || - (*i)->GetCasterGUID() != m_caster->GetGUID()) - continue; - - // Immolate - if ((*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x4) - { - aura = *i; // it selected always if exist - break; - } - - // Shadowflame - if ((*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x00000002) - aura = *i; // remember but wait possible Immolate as primary priority - } - - // found Immolate or Shadowflame - if (aura) - { - uint32 pdamage = aura->GetAmount() > 0 ? aura->GetAmount() : 0; - pdamage = m_caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), pdamage, DOT, aura->GetBase()->GetStackAmount()); - uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 1)); - damage += pdamage * aura->GetTotalTicks() * pct_dir / 100; - - uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 2)) / 3; - m_currentBasePoints[1] = pdamage * aura->GetTotalTicks() * pct_dot / 100; - - apply_direct_bonus = false; - // Glyph of Conflagrate - if (!m_caster->HasAura(56235)) - unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID()); - - break; - } - } - // Shadow Bite - else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000) - { - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()) - { - // Get DoTs on target by owner (5% increase by dot) - damage += 5 * unitTarget->GetDoTsByCaster(m_caster->GetOwnerGUID()) / 100; - } - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Shadow Word: Death - deals damage equal to damage done to caster - if ((m_spellInfo->SpellFamilyFlags[1] & 0x2)) - { - int32 back_damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); - // Pain and Suffering reduces damage - if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0)) - back_damage -= aurEff->GetAmount() * back_damage / 100; - - if (back_damage < unitTarget->GetHealth()) - m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true); - } - // Mind Blast - applies Mind Trauma if: - else if (m_spellInfo->SpellFamilyFlags[2] & 0x00002000) - { - // We are in Shadow Form - if (m_caster->m_form == FORM_SHADOW) - // We have Improved Mind Blast - if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST,95,0)) - // Chance has been successfully rolled - if (roll_chance_i(aurEff->GetAmount())) - m_caster->CastSpell(unitTarget, 48301, true); - } - // Smite - else if (m_spellInfo->SpellFamilyFlags[0] & 0x80) - { - // Glyph of Smite - if (AuraEffect * aurEff = m_caster->GetAuraEffect(55692, 0)) - if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, m_caster->GetGUID())) - damage += damage * aurEff->GetAmount() / 100; - } - // Improved Mind Blast (Mind Blast in shadow form bonus) - else if (m_caster->m_form == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000)) - { - Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER); - for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && - ((*i)->GetSpellProto()->SpellIconID == 95)) - { - int chance = (*i)->GetSpellProto()->CalculateSimpleValue(1); - if (roll_chance_i(chance)) - // Mind Trauma - m_caster->CastSpell(unitTarget, 48301, true, 0); - break; - } - } - } - break; - } - case SPELLFAMILY_DRUID: - { - // Ferocious Bite - if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587) - { - // converts each extra point of energy into ($f1+$AP/410) additional damage - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx]; - int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30)); - damage += int32(energy * multiple); - damage += int32(m_caster->ToPlayer()->GetComboPoints() * ap * 7 / 100); - } - // Wrath - else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) - { - // Improved Insect Swarm - if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) - if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0)) - damage = int32(damage*(100.0f+aurEff->GetAmount())/100.0f); - } - break; - } - case SPELLFAMILY_ROGUE: - { - // Envenom - if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) - { - // consume from stack dozes not more that have combo-points - if (uint32 combo = m_caster->ToPlayer()->GetComboPoints()) - { - // Lookup for Deadly poison (only attacker applied) - if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID())) - { - // count consumed deadly poison doses at target - bool needConsume = true; - uint32 spellId = aurEff->GetId(); - uint32 doses = aurEff->GetBase()->GetStackAmount(); - if (doses > combo) - doses = combo; - // Master Poisoner - Unit::AuraEffectList const& auraList = m_caster->ToPlayer()->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK); - for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter) - { - if ((*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellProto()->SpellIconID == 1960) - { - uint32 chance = (*iter)->GetSpellProto()->CalculateSimpleValue(2); - - if (chance && roll_chance_i(chance)) - needConsume = false; - - break; - } - } - - if (needConsume) - for (uint32 i = 0; i < doses; ++i) - unitTarget->RemoveAuraFromStack(spellId); - damage *= doses; - damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses); - } - // Eviscerate and Envenom Bonus Damage (item set effect) - if (m_caster->HasAura(37169)) - damage += ((Player*)m_caster)->GetComboPoints()*40; - } - } - // Eviscerate - else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (uint32 combo = ((Player*)m_caster)->GetComboPoints()) - { - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f)); - - // Eviscerate and Envenom Bonus Damage (item set effect) - if (m_caster->HasAura(37169)) - damage += combo*40; - } - } - break; - } - case SPELLFAMILY_HUNTER: - { - //Gore - if (m_spellInfo->SpellIconID == 1578) - { - if (m_caster->HasAura(57627)) // Charge 6 sec post-affect - damage *= 2; - } - // Steady Shot - else if (m_spellInfo->SpellFamilyFlags[1] & 0x1) - { - bool found = false; - // check dazed affect - Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED); - for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) - { - if ((*iter)->GetSpellProto()->SpellIconID == 15 && (*iter)->GetSpellProto()->Dispel == 0) - { - found = true; - break; - } - } - - // TODO: should this be put on taken but not done? - if (found) - damage += m_spellInfo->EffectBasePoints[1]; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - // Add Ammo and Weapon damage plus RAP * 0.1 - Item *item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK); - if (item) - { - float dmg_min = item->GetProto()->Damage->DamageMin; - float dmg_max = item->GetProto()->Damage->DamageMax; - if (dmg_max == 0.0f && dmg_min > dmg_max) - damage += int32(dmg_min); - else - damage += irand(int32(dmg_min), int32(dmg_max)); - damage += m_caster->ToPlayer()->GetAmmoDPS()*item->GetProto()->Delay*0.001f; - } - } - - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Hammer of the Righteous - if (m_spellInfo->SpellFamilyFlags[1]&0x00040000) - { - // Add main hand dps * effect[2] amount - float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; - int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); - damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); - } - // Shield of Righteousness - else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000) - { - damage += int32(m_caster->GetShieldBlockValue() * 1.3f); - } - // Judgement of Righteousness - else if (m_spellInfo->Id == 20187) - { - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)); - damage += int32(0.2f*ap + 0.32f*sp); - } - // Judgement of Wisdom, Light, Justice - else if (m_spellInfo->Id == 54158) - { - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)); - damage += int32(0.14f*ap + 0.22f*sp); - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Blood Boil - bonus for diseased targets - if (m_spellInfo->SpellFamilyFlags[0] & 0x00040000 && unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, m_caster->GetGUID())) - { - damage += m_damage / 2; - damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)* 0.035f); - } - break; - } - } - - if (m_originalCaster && damage > 0 && apply_direct_bonus) - damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); - - m_damage += damage; - } -} - -void Spell::EffectDummy(uint32 i) -{ - if (!unitTarget && !gameObjTarget && !itemTarget) - return; - - uint32 spell_id = 0; - int32 bp = 0; - bool triggered = true; - SpellCastTargets targets; - - // selection by spell family - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch (m_spellInfo->Id) - { - // Magic Pull - case 51336: - m_caster->CastSpell(unitTarget,50770,true); - break; - // Wrath of the Astromancer - case 42784: - { - uint32 count = 0; - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1<<i)) - ++count; - - damage = 12000; // maybe wrong value - damage /= count; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784); - - // now deal the damage - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1<<i)) - { - if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID)) - m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false); - } - - return; - } - case 8063: // Deviate Fish - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = 0; - switch(urand(1,5)) - { - case 1: spell_id = 8064; break; // Sleepy - case 2: spell_id = 8065; break; // Invigorate - case 3: spell_id = 8066; break; // Shrink - case 4: spell_id = 8067; break; // Party Time! - case 5: spell_id = 8068; break; // Healthy Spirit - } - m_caster->CastSpell(m_caster, spell_id, true, NULL); - return; - } - case 8213: // Savory Deviate Delight - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = 0; - switch(urand(1,2)) - { - // Flip Out - ninja - case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break; - // Yaaarrrr - pirate - case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break; - } - m_caster->CastSpell(m_caster,spell_id,true,NULL); - return; - } - case 8593: // Symbol of life (restore creature to life) - case 31225: // Shimmering Vessel (restore creature to life) - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - unitTarget->ToCreature()->setDeathState(JUST_ALIVED); - return; - } - case 12162: // Deep wounds - case 12850: // (now good common check for this spells) - case 12868: - { - if (!unitTarget) - return; - - float damage; - // DW should benefit of attack power, damage percent mods etc. - // TODO: check if using offhand damage is correct and if it should be divided by 2 - if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK)) - damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2; - else - damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2; - - switch (m_spellInfo->Id) - { - case 12162: damage *= 0.16f; break; // Rank 1 - case 12850: damage *= 0.32f; break; // Rank 2 - case 12868: damage *= 0.48f; break; // Rank 3 - default: - sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id); - return; - }; - - // get remaining damage of old Deep Wound aura - AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0); - if (deepWound) - { - int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude(); - damage += remainingTicks * deepWound->GetAmount(); - } - - // 1 tick/sec * 6 sec = 6 ticks - int32 deepWoundsDotBasePoints0 = int32(damage / 6); - m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL); - return; - } - case 13120: // net-o-matic - { - if (!unitTarget) - return; - - uint32 spell_id = 0; - - uint32 roll = urand(0, 99); - - if (roll < 2) // 2% for 30 sec self root (off-like chance unknown) - spell_id = 16566; - else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown) - spell_id = 13119; - else // normal root - spell_id = 13099; - - m_caster->CastSpell(unitTarget,spell_id,true,NULL); - return; - } - case 67019: // Flask of the North - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id; - switch(urand(1, 3)) - { - case 1: spell_id = 67016; break; - case 2: spell_id = 67017; break; - default:spell_id = 67018; break; - } - - m_caster->CastSpell(m_caster, spell_id, true, NULL); - return; - } - case 13280: // Gnomish Death Ray - { - if (!unitTarget) - return; - - if (urand(0, 99) < 15) - m_caster->CastSpell(m_caster, 13493, true, NULL); // failure - else - m_caster->CastSpell(unitTarget, 13279, true, NULL); - - return; - } - case 13567: // Dummy Trigger - { - // can be used for different aura triggering, so select by aura - if (!m_triggeredByAuraSpell || !unitTarget) - return; - - switch (m_triggeredByAuraSpell->Id) - { - case 26467: // Persistent Shield - m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true); - break; - default: - sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id); - break; - } - return; - } - case 15998: // Capture Worg Pup - case 29435: // Capture Female Kaliri Hatchling - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - unitTarget->ToCreature()->ForcedDespawn(); - return; - } - case 16589: // Noggenfogger Elixir - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = 0; - switch (urand(1, 3)) - { - case 1: spell_id = 16595; break; - case 2: spell_id = 16593; break; - default:spell_id = 16591; break; - } - - m_caster->CastSpell(m_caster, spell_id, true, NULL); - return; - } - case 17251: // Spirit Healer Res - { - if (!unitTarget || !m_originalCaster) - return; - - if (m_originalCaster->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); - data << uint64(unitTarget->GetGUID()); - m_originalCaster->ToPlayer()->GetSession()->SendPacket(&data); - } - return; - } - case 17271: // Test Fetid Skull - { - if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = roll_chance_i(50) - ? 17269 // Create Resonating Skull - : 17270; // Create Bone Dust - - m_caster->CastSpell(m_caster, spell_id, true, NULL); - return; - } - case 20577: // Cannibalize - if (unitTarget) - m_caster->CastSpell(m_caster, 20578, false, NULL); - return; - case 23019: // Crystal Prison Dummy DND - { - if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->ToCreature()->isPet()) - return; - - Creature* creatureTarget = unitTarget->ToCreature(); - - m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); - sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); - - creatureTarget->ForcedDespawn(); - - return; - } - case 23074: // Arcanite Dragonling - if (!m_CastItem) return; - m_caster->CastSpell(m_caster, 19804, true, m_CastItem); - return; - case 23075: // Mithril Mechanical Dragonling - if (!m_CastItem) return; - m_caster->CastSpell(m_caster, 12749, true, m_CastItem); - return; - case 23076: // Mechanical Dragonling - if (!m_CastItem) return; - m_caster->CastSpell(m_caster, 4073, true, m_CastItem); - return; - case 23133: // Gnomish Battle Chicken - if (!m_CastItem) return; - m_caster->CastSpell(m_caster, 13166, true, m_CastItem); - return; - case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires - { - int32 r = irand(0, 119); - if (r < 20) // Transporter Malfunction - 1/6 polymorph - m_caster->CastSpell(m_caster, 23444, true); - else if (r < 100) // Evil Twin - 4/6 evil twin - m_caster->CastSpell(m_caster, 23445, true); - else // Transporter Malfunction - 1/6 miss the target - m_caster->CastSpell(m_caster, 36902, true); - return; - } - case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan - if (roll_chance_i(50)) // Gadgetzan Transporter - success - m_caster->CastSpell(m_caster, 23441, true); - else // Gadgetzan Transporter Failure - failure - m_caster->CastSpell(m_caster, 23446, true); - return; - case 23645: // Hourglass Sand - m_caster->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze - return; - case 23725: // Gift of Life (warrior bwl trinket) - m_caster->CastSpell(m_caster, 23782, true); - m_caster->CastSpell(m_caster, 23783, true); - return; - case 25860: // Reindeer Transformation - { - if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) - return; - - float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT); - float speed = m_caster->GetSpeedRate(MOVE_RUN); - - m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); - - //5 different spells used depending on mounted speed and if mount can fly or not - if (flyspeed >= 4.1f) - // Flying Reindeer - m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer - else if (flyspeed >= 3.8f) - // Flying Reindeer - m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer - else if (flyspeed >= 1.6f) - // Flying Reindeer - m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer - else if (speed >= 2.0f) - // Reindeer - m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer - else - // Reindeer - m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer - - return; - } - case 26074: // Holiday Cheer - // implemented at client side - return; - case 28006: // Arcane Cloaking - { - if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) - // Naxxramas Entry Flag Effect DND - m_caster->CastSpell(unitTarget, 29294, true); - return; - } - // Polarity Shift - case 28089: - if (unitTarget) - unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID()); - break; - // Polarity Shift - case 39096: - if (unitTarget) - unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID()); - break; - case 29200: // Purify Helboar Meat - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = roll_chance_i(50) - ? 29277 // Summon Purified Helboar Meat - : 29278; // Summon Toxic Helboar Meat - - m_caster->CastSpell(m_caster,spell_id,true,NULL); - return; - } - case 29858: // Soulshatter - if (unitTarget && unitTarget->CanHaveThreatList() - && unitTarget->getThreatManager().getThreat(m_caster) > 0.0f) - m_caster->CastSpell(unitTarget,32835,true); - return; - case 30458: // Nigh Invulnerability - if (!m_CastItem) return; - if (roll_chance_i(86)) // Nigh-Invulnerability - success - m_caster->CastSpell(m_caster, 30456, true, m_CastItem); - else // Complete Vulnerability - backfire in 14% casts - m_caster->CastSpell(m_caster, 30457, true, m_CastItem); - return; - case 30507: // Poultryizer - if (!m_CastItem) return; - if (roll_chance_i(80)) // Poultryized! - success - m_caster->CastSpell(unitTarget, 30501, true, m_CastItem); - else // Poultryized! - backfire 20% - m_caster->CastSpell(unitTarget, 30504, true, m_CastItem); - return; - case 33060: // Make a Wish - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = 0; - - switch(urand(1,5)) - { - case 1: spell_id = 33053; break; // Mr Pinchy's Blessing - case 2: spell_id = 33057; break; // Summon Mighty Mr. Pinchy - case 3: spell_id = 33059; break; // Summon Furious Mr. Pinchy - case 4: spell_id = 33062; break; // Tiny Magical Crawdad - case 5: spell_id = 33064; break; // Mr. Pinchy's Gift - } - - m_caster->CastSpell(m_caster, spell_id, true, NULL); - return; - } - case 35745: // Socrethar's Stone - { - uint32 spell_id; - switch(m_caster->GetAreaId()) - { - case 3900: spell_id = 35743; break; // Socrethar Portal - case 3742: spell_id = 35744; break; // Socrethar Portal - default: return; - } - - m_caster->CastSpell(m_caster, spell_id, true); - return; - } - case 37674: // Chaos Blast - { - if (!unitTarget) - return; - - int32 basepoints0 = 100; - m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true); - return; - } - case 40109: // Knockdown Fel Cannon: The Bolt - { - unitTarget->CastSpell(unitTarget, 40075, true); - return; - } - case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets) - { - // selecting one from Bloodstained Fortune item - uint32 newitemid; - switch(urand(1, 20)) - { - case 1: newitemid = 32688; break; - case 2: newitemid = 32689; break; - case 3: newitemid = 32690; break; - case 4: newitemid = 32691; break; - case 5: newitemid = 32692; break; - case 6: newitemid = 32693; break; - case 7: newitemid = 32700; break; - case 8: newitemid = 32701; break; - case 9: newitemid = 32702; break; - case 10: newitemid = 32703; break; - case 11: newitemid = 32704; break; - case 12: newitemid = 32705; break; - case 13: newitemid = 32706; break; - case 14: newitemid = 32707; break; - case 15: newitemid = 32708; break; - case 16: newitemid = 32709; break; - case 17: newitemid = 32710; break; - case 18: newitemid = 32711; break; - case 19: newitemid = 32712; break; - case 20: newitemid = 32713; break; - default: - return; - } - - DoCreateItem(i, newitemid); - return; - } - // Demon Broiled Surprise - case 43723: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *player = (Player*)m_caster; - - if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE) - { - Creature *creature = player->FindNearestCreature(19973, 10, false); - if (!creature) - { - SendCastResult(SPELL_FAILED_NOT_HERE); - return; - } - - player->CastSpell(player, 43753, false); - } - return; - } - case 44875: // Complete Raptor Capture - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - unitTarget->ToCreature()->ForcedDespawn(); - - //cast spell Raptor Capture Credit - m_caster->CastSpell(m_caster, 42337, true, NULL); - return; - } - case 34665: //Administer Antidote - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT - || unitTarget->GetEntry() != 16880 || unitTarget->ToCreature()->isPet()) - return; - - unitTarget->ToCreature()->UpdateEntry(16992); - m_caster->ToPlayer()->RewardPlayerAndGroupAtEvent(16992, unitTarget); - - if (unitTarget->IsAIEnabled) - unitTarget->ToCreature()->AI()->AttackStart(m_caster); - - return; - } - case 44997: // Converting Sentry - { - //Converted Sentry Credit - m_caster->CastSpell(m_caster, 45009, true); - return; - } - case 45030: // Impale Emissary - { - // Emissary of Hate Credit - m_caster->CastSpell(m_caster, 45088, true); - return; - } - case 47170: // Impale Leviroth - { - if (!unitTarget && unitTarget->GetEntry() != 26452 && ((unitTarget->GetHealth() / unitTarget->GetMaxHealth()) * 100.0f) > 95.0f) - return; - - m_caster->DealDamage(unitTarget, unitTarget->GetMaxHealth()*0.93f); - return; - } - case 49625: // Brave's Flare - { - //Trigger Brave's Flare Effect (with EffectTarget) - m_caster->CastSpell(m_caster, 43106, true); - return; - } - case 49634: // Sergeant's Flare - { - //Trigger Sergeant's Flare Effect (with EffectTarget) - m_caster->CastSpell(m_caster, 43068, true); - return; - } - case 49357: // Brewfest Mount Transformation - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) - return; - m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); - // Ram for Alliance, Kodo for Horde - if (m_caster->ToPlayer()->GetTeam() == ALLIANCE) - { - if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Ram - m_caster->CastSpell(m_caster, 43900, true); - else - // 60% Ram - m_caster->CastSpell(m_caster, 43899, true); - } - else - { - if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Kodo - m_caster->CastSpell(m_caster, 49379, true); - else - // 60% Kodo - m_caster->CastSpell(m_caster, 49378, true); - } - return; - case 52845: // Brewfest Mount Transformation (Faction Swap) - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) - return; - m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); - // Ram for Horde, Kodo for Alliance - if (m_caster->ToPlayer()->GetTeam() == HORDE) - { - if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Ram - m_caster->CastSpell(m_caster, 43900, true); - else - // 60% Ram - m_caster->CastSpell(m_caster, 43899, true); - } - else - { - if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Kodo - m_caster->CastSpell(m_caster, 49379, true); - else - // 60% Kodo - m_caster->CastSpell(m_caster, 49378, true); - } - return; - case 55004: // Nitro Boosts - if (!m_CastItem) - return; - if (roll_chance_i(95)) // Nitro Boosts - success - m_caster->CastSpell(m_caster, 54861, true, m_CastItem); - else // Knocked Up - backfire 5% - m_caster->CastSpell(m_caster, 46014, true, m_CastItem); - return; - case 50243: // Teach Language - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // spell has a 1/3 chance to trigger one of the below - if (roll_chance_i(66)) - return; - if (m_caster->ToPlayer()->GetTeam() == ALLIANCE) - { - // 1000001 - gnomish binary - m_caster->CastSpell(m_caster, 50242, true); - } - else - { - // 01001000 - goblin binary - m_caster->CastSpell(m_caster, 50246, true); - } - - return; - } - case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite) - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (BattleGround* bg = m_caster->ToPlayer()->GetBattleGround()) - bg->EventPlayerDroppedFlag(m_caster->ToPlayer()); - - m_caster->CastSpell(m_caster, 30452, true, NULL); - return; - } - case 51592: // Pickup Primordial Hatchling - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - unitTarget->ToCreature()->ForcedDespawn(); - return; - - } - case 52308: // Take Sputum Sample - { - switch(i) - { - case 0: - { - uint32 spellID = m_spellInfo->CalculateSimpleValue(0); - uint32 reqAuraID = m_spellInfo->CalculateSimpleValue(1); - - if (m_caster->HasAuraEffect(reqAuraID,0)) - m_caster->CastSpell(m_caster,spellID,true,NULL); - return; - } - case 1: - return; // additional data for dummy[0] - } - return; - } - case 52759: // Ancestral Awakening - if (!unitTarget) - return; - m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true); - return; - case 53341: // Rune of Cinderglacier - case 53343: // Rune of Razorice - { - // Runeforging Credit - m_caster->CastSpell(m_caster, 54586, true); - return; - } - case 58418: // Portal to Orgrimmar - case 58420: // Portal to Stormwind - return; // implemented in EffectScript[0] - case 59640: // Underbelly Elixir - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = 0; - switch(urand(1,3)) - { - case 1: spell_id = 59645; break; - case 2: spell_id = 59831; break; - case 3: spell_id = 59843; break; - } - m_caster->CastSpell(m_caster,spell_id,true,NULL); - return; - } - case 62324: // Throw Passenger - { - if (m_targets.HasTraj()) - { - if (Vehicle *vehicle = m_caster->GetVehicleKit()) - if (Unit *passenger = vehicle->GetPassenger(damage - 1)) - { - std::list<Unit*> unitList; - // use 99 because it is 3d search - SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114); - float minDist = 99 * 99; - Vehicle *target = NULL; - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - { - if (Vehicle *seat = (*itr)->GetVehicleKit()) - if (!seat->GetPassenger(0)) - if (Unit *device = seat->GetPassenger(2)) - if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - float dist = (*itr)->GetExactDistSq(&m_targets.m_dstPos); - if (dist < minDist) - { - minDist = dist; - target = seat; - } - } - } - if (target && target->GetBase()->IsWithinDist2d(&m_targets.m_dstPos, GetSpellRadius(m_spellInfo, i, false) * 2)) // now we use *2 because the location of the seat is not correct - passenger->EnterVehicle(target, 0); - else - { - passenger->ExitVehicle(); - float x, y, z; - m_targets.m_dstPos.GetPosition(x, y, z); - passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ()); - } - } - } - return; - } - case 64385: // Unusual Compass - { - m_caster->SetOrientation(float(urand(0,62832)) / 10000.0f); - WorldPacket data; - m_caster->BuildHeartBeatMsg(&data); - m_caster->SendMessageToSet(&data,true); - return; - } - } - - break; - } - case SPELLFAMILY_MAGE: - switch(m_spellInfo->Id) - { - case 11958: // Cold Snap - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // immediately finishes the cooldown on Frost spells - const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - - if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && - (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) && - spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0) - { - m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); - } - else - ++itr; - } - return; - } - case 32826: // Polymorph Cast Visual - { - if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT) - { - //Polymorph Cast Visual Rank 1 - const uint32 spell_list[6] = { - 32813, // Squirrel Form - 32816, // Giraffe Form - 32817, // Serpent Form - 32818, // Dragonhawk Form - 32819, // Worgen Form - 32820 // Sheep Form - }; - unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true); - } - return; - } - case 31687: // Summon Water Elemental - { - if (!unitTarget) - return; - - // Glyph of Eternal Water - if (unitTarget->HasAura(70937)) - unitTarget->CastSpell(unitTarget, 70908, true); - else - unitTarget->CastSpell(unitTarget, 70907, true); - } - } - break; - case SPELLFAMILY_WARRIOR: - // Charge - if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867) - { - int32 chargeBasePoints0 = damage; - m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true); - - //Juggernaut crit bonus - if (m_caster->HasAura(64976)) - m_caster->CastSpell(m_caster, 65156, true); - return; - } - //Slam - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559) - { - int32 bp0 = damage; - m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0); - return; - } - // Execute - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_EXECUTE) - { - if (!unitTarget) - return; - - uint32 rage = m_caster->GetPower(POWER_RAGE); - - // Glyph of Execution bonus - if (AuraEffect *aura = m_caster->GetAuraEffect(58367, 0)) - rage += aura->GetAmount(); - - spell_id = 20647; - - // Sudden death cost modifier - if (Aura * aur = m_caster->GetAura(52437)) - { - rage += m_powerCost; - m_caster->ModifyPower(POWER_RAGE, -m_powerCost); - if (m_caster->GetPower(POWER_RAGE) < 100) - m_caster->SetPower(POWER_RAGE, 100); - m_caster->RemoveAura(aur); - } - else - { - rage += m_powerCost; - m_caster->ModifyPower(POWER_RAGE, -m_powerCost); - } - - if (rage > 300) - rage = 300; - - bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] + - m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f); - break; - } - // Concussion Blow - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW) - { - m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); - return; - } - switch(m_spellInfo->Id) - { - // Warrior's Wrath - case 21977: - { - if (!unitTarget) - return; - m_caster->CastSpell(unitTarget, 21887, true);// spell mod - return; - } - // Last Stand - case 12975: - { - int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); - m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL); - return; - } - // Bloodthirst - case 23881: - { - m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL); - return; - } - } - break; - case SPELLFAMILY_WARLOCK: - // Life Tap - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP) - { - float spFactor = 0; - switch (m_spellInfo->Id) - { - case 11689: spFactor = 0.2; break; - case 27222: - case 57946: spFactor = 0.5; break; - default: spFactor = 0; break; - } - int32 damage = m_spellInfo->EffectBasePoints[0] + (6.3875 * m_spellInfo->baseLevel); - int32 mana = damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor); - - if (unitTarget && (int32(unitTarget->GetHealth()) > damage)) - { - // Shouldn't Appear in Combat Log - unitTarget->ModifyHealth(-damage); - - // Improved Life Tap mod - if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0)) - mana = (aurEff->GetAmount() + 100)* mana / 100; - - m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true); - - // Mana Feed - int32 manaFeedVal = 0; - if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0)) - manaFeedVal = aurEff->GetAmount(); - - if (manaFeedVal > 0) - { - manaFeedVal = manaFeedVal * mana / 100; - m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL); - } - } - else - SendCastResult(SPELL_FAILED_FIZZLE); - return; - } - break; - case SPELLFAMILY_PRIEST: - // Penance - if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PRIEST_PENANCE) - { - if (!unitTarget || !unitTarget->isAlive()) - return; - - int hurt = 0; - int heal = 0; - switch(m_spellInfo->Id) - { - case 47540: hurt = 47758; heal = 47757; break; - case 53005: hurt = 53001; heal = 52986; break; - case 53006: hurt = 53002; heal = 52987; break; - case 53007: hurt = 53003; heal = 52988; break; - default: - sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id); - return; - } - if (m_caster->IsFriendlyTo(unitTarget)) - m_caster->CastSpell(unitTarget, heal, false, 0); - else - m_caster->CastSpell(unitTarget, hurt, false, 0); - return; - } - break; - case SPELLFAMILY_DRUID: - // Starfall - if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL) - { - //Shapeshifting into an animal form or mounting cancels the effect. - if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted()) - { - if (m_triggeredByAuraSpell) - m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id); - return; - } - - //Any effect which causes you to lose control of your character will supress the starfall effect. - if (m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED)) - return; - - m_caster->CastSpell(unitTarget, damage, true); - return; - } - break; - case SPELLFAMILY_ROGUE: - // Hunger for Blood - if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD) - { - m_caster->CastSpell(m_caster, 63848, true); - break; - } - switch(m_spellInfo->Id) - { - case 5938: // Shiv - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *pCaster = m_caster->ToPlayer(); - - Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK); - if (!item) - return; - - // all poison enchantments is temporary - uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT); - if (!enchant_id) - return; - - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return; - - for (int s=0; s<3; s++) - { - if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) - continue; - - SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]); - if (!combatEntry || combatEntry->Dispel != DISPEL_POISON) - continue; - - m_caster->CastSpell(unitTarget, combatEntry, true, item); - } - - m_caster->CastSpell(unitTarget, 5940, true); - return; - } - case 14185: // Preparation - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - //immediately finishes the cooldown on certain Rogue abilities - const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - - if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) - { - if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep - spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT // Vanish, Evasion, Sprint - ) - m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); - else if (m_caster->HasAura(56819)) // Glyph of Preparation - { - if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle - spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick - ( - spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry - spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY - ) - ) - m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); - else - ++itr; - } - else - ++itr; - } - else - ++itr; - } - return; - } - case 31231: // Cheat Death - { - m_caster->CastSpell(m_caster, 45182, true); - return; - } - } - break; - case SPELLFAMILY_HUNTER: - switch(m_spellInfo->Id) - { - case 23989: // Readiness talent - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath - const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - - if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && spellInfo->Id != 19574 && GetSpellRecoveryTime(spellInfo) > 0) - m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true); - else - ++itr; - } - return; - } - case 37506: // Scatter Shot - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // break Auto Shot and autohit - m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_caster->AttackStop(); - m_caster->ToPlayer()->SendAttackSwingCancelAttack(); - return; - } - // Last Stand (pet) - case 53478: - { - int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); - m_caster->CastCustomSpell(m_caster, 53479, &healthModSpellBasePoints0, NULL, NULL, true, NULL); - return; - } - // Master's Call - case 53271: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER || !unitTarget) - return; - - if (Pet *pPet = m_caster->ToPlayer()->GetPet()) - if (pPet->isAlive()) - pPet->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(i), true); - return; - } - } - break; - case SPELLFAMILY_PALADIN: - // Divine Storm - if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PALADIN_DIVINESTORM && i == 1) - { - int32 dmg = m_damage * damage / 100; - if (!unitTarget) - unitTarget = m_caster; - m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true); - return; - } - switch(m_spellInfo->SpellIconID) - { - case 156: // Holy Shock - { - if (!unitTarget) - return; - - int hurt = 0; - int heal = 0; - - switch(m_spellInfo->Id) - { - case 20473: hurt = 25912; heal = 25914; break; - case 20929: hurt = 25911; heal = 25913; break; - case 20930: hurt = 25902; heal = 25903; break; - case 27174: hurt = 27176; heal = 27175; break; - case 33072: hurt = 33073; heal = 33074; break; - case 48824: hurt = 48822; heal = 48820; break; - case 48825: hurt = 48823; heal = 48821; break; - default: - sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id); - return; - } - - if (m_caster->IsFriendlyTo(unitTarget)) - m_caster->CastSpell(unitTarget, heal, true, 0); - else - m_caster->CastSpell(unitTarget, hurt, true, 0); - - return; - } - } - - switch(m_spellInfo->Id) - { - case 54171: //Divine Storm - { - m_caster->CastCustomSpell(unitTarget, 54172, &damage, 0, 0, true); - } - case 20425: // Judgement of command - { - if (!unitTarget) - return; - - SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage); - if (!spell_proto) - return; - - m_caster->CastSpell(unitTarget, spell_proto, true, NULL); - return; - } - case 31789: // Righteous Defense (step 1) - { - // Clear targets for eff 1 - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - ihit->effectMask &= ~(1<<1); - - // not empty (checked), copy - Unit::AttackerSet attackers = unitTarget->getAttackers(); - - // selected from list 3 - for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i) - { - Unit::AttackerSet::iterator aItr = attackers.begin(); - std::advance(aItr, rand() % attackers.size()); - AddUnitTarget((*aItr), 1); - attackers.erase(aItr); - } - - // now let next effect cast spell at each target. - return; - } - case 37877: // Blessing of Faith - { - if (!unitTarget) - return; - - uint32 spell_id = 0; - switch(unitTarget->getClass()) - { - case CLASS_DRUID: spell_id = 37878; break; - case CLASS_PALADIN: spell_id = 37879; break; - case CLASS_PRIEST: spell_id = 37880; break; - case CLASS_SHAMAN: spell_id = 37881; break; - default: return; // ignore for not healing classes - } - - m_caster->CastSpell(m_caster, spell_id, true); - return; - } - } - break; - case SPELLFAMILY_SHAMAN: - // Cleansing Totem Pulse - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673) - { - int32 bp1 = 1; - // Cleansing Totem Effect - if (unitTarget) - m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID); - return; - } - // Healing Stream Totem - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM) - { - if (!unitTarget) - return; - // Restorative Totems - if (Unit *owner = m_caster->GetOwner()) - if (AuraEffect *dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1)) - damage += damage * dummy->GetAmount() / 100; - - m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); - return; - } - // Mana Spring Totem - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_MANA_SPRING) - { - if (!unitTarget || unitTarget->getPowerType() != POWER_MANA) - return; - m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); - return; - } - if (m_spellInfo->Id == 39610) // Mana Tide Totem effect - { - if (!unitTarget || unitTarget->getPowerType() != POWER_MANA) - return; - // Glyph of Mana Tide - if (Unit *owner = m_caster->GetOwner()) - if (AuraEffect *dummy = owner->GetAuraEffect(55441, 0)) - damage += dummy->GetAmount(); - // Regenerate 6% of Total Mana Every 3 secs - int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100; - m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); - return; - } - // Fire Nova - if (m_spellInfo->SpellIconID == 33) - { - if (!m_caster) - return; - - uint32 triggered_spell_id; - switch(m_spellInfo->Id) - { - case 1535: triggered_spell_id = 8349; break; - case 8498: triggered_spell_id = 8502; break; - case 8499: triggered_spell_id = 8503; break; - case 11314: triggered_spell_id = 11306; break; - case 11315: triggered_spell_id = 11307; break; - case 25546: triggered_spell_id = 25535; break; - case 25547: triggered_spell_id = 25537; break; - case 61649: triggered_spell_id = 61650; break; - case 61657: triggered_spell_id = 61654; break; - default: - break; - } - // fire slot - if (triggered_spell_id && m_caster->m_SummonSlot[1]) - { - Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[1]); - if (totem && totem->isTotem()) - totem->CastSpell(totem, triggered_spell_id, true); - return; - } - return; - } - // Lava Lash - if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH) - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (Item *item = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - { - // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. - if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) - m_damage += m_damage * damage / 100; - } - return; - } - break; - case SPELLFAMILY_DEATHKNIGHT: - // Death strike - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE) - { - uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID()); - int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100; - // Improved Death Strike - if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0)) - bp = bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f; - m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false); - return; - } - // Scourge Strike - if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE) - { - int32 bp = (m_damage * damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) / 100; - m_caster->CastCustomSpell(unitTarget, 70890, &bp, NULL, NULL, true); - return; - } - // Death Coil - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_COIL) - { - if (m_caster->IsFriendlyTo(unitTarget)) - { - int32 bp = damage * 1.5f; - m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true); - } - else - { - int32 bp = damage; - m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true); - } - return; - } - // Hungering Cold - if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_HUNGERING_COLD) - { - unitTarget->CastSpell(m_caster, 51209, true); - return; - } - // Death Grip - if (m_spellInfo->Id == 49560) - { - Position pos; - GetSummonPosition(i, pos); - if (Unit *unit = unitTarget->GetVehicleBase()) // what is this for? - unit->CastSpell(pos.GetPositionX(),pos.GetPositionY(),pos.GetPositionZ(),damage,true); - else - unitTarget->CastSpell(pos.GetPositionX(),pos.GetPositionY(),pos.GetPositionZ(),damage,true); - return; - } - else if (m_spellInfo->Id == 46584) // Raise dead - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // Do we have talent Master of Ghouls? - if (m_caster->HasAura(52143)) - // summon as pet - bp = 52150; - else - // or guardian - bp = 46585; - - if (m_targets.HasDst()) - { - targets.setDst(&m_targets.m_dstPos); - } - else - { - targets.setDst(m_caster); - // Corpse not found - take reagents (only not triggered cast can take them) - triggered = false; - } - // Remove cooldown - summon spellls have category - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id,true); - spell_id=48289; - } - // Raise dead - take reagents and trigger summon spells - else if (m_spellInfo->Id == 48289) - { - if (m_targets.HasDst()) - targets.setDst(&m_targets.m_dstPos); - - spell_id = m_currentBasePoints[0]; - } - // Corpse Explosion - else if (m_spellInfo->SpellIconID == 1737) - { - // Dummy effect 1 is used only for targeting and damage amount - if (i != 0) - return; - int32 bp = 0; - // Living ghoul as a target - if (unitTarget->isAlive()) - { - bp = unitTarget->GetMaxHealth()*0.25f; - } - // Some corpse - else - { - bp = damage; - } - m_caster->CastCustomSpell(unitTarget,m_spellInfo->CalculateSimpleValue(1),&bp,NULL,NULL,true); - // Corpse Explosion (Suicide) - unitTarget->CastCustomSpell(unitTarget,43999,&bp,NULL,NULL,true); - // Set corpse look - unitTarget->SetDisplayId(25537+urand(0,3)); - } - // Runic Power Feed (keeping Gargoyle alive) - else if (m_spellInfo->Id == 50524) - { - // No power, dismiss Gargoyle - if (m_caster->GetPower(POWER_RUNIC_POWER)<30) - m_caster->RemoveAurasDueToSpell(50514, m_caster->GetGUID()); - else - m_caster->ModifyPower(POWER_RUNIC_POWER,-30); - - return; - } - break; - } - - //spells triggered by dummy effect should not miss - if (spell_id) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - - if (!spellInfo) - { - sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id); - return; - } - - targets.setUnitTarget(unitTarget); - Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true); - if (bp) spell->m_currentBasePoints[0] = bp; - spell->prepare(&targets); - } - - // pet auras - if (PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id,i)) - { - m_caster->AddPetAura(petSpell); - return; - } - - // Script based implementation. Must be used only for not good for implementation in core spell effects - // So called only for not proccessed cases - if (gameObjTarget) - sScriptMgr.EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget); - else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT) - sScriptMgr.EffectDummyCreature(m_caster, m_spellInfo->Id, i, unitTarget->ToCreature()); - else if (itemTarget) - sScriptMgr.EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget); -} - -void Spell::EffectTriggerSpellWithValue(uint32 i) -{ - uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; - - // normal case - SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id); - - if (!spellInfo) - { - sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); - return; - } - - int32 bp = damage; - Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); - - caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true); -} - -void Spell::EffectTriggerRitualOfSummoning(uint32 i) -{ - uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id); - - if (!spellInfo) - { - sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); - return; - } - - finish(); - - m_caster->CastSpell(unitTarget,spellInfo,false); -} - -void Spell::EffectForceCast(uint32 i) -{ - if (!unitTarget) - return; - - uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; - - // normal case - SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id); - - if (!spellInfo) - { - sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); - return; - } - - if (damage) - { - switch(m_spellInfo->Id) - { - case 52588: // Skeletal Gryphon Escape - case 48598: // Ride Flamebringer Cue - unitTarget->RemoveAura(damage); - break; - case 52463: // Hide In Mine Car - case 52349: // Overtake - unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); - return; - //case 72378: // Blood Nova - //case 73058: // Blood Nova - } - } - Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); - - caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID); -} - -void Spell::EffectTriggerSpell(uint32 effIndex) -{ - // only unit case known - if (!unitTarget) - { - if (gameObjTarget || itemTarget) - sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id); - return; - } - - uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex]; - Unit* originalCaster = NULL; - - // special cases - switch(triggered_spell_id) - { - // Mirror Image - case 58832: - { - // Glyph of Mirror Image - if (m_caster->HasAura(63093)) - m_caster->CastSpell(m_caster, 65047, true); // Mirror Image - - break; - } - // Vanish (not exist) - case 18461: - { - unitTarget->RemoveMovementImpairingAuras(); - unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED); - - // if this spell is given to NPC it must handle rest by it's own AI - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // get highest rank of the Stealth spell - uint32 spellId = 0; - SpellEntry const *spellInfo; - const PlayerSpellMap& sp_list = unitTarget->ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - // only highest rank is shown in spell book, so simply check if shown in spell book - if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) - continue; - - spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo) - continue; - - if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_STEALTH) - { - spellId = spellInfo->Id; - break; - } - } - - // no Stealth spell found - if (!spellId) - return; - - // reset cooldown on it if needed - if (unitTarget->ToPlayer()->HasSpellCooldown(spellId)) - unitTarget->ToPlayer()->RemoveSpellCooldown(spellId); - - // Push stealth to list because it must be handled after combat remove - m_TriggerSpells.push_back(spellInfo); - return; - } - // Demonic Empowerment -- succubus - case 54437: - { - unitTarget->RemoveMovementImpairingAuras(); - unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED); - unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN); - - // Cast Lesser Invisibility - triggered_spell_id = 7870; - break; - } - // just skip - case 23770: // Sayge's Dark Fortune of * - // not exist, common cooldown can be implemented in scripts if need. - return; - // Brittle Armor - (need add max stack of 24575 Brittle Armor) - case 29284: - { - // Brittle Armor - SpellEntry const* spell = sSpellStore.LookupEntry(24575); - if (!spell) - return; - - for (int j=0; j < spell->StackAmount; ++j) - m_caster->CastSpell(unitTarget, spell->Id, true); - return; - } - // Mercurial Shield - (need add max stack of 26464 Mercurial Shield) - case 29286: - { - // Mercurial Shield - SpellEntry const* spell = sSpellStore.LookupEntry(26464); - if (!spell) - return; - - for (int j=0; j < spell->StackAmount; ++j) - m_caster->CastSpell(unitTarget, spell->Id, true); - return; - } - // Righteous Defense - case 31980: - { - m_caster->CastSpell(unitTarget, 31790, true); - return; - } - // Cloak of Shadows - case 35729: - { - uint32 dispelMask = GetDispellMask(DISPEL_ALL); - Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();) - { - // remove all harmful spells on you... - SpellEntry const* spell = iter->second->GetBase()->GetSpellProto(); - if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells - || ((1<<spell->Dispel) & dispelMask)) - // ignore positive and passive auras - && !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive()) - { - m_caster->RemoveAura(iter); - } - else - iter++; - } - return; - } - // Priest Shadowfiend (34433) need apply mana gain trigger aura on pet - case 41967: - { - if (Unit *pet = unitTarget->GetGuardianPet()) - pet->CastSpell(pet, 28305, true); - return; - } - // Empower Rune Weapon - case 53258: - return; // skip, hack-added in spell effect - // Snake Trap - case 57879: - originalCaster = m_originalCaster; - break; - } - - // normal case - SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id); - if (!spellInfo) - { - sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); - return; - } - - // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category - // Needed by freezing arrow and few other spells - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime - && m_spellInfo->Category == spellInfo->Category) - m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id); - - // Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true - // so this just for speedup places in else - Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); - - caster->CastSpell(unitTarget,spellInfo,true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0)); -} - -void Spell::EffectTriggerMissileSpell(uint32 effect_idx) -{ - uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx]; - - // normal case - SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id); - - if (!spellInfo) - { - sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u", - m_spellInfo->Id,effect_idx,triggered_spell_id); - return; - } - - if (m_CastItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category - // Needed by freezing arrow and few other spells - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime - && m_spellInfo->Category == spellInfo->Category) - m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id); - - float x, y, z; - m_targets.m_dstPos.GetPosition(x, y, z); - m_caster->CastSpell(x, y, z, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID); -} - -void Spell::EffectJump(uint32 i) -{ - if (m_caster->isInFlight()) - return; - - // Init dest coordinates - float x,y,z,o; - if (m_targets.HasDst()) - { - m_targets.m_dstPos.GetPosition(x, y, z); - - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK) - { - // explicit cast data from client or server-side cast - // some spell at client send caster - Unit* pTarget = NULL; - if (m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) - pTarget = m_targets.getUnitTarget(); - else if (m_caster->getVictim()) - pTarget = m_caster->getVictim(); - else if (m_caster->GetTypeId() == TYPEID_PLAYER) - pTarget = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); - - o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation(); - } - else - o = m_caster->GetOrientation(); - } - else if (m_targets.getUnitTarget()) - { - m_targets.getUnitTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE); - o = m_caster->GetOrientation(); - } - else if (m_targets.getGOTarget()) - { - m_targets.getGOTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE); - o = m_caster->GetOrientation(); - } - else - { - sLog.outError("Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id); - return; - } - - //m_caster->NearTeleportTo(x,y,z,o,true); - float speedZ; - if (m_spellInfo->EffectMiscValue[i]) - speedZ = float(m_spellInfo->EffectMiscValue[i])/10; - else if (m_spellInfo->EffectMiscValueB[i]) - speedZ = float(m_spellInfo->EffectMiscValueB[i])/10; - else - speedZ = 10.0f; - float speedXY = m_caster->GetExactDist2d(x, y) * 10.0f / speedZ; - m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); -} - -void Spell::EffectTeleportUnits(uint32 /*i*/) -{ - if (!unitTarget || unitTarget->isInFlight()) - return; - - // If not exist data for dest location - return - if (!m_targets.HasDst()) - { - sLog.outError("Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id); - return; - } - - // Init dest coordinates - uint32 mapid = m_targets.m_dstPos.GetMapId(); - if (mapid == MAPID_INVALID) - mapid = unitTarget->GetMapId(); - float x, y, z, orientation; - m_targets.m_dstPos.GetPosition(x, y, z, orientation); - if (!orientation && m_targets.getUnitTarget()) - orientation = m_targets.getUnitTarget()->GetOrientation(); - sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation); - - if (mapid == unitTarget->GetMapId()) - unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster); - else if (unitTarget->GetTypeId() == TYPEID_PLAYER) - unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0); - - // post effects for TARGET_DST_DB - switch (m_spellInfo->Id) - { - // Dimensional Ripper - Everlook - case 23442: - { - int32 r = irand(0, 119); - if (r >= 70) // 7/12 success - { - if (r < 100) // 4/12 evil twin - m_caster->CastSpell(m_caster, 23445, true); - else // 1/12 fire - m_caster->CastSpell(m_caster, 23449, true); - } - return; - } - // Ultrasafe Transporter: Toshley's Station - case 36941: - { - if (roll_chance_i(50)) // 50% success - { - int32 rand_eff = urand(1, 7); - switch (rand_eff) - { - case 1: - // soul split - evil - m_caster->CastSpell(m_caster, 36900, true); - break; - case 2: - // soul split - good - m_caster->CastSpell(m_caster, 36901, true); - break; - case 3: - // Increase the size - m_caster->CastSpell(m_caster, 36895, true); - break; - case 4: - // Decrease the size - m_caster->CastSpell(m_caster, 36893, true); - break; - case 5: - // Transform - { - if (m_caster->ToPlayer()->GetTeam() == ALLIANCE) - m_caster->CastSpell(m_caster, 36897, true); - else - m_caster->CastSpell(m_caster, 36899, true); - break; - } - case 6: - // chicken - m_caster->CastSpell(m_caster, 36940, true); - break; - case 7: - // evil twin - m_caster->CastSpell(m_caster, 23445, true); - break; - } - } - return; - } - // Dimensional Ripper - Area 52 - case 36890: - { - if (roll_chance_i(50)) // 50% success - { - int32 rand_eff = urand(1, 4); - switch (rand_eff) - { - case 1: - // soul split - evil - m_caster->CastSpell(m_caster, 36900, true); - break; - case 2: - // soul split - good - m_caster->CastSpell(m_caster, 36901, true); - break; - case 3: - // Increase the size - m_caster->CastSpell(m_caster, 36895, true); - break; - case 4: - // Transform - { - if (m_caster->ToPlayer()->GetTeam() == ALLIANCE) - m_caster->CastSpell(m_caster, 36897, true); - else - m_caster->CastSpell(m_caster, 36899, true); - break; - } - } - } - return; - } - } -} - -void Spell::EffectApplyAura(uint32 i) -{ - if (!m_spellAura || !unitTarget) - return; - assert(unitTarget == m_spellAura->GetOwner()); - m_spellAura->_ApplyEffectForTargets(i); -} - -void Spell::EffectApplyAreaAura(uint32 i) -{ - if (!m_spellAura || !unitTarget) - return; - assert (unitTarget == m_spellAura->GetOwner()); - m_spellAura->_ApplyEffectForTargets(i); -} - -void Spell::EffectUnlearnSpecialization(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player *_player = (Player*)unitTarget; - uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[i]; - - _player->removeSpell(spellToUnlearn); - - sLog.outDebug("Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow()); -} - -void Spell::EffectPowerDrain(uint32 i) -{ - if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - return; - - Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]); - - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - if (unitTarget->getPowerType() != drain_power) - return; - if (damage < 0) - return; - - uint32 curPower = unitTarget->GetPower(drain_power); - - //add spell damage bonus - damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE); - - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - uint32 power = damage; - if (drain_power == POWER_MANA) - power -= unitTarget->GetSpellCritDamageReduction(power); - - int32 new_damage; - if (curPower < power) - new_damage = curPower; - else - new_damage = power; - - unitTarget->ModifyPower(drain_power,-new_damage); - - // Don`t restore from self drain - if (drain_power == POWER_MANA && m_caster != unitTarget) - { - float manaMultiplier = m_spellInfo->EffectMultipleValue[i]; - if (manaMultiplier == 0) - manaMultiplier = 1; - - if (Player *modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier); - - int32 gain = int32(new_damage * manaMultiplier); - - m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA); - } -} - -void Spell::EffectSendEvent(uint32 EffectIndex) -{ - /* - we do not handle a flag dropping or clicking on flag in battleground by sendevent system - */ - sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); - - Object *pTarget; - if (focusObject) - pTarget = focusObject; - else if (unitTarget) - pTarget = unitTarget; - else if (gameObjTarget) - pTarget = gameObjTarget; - else - pTarget = NULL; - - m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget); -} - -void Spell::EffectPowerBurn(uint32 i) -{ - if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - return; - - Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]); - - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - if (unitTarget->getPowerType() != powertype) - return; - if (damage < 0) - return; - - //Unit* caster = m_originalCaster ? m_originalCaster : m_caster; - - // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn) - if (m_spellInfo->ManaCostPercentage) - { - uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100; - damage = unitTarget->GetMaxPower(powertype) * damage / 100; - if (damage > maxdamage) damage = maxdamage; - } - - int32 curPower = int32(unitTarget->GetPower(powertype)); - - uint32 power = damage; - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powertype == POWER_MANA) - power -= unitTarget->GetSpellCritDamageReduction(power); - - int32 new_damage = (curPower < power) ? curPower : power; - - unitTarget->ModifyPower(powertype, -new_damage); - float multiplier = m_spellInfo->EffectMultipleValue[i]; - - if (Player *modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); - - new_damage = int32(new_damage*multiplier); - //m_damage+=new_damage; should not apply spell bonus - //TODO: no log - //unitTarget->ModifyHealth(-new_damage); - if (m_originalCaster) - m_originalCaster->DealDamage(unitTarget, new_damage); - - unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR); -} - -void Spell::EffectHeal(uint32 /*i*/) -{ -} - -void Spell::SpellDamageHeal(uint32 /*i*/) -{ - if (unitTarget && unitTarget->isAlive() && damage >= 0) - { - // Try to get original caster - Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; - - // Skip if m_originalCaster not available - if (!caster) - return; - - int32 addhealth = damage; - - // Vessel of the Naaru (Vial of the Sunwell trinket) - if (m_spellInfo->Id == 45064) - { - // Amount of heal - depends from stacked Holy Energy - int damageAmount = 0; - if (AuraEffect const * aurEff = m_caster->GetAuraEffect(45062, 0)) - { - damageAmount+= aurEff->GetAmount(); - m_caster->RemoveAurasDueToSpell(45062); - } - - addhealth += damageAmount; - } - // Swiftmend - consumes Regrowth or Rejuvenation - else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster)) - { - Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL); - // find most short by duration - AuraEffect *targetAura = NULL; - for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50) - { - if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration()) - targetAura = *i; - } - } - - if (!targetAura) - { - sLog.outError("Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID()); - return; - } - - int32 tickheal = targetAura->GetAmount(); - if (Unit* auraCaster = targetAura->GetCaster()) - tickheal = auraCaster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), tickheal, DOT); - //int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1; - //It is said that talent bonus should not be included - - int32 tickcount = 0; - // Rejuvenation - if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x10) - tickcount = 4; - // Regrowth - else // if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x40) - tickcount = 6; - - addhealth += tickheal * tickcount; - - // Glyph of Swiftmend - if (!caster->HasAura(54824)) - unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID()); - - //addhealth += tickheal * tickcount; - //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); - } - // Glyph of Nourish - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000) - { - addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); - - if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0)) - { - Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL); - for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i) - { - if (m_caster->GetGUID() == (*i)->GetCasterGUID()) - addhealth += addhealth * aurEff->GetAmount() / 100; - } - } - } - // Riptide - increase healing done by Chain Heal - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100) - { - addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); - if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID)) - { - addhealth *= 1.25f; - // consume aura - unitTarget->RemoveAura(aurEff->GetBase()); - } - } - // Death Pact - return pct of max health to caster - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) - addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, int32(caster->GetMaxHealth() * damage / 100.0f), HEAL); - else - addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); - - m_damage -= addhealth; - } -} - -void Spell::EffectHealPct(uint32 /*i*/) -{ - if (unitTarget && unitTarget->isAlive() && damage >= 0) - { - // Try to get original caster - Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; - - // Skip if m_originalCaster not available - if (!caster) - return; - - // Rune Tap - Party - if (m_spellInfo->Id == 59754 && unitTarget == m_caster) - return; - - uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, unitTarget->GetMaxHealth() * damage / 100.0f, HEAL); - //if (Player *modOwner = m_caster->GetSpellModOwner()) - // modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this); - - int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo); - unitTarget->getHostileRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); - } -} - -void Spell::EffectHealMechanical(uint32 /*i*/) -{ - // Mechanic creature type should be correctly checked by targetCreatureType field - if (unitTarget && unitTarget->isAlive() && damage >= 0) - { - // Try to get original caster - Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; - - // Skip if m_originalCaster not available - if (!caster) - return; - - uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL); - caster->DealHeal(unitTarget, addhealth, m_spellInfo); - } -} - -void Spell::EffectHealthLeech(uint32 i) -{ - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - - if (damage < 0) - return; - - sLog.outDebug("HealthLeech :%i", damage); - - float multiplier = m_spellInfo->EffectMultipleValue[i]; - - if (Player *modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); - - // Do not apply multiplier to damage if it's Death Coil - int32 new_damage; - if (m_spellInfo->SpellFamilyFlags[0] & 0x80000) - new_damage = damage; - else - new_damage = int32(damage*multiplier); - uint32 curHealth = unitTarget->GetHealth(); - new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage); - if (curHealth < new_damage) - new_damage = curHealth; - - if (m_caster->isAlive()) - { - // Insead add it just to healing if it's Death Coil - if (m_spellInfo->SpellFamilyFlags[0] & 0x80000) - new_damage = int32(new_damage*multiplier); - new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL); - m_caster->DealHeal(m_caster, uint32(new_damage), m_spellInfo); - } -// m_healthLeech+=tmpvalue; -// m_damage+=new_damage; -} - -void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player* player = (Player*)unitTarget; - - uint32 newitemid = itemtype; - ItemPrototype const *pProto = objmgr.GetItemPrototype(newitemid); - if (!pProto) - { - player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - // bg reward have some special in code work - uint32 bgType = 0; - switch(m_spellInfo->Id) - { - case SPELL_AV_MARK_WINNER: - case SPELL_AV_MARK_LOSER: - bgType = BATTLEGROUND_AV; - break; - case SPELL_WS_MARK_WINNER: - case SPELL_WS_MARK_LOSER: - bgType = BATTLEGROUND_WS; - break; - case SPELL_AB_MARK_WINNER: - case SPELL_AB_MARK_LOSER: - bgType = BATTLEGROUND_AB; - break; - default: - break; - } - - uint32 num_to_add = damage; - - if (num_to_add < 1) - num_to_add = 1; - if (num_to_add > pProto->GetMaxStackSize()) - num_to_add = pProto->GetMaxStackSize(); - - // init items_count to 1, since 1 item will be created regardless of specialization - int items_count=1; - // the chance to create additional items - float additionalCreateChance=0.0f; - // the maximum number of created additional items - uint8 additionalMaxNum=0; - // get the chance and maximum number for creating extra items - if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum)) - { - // roll with this chance till we roll not to create or we create the max num - while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum) - ++items_count; - } - - // really will be created more items - num_to_add *= items_count; - - // can the player store the new item? - ItemPosCountVec dest; - uint32 no_space = 0; - uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space); - if (msg != EQUIP_ERR_OK) - { - // convert to possible store amount - if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) - num_to_add -= no_space; - else - { - // if not created by another reason from full inventory or unique items amount limitation - player->SendEquipError(msg, NULL, NULL); - return; - } - } - - if (num_to_add) - { - // create the new item and store it - Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid)); - - // was it successful? return error if not - if (!pItem) - { - player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - // set the "Crafted by ..." property of the item - if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948) - pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow()); - - // send info to the client - if (pItem) - player->SendNewItem(pItem, num_to_add, true, bgType == 0); - - // we succeeded in creating at least one item, so a levelup is possible - if (bgType == 0) - player->UpdateCraftSkill(m_spellInfo->Id); - } - -/* - // for battleground marks send by mail if not add all expected - if (no_space > 0 && bgType) - { - if (BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType))) - bg->SendRewardMarkByMail(player, newitemid, no_space); - } -*/ -} - -void Spell::EffectCreateItem(uint32 i) -{ - DoCreateItem(i,m_spellInfo->EffectItemType[i]); -} - -void Spell::EffectCreateItem2(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - Player* player = (Player*)m_caster; - - uint32 item_id = m_spellInfo->EffectItemType[i]; - - if (item_id) - DoCreateItem(i, item_id); - - // special case: fake item replaced by generate using spell_loot_template - if (IsLootCraftingSpell(m_spellInfo)) - { - if (item_id) - { - if (!player->HasItemCount(item_id, 1)) - return; - - // remove reagent - uint32 count = 1; - player->DestroyItemCount(item_id, count, true); - - // create some random items - player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); - } - } -} - -void Spell::EffectCreateRandomItem(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - Player* player = (Player*)m_caster; - - // create some random items - player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); -} - -void Spell::EffectPersistentAA(uint32 i) -{ - if (!m_spellAura) - { - float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if (Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); - - Unit *caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster; - // Caster not in world, might be spell triggered from aura removal - if (!caster->IsInWorld()) - return; - DynamicObject* dynObj = new DynamicObject; - if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, m_targets.m_dstPos, radius, false)) - { - delete dynObj; - return; - } - caster->AddDynObject(dynObj); - dynObj->GetMap()->Add(dynObj); - - if (Aura * aura = Aura::TryCreate(m_spellInfo, dynObj, caster, &m_currentBasePoints[0])) - m_spellAura = aura; - else - { - assert(false); - return; - } - m_spellAura->_RegisterForTargets(); - } - assert(m_spellAura->GetDynobjOwner()); - m_spellAura->_ApplyEffectForTargets(i); -} - -void Spell::EffectEnergize(uint32 i) -{ - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - - if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - return; - - Powers power = Powers(m_spellInfo->EffectMiscValue[i]); - - // Some level depends spells - int level_multiplier = 0; - int level_diff = 0; - switch (m_spellInfo->Id) - { - case 9512: // Restore Energy - level_diff = m_caster->getLevel() - 40; - level_multiplier = 2; - break; - case 24571: // Blood Fury - level_diff = m_caster->getLevel() - 60; - level_multiplier = 10; - break; - case 24532: // Burst of Energy - level_diff = m_caster->getLevel() - 60; - level_multiplier = 4; - break; - case 31930: // Judgements of the Wise - case 63375: // Improved Stormstrike - case 68082: // Glyph of Seal of Command - damage = damage * unitTarget->GetCreateMana() / 100; - break; - case 48542: // Revitalize - damage = damage * unitTarget->GetMaxPower(power) / 100; - break; - default: - break; - } - - if (level_diff > 0) - damage -= level_multiplier * level_diff; - - if (damage < 0) - return; - - if (unitTarget->GetMaxPower(power) == 0) - return; - - m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power); - - // Mad Alchemist's Potion - if (m_spellInfo->Id == 45051) - { - // find elixirs on target - bool guardianFound = false; - bool battleFound = false; - Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr) - { - uint32 spell_id = itr->second->GetBase()->GetId(); - if (!guardianFound) - if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN)) - guardianFound = true; - if (!battleFound) - if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE)) - battleFound = true; - if (battleFound && guardianFound) - break; - } - - // get all available elixirs by mask and spell level - std::set<uint32> avalibleElixirs; - if (!guardianFound) - spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs); - if (!battleFound) - spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs); - for (std::set<uint32>::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end() ;) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(*itr); - if (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel()) - avalibleElixirs.erase(itr++); - else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH)) - avalibleElixirs.erase(itr++); - else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_UNSTABLE)) - avalibleElixirs.erase(itr++); - else - ++itr; - } - - if (!avalibleElixirs.empty()) - { - // cast random elixir on target - uint32 rand_spell = urand(0,avalibleElixirs.size()-1); - std::set<uint32>::iterator itr = avalibleElixirs.begin(); - std::advance(itr, rand_spell); - m_caster->CastSpell(unitTarget,*itr,true,m_CastItem); - } - } -} - -void Spell::EffectEnergizePct(uint32 i) -{ - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - - if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - return; - - Powers power = Powers(m_spellInfo->EffectMiscValue[i]); - - uint32 maxPower = unitTarget->GetMaxPower(power); - if (maxPower == 0) - return; - - uint32 gain = damage * maxPower / 100; - m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); -} - -void Spell::SendLoot(uint64 guid, LootType loottype) -{ - Player* player = (Player*)m_caster; - if (!player) - return; - - if (gameObjTarget) - { - if (sScriptMgr.GOHello(player, gameObjTarget)) - return; - - switch (gameObjTarget->GetGoType()) - { - case GAMEOBJECT_TYPE_DOOR: - case GAMEOBJECT_TYPE_BUTTON: - gameObjTarget->UseDoorOrButton(); - player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); - return; - - case GAMEOBJECT_TYPE_QUESTGIVER: - // start or end quest - player->PrepareQuestMenu(guid); - player->SendPreparedQuest(guid); - return; - - case GAMEOBJECT_TYPE_SPELL_FOCUS: - // triggering linked GO - if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId) - gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); - return; - - case GAMEOBJECT_TYPE_GOOBER: - gameObjTarget->Use(m_caster); - return; - - case GAMEOBJECT_TYPE_CHEST: - // TODO: possible must be moved to loot release (in different from linked triggering) - if (gameObjTarget->GetGOInfo()->chest.eventId) - { - sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow()); - player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget); - } - - // triggering linked GO - if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId) - gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); - - // Don't return, let loots been taken - default: - break; - } - } - - // Send loot - player->SendLoot(guid, loottype); -} - -void Spell::EffectOpenLock(uint32 effIndex) -{ - if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) - { - sLog.outDebug("WORLD: Open Lock - No Player Caster!"); - return; - } - - Player* player = (Player*)m_caster; - - uint32 lockId = 0; - uint64 guid = 0; - - // Get lockId - if (gameObjTarget) - { - GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo(); - // Arathi Basin banner opening ! - if (goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune || - goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK) - { - //CanUseBattleGroundObject() already called in CheckCast() - // in battleground check - if (BattleGround *bg = player->GetBattleGround()) - { - bg->EventPlayerClickedOnFlag(player, gameObjTarget); - return; - } - } - else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) - { - //CanUseBattleGroundObject() already called in CheckCast() - // in battleground check - if (BattleGround *bg = player->GetBattleGround()) - { - if (bg->GetTypeID(true) == BATTLEGROUND_EY) - bg->EventPlayerClickedOnFlag(player, gameObjTarget); - return; - } - }else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner()) - { - gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); - return; - } - // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell - // handle outdoor pvp object opening, return true if go was registered for handling - // these objects must have been spawned by outdoorpvp! - else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID())) - return; - lockId = goInfo->GetLockId(); - guid = gameObjTarget->GetGUID(); - } - else if (itemTarget) - { - lockId = itemTarget->GetProto()->LockID; - guid = itemTarget->GetGUID(); - } - else - { - sLog.outDebug("WORLD: Open Lock - No GameObject/Item Target!"); - return; - } - - SkillType skillId = SKILL_NONE; - int32 reqSkillValue = 0; - int32 skillValue; - - SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue); - if (res != SPELL_CAST_OK) - { - SendCastResult(res); - return; - } - - SendLoot(guid, LOOT_SKINNING); - - // not allow use skill grow at item base open - if (!m_CastItem && skillId != SKILL_NONE) - { - // update skill if really known - if (uint32 pureSkillValue = player->GetPureSkillValue(skillId)) - { - if (gameObjTarget) - { - // Allow one skill-up until respawned - if (!gameObjTarget->IsInSkillupList(player->GetGUIDLow()) && - player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue)) - gameObjTarget->AddToSkillupList(player->GetGUIDLow()); - } - else if (itemTarget) - { - // Do one skill-up - player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); - } - } - } -} - -void Spell::EffectSummonChangeItem(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *player = (Player*)m_caster; - - // applied only to using item - if (!m_CastItem) - return; - - // ... only to item in own inventory/bank/equip_slot - if (m_CastItem->GetOwnerGUID() != player->GetGUID()) - return; - - uint32 newitemid = m_spellInfo->EffectItemType[i]; - if (!newitemid) - return; - - uint16 pos = m_CastItem->GetPos(); - - Item *pNewItem = Item::CreateItem(newitemid, 1, player); - if (!pNewItem) - return; - - for (uint8 j = PERM_ENCHANTMENT_SLOT; j <= TEMP_ENCHANTMENT_SLOT; ++j) - if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j))) - pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j))); - - if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)) - { - double loosePercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); - player->DurabilityLoss(pNewItem, loosePercent); - } - - if (player->IsInventoryPos(pos)) - { - ItemPosCountVec dest; - uint8 msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true); - if (msg == EQUIP_ERR_OK) - { - player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); - - // prevent crash at access and unexpected charges counting with item update queue corrupt - if (m_CastItem == m_targets.getItemTarget()) - m_targets.setItemTarget(NULL); - - m_CastItem = NULL; - - player->StoreItem(dest, pNewItem, true); - return; - } - } - else if (player->IsBankPos(pos)) - { - ItemPosCountVec dest; - uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true); - if (msg == EQUIP_ERR_OK) - { - player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); - - // prevent crash at access and unexpected charges counting with item update queue corrupt - if (m_CastItem == m_targets.getItemTarget()) - m_targets.setItemTarget(NULL); - - m_CastItem = NULL; - - player->BankItem(dest, pNewItem, true); - return; - } - } - else if (player->IsEquipmentPos(pos)) - { - uint16 dest; - - player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); - - uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true); - - if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) - { - if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND; - - // prevent crash at access and unexpected charges counting with item update queue corrupt - if (m_CastItem == m_targets.getItemTarget()) - m_targets.setItemTarget(NULL); - - m_CastItem = NULL; - - player->EquipItem(dest, pNewItem, true); - player->AutoUnequipOffhandIfNeed(); - return; - } - } - - // fail - delete pNewItem; -} - -void Spell::EffectProficiency(uint32 /*i*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - Player *p_target = (Player*)unitTarget; - - uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask; - if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask)) - { - p_target->AddWeaponProficiency(subClassMask); - p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency()); - } - if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask)) - { - p_target->AddArmorProficiency(subClassMask); - p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency()); - } -} - -void Spell::EffectSummonType(uint32 i) -{ - uint32 entry = m_spellInfo->EffectMiscValue[i]; - if (!entry) - return; - - SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); - if (!properties) - { - sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]); - return; - } - - if (!m_originalCaster) - return; - - int32 duration = GetSpellDuration(m_spellInfo); - if (Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); - - Position pos; - GetSummonPosition(i, pos); - - /*//totem must be at same Z in case swimming caster and etc. - if (fabs(z - m_caster->GetPositionZ()) > 5) - z = m_caster->GetPositionZ(); - - uint8 level = m_caster->getLevel(); - - // level of creature summoned using engineering item based at engineering skill level - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if (proto && proto->RequiredSkill == SKILL_ENGINERING) - { - uint16 skill202 = m_caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING); - if (skill202) - level = skill202/5; - } - }*/ - - TempSummon *summon = NULL; - - switch (properties->Category) - { - default: - if (properties->Flags & 512) - { - SummonGuardian(i, entry, properties); - break; - } - switch (properties->Type) - { - case SUMMON_TYPE_PET: - case SUMMON_TYPE_GUARDIAN: - case SUMMON_TYPE_GUARDIAN2: - case SUMMON_TYPE_MINION: - SummonGuardian(i, entry, properties); - break; - case SUMMON_TYPE_VEHICLE: - case SUMMON_TYPE_VEHICLE2: - if (m_originalCaster) - summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); - break; - case SUMMON_TYPE_TOTEM: - { - summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); - if (!summon || !summon->isTotem()) - return; - - if (damage) // if not spell info, DB values used - { - summon->SetMaxHealth(damage); - summon->SetHealth(damage); - } - - //summon->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id); - - if (m_originalCaster->GetTypeId() == TYPEID_PLAYER - && properties->Slot >= SUMMON_SLOT_TOTEM - && properties->Slot < MAX_TOTEM_SLOT) - { - //summon->SendUpdateToPlayerm_originalCaster->ToPlayer(); - WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4); - data << uint8(properties->Slot-1); - data << uint64(m_originalCaster->GetGUID()); - data << uint32(duration); - data << uint32(m_spellInfo->Id); - m_originalCaster->ToPlayer()->SendDirectMessage(&data); - } - break; - } - case SUMMON_TYPE_MINIPET: - { - summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); - if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION)) - return; - - //summon->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as summon... - summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp - summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag); - - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - - summon->AI()->EnterEvadeMode(); - - std::string name = m_originalCaster->GetName(); - name.append(petTypeSuffix[3]); - summon->SetName(name); - break; - } - default: - { - float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - - int32 amount = damage > 0 ? damage : 1; - if (m_spellInfo->Id == 18662) // Curse of Doom - amount = 1; - - for (uint32 count = 0; count < amount; ++count) - { - GetSummonPosition(i, pos, radius, count); - - TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - - TempSummon * summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration); - if (!summon) - continue; - if (properties->Category == SUMMON_CATEGORY_ALLY) - { - summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID()); - summon->setFaction(m_originalCaster->getFaction()); - summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - } - } - break; - } - }//switch - break; - case SUMMON_CATEGORY_PET: - SummonGuardian(i, entry, properties); - break; - case SUMMON_CATEGORY_PUPPET: - summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); - break; - case SUMMON_CATEGORY_VEHICLE: - { - float x, y, z; - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); - summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_caster); - if (!summon || !summon->IsVehicle()) - return; - - if (m_spellInfo->EffectBasePoints[i]) - { - SpellEntry const *spellProto = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(i)); - if (spellProto) - m_caster->CastSpell(summon, spellProto, true); - } - - m_caster->EnterVehicle(summon->GetVehicleKit()); - break; - } - } - - if (summon) - summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); -} - -void Spell::EffectLearnSpell(uint32 i) -{ - if (!unitTarget) - return; - - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - EffectLearnPetSpell(i); - - return; - } - - Player *player = (Player*)unitTarget; - - uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[i]; - player->learnSpell(spellToLearn, false); - - sLog.outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow()); -} - -typedef std::list< std::pair<uint32, uint64> > DispelList; -typedef std::list< std::pair<Aura *, uint8> > DispelChargesList; -void Spell::EffectDispel(uint32 i) -{ - if (!unitTarget) - return; - - DispelChargesList dispel_list; - - // Create dispel mask by dispel type - uint32 dispel_type = m_spellInfo->EffectMiscValue[i]; - uint32 dispelMask = GetDispellMask(DispelType(dispel_type)); - Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); - for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - Aura * aura = itr->second; - AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID()); - if (!aurApp) - continue; - - if ((1<<aura->GetSpellProto()->Dispel) & dispelMask) - { - if (aura->GetSpellProto()->Dispel == DISPEL_MAGIC) - { - bool positive = aurApp->IsPositive() ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false; - - // do not remove positive auras if friendly target - // negative auras if non-friendly target - if (positive == unitTarget->IsFriendlyTo(m_caster)) - continue; - } - - // The charges / stack amounts don't count towards the total number of auras that can be dispelled. - // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell - // Polymorph instead of 1 / (5 + 1) -> 16%. - bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; - uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); - if (charges > 0) - dispel_list.push_back(std::make_pair(aura, charges)); - } - } - - if (dispel_list.empty()) - return; - - // Ok if exist some buffs for dispel try dispel it - uint32 failCount = 0; - DispelList success_list; - WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4); - // dispel N = damage buffs (or while exist buffs for dispel) - for (int32 count = 0; count < damage && !dispel_list.empty();) - { - // Random select buff for dispel - DispelChargesList::iterator itr = dispel_list.begin(); - std::advance(itr, urand(0, dispel_list.size() - 1)); - - bool success = false; - // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance." - if (GetDispelChance(itr->first->GetCaster(), unitTarget, itr->first->GetId(), !unitTarget->IsFriendlyTo(m_caster), &success) > 99) - { - dispel_list.erase(itr); - continue; - } - else - { - if (success) - { - success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID())); - --itr->second; - if (itr->second <= 0) - dispel_list.erase(itr); - } - else - { - if (!failCount) - { - // Failed to dispell - dataFail << uint64(m_caster->GetGUID()); // Caster GUID - dataFail << uint64(unitTarget->GetGUID()); // Victim GUID - dataFail << uint32(m_spellInfo->Id); // dispel spell id - } - ++failCount; - dataFail << uint32(itr->first->GetId()); // Spell Id - } - ++count; - } - } - - if (failCount) - m_caster->SendMessageToSet(&dataFail, true); - - if (success_list.empty()) - return; - - WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+damage*5); - // Send packet header - dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID - dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID - dataSuccess << uint32(m_spellInfo->Id); // dispel spell id - dataSuccess << uint8(0); // not used - dataSuccess << uint32(success_list.size()); // count - for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr) - { - // Send dispelled spell info - dataSuccess << uint32(itr->first); // Spell Id - dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed - unitTarget->RemoveAurasDueToSpellByDispel(itr->first, itr->second, m_caster); - } - m_caster->SendMessageToSet(&dataSuccess, true); - - // On success dispel - // Devour Magic - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC) - { - int32 heal_amount = m_spellInfo->CalculateSimpleValue(1); - m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true); - } -} - -void Spell::EffectDualWield(uint32 /*i*/) -{ - unitTarget->SetCanDualWield(true); - if (unitTarget->GetTypeId() == TYPEID_UNIT) - unitTarget->ToCreature()->UpdateDamagePhysical(OFF_ATTACK); -} - -void Spell::EffectPull(uint32 /*i*/) -{ - // TODO: create a proper pull towards distract spell center for distract - sLog.outDebug("WORLD: Spell Effect DUMMY"); -} - -void Spell::EffectDistract(uint32 /*i*/) -{ - // Check for possible target - if (!unitTarget || unitTarget->isInCombat()) - return; - - // target must be OK to do this - if (unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING)) - return; - - float angle = unitTarget->GetAngle(&m_targets.m_dstPos); - - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - { - // For players just turn them - unitTarget->ToPlayer()->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); - unitTarget->ToPlayer()->SendTeleportAckPacket(); - } - else - { - // Set creature Distracted, Stop it, And turn it - unitTarget->SetOrientation(angle); - unitTarget->StopMoving(); - unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS); - } -} - -void Spell::EffectPickPocket(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // victim must be creature and attackable - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget)) - return; - - // victim have to be alive and humanoid or undead - if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0) - m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING); -} - -void Spell::EffectAddFarsight(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - int32 duration = GetSpellDuration(m_spellInfo); - // Caster not in world, might be spell triggered from aura removal - if (!m_caster->IsInWorld()) - return; - DynamicObject* dynObj = new DynamicObject; - if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, m_targets.m_dstPos, radius, true)) - { - delete dynObj; - return; - } - dynObj->SetDuration(duration); - dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002); - m_caster->AddDynObject(dynObj); - - dynObj->setActive(true); //must before add to map to be put in world container - dynObj->GetMap()->Add(dynObj); //grid will also be loaded - - // Need to update visibility of object for client to accept farsight guid - m_caster->ToPlayer()->SetViewpoint(dynObj, true); - //m_caster->ToPlayer()->UpdateVisibilityOf(dynObj); -} - -void Spell::EffectTeleUnitsFaceCaster(uint32 i) -{ - if (!unitTarget) - return; - - if (unitTarget->isInFlight()) - return; - - float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - - float fx,fy,fz; - m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis); - - unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget == m_caster); -} - -void Spell::EffectLearnSkill(uint32 i) -{ - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - if (damage < 0) - return; - - uint32 skillid = m_spellInfo->EffectMiscValue[i]; - uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid); - unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->CalculateSimpleValue(i), skillval?skillval:1, damage*75); -} - -void Spell::EffectAddHonor(uint32 /*i*/) -{ - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // not scale value for item based reward (/10 value expected) - if (m_CastItem) - { - unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10); - sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),unitTarget->ToPlayer()->GetGUIDLow()); - return; - } - - // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 - if (damage <= 50) - { - uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); - unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward); - sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow()); - } - else - { - //maybe we have correct honor_gain in damage already - unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage); - sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow()); - } -} - -void Spell::EffectTradeSkill(uint32 /*i*/) -{ - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - // uint32 skillid = m_spellInfo->EffectMiscValue[i]; - // uint16 skillmax = unitTarget->ToPlayer()->(skillid); - // unitTarget->ToPlayer()->SetSkill(skillid,skillval?skillval:1,skillmax+75); -} - -void Spell::EffectEnchantItemPerm(uint32 effect_idx) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - if (!itemTarget) - return; - - Player* p_caster = (Player*)m_caster; - - // Handle vellums - if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum()) - { - // destroy one vellum from stack - uint32 count = 1; - p_caster->DestroyItemCount(itemTarget,count,true); - unitTarget=p_caster; - // and add a scroll - DoCreateItem(effect_idx,m_spellInfo->EffectItemType[effect_idx]); - itemTarget=NULL; - m_targets.setItemTarget(NULL); - } - else - { - // do not increase skill if vellum used - if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) - p_caster->UpdateCraftSkill(m_spellInfo->Id); - - uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx]; - if (!enchant_id) - return; - - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return; - - // item can be in trade slot and have owner diff. from caster - Player* item_owner = itemTarget->GetOwner(); - if (!item_owner) - return; - - if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", - p_caster->GetName(),p_caster->GetSession()->GetAccountId(), - itemTarget->GetProto()->Name1,itemTarget->GetEntry(), - item_owner->GetName(),item_owner->GetSession()->GetAccountId()); - } - - // remove old enchanting before applying new if equipped - item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false); - - itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0); - - // add new enchanting if equipped - item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true); - } -} - -void Spell::EffectEnchantItemPrismatic(uint32 effect_idx) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - if (!itemTarget) - return; - - Player* p_caster = (Player*)m_caster; - - uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx]; - if (!enchant_id) - return; - - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return; - - // support only enchantings with add socket in this slot - { - bool add_socket = false; - for (uint8 i = 0; i < 3; ++i) - { - if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET) - { - add_socket = true; - break; - } - } - if (!add_socket) - { - sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.", - m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET); - return; - } - } - - // item can be in trade slot and have owner diff. from caster - Player* item_owner = itemTarget->GetOwner(); - if (!item_owner) - return; - - if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", - p_caster->GetName(),p_caster->GetSession()->GetAccountId(), - itemTarget->GetProto()->Name1,itemTarget->GetEntry(), - item_owner->GetName(),item_owner->GetSession()->GetAccountId()); - } - - // remove old enchanting before applying new if equipped - item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false); - - itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0); - - // add new enchanting if equipped - item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true); -} - -void Spell::EffectEnchantItemTmp(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* p_caster = (Player*)m_caster; - - // Rockbiter Weapon apply to both weapon - if (!itemTarget) - return; - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000) - { - uint32 spell_id = 0; - - // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value - // Note: damage calculated (correctly) with rounding int32(float(v)) but - // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime - switch(damage) - { - // Rank 1 - case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2] - // Rank 2 - case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4] - case 5: spell_id = 36751; break; // 20% - // Rank 3 - case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6] - case 7: spell_id = 36755; break; // 20% - // Rank 4 - case 9: spell_id = 36761; break; // 0% [ 7% == 6] - case 10: spell_id = 36758; break; // 14% - case 11: spell_id = 36760; break; // 20% - default: - sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage); - return; - } - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - if (!spellInfo) - { - sLog.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id); - return; - - } - - for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j) - { - if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j))) - { - if (item->IsFitToSpellRequirements(m_spellInfo)) - { - Spell *spell = new Spell(m_caster, spellInfo, true); - SpellCastTargets targets; - targets.setItemTarget(item); - spell->prepare(&targets); - } - } - } - return; - } - if (!itemTarget) - return; - - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; - - if (!enchant_id) - { - sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,i); - return; - } - - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - { - sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,i,enchant_id); - return; - } - - // select enchantment duration - uint32 duration; - - // rogue family enchantments exception by duration - if (m_spellInfo->Id == 38615) - duration = 1800; // 30 mins - // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints) - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) - duration = 3600; // 1 hour - // shaman family enchantments - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN) - duration = 1800; // 30 mins - // other cases with this SpellVisual already selected - else if (m_spellInfo->SpellVisual[0] == 215) - duration = 1800; // 30 mins - // some fishing pole bonuses except Glow Worm which lasts full hour - else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401) - duration = 600; // 10 mins - // shaman rockbiter enchantments - else if (m_spellInfo->SpellVisual[0] == 0) - duration = 1800; // 30 mins - else if (m_spellInfo->Id == 29702) - duration = 300; // 5 mins - else if (m_spellInfo->Id == 37360) - duration = 300; // 5 mins - // default case - else - duration = 3600; // 1 hour - - // item can be in trade slot and have owner diff. from caster - Player* item_owner = itemTarget->GetOwner(); - if (!item_owner) - return; - - if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)", - p_caster->GetName(), p_caster->GetSession()->GetAccountId(), - itemTarget->GetProto()->Name1, itemTarget->GetEntry(), - item_owner->GetName(), item_owner->GetSession()->GetAccountId()); - } - - // remove old enchanting before applying new if equipped - item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false); - - itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0); - - // add new enchanting if equipped - item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true); -} - -void Spell::EffectTameCreature(uint32 /*i*/) -{ - if (m_caster->GetPetGUID()) - return; - - if (!unitTarget) - return; - - if (unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - Creature* creatureTarget = unitTarget->ToCreature(); - - if (creatureTarget->isPet()) - return; - - if (m_caster->getClass() != CLASS_HUNTER) - return; - - // cast finish successfully - //SendChannelUpdate(0); - finish(); - - Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id); - if (!pet) // in very specific state like near world end/etc. - return; - - // "kill" original creature - creatureTarget->ForcedDespawn(); - - uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel(); - - // prepare visual effect for levelup - pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1); - - // add to world - pet->GetMap()->Add(pet->ToCreature()); - - // visual effect for levelup - pet->SetUInt32Value(UNIT_FIELD_LEVEL, level); - - // caster have pet now - m_caster->SetMinion(pet, true); - - pet->InitTalentForLevel(); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - m_caster->ToPlayer()->PetSpellInitialize(); - } -} - -void Spell::EffectSummonPet(uint32 i) -{ - Player *owner = NULL; - if (m_originalCaster) - { - if (m_originalCaster->GetTypeId() == TYPEID_PLAYER) - owner = (Player*)m_originalCaster; - else if (m_originalCaster->ToCreature()->isTotem()) - owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself(); - } - - uint32 petentry = m_spellInfo->EffectMiscValue[i]; - - if (!owner) - { - SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(67); - if (properties) - SummonGuardian(i, petentry, properties); - return; - } - - Pet *OldSummon = owner->GetPet(); - - // if pet requested type already exist - if (OldSummon) - { - if (petentry == 0 || OldSummon->GetEntry() == petentry) - { - // pet in corpse state can't be summoned - if (OldSummon->isDead()) - return; - - assert(OldSummon->GetMap() == owner->GetMap()); - - //OldSummon->GetMap()->Remove(OldSummon->ToCreature(),false); - - float px, py, pz; - owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); - - OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation()); - //OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation()); - //OldSummon->SetMap(owner->GetMap()); - //owner->GetMap()->Add(OldSummon->ToCreature()); - - if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled()) - owner->ToPlayer()->PetSpellInitialize(); - - return; - } - - if (owner->GetTypeId() == TYPEID_PLAYER) - owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false); - else - return; - } - - float x, y, z; - owner->GetClosePoint(x, y, z, owner->GetObjectSize()); - Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0); - if (!pet) - return; - - if (m_caster->GetTypeId() == TYPEID_UNIT) - { - if (m_caster->ToCreature()->isTotem()) - pet->SetReactState(REACT_AGGRESSIVE); - else - pet->SetReactState(REACT_DEFENSIVE); - } - - pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - - // generate new name for summon pet - std::string new_name=objmgr.GeneratePetName(petentry); - if (!new_name.empty()) - pet->SetName(new_name); -} - -void Spell::EffectLearnPetSpell(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *_player = (Player*)m_caster; - - Pet *pet = _player->GetPet(); - if (!pet) - return; - if (!pet->isAlive()) - return; - - SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - if (!learn_spellproto) - return; - - pet->learnSpell(learn_spellproto->Id); - - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - _player->PetSpellInitialize(); -} - -void Spell::EffectTaunt(uint32 /*i*/) -{ - if (!unitTarget) - return; - - // this effect use before aura Taunt apply for prevent taunt already attacking target - // for spell as marked "non effective at already attacking target" - if (!unitTarget || !unitTarget->CanHaveThreatList() - || unitTarget->getVictim() == m_caster) - { - SendCastResult(SPELL_FAILED_DONT_REPORT); - return; - } - - if (m_spellInfo->Id == 62124) - { - int32 damageDone = 1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f; - m_caster->DealDamage(unitTarget, damageDone, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_HOLY, m_spellInfo, false); - m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, false); - } - - // Also use this effect to set the taunter's threat to the taunted creature's highest value - if (unitTarget->getThreatManager().getCurrentVictim()) - { - float myThreat = unitTarget->getThreatManager().getThreat(m_caster); - float itsThreat = unitTarget->getThreatManager().getCurrentVictim()->getThreat(); - if (itsThreat > myThreat) - unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat); - } - - //Set aggro victim to caster - if (!unitTarget->getThreatManager().getOnlineContainer().empty()) - if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster)) - unitTarget->getThreatManager().setCurrentVictim(forcedVictim); - - if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE)) - unitTarget->ToCreature()->AI()->AttackStart(m_caster); -} - -void Spell::EffectWeaponDmg(uint32 /*i*/) -{ -} - -void Spell::SpellDamageWeaponDmg(uint32 i) -{ - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - - // multiple weapon dmg effect workaround - // execute only the last weapon damage - // and handle all effects at once - for (uint32 j = i + 1; j < 3; ++j) - { - switch (m_spellInfo->Effect[j]) - { - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - return; // we must calculate only at last weapon effect - break; - } - } - - // some spell specific modifiers - float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage - int32 fixed_bonus = 0; - int32 spell_bonus = 0; // bonus specific for spell - - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_WARRIOR: - { - // Devastate (player ones) - if (m_spellInfo->SpellFamilyFlags[1] & 0x40) - { - // Player can apply only 58567 Sunder Armor effect. - bool needCast = !unitTarget->HasAura(58567, m_caster->GetGUID()); - if (needCast) - m_caster->CastSpell(unitTarget, 58567, true); - - if (Aura * aur = unitTarget->GetAura(58567, m_caster->GetGUID())) - { - // 58388 - Glyph of Devastate dummy aura. - if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0)) - aur->ModStackAmount(num); - fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget); - } - } - break; - } - case SPELLFAMILY_ROGUE: - { - // Fan of Knives, Hemorrhage, Ghostly Strike - if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000) - || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000)) - { - // Hemorrhage - if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this); - } - // 50% more damage with daggers - if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true)) - if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) - totalDamagePercentMod *= 1.5f; - } - // Mutilate (for each hand) - else if (m_spellInfo->SpellFamilyFlags[1] & 0x6) - { - bool found = false; - // fast check - if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster)) - found = true; - // full aura scan - else - { - Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras(); - for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - if (itr->second->GetBase()->GetSpellProto()->Dispel == DISPEL_POISON) - { - found = true; - break; - } - } - } - - if (found) - totalDamagePercentMod *= 1.2f; // 120% if poisoned - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Seal of Command - Increase damage by 36% on every swing - if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) - { - totalDamagePercentMod *= 1.36f; //136% damage - } - - // Seal of Command Unleashed - else if (m_spellInfo->Id == 20467) - { - spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); - spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); - } - break; - } - case SPELLFAMILY_SHAMAN: - { - // Skyshatter Harness item set bonus - // Stormstrike - if (AuraEffect * aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634)) - m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff); - break; - } - case SPELLFAMILY_DRUID: - { - // Mangle (Cat): CP - if (m_spellInfo->SpellFamilyFlags[1] & 0x400) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->AddComboPoints(unitTarget,1, this); - } - // Shred, Maul - Rend and Tear - else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING)) - { - if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0)) - { - totalDamagePercentMod *= float((rendAndTear->GetAmount() + 100.0f) / 100.0f); - } - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Kill Shot - bonus damage from Ranged Attack Power - if (m_spellInfo->SpellFamilyFlags[1] & 0x800000) - spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)); - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Plague Strike - if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) - { - // Glyph of Plague Strike - if (AuraEffect * aurEff = m_caster->GetAuraEffect(58657,0)) - totalDamagePercentMod *= float((aurEff->GetAmount() + 100.0f) / 100.0f); - } - // Blood Strike - else if (m_spellInfo->SpellFamilyFlags[0] & 0x400000) - { - totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f; - - // Glyph of Blood Strike - if (AuraEffect * aurEff = m_caster->GetAuraEffect(59332,0)) - { - if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) - totalDamagePercentMod *= float((20 + 100.0f) / 100.0f); - } - } - // Death Strike - else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010) - { - // Glyph of Death Strike - if (AuraEffect * aurEff = m_caster->GetAuraEffect(59336,0)) - { - if (uint32 runic = m_caster->GetPower(POWER_RUNIC_POWER)) - { - if (runic > 25) - runic = 25; - - totalDamagePercentMod *= float((runic + 100.0f) / 100.0f); - } - } - } - // Obliterate (12.5% more damage per disease) - else if (m_spellInfo->SpellFamilyFlags[1] & 0x20000) - { - bool consumeDiseases = true; - // Annihilation - if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, 0)) - { - // Do not consume diseases if roll sucesses - if (roll_chance_i(aurEff->GetAmount())) - consumeDiseases = false; - } - totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2) + 100.0f) / 100.0f; - } - // Blood-Caked Strike - Blood-Caked Blade - else if (m_spellInfo->SpellIconID == 1736) - totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f; - break; - } - } - - bool normalized = false; - float weaponDamagePercentMod = 1.0; - for (int j = 0; j < 3; ++j) - { - switch(m_spellInfo->Effect[j]) - { - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - fixed_bonus += CalculateDamage(j, unitTarget); - break; - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - fixed_bonus += CalculateDamage(j, unitTarget); - normalized = true; - break; - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - weaponDamagePercentMod *= float(CalculateDamage(j,unitTarget)) / 100.0f; - break; - default: - break; // not weapon damage effect, just skip - } - } - - // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage - if (fixed_bonus || spell_bonus) - { - UnitMods unitMod; - switch(m_attackType) - { - default: - case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; - case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; - case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; - } - - float weapon_total_pct = 1.0f; - if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) - weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); - - if (fixed_bonus) - fixed_bonus = int32(fixed_bonus * weapon_total_pct); - if (spell_bonus) - spell_bonus = int32(spell_bonus * weapon_total_pct); - } - - int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true); - - // Sequence is important - for (int j = 0; j < 3; ++j) - { - // We assume that a spell have at most one fixed_bonus - // and at most one weaponDamagePercentMod - switch(m_spellInfo->Effect[j]) - { - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - weaponDamage += fixed_bonus; - break; - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - weaponDamage = int32(weaponDamage * weaponDamagePercentMod); - default: - break; // not weapon damage effect, just skip - } - } - - if (spell_bonus) - weaponDamage += spell_bonus; - - if (totalDamagePercentMod != 1.0f) - weaponDamage = int32(weaponDamage * totalDamagePercentMod); - - // prevent negative damage - uint32 eff_damage = uint32(weaponDamage > 0 ? weaponDamage : 0); - - // Add melee damage bonuses (also check for negative) - m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo); - m_damage+= eff_damage; -} - -void Spell::EffectThreat(uint32 /*i*/) -{ - if (!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive()) - return; - - if (!unitTarget->CanHaveThreatList()) - return; - - unitTarget->AddThreat(m_caster, float(damage)); -} - -void Spell::EffectHealMaxHealth(uint32 /*i*/) -{ - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - - int32 addhealth; - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN) // Lay on Hands - { - if (m_caster && m_caster->GetGUID() == unitTarget->GetGUID()) - { - m_caster->CastSpell(m_caster, 25771, true); // Forbearance - m_caster->CastSpell(m_caster, 61988, true); // Immune shield marker (serverside) - m_caster->CastSpell(m_caster, 61987, true); // Avenging Wrath marker - } - - addhealth = m_caster->GetMaxHealth(); - } - else - addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); - if (m_originalCaster) - { - addhealth=m_originalCaster->SpellHealingBonus(unitTarget,m_spellInfo, addhealth, HEAL); - m_originalCaster->DealHeal(unitTarget, addhealth, m_spellInfo); - } -} - -void Spell::EffectInterruptCast(uint32 /*i*/) -{ - if (!unitTarget) - return; - if (!unitTarget->isAlive()) - return; - - // TODO: not all spells that used this effect apply cooldown at school spells - // also exist case: apply cooldown to interrupted cast only and to all spells - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) - { - if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i))) - { - SpellEntry const* curSpellInfo = spell->m_spellInfo; - // check if we can interrupt spell - if ((spell->getState() == SPELL_STATE_CASTING - || spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f) - && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - { - if (m_originalCaster) - { - int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false); - unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), duration/*GetSpellDuration(m_spellInfo)*/); - } - unitTarget->InterruptSpell(CurrentSpellTypes(i), false); - } - } - } -} - -void Spell::EffectSummonObjectWild(uint32 i) -{ - uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; - - GameObject* pGameObj = new GameObject; - - WorldObject* target = focusObject; - if (!target) - target = m_caster; - - float x, y, z; - if (m_targets.HasDst()) - m_targets.m_dstPos.GetPosition(x, y, z); - else - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); - - Map *map = target->GetMap(); - - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) - { - delete pGameObj; - return; - } - - int32 duration = GetSpellDuration(m_spellInfo); - - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - pGameObj->SetSpellId(m_spellInfo->Id); - - // Wild object not have owner and check clickable by players - map->Add(pGameObj); - - if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER) - { - Player *pl = m_caster->ToPlayer(); - BattleGround* bg = pl->GetBattleGround(); - - switch(pGameObj->GetMapId()) - { - case 489: //WS - { - if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS) - { - uint32 team = ALLIANCE; - - if (pl->GetTeam() == team) - team = HORDE; - - ((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team); - } - break; - } - case 566: //EY - { - if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS) - { - ((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID()); - } - break; - } - } - } - - if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) - { - GameObject* linkedGO = new GameObject; - if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) - { - linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - linkedGO->SetSpellId(m_spellInfo->Id); - - // Wild object not have owner and check clickable by players - map->Add(linkedGO); - } - else - { - delete linkedGO; - linkedGO = NULL; - return; - } - } -} - -void Spell::EffectScriptEffect(uint32 effIndex) -{ - // TODO: we must implement hunter pet summon at login there (spell 6962) - - switch(m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch(m_spellInfo->Id) - { - case 6962: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* plr = m_caster->ToPlayer(); - if (plr && plr->GetLastPetNumber()) - { - PetType NewPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; - if (Pet* NewPet = new Pet(plr,NewPetType)) - { - if (NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true)) - { - NewPet->SetHealth(NewPet->GetMaxHealth()); - NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType())); - - switch (NewPet->GetEntry()) - { - case 11859: - case 89: - NewPet->SetEntry(416); - break; - default: - break; - } - } - else - delete NewPet; - } - } - return; - } - // Glyph of Starfire - case 54846: - { - if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID,0x00000002,0,0,m_caster->GetGUID())) - { - uint32 countMin = aurEff->GetBase()->GetMaxDuration(); - uint32 countMax = 18000; - countMax += m_caster->HasAura(38414) ? 3000 : 0; - countMax += m_caster->HasAura(57865) ? 3000 : 0; - - if (countMin < countMax) - { - aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000)); - aurEff->GetBase()->SetMaxDuration(countMin+3000); - } - } - return; - } - // Glyph of Backstab - case 63975: - { - if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_ROGUE,0x00100000,0,0,m_caster->GetGUID())) - { - uint32 countMin = aurEff->GetBase()->GetMaxDuration(); - uint32 countMax = 12000; - countMax += m_caster->HasAura(56801) ? 4000 : 0; - - if (countMin < countMax) - { - aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000)); - aurEff->GetBase()->SetMaxDuration(countMin+2000); - } - - } - return; - } - // Dispelling Analysis - case 37028: - { - unitTarget->RemoveAurasDueToSpell(36904); - return; - } - case 45204: // Clone Me! - case 41055: // Copy Weapon - case 45206: // Copy Off-hand Weapon - unitTarget->CastSpell(m_caster, damage, false); - break; - case 45205: // Copy Offhand Weapon - case 41054: // Copy Weapon - m_caster->CastSpell(unitTarget, damage, false); - break; - // Despawn Horse - case 52267: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - unitTarget->ToCreature()->ForcedDespawn(); - return; - } - case 55693: // Remove Collapsing Cave Aura - if (!unitTarget) - return; - unitTarget->RemoveAurasDueToSpell(m_spellInfo->CalculateSimpleValue(effIndex)); - break; - // PX-238 Winter Wondervolt TRAP - case 26275: - { - uint32 spells[4] = { 26272, 26157, 26273, 26274 }; - - // check presence - for (uint8 j = 0; j < 4; ++j) - if (unitTarget->HasAuraEffect(spells[j],0)) - return; - - // select spell - uint32 iTmpSpellId = spells[urand(0,3)]; - - // cast - unitTarget->CastSpell(unitTarget, iTmpSpellId, true); - return; - } - // Bending Shinbone - case 8856: - { - if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 spell_id = 0; - switch(urand(1, 5)) - { - case 1: spell_id = 8854; break; - default: spell_id = 8855; break; - } - - m_caster->CastSpell(m_caster,spell_id,true,NULL); - return; - } - // Brittle Armor - need remove one 24575 Brittle Armor aura - case 24590: - unitTarget->RemoveAuraFromStack(24575); - return; - // Mercurial Shield - need remove one 26464 Mercurial Shield aura - case 26465: - unitTarget->RemoveAuraFromStack(26464); - return; - // Orb teleport spells - case 25140: - case 25143: - case 25650: - case 25652: - case 29128: - case 29129: - case 35376: - case 35727: - { - if (!unitTarget) - return; - - uint32 spellid; - switch(m_spellInfo->Id) - { - case 25140: spellid = 32571; break; - case 25143: spellid = 32572; break; - case 25650: spellid = 30140; break; - case 25652: spellid = 30141; break; - case 29128: spellid = 32568; break; - case 29129: spellid = 32569; break; - case 35376: spellid = 25649; break; - case 35727: spellid = 35730; break; - default: - return; - } - - unitTarget->CastSpell(unitTarget,spellid,false); - return; - } - // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell) - case 22539: - case 22972: - case 22975: - case 22976: - case 22977: - case 22978: - case 22979: - case 22980: - case 22981: - case 22982: - case 22983: - case 22984: - case 22985: - { - if (!unitTarget || !unitTarget->isAlive()) - return; - - // Onyxia Scale Cloak - if (unitTarget->HasAura(22683)) - return; - - // Shadow Flame - m_caster->CastSpell(unitTarget, 22682, true); - return; - } - // Piccolo of the Flaming Fire - case 17512: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE); - return; - } - // Escape artist - case 20589: - { - if (!unitTarget) - return; - unitTarget->RemoveMovementImpairingAuras(); - return; - } - // Decimate - case 28374: - case 54426: - if (unitTarget) - { - int32 damage = (int32)unitTarget->GetHealth() - (int32)unitTarget->GetMaxHealth() * 0.05f; - if (damage > 0) - m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget); - } - return; - // Mirren's Drinking Hat - case 29830: - { - uint32 item = 0; - switch (urand(1, 6)) - { - case 1: - case 2: - case 3: - item = 23584; break; // Loch Modan Lager - case 4: - case 5: - item = 23585; break; // Stouthammer Lite - case 6: - item = 23586; break; // Aerie Peak Pale Ale - } - if (item) - DoCreateItem(effIndex,item); - break; - } - // Improved Sprint - case 30918: - { - // Removes snares and roots. - unitTarget->RemoveMovementImpairingAuras(); - break; - } - // Spirit Walk - case 58876: - { - // Removes snares and roots. - unitTarget->RemoveMovementImpairingAuras(); - break; - } - // Plant Warmaul Ogre Banner - case 32307: - { - Player *p_caster = dynamic_cast<Player*>(m_caster); - if (!p_caster) - break; - p_caster->RewardPlayerAndGroupAtEvent(18388, unitTarget); - Creature *cTarget = dynamic_cast<Creature*>(unitTarget); - if (!cTarget) - break; - cTarget->setDeathState(CORPSE); - cTarget->RemoveCorpse(); - break; - } - // Tidal Surge - case 38358: - if (unitTarget) - m_caster->CastSpell(unitTarget, 38353, true); - return; - /*// Flame Crash - case 41126: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(unitTarget, 41131, true); - break; - }*/ - // Draw Soul - case 40904: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(m_caster, 40903, true); - break; - } - case 48025: // Headless Horseman's Mount - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill and zone - bool canFly = true; - uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId()); - if (v_map != 530 && v_map != 571) - canFly = false; - - if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197)) - canFly = false; - - float x, y, z; - unitTarget->GetPosition(x, y, z); - uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z); - AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag); - if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE) - canFly = false; - - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) - { - case 75: unitTarget->CastSpell(unitTarget, 51621, true); break; - case 150: unitTarget->CastSpell(unitTarget, 48024, true); break; - case 225: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 51617, true); - else - unitTarget->CastSpell(unitTarget, 48024, true); - }break; - case 300: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 48023, true); - else - unitTarget->CastSpell(unitTarget, 48024, true); - }break; - } - return; - } - case 47977: // Magic Broom - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill and zone - bool canFly = true; - uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId()); - if (v_map != 530 && v_map != 571) - canFly = false; - - if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197)) - canFly = false; - - float x, y, z; - unitTarget->GetPosition(x, y, z); - uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z); - AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag); - if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE) - canFly = false; - - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) - { - case 75: unitTarget->CastSpell(unitTarget, 42680, true); break; - case 150: unitTarget->CastSpell(unitTarget, 42683, true); break; - case 225: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 42667, true); - else - unitTarget->CastSpell(unitTarget, 42683, true); - }break; - case 300: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 42668, true); - else - unitTarget->CastSpell(unitTarget, 42683, true); - }break; - } - return; - } - // Mug Transformation - case 41931: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint8 bag = 19; - uint8 slot = 0; - Item *item = NULL; - - while (bag < 256) - { - item = m_caster->ToPlayer()->GetItemByPos(bag, slot); - if (item && item->GetEntry() == 38587) break; - ++slot; - if (slot == 39) - { - slot = 0; - ++bag; - } - } - if (bag < 256) - { - if (m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag,slot,true); - else m_caster->ToPlayer()->GetItemByPos(bag,slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount()-1); - // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen) - m_caster->CastSpell(m_caster, 42518, true); - return; - } - break; - } - // Force Cast - Portal Effect: Sunwell Isle - case 44876: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(unitTarget, 44870, true); - break; - } - // Brutallus - Burn - case 45141: - case 45151: - { - //Workaround for Range ... should be global for every ScriptEffect - float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); - if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->GetDistance(m_caster) >= radius && !unitTarget->HasAura(46394) && unitTarget != m_caster) - unitTarget->CastSpell(unitTarget, 46394, true); - - break; - } - // spell of Brutallus - Stomp - case 45185: - { - if (!unitTarget) - return; - - unitTarget->RemoveAurasDueToSpell(46394); - - break; - } - // Negative Energy - case 46289: - { - if (!unitTarget) - return; - - m_caster->CastSpell(unitTarget, 46285, true); - break; - } - // Goblin Weather Machine - case 46203: - { - if (!unitTarget) - return; - - uint32 spellId = 0; - switch(rand() % 4) - { - case 0: spellId = 46740; break; - case 1: spellId = 46739; break; - case 2: spellId = 46738; break; - case 3: spellId = 46736; break; - } - unitTarget->CastSpell(unitTarget, spellId, true); - break; - } - // 5,000 Gold - case 46642: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - unitTarget->ToPlayer()->ModifyMoney(5000 * GOLD); - - break; - } - // Roll Dice - Decahedral Dwarven Dice - case 47770: - { - char buf[128]; - char *gender = "his"; - if (m_caster->getGender() > 0) - gender = "her"; - sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName(), gender, gender, urand(1,10), urand(1,10)); - m_caster->MonsterTextEmote(buf, 0); - break; - } - // Roll 'dem Bones - Worn Troll Dice - case 47776: - { - char buf[128]; - char *gender = "his"; - if (m_caster->getGender() > 0) - gender = "her"; - sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName(), gender, urand(1,6), urand(1,6)); - m_caster->MonsterTextEmote(buf, 0); - break; - } - // Vigilance - case 50725: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Remove Taunt cooldown - unitTarget->ToPlayer()->RemoveSpellCooldown(355, true); - - return; - } - // Death Knight Initiate Visual - case 51519: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - uint32 iTmpSpellId = 0; - switch (unitTarget->GetDisplayId()) - { - case 25369: iTmpSpellId = 51552; break; // bloodelf female - case 25373: iTmpSpellId = 51551; break; // bloodelf male - case 25363: iTmpSpellId = 51542; break; // draenei female - case 25357: iTmpSpellId = 51541; break; // draenei male - case 25361: iTmpSpellId = 51537; break; // dwarf female - case 25356: iTmpSpellId = 51538; break; // dwarf male - case 25372: iTmpSpellId = 51550; break; // forsaken female - case 25367: iTmpSpellId = 51549; break; // forsaken male - case 25362: iTmpSpellId = 51540; break; // gnome female - case 25359: iTmpSpellId = 51539; break; // gnome male - case 25355: iTmpSpellId = 51534; break; // human female - case 25354: iTmpSpellId = 51520; break; // human male - case 25360: iTmpSpellId = 51536; break; // nightelf female - case 25358: iTmpSpellId = 51535; break; // nightelf male - case 25368: iTmpSpellId = 51544; break; // orc female - case 25364: iTmpSpellId = 51543; break; // orc male - case 25371: iTmpSpellId = 51548; break; // tauren female - case 25366: iTmpSpellId = 51547; break; // tauren male - case 25370: iTmpSpellId = 51545; break; // troll female - case 25365: iTmpSpellId = 51546; break; // troll male - default: return; - } - - unitTarget->CastSpell(unitTarget, iTmpSpellId, true); - Creature* npc = unitTarget->ToCreature(); - npc->LoadEquipment(npc->GetEquipmentId()); - return; - } - // Emblazon Runeblade - case 51770: - { - if (!m_originalCaster) - return; - - m_originalCaster->CastSpell(m_originalCaster, damage, false); - break; - } - // Deathbolt from Thalgran Blightbringer - // reflected by Freya's Ward - // Retribution by Sevenfold Retribution - case 51854: - { - if (!m_caster || !unitTarget) - return; - if (unitTarget->HasAura(51845)) - unitTarget->CastSpell(m_caster, 51856, true); - else - m_caster->CastSpell(unitTarget, 51855, true); - break; - } - // Summon Ghouls On Scarlet Crusade - case 51904: - { - if (!m_targets.HasDst()) - return; - - float x, y, z; - float radius = GetSpellRadius(m_spellInfo, effIndex, true); - for (uint8 i = 0; i < 15; ++i) - { - m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z); - m_caster->CastSpell(x, y, z, 54522, true); - } - break; - } - case 52173: // Coyote Spirit Despawn - case 60243: // Blood Parrot Despawn - if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon()) - unitTarget->ToTempSummon()->UnSummon(); - return; - // Sky Darkener Assault - case 52124: - if (unitTarget) - m_caster->CastSpell(unitTarget, 52125, false); - return; - case 52479: // Gift of the Harvester - if (unitTarget && m_originalCaster) - m_originalCaster->CastSpell(unitTarget, urand(0, 1) ? damage : 52505, true); - return; - // Death Gate - case 52751: - { - if (!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT) - return; - // triggered spell is stored in m_spellInfo->EffectBasePoints[0] - unitTarget->CastSpell(unitTarget, damage, false); - break; - } - case 53110: // Devour Humanoid - if (unitTarget) - unitTarget->CastSpell(m_caster, damage, true); - return; - // Winged Steed of the Ebon Blade - case 54729: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill - if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING)) - { - if (skillval >= 300) - unitTarget->CastSpell(unitTarget, 54727, true); - else - unitTarget->CastSpell(unitTarget, 54726, true); - } - return; - } - case 58418: // Portal to Orgrimmar - case 58420: // Portal to Stormwind - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex != 0) - return; - - uint32 spellID = m_spellInfo->CalculateSimpleValue(0); - uint32 questID = m_spellInfo->CalculateSimpleValue(1); - - if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !unitTarget->ToPlayer()->GetQuestRewardStatus (questID)) - unitTarget->CastSpell(unitTarget, spellID, true); - - return; - } - // Gigantic Feast - case 58466: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(unitTarget, 58648, true); - unitTarget->CastSpell(unitTarget, 58467, true); - break; - } - // Small Feast - case 58475: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(unitTarget, 58648, true); - unitTarget->CastSpell(unitTarget, 58477, true); - break; - } - // Great Feast - case 57337: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(unitTarget, 58067, true); - break; - } - //Fish Feast - case 57397: - { - if (!unitTarget) - return; - - unitTarget->CastSpell(unitTarget, 58648, true); - unitTarget->CastSpell(unitTarget, 57398, true); - break; - } - case 58941: // Rock Shards - if (unitTarget && m_originalCaster) - { - for (uint32 i = 0; i < 3; ++i) - { - m_originalCaster->CastSpell(unitTarget, 58689, true); - m_originalCaster->CastSpell(unitTarget, 58692, true); - } - if (((InstanceMap*)m_originalCaster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY) - { - m_originalCaster->CastSpell(unitTarget, 58695, true); - m_originalCaster->CastSpell(unitTarget, 58696, true); - } - else - { - m_originalCaster->CastSpell(unitTarget, 60883, true); - m_originalCaster->CastSpell(unitTarget, 60884, true); - } - } - return; - case 58983: // Big Blizzard Bear - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill - if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING)) - { - if (skillval >= 150) - unitTarget->CastSpell(unitTarget, 58999, true); - else - unitTarget->CastSpell(unitTarget, 58997, true); - } - return; - } - case 71342: // Big Love Rocket - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill and zone - bool canFly = true; - uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId()); - if (v_map != 530 && v_map != 571) - canFly = false; - - if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197)) - canFly = false; - - float x, y, z; - unitTarget->GetPosition(x, y, z); - uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z); - AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag); - if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE) - canFly = false; - - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) - { - case 0: unitTarget->CastSpell(unitTarget, 71343, true); break; - case 75: unitTarget->CastSpell(unitTarget, 71344, true); break; - case 150: unitTarget->CastSpell(unitTarget, 71345, true); break; - case 225: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 71346, true); - else - unitTarget->CastSpell(unitTarget, 71345, true); - }break; - case 300: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 71347, true); - else - unitTarget->CastSpell(unitTarget, 71345, true); - }break; - } - return; - } - case 72286: // Invincible - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill and zone - bool canFly = true; - uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId()); - if (v_map != 530 && v_map != 571) - canFly = false; - - if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197)) - canFly = false; - - float x, y, z; - unitTarget->GetPosition(x, y, z); - uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z); - AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag); - if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE) - canFly = false; - - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) - { - case 75: unitTarget->CastSpell(unitTarget, 72281, true); break; - case 150: unitTarget->CastSpell(unitTarget, 72282, true); break; - case 225: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 72283, true); - else - unitTarget->CastSpell(unitTarget, 72282, true); - }break; - case 300: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 72284, true); - else - unitTarget->CastSpell(unitTarget, 72282, true); - }break; - } - return; - } - case 74856: // Blazing Hippogryph - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill - if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING)) - { - if (skillval >= 300) - unitTarget->CastSpell(unitTarget, 74855, true); - else - unitTarget->CastSpell(unitTarget, 74854, true); - } - return; - } - case 75614: // Celestial Steed - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts and client crashes upon dismounting - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill and zone - bool canFly = true; - uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId()); - if (v_map != 530 && v_map != 571) - canFly = false; - - if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197)) - canFly = false; - - float x, y, z; - unitTarget->GetPosition(x, y, z); - uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z); - AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag); - if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE) - canFly = false; - - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) - { - case 75: unitTarget->CastSpell(unitTarget, 75619, true); break; - case 150: unitTarget->CastSpell(unitTarget, 75620, true); break; - case 225: - { - if (canFly) - unitTarget->CastSpell(unitTarget, 75617, true); - else - unitTarget->CastSpell(unitTarget, 75620, true); - }break; - case 300: - { - if (canFly) - { - if (unitTarget->ToPlayer()->Has310Flyer(false)) - unitTarget->CastSpell(unitTarget, 76153, true); - else - unitTarget->CastSpell(unitTarget, 75618, true); - } - else - unitTarget->CastSpell(unitTarget, 75620, true); - }break; - } - return; - } - case 75973: // X-53 Touring Rocket - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Prevent stacking of mounts - unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); - - // Triggered spell id dependent on riding skill - if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING)) - { - if (skillval >= 300) - { - if (unitTarget->ToPlayer()->Has310Flyer(false)) - unitTarget->CastSpell(unitTarget, 76154, true); - else - unitTarget->CastSpell(unitTarget, 75972, true); - } - else - unitTarget->CastSpell(unitTarget, 75957, true); - } - return; - } - case 59317: // Teleporting - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // return from top - if (unitTarget->ToPlayer()->GetAreaId() == 4637) - unitTarget->CastSpell(unitTarget, 59316, true); - // teleport atop - else - unitTarget->CastSpell(unitTarget, 59314, true); - - return; - // random spell learn instead placeholder - case 60893: // Northrend Alchemy Research - case 61177: // Northrend Inscription Research - case 61288: // Minor Inscription Research - case 61756: // Northrend Inscription Research (FAST QA VERSION) - case 64323: // Book of Glyph Mastery - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // learn random explicit discovery recipe (if any) - if (uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster)) - m_caster->ToPlayer()->learnSpell(discoveredSpell, false); - return; - } - case 62428: // Load into Catapult - { - if (Vehicle *seat = m_caster->GetVehicleKit()) - if (Unit *passenger = seat->GetPassenger(0)) - if (Unit *demolisher = m_caster->GetVehicleBase()) - passenger->CastSpell(demolisher, damage, true); - return; - } - case 62482: // Grab Crate - { - if (unitTarget) - { - if (Vehicle *seat = m_caster->GetVehicleKit()) - { - if (Creature *oldContainer = dynamic_cast<Creature*>(seat->GetPassenger(1))) - oldContainer->DisappearAndDie(); - // TODO: a hack, range = 11, should after some time cast, otherwise too far - unitTarget->CastSpell(seat->GetBase(), 62496, true); - unitTarget->EnterVehicle(seat, 1); - } - } - return; - } - case 60123: // Lightwell - { - if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isSummon()) - return; - - uint32 spell_heal; - - switch(m_caster->GetEntry()) - { - case 31897: spell_heal = 7001; break; - case 31896: spell_heal = 27873; break; - case 31895: spell_heal = 27874; break; - case 31894: spell_heal = 28276; break; - case 31893: spell_heal = 48084; break; - case 31883: spell_heal = 48085; break; - default: - sLog.outError("Unknown Lightwell spell caster %u", m_caster->GetEntry()); - return; - } - Aura * chargesaura = m_caster->GetAura(59907); - - if (chargesaura && chargesaura->GetCharges() > 1) - { - chargesaura->SetCharges(chargesaura->GetCharges() - 1); - m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID()); - } - else - m_caster->ToTempSummon()->UnSummon(); - return; - } - // Stoneclaw Totem - case 55328: // Rank 1 - case 55329: // Rank 2 - case 55330: // Rank 3 - case 55332: // Rank 4 - case 55333: // Rank 5 - case 55335: // Rank 6 - case 55278: // Rank 7 - case 58589: // Rank 8 - case 58590: // Rank 9 - case 58591: // Rank 10 - { - int32 basepoints0 = damage; - // Cast Absorb on totems - for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) - { - if (!unitTarget->m_SummonSlot[slot]) - continue; - - Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]); - if (totem && totem->isTotem()) - { - m_caster->CastCustomSpell(totem, 55277, &basepoints0, NULL, NULL, true); - } - } - // Glyph of Stoneclaw Totem - if (AuraEffect *aur=unitTarget->GetAuraEffect(63298, 0)) - { - basepoints0 *= aur->GetAmount(); - m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, NULL, NULL, true); - } - break; - } - case 67751:// Ghoul Explode - { - unitTarget->CastSpell(unitTarget,67729,false); //Explode - break; - } - case 66545: //Summon Memory - { - uint8 uiRandom = urand(0,25); - uint32 uiSpells[26] = {66704,66705,66706,66707,66709,66710,66711,66712,66713,66714,66715,66708,66708,66691,66692,66694,66695,66696,66697,66698,66699,66700,66701,66702,66703,66543}; - - m_caster->CastSpell(m_caster,uiSpells[uiRandom],true); - break; - } - case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - if (roll_chance_i(50)) // chance unknown, using 50 - return; - - static uint32 const spellPlayer[5] = - { - 45674, // Bigger! - 45675, // Shrunk - 45678, // Yellow - 45682, // Ghost - 45684 // Polymorph - }; - - static uint32 const spellTarget[5] = { - 45673, // Bigger! - 45672, // Shrunk - 45677, // Yellow - 45681, // Ghost - 45683 // Polymorph - }; - - m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true); - unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true); - break; - } - } - break; - } - case SPELLFAMILY_WARLOCK: - { - switch(m_spellInfo->Id) - { - // Healthstone creating spells - case 6201: - case 6202: - case 5699: - case 11729: - case 11730: - case 27230: - case 47871: - case 47878: - { - uint32 itemtype; - uint32 rank = 0; - - // Improved Healthstone - if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0)) - { - if (aurEff->GetId() == 18692) - rank = 1; - else if (aurEff->GetId() == 18693) - rank = 2; - else - sLog.outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId()); - } - - static uint32 const itypes[8][3] = { - { 5512, 19004, 19005}, // Minor Healthstone - { 5511, 19006, 19007}, // Lesser Healthstone - { 5509, 19008, 19009}, // Healthstone - { 5510, 19010, 19011}, // Greater Healthstone - { 9421, 19012, 19013}, // Major Healthstone - {22103, 22104, 22105}, // Master Healthstone - {36889, 36890, 36891}, // Demonic Healthstone - {36892, 36893, 36894} // Fel Healthstone - }; - - switch(m_spellInfo->Id) - { - case 6201: - itemtype=itypes[0][rank];break; // Minor Healthstone - case 6202: - itemtype=itypes[1][rank];break; // Lesser Healthstone - case 5699: - itemtype=itypes[2][rank];break; // Healthstone - case 11729: - itemtype=itypes[3][rank];break; // Greater Healthstone - case 11730: - itemtype=itypes[4][rank];break; // Major Healthstone - case 27230: - itemtype=itypes[5][rank];break; // Master Healthstone - case 47871: - itemtype=itypes[6][rank];break; // Demonic Healthstone - case 47878: - itemtype=itypes[7][rank];break; // Fel Healthstone - default: - return; - } - DoCreateItem(effIndex, itemtype); - return; - } - // Everlasting Affliction - case 47422: - // Refresh corruption on target - if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, m_caster->GetGUID())) - aur->GetBase()->RefreshDuration(); - return; - // Demonic Empowerment - case 47193: - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || !unitTarget->ToCreature()->isPet()) - return; - CreatureInfo const * ci = objmgr.GetCreatureTemplate(unitTarget->GetEntry()); - switch (ci->family) - { - case CREATURE_FAMILY_SUCCUBUS: - unitTarget->CastSpell(unitTarget, 54435, true); - break; - case CREATURE_FAMILY_VOIDWALKER: - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(54443); - int32 hp = unitTarget->GetMaxHealth() * m_caster->CalculateSpellDamage(unitTarget, spellInfo, 0) /100; - unitTarget->CastCustomSpell(unitTarget, 54443,&hp, NULL, NULL,true); - //unitTarget->CastSpell(unitTarget, 54441, true); - break; - } - case CREATURE_FAMILY_FELGUARD: - unitTarget->CastSpell(unitTarget, 54508, true); - break; - case CREATURE_FAMILY_FELHUNTER: - unitTarget->CastSpell(unitTarget, 54509, true); - break; - case CREATURE_FAMILY_IMP: - unitTarget->CastSpell(unitTarget, 54444, true); - break; - } - return; - } - // Guarded by The Light - case 63521: - { - // Divine Plea - if (Aura * aura = m_caster->GetAura(54428)) - aura->RefreshDuration(); - return; - } - } - break; - } - case SPELLFAMILY_PRIEST: - { - switch(m_spellInfo->Id) - { - // Pain and Suffering - case 47948: - { - if (!unitTarget) - return; - // Refresh Shadow Word: Pain on target - if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, m_caster->GetGUID())) - aur->GetBase()->RefreshDuration(); - return; - } - default: - break; - } - break; - } - case SPELLFAMILY_HUNTER: - { - switch(m_spellInfo->Id) - { - // Invigoration - case 53412: - { - if (AuraEffect * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0)) - { - if (roll_chance_i(aurEff->GetAmount())) - unitTarget->CastSpell(unitTarget, 53398, true); - } - break; - } - // Heart of the Pheonix - case 55709: - { - int pct = 100; - if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isPet()) - if (Unit* owner = unitTarget->ToCreature()->GetOwner()) - owner->CastCustomSpell(unitTarget, 54114, &pct, NULL, NULL, true); - break; - } - // Chimera Shot - case 53209: - { - uint32 spellId = 0; - int32 basePoint = 0; - Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i) - { - Aura * aura = (*i).second->GetBase(); - if (aura->GetCasterGUID() != m_caster->GetGUID()) - continue; - // Search only Serpent Sting, Viper Sting, Scorpid Sting auras - flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags; - if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000)) - continue; - if (AuraEffect const * aurEff = aura->GetEffect(0)) - { - // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. - if (familyFlag[0] & 0x4000) - { - int32 TickCount = aurEff->GetTotalTicks(); - spellId = 53353; // 53353 Chimera Shot - Serpent - basePoint = aurEff->GetAmount() * TickCount * 40 / 100; - } - // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. - else if (familyFlag[1] & 0x00000080) - { - int32 TickCount = aura->GetEffect(0)->GetTotalTicks(); - spellId = 53358; // 53358 Chimera Shot - Viper - - // Amount of one aura tick - basePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 100 ; - int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ; - if (basePoint > casterBasePoint) - basePoint = casterBasePoint; - basePoint = basePoint * TickCount * 60 / 100; - } - // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. - else if (familyFlag[0] & 0x00008000) - spellId = 53359; // 53359 Chimera Shot - Scorpid - // ?? nothing say in spell desc (possibly need addition check) - //if (familyFlag & 0x0000010000000000LL || // dot - // familyFlag & 0x0000100000000000LL) // stun - //{ - // spellId = 53366; // 53366 Chimera Shot - Wyvern - //} - - // Refresh aura duration - aura->RefreshDuration(); - } - break; - } - if (spellId) - m_caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true); - return; - } - // Master's Call - case 53271: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (Pet *PlrPet = m_caster->ToPlayer()->GetPet()) - m_caster->CastSpell(PlrPet, 62305, true); - return; - } - default: - break; - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Judgement (seal trigger) - if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT) - { - if (!unitTarget || !unitTarget->isAlive()) - return; - uint32 spellId1 = 0; - uint32 spellId2 = 0; - uint32 spellId3 = 0; - - // Judgement self add switch - switch (m_spellInfo->Id) - { - case 53407: spellId1 = 20184; break; // Judgement of Justice - case 20271: // Judgement of Light - case 57774: spellId1 = 20185; break; // Judgement of Light - case 53408: spellId1 = 20186; break; // Judgement of Wisdom - default: - sLog.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id); - return; - } - // all seals have aura dummy in 2 effect - Unit::AuraApplicationMap & sealAuras = m_caster->GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();) - { - switch (iter->first) - { - // Heart of the Crusader - case 20335: // Rank 1 - spellId3 = 21183; - break; - case 20336: // Rank 2 - spellId3 = 54498; - break; - case 20337: // Rank 3 - spellId3 = 54499; - break; - } - Aura * aura = iter->second->GetBase(); - if (IsSealSpell(aura->GetSpellProto())) - { - if (AuraEffect * aureff = aura->GetEffect(2)) - if (aureff->GetAuraType() == SPELL_AURA_DUMMY) - { - if (sSpellStore.LookupEntry(aureff->GetAmount())) - spellId2 = aureff->GetAmount(); - break; - } - if (!spellId2) - { - switch (iter->first) - { - // Seal of light, Seal of wisdom, Seal of justice - case 20165: - case 20166: - case 20164: - spellId2 = 54158; - } - } - break; - } - else - ++iter; - } - if (spellId1) - m_caster->CastSpell(unitTarget, spellId1, true); - if (spellId2) - m_caster->CastSpell(unitTarget, spellId2, true); - if (spellId3) - m_caster->CastSpell(unitTarget, spellId3, true); - return; - } - } - case SPELLFAMILY_POTION: - { - switch(m_spellInfo->Id) - { - // Dreaming Glory - case 28698: - { - if (!unitTarget) - return; - unitTarget->CastSpell(unitTarget, 28694, true); - break; - } - // Netherbloom - case 28702: - { - if (!unitTarget) - return; - // 25% chance of casting a random buff - if (roll_chance_i(75)) - return; - - // triggered spells are 28703 to 28707 - // Note: some sources say, that there was the possibility of - // receiving a debuff. However, this seems to be removed by a patch. - const uint32 spellid = 28703; - - // don't overwrite an existing aura - for (uint8 i = 0; i < 5; ++i) - if (unitTarget->HasAura(spellid + i)) - return; - unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); - break; - } - - // Nightmare Vine - case 28720: - { - if (!unitTarget) - return; - // 25% chance of casting Nightmare Pollen - if (roll_chance_i(75)) - return; - unitTarget->CastSpell(unitTarget, 28721, true); - break; - } - } - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - // Pestilence - if (m_spellInfo->SpellFamilyFlags[1]&0x10000) - { - // Get diseases on target of spell - if (m_targets.getUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura - (m_targets.getUnitTarget() != unitTarget || m_caster->GetAura(63334))) - { - // And spread them on target - // Blood Plague - if (m_targets.getUnitTarget()->GetAura(55078)) - m_caster->CastSpell(unitTarget, 55078, true); - // Frost Fever - if (m_targets.getUnitTarget()->GetAura(55095)) - m_caster->CastSpell(unitTarget, 55095, true); - } - } - break; - } - case SPELLFAMILY_WARRIOR: - { - // Shattering Throw - if (m_spellInfo->SpellFamilyFlags[1] & 0x00400000) - { - if (!unitTarget) - return; - // remove shields, will still display immune to damage part - unitTarget->RemoveAurasWithMechanic(1<<MECHANIC_IMMUNE_SHIELD, AURA_REMOVE_BY_ENEMY_SPELL); - return; - } - break; - } - } - - // normal DB scripted effect - sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id); - m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); -} - -void Spell::EffectSanctuary(uint32 /*i*/) -{ - if (!unitTarget) - return; - - std::list<Unit*> targets; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance()); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check); - unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher); - for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) - { - if (!(*iter)->hasUnitState(UNIT_STAT_CASTING)) - continue; - - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - { - if ((*iter)->GetCurrentSpell(i) - && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID()) - { - (*iter)->InterruptSpell(CurrentSpellTypes(i), false); - } - } - } - - unitTarget->CombatStop(); - unitTarget->getHostileRefManager().deleteReferences(); // stop all fighting - // Vanish allows to remove all threat and cast regular stealth so other spells can be used - if (m_caster->GetTypeId() == TYPEID_PLAYER - && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE - && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH)) - { - m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT); - // Overkill - if (m_caster->ToPlayer()->HasSpell(58426)) - m_caster->CastSpell(m_caster, 58427, true); - } -} - -void Spell::EffectAddComboPoints(uint32 /*i*/) -{ - if (!unitTarget) - return; - - if (!m_caster->m_movedPlayer) - return; - - if (damage <= 0) - return; - - m_caster->m_movedPlayer->AddComboPoints(unitTarget, damage, this); -} - -void Spell::EffectDuel(uint32 i) -{ - if (!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player *caster = (Player*)m_caster; - Player *target = (Player*)unitTarget; - - // caster or target already have requested duel - if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow())) - return; - - // Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities) - // Don't have to check the target's map since you cannot challenge someone across maps - if (caster->GetMap()->Instanceable()) - //if (mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609) - { - SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here - return; - } - - AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId()); - if (casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL)) - { - SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here - return; - } - - AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId()); - if (targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL)) - { - SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here - return; - } - - //CREATE DUEL FLAG OBJECT - GameObject* pGameObj = new GameObject; - - uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; - - Map *map = m_caster->GetMap(); - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, - map, m_caster->GetPhaseMask(), - m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , - m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , - m_caster->GetPositionZ(), - m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) - { - delete pGameObj; - return; - } - - pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction()); - pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1); - int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - pGameObj->SetSpellId(m_spellInfo->Id); - - m_caster->AddGameObject(pGameObj); - map->Add(pGameObj); - //END - - // Send request - WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8); - data << uint64(pGameObj->GetGUID()); - data << uint64(caster->GetGUID()); - caster->GetSession()->SendPacket(&data); - target->GetSession()->SendPacket(&data); - - // create duel-info - DuelInfo *duel = new DuelInfo; - duel->initiator = caster; - duel->opponent = target; - duel->startTime = 0; - duel->startTimer = 0; - caster->duel = duel; - - DuelInfo *duel2 = new DuelInfo; - duel2->initiator = caster; - duel2->opponent = caster; - duel2->startTime = 0; - duel2->startTimer = 0; - target->duel = duel2; - - caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); - target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); -} - -void Spell::EffectStuck(uint32 /*i*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - if (!sWorld.getConfig(CONFIG_CAST_UNSTUCK)) - return; - - Player* pTarget = (Player*)unitTarget; - - sLog.outDebug("Spell Effect: Stuck"); - sLog.outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()); - - if (pTarget->isInFlight()) - return; - - pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0); - // homebind location is loaded always - // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0)); - - // Stuck spell trigger Hearthstone cooldown - SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690); - if (!spellInfo) - return; - Spell spell(pTarget, spellInfo, true, 0); - spell.SendSpellCooldown(); -} - -void Spell::EffectSummonPlayer(uint32 /*i*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - // Evil Twin (ignore player summon, but hide this for summoner) - if (unitTarget->HasAura(23445)) - return; - - float x, y, z; - m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize()); - - unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(),x,y,z); - - WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); - data << uint64(m_caster->GetGUID()); // summoner guid - data << uint32(m_caster->GetZoneId()); // summoner zone - data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs - unitTarget->ToPlayer()->GetSession()->SendPacket(&data); -} - -static ScriptInfo generateActivateCommand() -{ - ScriptInfo si; - si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT; - return si; -} - -void Spell::EffectActivateObject(uint32 effect_idx) -{ - if (!gameObjTarget) - return; - - static ScriptInfo activateCommand = generateActivateCommand(); - - int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx]; - - gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget); -} - -void Spell::EffectApplyGlyph(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX) - return; - - Player *player = (Player*)m_caster; - - // apply new one - if (uint32 glyph = m_spellInfo->EffectMiscValue[i]) - { - if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) - { - if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex))) - { - if (gp->TypeFlags != gs->TypeFlags) - { - SendCastResult(SPELL_FAILED_INVALID_GLYPH); - return; // glyph slot mismatch - } - } - - // remove old glyph - if (uint32 oldglyph = player->GetGlyph(m_glyphIndex)) - { - if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) - { - player->RemoveAurasDueToSpell(old_gp->SpellId); - player->SetGlyph(m_glyphIndex, 0); - } - } - - player->CastSpell(m_caster, gp->SpellId, true); - player->SetGlyph(m_glyphIndex, glyph); - player->SendTalentsInfoData(false); - } - } -} - -void Spell::EffectEnchantHeldItem(uint32 i) -{ - // this is only item spell effect applied to main-hand weapon of target player (players in area) - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player* item_owner = (Player*)unitTarget; - Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - - if (!item) - return; - - // must be equipped - if (!item ->IsEquipped()) - return; - - if (m_spellInfo->EffectMiscValue[i]) - { - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; - int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first .. - if (!duration) - duration = damage;//+1; //Base points after .. - if (!duration) - duration = 10; //10 seconds for enchants which don't have listed duration - - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return; - - // Always go to temp enchantment slot - EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT; - - // Enchantment will not be applied if a different one already exists - if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id) - return; - - // Apply the temporary enchantment - item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0); - item_owner->ApplyEnchantment(item, slot, true); - } -} - -void Spell::EffectDisEnchant(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* p_caster = (Player*)m_caster; - if (!itemTarget || !itemTarget->GetProto()->DisenchantID) - return; - - p_caster->UpdateCraftSkill(m_spellInfo->Id); - - m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING); - - // item will be removed at disenchanting end -} - -void Spell::EffectInebriate(uint32 /*i*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player *player = (Player*)unitTarget; - uint16 currentDrunk = player->GetDrunkValue(); - uint16 drunkMod = damage * 256; - if (currentDrunk + drunkMod > 0xFFFF) - currentDrunk = 0xFFFF; - else - currentDrunk += drunkMod; - player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0); -} - -void Spell::EffectFeedPet(uint32 i) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *_player = (Player*)m_caster; - - Item* foodItem = m_targets.getItemTarget(); - if (!foodItem) - return; - - Pet *pet = _player->GetPet(); - if (!pet) - return; - - if (!pet->isAlive()) - return; - - int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel); - if (benefit <= 0) - return; - - uint32 count = 1; - _player->DestroyItemCount(foodItem,count,true); - // TODO: fix crash when a spell has two effects, both pointed at the same item target - - m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[i], &benefit, NULL, NULL, true); -} - -void Spell::EffectDismissPet(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Pet* pet = m_caster->ToPlayer()->GetPet(); - - // not let dismiss dead pet - if (!pet||!pet->isAlive()) - return; - - m_caster->ToPlayer()->RemovePet(pet, PET_SAVE_NOT_IN_SLOT); -} - -void Spell::EffectSummonObject(uint32 i) -{ - uint32 go_id = m_spellInfo->EffectMiscValue[i]; - - uint8 slot = 0; - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break; - case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break; - case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break; - case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break; - default: return; - } - - uint64 guid = m_caster->m_ObjectSlot[slot]; - if (guid != 0) - { - GameObject* obj = NULL; - if (m_caster) - obj = m_caster->GetMap()->GetGameObject(guid); - - if (obj) - { - // Recast case - null spell id to make auras not be removed on object remove from world - if (m_spellInfo->Id == obj->GetSpellId()) - obj->SetSpellId(0); - m_caster->RemoveGameObject(obj, true); - } - m_caster->m_ObjectSlot[slot] = 0; - } - - GameObject* pGameObj = new GameObject; - - float x, y, z; - // If dest location if present - if (m_targets.HasDst()) - m_targets.m_dstPos.GetPosition(x, y, z); - // Summon in random point all other units if location present - else - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); - - Map *map = m_caster->GetMap(); - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, - m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) - { - delete pGameObj; - return; - } - - //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel()); - int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - pGameObj->SetSpellId(m_spellInfo->Id); - m_caster->AddGameObject(pGameObj); - - map->Add(pGameObj); - - m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID(); -} - -void Spell::EffectResurrect(uint32 /*effIndex*/) -{ - if (!unitTarget) - return; - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - if (unitTarget->isAlive()) - return; - if (!unitTarget->IsInWorld()) - return; - - switch (m_spellInfo->Id) - { - // Defibrillate (Goblin Jumper Cables) have 33% chance on success - case 8342: - if (roll_chance_i(67)) - { - m_caster->CastSpell(m_caster, 8338, true, m_CastItem); - return; - } - break; - // Defibrillate (Goblin Jumper Cables XL) have 50% chance on success - case 22999: - if (roll_chance_i(50)) - { - m_caster->CastSpell(m_caster, 23055, true, m_CastItem); - return; - } - break; - default: - break; - } - - Player* pTarget = unitTarget->ToPlayer(); - - if (pTarget->isRessurectRequested()) // already have one active request - return; - - uint32 health = pTarget->GetMaxHealth() * damage / 100; - uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100; - - pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); - SendResurrectRequest(pTarget); -} - -void Spell::EffectAddExtraAttacks(uint32 /*i*/) -{ - if (!unitTarget || !unitTarget->isAlive()) - return; - - if (unitTarget->m_extraAttacks) - return; - - Unit *victim = unitTarget->getVictim(); - - // attack prevented - // fixme, some attacks may not target current victim, this is right now not handled - if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc(2*M_PI/3, victim)) - return; - - // Only for proc/log informations - unitTarget->m_extraAttacks = damage; - // Need to send log before attack is made - SendLogExecute(); - m_needSpellLog = false; - - unitTarget->AttackerStateUpdate(victim, BASE_ATTACK, true); -} - -void Spell::EffectParry(uint32 /*i*/) -{ - if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) - unitTarget->ToPlayer()->SetCanParry(true); -} - -void Spell::EffectBlock(uint32 /*i*/) -{ - if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) - unitTarget->ToPlayer()->SetCanBlock(true); -} - -void Spell::EffectLeapForward(uint32 i) -{ - if (unitTarget->isInFlight()) - return; - - if (!m_targets.HasDst()) - return; - - uint32 mapid = m_caster->GetMapId(); - float dist = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if (Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist); - - float x,y,z; - float destx,desty,destz,ground,floor; - float orientation = unitTarget->GetOrientation(), step = dist/10.0f; - - unitTarget->GetPosition(x,y,z); - destx = x + dist * cos(orientation); - desty = y + dist * sin(orientation); - ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true); - floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true); - destz = fabs(ground - z) <= fabs(floor - z) ? ground : floor; - - bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f); - - if (col) // We had a collision! - { - destx -= 0.6 * cos(orientation); - desty -= 0.6 * sin(orientation); - dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty)); - step = dist/10.0f; - } - - int j = 0; - for (j; j < 10; j++) - { - if (fabs(z - destz) > 6) - { - destx -= step * cos(orientation); - desty -= step * sin(orientation); - ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true); - floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true); - destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor; - } else break; - } - - if (j < 10) - unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget == m_caster); -} - -void Spell::EffectReputation(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player *_player = (Player*)unitTarget; - - int32 rep_change = damage;//+1; // field store reputation change -1 - - uint32 faction_id = m_spellInfo->EffectMiscValue[i]; - - FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); - - if (!factionEntry) - return; - - _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change); -} - -void Spell::EffectQuestComplete(uint32 i) -{ - Player *pPlayer; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - pPlayer = (Player*)m_caster; - else if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) - pPlayer = (Player*)unitTarget; - else - return; - - uint32 quest_id = m_spellInfo->EffectMiscValue[i]; - pPlayer->AreaExploredOrEventHappens(quest_id); -} - -void Spell::EffectForceDeselect(uint32 /*i*/) -{ - WorldPacket data(SMSG_CLEAR_TARGET, 8); - data << uint64(m_caster->GetGUID()); - m_caster->SendMessageToSet(&data, true); -} - -void Spell::EffectSelfResurrect(uint32 i) -{ - if (!unitTarget || unitTarget->isAlive()) - return; - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - if (!unitTarget->IsInWorld()) - return; - - uint32 health = 0; - uint32 mana = 0; - - // flat case - if (damage < 0) - { - health = uint32(-damage); - mana = m_spellInfo->EffectMiscValue[i]; - } - // percent case - else - { - health = uint32(damage/100.0f*unitTarget->GetMaxHealth()); - if (unitTarget->GetMaxPower(POWER_MANA) > 0) - mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA)); - } - - Player *plr = unitTarget->ToPlayer(); - plr->ResurrectPlayer(0.0f); - - plr->SetHealth(health); - plr->SetPower(POWER_MANA, mana); - plr->SetPower(POWER_RAGE, 0); - plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY)); - - plr->SpawnCorpseBones(); -} - -void Spell::EffectSkinning(uint32 /*i*/) -{ - if (unitTarget->GetTypeId() != TYPEID_UNIT) - return; - if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Creature* creature = unitTarget->ToCreature(); - int32 targetLevel = creature->getLevel(); - - uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); - - m_caster->ToPlayer()->SendLoot(creature->GetGUID(),LOOT_SKINNING); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); - - int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5; - - int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill); - - // Double chances for elites - m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1); -} - -void Spell::EffectCharge(uint32 /*i*/) -{ - if (!m_caster) - return; - - Unit *target = m_targets.getUnitTarget(); - if (!target) - return; - - float x, y, z; - target->GetContactPoint(m_caster, x, y, z); - m_caster->GetMotionMaster()->MoveCharge(x, y, z); - - // not all charge effects used in negative spells - if (!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->Attack(target, true); -} - -void Spell::EffectCharge2(uint32 /*i*/) -{ - float x, y, z; - if (m_targets.HasDst()) - m_targets.m_dstPos.GetPosition(x, y, z); - else if (Unit *target = m_targets.getUnitTarget()) - { - target->GetContactPoint(m_caster, x, y, z); - // not all charge effects used in negative spells - if (!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->Attack(target, true); - } - else - return; - - m_caster->GetMotionMaster()->MoveCharge(x, y, z); -} - -void Spell::EffectKnockBack(uint32 i) -{ - if (!unitTarget) - return; - - // Typhoon - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x01000000) - { - // Glyph of Typhoon - if (m_caster->HasAura(62135)) - return; - } - - // Thunderstorm - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[1] & 0x00002000) - { - // Glyph of Thunderstorm - if (m_caster->HasAura(62132)) - return; - } - - float ratio = m_caster->GetCombatReach() / std::max(unitTarget->GetCombatReach(), 1.0f); - if (ratio < 1.0f) - ratio = ratio * ratio * ratio * 0.1f; // volume = length^3 - else - ratio = 0.1f; // dbc value ratio - float speedxy = float(m_spellInfo->EffectMiscValue[i]) * ratio; - float speedz = float(damage) * ratio; - if (speedxy < 0.1f && speedz < 0.1f) - return; - - float x, y; - if (m_targets.HasDst() && !m_targets.HasTraj()) - m_targets.m_dstPos.GetPosition(x, y); - else - m_caster->GetPosition(x, y); - - unitTarget->KnockbackFrom(x, y, speedxy, speedz); -} - -void Spell::EffectJump2(uint32 i) -{ - float speedxy = float(m_spellInfo->EffectMiscValue[i])/10; - float speedz = float(damage/10); - if (!speedxy) - { - if (m_targets.getUnitTarget()) - m_caster->JumpTo(m_targets.getUnitTarget(), speedz); - } - else - { - //1891: Disengage - m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891); - } -} - -void Spell::EffectSendTaxi(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - unitTarget->ToPlayer()->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[i],m_spellInfo->Id); -} - -void Spell::EffectPlayerPull(uint32 i) -{ - if (!unitTarget) - return; - - float speedZ = m_spellInfo->EffectBasePoints[i]/10; - float speedXY = m_spellInfo->EffectMiscValue[i]/10; - unitTarget->GetMotionMaster()->MoveJump(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), speedXY, speedZ); -} - -void Spell::EffectDispelMechanic(uint32 i) -{ - if (!unitTarget) - return; - - uint32 mechanic = m_spellInfo->EffectMiscValue[i]; - - std::queue < std::pair < uint32, uint64 > > dispel_list; - - Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); - for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - Aura * aura = itr->second; - if (!aura->GetApplicationOfTarget(unitTarget->GetGUID())) - continue; - bool success = false; - GetDispelChance(aura->GetCaster(), unitTarget, aura->GetId(), !unitTarget->IsFriendlyTo(m_caster), &success); - if((GetAllSpellMechanicMask(aura->GetSpellProto()) & (1<<(mechanic))) && success) - dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID())); - } - - for (; dispel_list.size(); dispel_list.pop()) - { - unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL); - } -} - -void Spell::EffectSummonDeadPet(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - Player *_player = (Player*)m_caster; - Pet *pet = _player->GetPet(); - if (!pet) - return; - if (pet->isAlive()) - return; - if (damage < 0) - return; - - float x,y,z; - _player->GetPosition(x, y, z); - _player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation()); - - pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); - pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); - pet->setDeathState(ALIVE); - pet->clearUnitState(UNIT_STAT_ALL_STATE); - pet->SetHealth(uint32(pet->GetMaxHealth()*(float(damage)/100))); - - //pet->AIM_Initialize(); - //_player->PetSpellInitialize(); - pet->SavePetToDB(PET_SAVE_AS_CURRENT); -} - -void Spell::EffectDestroyAllTotems(uint32 /*i*/) -{ - int32 mana = 0; - for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) - { - if (!m_caster->m_SummonSlot[slot]) - continue; - - Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]); - if (totem && totem->isTotem()) - { - uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL); - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id); - if (spellInfo) - { - mana += spellInfo->manaCost; - mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100; - } - totem->ToTotem()->UnSummon(); - } - } - mana = mana * damage / 100; - - if (mana) - m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true); -} - -void Spell::EffectDurabilityDamage(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - int32 slot = m_spellInfo->EffectMiscValue[i]; - - // FIXME: some spells effects have value -1/-2 - // Possibly its mean -1 all player equipped items and -2 all items - if (slot < 0) - { - unitTarget->ToPlayer()->DurabilityPointsLossAll(damage, (slot < -1)); - return; - } - - // invalid slot value - if (slot >= INVENTORY_SLOT_BAG_END) - return; - - if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) - unitTarget->ToPlayer()->DurabilityPointsLoss(item, damage); -} - -void Spell::EffectDurabilityDamagePCT(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - int32 slot = m_spellInfo->EffectMiscValue[i]; - - // FIXME: some spells effects have value -1/-2 - // Possibly its mean -1 all player equipped items and -2 all items - if (slot < 0) - { - unitTarget->ToPlayer()->DurabilityLossAll(double(damage)/100.0f, (slot < -1)); - return; - } - - // invalid slot value - if (slot >= INVENTORY_SLOT_BAG_END) - return; - - if (damage <= 0) - return; - - if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) - unitTarget->ToPlayer()->DurabilityLoss(item, double(damage)/100.0f); -} - -void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/) -{ - if (!unitTarget) - return; - - unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage); -} - -void Spell::EffectTransmitted(uint32 effIndex) -{ - uint32 name_id = m_spellInfo->EffectMiscValue[effIndex]; - - GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); - - if (!goinfo) - { - sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id); - return; - } - - float fx, fy, fz; - - if (m_targets.HasDst()) - m_targets.m_dstPos.GetPosition(fx, fy, fz); - //FIXME: this can be better check for most objects but still hack - else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed == 0) - { - float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); - m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); - } - else - { - //GO is always friendly to it's creator, get range for friends - float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); - float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); - float dis = rand_norm() * (max_dis - min_dis) + min_dis; - - m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); - } - - Map *cMap = m_caster->GetMap(); - if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE) - { - LiquidData liqData; - if ( !cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole - { // but this is not proper, we really need to ignore not materialized objects - SendCastResult(SPELL_FAILED_NOT_HERE); - SendChannelUpdate(0); - return; - } - - // replace by water level in this case - //fz = cMap->GetWaterLevel(fx, fy); - fz = liqData.level; - } - // if gameobject is summoning object, it should be spawned right on caster's position - else if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL) - { - m_caster->GetPosition(fx, fy, fz); - } - - GameObject* pGameObj = new GameObject; - - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) - { - delete pGameObj; - return; - } - - int32 duration = GetSpellDuration(m_spellInfo); - - switch(goinfo->type) - { - case GAMEOBJECT_TYPE_FISHINGNODE: - { - m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID()); - m_caster->AddGameObject(pGameObj); // will removed at spell cancel - - // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) - // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME) - int32 lastSec = 0; - switch(urand(0, 3)) - { - case 0: lastSec = 3; break; - case 1: lastSec = 7; break; - case 2: lastSec = 13; break; - case 3: lastSec = 17; break; - } - - duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS; - break; - } - case GAMEOBJECT_TYPE_SUMMONING_RITUAL: - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - pGameObj->AddUniqueUse(m_caster->ToPlayer()); - m_caster->AddGameObject(pGameObj); // will removed at spell cancel - } - break; - } - case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991 - m_caster->AddGameObject(pGameObj); - break; - case GAMEOBJECT_TYPE_FISHINGHOLE: - case GAMEOBJECT_TYPE_CHEST: - default: - break; - } - - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - - pGameObj->SetOwnerGUID(m_caster->GetGUID()); - - //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); - pGameObj->SetSpellId(m_spellInfo->Id); - - DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted"); - //m_caster->AddGameObject(pGameObj); - //m_ObjToDel.push_back(pGameObj); - - cMap->Add(pGameObj); - - if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) - { - GameObject* linkedGO = new GameObject; - if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) - { - linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); - linkedGO->SetSpellId(m_spellInfo->Id); - linkedGO->SetOwnerGUID(m_caster->GetGUID()); - - linkedGO->GetMap()->Add(linkedGO); - } - else - { - delete linkedGO; - linkedGO = NULL; - return; - } - } -} - -void Spell::EffectProspecting(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* p_caster = (Player*)m_caster; - if (!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)) - return; - - if (itemTarget->GetCount() < 5) - return; - - if (sWorld.getConfig(CONFIG_SKILL_PROSPECTING)) - { - uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING); - uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank; - p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue); - } - - m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING); -} - -void Spell::EffectMilling(uint32 /*i*/) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* p_caster = (Player*)m_caster; - if (!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS)) - return; - - if (itemTarget->GetCount() < 5) - return; - - if (sWorld.getConfig(CONFIG_SKILL_MILLING)) - { - uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION); - uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank; - p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue); - } - - m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING); -} - -void Spell::EffectSkill(uint32 /*i*/) -{ - sLog.outDebug("WORLD: SkillEFFECT"); -} - -/* There is currently no need for this effect. We handle it in BattleGround.cpp - If we would handle the resurrection here, the spiritguide would instantly disappear as the - player revives, and so we wouldn't see the spirit heal visual effect on the npc. - This is why we use a half sec delay between the visual effect and the resurrection itself */ -void Spell::EffectSpiritHeal(uint32 /*i*/) -{ - /* - if (!unitTarget || unitTarget->isAlive()) - return; - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - if (!unitTarget->IsInWorld()) - return; - - //m_spellInfo->EffectBasePoints[i]; == 99 (percent?) - //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA)); - unitTarget->ToPlayer()->ResurrectPlayer(1.0f); - unitTarget->ToPlayer()->SpawnCorpseBones(); - */ -} - -// remove insignia spell effect -void Spell::EffectSkinPlayerCorpse(uint32 /*i*/) -{ - sLog.outDebug("Effect: SkinPlayerCorpse"); - if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive())) - return; - - unitTarget->ToPlayer()->RemovedInsignia((Player*)m_caster); -} - -void Spell::EffectStealBeneficialBuff(uint32 i) -{ - sLog.outDebug("Effect: StealBeneficialBuff"); - - if (!unitTarget || unitTarget == m_caster) // can't steal from self - return; - - DispelChargesList steal_list; - - // Create dispel mask by dispel type - uint32 dispelMask = GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); - Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); - for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - Aura * aura = itr->second; - AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID()); - if (!aurApp) - continue; - - if ((1<<aura->GetSpellProto()->Dispel) & dispelMask) - { - // Need check for passive? this - if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE) - continue; - - // The charges / stack amounts don't count towards the total number of auras that can be dispelled. - // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell - // Polymorph instead of 1 / (5 + 1) -> 16%. - bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; - uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); - if (charges > 0) - steal_list.push_back(std::make_pair(aura, charges)); - } - } - - if (steal_list.empty()) - return; - - // Ok if exist some buffs for dispel try dispel it - uint32 failCount = 0; - DispelList success_list; - WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4); - // dispel N = damage buffs (or while exist buffs for dispel) - for (int32 count = 0; count < damage && !steal_list.empty();) - { - // Random select buff for dispel - DispelChargesList::iterator itr = steal_list.begin(); - std::advance(itr, urand(0, steal_list.size() - 1)); - - bool success = false; - // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance." - if (GetDispelChance(itr->first->GetCaster(), unitTarget, itr->first->GetId(), !unitTarget->IsFriendlyTo(m_caster), &success) > 99) - { - steal_list.erase(itr); - continue; - } - else - { - if (success) - { - success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID())); - --itr->second; - if (itr->second <= 0) - steal_list.erase(itr); - } - else - { - if (!failCount) - { - // Failed to dispell - dataFail << uint64(m_caster->GetGUID()); // Caster GUID - dataFail << uint64(unitTarget->GetGUID()); // Victim GUID - dataFail << uint32(m_spellInfo->Id); // dispel spell id - } - ++failCount; - dataFail << uint32(itr->first->GetId()); // Spell Id - } - ++count; - } - } - - if (failCount) - m_caster->SendMessageToSet(&dataFail, true); - - if (success_list.empty()) - return; - - WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5); - dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID - dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID - dataSuccess << uint32(m_spellInfo->Id); // dispel spell id - dataSuccess << uint8(0); // not used - dataSuccess << uint32(success_list.size()); // count - for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr) - { - dataSuccess << uint32(itr->first); // Spell Id - dataSuccess << uint8(0); // 0 - steals !=0 transfers - unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster); - } - m_caster->SendMessageToSet(&dataSuccess, true); -} - -void Spell::EffectKillCreditPersonal(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], 0); -} - -void Spell::EffectKillCredit(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - int32 creatureEntry = m_spellInfo->EffectMiscValue[i]; - if (!creatureEntry) - { - if (m_spellInfo->Id == 42793) // Burn Body - creatureEntry = 24008; // Fallen Combatant - } - - if (creatureEntry) - unitTarget->ToPlayer()->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget); -} - -void Spell::EffectQuestFail(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - unitTarget->ToPlayer()->FailQuest(m_spellInfo->EffectMiscValue[i]); -} - -void Spell::EffectActivateRune(uint32 eff_idx) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *plr = (Player*)m_caster; - - if (plr->getClass() != CLASS_DEATH_KNIGHT) - return; - - // needed later - m_runesState = m_caster->ToPlayer()->GetRunesState(); - - uint32 count = damage; - if (count == 0) count = 1; - for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j) - { - if (plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx])) - { - plr->SetRuneCooldown(j, 0); - --count; - } - } - // Empower rune weapon - if (m_spellInfo->Id == 47568) - { - // Need to do this just once - if (eff_idx != 0) - return; - - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - if (plr->GetRuneCooldown(i) && (plr->GetCurrentRune(i) == RUNE_FROST || plr->GetCurrentRune(i) == RUNE_DEATH)) - plr->SetRuneCooldown(i, 0); - } - } -} - -void Spell::EffectTitanGrip(uint32 /*eff_idx*/) -{ - if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) - unitTarget->ToPlayer()->SetCanTitanGrip(true); -} - -void Spell::EffectRedirectThreat(uint32 /*i*/) -{ - if (unitTarget) - m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID()); -} - -void Spell::EffectWMODamage(uint32 /*i*/) -{ - if (gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) - { - Unit *caster = m_originalCaster; - if (!caster) - return; - - FactionTemplateEntry const *casterft, *goft; - casterft = caster->getFactionTemplateEntry(); - goft = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION)); - // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls) - if (casterft && goft && !casterft->IsFriendlyTo(*goft)) - { - gameObjTarget->TakenDamage(uint32(damage), caster); - WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8+8+8+4+4); - data.append(gameObjTarget->GetPackGUID()); - data.append(caster->GetPackGUID()); - if (Unit *who = caster->GetCharmerOrOwner()) - data.append(who->GetPackGUID()); - else - data << uint8(0); - data << uint32(damage); - data << uint32(m_spellInfo->Id); - gameObjTarget->SendMessageToSet(&data, false); - } - } -} - -void Spell::EffectWMORepair(uint32 /*i*/) -{ - if (gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) - gameObjTarget->Rebuild(); -} - -void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties) -{ - Unit *caster = m_originalCaster; - if (!caster) - return; - - if (caster->isTotem()) - caster = caster->ToTotem()->GetOwner(); - - // in another case summon new - uint8 level = caster->getLevel(); - - // level of pet summoned using engineering item based at engineering skill level - if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER) - if (ItemPrototype const *proto = m_CastItem->GetProto()) - if (proto->RequiredSkill == SKILL_ENGINERING) - if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING)) - level = skill202/5; - - //float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - float radius = 5.0f; - int32 amount = damage > 0 ? damage : 1; - int32 duration = GetSpellDuration(m_spellInfo); - switch (m_spellInfo->Id) - { - case 1122: // Inferno - amount = 1; - break; - case 49028: // Dancing Rune Weapon - if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon - duration += aurEff->GetAmount(); - break; - } - if (Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); - - //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - Map *map = caster->GetMap(); - - for (uint32 count = 0; count < amount; ++count) - { - Position pos; - GetSummonPosition(i, pos, radius, count); - - TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster); - if (!summon) - return; - if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) - ((Guardian*)summon)->InitStatsForLevel(level); - - summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst()) - ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon)); - - if (summon->GetEntry() == 27893) - if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID)) - { - summon->SetDisplayId(11686); - summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, weapon); - } - else - summon->SetDisplayId(1126); - - summon->AI()->EnterEvadeMode(); - } -} - -void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count) -{ - pos.SetOrientation(m_caster->GetOrientation()); - - if (m_targets.HasDst()) - { - // Summon 1 unit in dest location - if (count == 0) - pos.Relocate(m_targets.m_dstPos); - // Summon in random point all other units if location present - else - { - //This is a workaround. Do not have time to write much about it - switch (m_spellInfo->EffectImplicitTargetA[i]) - { - case TARGET_MINION: - case TARGET_DEST_CASTER_RANDOM: - m_caster->GetNearPosition(pos, radius * rand_norm(), rand_norm()*2*M_PI); - break; - case TARGET_DEST_DEST_RANDOM: - case TARGET_DEST_TARGET_RANDOM: - m_caster->GetRandomPoint(m_targets.m_dstPos, radius, pos); - break; - default: - pos.Relocate(m_targets.m_dstPos); - break; - } - } - } - // Summon if dest location not present near caster - else - { - float x, y, z; - m_caster->GetClosePoint(x,y,z,3.0f); - pos.Relocate(x, y, z); - } -} - -void Spell::EffectRenamePet(uint32 /*eff_idx*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || - !unitTarget->ToCreature()->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET) - return; - - unitTarget->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); -} - -void Spell::EffectPlayMusic(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 soundid = m_spellInfo->EffectMiscValue[i]; - - if (!sSoundEntriesStore.LookupEntry(soundid)) - { - sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id); - return; - } - - WorldPacket data(SMSG_PLAY_MUSIC, 4); - data << uint32(soundid); - unitTarget->ToPlayer()->GetSession()->SendPacket(&data); -} - -void Spell::EffectSpecCount(uint32 /*eff_idx*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - unitTarget->ToPlayer()->UpdateSpecCount(damage); -} - -void Spell::EffectActivateSpec(uint32 /*eff_idx*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - unitTarget->ToPlayer()->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1 -} - -void Spell::EffectPlayerNotification(uint32 /*eff_idx*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - switch(m_spellInfo->Id) - { - case 58730: // Restricted Flight Area - case 58600: // Restricted Flight Area - unitTarget->ToPlayer()->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE); - break; - } -} - -void Spell::EffectCastButtons(uint32 i) -{ - if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *p_caster = (Player*)m_caster; - uint32 button_id = m_spellInfo->EffectMiscValue[i] + 132; - uint32 n_buttons = m_spellInfo->EffectMiscValueB[i]; - - for (; n_buttons; n_buttons--, button_id++) - { - ActionButton const* ab = p_caster->GetActionButton(button_id); - if (!ab || ab->GetType() != ACTION_BUTTON_SPELL) - continue; - - uint32 spell_id = ab->GetAction(); - if (!spell_id) - continue; - - if (p_caster->HasSpellCooldown(spell_id)) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - uint32 cost = CalculatePowerCost(spellInfo, m_caster, GetSpellSchoolMask(spellInfo)); - - if (m_caster->GetPower(POWER_MANA) < cost) - break; - - m_caster->CastSpell(unitTarget, spell_id, true); - m_caster->ModifyPower(POWER_MANA, -(int32)cost); - p_caster->AddSpellAndCategoryCooldowns(spellInfo, 0); - } -} - -void Spell::EffectRechargeManaGem(uint32 /*i*/) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player *player = (Player*)m_caster; - - if (!player) - return; - - uint32 item_id = m_spellInfo->EffectItemType[0]; - - ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id); - if (!pProto) - { - player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - if (Item* pItem = player->GetItemByEntry(item_id)) - { - for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) - pItem->SetSpellCharges(x,pProto->Spells[x].SpellCharges); - pItem->SetState(ITEM_CHANGED,player); - } -} - -void Spell::EffectBind(uint32 i) -{ - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - Player* player = (Player*)unitTarget; - - uint32 area_id; - WorldLocation loc; - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || m_spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB) - { - SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id); - if (!st) - { - sLog.outError( "Spell::EffectBind - unknown teleport coordinates for spell ID %u", m_spellInfo->Id ); - return; - } - - loc.m_mapId = st->target_mapId; - loc.m_positionX = st->target_X; - loc.m_positionY = st->target_Y; - loc.m_positionZ = st->target_Y; - loc.m_orientation = st->target_Orientation; - area_id = player->GetAreaId(); - } - else - { - player->GetPosition(&loc); - area_id = player->GetAreaId(); - } - - player->SetHomebind(loc, area_id); - - // binding - WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) ); - data << float(loc.m_positionX); - data << float(loc.m_positionY); - data << float(loc.m_positionZ); - data << uint32(loc.m_mapId); - data << uint32(area_id); - player->SendDirectMessage( &data ); - - DEBUG_LOG("New homebind X : %f", loc.m_positionX); - DEBUG_LOG("New homebind Y : %f", loc.m_positionY); - DEBUG_LOG("New homebind Z : %f", loc.m_positionZ); - DEBUG_LOG("New homebind MapId : %u", loc.m_mapId); - DEBUG_LOG("New homebind AreaId : %u", area_id); - - // zone update - data.Initialize(SMSG_PLAYERBOUND, 8+4); - data << uint64(player->GetGUID()); - data << uint32(area_id); - player->SendDirectMessage( &data ); -} |
