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authorclick <none@none>2010-06-05 21:22:47 +0200
committerclick <none@none>2010-06-05 21:22:47 +0200
commit455bfb01645510c677b88c693e0092244e1901e4 (patch)
treef9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/SpellEffects.cpp
parenta2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff)
Move core/realm files to new subdirectory
--HG-- branch : trunk rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h rename : src/game/Bag.cpp => src/server/game/Bag.cpp rename : src/game/Bag.h => src/server/game/Bag.h rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp rename : src/game/BattleGround.h => src/server/game/BattleGround.h rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp rename : src/game/Calendar.h => src/server/game/Calendar.h rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp rename : src/game/Cell.h => src/server/game/Cell.h rename : src/game/CellImpl.h => src/server/game/CellImpl.h rename : src/game/Channel.cpp => src/server/game/Channel.cpp rename : src/game/Channel.h => src/server/game/Channel.h rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp rename : src/game/Chat.cpp => src/server/game/Chat.cpp rename : src/game/Chat.h => src/server/game/Chat.h rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp rename : src/game/CombatAI.h => src/server/game/CombatAI.h rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp rename : src/game/Corpse.h => src/server/game/Corpse.h rename : src/game/Creature.cpp => src/server/game/Creature.cpp rename : src/game/Creature.h => src/server/game/Creature.h rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp rename : src/game/DBCStores.h => src/server/game/DBCStores.h rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h rename : src/game/Formulas.h => src/server/game/Formulas.h rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp rename : src/game/GameObject.h => src/server/game/GameObject.h rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp rename : src/game/GossipDef.h => src/server/game/GossipDef.h rename : src/game/GridDefines.h => src/server/game/GridDefines.h rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp rename : src/game/GridStates.h => src/server/game/GridStates.h rename : src/game/Group.cpp => src/server/game/Group.cpp rename : src/game/Group.h => src/server/game/Group.h rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp rename : src/game/GroupReference.h => src/server/game/GroupReference.h rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp rename : src/game/GuardAI.h => src/server/game/GuardAI.h rename : src/game/Guild.cpp => src/server/game/Guild.cpp rename : src/game/Guild.h => src/server/game/Guild.h rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp rename : src/game/InstanceData.h => src/server/game/InstanceData.h rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h rename : src/game/Item.cpp => src/server/game/Item.cpp rename : src/game/Item.h => src/server/game/Item.h rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h rename : src/game/LFG.h => src/server/game/LFG.h rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h rename : src/game/Language.h => src/server/game/Language.h rename : src/game/Level0.cpp => src/server/game/Level0.cpp rename : src/game/Level1.cpp => src/server/game/Level1.cpp rename : src/game/Level2.cpp => src/server/game/Level2.cpp rename : src/game/Level3.cpp => src/server/game/Level3.cpp rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp rename : src/game/LootMgr.h => src/server/game/LootMgr.h rename : src/game/Mail.cpp => src/server/game/Mail.cpp rename : src/game/Mail.h => src/server/game/Mail.h rename : src/game/Map.cpp => src/server/game/Map.cpp rename : src/game/Map.h => src/server/game/Map.h rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp rename : src/game/MapManager.h => src/server/game/MapManager.h rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h rename : src/game/MapReference.h => src/server/game/MapReference.h rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h rename : src/game/Object.cpp => src/server/game/Object.cpp rename : src/game/Object.h => src/server/game/Object.h rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp rename : src/game/Opcodes.h => src/server/game/Opcodes.h rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h rename : src/game/Path.h => src/server/game/Path.h rename : src/game/Pet.cpp => src/server/game/Pet.cpp rename : src/game/Pet.h => src/server/game/Pet.h rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp rename : src/game/PetAI.h => src/server/game/PetAI.h rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp rename : src/game/Player.cpp => src/server/game/Player.cpp rename : src/game/Player.h => src/server/game/Player.h rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp rename : src/game/QuestDef.h => src/server/game/QuestDef.h rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h rename : src/game/Spell.cpp => src/server/game/Spell.cpp rename : src/game/Spell.h => src/server/game/Spell.h rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h rename : src/game/Tools.cpp => src/server/game/Tools.cpp rename : src/game/Tools.h => src/server/game/Tools.h rename : src/game/Totem.cpp => src/server/game/Totem.cpp rename : src/game/Totem.h => src/server/game/Totem.h rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp rename : src/game/TotemAI.h => src/server/game/TotemAI.h rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp rename : src/game/Transports.cpp => src/server/game/Transports.cpp rename : src/game/Transports.h => src/server/game/Transports.h rename : src/game/Traveller.h => src/server/game/Traveller.h rename : src/game/Unit.cpp => src/server/game/Unit.cpp rename : src/game/Unit.h => src/server/game/Unit.h rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp rename : src/game/UnitAI.h => src/server/game/UnitAI.h rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp rename : src/game/UpdateData.h => src/server/game/UpdateData.h rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp rename : src/game/Vehicle.h => src/server/game/Vehicle.h rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h rename : src/game/Weather.cpp => src/server/game/Weather.cpp rename : src/game/Weather.h => src/server/game/Weather.h rename : src/game/World.cpp => src/server/game/World.cpp rename : src/game/World.h => src/server/game/World.h rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp rename : src/game/WorldLog.h => src/server/game/WorldLog.h rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp rename : src/game/WorldSession.h => src/server/game/WorldSession.h rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp rename : src/game/pchdef.h => src/server/game/pchdef.h rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp rename : src/game/pchlinux.h => src/server/game/pchlinux.h rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt rename : src/shared/Common.cpp => src/server/shared/Common.cpp rename : src/shared/Common.h => src/server/shared/Common.h rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h rename : src/shared/Errors.h => src/server/shared/Errors.h rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h rename : src/shared/Log.cpp => src/server/shared/Log.cpp rename : src/shared/Log.h => src/server/shared/Log.h rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp rename : src/shared/Threading.h => src/server/shared/Threading.h rename : src/shared/Timer.h => src/server/shared/Timer.h rename : src/shared/Util.cpp => src/server/shared/Util.cpp rename : src/shared/Util.h => src/server/shared/Util.h rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp7990
1 files changed, 0 insertions, 7990 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
deleted file mode 100644
index 2f7486d53d9..00000000000
--- a/src/game/SpellEffects.cpp
+++ /dev/null
@@ -1,7990 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "UpdateMask.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "SkillExtraItems.h"
-#include "Unit.h"
-#include "Spell.h"
-#include "DynamicObject.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
-#include "Group.h"
-#include "UpdateData.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "SharedDefines.h"
-#include "Pet.h"
-#include "GameObject.h"
-#include "GossipDef.h"
-#include "Creature.h"
-#include "Totem.h"
-#include "CreatureAI.h"
-#include "BattleGroundMgr.h"
-#include "BattleGround.h"
-#include "BattleGroundEY.h"
-#include "BattleGroundWS.h"
-#include "OutdoorPvPMgr.h"
-#include "Language.h"
-#include "SocialMgr.h"
-#include "Util.h"
-#include "VMapFactory.h"
-#include "TemporarySummon.h"
-#include "CellImpl.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "SkillDiscovery.h"
-#include "Formulas.h"
-#include "Vehicle.h"
-#include "ScriptMgr.h"
-
-pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
-{
- &Spell::EffectNULL, // 0
- &Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL
- &Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
- &Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY
- &Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused
- &Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS
- &Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA
- &Spell::EffectEnvirinmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
- &Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
- &Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
- &Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
- &Spell::EffectBind, // 11 SPELL_EFFECT_BIND
- &Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
- &Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
- &Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
- &Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused
- &Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE
- &Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
- &Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT
- &Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
- &Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge
- &Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
- &Spell::EffectParry, // 22 SPELL_EFFECT_PARRY
- &Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block
- &Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM
- &Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON
- &Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
- &Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
- &Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
- &Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP
- &Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
- &Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
- &Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
- &Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK
- &Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
- &Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
- &Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL
- &Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
- &Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
- &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
- &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
- &Spell::EffectJump, // 41 SPELL_EFFECT_JUMP
- &Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2
- &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
- &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
- &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
- &Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN we must spawn pet there
- &Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL
- &Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
- &Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
- &Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
- &Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused
- &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot
- &Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
- &Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
- &Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
- &Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
- &Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
- &Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
- &Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
- &Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
- &Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
- &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
- &Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
- &Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
- &Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
- &Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
- &Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
- &Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
- &Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
- &Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
- &Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
- &Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
- &Spell::EffectUnused, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
- &Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
- &Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
- &Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
- &Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
- &Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK
- &Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY
- &Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
- &Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
- &Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT
- &Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL
- &Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
- &Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
- &Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
- &Spell::EffectWMODamage, // 87 SPELL_EFFECT_WMO_DAMAGE
- &Spell::EffectWMORepair, // 88 SPELL_EFFECT_WMO_REPAIR
- &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE
- &Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person
- &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
- &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
- &Spell::EffectForceDeselect, // 93 SPELL_EFFECT_FORCE_DESELECT
- &Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
- &Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
- &Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
- &Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a)
- &Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
- &Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
- &Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
- &Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET
- &Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET
- &Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION
- &Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
- &Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
- &Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
- &Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- &Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
- &Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
- &Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
- &Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
- &Spell::EffectUnused, //112 SPELL_EFFECT_112
- &Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
- &Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
- &Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
- &Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
- &Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
- &Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more
- &Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
- &Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
- &Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
- &Spell::EffectUnused, //122 SPELL_EFFECT_122 unused
- &Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
- &Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster)
- &Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
- &Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
- &Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
- &Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
- &Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
- &Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
- &Spell::EffectPlayerNotification, //131 SPELL_EFFECT_PLAYER_NOTIFICATION
- &Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
- &Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
- &Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
- &Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
- &Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
- &Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT
- &Spell::EffectJump2, //138 SPELL_EFFECT_LEAP_BACK Leap back
- &Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
- &Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
- &Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed?
- &Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
- &Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
- &Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_2 Spectral Blast
- &Spell::EffectPlayerPull, //145 SPELL_EFFECT_145 Black Hole Effect
- &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
- &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
- &Spell::EffectUnused, //148 SPELL_EFFECT_148 unused
- &Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
- &Spell::EffectUnused, //150 SPELL_EFFECT_150 unused
- &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
- &Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
- &Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
- &Spell::EffectNULL, //154 unused
- &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
- &Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
- &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
- &Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
- &Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
- &Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
- &Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
- &Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
- &Spell::EffectNULL, //163
- &Spell::EffectNULL, //164 cancel's some aura...
-};
-
-void Spell::EffectNULL(uint32 /*i*/)
-{
- sLog.outDebug("WORLD: Spell Effect DUMMY");
-}
-
-void Spell::EffectUnused(uint32 /*i*/)
-{
- // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
-}
-
-void Spell::EffectResurrectNew(uint32 i)
-{
- if (!unitTarget || unitTarget->isAlive())
- return;
-
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (!unitTarget->IsInWorld())
- return;
-
- Player* pTarget = unitTarget->ToPlayer();
-
- if (pTarget->isRessurectRequested()) // already have one active request
- return;
-
- uint32 health = damage;
- uint32 mana = m_spellInfo->EffectMiscValue[i];
- pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
- SendResurrectRequest(pTarget);
-}
-
-void Spell::EffectInstaKill(uint32 /*i*/)
-{
- if (!unitTarget || !unitTarget->isAlive())
- return;
-
- // Demonic Sacrifice
- if (m_spellInfo->Id == 18788 && unitTarget->GetTypeId() == TYPEID_UNIT)
- {
- uint32 entry = unitTarget->GetEntry();
- uint32 spellID;
- switch (entry)
- {
- case 416: spellID = 18789; break; //imp
- case 417: spellID = 18792; break; //fellhunter
- case 1860: spellID = 18790; break; //void
- case 1863: spellID = 18791; break; //succubus
- case 17252: spellID = 35701; break; //fellguard
- default:
- sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry);
- return;
- }
-
- m_caster->CastSpell(m_caster, spellID, true);
- }
-
- if (m_caster == unitTarget) // prevent interrupt message
- finish();
-
- m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
-}
-
-void Spell::EffectEnvirinmentalDMG(uint32 i)
-{
- uint32 absorb = 0;
- uint32 resist = 0;
-
- // Note: this hack with damage replace required until GO casting not implemented
- // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
- // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
- damage = m_spellInfo->CalculateSimpleValue(i);
-
- m_caster->CalcAbsorbResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
-
- m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage);
-}
-
-void Spell::EffectSchoolDMG(uint32 /*effect_idx*/)
-{
-}
-
-void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
-{
- bool apply_direct_bonus = true;
-
- if (unitTarget && unitTarget->isAlive())
- {
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- // Meteor like spells (divided damage to targets)
- if (m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE)
- {
- uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1<<effect_idx))
- ++count;
-
- damage /= count; // divide to all targets
- }
-
- switch(m_spellInfo->Id) // better way to check unknown
- {
- // Positive/Negative Charge
- case 28062:
- case 28085:
- case 39090:
- case 39093:
- if (!m_triggeredByAuraSpell)
- break;
- if (unitTarget == m_caster)
- {
- uint8 count = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->targetGUID != m_caster->GetGUID())
- if (Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
- if (target->HasAura(m_triggeredByAuraSpell->Id))
- ++count;
- if (count)
- {
- uint32 spellId = 0;
- switch (m_spellInfo->Id)
- {
- case 28062: spellId = 29659; break;
- case 28085: spellId = 29660; break;
- case 39090: spellId = 39089; break;
- case 39093: spellId = 39092; break;
- }
- m_caster->SetAuraStack(spellId, m_caster, count);
- }
- }
-
- if (unitTarget->HasAura(m_triggeredByAuraSpell->Id))
- damage = 0;
- break;
- // Consumption
- case 28865:
- damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
- break;
- // percent from health with min
- case 25599: // Thundercrash
- {
- damage = unitTarget->GetHealth() / 2;
- if (damage < 200)
- damage = 200;
- break;
- }
- // arcane charge. must only affect demons (also undead?)
- case 45072:
- {
- if (unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON
- && unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
- return;
- break;
- }
- // gruul's shatter
- case 33671:
- {
- // don't damage self and only players
- if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
- if (!radius) return;
- float distance = m_caster->GetDistance2d(unitTarget);
- damage = (distance > radius) ? 0 : int32(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
- break;
- }
- // TODO: add spell specific target requirement hook for spells
- // Shadowbolts only affects targets with Shadow Mark (Gothik)
- case 27831:
- case 55638:
- if (!unitTarget->HasAura(27825))
- return;
- break;
- // Cataclysmic Bolt
- case 38441:
- {
- damage = unitTarget->GetMaxHealth() / 2;
- break;
- }
- // Tympanic Tantrum
- case 62775:
- {
- damage = unitTarget->GetMaxHealth() / 10;
- break;
- }
- // Gargoyle Strike
- case 51963:
- {
- // about +4 base spell dmg per level
- damage = (m_caster->getLevel() - 60) * 4 + 60;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- // Bloodthirst
- if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
- damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
- // Shield Slam
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
- damage += m_caster->ApplyEffectModifiers(m_spellInfo,effect_idx,int32(m_caster->GetShieldBlockValue()));
- // Victory Rush
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
- {
- damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
- m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
- }
- // Shockwave
- else if (m_spellInfo->Id == 46968)
- {
- int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
- if (pct > 0)
- damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
- break;
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Incinerate Rank 1 & 2
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
- {
- // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
- // Check aura state for speed but aura state set not only for Immolate spell
- if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
- {
- if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0))
- damage += damage/4;
- }
- }
- // Conflagrate - consumes Immolate or Shadowflame
- else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE)
- {
- AuraEffect const* aura = NULL; // found req. aura for damage calculation
-
- Unit::AuraEffectList const &mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
- {
- // for caster applied auras only
- if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
- (*i)->GetCasterGUID() != m_caster->GetGUID())
- continue;
-
- // Immolate
- if ((*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x4)
- {
- aura = *i; // it selected always if exist
- break;
- }
-
- // Shadowflame
- if ((*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x00000002)
- aura = *i; // remember but wait possible Immolate as primary priority
- }
-
- // found Immolate or Shadowflame
- if (aura)
- {
- uint32 pdamage = aura->GetAmount() > 0 ? aura->GetAmount() : 0;
- pdamage = m_caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), pdamage, DOT, aura->GetBase()->GetStackAmount());
- uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 1));
- damage += pdamage * aura->GetTotalTicks() * pct_dir / 100;
-
- uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 2)) / 3;
- m_currentBasePoints[1] = pdamage * aura->GetTotalTicks() * pct_dot / 100;
-
- apply_direct_bonus = false;
- // Glyph of Conflagrate
- if (!m_caster->HasAura(56235))
- unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID());
-
- break;
- }
- }
- // Shadow Bite
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
- {
- if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())
- {
- // Get DoTs on target by owner (5% increase by dot)
- damage += 5 * unitTarget->GetDoTsByCaster(m_caster->GetOwnerGUID()) / 100;
- }
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- // Shadow Word: Death - deals damage equal to damage done to caster
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x2))
- {
- int32 back_damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
- // Pain and Suffering reduces damage
- if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
- back_damage -= aurEff->GetAmount() * back_damage / 100;
-
- if (back_damage < unitTarget->GetHealth())
- m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true);
- }
- // Mind Blast - applies Mind Trauma if:
- else if (m_spellInfo->SpellFamilyFlags[2] & 0x00002000)
- {
- // We are in Shadow Form
- if (m_caster->m_form == FORM_SHADOW)
- // We have Improved Mind Blast
- if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST,95,0))
- // Chance has been successfully rolled
- if (roll_chance_i(aurEff->GetAmount()))
- m_caster->CastSpell(unitTarget, 48301, true);
- }
- // Smite
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x80)
- {
- // Glyph of Smite
- if (AuraEffect * aurEff = m_caster->GetAuraEffect(55692, 0))
- if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, m_caster->GetGUID()))
- damage += damage * aurEff->GetAmount() / 100;
- }
- // Improved Mind Blast (Mind Blast in shadow form bonus)
- else if (m_caster->m_form == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
- {
- Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
- {
- if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
- ((*i)->GetSpellProto()->SpellIconID == 95))
- {
- int chance = (*i)->GetSpellProto()->CalculateSimpleValue(1);
- if (roll_chance_i(chance))
- // Mind Trauma
- m_caster->CastSpell(unitTarget, 48301, true, 0);
- break;
- }
- }
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Ferocious Bite
- if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
- {
- // converts each extra point of energy into ($f1+$AP/410) additional damage
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
- int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
- damage += int32(energy * multiple);
- damage += int32(m_caster->ToPlayer()->GetComboPoints() * ap * 7 / 100);
- }
- // Wrath
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
- {
- // Improved Insect Swarm
- if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
- if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0))
- damage = int32(damage*(100.0f+aurEff->GetAmount())/100.0f);
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- // Envenom
- if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8))
- {
- // consume from stack dozes not more that have combo-points
- if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
- {
- // Lookup for Deadly poison (only attacker applied)
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID()))
- {
- // count consumed deadly poison doses at target
- bool needConsume = true;
- uint32 spellId = aurEff->GetId();
- uint32 doses = aurEff->GetBase()->GetStackAmount();
- if (doses > combo)
- doses = combo;
- // Master Poisoner
- Unit::AuraEffectList const& auraList = m_caster->ToPlayer()->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
- for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
- {
- if ((*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellProto()->SpellIconID == 1960)
- {
- uint32 chance = (*iter)->GetSpellProto()->CalculateSimpleValue(2);
-
- if (chance && roll_chance_i(chance))
- needConsume = false;
-
- break;
- }
- }
-
- if (needConsume)
- for (uint32 i = 0; i < doses; ++i)
- unitTarget->RemoveAuraFromStack(spellId);
- damage *= doses;
- damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses);
- }
- // Eviscerate and Envenom Bonus Damage (item set effect)
- if (m_caster->HasAura(37169))
- damage += ((Player*)m_caster)->GetComboPoints()*40;
- }
- }
- // Eviscerate
- else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
- {
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
-
- // Eviscerate and Envenom Bonus Damage (item set effect)
- if (m_caster->HasAura(37169))
- damage += combo*40;
- }
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- //Gore
- if (m_spellInfo->SpellIconID == 1578)
- {
- if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
- damage *= 2;
- }
- // Steady Shot
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
- {
- bool found = false;
- // check dazed affect
- Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED);
- for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
- {
- if ((*iter)->GetSpellProto()->SpellIconID == 15 && (*iter)->GetSpellProto()->Dispel == 0)
- {
- found = true;
- break;
- }
- }
-
- // TODO: should this be put on taken but not done?
- if (found)
- damage += m_spellInfo->EffectBasePoints[1];
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Add Ammo and Weapon damage plus RAP * 0.1
- Item *item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
- if (item)
- {
- float dmg_min = item->GetProto()->Damage->DamageMin;
- float dmg_max = item->GetProto()->Damage->DamageMax;
- if (dmg_max == 0.0f && dmg_min > dmg_max)
- damage += int32(dmg_min);
- else
- damage += irand(int32(dmg_min), int32(dmg_max));
- damage += m_caster->ToPlayer()->GetAmmoDPS()*item->GetProto()->Delay*0.001f;
- }
- }
-
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Hammer of the Righteous
- if (m_spellInfo->SpellFamilyFlags[1]&0x00040000)
- {
- // Add main hand dps * effect[2] amount
- float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
- int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
- damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
- }
- // Shield of Righteousness
- else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000)
- {
- damage += int32(m_caster->GetShieldBlockValue() * 1.3f);
- }
- // Judgement of Righteousness
- else if (m_spellInfo->Id == 20187)
- {
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
- damage += int32(0.2f*ap + 0.32f*sp);
- }
- // Judgement of Wisdom, Light, Justice
- else if (m_spellInfo->Id == 54158)
- {
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
- damage += int32(0.14f*ap + 0.22f*sp);
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Blood Boil - bonus for diseased targets
- if (m_spellInfo->SpellFamilyFlags[0] & 0x00040000 && unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, m_caster->GetGUID()))
- {
- damage += m_damage / 2;
- damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)* 0.035f);
- }
- break;
- }
- }
-
- if (m_originalCaster && damage > 0 && apply_direct_bonus)
- damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
-
- m_damage += damage;
- }
-}
-
-void Spell::EffectDummy(uint32 i)
-{
- if (!unitTarget && !gameObjTarget && !itemTarget)
- return;
-
- uint32 spell_id = 0;
- int32 bp = 0;
- bool triggered = true;
- SpellCastTargets targets;
-
- // selection by spell family
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch (m_spellInfo->Id)
- {
- // Magic Pull
- case 51336:
- m_caster->CastSpell(unitTarget,50770,true);
- break;
- // Wrath of the Astromancer
- case 42784:
- {
- uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1<<i))
- ++count;
-
- damage = 12000; // maybe wrong value
- damage /= count;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784);
-
- // now deal the damage
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1<<i))
- {
- if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID))
- m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
- }
-
- return;
- }
- case 8063: // Deviate Fish
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = 0;
- switch(urand(1,5))
- {
- case 1: spell_id = 8064; break; // Sleepy
- case 2: spell_id = 8065; break; // Invigorate
- case 3: spell_id = 8066; break; // Shrink
- case 4: spell_id = 8067; break; // Party Time!
- case 5: spell_id = 8068; break; // Healthy Spirit
- }
- m_caster->CastSpell(m_caster, spell_id, true, NULL);
- return;
- }
- case 8213: // Savory Deviate Delight
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = 0;
- switch(urand(1,2))
- {
- // Flip Out - ninja
- case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break;
- // Yaaarrrr - pirate
- case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break;
- }
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
- return;
- }
- case 8593: // Symbol of life (restore creature to life)
- case 31225: // Shimmering Vessel (restore creature to life)
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
- unitTarget->ToCreature()->setDeathState(JUST_ALIVED);
- return;
- }
- case 12162: // Deep wounds
- case 12850: // (now good common check for this spells)
- case 12868:
- {
- if (!unitTarget)
- return;
-
- float damage;
- // DW should benefit of attack power, damage percent mods etc.
- // TODO: check if using offhand damage is correct and if it should be divided by 2
- if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK))
- damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
- else
- damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
-
- switch (m_spellInfo->Id)
- {
- case 12162: damage *= 0.16f; break; // Rank 1
- case 12850: damage *= 0.32f; break; // Rank 2
- case 12868: damage *= 0.48f; break; // Rank 3
- default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id);
- return;
- };
-
- // get remaining damage of old Deep Wound aura
- AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0);
- if (deepWound)
- {
- int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude();
- damage += remainingTicks * deepWound->GetAmount();
- }
-
- // 1 tick/sec * 6 sec = 6 ticks
- int32 deepWoundsDotBasePoints0 = int32(damage / 6);
- m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL);
- return;
- }
- case 13120: // net-o-matic
- {
- if (!unitTarget)
- return;
-
- uint32 spell_id = 0;
-
- uint32 roll = urand(0, 99);
-
- if (roll < 2) // 2% for 30 sec self root (off-like chance unknown)
- spell_id = 16566;
- else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
- spell_id = 13119;
- else // normal root
- spell_id = 13099;
-
- m_caster->CastSpell(unitTarget,spell_id,true,NULL);
- return;
- }
- case 67019: // Flask of the North
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id;
- switch(urand(1, 3))
- {
- case 1: spell_id = 67016; break;
- case 2: spell_id = 67017; break;
- default:spell_id = 67018; break;
- }
-
- m_caster->CastSpell(m_caster, spell_id, true, NULL);
- return;
- }
- case 13280: // Gnomish Death Ray
- {
- if (!unitTarget)
- return;
-
- if (urand(0, 99) < 15)
- m_caster->CastSpell(m_caster, 13493, true, NULL); // failure
- else
- m_caster->CastSpell(unitTarget, 13279, true, NULL);
-
- return;
- }
- case 13567: // Dummy Trigger
- {
- // can be used for different aura triggering, so select by aura
- if (!m_triggeredByAuraSpell || !unitTarget)
- return;
-
- switch (m_triggeredByAuraSpell->Id)
- {
- case 26467: // Persistent Shield
- m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
- break;
- default:
- sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id);
- break;
- }
- return;
- }
- case 15998: // Capture Worg Pup
- case 29435: // Capture Female Kaliri Hatchling
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- unitTarget->ToCreature()->ForcedDespawn();
- return;
- }
- case 16589: // Noggenfogger Elixir
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = 0;
- switch (urand(1, 3))
- {
- case 1: spell_id = 16595; break;
- case 2: spell_id = 16593; break;
- default:spell_id = 16591; break;
- }
-
- m_caster->CastSpell(m_caster, spell_id, true, NULL);
- return;
- }
- case 17251: // Spirit Healer Res
- {
- if (!unitTarget || !m_originalCaster)
- return;
-
- if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
- data << uint64(unitTarget->GetGUID());
- m_originalCaster->ToPlayer()->GetSession()->SendPacket(&data);
- }
- return;
- }
- case 17271: // Test Fetid Skull
- {
- if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = roll_chance_i(50)
- ? 17269 // Create Resonating Skull
- : 17270; // Create Bone Dust
-
- m_caster->CastSpell(m_caster, spell_id, true, NULL);
- return;
- }
- case 20577: // Cannibalize
- if (unitTarget)
- m_caster->CastSpell(m_caster, 20578, false, NULL);
- return;
- case 23019: // Crystal Prison Dummy DND
- {
- if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->ToCreature()->isPet())
- return;
-
- Creature* creatureTarget = unitTarget->ToCreature();
-
- m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
- sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
-
- creatureTarget->ForcedDespawn();
-
- return;
- }
- case 23074: // Arcanite Dragonling
- if (!m_CastItem) return;
- m_caster->CastSpell(m_caster, 19804, true, m_CastItem);
- return;
- case 23075: // Mithril Mechanical Dragonling
- if (!m_CastItem) return;
- m_caster->CastSpell(m_caster, 12749, true, m_CastItem);
- return;
- case 23076: // Mechanical Dragonling
- if (!m_CastItem) return;
- m_caster->CastSpell(m_caster, 4073, true, m_CastItem);
- return;
- case 23133: // Gnomish Battle Chicken
- if (!m_CastItem) return;
- m_caster->CastSpell(m_caster, 13166, true, m_CastItem);
- return;
- case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
- {
- int32 r = irand(0, 119);
- if (r < 20) // Transporter Malfunction - 1/6 polymorph
- m_caster->CastSpell(m_caster, 23444, true);
- else if (r < 100) // Evil Twin - 4/6 evil twin
- m_caster->CastSpell(m_caster, 23445, true);
- else // Transporter Malfunction - 1/6 miss the target
- m_caster->CastSpell(m_caster, 36902, true);
- return;
- }
- case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
- if (roll_chance_i(50)) // Gadgetzan Transporter - success
- m_caster->CastSpell(m_caster, 23441, true);
- else // Gadgetzan Transporter Failure - failure
- m_caster->CastSpell(m_caster, 23446, true);
- return;
- case 23645: // Hourglass Sand
- m_caster->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze
- return;
- case 23725: // Gift of Life (warrior bwl trinket)
- m_caster->CastSpell(m_caster, 23782, true);
- m_caster->CastSpell(m_caster, 23783, true);
- return;
- case 25860: // Reindeer Transformation
- {
- if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
- return;
-
- float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT);
- float speed = m_caster->GetSpeedRate(MOVE_RUN);
-
- m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- //5 different spells used depending on mounted speed and if mount can fly or not
- if (flyspeed >= 4.1f)
- // Flying Reindeer
- m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer
- else if (flyspeed >= 3.8f)
- // Flying Reindeer
- m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer
- else if (flyspeed >= 1.6f)
- // Flying Reindeer
- m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer
- else if (speed >= 2.0f)
- // Reindeer
- m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer
- else
- // Reindeer
- m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer
-
- return;
- }
- case 26074: // Holiday Cheer
- // implemented at client side
- return;
- case 28006: // Arcane Cloaking
- {
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- // Naxxramas Entry Flag Effect DND
- m_caster->CastSpell(unitTarget, 29294, true);
- return;
- }
- // Polarity Shift
- case 28089:
- if (unitTarget)
- unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID());
- break;
- // Polarity Shift
- case 39096:
- if (unitTarget)
- unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID());
- break;
- case 29200: // Purify Helboar Meat
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = roll_chance_i(50)
- ? 29277 // Summon Purified Helboar Meat
- : 29278; // Summon Toxic Helboar Meat
-
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
- return;
- }
- case 29858: // Soulshatter
- if (unitTarget && unitTarget->CanHaveThreatList()
- && unitTarget->getThreatManager().getThreat(m_caster) > 0.0f)
- m_caster->CastSpell(unitTarget,32835,true);
- return;
- case 30458: // Nigh Invulnerability
- if (!m_CastItem) return;
- if (roll_chance_i(86)) // Nigh-Invulnerability - success
- m_caster->CastSpell(m_caster, 30456, true, m_CastItem);
- else // Complete Vulnerability - backfire in 14% casts
- m_caster->CastSpell(m_caster, 30457, true, m_CastItem);
- return;
- case 30507: // Poultryizer
- if (!m_CastItem) return;
- if (roll_chance_i(80)) // Poultryized! - success
- m_caster->CastSpell(unitTarget, 30501, true, m_CastItem);
- else // Poultryized! - backfire 20%
- m_caster->CastSpell(unitTarget, 30504, true, m_CastItem);
- return;
- case 33060: // Make a Wish
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = 0;
-
- switch(urand(1,5))
- {
- case 1: spell_id = 33053; break; // Mr Pinchy's Blessing
- case 2: spell_id = 33057; break; // Summon Mighty Mr. Pinchy
- case 3: spell_id = 33059; break; // Summon Furious Mr. Pinchy
- case 4: spell_id = 33062; break; // Tiny Magical Crawdad
- case 5: spell_id = 33064; break; // Mr. Pinchy's Gift
- }
-
- m_caster->CastSpell(m_caster, spell_id, true, NULL);
- return;
- }
- case 35745: // Socrethar's Stone
- {
- uint32 spell_id;
- switch(m_caster->GetAreaId())
- {
- case 3900: spell_id = 35743; break; // Socrethar Portal
- case 3742: spell_id = 35744; break; // Socrethar Portal
- default: return;
- }
-
- m_caster->CastSpell(m_caster, spell_id, true);
- return;
- }
- case 37674: // Chaos Blast
- {
- if (!unitTarget)
- return;
-
- int32 basepoints0 = 100;
- m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
- return;
- }
- case 40109: // Knockdown Fel Cannon: The Bolt
- {
- unitTarget->CastSpell(unitTarget, 40075, true);
- return;
- }
- case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
- {
- // selecting one from Bloodstained Fortune item
- uint32 newitemid;
- switch(urand(1, 20))
- {
- case 1: newitemid = 32688; break;
- case 2: newitemid = 32689; break;
- case 3: newitemid = 32690; break;
- case 4: newitemid = 32691; break;
- case 5: newitemid = 32692; break;
- case 6: newitemid = 32693; break;
- case 7: newitemid = 32700; break;
- case 8: newitemid = 32701; break;
- case 9: newitemid = 32702; break;
- case 10: newitemid = 32703; break;
- case 11: newitemid = 32704; break;
- case 12: newitemid = 32705; break;
- case 13: newitemid = 32706; break;
- case 14: newitemid = 32707; break;
- case 15: newitemid = 32708; break;
- case 16: newitemid = 32709; break;
- case 17: newitemid = 32710; break;
- case 18: newitemid = 32711; break;
- case 19: newitemid = 32712; break;
- case 20: newitemid = 32713; break;
- default:
- return;
- }
-
- DoCreateItem(i, newitemid);
- return;
- }
- // Demon Broiled Surprise
- case 43723:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *player = (Player*)m_caster;
-
- if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE)
- {
- Creature *creature = player->FindNearestCreature(19973, 10, false);
- if (!creature)
- {
- SendCastResult(SPELL_FAILED_NOT_HERE);
- return;
- }
-
- player->CastSpell(player, 43753, false);
- }
- return;
- }
- case 44875: // Complete Raptor Capture
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- unitTarget->ToCreature()->ForcedDespawn();
-
- //cast spell Raptor Capture Credit
- m_caster->CastSpell(m_caster, 42337, true, NULL);
- return;
- }
- case 34665: //Administer Antidote
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT
- || unitTarget->GetEntry() != 16880 || unitTarget->ToCreature()->isPet())
- return;
-
- unitTarget->ToCreature()->UpdateEntry(16992);
- m_caster->ToPlayer()->RewardPlayerAndGroupAtEvent(16992, unitTarget);
-
- if (unitTarget->IsAIEnabled)
- unitTarget->ToCreature()->AI()->AttackStart(m_caster);
-
- return;
- }
- case 44997: // Converting Sentry
- {
- //Converted Sentry Credit
- m_caster->CastSpell(m_caster, 45009, true);
- return;
- }
- case 45030: // Impale Emissary
- {
- // Emissary of Hate Credit
- m_caster->CastSpell(m_caster, 45088, true);
- return;
- }
- case 47170: // Impale Leviroth
- {
- if (!unitTarget && unitTarget->GetEntry() != 26452 && ((unitTarget->GetHealth() / unitTarget->GetMaxHealth()) * 100.0f) > 95.0f)
- return;
-
- m_caster->DealDamage(unitTarget, unitTarget->GetMaxHealth()*0.93f);
- return;
- }
- case 49625: // Brave's Flare
- {
- //Trigger Brave's Flare Effect (with EffectTarget)
- m_caster->CastSpell(m_caster, 43106, true);
- return;
- }
- case 49634: // Sergeant's Flare
- {
- //Trigger Sergeant's Flare Effect (with EffectTarget)
- m_caster->CastSpell(m_caster, 43068, true);
- return;
- }
- case 49357: // Brewfest Mount Transformation
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
- return;
- m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
- // Ram for Alliance, Kodo for Horde
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
- {
- if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Ram
- m_caster->CastSpell(m_caster, 43900, true);
- else
- // 60% Ram
- m_caster->CastSpell(m_caster, 43899, true);
- }
- else
- {
- if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Kodo
- m_caster->CastSpell(m_caster, 49379, true);
- else
- // 60% Kodo
- m_caster->CastSpell(m_caster, 49378, true);
- }
- return;
- case 52845: // Brewfest Mount Transformation (Faction Swap)
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
- return;
- m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
- // Ram for Horde, Kodo for Alliance
- if (m_caster->ToPlayer()->GetTeam() == HORDE)
- {
- if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Ram
- m_caster->CastSpell(m_caster, 43900, true);
- else
- // 60% Ram
- m_caster->CastSpell(m_caster, 43899, true);
- }
- else
- {
- if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Kodo
- m_caster->CastSpell(m_caster, 49379, true);
- else
- // 60% Kodo
- m_caster->CastSpell(m_caster, 49378, true);
- }
- return;
- case 55004: // Nitro Boosts
- if (!m_CastItem)
- return;
- if (roll_chance_i(95)) // Nitro Boosts - success
- m_caster->CastSpell(m_caster, 54861, true, m_CastItem);
- else // Knocked Up - backfire 5%
- m_caster->CastSpell(m_caster, 46014, true, m_CastItem);
- return;
- case 50243: // Teach Language
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // spell has a 1/3 chance to trigger one of the below
- if (roll_chance_i(66))
- return;
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
- {
- // 1000001 - gnomish binary
- m_caster->CastSpell(m_caster, 50242, true);
- }
- else
- {
- // 01001000 - goblin binary
- m_caster->CastSpell(m_caster, 50246, true);
- }
-
- return;
- }
- case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (BattleGround* bg = m_caster->ToPlayer()->GetBattleGround())
- bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
-
- m_caster->CastSpell(m_caster, 30452, true, NULL);
- return;
- }
- case 51592: // Pickup Primordial Hatchling
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- unitTarget->ToCreature()->ForcedDespawn();
- return;
-
- }
- case 52308: // Take Sputum Sample
- {
- switch(i)
- {
- case 0:
- {
- uint32 spellID = m_spellInfo->CalculateSimpleValue(0);
- uint32 reqAuraID = m_spellInfo->CalculateSimpleValue(1);
-
- if (m_caster->HasAuraEffect(reqAuraID,0))
- m_caster->CastSpell(m_caster,spellID,true,NULL);
- return;
- }
- case 1:
- return; // additional data for dummy[0]
- }
- return;
- }
- case 52759: // Ancestral Awakening
- if (!unitTarget)
- return;
- m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true);
- return;
- case 53341: // Rune of Cinderglacier
- case 53343: // Rune of Razorice
- {
- // Runeforging Credit
- m_caster->CastSpell(m_caster, 54586, true);
- return;
- }
- case 58418: // Portal to Orgrimmar
- case 58420: // Portal to Stormwind
- return; // implemented in EffectScript[0]
- case 59640: // Underbelly Elixir
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = 0;
- switch(urand(1,3))
- {
- case 1: spell_id = 59645; break;
- case 2: spell_id = 59831; break;
- case 3: spell_id = 59843; break;
- }
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
- return;
- }
- case 62324: // Throw Passenger
- {
- if (m_targets.HasTraj())
- {
- if (Vehicle *vehicle = m_caster->GetVehicleKit())
- if (Unit *passenger = vehicle->GetPassenger(damage - 1))
- {
- std::list<Unit*> unitList;
- // use 99 because it is 3d search
- SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
- float minDist = 99 * 99;
- Vehicle *target = NULL;
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- {
- if (Vehicle *seat = (*itr)->GetVehicleKit())
- if (!seat->GetPassenger(0))
- if (Unit *device = seat->GetPassenger(2))
- if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- float dist = (*itr)->GetExactDistSq(&m_targets.m_dstPos);
- if (dist < minDist)
- {
- minDist = dist;
- target = seat;
- }
- }
- }
- if (target && target->GetBase()->IsWithinDist2d(&m_targets.m_dstPos, GetSpellRadius(m_spellInfo, i, false) * 2)) // now we use *2 because the location of the seat is not correct
- passenger->EnterVehicle(target, 0);
- else
- {
- passenger->ExitVehicle();
- float x, y, z;
- m_targets.m_dstPos.GetPosition(x, y, z);
- passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ());
- }
- }
- }
- return;
- }
- case 64385: // Unusual Compass
- {
- m_caster->SetOrientation(float(urand(0,62832)) / 10000.0f);
- WorldPacket data;
- m_caster->BuildHeartBeatMsg(&data);
- m_caster->SendMessageToSet(&data,true);
- return;
- }
- }
-
- break;
- }
- case SPELLFAMILY_MAGE:
- switch(m_spellInfo->Id)
- {
- case 11958: // Cold Snap
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // immediately finishes the cooldown on Frost spells
- const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
- (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
- spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0)
- {
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- }
- else
- ++itr;
- }
- return;
- }
- case 32826: // Polymorph Cast Visual
- {
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
- {
- //Polymorph Cast Visual Rank 1
- const uint32 spell_list[6] = {
- 32813, // Squirrel Form
- 32816, // Giraffe Form
- 32817, // Serpent Form
- 32818, // Dragonhawk Form
- 32819, // Worgen Form
- 32820 // Sheep Form
- };
- unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
- }
- return;
- }
- case 31687: // Summon Water Elemental
- {
- if (!unitTarget)
- return;
-
- // Glyph of Eternal Water
- if (unitTarget->HasAura(70937))
- unitTarget->CastSpell(unitTarget, 70908, true);
- else
- unitTarget->CastSpell(unitTarget, 70907, true);
- }
- }
- break;
- case SPELLFAMILY_WARRIOR:
- // Charge
- if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867)
- {
- int32 chargeBasePoints0 = damage;
- m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
-
- //Juggernaut crit bonus
- if (m_caster->HasAura(64976))
- m_caster->CastSpell(m_caster, 65156, true);
- return;
- }
- //Slam
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559)
- {
- int32 bp0 = damage;
- m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0);
- return;
- }
- // Execute
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_EXECUTE)
- {
- if (!unitTarget)
- return;
-
- uint32 rage = m_caster->GetPower(POWER_RAGE);
-
- // Glyph of Execution bonus
- if (AuraEffect *aura = m_caster->GetAuraEffect(58367, 0))
- rage += aura->GetAmount();
-
- spell_id = 20647;
-
- // Sudden death cost modifier
- if (Aura * aur = m_caster->GetAura(52437))
- {
- rage += m_powerCost;
- m_caster->ModifyPower(POWER_RAGE, -m_powerCost);
- if (m_caster->GetPower(POWER_RAGE) < 100)
- m_caster->SetPower(POWER_RAGE, 100);
- m_caster->RemoveAura(aur);
- }
- else
- {
- rage += m_powerCost;
- m_caster->ModifyPower(POWER_RAGE, -m_powerCost);
- }
-
- if (rage > 300)
- rage = 300;
-
- bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
- m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
- break;
- }
- // Concussion Blow
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW)
- {
- m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
- return;
- }
- switch(m_spellInfo->Id)
- {
- // Warrior's Wrath
- case 21977:
- {
- if (!unitTarget)
- return;
- m_caster->CastSpell(unitTarget, 21887, true);// spell mod
- return;
- }
- // Last Stand
- case 12975:
- {
- int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
- m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
- return;
- }
- // Bloodthirst
- case 23881:
- {
- m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL);
- return;
- }
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Life Tap
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP)
- {
- float spFactor = 0;
- switch (m_spellInfo->Id)
- {
- case 11689: spFactor = 0.2; break;
- case 27222:
- case 57946: spFactor = 0.5; break;
- default: spFactor = 0; break;
- }
- int32 damage = m_spellInfo->EffectBasePoints[0] + (6.3875 * m_spellInfo->baseLevel);
- int32 mana = damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor);
-
- if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
- {
- // Shouldn't Appear in Combat Log
- unitTarget->ModifyHealth(-damage);
-
- // Improved Life Tap mod
- if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0))
- mana = (aurEff->GetAmount() + 100)* mana / 100;
-
- m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true);
-
- // Mana Feed
- int32 manaFeedVal = 0;
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0))
- manaFeedVal = aurEff->GetAmount();
-
- if (manaFeedVal > 0)
- {
- manaFeedVal = manaFeedVal * mana / 100;
- m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
- }
- }
- else
- SendCastResult(SPELL_FAILED_FIZZLE);
- return;
- }
- break;
- case SPELLFAMILY_PRIEST:
- // Penance
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PRIEST_PENANCE)
- {
- if (!unitTarget || !unitTarget->isAlive())
- return;
-
- int hurt = 0;
- int heal = 0;
- switch(m_spellInfo->Id)
- {
- case 47540: hurt = 47758; heal = 47757; break;
- case 53005: hurt = 53001; heal = 52986; break;
- case 53006: hurt = 53002; heal = 52987; break;
- case 53007: hurt = 53003; heal = 52988; break;
- default:
- sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
- return;
- }
- if (m_caster->IsFriendlyTo(unitTarget))
- m_caster->CastSpell(unitTarget, heal, false, 0);
- else
- m_caster->CastSpell(unitTarget, hurt, false, 0);
- return;
- }
- break;
- case SPELLFAMILY_DRUID:
- // Starfall
- if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
- {
- //Shapeshifting into an animal form or mounting cancels the effect.
- if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
- {
- if (m_triggeredByAuraSpell)
- m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
- return;
- }
-
- //Any effect which causes you to lose control of your character will supress the starfall effect.
- if (m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
- return;
-
- m_caster->CastSpell(unitTarget, damage, true);
- return;
- }
- break;
- case SPELLFAMILY_ROGUE:
- // Hunger for Blood
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD)
- {
- m_caster->CastSpell(m_caster, 63848, true);
- break;
- }
- switch(m_spellInfo->Id)
- {
- case 5938: // Shiv
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *pCaster = m_caster->ToPlayer();
-
- Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK);
- if (!item)
- return;
-
- // all poison enchantments is temporary
- uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
- if (!enchant_id)
- return;
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- return;
-
- for (int s=0; s<3; s++)
- {
- if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
- continue;
-
- SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if (!combatEntry || combatEntry->Dispel != DISPEL_POISON)
- continue;
-
- m_caster->CastSpell(unitTarget, combatEntry, true, item);
- }
-
- m_caster->CastSpell(unitTarget, 5940, true);
- return;
- }
- case 14185: // Preparation
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //immediately finishes the cooldown on certain Rogue abilities
- const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
- {
- if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
- spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT // Vanish, Evasion, Sprint
- )
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- else if (m_caster->HasAura(56819)) // Glyph of Preparation
- {
- if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
- spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
- (
- spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
- spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY
- )
- )
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- else
- ++itr;
- }
- else
- ++itr;
- }
- else
- ++itr;
- }
- return;
- }
- case 31231: // Cheat Death
- {
- m_caster->CastSpell(m_caster, 45182, true);
- return;
- }
- }
- break;
- case SPELLFAMILY_HUNTER:
- switch(m_spellInfo->Id)
- {
- case 23989: // Readiness talent
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
- const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && spellInfo->Id != 19574 && GetSpellRecoveryTime(spellInfo) > 0)
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true);
- else
- ++itr;
- }
- return;
- }
- case 37506: // Scatter Shot
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // break Auto Shot and autohit
- m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- m_caster->AttackStop();
- m_caster->ToPlayer()->SendAttackSwingCancelAttack();
- return;
- }
- // Last Stand (pet)
- case 53478:
- {
- int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
- m_caster->CastCustomSpell(m_caster, 53479, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
- return;
- }
- // Master's Call
- case 53271:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER || !unitTarget)
- return;
-
- if (Pet *pPet = m_caster->ToPlayer()->GetPet())
- if (pPet->isAlive())
- pPet->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(i), true);
- return;
- }
- }
- break;
- case SPELLFAMILY_PALADIN:
- // Divine Storm
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PALADIN_DIVINESTORM && i == 1)
- {
- int32 dmg = m_damage * damage / 100;
- if (!unitTarget)
- unitTarget = m_caster;
- m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true);
- return;
- }
- switch(m_spellInfo->SpellIconID)
- {
- case 156: // Holy Shock
- {
- if (!unitTarget)
- return;
-
- int hurt = 0;
- int heal = 0;
-
- switch(m_spellInfo->Id)
- {
- case 20473: hurt = 25912; heal = 25914; break;
- case 20929: hurt = 25911; heal = 25913; break;
- case 20930: hurt = 25902; heal = 25903; break;
- case 27174: hurt = 27176; heal = 27175; break;
- case 33072: hurt = 33073; heal = 33074; break;
- case 48824: hurt = 48822; heal = 48820; break;
- case 48825: hurt = 48823; heal = 48821; break;
- default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
- return;
- }
-
- if (m_caster->IsFriendlyTo(unitTarget))
- m_caster->CastSpell(unitTarget, heal, true, 0);
- else
- m_caster->CastSpell(unitTarget, hurt, true, 0);
-
- return;
- }
- }
-
- switch(m_spellInfo->Id)
- {
- case 54171: //Divine Storm
- {
- m_caster->CastCustomSpell(unitTarget, 54172, &damage, 0, 0, true);
- }
- case 20425: // Judgement of command
- {
- if (!unitTarget)
- return;
-
- SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage);
- if (!spell_proto)
- return;
-
- m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
- return;
- }
- case 31789: // Righteous Defense (step 1)
- {
- // Clear targets for eff 1
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- ihit->effectMask &= ~(1<<1);
-
- // not empty (checked), copy
- Unit::AttackerSet attackers = unitTarget->getAttackers();
-
- // selected from list 3
- for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i)
- {
- Unit::AttackerSet::iterator aItr = attackers.begin();
- std::advance(aItr, rand() % attackers.size());
- AddUnitTarget((*aItr), 1);
- attackers.erase(aItr);
- }
-
- // now let next effect cast spell at each target.
- return;
- }
- case 37877: // Blessing of Faith
- {
- if (!unitTarget)
- return;
-
- uint32 spell_id = 0;
- switch(unitTarget->getClass())
- {
- case CLASS_DRUID: spell_id = 37878; break;
- case CLASS_PALADIN: spell_id = 37879; break;
- case CLASS_PRIEST: spell_id = 37880; break;
- case CLASS_SHAMAN: spell_id = 37881; break;
- default: return; // ignore for not healing classes
- }
-
- m_caster->CastSpell(m_caster, spell_id, true);
- return;
- }
- }
- break;
- case SPELLFAMILY_SHAMAN:
- // Cleansing Totem Pulse
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673)
- {
- int32 bp1 = 1;
- // Cleansing Totem Effect
- if (unitTarget)
- m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID);
- return;
- }
- // Healing Stream Totem
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM)
- {
- if (!unitTarget)
- return;
- // Restorative Totems
- if (Unit *owner = m_caster->GetOwner())
- if (AuraEffect *dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
- damage += damage * dummy->GetAmount() / 100;
-
- m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
- return;
- }
- // Mana Spring Totem
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_MANA_SPRING)
- {
- if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
- return;
- m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
- return;
- }
- if (m_spellInfo->Id == 39610) // Mana Tide Totem effect
- {
- if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
- return;
- // Glyph of Mana Tide
- if (Unit *owner = m_caster->GetOwner())
- if (AuraEffect *dummy = owner->GetAuraEffect(55441, 0))
- damage += dummy->GetAmount();
- // Regenerate 6% of Total Mana Every 3 secs
- int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
- m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
- return;
- }
- // Fire Nova
- if (m_spellInfo->SpellIconID == 33)
- {
- if (!m_caster)
- return;
-
- uint32 triggered_spell_id;
- switch(m_spellInfo->Id)
- {
- case 1535: triggered_spell_id = 8349; break;
- case 8498: triggered_spell_id = 8502; break;
- case 8499: triggered_spell_id = 8503; break;
- case 11314: triggered_spell_id = 11306; break;
- case 11315: triggered_spell_id = 11307; break;
- case 25546: triggered_spell_id = 25535; break;
- case 25547: triggered_spell_id = 25537; break;
- case 61649: triggered_spell_id = 61650; break;
- case 61657: triggered_spell_id = 61654; break;
- default:
- break;
- }
- // fire slot
- if (triggered_spell_id && m_caster->m_SummonSlot[1])
- {
- Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[1]);
- if (totem && totem->isTotem())
- totem->CastSpell(totem, triggered_spell_id, true);
- return;
- }
- return;
- }
- // Lava Lash
- if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH)
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (Item *item = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- {
- // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
- if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
- m_damage += m_damage * damage / 100;
- }
- return;
- }
- break;
- case SPELLFAMILY_DEATHKNIGHT:
- // Death strike
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
- {
- uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
- int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100;
- // Improved Death Strike
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
- bp = bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f;
- m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
- return;
- }
- // Scourge Strike
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE)
- {
- int32 bp = (m_damage * damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) / 100;
- m_caster->CastCustomSpell(unitTarget, 70890, &bp, NULL, NULL, true);
- return;
- }
- // Death Coil
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_COIL)
- {
- if (m_caster->IsFriendlyTo(unitTarget))
- {
- int32 bp = damage * 1.5f;
- m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
- }
- else
- {
- int32 bp = damage;
- m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
- }
- return;
- }
- // Hungering Cold
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_HUNGERING_COLD)
- {
- unitTarget->CastSpell(m_caster, 51209, true);
- return;
- }
- // Death Grip
- if (m_spellInfo->Id == 49560)
- {
- Position pos;
- GetSummonPosition(i, pos);
- if (Unit *unit = unitTarget->GetVehicleBase()) // what is this for?
- unit->CastSpell(pos.GetPositionX(),pos.GetPositionY(),pos.GetPositionZ(),damage,true);
- else
- unitTarget->CastSpell(pos.GetPositionX(),pos.GetPositionY(),pos.GetPositionZ(),damage,true);
- return;
- }
- else if (m_spellInfo->Id == 46584) // Raise dead
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Do we have talent Master of Ghouls?
- if (m_caster->HasAura(52143))
- // summon as pet
- bp = 52150;
- else
- // or guardian
- bp = 46585;
-
- if (m_targets.HasDst())
- {
- targets.setDst(&m_targets.m_dstPos);
- }
- else
- {
- targets.setDst(m_caster);
- // Corpse not found - take reagents (only not triggered cast can take them)
- triggered = false;
- }
- // Remove cooldown - summon spellls have category
- m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id,true);
- spell_id=48289;
- }
- // Raise dead - take reagents and trigger summon spells
- else if (m_spellInfo->Id == 48289)
- {
- if (m_targets.HasDst())
- targets.setDst(&m_targets.m_dstPos);
-
- spell_id = m_currentBasePoints[0];
- }
- // Corpse Explosion
- else if (m_spellInfo->SpellIconID == 1737)
- {
- // Dummy effect 1 is used only for targeting and damage amount
- if (i != 0)
- return;
- int32 bp = 0;
- // Living ghoul as a target
- if (unitTarget->isAlive())
- {
- bp = unitTarget->GetMaxHealth()*0.25f;
- }
- // Some corpse
- else
- {
- bp = damage;
- }
- m_caster->CastCustomSpell(unitTarget,m_spellInfo->CalculateSimpleValue(1),&bp,NULL,NULL,true);
- // Corpse Explosion (Suicide)
- unitTarget->CastCustomSpell(unitTarget,43999,&bp,NULL,NULL,true);
- // Set corpse look
- unitTarget->SetDisplayId(25537+urand(0,3));
- }
- // Runic Power Feed (keeping Gargoyle alive)
- else if (m_spellInfo->Id == 50524)
- {
- // No power, dismiss Gargoyle
- if (m_caster->GetPower(POWER_RUNIC_POWER)<30)
- m_caster->RemoveAurasDueToSpell(50514, m_caster->GetGUID());
- else
- m_caster->ModifyPower(POWER_RUNIC_POWER,-30);
-
- return;
- }
- break;
- }
-
- //spells triggered by dummy effect should not miss
- if (spell_id)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
-
- if (!spellInfo)
- {
- sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
- return;
- }
-
- targets.setUnitTarget(unitTarget);
- Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true);
- if (bp) spell->m_currentBasePoints[0] = bp;
- spell->prepare(&targets);
- }
-
- // pet auras
- if (PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id,i))
- {
- m_caster->AddPetAura(petSpell);
- return;
- }
-
- // Script based implementation. Must be used only for not good for implementation in core spell effects
- // So called only for not proccessed cases
- if (gameObjTarget)
- sScriptMgr.EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget);
- else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
- sScriptMgr.EffectDummyCreature(m_caster, m_spellInfo->Id, i, unitTarget->ToCreature());
- else if (itemTarget)
- sScriptMgr.EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget);
-}
-
-void Spell::EffectTriggerSpellWithValue(uint32 i)
-{
- uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
-
- // normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
-
- if (!spellInfo)
- {
- sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
- return;
- }
-
- int32 bp = damage;
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
-
- caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true);
-}
-
-void Spell::EffectTriggerRitualOfSummoning(uint32 i)
-{
- uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
-
- if (!spellInfo)
- {
- sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
- return;
- }
-
- finish();
-
- m_caster->CastSpell(unitTarget,spellInfo,false);
-}
-
-void Spell::EffectForceCast(uint32 i)
-{
- if (!unitTarget)
- return;
-
- uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
-
- // normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
-
- if (!spellInfo)
- {
- sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
- return;
- }
-
- if (damage)
- {
- switch(m_spellInfo->Id)
- {
- case 52588: // Skeletal Gryphon Escape
- case 48598: // Ride Flamebringer Cue
- unitTarget->RemoveAura(damage);
- break;
- case 52463: // Hide In Mine Car
- case 52349: // Overtake
- unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
- return;
- //case 72378: // Blood Nova
- //case 73058: // Blood Nova
- }
- }
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
-
- caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
-}
-
-void Spell::EffectTriggerSpell(uint32 effIndex)
-{
- // only unit case known
- if (!unitTarget)
- {
- if (gameObjTarget || itemTarget)
- sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
- return;
- }
-
- uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex];
- Unit* originalCaster = NULL;
-
- // special cases
- switch(triggered_spell_id)
- {
- // Mirror Image
- case 58832:
- {
- // Glyph of Mirror Image
- if (m_caster->HasAura(63093))
- m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
-
- break;
- }
- // Vanish (not exist)
- case 18461:
- {
- unitTarget->RemoveMovementImpairingAuras();
- unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
-
- // if this spell is given to NPC it must handle rest by it's own AI
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // get highest rank of the Stealth spell
- uint32 spellId = 0;
- SpellEntry const *spellInfo;
- const PlayerSpellMap& sp_list = unitTarget->ToPlayer()->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- // only highest rank is shown in spell book, so simply check if shown in spell book
- if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
- continue;
-
- spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo)
- continue;
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_STEALTH)
- {
- spellId = spellInfo->Id;
- break;
- }
- }
-
- // no Stealth spell found
- if (!spellId)
- return;
-
- // reset cooldown on it if needed
- if (unitTarget->ToPlayer()->HasSpellCooldown(spellId))
- unitTarget->ToPlayer()->RemoveSpellCooldown(spellId);
-
- // Push stealth to list because it must be handled after combat remove
- m_TriggerSpells.push_back(spellInfo);
- return;
- }
- // Demonic Empowerment -- succubus
- case 54437:
- {
- unitTarget->RemoveMovementImpairingAuras();
- unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
- unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN);
-
- // Cast Lesser Invisibility
- triggered_spell_id = 7870;
- break;
- }
- // just skip
- case 23770: // Sayge's Dark Fortune of *
- // not exist, common cooldown can be implemented in scripts if need.
- return;
- // Brittle Armor - (need add max stack of 24575 Brittle Armor)
- case 29284:
- {
- // Brittle Armor
- SpellEntry const* spell = sSpellStore.LookupEntry(24575);
- if (!spell)
- return;
-
- for (int j=0; j < spell->StackAmount; ++j)
- m_caster->CastSpell(unitTarget, spell->Id, true);
- return;
- }
- // Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
- case 29286:
- {
- // Mercurial Shield
- SpellEntry const* spell = sSpellStore.LookupEntry(26464);
- if (!spell)
- return;
-
- for (int j=0; j < spell->StackAmount; ++j)
- m_caster->CastSpell(unitTarget, spell->Id, true);
- return;
- }
- // Righteous Defense
- case 31980:
- {
- m_caster->CastSpell(unitTarget, 31790, true);
- return;
- }
- // Cloak of Shadows
- case 35729:
- {
- uint32 dispelMask = GetDispellMask(DISPEL_ALL);
- Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
- {
- // remove all harmful spells on you...
- SpellEntry const* spell = iter->second->GetBase()->GetSpellProto();
- if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells
- || ((1<<spell->Dispel) & dispelMask))
- // ignore positive and passive auras
- && !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive())
- {
- m_caster->RemoveAura(iter);
- }
- else
- iter++;
- }
- return;
- }
- // Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
- case 41967:
- {
- if (Unit *pet = unitTarget->GetGuardianPet())
- pet->CastSpell(pet, 28305, true);
- return;
- }
- // Empower Rune Weapon
- case 53258:
- return; // skip, hack-added in spell effect
- // Snake Trap
- case 57879:
- originalCaster = m_originalCaster;
- break;
- }
-
- // normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
- if (!spellInfo)
- {
- sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
- return;
- }
-
- // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
- // Needed by freezing arrow and few other spells
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
- && m_spellInfo->Category == spellInfo->Category)
- m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
-
- // Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true
- // so this just for speedup places in else
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
-
- caster->CastSpell(unitTarget,spellInfo,true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
-}
-
-void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
-{
- uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx];
-
- // normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
-
- if (!spellInfo)
- {
- sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
- m_spellInfo->Id,effect_idx,triggered_spell_id);
- return;
- }
-
- if (m_CastItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
- // Needed by freezing arrow and few other spells
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
- && m_spellInfo->Category == spellInfo->Category)
- m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
-
- float x, y, z;
- m_targets.m_dstPos.GetPosition(x, y, z);
- m_caster->CastSpell(x, y, z, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID);
-}
-
-void Spell::EffectJump(uint32 i)
-{
- if (m_caster->isInFlight())
- return;
-
- // Init dest coordinates
- float x,y,z,o;
- if (m_targets.HasDst())
- {
- m_targets.m_dstPos.GetPosition(x, y, z);
-
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK)
- {
- // explicit cast data from client or server-side cast
- // some spell at client send caster
- Unit* pTarget = NULL;
- if (m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
- pTarget = m_targets.getUnitTarget();
- else if (m_caster->getVictim())
- pTarget = m_caster->getVictim();
- else if (m_caster->GetTypeId() == TYPEID_PLAYER)
- pTarget = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection());
-
- o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation();
- }
- else
- o = m_caster->GetOrientation();
- }
- else if (m_targets.getUnitTarget())
- {
- m_targets.getUnitTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
- o = m_caster->GetOrientation();
- }
- else if (m_targets.getGOTarget())
- {
- m_targets.getGOTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
- o = m_caster->GetOrientation();
- }
- else
- {
- sLog.outError("Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id);
- return;
- }
-
- //m_caster->NearTeleportTo(x,y,z,o,true);
- float speedZ;
- if (m_spellInfo->EffectMiscValue[i])
- speedZ = float(m_spellInfo->EffectMiscValue[i])/10;
- else if (m_spellInfo->EffectMiscValueB[i])
- speedZ = float(m_spellInfo->EffectMiscValueB[i])/10;
- else
- speedZ = 10.0f;
- float speedXY = m_caster->GetExactDist2d(x, y) * 10.0f / speedZ;
- m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
-}
-
-void Spell::EffectTeleportUnits(uint32 /*i*/)
-{
- if (!unitTarget || unitTarget->isInFlight())
- return;
-
- // If not exist data for dest location - return
- if (!m_targets.HasDst())
- {
- sLog.outError("Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id);
- return;
- }
-
- // Init dest coordinates
- uint32 mapid = m_targets.m_dstPos.GetMapId();
- if (mapid == MAPID_INVALID)
- mapid = unitTarget->GetMapId();
- float x, y, z, orientation;
- m_targets.m_dstPos.GetPosition(x, y, z, orientation);
- if (!orientation && m_targets.getUnitTarget())
- orientation = m_targets.getUnitTarget()->GetOrientation();
- sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
-
- if (mapid == unitTarget->GetMapId())
- unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
- else if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
-
- // post effects for TARGET_DST_DB
- switch (m_spellInfo->Id)
- {
- // Dimensional Ripper - Everlook
- case 23442:
- {
- int32 r = irand(0, 119);
- if (r >= 70) // 7/12 success
- {
- if (r < 100) // 4/12 evil twin
- m_caster->CastSpell(m_caster, 23445, true);
- else // 1/12 fire
- m_caster->CastSpell(m_caster, 23449, true);
- }
- return;
- }
- // Ultrasafe Transporter: Toshley's Station
- case 36941:
- {
- if (roll_chance_i(50)) // 50% success
- {
- int32 rand_eff = urand(1, 7);
- switch (rand_eff)
- {
- case 1:
- // soul split - evil
- m_caster->CastSpell(m_caster, 36900, true);
- break;
- case 2:
- // soul split - good
- m_caster->CastSpell(m_caster, 36901, true);
- break;
- case 3:
- // Increase the size
- m_caster->CastSpell(m_caster, 36895, true);
- break;
- case 4:
- // Decrease the size
- m_caster->CastSpell(m_caster, 36893, true);
- break;
- case 5:
- // Transform
- {
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
- m_caster->CastSpell(m_caster, 36897, true);
- else
- m_caster->CastSpell(m_caster, 36899, true);
- break;
- }
- case 6:
- // chicken
- m_caster->CastSpell(m_caster, 36940, true);
- break;
- case 7:
- // evil twin
- m_caster->CastSpell(m_caster, 23445, true);
- break;
- }
- }
- return;
- }
- // Dimensional Ripper - Area 52
- case 36890:
- {
- if (roll_chance_i(50)) // 50% success
- {
- int32 rand_eff = urand(1, 4);
- switch (rand_eff)
- {
- case 1:
- // soul split - evil
- m_caster->CastSpell(m_caster, 36900, true);
- break;
- case 2:
- // soul split - good
- m_caster->CastSpell(m_caster, 36901, true);
- break;
- case 3:
- // Increase the size
- m_caster->CastSpell(m_caster, 36895, true);
- break;
- case 4:
- // Transform
- {
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
- m_caster->CastSpell(m_caster, 36897, true);
- else
- m_caster->CastSpell(m_caster, 36899, true);
- break;
- }
- }
- }
- return;
- }
- }
-}
-
-void Spell::EffectApplyAura(uint32 i)
-{
- if (!m_spellAura || !unitTarget)
- return;
- assert(unitTarget == m_spellAura->GetOwner());
- m_spellAura->_ApplyEffectForTargets(i);
-}
-
-void Spell::EffectApplyAreaAura(uint32 i)
-{
- if (!m_spellAura || !unitTarget)
- return;
- assert (unitTarget == m_spellAura->GetOwner());
- m_spellAura->_ApplyEffectForTargets(i);
-}
-
-void Spell::EffectUnlearnSpecialization(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *_player = (Player*)unitTarget;
- uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[i];
-
- _player->removeSpell(spellToUnlearn);
-
- sLog.outDebug("Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
-}
-
-void Spell::EffectPowerDrain(uint32 i)
-{
- if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- return;
-
- Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]);
-
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
- if (unitTarget->getPowerType() != drain_power)
- return;
- if (damage < 0)
- return;
-
- uint32 curPower = unitTarget->GetPower(drain_power);
-
- //add spell damage bonus
- damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
-
- // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
- uint32 power = damage;
- if (drain_power == POWER_MANA)
- power -= unitTarget->GetSpellCritDamageReduction(power);
-
- int32 new_damage;
- if (curPower < power)
- new_damage = curPower;
- else
- new_damage = power;
-
- unitTarget->ModifyPower(drain_power,-new_damage);
-
- // Don`t restore from self drain
- if (drain_power == POWER_MANA && m_caster != unitTarget)
- {
- float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
- if (manaMultiplier == 0)
- manaMultiplier = 1;
-
- if (Player *modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
-
- int32 gain = int32(new_damage * manaMultiplier);
-
- m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA);
- }
-}
-
-void Spell::EffectSendEvent(uint32 EffectIndex)
-{
- /*
- we do not handle a flag dropping or clicking on flag in battleground by sendevent system
- */
- sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
-
- Object *pTarget;
- if (focusObject)
- pTarget = focusObject;
- else if (unitTarget)
- pTarget = unitTarget;
- else if (gameObjTarget)
- pTarget = gameObjTarget;
- else
- pTarget = NULL;
-
- m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget);
-}
-
-void Spell::EffectPowerBurn(uint32 i)
-{
- if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- return;
-
- Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]);
-
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
- if (unitTarget->getPowerType() != powertype)
- return;
- if (damage < 0)
- return;
-
- //Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
-
- // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
- if (m_spellInfo->ManaCostPercentage)
- {
- uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
- damage = unitTarget->GetMaxPower(powertype) * damage / 100;
- if (damage > maxdamage) damage = maxdamage;
- }
-
- int32 curPower = int32(unitTarget->GetPower(powertype));
-
- uint32 power = damage;
- // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
- if (powertype == POWER_MANA)
- power -= unitTarget->GetSpellCritDamageReduction(power);
-
- int32 new_damage = (curPower < power) ? curPower : power;
-
- unitTarget->ModifyPower(powertype, -new_damage);
- float multiplier = m_spellInfo->EffectMultipleValue[i];
-
- if (Player *modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
-
- new_damage = int32(new_damage*multiplier);
- //m_damage+=new_damage; should not apply spell bonus
- //TODO: no log
- //unitTarget->ModifyHealth(-new_damage);
- if (m_originalCaster)
- m_originalCaster->DealDamage(unitTarget, new_damage);
-
- unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR);
-}
-
-void Spell::EffectHeal(uint32 /*i*/)
-{
-}
-
-void Spell::SpellDamageHeal(uint32 /*i*/)
-{
- if (unitTarget && unitTarget->isAlive() && damage >= 0)
- {
- // Try to get original caster
- Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
-
- // Skip if m_originalCaster not available
- if (!caster)
- return;
-
- int32 addhealth = damage;
-
- // Vessel of the Naaru (Vial of the Sunwell trinket)
- if (m_spellInfo->Id == 45064)
- {
- // Amount of heal - depends from stacked Holy Energy
- int damageAmount = 0;
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(45062, 0))
- {
- damageAmount+= aurEff->GetAmount();
- m_caster->RemoveAurasDueToSpell(45062);
- }
-
- addhealth += damageAmount;
- }
- // Swiftmend - consumes Regrowth or Rejuvenation
- else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster))
- {
- Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
- // find most short by duration
- AuraEffect *targetAura = NULL;
- for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
- {
- if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
- && (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50)
- {
- if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
- targetAura = *i;
- }
- }
-
- if (!targetAura)
- {
- sLog.outError("Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
- return;
- }
-
- int32 tickheal = targetAura->GetAmount();
- if (Unit* auraCaster = targetAura->GetCaster())
- tickheal = auraCaster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), tickheal, DOT);
- //int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1;
- //It is said that talent bonus should not be included
-
- int32 tickcount = 0;
- // Rejuvenation
- if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x10)
- tickcount = 4;
- // Regrowth
- else // if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x40)
- tickcount = 6;
-
- addhealth += tickheal * tickcount;
-
- // Glyph of Swiftmend
- if (!caster->HasAura(54824))
- unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
-
- //addhealth += tickheal * tickcount;
- //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
- }
- // Glyph of Nourish
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
- {
- addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
-
- if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
- {
- Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
- for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i)
- {
- if (m_caster->GetGUID() == (*i)->GetCasterGUID())
- addhealth += addhealth * aurEff->GetAmount() / 100;
- }
- }
- }
- // Riptide - increase healing done by Chain Heal
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
- {
- addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
- if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
- {
- addhealth *= 1.25f;
- // consume aura
- unitTarget->RemoveAura(aurEff->GetBase());
- }
- }
- // Death Pact - return pct of max health to caster
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
- addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, int32(caster->GetMaxHealth() * damage / 100.0f), HEAL);
- else
- addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
-
- m_damage -= addhealth;
- }
-}
-
-void Spell::EffectHealPct(uint32 /*i*/)
-{
- if (unitTarget && unitTarget->isAlive() && damage >= 0)
- {
- // Try to get original caster
- Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
-
- // Skip if m_originalCaster not available
- if (!caster)
- return;
-
- // Rune Tap - Party
- if (m_spellInfo->Id == 59754 && unitTarget == m_caster)
- return;
-
- uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, unitTarget->GetMaxHealth() * damage / 100.0f, HEAL);
- //if (Player *modOwner = m_caster->GetSpellModOwner())
- // modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this);
-
- int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo);
- unitTarget->getHostileRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo);
- }
-}
-
-void Spell::EffectHealMechanical(uint32 /*i*/)
-{
- // Mechanic creature type should be correctly checked by targetCreatureType field
- if (unitTarget && unitTarget->isAlive() && damage >= 0)
- {
- // Try to get original caster
- Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
-
- // Skip if m_originalCaster not available
- if (!caster)
- return;
-
- uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL);
- caster->DealHeal(unitTarget, addhealth, m_spellInfo);
- }
-}
-
-void Spell::EffectHealthLeech(uint32 i)
-{
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
-
- if (damage < 0)
- return;
-
- sLog.outDebug("HealthLeech :%i", damage);
-
- float multiplier = m_spellInfo->EffectMultipleValue[i];
-
- if (Player *modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
-
- // Do not apply multiplier to damage if it's Death Coil
- int32 new_damage;
- if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
- new_damage = damage;
- else
- new_damage = int32(damage*multiplier);
- uint32 curHealth = unitTarget->GetHealth();
- new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
- if (curHealth < new_damage)
- new_damage = curHealth;
-
- if (m_caster->isAlive())
- {
- // Insead add it just to healing if it's Death Coil
- if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
- new_damage = int32(new_damage*multiplier);
- new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
- m_caster->DealHeal(m_caster, uint32(new_damage), m_spellInfo);
- }
-// m_healthLeech+=tmpvalue;
-// m_damage+=new_damage;
-}
-
-void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* player = (Player*)unitTarget;
-
- uint32 newitemid = itemtype;
- ItemPrototype const *pProto = objmgr.GetItemPrototype(newitemid);
- if (!pProto)
- {
- player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- // bg reward have some special in code work
- uint32 bgType = 0;
- switch(m_spellInfo->Id)
- {
- case SPELL_AV_MARK_WINNER:
- case SPELL_AV_MARK_LOSER:
- bgType = BATTLEGROUND_AV;
- break;
- case SPELL_WS_MARK_WINNER:
- case SPELL_WS_MARK_LOSER:
- bgType = BATTLEGROUND_WS;
- break;
- case SPELL_AB_MARK_WINNER:
- case SPELL_AB_MARK_LOSER:
- bgType = BATTLEGROUND_AB;
- break;
- default:
- break;
- }
-
- uint32 num_to_add = damage;
-
- if (num_to_add < 1)
- num_to_add = 1;
- if (num_to_add > pProto->GetMaxStackSize())
- num_to_add = pProto->GetMaxStackSize();
-
- // init items_count to 1, since 1 item will be created regardless of specialization
- int items_count=1;
- // the chance to create additional items
- float additionalCreateChance=0.0f;
- // the maximum number of created additional items
- uint8 additionalMaxNum=0;
- // get the chance and maximum number for creating extra items
- if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
- {
- // roll with this chance till we roll not to create or we create the max num
- while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
- ++items_count;
- }
-
- // really will be created more items
- num_to_add *= items_count;
-
- // can the player store the new item?
- ItemPosCountVec dest;
- uint32 no_space = 0;
- uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space);
- if (msg != EQUIP_ERR_OK)
- {
- // convert to possible store amount
- if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
- num_to_add -= no_space;
- else
- {
- // if not created by another reason from full inventory or unique items amount limitation
- player->SendEquipError(msg, NULL, NULL);
- return;
- }
- }
-
- if (num_to_add)
- {
- // create the new item and store it
- Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
-
- // was it successful? return error if not
- if (!pItem)
- {
- player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- // set the "Crafted by ..." property of the item
- if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
- pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
-
- // send info to the client
- if (pItem)
- player->SendNewItem(pItem, num_to_add, true, bgType == 0);
-
- // we succeeded in creating at least one item, so a levelup is possible
- if (bgType == 0)
- player->UpdateCraftSkill(m_spellInfo->Id);
- }
-
-/*
- // for battleground marks send by mail if not add all expected
- if (no_space > 0 && bgType)
- {
- if (BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType)))
- bg->SendRewardMarkByMail(player, newitemid, no_space);
- }
-*/
-}
-
-void Spell::EffectCreateItem(uint32 i)
-{
- DoCreateItem(i,m_spellInfo->EffectItemType[i]);
-}
-
-void Spell::EffectCreateItem2(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = (Player*)m_caster;
-
- uint32 item_id = m_spellInfo->EffectItemType[i];
-
- if (item_id)
- DoCreateItem(i, item_id);
-
- // special case: fake item replaced by generate using spell_loot_template
- if (IsLootCraftingSpell(m_spellInfo))
- {
- if (item_id)
- {
- if (!player->HasItemCount(item_id, 1))
- return;
-
- // remove reagent
- uint32 count = 1;
- player->DestroyItemCount(item_id, count, true);
-
- // create some random items
- player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
- }
- }
-}
-
-void Spell::EffectCreateRandomItem(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = (Player*)m_caster;
-
- // create some random items
- player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
-}
-
-void Spell::EffectPersistentAA(uint32 i)
-{
- if (!m_spellAura)
- {
- float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if (Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
-
- Unit *caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster;
- // Caster not in world, might be spell triggered from aura removal
- if (!caster->IsInWorld())
- return;
- DynamicObject* dynObj = new DynamicObject;
- if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, m_targets.m_dstPos, radius, false))
- {
- delete dynObj;
- return;
- }
- caster->AddDynObject(dynObj);
- dynObj->GetMap()->Add(dynObj);
-
- if (Aura * aura = Aura::TryCreate(m_spellInfo, dynObj, caster, &m_currentBasePoints[0]))
- m_spellAura = aura;
- else
- {
- assert(false);
- return;
- }
- m_spellAura->_RegisterForTargets();
- }
- assert(m_spellAura->GetDynobjOwner());
- m_spellAura->_ApplyEffectForTargets(i);
-}
-
-void Spell::EffectEnergize(uint32 i)
-{
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
-
- if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- return;
-
- Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
-
- // Some level depends spells
- int level_multiplier = 0;
- int level_diff = 0;
- switch (m_spellInfo->Id)
- {
- case 9512: // Restore Energy
- level_diff = m_caster->getLevel() - 40;
- level_multiplier = 2;
- break;
- case 24571: // Blood Fury
- level_diff = m_caster->getLevel() - 60;
- level_multiplier = 10;
- break;
- case 24532: // Burst of Energy
- level_diff = m_caster->getLevel() - 60;
- level_multiplier = 4;
- break;
- case 31930: // Judgements of the Wise
- case 63375: // Improved Stormstrike
- case 68082: // Glyph of Seal of Command
- damage = damage * unitTarget->GetCreateMana() / 100;
- break;
- case 48542: // Revitalize
- damage = damage * unitTarget->GetMaxPower(power) / 100;
- break;
- default:
- break;
- }
-
- if (level_diff > 0)
- damage -= level_multiplier * level_diff;
-
- if (damage < 0)
- return;
-
- if (unitTarget->GetMaxPower(power) == 0)
- return;
-
- m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
-
- // Mad Alchemist's Potion
- if (m_spellInfo->Id == 45051)
- {
- // find elixirs on target
- bool guardianFound = false;
- bool battleFound = false;
- Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
- {
- uint32 spell_id = itr->second->GetBase()->GetId();
- if (!guardianFound)
- if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN))
- guardianFound = true;
- if (!battleFound)
- if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE))
- battleFound = true;
- if (battleFound && guardianFound)
- break;
- }
-
- // get all available elixirs by mask and spell level
- std::set<uint32> avalibleElixirs;
- if (!guardianFound)
- spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs);
- if (!battleFound)
- spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs);
- for (std::set<uint32>::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end() ;)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(*itr);
- if (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel())
- avalibleElixirs.erase(itr++);
- else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH))
- avalibleElixirs.erase(itr++);
- else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_UNSTABLE))
- avalibleElixirs.erase(itr++);
- else
- ++itr;
- }
-
- if (!avalibleElixirs.empty())
- {
- // cast random elixir on target
- uint32 rand_spell = urand(0,avalibleElixirs.size()-1);
- std::set<uint32>::iterator itr = avalibleElixirs.begin();
- std::advance(itr, rand_spell);
- m_caster->CastSpell(unitTarget,*itr,true,m_CastItem);
- }
- }
-}
-
-void Spell::EffectEnergizePct(uint32 i)
-{
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
-
- if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- return;
-
- Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
-
- uint32 maxPower = unitTarget->GetMaxPower(power);
- if (maxPower == 0)
- return;
-
- uint32 gain = damage * maxPower / 100;
- m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
-}
-
-void Spell::SendLoot(uint64 guid, LootType loottype)
-{
- Player* player = (Player*)m_caster;
- if (!player)
- return;
-
- if (gameObjTarget)
- {
- if (sScriptMgr.GOHello(player, gameObjTarget))
- return;
-
- switch (gameObjTarget->GetGoType())
- {
- case GAMEOBJECT_TYPE_DOOR:
- case GAMEOBJECT_TYPE_BUTTON:
- gameObjTarget->UseDoorOrButton();
- player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
- return;
-
- case GAMEOBJECT_TYPE_QUESTGIVER:
- // start or end quest
- player->PrepareQuestMenu(guid);
- player->SendPreparedQuest(guid);
- return;
-
- case GAMEOBJECT_TYPE_SPELL_FOCUS:
- // triggering linked GO
- if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
- gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
- return;
-
- case GAMEOBJECT_TYPE_GOOBER:
- gameObjTarget->Use(m_caster);
- return;
-
- case GAMEOBJECT_TYPE_CHEST:
- // TODO: possible must be moved to loot release (in different from linked triggering)
- if (gameObjTarget->GetGOInfo()->chest.eventId)
- {
- sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
- player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
- }
-
- // triggering linked GO
- if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
- gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
-
- // Don't return, let loots been taken
- default:
- break;
- }
- }
-
- // Send loot
- player->SendLoot(guid, loottype);
-}
-
-void Spell::EffectOpenLock(uint32 effIndex)
-{
- if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outDebug("WORLD: Open Lock - No Player Caster!");
- return;
- }
-
- Player* player = (Player*)m_caster;
-
- uint32 lockId = 0;
- uint64 guid = 0;
-
- // Get lockId
- if (gameObjTarget)
- {
- GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo();
- // Arathi Basin banner opening !
- if (goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune ||
- goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK)
- {
- //CanUseBattleGroundObject() already called in CheckCast()
- // in battleground check
- if (BattleGround *bg = player->GetBattleGround())
- {
- bg->EventPlayerClickedOnFlag(player, gameObjTarget);
- return;
- }
- }
- else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
- {
- //CanUseBattleGroundObject() already called in CheckCast()
- // in battleground check
- if (BattleGround *bg = player->GetBattleGround())
- {
- if (bg->GetTypeID(true) == BATTLEGROUND_EY)
- bg->EventPlayerClickedOnFlag(player, gameObjTarget);
- return;
- }
- }else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner())
- {
- gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
- return;
- }
- // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
- // handle outdoor pvp object opening, return true if go was registered for handling
- // these objects must have been spawned by outdoorpvp!
- else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
- return;
- lockId = goInfo->GetLockId();
- guid = gameObjTarget->GetGUID();
- }
- else if (itemTarget)
- {
- lockId = itemTarget->GetProto()->LockID;
- guid = itemTarget->GetGUID();
- }
- else
- {
- sLog.outDebug("WORLD: Open Lock - No GameObject/Item Target!");
- return;
- }
-
- SkillType skillId = SKILL_NONE;
- int32 reqSkillValue = 0;
- int32 skillValue;
-
- SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
- if (res != SPELL_CAST_OK)
- {
- SendCastResult(res);
- return;
- }
-
- SendLoot(guid, LOOT_SKINNING);
-
- // not allow use skill grow at item base open
- if (!m_CastItem && skillId != SKILL_NONE)
- {
- // update skill if really known
- if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
- {
- if (gameObjTarget)
- {
- // Allow one skill-up until respawned
- if (!gameObjTarget->IsInSkillupList(player->GetGUIDLow()) &&
- player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue))
- gameObjTarget->AddToSkillupList(player->GetGUIDLow());
- }
- else if (itemTarget)
- {
- // Do one skill-up
- player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
- }
- }
- }
-}
-
-void Spell::EffectSummonChangeItem(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *player = (Player*)m_caster;
-
- // applied only to using item
- if (!m_CastItem)
- return;
-
- // ... only to item in own inventory/bank/equip_slot
- if (m_CastItem->GetOwnerGUID() != player->GetGUID())
- return;
-
- uint32 newitemid = m_spellInfo->EffectItemType[i];
- if (!newitemid)
- return;
-
- uint16 pos = m_CastItem->GetPos();
-
- Item *pNewItem = Item::CreateItem(newitemid, 1, player);
- if (!pNewItem)
- return;
-
- for (uint8 j = PERM_ENCHANTMENT_SLOT; j <= TEMP_ENCHANTMENT_SLOT; ++j)
- if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
- pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
-
- if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
- {
- double loosePercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
- player->DurabilityLoss(pNewItem, loosePercent);
- }
-
- if (player->IsInventoryPos(pos))
- {
- ItemPosCountVec dest;
- uint8 msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
- if (msg == EQUIP_ERR_OK)
- {
- player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
-
- // prevent crash at access and unexpected charges counting with item update queue corrupt
- if (m_CastItem == m_targets.getItemTarget())
- m_targets.setItemTarget(NULL);
-
- m_CastItem = NULL;
-
- player->StoreItem(dest, pNewItem, true);
- return;
- }
- }
- else if (player->IsBankPos(pos))
- {
- ItemPosCountVec dest;
- uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
- if (msg == EQUIP_ERR_OK)
- {
- player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
-
- // prevent crash at access and unexpected charges counting with item update queue corrupt
- if (m_CastItem == m_targets.getItemTarget())
- m_targets.setItemTarget(NULL);
-
- m_CastItem = NULL;
-
- player->BankItem(dest, pNewItem, true);
- return;
- }
- }
- else if (player->IsEquipmentPos(pos))
- {
- uint16 dest;
-
- player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
-
- uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
-
- if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
- {
- if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND;
-
- // prevent crash at access and unexpected charges counting with item update queue corrupt
- if (m_CastItem == m_targets.getItemTarget())
- m_targets.setItemTarget(NULL);
-
- m_CastItem = NULL;
-
- player->EquipItem(dest, pNewItem, true);
- player->AutoUnequipOffhandIfNeed();
- return;
- }
- }
-
- // fail
- delete pNewItem;
-}
-
-void Spell::EffectProficiency(uint32 /*i*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- Player *p_target = (Player*)unitTarget;
-
- uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
- {
- p_target->AddWeaponProficiency(subClassMask);
- p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
- }
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
- {
- p_target->AddArmorProficiency(subClassMask);
- p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
- }
-}
-
-void Spell::EffectSummonType(uint32 i)
-{
- uint32 entry = m_spellInfo->EffectMiscValue[i];
- if (!entry)
- return;
-
- SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
- if (!properties)
- {
- sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]);
- return;
- }
-
- if (!m_originalCaster)
- return;
-
- int32 duration = GetSpellDuration(m_spellInfo);
- if (Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
-
- Position pos;
- GetSummonPosition(i, pos);
-
- /*//totem must be at same Z in case swimming caster and etc.
- if (fabs(z - m_caster->GetPositionZ()) > 5)
- z = m_caster->GetPositionZ();
-
- uint8 level = m_caster->getLevel();
-
- // level of creature summoned using engineering item based at engineering skill level
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem)
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if (proto && proto->RequiredSkill == SKILL_ENGINERING)
- {
- uint16 skill202 = m_caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING);
- if (skill202)
- level = skill202/5;
- }
- }*/
-
- TempSummon *summon = NULL;
-
- switch (properties->Category)
- {
- default:
- if (properties->Flags & 512)
- {
- SummonGuardian(i, entry, properties);
- break;
- }
- switch (properties->Type)
- {
- case SUMMON_TYPE_PET:
- case SUMMON_TYPE_GUARDIAN:
- case SUMMON_TYPE_GUARDIAN2:
- case SUMMON_TYPE_MINION:
- SummonGuardian(i, entry, properties);
- break;
- case SUMMON_TYPE_VEHICLE:
- case SUMMON_TYPE_VEHICLE2:
- if (m_originalCaster)
- summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
- break;
- case SUMMON_TYPE_TOTEM:
- {
- summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
- if (!summon || !summon->isTotem())
- return;
-
- if (damage) // if not spell info, DB values used
- {
- summon->SetMaxHealth(damage);
- summon->SetHealth(damage);
- }
-
- //summon->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
-
- if (m_originalCaster->GetTypeId() == TYPEID_PLAYER
- && properties->Slot >= SUMMON_SLOT_TOTEM
- && properties->Slot < MAX_TOTEM_SLOT)
- {
- //summon->SendUpdateToPlayerm_originalCaster->ToPlayer();
- WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
- data << uint8(properties->Slot-1);
- data << uint64(m_originalCaster->GetGUID());
- data << uint32(duration);
- data << uint32(m_spellInfo->Id);
- m_originalCaster->ToPlayer()->SendDirectMessage(&data);
- }
- break;
- }
- case SUMMON_TYPE_MINIPET:
- {
- summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
- if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
- return;
-
- //summon->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as summon...
- summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
- summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag);
-
- summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- summon->AI()->EnterEvadeMode();
-
- std::string name = m_originalCaster->GetName();
- name.append(petTypeSuffix[3]);
- summon->SetName(name);
- break;
- }
- default:
- {
- float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
-
- int32 amount = damage > 0 ? damage : 1;
- if (m_spellInfo->Id == 18662) // Curse of Doom
- amount = 1;
-
- for (uint32 count = 0; count < amount; ++count)
- {
- GetSummonPosition(i, pos, radius, count);
-
- TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
-
- TempSummon * summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
- if (!summon)
- continue;
- if (properties->Category == SUMMON_CATEGORY_ALLY)
- {
- summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
- summon->setFaction(m_originalCaster->getFaction());
- summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
- }
- }
- break;
- }
- }//switch
- break;
- case SUMMON_CATEGORY_PET:
- SummonGuardian(i, entry, properties);
- break;
- case SUMMON_CATEGORY_PUPPET:
- summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
- break;
- case SUMMON_CATEGORY_VEHICLE:
- {
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
- summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_caster);
- if (!summon || !summon->IsVehicle())
- return;
-
- if (m_spellInfo->EffectBasePoints[i])
- {
- SpellEntry const *spellProto = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(i));
- if (spellProto)
- m_caster->CastSpell(summon, spellProto, true);
- }
-
- m_caster->EnterVehicle(summon->GetVehicleKit());
- break;
- }
- }
-
- if (summon)
- summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
-}
-
-void Spell::EffectLearnSpell(uint32 i)
-{
- if (!unitTarget)
- return;
-
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- EffectLearnPetSpell(i);
-
- return;
- }
-
- Player *player = (Player*)unitTarget;
-
- uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[i];
- player->learnSpell(spellToLearn, false);
-
- sLog.outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
-}
-
-typedef std::list< std::pair<uint32, uint64> > DispelList;
-typedef std::list< std::pair<Aura *, uint8> > DispelChargesList;
-void Spell::EffectDispel(uint32 i)
-{
- if (!unitTarget)
- return;
-
- DispelChargesList dispel_list;
-
- // Create dispel mask by dispel type
- uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
- uint32 dispelMask = GetDispellMask(DispelType(dispel_type));
- Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
- for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- Aura * aura = itr->second;
- AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
- if (!aurApp)
- continue;
-
- if ((1<<aura->GetSpellProto()->Dispel) & dispelMask)
- {
- if (aura->GetSpellProto()->Dispel == DISPEL_MAGIC)
- {
- bool positive = aurApp->IsPositive() ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false;
-
- // do not remove positive auras if friendly target
- // negative auras if non-friendly target
- if (positive == unitTarget->IsFriendlyTo(m_caster))
- continue;
- }
-
- // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
- // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
- // Polymorph instead of 1 / (5 + 1) -> 16%.
- bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
- uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
- if (charges > 0)
- dispel_list.push_back(std::make_pair(aura, charges));
- }
- }
-
- if (dispel_list.empty())
- return;
-
- // Ok if exist some buffs for dispel try dispel it
- uint32 failCount = 0;
- DispelList success_list;
- WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
- // dispel N = damage buffs (or while exist buffs for dispel)
- for (int32 count = 0; count < damage && !dispel_list.empty();)
- {
- // Random select buff for dispel
- DispelChargesList::iterator itr = dispel_list.begin();
- std::advance(itr, urand(0, dispel_list.size() - 1));
-
- bool success = false;
- // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
- if (GetDispelChance(itr->first->GetCaster(), unitTarget, itr->first->GetId(), !unitTarget->IsFriendlyTo(m_caster), &success) > 99)
- {
- dispel_list.erase(itr);
- continue;
- }
- else
- {
- if (success)
- {
- success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
- --itr->second;
- if (itr->second <= 0)
- dispel_list.erase(itr);
- }
- else
- {
- if (!failCount)
- {
- // Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
- dataFail << uint32(m_spellInfo->Id); // dispel spell id
- }
- ++failCount;
- dataFail << uint32(itr->first->GetId()); // Spell Id
- }
- ++count;
- }
- }
-
- if (failCount)
- m_caster->SendMessageToSet(&dataFail, true);
-
- if (success_list.empty())
- return;
-
- WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+damage*5);
- // Send packet header
- dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
- dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
- dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
- dataSuccess << uint8(0); // not used
- dataSuccess << uint32(success_list.size()); // count
- for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
- {
- // Send dispelled spell info
- dataSuccess << uint32(itr->first); // Spell Id
- dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
- unitTarget->RemoveAurasDueToSpellByDispel(itr->first, itr->second, m_caster);
- }
- m_caster->SendMessageToSet(&dataSuccess, true);
-
- // On success dispel
- // Devour Magic
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
- {
- int32 heal_amount = m_spellInfo->CalculateSimpleValue(1);
- m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
- }
-}
-
-void Spell::EffectDualWield(uint32 /*i*/)
-{
- unitTarget->SetCanDualWield(true);
- if (unitTarget->GetTypeId() == TYPEID_UNIT)
- unitTarget->ToCreature()->UpdateDamagePhysical(OFF_ATTACK);
-}
-
-void Spell::EffectPull(uint32 /*i*/)
-{
- // TODO: create a proper pull towards distract spell center for distract
- sLog.outDebug("WORLD: Spell Effect DUMMY");
-}
-
-void Spell::EffectDistract(uint32 /*i*/)
-{
- // Check for possible target
- if (!unitTarget || unitTarget->isInCombat())
- return;
-
- // target must be OK to do this
- if (unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING))
- return;
-
- float angle = unitTarget->GetAngle(&m_targets.m_dstPos);
-
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- {
- // For players just turn them
- unitTarget->ToPlayer()->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false);
- unitTarget->ToPlayer()->SendTeleportAckPacket();
- }
- else
- {
- // Set creature Distracted, Stop it, And turn it
- unitTarget->SetOrientation(angle);
- unitTarget->StopMoving();
- unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS);
- }
-}
-
-void Spell::EffectPickPocket(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // victim must be creature and attackable
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
- return;
-
- // victim have to be alive and humanoid or undead
- if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
- m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING);
-}
-
-void Spell::EffectAddFarsight(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- int32 duration = GetSpellDuration(m_spellInfo);
- // Caster not in world, might be spell triggered from aura removal
- if (!m_caster->IsInWorld())
- return;
- DynamicObject* dynObj = new DynamicObject;
- if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, m_targets.m_dstPos, radius, true))
- {
- delete dynObj;
- return;
- }
- dynObj->SetDuration(duration);
- dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002);
- m_caster->AddDynObject(dynObj);
-
- dynObj->setActive(true); //must before add to map to be put in world container
- dynObj->GetMap()->Add(dynObj); //grid will also be loaded
-
- // Need to update visibility of object for client to accept farsight guid
- m_caster->ToPlayer()->SetViewpoint(dynObj, true);
- //m_caster->ToPlayer()->UpdateVisibilityOf(dynObj);
-}
-
-void Spell::EffectTeleUnitsFaceCaster(uint32 i)
-{
- if (!unitTarget)
- return;
-
- if (unitTarget->isInFlight())
- return;
-
- float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
-
- float fx,fy,fz;
- m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
-
- unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget == m_caster);
-}
-
-void Spell::EffectLearnSkill(uint32 i)
-{
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (damage < 0)
- return;
-
- uint32 skillid = m_spellInfo->EffectMiscValue[i];
- uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
- unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->CalculateSimpleValue(i), skillval?skillval:1, damage*75);
-}
-
-void Spell::EffectAddHonor(uint32 /*i*/)
-{
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // not scale value for item based reward (/10 value expected)
- if (m_CastItem)
- {
- unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10);
- sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),unitTarget->ToPlayer()->GetGUIDLow());
- return;
- }
-
- // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
- if (damage <= 50)
- {
- uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), damage);
- unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward);
- sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow());
- }
- else
- {
- //maybe we have correct honor_gain in damage already
- unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
- sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
- }
-}
-
-void Spell::EffectTradeSkill(uint32 /*i*/)
-{
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- // uint32 skillid = m_spellInfo->EffectMiscValue[i];
- // uint16 skillmax = unitTarget->ToPlayer()->(skillid);
- // unitTarget->ToPlayer()->SetSkill(skillid,skillval?skillval:1,skillmax+75);
-}
-
-void Spell::EffectEnchantItemPerm(uint32 effect_idx)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!itemTarget)
- return;
-
- Player* p_caster = (Player*)m_caster;
-
- // Handle vellums
- if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum())
- {
- // destroy one vellum from stack
- uint32 count = 1;
- p_caster->DestroyItemCount(itemTarget,count,true);
- unitTarget=p_caster;
- // and add a scroll
- DoCreateItem(effect_idx,m_spellInfo->EffectItemType[effect_idx]);
- itemTarget=NULL;
- m_targets.setItemTarget(NULL);
- }
- else
- {
- // do not increase skill if vellum used
- if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
- p_caster->UpdateCraftSkill(m_spellInfo->Id);
-
- uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
- if (!enchant_id)
- return;
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- return;
-
- // item can be in trade slot and have owner diff. from caster
- Player* item_owner = itemTarget->GetOwner();
- if (!item_owner)
- return;
-
- if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
- item_owner->GetName(),item_owner->GetSession()->GetAccountId());
- }
-
- // remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
-
- itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
-
- // add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
- }
-}
-
-void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!itemTarget)
- return;
-
- Player* p_caster = (Player*)m_caster;
-
- uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
- if (!enchant_id)
- return;
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- return;
-
- // support only enchantings with add socket in this slot
- {
- bool add_socket = false;
- for (uint8 i = 0; i < 3; ++i)
- {
- if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
- {
- add_socket = true;
- break;
- }
- }
- if (!add_socket)
- {
- sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
- m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
- return;
- }
- }
-
- // item can be in trade slot and have owner diff. from caster
- Player* item_owner = itemTarget->GetOwner();
- if (!item_owner)
- return;
-
- if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
- item_owner->GetName(),item_owner->GetSession()->GetAccountId());
- }
-
- // remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
-
- itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
-
- // add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
-}
-
-void Spell::EffectEnchantItemTmp(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* p_caster = (Player*)m_caster;
-
- // Rockbiter Weapon apply to both weapon
- if (!itemTarget)
- return;
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000)
- {
- uint32 spell_id = 0;
-
- // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
- // Note: damage calculated (correctly) with rounding int32(float(v)) but
- // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
- switch(damage)
- {
- // Rank 1
- case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
- // Rank 2
- case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
- case 5: spell_id = 36751; break; // 20%
- // Rank 3
- case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
- case 7: spell_id = 36755; break; // 20%
- // Rank 4
- case 9: spell_id = 36761; break; // 0% [ 7% == 6]
- case 10: spell_id = 36758; break; // 14%
- case 11: spell_id = 36760; break; // 20%
- default:
- sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage);
- return;
- }
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- {
- sLog.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
- return;
-
- }
-
- for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
- {
- if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
- {
- if (item->IsFitToSpellRequirements(m_spellInfo))
- {
- Spell *spell = new Spell(m_caster, spellInfo, true);
- SpellCastTargets targets;
- targets.setItemTarget(item);
- spell->prepare(&targets);
- }
- }
- }
- return;
- }
- if (!itemTarget)
- return;
-
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
-
- if (!enchant_id)
- {
- sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,i);
- return;
- }
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- {
- sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,i,enchant_id);
- return;
- }
-
- // select enchantment duration
- uint32 duration;
-
- // rogue family enchantments exception by duration
- if (m_spellInfo->Id == 38615)
- duration = 1800; // 30 mins
- // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
- duration = 3600; // 1 hour
- // shaman family enchantments
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
- duration = 1800; // 30 mins
- // other cases with this SpellVisual already selected
- else if (m_spellInfo->SpellVisual[0] == 215)
- duration = 1800; // 30 mins
- // some fishing pole bonuses except Glow Worm which lasts full hour
- else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
- duration = 600; // 10 mins
- // shaman rockbiter enchantments
- else if (m_spellInfo->SpellVisual[0] == 0)
- duration = 1800; // 30 mins
- else if (m_spellInfo->Id == 29702)
- duration = 300; // 5 mins
- else if (m_spellInfo->Id == 37360)
- duration = 300; // 5 mins
- // default case
- else
- duration = 3600; // 1 hour
-
- // item can be in trade slot and have owner diff. from caster
- Player* item_owner = itemTarget->GetOwner();
- if (!item_owner)
- return;
-
- if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
- item_owner->GetName(), item_owner->GetSession()->GetAccountId());
- }
-
- // remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
-
- itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
-
- // add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
-}
-
-void Spell::EffectTameCreature(uint32 /*i*/)
-{
- if (m_caster->GetPetGUID())
- return;
-
- if (!unitTarget)
- return;
-
- if (unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- Creature* creatureTarget = unitTarget->ToCreature();
-
- if (creatureTarget->isPet())
- return;
-
- if (m_caster->getClass() != CLASS_HUNTER)
- return;
-
- // cast finish successfully
- //SendChannelUpdate(0);
- finish();
-
- Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id);
- if (!pet) // in very specific state like near world end/etc.
- return;
-
- // "kill" original creature
- creatureTarget->ForcedDespawn();
-
- uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
-
- // prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
-
- // add to world
- pet->GetMap()->Add(pet->ToCreature());
-
- // visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
-
- // caster have pet now
- m_caster->SetMinion(pet, true);
-
- pet->InitTalentForLevel();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- m_caster->ToPlayer()->PetSpellInitialize();
- }
-}
-
-void Spell::EffectSummonPet(uint32 i)
-{
- Player *owner = NULL;
- if (m_originalCaster)
- {
- if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
- owner = (Player*)m_originalCaster;
- else if (m_originalCaster->ToCreature()->isTotem())
- owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
- }
-
- uint32 petentry = m_spellInfo->EffectMiscValue[i];
-
- if (!owner)
- {
- SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(67);
- if (properties)
- SummonGuardian(i, petentry, properties);
- return;
- }
-
- Pet *OldSummon = owner->GetPet();
-
- // if pet requested type already exist
- if (OldSummon)
- {
- if (petentry == 0 || OldSummon->GetEntry() == petentry)
- {
- // pet in corpse state can't be summoned
- if (OldSummon->isDead())
- return;
-
- assert(OldSummon->GetMap() == owner->GetMap());
-
- //OldSummon->GetMap()->Remove(OldSummon->ToCreature(),false);
-
- float px, py, pz;
- owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
-
- OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
- //OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
- //OldSummon->SetMap(owner->GetMap());
- //owner->GetMap()->Add(OldSummon->ToCreature());
-
- if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled())
- owner->ToPlayer()->PetSpellInitialize();
-
- return;
- }
-
- if (owner->GetTypeId() == TYPEID_PLAYER)
- owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
- else
- return;
- }
-
- float x, y, z;
- owner->GetClosePoint(x, y, z, owner->GetObjectSize());
- Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
- if (!pet)
- return;
-
- if (m_caster->GetTypeId() == TYPEID_UNIT)
- {
- if (m_caster->ToCreature()->isTotem())
- pet->SetReactState(REACT_AGGRESSIVE);
- else
- pet->SetReactState(REACT_DEFENSIVE);
- }
-
- pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
-
- // generate new name for summon pet
- std::string new_name=objmgr.GeneratePetName(petentry);
- if (!new_name.empty())
- pet->SetName(new_name);
-}
-
-void Spell::EffectLearnPetSpell(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *_player = (Player*)m_caster;
-
- Pet *pet = _player->GetPet();
- if (!pet)
- return;
- if (!pet->isAlive())
- return;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
- if (!learn_spellproto)
- return;
-
- pet->learnSpell(learn_spellproto->Id);
-
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- _player->PetSpellInitialize();
-}
-
-void Spell::EffectTaunt(uint32 /*i*/)
-{
- if (!unitTarget)
- return;
-
- // this effect use before aura Taunt apply for prevent taunt already attacking target
- // for spell as marked "non effective at already attacking target"
- if (!unitTarget || !unitTarget->CanHaveThreatList()
- || unitTarget->getVictim() == m_caster)
- {
- SendCastResult(SPELL_FAILED_DONT_REPORT);
- return;
- }
-
- if (m_spellInfo->Id == 62124)
- {
- int32 damageDone = 1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f;
- m_caster->DealDamage(unitTarget, damageDone, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_HOLY, m_spellInfo, false);
- m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, false);
- }
-
- // Also use this effect to set the taunter's threat to the taunted creature's highest value
- if (unitTarget->getThreatManager().getCurrentVictim())
- {
- float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
- float itsThreat = unitTarget->getThreatManager().getCurrentVictim()->getThreat();
- if (itsThreat > myThreat)
- unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat);
- }
-
- //Set aggro victim to caster
- if (!unitTarget->getThreatManager().getOnlineContainer().empty())
- if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
- unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
-
- if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
- unitTarget->ToCreature()->AI()->AttackStart(m_caster);
-}
-
-void Spell::EffectWeaponDmg(uint32 /*i*/)
-{
-}
-
-void Spell::SpellDamageWeaponDmg(uint32 i)
-{
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
-
- // multiple weapon dmg effect workaround
- // execute only the last weapon damage
- // and handle all effects at once
- for (uint32 j = i + 1; j < 3; ++j)
- {
- switch (m_spellInfo->Effect[j])
- {
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- return; // we must calculate only at last weapon effect
- break;
- }
- }
-
- // some spell specific modifiers
- float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage
- int32 fixed_bonus = 0;
- int32 spell_bonus = 0; // bonus specific for spell
-
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_WARRIOR:
- {
- // Devastate (player ones)
- if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
- {
- // Player can apply only 58567 Sunder Armor effect.
- bool needCast = !unitTarget->HasAura(58567, m_caster->GetGUID());
- if (needCast)
- m_caster->CastSpell(unitTarget, 58567, true);
-
- if (Aura * aur = unitTarget->GetAura(58567, m_caster->GetGUID()))
- {
- // 58388 - Glyph of Devastate dummy aura.
- if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0))
- aur->ModStackAmount(num);
- fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget);
- }
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- // Fan of Knives, Hemorrhage, Ghostly Strike
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
- || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
- {
- // Hemorrhage
- if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
- }
- // 50% more damage with daggers
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
- if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
- totalDamagePercentMod *= 1.5f;
- }
- // Mutilate (for each hand)
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
- {
- bool found = false;
- // fast check
- if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster))
- found = true;
- // full aura scan
- else
- {
- Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- if (itr->second->GetBase()->GetSpellProto()->Dispel == DISPEL_POISON)
- {
- found = true;
- break;
- }
- }
- }
-
- if (found)
- totalDamagePercentMod *= 1.2f; // 120% if poisoned
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Seal of Command - Increase damage by 36% on every swing
- if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
- {
- totalDamagePercentMod *= 1.36f; //136% damage
- }
-
- // Seal of Command Unleashed
- else if (m_spellInfo->Id == 20467)
- {
- spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
- spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- // Skyshatter Harness item set bonus
- // Stormstrike
- if (AuraEffect * aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
- m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff);
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Mangle (Cat): CP
- if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->AddComboPoints(unitTarget,1, this);
- }
- // Shred, Maul - Rend and Tear
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING))
- {
- if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
- {
- totalDamagePercentMod *= float((rendAndTear->GetAmount() + 100.0f) / 100.0f);
- }
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- // Kill Shot - bonus damage from Ranged Attack Power
- if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
- spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK));
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Plague Strike
- if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
- {
- // Glyph of Plague Strike
- if (AuraEffect * aurEff = m_caster->GetAuraEffect(58657,0))
- totalDamagePercentMod *= float((aurEff->GetAmount() + 100.0f) / 100.0f);
- }
- // Blood Strike
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
- {
- totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f;
-
- // Glyph of Blood Strike
- if (AuraEffect * aurEff = m_caster->GetAuraEffect(59332,0))
- {
- if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
- totalDamagePercentMod *= float((20 + 100.0f) / 100.0f);
- }
- }
- // Death Strike
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
- {
- // Glyph of Death Strike
- if (AuraEffect * aurEff = m_caster->GetAuraEffect(59336,0))
- {
- if (uint32 runic = m_caster->GetPower(POWER_RUNIC_POWER))
- {
- if (runic > 25)
- runic = 25;
-
- totalDamagePercentMod *= float((runic + 100.0f) / 100.0f);
- }
- }
- }
- // Obliterate (12.5% more damage per disease)
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
- {
- bool consumeDiseases = true;
- // Annihilation
- if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, 0))
- {
- // Do not consume diseases if roll sucesses
- if (roll_chance_i(aurEff->GetAmount()))
- consumeDiseases = false;
- }
- totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2) + 100.0f) / 100.0f;
- }
- // Blood-Caked Strike - Blood-Caked Blade
- else if (m_spellInfo->SpellIconID == 1736)
- totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f;
- break;
- }
- }
-
- bool normalized = false;
- float weaponDamagePercentMod = 1.0;
- for (int j = 0; j < 3; ++j)
- {
- switch(m_spellInfo->Effect[j])
- {
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- fixed_bonus += CalculateDamage(j, unitTarget);
- break;
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- fixed_bonus += CalculateDamage(j, unitTarget);
- normalized = true;
- break;
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- weaponDamagePercentMod *= float(CalculateDamage(j,unitTarget)) / 100.0f;
- break;
- default:
- break; // not weapon damage effect, just skip
- }
- }
-
- // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
- if (fixed_bonus || spell_bonus)
- {
- UnitMods unitMod;
- switch(m_attackType)
- {
- default:
- case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
- case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
- case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
- }
-
- float weapon_total_pct = 1.0f;
- if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
-
- if (fixed_bonus)
- fixed_bonus = int32(fixed_bonus * weapon_total_pct);
- if (spell_bonus)
- spell_bonus = int32(spell_bonus * weapon_total_pct);
- }
-
- int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true);
-
- // Sequence is important
- for (int j = 0; j < 3; ++j)
- {
- // We assume that a spell have at most one fixed_bonus
- // and at most one weaponDamagePercentMod
- switch(m_spellInfo->Effect[j])
- {
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- weaponDamage += fixed_bonus;
- break;
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- weaponDamage = int32(weaponDamage * weaponDamagePercentMod);
- default:
- break; // not weapon damage effect, just skip
- }
- }
-
- if (spell_bonus)
- weaponDamage += spell_bonus;
-
- if (totalDamagePercentMod != 1.0f)
- weaponDamage = int32(weaponDamage * totalDamagePercentMod);
-
- // prevent negative damage
- uint32 eff_damage = uint32(weaponDamage > 0 ? weaponDamage : 0);
-
- // Add melee damage bonuses (also check for negative)
- m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo);
- m_damage+= eff_damage;
-}
-
-void Spell::EffectThreat(uint32 /*i*/)
-{
- if (!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive())
- return;
-
- if (!unitTarget->CanHaveThreatList())
- return;
-
- unitTarget->AddThreat(m_caster, float(damage));
-}
-
-void Spell::EffectHealMaxHealth(uint32 /*i*/)
-{
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
-
- int32 addhealth;
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN) // Lay on Hands
- {
- if (m_caster && m_caster->GetGUID() == unitTarget->GetGUID())
- {
- m_caster->CastSpell(m_caster, 25771, true); // Forbearance
- m_caster->CastSpell(m_caster, 61988, true); // Immune shield marker (serverside)
- m_caster->CastSpell(m_caster, 61987, true); // Avenging Wrath marker
- }
-
- addhealth = m_caster->GetMaxHealth();
- }
- else
- addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
- if (m_originalCaster)
- {
- addhealth=m_originalCaster->SpellHealingBonus(unitTarget,m_spellInfo, addhealth, HEAL);
- m_originalCaster->DealHeal(unitTarget, addhealth, m_spellInfo);
- }
-}
-
-void Spell::EffectInterruptCast(uint32 /*i*/)
-{
- if (!unitTarget)
- return;
- if (!unitTarget->isAlive())
- return;
-
- // TODO: not all spells that used this effect apply cooldown at school spells
- // also exist case: apply cooldown to interrupted cast only and to all spells
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
- {
- if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
- {
- SpellEntry const* curSpellInfo = spell->m_spellInfo;
- // check if we can interrupt spell
- if ((spell->getState() == SPELL_STATE_CASTING
- || spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)
- && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
- {
- if (m_originalCaster)
- {
- int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false);
- unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), duration/*GetSpellDuration(m_spellInfo)*/);
- }
- unitTarget->InterruptSpell(CurrentSpellTypes(i), false);
- }
- }
- }
-}
-
-void Spell::EffectSummonObjectWild(uint32 i)
-{
- uint32 gameobject_id = m_spellInfo->EffectMiscValue[i];
-
- GameObject* pGameObj = new GameObject;
-
- WorldObject* target = focusObject;
- if (!target)
- target = m_caster;
-
- float x, y, z;
- if (m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(x, y, z);
- else
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
-
- Map *map = target->GetMap();
-
- if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
- m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
- {
- delete pGameObj;
- return;
- }
-
- int32 duration = GetSpellDuration(m_spellInfo);
-
- pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
- pGameObj->SetSpellId(m_spellInfo->Id);
-
- // Wild object not have owner and check clickable by players
- map->Add(pGameObj);
-
- if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Player *pl = m_caster->ToPlayer();
- BattleGround* bg = pl->GetBattleGround();
-
- switch(pGameObj->GetMapId())
- {
- case 489: //WS
- {
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
- {
- uint32 team = ALLIANCE;
-
- if (pl->GetTeam() == team)
- team = HORDE;
-
- ((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team);
- }
- break;
- }
- case 566: //EY
- {
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
- {
- ((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
- }
- break;
- }
- }
- }
-
- if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
- {
- GameObject* linkedGO = new GameObject;
- if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
- m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
- {
- linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
- linkedGO->SetSpellId(m_spellInfo->Id);
-
- // Wild object not have owner and check clickable by players
- map->Add(linkedGO);
- }
- else
- {
- delete linkedGO;
- linkedGO = NULL;
- return;
- }
- }
-}
-
-void Spell::EffectScriptEffect(uint32 effIndex)
-{
- // TODO: we must implement hunter pet summon at login there (spell 6962)
-
- switch(m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch(m_spellInfo->Id)
- {
- case 6962:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* plr = m_caster->ToPlayer();
- if (plr && plr->GetLastPetNumber())
- {
- PetType NewPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
- if (Pet* NewPet = new Pet(plr,NewPetType))
- {
- if (NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
- {
- NewPet->SetHealth(NewPet->GetMaxHealth());
- NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType()));
-
- switch (NewPet->GetEntry())
- {
- case 11859:
- case 89:
- NewPet->SetEntry(416);
- break;
- default:
- break;
- }
- }
- else
- delete NewPet;
- }
- }
- return;
- }
- // Glyph of Starfire
- case 54846:
- {
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID,0x00000002,0,0,m_caster->GetGUID()))
- {
- uint32 countMin = aurEff->GetBase()->GetMaxDuration();
- uint32 countMax = 18000;
- countMax += m_caster->HasAura(38414) ? 3000 : 0;
- countMax += m_caster->HasAura(57865) ? 3000 : 0;
-
- if (countMin < countMax)
- {
- aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000));
- aurEff->GetBase()->SetMaxDuration(countMin+3000);
- }
- }
- return;
- }
- // Glyph of Backstab
- case 63975:
- {
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_ROGUE,0x00100000,0,0,m_caster->GetGUID()))
- {
- uint32 countMin = aurEff->GetBase()->GetMaxDuration();
- uint32 countMax = 12000;
- countMax += m_caster->HasAura(56801) ? 4000 : 0;
-
- if (countMin < countMax)
- {
- aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000));
- aurEff->GetBase()->SetMaxDuration(countMin+2000);
- }
-
- }
- return;
- }
- // Dispelling Analysis
- case 37028:
- {
- unitTarget->RemoveAurasDueToSpell(36904);
- return;
- }
- case 45204: // Clone Me!
- case 41055: // Copy Weapon
- case 45206: // Copy Off-hand Weapon
- unitTarget->CastSpell(m_caster, damage, false);
- break;
- case 45205: // Copy Offhand Weapon
- case 41054: // Copy Weapon
- m_caster->CastSpell(unitTarget, damage, false);
- break;
- // Despawn Horse
- case 52267:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
- unitTarget->ToCreature()->ForcedDespawn();
- return;
- }
- case 55693: // Remove Collapsing Cave Aura
- if (!unitTarget)
- return;
- unitTarget->RemoveAurasDueToSpell(m_spellInfo->CalculateSimpleValue(effIndex));
- break;
- // PX-238 Winter Wondervolt TRAP
- case 26275:
- {
- uint32 spells[4] = { 26272, 26157, 26273, 26274 };
-
- // check presence
- for (uint8 j = 0; j < 4; ++j)
- if (unitTarget->HasAuraEffect(spells[j],0))
- return;
-
- // select spell
- uint32 iTmpSpellId = spells[urand(0,3)];
-
- // cast
- unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
- return;
- }
- // Bending Shinbone
- case 8856:
- {
- if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 spell_id = 0;
- switch(urand(1, 5))
- {
- case 1: spell_id = 8854; break;
- default: spell_id = 8855; break;
- }
-
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
- return;
- }
- // Brittle Armor - need remove one 24575 Brittle Armor aura
- case 24590:
- unitTarget->RemoveAuraFromStack(24575);
- return;
- // Mercurial Shield - need remove one 26464 Mercurial Shield aura
- case 26465:
- unitTarget->RemoveAuraFromStack(26464);
- return;
- // Orb teleport spells
- case 25140:
- case 25143:
- case 25650:
- case 25652:
- case 29128:
- case 29129:
- case 35376:
- case 35727:
- {
- if (!unitTarget)
- return;
-
- uint32 spellid;
- switch(m_spellInfo->Id)
- {
- case 25140: spellid = 32571; break;
- case 25143: spellid = 32572; break;
- case 25650: spellid = 30140; break;
- case 25652: spellid = 30141; break;
- case 29128: spellid = 32568; break;
- case 29129: spellid = 32569; break;
- case 35376: spellid = 25649; break;
- case 35727: spellid = 35730; break;
- default:
- return;
- }
-
- unitTarget->CastSpell(unitTarget,spellid,false);
- return;
- }
- // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
- case 22539:
- case 22972:
- case 22975:
- case 22976:
- case 22977:
- case 22978:
- case 22979:
- case 22980:
- case 22981:
- case 22982:
- case 22983:
- case 22984:
- case 22985:
- {
- if (!unitTarget || !unitTarget->isAlive())
- return;
-
- // Onyxia Scale Cloak
- if (unitTarget->HasAura(22683))
- return;
-
- // Shadow Flame
- m_caster->CastSpell(unitTarget, 22682, true);
- return;
- }
- // Piccolo of the Flaming Fire
- case 17512:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
- return;
- }
- // Escape artist
- case 20589:
- {
- if (!unitTarget)
- return;
- unitTarget->RemoveMovementImpairingAuras();
- return;
- }
- // Decimate
- case 28374:
- case 54426:
- if (unitTarget)
- {
- int32 damage = (int32)unitTarget->GetHealth() - (int32)unitTarget->GetMaxHealth() * 0.05f;
- if (damage > 0)
- m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
- }
- return;
- // Mirren's Drinking Hat
- case 29830:
- {
- uint32 item = 0;
- switch (urand(1, 6))
- {
- case 1:
- case 2:
- case 3:
- item = 23584; break; // Loch Modan Lager
- case 4:
- case 5:
- item = 23585; break; // Stouthammer Lite
- case 6:
- item = 23586; break; // Aerie Peak Pale Ale
- }
- if (item)
- DoCreateItem(effIndex,item);
- break;
- }
- // Improved Sprint
- case 30918:
- {
- // Removes snares and roots.
- unitTarget->RemoveMovementImpairingAuras();
- break;
- }
- // Spirit Walk
- case 58876:
- {
- // Removes snares and roots.
- unitTarget->RemoveMovementImpairingAuras();
- break;
- }
- // Plant Warmaul Ogre Banner
- case 32307:
- {
- Player *p_caster = dynamic_cast<Player*>(m_caster);
- if (!p_caster)
- break;
- p_caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
- Creature *cTarget = dynamic_cast<Creature*>(unitTarget);
- if (!cTarget)
- break;
- cTarget->setDeathState(CORPSE);
- cTarget->RemoveCorpse();
- break;
- }
- // Tidal Surge
- case 38358:
- if (unitTarget)
- m_caster->CastSpell(unitTarget, 38353, true);
- return;
- /*// Flame Crash
- case 41126:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 41131, true);
- break;
- }*/
- // Draw Soul
- case 40904:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(m_caster, 40903, true);
- break;
- }
- case 48025: // Headless Horseman's Mount
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE)
- canFly = false;
-
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 51617, true);
- else
- unitTarget->CastSpell(unitTarget, 48024, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 48023, true);
- else
- unitTarget->CastSpell(unitTarget, 48024, true);
- }break;
- }
- return;
- }
- case 47977: // Magic Broom
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE)
- canFly = false;
-
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 42683, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 42667, true);
- else
- unitTarget->CastSpell(unitTarget, 42683, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 42668, true);
- else
- unitTarget->CastSpell(unitTarget, 42683, true);
- }break;
- }
- return;
- }
- // Mug Transformation
- case 41931:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint8 bag = 19;
- uint8 slot = 0;
- Item *item = NULL;
-
- while (bag < 256)
- {
- item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
- if (item && item->GetEntry() == 38587) break;
- ++slot;
- if (slot == 39)
- {
- slot = 0;
- ++bag;
- }
- }
- if (bag < 256)
- {
- if (m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag,slot,true);
- else m_caster->ToPlayer()->GetItemByPos(bag,slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount()-1);
- // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
- m_caster->CastSpell(m_caster, 42518, true);
- return;
- }
- break;
- }
- // Force Cast - Portal Effect: Sunwell Isle
- case 44876:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 44870, true);
- break;
- }
- // Brutallus - Burn
- case 45141:
- case 45151:
- {
- //Workaround for Range ... should be global for every ScriptEffect
- float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->GetDistance(m_caster) >= radius && !unitTarget->HasAura(46394) && unitTarget != m_caster)
- unitTarget->CastSpell(unitTarget, 46394, true);
-
- break;
- }
- // spell of Brutallus - Stomp
- case 45185:
- {
- if (!unitTarget)
- return;
-
- unitTarget->RemoveAurasDueToSpell(46394);
-
- break;
- }
- // Negative Energy
- case 46289:
- {
- if (!unitTarget)
- return;
-
- m_caster->CastSpell(unitTarget, 46285, true);
- break;
- }
- // Goblin Weather Machine
- case 46203:
- {
- if (!unitTarget)
- return;
-
- uint32 spellId = 0;
- switch(rand() % 4)
- {
- case 0: spellId = 46740; break;
- case 1: spellId = 46739; break;
- case 2: spellId = 46738; break;
- case 3: spellId = 46736; break;
- }
- unitTarget->CastSpell(unitTarget, spellId, true);
- break;
- }
- // 5,000 Gold
- case 46642:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- unitTarget->ToPlayer()->ModifyMoney(5000 * GOLD);
-
- break;
- }
- // Roll Dice - Decahedral Dwarven Dice
- case 47770:
- {
- char buf[128];
- char *gender = "his";
- if (m_caster->getGender() > 0)
- gender = "her";
- sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName(), gender, gender, urand(1,10), urand(1,10));
- m_caster->MonsterTextEmote(buf, 0);
- break;
- }
- // Roll 'dem Bones - Worn Troll Dice
- case 47776:
- {
- char buf[128];
- char *gender = "his";
- if (m_caster->getGender() > 0)
- gender = "her";
- sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName(), gender, urand(1,6), urand(1,6));
- m_caster->MonsterTextEmote(buf, 0);
- break;
- }
- // Vigilance
- case 50725:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Remove Taunt cooldown
- unitTarget->ToPlayer()->RemoveSpellCooldown(355, true);
-
- return;
- }
- // Death Knight Initiate Visual
- case 51519:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- uint32 iTmpSpellId = 0;
- switch (unitTarget->GetDisplayId())
- {
- case 25369: iTmpSpellId = 51552; break; // bloodelf female
- case 25373: iTmpSpellId = 51551; break; // bloodelf male
- case 25363: iTmpSpellId = 51542; break; // draenei female
- case 25357: iTmpSpellId = 51541; break; // draenei male
- case 25361: iTmpSpellId = 51537; break; // dwarf female
- case 25356: iTmpSpellId = 51538; break; // dwarf male
- case 25372: iTmpSpellId = 51550; break; // forsaken female
- case 25367: iTmpSpellId = 51549; break; // forsaken male
- case 25362: iTmpSpellId = 51540; break; // gnome female
- case 25359: iTmpSpellId = 51539; break; // gnome male
- case 25355: iTmpSpellId = 51534; break; // human female
- case 25354: iTmpSpellId = 51520; break; // human male
- case 25360: iTmpSpellId = 51536; break; // nightelf female
- case 25358: iTmpSpellId = 51535; break; // nightelf male
- case 25368: iTmpSpellId = 51544; break; // orc female
- case 25364: iTmpSpellId = 51543; break; // orc male
- case 25371: iTmpSpellId = 51548; break; // tauren female
- case 25366: iTmpSpellId = 51547; break; // tauren male
- case 25370: iTmpSpellId = 51545; break; // troll female
- case 25365: iTmpSpellId = 51546; break; // troll male
- default: return;
- }
-
- unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
- Creature* npc = unitTarget->ToCreature();
- npc->LoadEquipment(npc->GetEquipmentId());
- return;
- }
- // Emblazon Runeblade
- case 51770:
- {
- if (!m_originalCaster)
- return;
-
- m_originalCaster->CastSpell(m_originalCaster, damage, false);
- break;
- }
- // Deathbolt from Thalgran Blightbringer
- // reflected by Freya's Ward
- // Retribution by Sevenfold Retribution
- case 51854:
- {
- if (!m_caster || !unitTarget)
- return;
- if (unitTarget->HasAura(51845))
- unitTarget->CastSpell(m_caster, 51856, true);
- else
- m_caster->CastSpell(unitTarget, 51855, true);
- break;
- }
- // Summon Ghouls On Scarlet Crusade
- case 51904:
- {
- if (!m_targets.HasDst())
- return;
-
- float x, y, z;
- float radius = GetSpellRadius(m_spellInfo, effIndex, true);
- for (uint8 i = 0; i < 15; ++i)
- {
- m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z);
- m_caster->CastSpell(x, y, z, 54522, true);
- }
- break;
- }
- case 52173: // Coyote Spirit Despawn
- case 60243: // Blood Parrot Despawn
- if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon())
- unitTarget->ToTempSummon()->UnSummon();
- return;
- // Sky Darkener Assault
- case 52124:
- if (unitTarget)
- m_caster->CastSpell(unitTarget, 52125, false);
- return;
- case 52479: // Gift of the Harvester
- if (unitTarget && m_originalCaster)
- m_originalCaster->CastSpell(unitTarget, urand(0, 1) ? damage : 52505, true);
- return;
- // Death Gate
- case 52751:
- {
- if (!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT)
- return;
- // triggered spell is stored in m_spellInfo->EffectBasePoints[0]
- unitTarget->CastSpell(unitTarget, damage, false);
- break;
- }
- case 53110: // Devour Humanoid
- if (unitTarget)
- unitTarget->CastSpell(m_caster, damage, true);
- return;
- // Winged Steed of the Ebon Blade
- case 54729:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 300)
- unitTarget->CastSpell(unitTarget, 54727, true);
- else
- unitTarget->CastSpell(unitTarget, 54726, true);
- }
- return;
- }
- case 58418: // Portal to Orgrimmar
- case 58420: // Portal to Stormwind
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex != 0)
- return;
-
- uint32 spellID = m_spellInfo->CalculateSimpleValue(0);
- uint32 questID = m_spellInfo->CalculateSimpleValue(1);
-
- if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !unitTarget->ToPlayer()->GetQuestRewardStatus (questID))
- unitTarget->CastSpell(unitTarget, spellID, true);
-
- return;
- }
- // Gigantic Feast
- case 58466:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58648, true);
- unitTarget->CastSpell(unitTarget, 58467, true);
- break;
- }
- // Small Feast
- case 58475:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58648, true);
- unitTarget->CastSpell(unitTarget, 58477, true);
- break;
- }
- // Great Feast
- case 57337:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58067, true);
- break;
- }
- //Fish Feast
- case 57397:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58648, true);
- unitTarget->CastSpell(unitTarget, 57398, true);
- break;
- }
- case 58941: // Rock Shards
- if (unitTarget && m_originalCaster)
- {
- for (uint32 i = 0; i < 3; ++i)
- {
- m_originalCaster->CastSpell(unitTarget, 58689, true);
- m_originalCaster->CastSpell(unitTarget, 58692, true);
- }
- if (((InstanceMap*)m_originalCaster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY)
- {
- m_originalCaster->CastSpell(unitTarget, 58695, true);
- m_originalCaster->CastSpell(unitTarget, 58696, true);
- }
- else
- {
- m_originalCaster->CastSpell(unitTarget, 60883, true);
- m_originalCaster->CastSpell(unitTarget, 60884, true);
- }
- }
- return;
- case 58983: // Big Blizzard Bear
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 150)
- unitTarget->CastSpell(unitTarget, 58999, true);
- else
- unitTarget->CastSpell(unitTarget, 58997, true);
- }
- return;
- }
- case 71342: // Big Love Rocket
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE)
- canFly = false;
-
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 0: unitTarget->CastSpell(unitTarget, 71343, true); break;
- case 75: unitTarget->CastSpell(unitTarget, 71344, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 71345, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 71346, true);
- else
- unitTarget->CastSpell(unitTarget, 71345, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 71347, true);
- else
- unitTarget->CastSpell(unitTarget, 71345, true);
- }break;
- }
- return;
- }
- case 72286: // Invincible
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE)
- canFly = false;
-
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 72281, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 72282, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 72283, true);
- else
- unitTarget->CastSpell(unitTarget, 72282, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 72284, true);
- else
- unitTarget->CastSpell(unitTarget, 72282, true);
- }break;
- }
- return;
- }
- case 74856: // Blazing Hippogryph
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 300)
- unitTarget->CastSpell(unitTarget, 74855, true);
- else
- unitTarget->CastSpell(unitTarget, 74854, true);
- }
- return;
- }
- case 75614: // Celestial Steed
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && pArea->flags & AREA_FLAG_NO_FLY_ZONE)
- canFly = false;
-
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 75619, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 75620, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 75617, true);
- else
- unitTarget->CastSpell(unitTarget, 75620, true);
- }break;
- case 300:
- {
- if (canFly)
- {
- if (unitTarget->ToPlayer()->Has310Flyer(false))
- unitTarget->CastSpell(unitTarget, 76153, true);
- else
- unitTarget->CastSpell(unitTarget, 75618, true);
- }
- else
- unitTarget->CastSpell(unitTarget, 75620, true);
- }break;
- }
- return;
- }
- case 75973: // X-53 Touring Rocket
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 300)
- {
- if (unitTarget->ToPlayer()->Has310Flyer(false))
- unitTarget->CastSpell(unitTarget, 76154, true);
- else
- unitTarget->CastSpell(unitTarget, 75972, true);
- }
- else
- unitTarget->CastSpell(unitTarget, 75957, true);
- }
- return;
- }
- case 59317: // Teleporting
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // return from top
- if (unitTarget->ToPlayer()->GetAreaId() == 4637)
- unitTarget->CastSpell(unitTarget, 59316, true);
- // teleport atop
- else
- unitTarget->CastSpell(unitTarget, 59314, true);
-
- return;
- // random spell learn instead placeholder
- case 60893: // Northrend Alchemy Research
- case 61177: // Northrend Inscription Research
- case 61288: // Minor Inscription Research
- case 61756: // Northrend Inscription Research (FAST QA VERSION)
- case 64323: // Book of Glyph Mastery
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // learn random explicit discovery recipe (if any)
- if (uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster))
- m_caster->ToPlayer()->learnSpell(discoveredSpell, false);
- return;
- }
- case 62428: // Load into Catapult
- {
- if (Vehicle *seat = m_caster->GetVehicleKit())
- if (Unit *passenger = seat->GetPassenger(0))
- if (Unit *demolisher = m_caster->GetVehicleBase())
- passenger->CastSpell(demolisher, damage, true);
- return;
- }
- case 62482: // Grab Crate
- {
- if (unitTarget)
- {
- if (Vehicle *seat = m_caster->GetVehicleKit())
- {
- if (Creature *oldContainer = dynamic_cast<Creature*>(seat->GetPassenger(1)))
- oldContainer->DisappearAndDie();
- // TODO: a hack, range = 11, should after some time cast, otherwise too far
- unitTarget->CastSpell(seat->GetBase(), 62496, true);
- unitTarget->EnterVehicle(seat, 1);
- }
- }
- return;
- }
- case 60123: // Lightwell
- {
- if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isSummon())
- return;
-
- uint32 spell_heal;
-
- switch(m_caster->GetEntry())
- {
- case 31897: spell_heal = 7001; break;
- case 31896: spell_heal = 27873; break;
- case 31895: spell_heal = 27874; break;
- case 31894: spell_heal = 28276; break;
- case 31893: spell_heal = 48084; break;
- case 31883: spell_heal = 48085; break;
- default:
- sLog.outError("Unknown Lightwell spell caster %u", m_caster->GetEntry());
- return;
- }
- Aura * chargesaura = m_caster->GetAura(59907);
-
- if (chargesaura && chargesaura->GetCharges() > 1)
- {
- chargesaura->SetCharges(chargesaura->GetCharges() - 1);
- m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID());
- }
- else
- m_caster->ToTempSummon()->UnSummon();
- return;
- }
- // Stoneclaw Totem
- case 55328: // Rank 1
- case 55329: // Rank 2
- case 55330: // Rank 3
- case 55332: // Rank 4
- case 55333: // Rank 5
- case 55335: // Rank 6
- case 55278: // Rank 7
- case 58589: // Rank 8
- case 58590: // Rank 9
- case 58591: // Rank 10
- {
- int32 basepoints0 = damage;
- // Cast Absorb on totems
- for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
- {
- if (!unitTarget->m_SummonSlot[slot])
- continue;
-
- Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]);
- if (totem && totem->isTotem())
- {
- m_caster->CastCustomSpell(totem, 55277, &basepoints0, NULL, NULL, true);
- }
- }
- // Glyph of Stoneclaw Totem
- if (AuraEffect *aur=unitTarget->GetAuraEffect(63298, 0))
- {
- basepoints0 *= aur->GetAmount();
- m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, NULL, NULL, true);
- }
- break;
- }
- case 67751:// Ghoul Explode
- {
- unitTarget->CastSpell(unitTarget,67729,false); //Explode
- break;
- }
- case 66545: //Summon Memory
- {
- uint8 uiRandom = urand(0,25);
- uint32 uiSpells[26] = {66704,66705,66706,66707,66709,66710,66711,66712,66713,66714,66715,66708,66708,66691,66692,66694,66695,66696,66697,66698,66699,66700,66701,66702,66703,66543};
-
- m_caster->CastSpell(m_caster,uiSpells[uiRandom],true);
- break;
- }
- case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- if (roll_chance_i(50)) // chance unknown, using 50
- return;
-
- static uint32 const spellPlayer[5] =
- {
- 45674, // Bigger!
- 45675, // Shrunk
- 45678, // Yellow
- 45682, // Ghost
- 45684 // Polymorph
- };
-
- static uint32 const spellTarget[5] = {
- 45673, // Bigger!
- 45672, // Shrunk
- 45677, // Yellow
- 45681, // Ghost
- 45683 // Polymorph
- };
-
- m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
- unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- switch(m_spellInfo->Id)
- {
- // Healthstone creating spells
- case 6201:
- case 6202:
- case 5699:
- case 11729:
- case 11730:
- case 27230:
- case 47871:
- case 47878:
- {
- uint32 itemtype;
- uint32 rank = 0;
-
- // Improved Healthstone
- if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
- {
- if (aurEff->GetId() == 18692)
- rank = 1;
- else if (aurEff->GetId() == 18693)
- rank = 2;
- else
- sLog.outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
- }
-
- static uint32 const itypes[8][3] = {
- { 5512, 19004, 19005}, // Minor Healthstone
- { 5511, 19006, 19007}, // Lesser Healthstone
- { 5509, 19008, 19009}, // Healthstone
- { 5510, 19010, 19011}, // Greater Healthstone
- { 9421, 19012, 19013}, // Major Healthstone
- {22103, 22104, 22105}, // Master Healthstone
- {36889, 36890, 36891}, // Demonic Healthstone
- {36892, 36893, 36894} // Fel Healthstone
- };
-
- switch(m_spellInfo->Id)
- {
- case 6201:
- itemtype=itypes[0][rank];break; // Minor Healthstone
- case 6202:
- itemtype=itypes[1][rank];break; // Lesser Healthstone
- case 5699:
- itemtype=itypes[2][rank];break; // Healthstone
- case 11729:
- itemtype=itypes[3][rank];break; // Greater Healthstone
- case 11730:
- itemtype=itypes[4][rank];break; // Major Healthstone
- case 27230:
- itemtype=itypes[5][rank];break; // Master Healthstone
- case 47871:
- itemtype=itypes[6][rank];break; // Demonic Healthstone
- case 47878:
- itemtype=itypes[7][rank];break; // Fel Healthstone
- default:
- return;
- }
- DoCreateItem(effIndex, itemtype);
- return;
- }
- // Everlasting Affliction
- case 47422:
- // Refresh corruption on target
- if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, m_caster->GetGUID()))
- aur->GetBase()->RefreshDuration();
- return;
- // Demonic Empowerment
- case 47193:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || !unitTarget->ToCreature()->isPet())
- return;
- CreatureInfo const * ci = objmgr.GetCreatureTemplate(unitTarget->GetEntry());
- switch (ci->family)
- {
- case CREATURE_FAMILY_SUCCUBUS:
- unitTarget->CastSpell(unitTarget, 54435, true);
- break;
- case CREATURE_FAMILY_VOIDWALKER:
- {
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(54443);
- int32 hp = unitTarget->GetMaxHealth() * m_caster->CalculateSpellDamage(unitTarget, spellInfo, 0) /100;
- unitTarget->CastCustomSpell(unitTarget, 54443,&hp, NULL, NULL,true);
- //unitTarget->CastSpell(unitTarget, 54441, true);
- break;
- }
- case CREATURE_FAMILY_FELGUARD:
- unitTarget->CastSpell(unitTarget, 54508, true);
- break;
- case CREATURE_FAMILY_FELHUNTER:
- unitTarget->CastSpell(unitTarget, 54509, true);
- break;
- case CREATURE_FAMILY_IMP:
- unitTarget->CastSpell(unitTarget, 54444, true);
- break;
- }
- return;
- }
- // Guarded by The Light
- case 63521:
- {
- // Divine Plea
- if (Aura * aura = m_caster->GetAura(54428))
- aura->RefreshDuration();
- return;
- }
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- switch(m_spellInfo->Id)
- {
- // Pain and Suffering
- case 47948:
- {
- if (!unitTarget)
- return;
- // Refresh Shadow Word: Pain on target
- if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, m_caster->GetGUID()))
- aur->GetBase()->RefreshDuration();
- return;
- }
- default:
- break;
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- switch(m_spellInfo->Id)
- {
- // Invigoration
- case 53412:
- {
- if (AuraEffect * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
- {
- if (roll_chance_i(aurEff->GetAmount()))
- unitTarget->CastSpell(unitTarget, 53398, true);
- }
- break;
- }
- // Heart of the Pheonix
- case 55709:
- {
- int pct = 100;
- if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isPet())
- if (Unit* owner = unitTarget->ToCreature()->GetOwner())
- owner->CastCustomSpell(unitTarget, 54114, &pct, NULL, NULL, true);
- break;
- }
- // Chimera Shot
- case 53209:
- {
- uint32 spellId = 0;
- int32 basePoint = 0;
- Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
- {
- Aura * aura = (*i).second->GetBase();
- if (aura->GetCasterGUID() != m_caster->GetGUID())
- continue;
- // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
- flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
- if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
- continue;
- if (AuraEffect const * aurEff = aura->GetEffect(0))
- {
- // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
- if (familyFlag[0] & 0x4000)
- {
- int32 TickCount = aurEff->GetTotalTicks();
- spellId = 53353; // 53353 Chimera Shot - Serpent
- basePoint = aurEff->GetAmount() * TickCount * 40 / 100;
- }
- // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
- else if (familyFlag[1] & 0x00000080)
- {
- int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
- spellId = 53358; // 53358 Chimera Shot - Viper
-
- // Amount of one aura tick
- basePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 100 ;
- int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ;
- if (basePoint > casterBasePoint)
- basePoint = casterBasePoint;
- basePoint = basePoint * TickCount * 60 / 100;
- }
- // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
- else if (familyFlag[0] & 0x00008000)
- spellId = 53359; // 53359 Chimera Shot - Scorpid
- // ?? nothing say in spell desc (possibly need addition check)
- //if (familyFlag & 0x0000010000000000LL || // dot
- // familyFlag & 0x0000100000000000LL) // stun
- //{
- // spellId = 53366; // 53366 Chimera Shot - Wyvern
- //}
-
- // Refresh aura duration
- aura->RefreshDuration();
- }
- break;
- }
- if (spellId)
- m_caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
- return;
- }
- // Master's Call
- case 53271:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (Pet *PlrPet = m_caster->ToPlayer()->GetPet())
- m_caster->CastSpell(PlrPet, 62305, true);
- return;
- }
- default:
- break;
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Judgement (seal trigger)
- if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT)
- {
- if (!unitTarget || !unitTarget->isAlive())
- return;
- uint32 spellId1 = 0;
- uint32 spellId2 = 0;
- uint32 spellId3 = 0;
-
- // Judgement self add switch
- switch (m_spellInfo->Id)
- {
- case 53407: spellId1 = 20184; break; // Judgement of Justice
- case 20271: // Judgement of Light
- case 57774: spellId1 = 20185; break; // Judgement of Light
- case 53408: spellId1 = 20186; break; // Judgement of Wisdom
- default:
- sLog.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id);
- return;
- }
- // all seals have aura dummy in 2 effect
- Unit::AuraApplicationMap & sealAuras = m_caster->GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
- {
- switch (iter->first)
- {
- // Heart of the Crusader
- case 20335: // Rank 1
- spellId3 = 21183;
- break;
- case 20336: // Rank 2
- spellId3 = 54498;
- break;
- case 20337: // Rank 3
- spellId3 = 54499;
- break;
- }
- Aura * aura = iter->second->GetBase();
- if (IsSealSpell(aura->GetSpellProto()))
- {
- if (AuraEffect * aureff = aura->GetEffect(2))
- if (aureff->GetAuraType() == SPELL_AURA_DUMMY)
- {
- if (sSpellStore.LookupEntry(aureff->GetAmount()))
- spellId2 = aureff->GetAmount();
- break;
- }
- if (!spellId2)
- {
- switch (iter->first)
- {
- // Seal of light, Seal of wisdom, Seal of justice
- case 20165:
- case 20166:
- case 20164:
- spellId2 = 54158;
- }
- }
- break;
- }
- else
- ++iter;
- }
- if (spellId1)
- m_caster->CastSpell(unitTarget, spellId1, true);
- if (spellId2)
- m_caster->CastSpell(unitTarget, spellId2, true);
- if (spellId3)
- m_caster->CastSpell(unitTarget, spellId3, true);
- return;
- }
- }
- case SPELLFAMILY_POTION:
- {
- switch(m_spellInfo->Id)
- {
- // Dreaming Glory
- case 28698:
- {
- if (!unitTarget)
- return;
- unitTarget->CastSpell(unitTarget, 28694, true);
- break;
- }
- // Netherbloom
- case 28702:
- {
- if (!unitTarget)
- return;
- // 25% chance of casting a random buff
- if (roll_chance_i(75))
- return;
-
- // triggered spells are 28703 to 28707
- // Note: some sources say, that there was the possibility of
- // receiving a debuff. However, this seems to be removed by a patch.
- const uint32 spellid = 28703;
-
- // don't overwrite an existing aura
- for (uint8 i = 0; i < 5; ++i)
- if (unitTarget->HasAura(spellid + i))
- return;
- unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
- break;
- }
-
- // Nightmare Vine
- case 28720:
- {
- if (!unitTarget)
- return;
- // 25% chance of casting Nightmare Pollen
- if (roll_chance_i(75))
- return;
- unitTarget->CastSpell(unitTarget, 28721, true);
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Pestilence
- if (m_spellInfo->SpellFamilyFlags[1]&0x10000)
- {
- // Get diseases on target of spell
- if (m_targets.getUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura
- (m_targets.getUnitTarget() != unitTarget || m_caster->GetAura(63334)))
- {
- // And spread them on target
- // Blood Plague
- if (m_targets.getUnitTarget()->GetAura(55078))
- m_caster->CastSpell(unitTarget, 55078, true);
- // Frost Fever
- if (m_targets.getUnitTarget()->GetAura(55095))
- m_caster->CastSpell(unitTarget, 55095, true);
- }
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- // Shattering Throw
- if (m_spellInfo->SpellFamilyFlags[1] & 0x00400000)
- {
- if (!unitTarget)
- return;
- // remove shields, will still display immune to damage part
- unitTarget->RemoveAurasWithMechanic(1<<MECHANIC_IMMUNE_SHIELD, AURA_REMOVE_BY_ENEMY_SPELL);
- return;
- }
- break;
- }
- }
-
- // normal DB scripted effect
- sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id);
- m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
-}
-
-void Spell::EffectSanctuary(uint32 /*i*/)
-{
- if (!unitTarget)
- return;
-
- std::list<Unit*> targets;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
- unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher);
- for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
- {
- if (!(*iter)->hasUnitState(UNIT_STAT_CASTING))
- continue;
-
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- {
- if ((*iter)->GetCurrentSpell(i)
- && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
- {
- (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
- }
- }
- }
-
- unitTarget->CombatStop();
- unitTarget->getHostileRefManager().deleteReferences(); // stop all fighting
- // Vanish allows to remove all threat and cast regular stealth so other spells can be used
- if (m_caster->GetTypeId() == TYPEID_PLAYER
- && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
- && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
- {
- m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
- // Overkill
- if (m_caster->ToPlayer()->HasSpell(58426))
- m_caster->CastSpell(m_caster, 58427, true);
- }
-}
-
-void Spell::EffectAddComboPoints(uint32 /*i*/)
-{
- if (!unitTarget)
- return;
-
- if (!m_caster->m_movedPlayer)
- return;
-
- if (damage <= 0)
- return;
-
- m_caster->m_movedPlayer->AddComboPoints(unitTarget, damage, this);
-}
-
-void Spell::EffectDuel(uint32 i)
-{
- if (!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *caster = (Player*)m_caster;
- Player *target = (Player*)unitTarget;
-
- // caster or target already have requested duel
- if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()))
- return;
-
- // Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
- // Don't have to check the target's map since you cannot challenge someone across maps
- if (caster->GetMap()->Instanceable())
- //if (mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
- {
- SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
- return;
- }
-
- AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
- if (casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL))
- {
- SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
- return;
- }
-
- AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
- if (targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL))
- {
- SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
- return;
- }
-
- //CREATE DUEL FLAG OBJECT
- GameObject* pGameObj = new GameObject;
-
- uint32 gameobject_id = m_spellInfo->EffectMiscValue[i];
-
- Map *map = m_caster->GetMap();
- if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
- map, m_caster->GetPhaseMask(),
- m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
- m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
- m_caster->GetPositionZ(),
- m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
- {
- delete pGameObj;
- return;
- }
-
- pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction());
- pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1);
- int32 duration = GetSpellDuration(m_spellInfo);
- pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
- pGameObj->SetSpellId(m_spellInfo->Id);
-
- m_caster->AddGameObject(pGameObj);
- map->Add(pGameObj);
- //END
-
- // Send request
- WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
- data << uint64(pGameObj->GetGUID());
- data << uint64(caster->GetGUID());
- caster->GetSession()->SendPacket(&data);
- target->GetSession()->SendPacket(&data);
-
- // create duel-info
- DuelInfo *duel = new DuelInfo;
- duel->initiator = caster;
- duel->opponent = target;
- duel->startTime = 0;
- duel->startTimer = 0;
- caster->duel = duel;
-
- DuelInfo *duel2 = new DuelInfo;
- duel2->initiator = caster;
- duel2->opponent = caster;
- duel2->startTime = 0;
- duel2->startTimer = 0;
- target->duel = duel2;
-
- caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
- target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
-}
-
-void Spell::EffectStuck(uint32 /*i*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (!sWorld.getConfig(CONFIG_CAST_UNSTUCK))
- return;
-
- Player* pTarget = (Player*)unitTarget;
-
- sLog.outDebug("Spell Effect: Stuck");
- sLog.outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
-
- if (pTarget->isInFlight())
- return;
-
- pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0);
- // homebind location is loaded always
- // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
-
- // Stuck spell trigger Hearthstone cooldown
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
- if (!spellInfo)
- return;
- Spell spell(pTarget, spellInfo, true, 0);
- spell.SendSpellCooldown();
-}
-
-void Spell::EffectSummonPlayer(uint32 /*i*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Evil Twin (ignore player summon, but hide this for summoner)
- if (unitTarget->HasAura(23445))
- return;
-
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize());
-
- unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(),x,y,z);
-
- WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
- data << uint64(m_caster->GetGUID()); // summoner guid
- data << uint32(m_caster->GetZoneId()); // summoner zone
- data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs
- unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
-}
-
-static ScriptInfo generateActivateCommand()
-{
- ScriptInfo si;
- si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
- return si;
-}
-
-void Spell::EffectActivateObject(uint32 effect_idx)
-{
- if (!gameObjTarget)
- return;
-
- static ScriptInfo activateCommand = generateActivateCommand();
-
- int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx];
-
- gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
-}
-
-void Spell::EffectApplyGlyph(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
- return;
-
- Player *player = (Player*)m_caster;
-
- // apply new one
- if (uint32 glyph = m_spellInfo->EffectMiscValue[i])
- {
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
- {
- if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
- {
- if (gp->TypeFlags != gs->TypeFlags)
- {
- SendCastResult(SPELL_FAILED_INVALID_GLYPH);
- return; // glyph slot mismatch
- }
- }
-
- // remove old glyph
- if (uint32 oldglyph = player->GetGlyph(m_glyphIndex))
- {
- if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
- {
- player->RemoveAurasDueToSpell(old_gp->SpellId);
- player->SetGlyph(m_glyphIndex, 0);
- }
- }
-
- player->CastSpell(m_caster, gp->SpellId, true);
- player->SetGlyph(m_glyphIndex, glyph);
- player->SendTalentsInfoData(false);
- }
- }
-}
-
-void Spell::EffectEnchantHeldItem(uint32 i)
-{
- // this is only item spell effect applied to main-hand weapon of target player (players in area)
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* item_owner = (Player*)unitTarget;
- Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
-
- if (!item)
- return;
-
- // must be equipped
- if (!item ->IsEquipped())
- return;
-
- if (m_spellInfo->EffectMiscValue[i])
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
- if (!duration)
- duration = damage;//+1; //Base points after ..
- if (!duration)
- duration = 10; //10 seconds for enchants which don't have listed duration
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- return;
-
- // Always go to temp enchantment slot
- EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT;
-
- // Enchantment will not be applied if a different one already exists
- if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
- return;
-
- // Apply the temporary enchantment
- item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
- item_owner->ApplyEnchantment(item, slot, true);
- }
-}
-
-void Spell::EffectDisEnchant(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* p_caster = (Player*)m_caster;
- if (!itemTarget || !itemTarget->GetProto()->DisenchantID)
- return;
-
- p_caster->UpdateCraftSkill(m_spellInfo->Id);
-
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING);
-
- // item will be removed at disenchanting end
-}
-
-void Spell::EffectInebriate(uint32 /*i*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *player = (Player*)unitTarget;
- uint16 currentDrunk = player->GetDrunkValue();
- uint16 drunkMod = damage * 256;
- if (currentDrunk + drunkMod > 0xFFFF)
- currentDrunk = 0xFFFF;
- else
- currentDrunk += drunkMod;
- player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
-}
-
-void Spell::EffectFeedPet(uint32 i)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *_player = (Player*)m_caster;
-
- Item* foodItem = m_targets.getItemTarget();
- if (!foodItem)
- return;
-
- Pet *pet = _player->GetPet();
- if (!pet)
- return;
-
- if (!pet->isAlive())
- return;
-
- int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel);
- if (benefit <= 0)
- return;
-
- uint32 count = 1;
- _player->DestroyItemCount(foodItem,count,true);
- // TODO: fix crash when a spell has two effects, both pointed at the same item target
-
- m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[i], &benefit, NULL, NULL, true);
-}
-
-void Spell::EffectDismissPet(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Pet* pet = m_caster->ToPlayer()->GetPet();
-
- // not let dismiss dead pet
- if (!pet||!pet->isAlive())
- return;
-
- m_caster->ToPlayer()->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
-}
-
-void Spell::EffectSummonObject(uint32 i)
-{
- uint32 go_id = m_spellInfo->EffectMiscValue[i];
-
- uint8 slot = 0;
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break;
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break;
- default: return;
- }
-
- uint64 guid = m_caster->m_ObjectSlot[slot];
- if (guid != 0)
- {
- GameObject* obj = NULL;
- if (m_caster)
- obj = m_caster->GetMap()->GetGameObject(guid);
-
- if (obj)
- {
- // Recast case - null spell id to make auras not be removed on object remove from world
- if (m_spellInfo->Id == obj->GetSpellId())
- obj->SetSpellId(0);
- m_caster->RemoveGameObject(obj, true);
- }
- m_caster->m_ObjectSlot[slot] = 0;
- }
-
- GameObject* pGameObj = new GameObject;
-
- float x, y, z;
- // If dest location if present
- if (m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(x, y, z);
- // Summon in random point all other units if location present
- else
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
-
- Map *map = m_caster->GetMap();
- if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
- m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
- {
- delete pGameObj;
- return;
- }
-
- //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
- int32 duration = GetSpellDuration(m_spellInfo);
- pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
- pGameObj->SetSpellId(m_spellInfo->Id);
- m_caster->AddGameObject(pGameObj);
-
- map->Add(pGameObj);
-
- m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
-}
-
-void Spell::EffectResurrect(uint32 /*effIndex*/)
-{
- if (!unitTarget)
- return;
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (unitTarget->isAlive())
- return;
- if (!unitTarget->IsInWorld())
- return;
-
- switch (m_spellInfo->Id)
- {
- // Defibrillate (Goblin Jumper Cables) have 33% chance on success
- case 8342:
- if (roll_chance_i(67))
- {
- m_caster->CastSpell(m_caster, 8338, true, m_CastItem);
- return;
- }
- break;
- // Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
- case 22999:
- if (roll_chance_i(50))
- {
- m_caster->CastSpell(m_caster, 23055, true, m_CastItem);
- return;
- }
- break;
- default:
- break;
- }
-
- Player* pTarget = unitTarget->ToPlayer();
-
- if (pTarget->isRessurectRequested()) // already have one active request
- return;
-
- uint32 health = pTarget->GetMaxHealth() * damage / 100;
- uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100;
-
- pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
- SendResurrectRequest(pTarget);
-}
-
-void Spell::EffectAddExtraAttacks(uint32 /*i*/)
-{
- if (!unitTarget || !unitTarget->isAlive())
- return;
-
- if (unitTarget->m_extraAttacks)
- return;
-
- Unit *victim = unitTarget->getVictim();
-
- // attack prevented
- // fixme, some attacks may not target current victim, this is right now not handled
- if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc(2*M_PI/3, victim))
- return;
-
- // Only for proc/log informations
- unitTarget->m_extraAttacks = damage;
- // Need to send log before attack is made
- SendLogExecute();
- m_needSpellLog = false;
-
- unitTarget->AttackerStateUpdate(victim, BASE_ATTACK, true);
-}
-
-void Spell::EffectParry(uint32 /*i*/)
-{
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- unitTarget->ToPlayer()->SetCanParry(true);
-}
-
-void Spell::EffectBlock(uint32 /*i*/)
-{
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- unitTarget->ToPlayer()->SetCanBlock(true);
-}
-
-void Spell::EffectLeapForward(uint32 i)
-{
- if (unitTarget->isInFlight())
- return;
-
- if (!m_targets.HasDst())
- return;
-
- uint32 mapid = m_caster->GetMapId();
- float dist = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if (Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist);
-
- float x,y,z;
- float destx,desty,destz,ground,floor;
- float orientation = unitTarget->GetOrientation(), step = dist/10.0f;
-
- unitTarget->GetPosition(x,y,z);
- destx = x + dist * cos(orientation);
- desty = y + dist * sin(orientation);
- ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
- floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
- destz = fabs(ground - z) <= fabs(floor - z) ? ground : floor;
-
- bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
-
- if (col) // We had a collision!
- {
- destx -= 0.6 * cos(orientation);
- desty -= 0.6 * sin(orientation);
- dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty));
- step = dist/10.0f;
- }
-
- int j = 0;
- for (j; j < 10; j++)
- {
- if (fabs(z - destz) > 6)
- {
- destx -= step * cos(orientation);
- desty -= step * sin(orientation);
- ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
- floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
- destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
- } else break;
- }
-
- if (j < 10)
- unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget == m_caster);
-}
-
-void Spell::EffectReputation(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *_player = (Player*)unitTarget;
-
- int32 rep_change = damage;//+1; // field store reputation change -1
-
- uint32 faction_id = m_spellInfo->EffectMiscValue[i];
-
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
-
- if (!factionEntry)
- return;
-
- _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
-}
-
-void Spell::EffectQuestComplete(uint32 i)
-{
- Player *pPlayer;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- pPlayer = (Player*)m_caster;
- else if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- pPlayer = (Player*)unitTarget;
- else
- return;
-
- uint32 quest_id = m_spellInfo->EffectMiscValue[i];
- pPlayer->AreaExploredOrEventHappens(quest_id);
-}
-
-void Spell::EffectForceDeselect(uint32 /*i*/)
-{
- WorldPacket data(SMSG_CLEAR_TARGET, 8);
- data << uint64(m_caster->GetGUID());
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::EffectSelfResurrect(uint32 i)
-{
- if (!unitTarget || unitTarget->isAlive())
- return;
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!unitTarget->IsInWorld())
- return;
-
- uint32 health = 0;
- uint32 mana = 0;
-
- // flat case
- if (damage < 0)
- {
- health = uint32(-damage);
- mana = m_spellInfo->EffectMiscValue[i];
- }
- // percent case
- else
- {
- health = uint32(damage/100.0f*unitTarget->GetMaxHealth());
- if (unitTarget->GetMaxPower(POWER_MANA) > 0)
- mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA));
- }
-
- Player *plr = unitTarget->ToPlayer();
- plr->ResurrectPlayer(0.0f);
-
- plr->SetHealth(health);
- plr->SetPower(POWER_MANA, mana);
- plr->SetPower(POWER_RAGE, 0);
- plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY));
-
- plr->SpawnCorpseBones();
-}
-
-void Spell::EffectSkinning(uint32 /*i*/)
-{
- if (unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
- if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Creature* creature = unitTarget->ToCreature();
- int32 targetLevel = creature->getLevel();
-
- uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
-
- m_caster->ToPlayer()->SendLoot(creature->GetGUID(),LOOT_SKINNING);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
- int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
-
- int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
-
- // Double chances for elites
- m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
-}
-
-void Spell::EffectCharge(uint32 /*i*/)
-{
- if (!m_caster)
- return;
-
- Unit *target = m_targets.getUnitTarget();
- if (!target)
- return;
-
- float x, y, z;
- target->GetContactPoint(m_caster, x, y, z);
- m_caster->GetMotionMaster()->MoveCharge(x, y, z);
-
- // not all charge effects used in negative spells
- if (!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->Attack(target, true);
-}
-
-void Spell::EffectCharge2(uint32 /*i*/)
-{
- float x, y, z;
- if (m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(x, y, z);
- else if (Unit *target = m_targets.getUnitTarget())
- {
- target->GetContactPoint(m_caster, x, y, z);
- // not all charge effects used in negative spells
- if (!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->Attack(target, true);
- }
- else
- return;
-
- m_caster->GetMotionMaster()->MoveCharge(x, y, z);
-}
-
-void Spell::EffectKnockBack(uint32 i)
-{
- if (!unitTarget)
- return;
-
- // Typhoon
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x01000000)
- {
- // Glyph of Typhoon
- if (m_caster->HasAura(62135))
- return;
- }
-
- // Thunderstorm
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[1] & 0x00002000)
- {
- // Glyph of Thunderstorm
- if (m_caster->HasAura(62132))
- return;
- }
-
- float ratio = m_caster->GetCombatReach() / std::max(unitTarget->GetCombatReach(), 1.0f);
- if (ratio < 1.0f)
- ratio = ratio * ratio * ratio * 0.1f; // volume = length^3
- else
- ratio = 0.1f; // dbc value ratio
- float speedxy = float(m_spellInfo->EffectMiscValue[i]) * ratio;
- float speedz = float(damage) * ratio;
- if (speedxy < 0.1f && speedz < 0.1f)
- return;
-
- float x, y;
- if (m_targets.HasDst() && !m_targets.HasTraj())
- m_targets.m_dstPos.GetPosition(x, y);
- else
- m_caster->GetPosition(x, y);
-
- unitTarget->KnockbackFrom(x, y, speedxy, speedz);
-}
-
-void Spell::EffectJump2(uint32 i)
-{
- float speedxy = float(m_spellInfo->EffectMiscValue[i])/10;
- float speedz = float(damage/10);
- if (!speedxy)
- {
- if (m_targets.getUnitTarget())
- m_caster->JumpTo(m_targets.getUnitTarget(), speedz);
- }
- else
- {
- //1891: Disengage
- m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
- }
-}
-
-void Spell::EffectSendTaxi(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- unitTarget->ToPlayer()->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[i],m_spellInfo->Id);
-}
-
-void Spell::EffectPlayerPull(uint32 i)
-{
- if (!unitTarget)
- return;
-
- float speedZ = m_spellInfo->EffectBasePoints[i]/10;
- float speedXY = m_spellInfo->EffectMiscValue[i]/10;
- unitTarget->GetMotionMaster()->MoveJump(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), speedXY, speedZ);
-}
-
-void Spell::EffectDispelMechanic(uint32 i)
-{
- if (!unitTarget)
- return;
-
- uint32 mechanic = m_spellInfo->EffectMiscValue[i];
-
- std::queue < std::pair < uint32, uint64 > > dispel_list;
-
- Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
- for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- Aura * aura = itr->second;
- if (!aura->GetApplicationOfTarget(unitTarget->GetGUID()))
- continue;
- bool success = false;
- GetDispelChance(aura->GetCaster(), unitTarget, aura->GetId(), !unitTarget->IsFriendlyTo(m_caster), &success);
- if((GetAllSpellMechanicMask(aura->GetSpellProto()) & (1<<(mechanic))) && success)
- dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
- }
-
- for (; dispel_list.size(); dispel_list.pop())
- {
- unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
- }
-}
-
-void Spell::EffectSummonDeadPet(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- Player *_player = (Player*)m_caster;
- Pet *pet = _player->GetPet();
- if (!pet)
- return;
- if (pet->isAlive())
- return;
- if (damage < 0)
- return;
-
- float x,y,z;
- _player->GetPosition(x, y, z);
- _player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
-
- pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
- pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
- pet->setDeathState(ALIVE);
- pet->clearUnitState(UNIT_STAT_ALL_STATE);
- pet->SetHealth(uint32(pet->GetMaxHealth()*(float(damage)/100)));
-
- //pet->AIM_Initialize();
- //_player->PetSpellInitialize();
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
-}
-
-void Spell::EffectDestroyAllTotems(uint32 /*i*/)
-{
- int32 mana = 0;
- for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
- {
- if (!m_caster->m_SummonSlot[slot])
- continue;
-
- Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]);
- if (totem && totem->isTotem())
- {
- uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
- if (spellInfo)
- {
- mana += spellInfo->manaCost;
- mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
- }
- totem->ToTotem()->UnSummon();
- }
- }
- mana = mana * damage / 100;
-
- if (mana)
- m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true);
-}
-
-void Spell::EffectDurabilityDamage(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- int32 slot = m_spellInfo->EffectMiscValue[i];
-
- // FIXME: some spells effects have value -1/-2
- // Possibly its mean -1 all player equipped items and -2 all items
- if (slot < 0)
- {
- unitTarget->ToPlayer()->DurabilityPointsLossAll(damage, (slot < -1));
- return;
- }
-
- // invalid slot value
- if (slot >= INVENTORY_SLOT_BAG_END)
- return;
-
- if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
- unitTarget->ToPlayer()->DurabilityPointsLoss(item, damage);
-}
-
-void Spell::EffectDurabilityDamagePCT(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- int32 slot = m_spellInfo->EffectMiscValue[i];
-
- // FIXME: some spells effects have value -1/-2
- // Possibly its mean -1 all player equipped items and -2 all items
- if (slot < 0)
- {
- unitTarget->ToPlayer()->DurabilityLossAll(double(damage)/100.0f, (slot < -1));
- return;
- }
-
- // invalid slot value
- if (slot >= INVENTORY_SLOT_BAG_END)
- return;
-
- if (damage <= 0)
- return;
-
- if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
- unitTarget->ToPlayer()->DurabilityLoss(item, double(damage)/100.0f);
-}
-
-void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/)
-{
- if (!unitTarget)
- return;
-
- unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
-}
-
-void Spell::EffectTransmitted(uint32 effIndex)
-{
- uint32 name_id = m_spellInfo->EffectMiscValue[effIndex];
-
- GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id);
-
- if (!goinfo)
- {
- sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id);
- return;
- }
-
- float fx, fy, fz;
-
- if (m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(fx, fy, fz);
- //FIXME: this can be better check for most objects but still hack
- else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed == 0)
- {
- float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
- m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
- }
- else
- {
- //GO is always friendly to it's creator, get range for friends
- float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
- float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
- float dis = rand_norm() * (max_dis - min_dis) + min_dis;
-
- m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
- }
-
- Map *cMap = m_caster->GetMap();
- if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE)
- {
- LiquidData liqData;
- if ( !cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole
- { // but this is not proper, we really need to ignore not materialized objects
- SendCastResult(SPELL_FAILED_NOT_HERE);
- SendChannelUpdate(0);
- return;
- }
-
- // replace by water level in this case
- //fz = cMap->GetWaterLevel(fx, fy);
- fz = liqData.level;
- }
- // if gameobject is summoning object, it should be spawned right on caster's position
- else if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
- {
- m_caster->GetPosition(fx, fy, fz);
- }
-
- GameObject* pGameObj = new GameObject;
-
- if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
- m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
- {
- delete pGameObj;
- return;
- }
-
- int32 duration = GetSpellDuration(m_spellInfo);
-
- switch(goinfo->type)
- {
- case GAMEOBJECT_TYPE_FISHINGNODE:
- {
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID());
- m_caster->AddGameObject(pGameObj); // will removed at spell cancel
-
- // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
- // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
- int32 lastSec = 0;
- switch(urand(0, 3))
- {
- case 0: lastSec = 3; break;
- case 1: lastSec = 7; break;
- case 2: lastSec = 13; break;
- case 3: lastSec = 17; break;
- }
-
- duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS;
- break;
- }
- case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- pGameObj->AddUniqueUse(m_caster->ToPlayer());
- m_caster->AddGameObject(pGameObj); // will removed at spell cancel
- }
- break;
- }
- case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
- m_caster->AddGameObject(pGameObj);
- break;
- case GAMEOBJECT_TYPE_FISHINGHOLE:
- case GAMEOBJECT_TYPE_CHEST:
- default:
- break;
- }
-
- pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
-
- pGameObj->SetOwnerGUID(m_caster->GetGUID());
-
- //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
- pGameObj->SetSpellId(m_spellInfo->Id);
-
- DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted");
- //m_caster->AddGameObject(pGameObj);
- //m_ObjToDel.push_back(pGameObj);
-
- cMap->Add(pGameObj);
-
- if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
- {
- GameObject* linkedGO = new GameObject;
- if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
- m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
- {
- linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
- //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
- linkedGO->SetSpellId(m_spellInfo->Id);
- linkedGO->SetOwnerGUID(m_caster->GetGUID());
-
- linkedGO->GetMap()->Add(linkedGO);
- }
- else
- {
- delete linkedGO;
- linkedGO = NULL;
- return;
- }
- }
-}
-
-void Spell::EffectProspecting(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* p_caster = (Player*)m_caster;
- if (!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
- return;
-
- if (itemTarget->GetCount() < 5)
- return;
-
- if (sWorld.getConfig(CONFIG_SKILL_PROSPECTING))
- {
- uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
- uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
- p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
- }
-
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
-}
-
-void Spell::EffectMilling(uint32 /*i*/)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* p_caster = (Player*)m_caster;
- if (!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS))
- return;
-
- if (itemTarget->GetCount() < 5)
- return;
-
- if (sWorld.getConfig(CONFIG_SKILL_MILLING))
- {
- uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
- uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
- p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
- }
-
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
-}
-
-void Spell::EffectSkill(uint32 /*i*/)
-{
- sLog.outDebug("WORLD: SkillEFFECT");
-}
-
-/* There is currently no need for this effect. We handle it in BattleGround.cpp
- If we would handle the resurrection here, the spiritguide would instantly disappear as the
- player revives, and so we wouldn't see the spirit heal visual effect on the npc.
- This is why we use a half sec delay between the visual effect and the resurrection itself */
-void Spell::EffectSpiritHeal(uint32 /*i*/)
-{
- /*
- if (!unitTarget || unitTarget->isAlive())
- return;
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!unitTarget->IsInWorld())
- return;
-
- //m_spellInfo->EffectBasePoints[i]; == 99 (percent?)
- //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
- unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
- unitTarget->ToPlayer()->SpawnCorpseBones();
- */
-}
-
-// remove insignia spell effect
-void Spell::EffectSkinPlayerCorpse(uint32 /*i*/)
-{
- sLog.outDebug("Effect: SkinPlayerCorpse");
- if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()))
- return;
-
- unitTarget->ToPlayer()->RemovedInsignia((Player*)m_caster);
-}
-
-void Spell::EffectStealBeneficialBuff(uint32 i)
-{
- sLog.outDebug("Effect: StealBeneficialBuff");
-
- if (!unitTarget || unitTarget == m_caster) // can't steal from self
- return;
-
- DispelChargesList steal_list;
-
- // Create dispel mask by dispel type
- uint32 dispelMask = GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
- Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
- for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- Aura * aura = itr->second;
- AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
- if (!aurApp)
- continue;
-
- if ((1<<aura->GetSpellProto()->Dispel) & dispelMask)
- {
- // Need check for passive? this
- if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)
- continue;
-
- // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
- // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
- // Polymorph instead of 1 / (5 + 1) -> 16%.
- bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
- uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
- if (charges > 0)
- steal_list.push_back(std::make_pair(aura, charges));
- }
- }
-
- if (steal_list.empty())
- return;
-
- // Ok if exist some buffs for dispel try dispel it
- uint32 failCount = 0;
- DispelList success_list;
- WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
- // dispel N = damage buffs (or while exist buffs for dispel)
- for (int32 count = 0; count < damage && !steal_list.empty();)
- {
- // Random select buff for dispel
- DispelChargesList::iterator itr = steal_list.begin();
- std::advance(itr, urand(0, steal_list.size() - 1));
-
- bool success = false;
- // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
- if (GetDispelChance(itr->first->GetCaster(), unitTarget, itr->first->GetId(), !unitTarget->IsFriendlyTo(m_caster), &success) > 99)
- {
- steal_list.erase(itr);
- continue;
- }
- else
- {
- if (success)
- {
- success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
- --itr->second;
- if (itr->second <= 0)
- steal_list.erase(itr);
- }
- else
- {
- if (!failCount)
- {
- // Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
- dataFail << uint32(m_spellInfo->Id); // dispel spell id
- }
- ++failCount;
- dataFail << uint32(itr->first->GetId()); // Spell Id
- }
- ++count;
- }
- }
-
- if (failCount)
- m_caster->SendMessageToSet(&dataFail, true);
-
- if (success_list.empty())
- return;
-
- WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
- dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
- dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
- dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
- dataSuccess << uint8(0); // not used
- dataSuccess << uint32(success_list.size()); // count
- for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
- {
- dataSuccess << uint32(itr->first); // Spell Id
- dataSuccess << uint8(0); // 0 - steals !=0 transfers
- unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
- }
- m_caster->SendMessageToSet(&dataSuccess, true);
-}
-
-void Spell::EffectKillCreditPersonal(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], 0);
-}
-
-void Spell::EffectKillCredit(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- int32 creatureEntry = m_spellInfo->EffectMiscValue[i];
- if (!creatureEntry)
- {
- if (m_spellInfo->Id == 42793) // Burn Body
- creatureEntry = 24008; // Fallen Combatant
- }
-
- if (creatureEntry)
- unitTarget->ToPlayer()->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
-}
-
-void Spell::EffectQuestFail(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- unitTarget->ToPlayer()->FailQuest(m_spellInfo->EffectMiscValue[i]);
-}
-
-void Spell::EffectActivateRune(uint32 eff_idx)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *plr = (Player*)m_caster;
-
- if (plr->getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- // needed later
- m_runesState = m_caster->ToPlayer()->GetRunesState();
-
- uint32 count = damage;
- if (count == 0) count = 1;
- for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
- {
- if (plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx]))
- {
- plr->SetRuneCooldown(j, 0);
- --count;
- }
- }
- // Empower rune weapon
- if (m_spellInfo->Id == 47568)
- {
- // Need to do this just once
- if (eff_idx != 0)
- return;
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- if (plr->GetRuneCooldown(i) && (plr->GetCurrentRune(i) == RUNE_FROST || plr->GetCurrentRune(i) == RUNE_DEATH))
- plr->SetRuneCooldown(i, 0);
- }
- }
-}
-
-void Spell::EffectTitanGrip(uint32 /*eff_idx*/)
-{
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- unitTarget->ToPlayer()->SetCanTitanGrip(true);
-}
-
-void Spell::EffectRedirectThreat(uint32 /*i*/)
-{
- if (unitTarget)
- m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID());
-}
-
-void Spell::EffectWMODamage(uint32 /*i*/)
-{
- if (gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
- {
- Unit *caster = m_originalCaster;
- if (!caster)
- return;
-
- FactionTemplateEntry const *casterft, *goft;
- casterft = caster->getFactionTemplateEntry();
- goft = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION));
- // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls)
- if (casterft && goft && !casterft->IsFriendlyTo(*goft))
- {
- gameObjTarget->TakenDamage(uint32(damage), caster);
- WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8+8+8+4+4);
- data.append(gameObjTarget->GetPackGUID());
- data.append(caster->GetPackGUID());
- if (Unit *who = caster->GetCharmerOrOwner())
- data.append(who->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(damage);
- data << uint32(m_spellInfo->Id);
- gameObjTarget->SendMessageToSet(&data, false);
- }
- }
-}
-
-void Spell::EffectWMORepair(uint32 /*i*/)
-{
- if (gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
- gameObjTarget->Rebuild();
-}
-
-void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties)
-{
- Unit *caster = m_originalCaster;
- if (!caster)
- return;
-
- if (caster->isTotem())
- caster = caster->ToTotem()->GetOwner();
-
- // in another case summon new
- uint8 level = caster->getLevel();
-
- // level of pet summoned using engineering item based at engineering skill level
- if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
- if (ItemPrototype const *proto = m_CastItem->GetProto())
- if (proto->RequiredSkill == SKILL_ENGINERING)
- if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING))
- level = skill202/5;
-
- //float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- float radius = 5.0f;
- int32 amount = damage > 0 ? damage : 1;
- int32 duration = GetSpellDuration(m_spellInfo);
- switch (m_spellInfo->Id)
- {
- case 1122: // Inferno
- amount = 1;
- break;
- case 49028: // Dancing Rune Weapon
- if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
- duration += aurEff->GetAmount();
- break;
- }
- if (Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
-
- //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
- Map *map = caster->GetMap();
-
- for (uint32 count = 0; count < amount; ++count)
- {
- Position pos;
- GetSummonPosition(i, pos, radius, count);
-
- TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster);
- if (!summon)
- return;
- if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- ((Guardian*)summon)->InitStatsForLevel(level);
-
- summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
- if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
- ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
-
- if (summon->GetEntry() == 27893)
- if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID))
- {
- summon->SetDisplayId(11686);
- summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, weapon);
- }
- else
- summon->SetDisplayId(1126);
-
- summon->AI()->EnterEvadeMode();
- }
-}
-
-void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count)
-{
- pos.SetOrientation(m_caster->GetOrientation());
-
- if (m_targets.HasDst())
- {
- // Summon 1 unit in dest location
- if (count == 0)
- pos.Relocate(m_targets.m_dstPos);
- // Summon in random point all other units if location present
- else
- {
- //This is a workaround. Do not have time to write much about it
- switch (m_spellInfo->EffectImplicitTargetA[i])
- {
- case TARGET_MINION:
- case TARGET_DEST_CASTER_RANDOM:
- m_caster->GetNearPosition(pos, radius * rand_norm(), rand_norm()*2*M_PI);
- break;
- case TARGET_DEST_DEST_RANDOM:
- case TARGET_DEST_TARGET_RANDOM:
- m_caster->GetRandomPoint(m_targets.m_dstPos, radius, pos);
- break;
- default:
- pos.Relocate(m_targets.m_dstPos);
- break;
- }
- }
- }
- // Summon if dest location not present near caster
- else
- {
- float x, y, z;
- m_caster->GetClosePoint(x,y,z,3.0f);
- pos.Relocate(x, y, z);
- }
-}
-
-void Spell::EffectRenamePet(uint32 /*eff_idx*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
- !unitTarget->ToCreature()->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
- return;
-
- unitTarget->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
-}
-
-void Spell::EffectPlayMusic(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 soundid = m_spellInfo->EffectMiscValue[i];
-
- if (!sSoundEntriesStore.LookupEntry(soundid))
- {
- sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id);
- return;
- }
-
- WorldPacket data(SMSG_PLAY_MUSIC, 4);
- data << uint32(soundid);
- unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
-}
-
-void Spell::EffectSpecCount(uint32 /*eff_idx*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- unitTarget->ToPlayer()->UpdateSpecCount(damage);
-}
-
-void Spell::EffectActivateSpec(uint32 /*eff_idx*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- unitTarget->ToPlayer()->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1
-}
-
-void Spell::EffectPlayerNotification(uint32 /*eff_idx*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- switch(m_spellInfo->Id)
- {
- case 58730: // Restricted Flight Area
- case 58600: // Restricted Flight Area
- unitTarget->ToPlayer()->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
- break;
- }
-}
-
-void Spell::EffectCastButtons(uint32 i)
-{
- if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *p_caster = (Player*)m_caster;
- uint32 button_id = m_spellInfo->EffectMiscValue[i] + 132;
- uint32 n_buttons = m_spellInfo->EffectMiscValueB[i];
-
- for (; n_buttons; n_buttons--, button_id++)
- {
- ActionButton const* ab = p_caster->GetActionButton(button_id);
- if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
- continue;
-
- uint32 spell_id = ab->GetAction();
- if (!spell_id)
- continue;
-
- if (p_caster->HasSpellCooldown(spell_id))
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- uint32 cost = CalculatePowerCost(spellInfo, m_caster, GetSpellSchoolMask(spellInfo));
-
- if (m_caster->GetPower(POWER_MANA) < cost)
- break;
-
- m_caster->CastSpell(unitTarget, spell_id, true);
- m_caster->ModifyPower(POWER_MANA, -(int32)cost);
- p_caster->AddSpellAndCategoryCooldowns(spellInfo, 0);
- }
-}
-
-void Spell::EffectRechargeManaGem(uint32 /*i*/)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *player = (Player*)m_caster;
-
- if (!player)
- return;
-
- uint32 item_id = m_spellInfo->EffectItemType[0];
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
- if (!pProto)
- {
- player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- if (Item* pItem = player->GetItemByEntry(item_id))
- {
- for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
- pItem->SetSpellCharges(x,pProto->Spells[x].SpellCharges);
- pItem->SetState(ITEM_CHANGED,player);
- }
-}
-
-void Spell::EffectBind(uint32 i)
-{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* player = (Player*)unitTarget;
-
- uint32 area_id;
- WorldLocation loc;
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || m_spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
- {
- SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
- if (!st)
- {
- sLog.outError( "Spell::EffectBind - unknown teleport coordinates for spell ID %u", m_spellInfo->Id );
- return;
- }
-
- loc.m_mapId = st->target_mapId;
- loc.m_positionX = st->target_X;
- loc.m_positionY = st->target_Y;
- loc.m_positionZ = st->target_Y;
- loc.m_orientation = st->target_Orientation;
- area_id = player->GetAreaId();
- }
- else
- {
- player->GetPosition(&loc);
- area_id = player->GetAreaId();
- }
-
- player->SetHomebind(loc, area_id);
-
- // binding
- WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
- data << float(loc.m_positionX);
- data << float(loc.m_positionY);
- data << float(loc.m_positionZ);
- data << uint32(loc.m_mapId);
- data << uint32(area_id);
- player->SendDirectMessage( &data );
-
- DEBUG_LOG("New homebind X : %f", loc.m_positionX);
- DEBUG_LOG("New homebind Y : %f", loc.m_positionY);
- DEBUG_LOG("New homebind Z : %f", loc.m_positionZ);
- DEBUG_LOG("New homebind MapId : %u", loc.m_mapId);
- DEBUG_LOG("New homebind AreaId : %u", area_id);
-
- // zone update
- data.Initialize(SMSG_PLAYERBOUND, 8+4);
- data << uint64(player->GetGUID());
- data << uint32(area_id);
- player->SendDirectMessage( &data );
-}