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authorIskander <none@none>2009-06-17 00:44:35 +0200
committerIskander <none@none>2009-06-17 00:44:35 +0200
commit6183046f8cdcfbb96ff67297fe094e87c4b737f2 (patch)
tree70becd883b8d3d60ecbf9c11fb46d4a2d4b2eaa6 /src/game/SpellEffects.cpp
parent38f7be60938e17d4a9273c86fbfe0895e31221eb (diff)
* Correct target assignement of taunt spells - patch by Alyen
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f2ea33c5cc4..6ba4e1efaf5 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4063,6 +4063,11 @@ void Spell::EffectTaunt(uint32 /*i*/)
unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat);
}
+ //Set aggro victim to caster
+ if( !unitTarget->getThreatManager().getOnlineContainer().empty() )
+ if(HostilReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
+ unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
+
if(((Creature*)unitTarget)->IsAIEnabled)
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}