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authorBlaymoira <none@none>2009-01-28 14:53:51 +0100
committerBlaymoira <none@none>2009-01-28 14:53:51 +0100
commit6e6e64cf67477e14dfcb590704d00a08f15a4611 (patch)
tree9fc1727cfe04204506bb0f6231a1b77f9334161e /src/game/SpellEffects.cpp
parent53e646d23056bac858a370fdf1949237b201ebea (diff)
*Fixed 34700
*Set random target select for summoned creatures in Laj - by Iskander --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index fa1b957c243..2141c95a21b 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4814,10 +4814,9 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
+ unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
break;
}
-
// Netherbloom
case 28702:
{