diff options
author | Rat <none@none> | 2009-12-20 15:20:04 +0100 |
---|---|---|
committer | Rat <none@none> | 2009-12-20 15:20:04 +0100 |
commit | 6fe36efe0f2a05421965ad57c69b2f950a2cdb72 (patch) | |
tree | d8377347f5ae67a042d37b52b4eabf2bd4aa32bf /src/game/SpellEffects.cpp | |
parent | baa264e6150700e54a9ba6995d16a6d5af2c0dee (diff) |
*apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 26fd94a3ef6..cbc63b39827 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3965,7 +3965,7 @@ void Spell::EffectAddHonor(uint32 /*i*/) // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 if (damage <= 50) { - uint32 honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); + uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); ((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward); sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow()); } |