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authorn0n4m3 <none@none>2010-01-16 19:11:32 +0300
committern0n4m3 <none@none>2010-01-16 19:11:32 +0300
commit706718b28c8f028d39ec3ca7d3bfefb9f9a62add (patch)
tree5d77bf0ad56126f028f4635096530112bd082b0a /src/game/SpellEffects.cpp
parente031df23fc77716b9e4e10cf6084d1f60ffa11ef (diff)
Fixed some problems with pets, port from tc1, by krz, thx Frankir.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 8b6250d603e..37a89f4469a 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6839,6 +6839,10 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
if(damage < 0)
return;
+ float x,y,z;
+ _player->GetPosition(x, y, z);
+ _player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
+
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );